Bug#1135268: gtetrinet: Falling pieces are not dispayed, making game unplayable

Sébastien Noel sebastien at twolife.be
Fri May 1 10:14:00 BST 2026


Hi Julien,

On Thu, 30 Apr 2026 13:28:32 +0200 Julien Palard <julien at palard.fr> wrote:
> Dear Maintainer,
> 
> I tried gtetrinet for the first time today, using a tetrinetx server, on localhost, version 1.13.16-19.
> 
> I can join and start games, but it is not playable: the falling piece is almost never rendered.
> 
> If I resize the window, the piece is rendered. So if I continuously resize the window, I see the correct fall of the piece.
> 
> But as soon as I stop resizing, the game visually freezes, like if the rendering loop is inactive.
> 
> Feels like a wayland issue.it's indeed a wayland issue, my workaround is to force the use of the 
x11 backend:

$ GDK_BACKEND=x11 gtetrinet


br,
Sébastien



More information about the Pkg-games-devel mailing list