Bug#946768: gnome-mines: timer often doesn't stop when game solved
Heinz Repp
heinz.repp at arcor.de
Sun Dec 15 14:03:43 GMT 2019
Package: gnome-mines
Version: 1:3.34.0-1
Severity: important
-- System Information:
Debian Release: bullseye/sid
APT prefers testing
APT policy: (990, 'testing'), (150, 'unstable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 5.3.0-3-amd64 (SMP w/2 CPU cores)
Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=de_DE.UTF-8, LC_CTYPE=de_DE.UTF-8 (charmap=UTF-8), LANGUAGE=de_DE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled
Versions of packages gnome-mines depends on:
ii dconf-gsettings-backend [gsettings-backend] 0.34.0-1
ii libc6 2.29-3
ii libglib2.0-0 2.62.3-2
ii libgnome-games-support-1-3 1.4.4-1
ii libgtk-3-0 3.24.13-1
Versions of packages gnome-mines recommends:
ii yelp 3.34.0-1
gnome-mines suggests no packages.
-- no debconf information
Bug bites more often than not.
The program registers when the game is over as you can see when buttons change
from "Start Over"/"Change Difficulty"/"Pause" to "Play Again"/"Best Times"/"Change Difficulty",
but nevertheless the timer continues to run, so no time is checked for new High Score.
This happens with different difficulty levels and started with the current version.
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