Bug#690503: iagno crashed when a move was made by human player. Sound effect was played repeatedly before crash.
Oscar Molin
oscarmolin at gmail.com
Sun Oct 14 23:48:11 UTC 2012
Package: iagno
Version: 1:3.4.2-3
Severity: normal
Dear Maintainer,
iagno crashed close to the end of a game (CPU was losing) with only two places
left to fill.
After placing my marker, the sound effect was played repeatedly for maybe 10
(that I could hear) times and the game window disappeared without any message.
In syslog the following line was repeated around 200 times:
Oct 15 XX:XX:XX hostname pulseaudio[4019]: [pulseaudio] sink-input.c: Failed to
create sink input: too many inputs per sink.
Game settings was CPU player level 1 difficulty.
-- System Information:
Debian Release: wheezy/sid
APT prefers testing-updates
APT policy: (500, 'testing-updates'), (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 3.2.0-3-amd64 (SMP w/8 CPU cores)
Locale: LANG=sv_SE.UTF-8, LC_CTYPE=sv_SE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages iagno depends on:
ii dconf-gsettings-backend [gsettings-backend] 0.12.1-2
ii gnome-games-data 1:3.4.2-3
ii libatk1.0-0 2.4.0-2
ii libc6 2.13-35
ii libcairo2 1.12.2-2
ii libcanberra-gtk3-0 0.28-5
ii libgdk-pixbuf2.0-0 2.26.1-1
ii libglib2.0-0 2.32.3-1
ii libgtk-3-0 3.4.2-4
ii libpango1.0-0 1.30.0-1
ii librsvg2-2 2.36.1-1
Versions of packages iagno recommends:
ii gnome-games-extra-data 3.2.0-4
iagno suggests no packages.
-- no debconf information
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