Bug#690503: iagno crashed when a move was made by human player. Sound effect was played repeatedly before crash.

Oscar Molin oscarmolin at gmail.com
Sun Oct 14 23:48:11 UTC 2012


Package: iagno
Version: 1:3.4.2-3
Severity: normal

Dear Maintainer,

iagno crashed close to the end of a game (CPU was losing) with only two places
left to fill.
After placing my marker, the sound effect was played repeatedly for maybe 10
(that I could hear) times and the game window disappeared without any message.

In syslog the following line was repeated around 200 times:
Oct 15 XX:XX:XX hostname pulseaudio[4019]: [pulseaudio] sink-input.c: Failed to
create sink input: too many inputs per sink.

Game settings was CPU player level 1 difficulty.



-- System Information:
Debian Release: wheezy/sid
  APT prefers testing-updates
  APT policy: (500, 'testing-updates'), (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 3.2.0-3-amd64 (SMP w/8 CPU cores)
Locale: LANG=sv_SE.UTF-8, LC_CTYPE=sv_SE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages iagno depends on:
ii  dconf-gsettings-backend [gsettings-backend]  0.12.1-2
ii  gnome-games-data                             1:3.4.2-3
ii  libatk1.0-0                                  2.4.0-2
ii  libc6                                        2.13-35
ii  libcairo2                                    1.12.2-2
ii  libcanberra-gtk3-0                           0.28-5
ii  libgdk-pixbuf2.0-0                           2.26.1-1
ii  libglib2.0-0                                 2.32.3-1
ii  libgtk-3-0                                   3.4.2-4
ii  libpango1.0-0                                1.30.0-1
ii  librsvg2-2                                   2.36.1-1

Versions of packages iagno recommends:
ii  gnome-games-extra-data  3.2.0-4

iagno suggests no packages.

-- no debconf information




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