hi!<br>
<br>
i found lots of open-source SDL games, but from people made these games on <br>
ms-windows instead of Linux (that Konami's F1-Spirit remake is an example,<br>
i think easily to find from google )<br>
<br>
I found also some games from htpp://games.linux.org<br>
<br>
I also have difficulties to compile a game and contribute with the Debian and <br>
Ubuntu repositories - would be nice if packagers could develop step-by-step<br>
packaging tutorials with screenshots, and/or videos at youtube (from <br>
recordmydesktop tools and alike) explaining how a newbie can make .deb packages<br>
and contributing on the repositories without further difficulties - this can be<br>
interesting for people got these initial dificulties and surelly not wanting<br>
other newbies having to loose too many time and effort to reach this contribution<br>
level<br>
<br>
Packagers also, please let us know about wiki pages of projects (games or not)<br>
which are still not in the Debian/Ubuntu repositories, and which help us to know<br>
which games are packaged, in the package process, and didn't start the package<br>
process.<br>
<br>
What i think can be interesting for SDL game developers, specially newbies, is<br>
a interpreter i were personally involved since 4 years ago, named sdlBasic - <br>
some aspects of it are similar to Amos (AmigaOS), it's lots easier to code there <br>
than on other interpreters like Python-Pygame, and surelly the packaging process<br>
of sdlBasic can contribute with a good ammount of good SDL games in the <br>
Debian/Ubuntu repositories. As far packages here may get interested on packaging<br>
and repositoring sdlBasic, please let me know.<br>
<br>
regards,<br>
Paulo<br>
<br>