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Hello folks. I'm writing because I've written a fairly nice
adaptation of Master of Orion II (an ancient DOS/Win95 game) to a
modern multi-user *nix package. This is done on Gentoo, but should
be fairly easily adapatable for any *unix system. I'm hoping to
find a Debian developer interested in porting it.<br>
<br>
Caveats:<br>
<ul>
<li>It is non-free (commercial software)<br>
</li>
<li>The install requires the presence of the CD, a mounted .iso or
copy of the files from said</li>
<li>It requires dosbox (which is, however, free)</li>
<li>There is no source code, although some members of the
community have been releasing updates (new features, bug fixes,
etc.) via hacking the executable and releasing binary patches.<br>
</li>
</ul>
Why an ancient proprietary DOS game!?<br>
<ul>
<li>This series pretty much invented the space 4x genre.<br>
</li>
<li>It still has a huge following of people who compete online.</li>
<li>It's still quite relevant until an open source clone is
completed (last I checked, one was in progress but still
pre-alpha).<br>
</li>
</ul>
The Gentoo package is available here:<br>
<a class="moz-txt-link-freetext" href="http://overlays.gentoo.org/proj/sunrise/browser/reviewed/games-strategy/moo2">http://overlays.gentoo.org/proj/sunrise/browser/reviewed/games-strategy/moo2</a><br>
<br>
Or if you have a Gentoo system, add "sunrise" repository from layman
and "emerge -a games-strategy/moo2". If anybody is interested in
porting this to a debian package, I would be more than happy to
assist. The bulk of the work that I have done is actually
distro-generic shell scripts and an installation structure.<br>
<br>
In summary, most everything is installed into /opt/moo2. Then, the
first time a user runs the game, a user-level install is performed
into their ~/.moo2 directory. This install mostly consists of
symlinks to files under /opt/moo2, with the exception of files that
are changed by normal ruining of the game (saved game files,
settings ,etc.) as well as config files for both dosbox and the moo2
script its self. This is the primary mechanism of facilitating the
multi-user functionality for an app that's designed to be
single-user (where save game files co-exist with game data &
executable files), *and* not waste a ton of disk space.<br>
<br>
If anybody is interested, please let me know.<br>
<br>
Thanks,<br>
Daniel<br>
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