<br><br><div class="gmail_quote">2011/4/11 Moritz Mühlenhoff <span dir="ltr"><<a href="mailto:jmm@inutil.org">jmm@inutil.org</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Vincent Cheng <<a href="mailto:vincentc1208@gmail.com">vincentc1208@gmail.com</a>> schrieb:<br>
<div class="im">> I can't pressure the Debian Mozilla team<br>
> to maintain an older Spidermonkey version for a single piece of software<br>
> (and I'm sure that they have a lot of other work to do), and from the<br>
> replies I've seen so far, it seems that embedding Spidermonkey code in 0<br>
> A.D.'s source is a no-no, or at least strongly discouraged.<br>
<br>
</div>The whole "embedding code copies" handling isn't entirely black and white.<br>
In cases, where a embedded code copy has no security implications we've<br>
already made sensible compromises, e.g. in the case of kompozer, where the<br>
embedded Gecko copy has no security implications. What is Spidermonkey<br>
used for in the case of 0ad?<br>
<br>
Cheers,<br>
Moritz<br>
<div class="im"><br></div>
</blockquote></div><br><div>To be honest, I don't know (but I'm sure Philip will be able to give a much more satisfactory reply). However, for what it's worth, 0 A.D.'s website does say that "The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible." [1]</div>
<div><br></div><div>- Vincent</div><div><br></div><div>[1] <a href="http://wildfiregames.com/0ad/page.php?c=46">http://wildfiregames.com/0ad/page.php?c=46</a></div><meta http-equiv="content-type" content="text/html; charset=utf-8">