[Pkg-javascript-commits] [pdf.js] 26/141: Prescales shading pattern packed data indices
David Prévot
taffit at moszumanska.debian.org
Sat Apr 19 22:40:26 UTC 2014
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taffit pushed a commit to branch master
in repository pdf.js.
commit 1e8d70af9819d9b285e15fea8d50456c8275137e
Author: Yury Delendik <ydelendik at mozilla.com>
Date: Thu Feb 13 08:20:00 2014 -0600
Prescales shading pattern packed data indices
---
src/core/pattern.js | 61 +++++++++++++++++++++++++------------------
src/display/pattern_helper.js | 25 +++++++++---------
2 files changed, 48 insertions(+), 38 deletions(-)
diff --git a/src/core/pattern.js b/src/core/pattern.js
index 137eaef..a59c766 100644
--- a/src/core/pattern.js
+++ b/src/core/pattern.js
@@ -670,6 +670,38 @@ Shadings.Mesh = (function MeshClosure() {
mesh.bounds = [minX, minY, maxX, maxY];
}
+ function packData(mesh) {
+ var i, ii, j, jj;
+
+ var coords = mesh.coords;
+ var coordsPacked = new Float32Array(coords.length * 2);
+ for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
+ var xy = coords[i];
+ coordsPacked[j++] = xy[0];
+ coordsPacked[j++] = xy[1];
+ }
+ mesh.coords = coordsPacked;
+
+ var colors = mesh.colors;
+ var colorsPacked = new Uint8Array(colors.length * 3);
+ for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
+ var c = colors[i];
+ colorsPacked[j++] = c[0];
+ colorsPacked[j++] = c[1];
+ colorsPacked[j++] = c[2];
+ }
+ mesh.colors = colorsPacked;
+
+ var figures = mesh.figures;
+ for (i = 0, ii = figures.length; i < ii; i++) {
+ var figure = figures[i], ps = figure.coords, cs = figure.colors;
+ for (j = 0, jj = ps.length; j < jj; j++) {
+ ps[j] *= 2;
+ cs[j] *= 3;
+ }
+ }
+ }
+
function Mesh(stream, matrix, xref, res) {
assert(isStream(stream), 'Mesh data is not a stream');
var dict = stream.dict;
@@ -757,35 +789,14 @@ Shadings.Mesh = (function MeshClosure() {
}
// calculate bounds
updateBounds(this);
+
+ packData(this);
}
Mesh.prototype = {
getIR: function Mesh_getIR() {
- var type = this.shadingType;
- var i, ii, j;
- var coords = this.coords;
- var coordsPacked = new Float32Array(coords.length * 2);
- for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
- var xy = coords[i];
- coordsPacked[j++] = xy[0];
- coordsPacked[j++] = xy[1];
- }
- var colors = this.colors;
- var colorsPacked = new Uint8Array(colors.length * 3);
- for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
- var c = colors[i];
- colorsPacked[j++] = c[0];
- colorsPacked[j++] = c[1];
- colorsPacked[j++] = c[2];
- }
- var figures = this.figures;
- var bbox = this.bbox;
- var bounds = this.bounds;
- var matrix = this.matrix;
- var background = this.background;
-
- return ['Mesh', type, coordsPacked, colorsPacked, figures, bounds,
- matrix, bbox, background];
+ return ['Mesh', this.shadingType, this.coords, this.colors, this.figures,
+ this.bounds, this.matrix, this.bbox, this.background];
}
};
diff --git a/src/display/pattern_helper.js b/src/display/pattern_helper.js
index bf07808..3e9038a 100644
--- a/src/display/pattern_helper.js
+++ b/src/display/pattern_helper.js
@@ -55,28 +55,27 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
var coords = context.coords, colors = context.colors;
var bytes = data.data, rowSize = data.width * 4;
var tmp;
- if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
+ if (coords[p1 + 1] > coords[p2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
- if (coords[p2 * 2 + 1] > coords[p3 * 2 + 1]) {
+ if (coords[p2 + 1] > coords[p3 + 1]) {
tmp = p2; p2 = p3; p3 = tmp; tmp = c2; c2 = c3; c3 = tmp;
}
- if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
+ if (coords[p1 + 1] > coords[p2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
- var x1 = (coords[p1 * 2] + context.offsetX) * context.scaleX;
- var y1 = (coords[p1 * 2 + 1] + context.offsetY) * context.scaleY;
- var x2 = (coords[p2 * 2] + context.offsetX) * context.scaleX;
- var y2 = (coords[p2 * 2 + 1] + context.offsetY) * context.scaleY;
- var x3 = (coords[p3 * 2] + context.offsetX) * context.scaleX;
- var y3 = (coords[p3 * 2 + 1] + context.offsetY) * context.scaleY;
+ var x1 = (coords[p1] + context.offsetX) * context.scaleX;
+ var y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
+ var x2 = (coords[p2] + context.offsetX) * context.scaleX;
+ var y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
+ var x3 = (coords[p3] + context.offsetX) * context.scaleX;
+ var y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
if (y1 >= y3) {
return;
}
- var c1i = c1 * 3, c2i = c2 * 3, c3i = c3 * 3;
- var c1r = colors[c1i], c1g = colors[c1i + 1], c1b = colors[c1i + 2];
- var c2r = colors[c2i], c2g = colors[c2i + 1], c2b = colors[c2i + 2];
- var c3r = colors[c3i], c3g = colors[c3i + 1], c3b = colors[c3i + 2];
+ var c1r = colors[c1], c1g = colors[c1 + 1], c1b = colors[c1 + 2];
+ var c2r = colors[c2], c2g = colors[c2 + 1], c2b = colors[c2 + 2];
+ var c3r = colors[c3], c3g = colors[c3 + 1], c3b = colors[c3 + 2];
var minY = Math.round(y1), maxY = Math.round(y3);
var xa, car, cag, cab;
--
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