Bug#1135268: gtetrinet: Falling pieces are not dispayed, making game unplayable
Sébastien Noel
sebastien at twolife.be
Fri May 1 10:14:00 BST 2026
Hi Julien,
On Thu, 30 Apr 2026 13:28:32 +0200 Julien Palard <julien at palard.fr> wrote:
> Dear Maintainer,
>
> I tried gtetrinet for the first time today, using a tetrinetx server, on localhost, version 1.13.16-19.
>
> I can join and start games, but it is not playable: the falling piece is almost never rendered.
>
> If I resize the window, the piece is rendered. So if I continuously resize the window, I see the correct fall of the piece.
>
> But as soon as I stop resizing, the game visually freezes, like if the rendering loop is inactive.
>
> Feels like a wayland issue.it's indeed a wayland issue, my workaround is to force the use of the
x11 backend:
$ GDK_BACKEND=x11 gtetrinet
br,
Sébastien
More information about the Pkg-games-devel
mailing list