I don't believe this is how wesnoth used to work. I don't remember having to launch a wesnothd server. If it happened, it was transparent. I liked that approach better.<br><br>I tried installing wesnoth-server, and now I can do network games. Thanks for your response.<br>
<br>Tom<br><br><div class="gmail_quote">On Fri, Nov 14, 2008 at 7:46 AM, Gerfried Fuchs <span dir="ltr"><<a href="mailto:rhonda@deb.at">rhonda@deb.at</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
forwarded 505402 <a href="https://gna.org/bugs/?12596" target="_blank">https://gna.org/bugs/?12596</a><br>
tags 505402 + upstream<br>
retitle 505402 Local Game offers to switch a player into a Network Player<br>
thanks<br>
<br>
* Tom Epperly <<a href="mailto:tomepperly@comcast.net">tomepperly@comcast.net</a>> [2008-11-12 05:32:42 CET]:<br>
> I can't seem to get network gaming to work. I started out trying playing<br>
> between two computers on my local network (<a href="http://192.168.1.100" target="_blank">192.168.1.100</a> & <a href="http://192.168.1.105" target="_blank">192.168.1.105</a>) --<br>
> one a Windows box with Wesnoth 1.4.5 and the other a Debian unstable<br>
> with Wesnoth <a href="http://1.4.6." target="_blank">1.4.6.</a> I tried using each computer as the host, and it<br>
> didn't work either way. I could ping the Linux box from the Windows<br>
> box, so it doesn't appear to be a router problem.<br>
<br>
Did any of those boxes start the wesnothd server process? Without that<br>
you aren't able to host any networked game. You don't mention it so I<br>
assume that this is your problem.<br>
<br>
> In instance 1, I do the following:<br>
> 1. Click Multiplayer<br>
> 2. Select "Local Game" from Multiplayer dialog<br>
<br>
With Local Game all people play on the same machine, that's not a<br>
networked game mode.<br>
<br>
> 3. Choose a two player map and game settings. Click OK<br>
> 4. Configure Player 2 as a network player...<br>
> "Waiting for players to join..." appears<br>
<br>
The posibility to choose a network player to join seems to be a bug<br>
here, I would expect it not to be available. Upstream hinted me in that<br>
direction and I filed a bugreport about it:<br>
<<a href="https://gna.org/bugs/?12596" target="_blank">https://gna.org/bugs/?12596</a>><br>
<br>
> In instance 2 of Wesnoth, I do the following:<br>
> 1. Click Multiplayer<br>
> 2. Select "Connect to Server" from Multiplayer dialog.<br>
> 3. Host to connect "localhost:15000"<br>
> 4. "Could not connect to host" dialog appears. Click OK<br>
<br>
You don't have the wesnothd server running, which is essential for<br>
hosting networked games.<br>
<br>
If you want to play networked, you have start the server on a box, and<br>
connect from *both* boxes to that server. You are taken to the lobby<br>
create a game within there. See this short excerpt in the manual,<br>
"<a href="http://1.3.2.2" target="_blank">1.3.2.2</a>. Connect to Host/Server":<br>
<<a href="http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.4/doc/manual/manual.en.html#_connect_to_host_server" target="_blank">http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.4/doc/manual/manual.en.html#_connect_to_host_server</a>><br>
<br>
I so leave this bugreport open for disabling the Network Player choice<br>
posibility in the Local Game mode, for tracking purposes. I consider the<br>
rest of your problems to be done with this response, right? :)<br>
<br>
So long!<br>
Rhonda<br>
</blockquote></div><br>