Bug#887140: libjogl2-java FTBFS on architectures that use zero (timeout)
Adrian Bunk
bunk at debian.org
Sun Jan 14 12:41:57 UTC 2018
Source: libjogl2-java
Version: 2.3.2+dfsg-7
Severity: serious
https://buildd.debian.org/status/package.php?p=libjogl2-java&suite=sid
...
[javac] Files to be compiled:
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/audio/windows/waveout/Audio.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/audio/windows/waveout/Mixer.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/audio/windows/waveout/SoundBuffer.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/audio/windows/waveout/Track.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/audio/windows/waveout/Vec3f.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/graph/curve/OutlineShapeXForm.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/graph/curve/Region.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
...
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/build/jogl/gensrc/classes/jogamp/opengl/x11/glx/GLXExt.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/build/jogl/gensrc/classes/jogamp/opengl/x11/glx/GLXExtImpl.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/build/jogl/gensrc/classes/jogamp/opengl/x11/glx/GLXExtProcAddressTable.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/build/jogl/gensrc/classes/jogamp/opengl/x11/glx/GLXFBConfigSGIX.java
[javac] /<<BUILDDIR>>/libjogl2-java-2.3.2+dfsg/build/jogl/gensrc/classes/jogamp/opengl/x11/glx/GLXProcAddressTable.java
E: Build killed with signal TERM after 150 minutes of inactivity
Testing on armel this seems to miss finishing within the 150 minutes,
not actually hang - I got a successful build after 5h 20m.
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