Bug#1130088: godot: Please drop the riscv64 libatomic workaround
Adrian Bunk
bunk at debian.org
Sun Mar 8 14:37:20 GMT 2026
Source: godot
Version: 4.4.1+ds-1
Severity: minor
Tags: patch
X-Debbugs-Cc: debian-riscv at lists.debian.org
User: debian-riscv at lists.debian.org
Usertags: riscv64
This workaround is no longer required with recent GCC versions.
--- godot-4.4.1+ds/debian/rules 2025-08-16 13:03:47.000000000 +0000
+++ godot-4.4.1+ds/debian/rules 2025-08-16 13:03:47.000000000 +0000
@@ -6,12 +6,6 @@
DPKG_EXPORT_BUILDFLAGS = 1
include /usr/share/dpkg/buildflags.mk
-# Link with libatomic on archs where it is needed.
-# See <URL: https://bugs.debian.org/1019868 >
-ifeq ($(DEB_HOST_ARCH),$(filter $(DEB_HOST_ARCH),armel riscv64))
- export DEB_LDFLAGS_MAINT_APPEND += -Wl,--no-as-needed -latomic -Wl,--as-needed
-endif
-
# replace "custom_build" with more useful Debian version info
include /usr/share/dpkg/pkg-info.mk # provides DEB_VERSION
export BUILD_NAME = debian${DEB_VERSION}
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