<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">2016-04-07 12:25 GMT+02:00 Simon McVittie <span dir="ltr"><<a href="mailto:smcv@debian.org" target="_blank">smcv@debian.org</a>></span>:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Control: reassign 820304 ioquake3<br>
Control: found 820304 1.36+u20160122+dfsg1-2<br>
Control: affects 820304 + openarena quake3<br>
Control: user <a href="mailto:pkg-gnome-maintainers@lists.alioth.debian.org">pkg-gnome-maintainers@lists.alioth.debian.org</a><br>
Control: usertags 820304 + wayland<br>
<br>
On Thu, 07 Apr 2016 at 10:57:38 +0200, Jérémy Lal wrote:<br>
> i've tried running openarena in a gnome wayland session but it fails with<br>
...<br>
> Couldn't get a visual<br>
> ...WARNING: could not set the given mode (-1)<br>
<br>
It worked OK for me, but perhaps only in windowed mode?<br>
<br>
Variables involved:<br>
* full-screen or not (\set r_fullscreen 1 or 0)<br>
* display mode (\set r_mode 3 for 640x480, -1 for desktop resolution)<br>
* $SDL_VIDEODRIVER set to wayland or x11 (by default it uses X11 I think)<br>
* your video hardware (I'm on Intel)<br></blockquote><div><br></div><div>Well, </div><div><span style="font-size:12.800000190734863px">SDL_VIDEODRIVER=wayland openarena</span></div><div>fixes the issue in fullscreen mode.</div><div><br></div><div>I'm using radeon driver.</div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
openarena is really only the game logic, so I'm reassigning this to<br>
ioquake3 and marking it as affecting openarena (and guessing that<br>
quake3 will behave the same).<br>
<br>
Don't expect a quick fix for this: full-screen games on Wayland are one<br>
of the bits that is not necessarily expected to work yet.<br></blockquote><div><br></div><div></div></div></div><div class="gmail_extra">That's fair.</div><div class="gmail_extra">Anyway it works by overriding SDL_VIDEODRIVER detection, and it's playable.</div><div class="gmail_extra">(if i ignore the weird mouse-cannot-go-further bug).</div><div class="gmail_extra"><br></div><div class="gmail_extra">Jérémy</div><div class="gmail_extra"><br></div></div>