[Pkg-javascript-commits] [node-regenerator-runtime] 01/04: Import Upstream version 0.9.5

Sruthi Chandran srud-guest at moszumanska.debian.org
Wed Nov 2 06:39:57 UTC 2016


This is an automated email from the git hooks/post-receive script.

srud-guest pushed a commit to branch master
in repository node-regenerator-runtime.

commit 26a7a0be6706fdc90d2fb38ff3801c5c4ade04fd
Author: Sruthi <srud at disroot.org>
Date:   Wed Nov 2 11:56:30 2016 +0530

    Import Upstream version 0.9.5
---
 package.json      |  18 ++
 path.js           |   4 +
 runtime-module.js |  31 +++
 runtime.js        | 668 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 721 insertions(+)

diff --git a/package.json b/package.json
new file mode 100644
index 0000000..062e891
--- /dev/null
+++ b/package.json
@@ -0,0 +1,18 @@
+{
+  "name": "regenerator-runtime",
+  "author": "Ben Newman <bn at cs.stanford.edu>",
+  "description": "Runtime for Regenerator-compiled generator and async functions.",
+  "version": "0.9.5",
+  "main": "runtime-module.js",
+  "keywords": [
+    "regenerator",
+    "runtime",
+    "generator",
+    "async"
+  ],
+  "repository": {
+    "type": "git",
+    "url": "https://github.com/facebook/regenerator/tree/master/packages/regenerator-runtime"
+  },
+  "license": "MIT"
+}
diff --git a/path.js b/path.js
new file mode 100644
index 0000000..a450a75
--- /dev/null
+++ b/path.js
@@ -0,0 +1,4 @@
+exports.path = require("path").join(
+  __dirname,
+  "runtime.js"
+);
diff --git a/runtime-module.js b/runtime-module.js
new file mode 100644
index 0000000..8e7e2e4
--- /dev/null
+++ b/runtime-module.js
@@ -0,0 +1,31 @@
+// This method of obtaining a reference to the global object needs to be
+// kept identical to the way it is obtained in runtime.js
+var g =
+  typeof global === "object" ? global :
+  typeof window === "object" ? window :
+  typeof self === "object" ? self : this;
+
+// Use `getOwnPropertyNames` because not all browsers support calling
+// `hasOwnProperty` on the global `self` object in a worker. See #183.
+var hadRuntime = g.regeneratorRuntime &&
+  Object.getOwnPropertyNames(g).indexOf("regeneratorRuntime") >= 0;
+
+// Save the old regeneratorRuntime in case it needs to be restored later.
+var oldRuntime = hadRuntime && g.regeneratorRuntime;
+
+// Force reevalutation of runtime.js.
+g.regeneratorRuntime = undefined;
+
+module.exports = require("./runtime");
+
+if (hadRuntime) {
+  // Restore the original runtime.
+  g.regeneratorRuntime = oldRuntime;
+} else {
+  // Remove the global property added by runtime.js.
+  try {
+    delete g.regeneratorRuntime;
+  } catch(e) {
+    g.regeneratorRuntime = undefined;
+  }
+}
diff --git a/runtime.js b/runtime.js
new file mode 100644
index 0000000..b6f0f39
--- /dev/null
+++ b/runtime.js
@@ -0,0 +1,668 @@
+/**
+ * Copyright (c) 2014, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under the BSD-style license found in the
+ * https://raw.github.com/facebook/regenerator/master/LICENSE file. An
+ * additional grant of patent rights can be found in the PATENTS file in
+ * the same directory.
+ */
+
+!(function(global) {
+  "use strict";
+
+  var hasOwn = Object.prototype.hasOwnProperty;
+  var undefined; // More compressible than void 0.
+  var $Symbol = typeof Symbol === "function" ? Symbol : {};
+  var iteratorSymbol = $Symbol.iterator || "@@iterator";
+  var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
+
+  var inModule = typeof module === "object";
+  var runtime = global.regeneratorRuntime;
+  if (runtime) {
+    if (inModule) {
+      // If regeneratorRuntime is defined globally and we're in a module,
+      // make the exports object identical to regeneratorRuntime.
+      module.exports = runtime;
+    }
+    // Don't bother evaluating the rest of this file if the runtime was
+    // already defined globally.
+    return;
+  }
+
+  // Define the runtime globally (as expected by generated code) as either
+  // module.exports (if we're in a module) or a new, empty object.
+  runtime = global.regeneratorRuntime = inModule ? module.exports : {};
+
+  function wrap(innerFn, outerFn, self, tryLocsList) {
+    // If outerFn provided, then outerFn.prototype instanceof Generator.
+    var generator = Object.create((outerFn || Generator).prototype);
+    var context = new Context(tryLocsList || []);
+
+    // The ._invoke method unifies the implementations of the .next,
+    // .throw, and .return methods.
+    generator._invoke = makeInvokeMethod(innerFn, self, context);
+
+    return generator;
+  }
+  runtime.wrap = wrap;
+
+  // Try/catch helper to minimize deoptimizations. Returns a completion
+  // record like context.tryEntries[i].completion. This interface could
+  // have been (and was previously) designed to take a closure to be
+  // invoked without arguments, but in all the cases we care about we
+  // already have an existing method we want to call, so there's no need
+  // to create a new function object. We can even get away with assuming
+  // the method takes exactly one argument, since that happens to be true
+  // in every case, so we don't have to touch the arguments object. The
+  // only additional allocation required is the completion record, which
+  // has a stable shape and so hopefully should be cheap to allocate.
+  function tryCatch(fn, obj, arg) {
+    try {
+      return { type: "normal", arg: fn.call(obj, arg) };
+    } catch (err) {
+      return { type: "throw", arg: err };
+    }
+  }
+
+  var GenStateSuspendedStart = "suspendedStart";
+  var GenStateSuspendedYield = "suspendedYield";
+  var GenStateExecuting = "executing";
+  var GenStateCompleted = "completed";
+
+  // Returning this object from the innerFn has the same effect as
+  // breaking out of the dispatch switch statement.
+  var ContinueSentinel = {};
+
+  // Dummy constructor functions that we use as the .constructor and
+  // .constructor.prototype properties for functions that return Generator
+  // objects. For full spec compliance, you may wish to configure your
+  // minifier not to mangle the names of these two functions.
+  function Generator() {}
+  function GeneratorFunction() {}
+  function GeneratorFunctionPrototype() {}
+
+  var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype;
+  GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
+  GeneratorFunctionPrototype.constructor = GeneratorFunction;
+  GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction";
+
+  // Helper for defining the .next, .throw, and .return methods of the
+  // Iterator interface in terms of a single ._invoke method.
+  function defineIteratorMethods(prototype) {
+    ["next", "throw", "return"].forEach(function(method) {
+      prototype[method] = function(arg) {
+        return this._invoke(method, arg);
+      };
+    });
+  }
+
+  runtime.isGeneratorFunction = function(genFun) {
+    var ctor = typeof genFun === "function" && genFun.constructor;
+    return ctor
+      ? ctor === GeneratorFunction ||
+        // For the native GeneratorFunction constructor, the best we can
+        // do is to check its .name property.
+        (ctor.displayName || ctor.name) === "GeneratorFunction"
+      : false;
+  };
+
+  runtime.mark = function(genFun) {
+    if (Object.setPrototypeOf) {
+      Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
+    } else {
+      genFun.__proto__ = GeneratorFunctionPrototype;
+      if (!(toStringTagSymbol in genFun)) {
+        genFun[toStringTagSymbol] = "GeneratorFunction";
+      }
+    }
+    genFun.prototype = Object.create(Gp);
+    return genFun;
+  };
+
+  // Within the body of any async function, `await x` is transformed to
+  // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
+  // `value instanceof AwaitArgument` to determine if the yielded value is
+  // meant to be awaited. Some may consider the name of this method too
+  // cutesy, but they are curmudgeons.
+  runtime.awrap = function(arg) {
+    return new AwaitArgument(arg);
+  };
+
+  function AwaitArgument(arg) {
+    this.arg = arg;
+  }
+
+  function AsyncIterator(generator) {
+    function invoke(method, arg, resolve, reject) {
+      var record = tryCatch(generator[method], generator, arg);
+      if (record.type === "throw") {
+        reject(record.arg);
+      } else {
+        var result = record.arg;
+        var value = result.value;
+        if (value instanceof AwaitArgument) {
+          return Promise.resolve(value.arg).then(function(value) {
+            invoke("next", value, resolve, reject);
+          }, function(err) {
+            invoke("throw", err, resolve, reject);
+          });
+        }
+
+        return Promise.resolve(value).then(function(unwrapped) {
+          // When a yielded Promise is resolved, its final value becomes
+          // the .value of the Promise<{value,done}> result for the
+          // current iteration. If the Promise is rejected, however, the
+          // result for this iteration will be rejected with the same
+          // reason. Note that rejections of yielded Promises are not
+          // thrown back into the generator function, as is the case
+          // when an awaited Promise is rejected. This difference in
+          // behavior between yield and await is important, because it
+          // allows the consumer to decide what to do with the yielded
+          // rejection (swallow it and continue, manually .throw it back
+          // into the generator, abandon iteration, whatever). With
+          // await, by contrast, there is no opportunity to examine the
+          // rejection reason outside the generator function, so the
+          // only option is to throw it from the await expression, and
+          // let the generator function handle the exception.
+          result.value = unwrapped;
+          resolve(result);
+        }, reject);
+      }
+    }
+
+    if (typeof process === "object" && process.domain) {
+      invoke = process.domain.bind(invoke);
+    }
+
+    var previousPromise;
+
+    function enqueue(method, arg) {
+      function callInvokeWithMethodAndArg() {
+        return new Promise(function(resolve, reject) {
+          invoke(method, arg, resolve, reject);
+        });
+      }
+
+      return previousPromise =
+        // If enqueue has been called before, then we want to wait until
+        // all previous Promises have been resolved before calling invoke,
+        // so that results are always delivered in the correct order. If
+        // enqueue has not been called before, then it is important to
+        // call invoke immediately, without waiting on a callback to fire,
+        // so that the async generator function has the opportunity to do
+        // any necessary setup in a predictable way. This predictability
+        // is why the Promise constructor synchronously invokes its
+        // executor callback, and why async functions synchronously
+        // execute code before the first await. Since we implement simple
+        // async functions in terms of async generators, it is especially
+        // important to get this right, even though it requires care.
+        previousPromise ? previousPromise.then(
+          callInvokeWithMethodAndArg,
+          // Avoid propagating failures to Promises returned by later
+          // invocations of the iterator.
+          callInvokeWithMethodAndArg
+        ) : callInvokeWithMethodAndArg();
+    }
+
+    // Define the unified helper method that is used to implement .next,
+    // .throw, and .return (see defineIteratorMethods).
+    this._invoke = enqueue;
+  }
+
+  defineIteratorMethods(AsyncIterator.prototype);
+
+  // Note that simple async functions are implemented on top of
+  // AsyncIterator objects; they just return a Promise for the value of
+  // the final result produced by the iterator.
+  runtime.async = function(innerFn, outerFn, self, tryLocsList) {
+    var iter = new AsyncIterator(
+      wrap(innerFn, outerFn, self, tryLocsList)
+    );
+
+    return runtime.isGeneratorFunction(outerFn)
+      ? iter // If outerFn is a generator, return the full iterator.
+      : iter.next().then(function(result) {
+          return result.done ? result.value : iter.next();
+        });
+  };
+
+  function makeInvokeMethod(innerFn, self, context) {
+    var state = GenStateSuspendedStart;
+
+    return function invoke(method, arg) {
+      if (state === GenStateExecuting) {
+        throw new Error("Generator is already running");
+      }
+
+      if (state === GenStateCompleted) {
+        if (method === "throw") {
+          throw arg;
+        }
+
+        // Be forgiving, per 25.3.3.3.3 of the spec:
+        // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
+        return doneResult();
+      }
+
+      while (true) {
+        var delegate = context.delegate;
+        if (delegate) {
+          if (method === "return" ||
+              (method === "throw" && delegate.iterator[method] === undefined)) {
+            // A return or throw (when the delegate iterator has no throw
+            // method) always terminates the yield* loop.
+            context.delegate = null;
+
+            // If the delegate iterator has a return method, give it a
+            // chance to clean up.
+            var returnMethod = delegate.iterator["return"];
+            if (returnMethod) {
+              var record = tryCatch(returnMethod, delegate.iterator, arg);
+              if (record.type === "throw") {
+                // If the return method threw an exception, let that
+                // exception prevail over the original return or throw.
+                method = "throw";
+                arg = record.arg;
+                continue;
+              }
+            }
+
+            if (method === "return") {
+              // Continue with the outer return, now that the delegate
+              // iterator has been terminated.
+              continue;
+            }
+          }
+
+          var record = tryCatch(
+            delegate.iterator[method],
+            delegate.iterator,
+            arg
+          );
+
+          if (record.type === "throw") {
+            context.delegate = null;
+
+            // Like returning generator.throw(uncaught), but without the
+            // overhead of an extra function call.
+            method = "throw";
+            arg = record.arg;
+            continue;
+          }
+
+          // Delegate generator ran and handled its own exceptions so
+          // regardless of what the method was, we continue as if it is
+          // "next" with an undefined arg.
+          method = "next";
+          arg = undefined;
+
+          var info = record.arg;
+          if (info.done) {
+            context[delegate.resultName] = info.value;
+            context.next = delegate.nextLoc;
+          } else {
+            state = GenStateSuspendedYield;
+            return info;
+          }
+
+          context.delegate = null;
+        }
+
+        if (method === "next") {
+          // Setting context._sent for legacy support of Babel's
+          // function.sent implementation.
+          context.sent = context._sent = arg;
+
+        } else if (method === "throw") {
+          if (state === GenStateSuspendedStart) {
+            state = GenStateCompleted;
+            throw arg;
+          }
+
+          if (context.dispatchException(arg)) {
+            // If the dispatched exception was caught by a catch block,
+            // then let that catch block handle the exception normally.
+            method = "next";
+            arg = undefined;
+          }
+
+        } else if (method === "return") {
+          context.abrupt("return", arg);
+        }
+
+        state = GenStateExecuting;
+
+        var record = tryCatch(innerFn, self, context);
+        if (record.type === "normal") {
+          // If an exception is thrown from innerFn, we leave state ===
+          // GenStateExecuting and loop back for another invocation.
+          state = context.done
+            ? GenStateCompleted
+            : GenStateSuspendedYield;
+
+          var info = {
+            value: record.arg,
+            done: context.done
+          };
+
+          if (record.arg === ContinueSentinel) {
+            if (context.delegate && method === "next") {
+              // Deliberately forget the last sent value so that we don't
+              // accidentally pass it on to the delegate.
+              arg = undefined;
+            }
+          } else {
+            return info;
+          }
+
+        } else if (record.type === "throw") {
+          state = GenStateCompleted;
+          // Dispatch the exception by looping back around to the
+          // context.dispatchException(arg) call above.
+          method = "throw";
+          arg = record.arg;
+        }
+      }
+    };
+  }
+
+  // Define Generator.prototype.{next,throw,return} in terms of the
+  // unified ._invoke helper method.
+  defineIteratorMethods(Gp);
+
+  Gp[iteratorSymbol] = function() {
+    return this;
+  };
+
+  Gp[toStringTagSymbol] = "Generator";
+
+  Gp.toString = function() {
+    return "[object Generator]";
+  };
+
+  function pushTryEntry(locs) {
+    var entry = { tryLoc: locs[0] };
+
+    if (1 in locs) {
+      entry.catchLoc = locs[1];
+    }
+
+    if (2 in locs) {
+      entry.finallyLoc = locs[2];
+      entry.afterLoc = locs[3];
+    }
+
+    this.tryEntries.push(entry);
+  }
+
+  function resetTryEntry(entry) {
+    var record = entry.completion || {};
+    record.type = "normal";
+    delete record.arg;
+    entry.completion = record;
+  }
+
+  function Context(tryLocsList) {
+    // The root entry object (effectively a try statement without a catch
+    // or a finally block) gives us a place to store values thrown from
+    // locations where there is no enclosing try statement.
+    this.tryEntries = [{ tryLoc: "root" }];
+    tryLocsList.forEach(pushTryEntry, this);
+    this.reset(true);
+  }
+
+  runtime.keys = function(object) {
+    var keys = [];
+    for (var key in object) {
+      keys.push(key);
+    }
+    keys.reverse();
+
+    // Rather than returning an object with a next method, we keep
+    // things simple and return the next function itself.
+    return function next() {
+      while (keys.length) {
+        var key = keys.pop();
+        if (key in object) {
+          next.value = key;
+          next.done = false;
+          return next;
+        }
+      }
+
+      // To avoid creating an additional object, we just hang the .value
+      // and .done properties off the next function object itself. This
+      // also ensures that the minifier will not anonymize the function.
+      next.done = true;
+      return next;
+    };
+  };
+
+  function values(iterable) {
+    if (iterable) {
+      var iteratorMethod = iterable[iteratorSymbol];
+      if (iteratorMethod) {
+        return iteratorMethod.call(iterable);
+      }
+
+      if (typeof iterable.next === "function") {
+        return iterable;
+      }
+
+      if (!isNaN(iterable.length)) {
+        var i = -1, next = function next() {
+          while (++i < iterable.length) {
+            if (hasOwn.call(iterable, i)) {
+              next.value = iterable[i];
+              next.done = false;
+              return next;
+            }
+          }
+
+          next.value = undefined;
+          next.done = true;
+
+          return next;
+        };
+
+        return next.next = next;
+      }
+    }
+
+    // Return an iterator with no values.
+    return { next: doneResult };
+  }
+  runtime.values = values;
+
+  function doneResult() {
+    return { value: undefined, done: true };
+  }
+
+  Context.prototype = {
+    constructor: Context,
+
+    reset: function(skipTempReset) {
+      this.prev = 0;
+      this.next = 0;
+      // Resetting context._sent for legacy support of Babel's
+      // function.sent implementation.
+      this.sent = this._sent = undefined;
+      this.done = false;
+      this.delegate = null;
+
+      this.tryEntries.forEach(resetTryEntry);
+
+      if (!skipTempReset) {
+        for (var name in this) {
+          // Not sure about the optimal order of these conditions:
+          if (name.charAt(0) === "t" &&
+              hasOwn.call(this, name) &&
+              !isNaN(+name.slice(1))) {
+            this[name] = undefined;
+          }
+        }
+      }
+    },
+
+    stop: function() {
+      this.done = true;
+
+      var rootEntry = this.tryEntries[0];
+      var rootRecord = rootEntry.completion;
+      if (rootRecord.type === "throw") {
+        throw rootRecord.arg;
+      }
+
+      return this.rval;
+    },
+
+    dispatchException: function(exception) {
+      if (this.done) {
+        throw exception;
+      }
+
+      var context = this;
+      function handle(loc, caught) {
+        record.type = "throw";
+        record.arg = exception;
+        context.next = loc;
+        return !!caught;
+      }
+
+      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
+        var entry = this.tryEntries[i];
+        var record = entry.completion;
+
+        if (entry.tryLoc === "root") {
+          // Exception thrown outside of any try block that could handle
+          // it, so set the completion value of the entire function to
+          // throw the exception.
+          return handle("end");
+        }
+
+        if (entry.tryLoc <= this.prev) {
+          var hasCatch = hasOwn.call(entry, "catchLoc");
+          var hasFinally = hasOwn.call(entry, "finallyLoc");
+
+          if (hasCatch && hasFinally) {
+            if (this.prev < entry.catchLoc) {
+              return handle(entry.catchLoc, true);
+            } else if (this.prev < entry.finallyLoc) {
+              return handle(entry.finallyLoc);
+            }
+
+          } else if (hasCatch) {
+            if (this.prev < entry.catchLoc) {
+              return handle(entry.catchLoc, true);
+            }
+
+          } else if (hasFinally) {
+            if (this.prev < entry.finallyLoc) {
+              return handle(entry.finallyLoc);
+            }
+
+          } else {
+            throw new Error("try statement without catch or finally");
+          }
+        }
+      }
+    },
+
+    abrupt: function(type, arg) {
+      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
+        var entry = this.tryEntries[i];
+        if (entry.tryLoc <= this.prev &&
+            hasOwn.call(entry, "finallyLoc") &&
+            this.prev < entry.finallyLoc) {
+          var finallyEntry = entry;
+          break;
+        }
+      }
+
+      if (finallyEntry &&
+          (type === "break" ||
+           type === "continue") &&
+          finallyEntry.tryLoc <= arg &&
+          arg <= finallyEntry.finallyLoc) {
+        // Ignore the finally entry if control is not jumping to a
+        // location outside the try/catch block.
+        finallyEntry = null;
+      }
+
+      var record = finallyEntry ? finallyEntry.completion : {};
+      record.type = type;
+      record.arg = arg;
+
+      if (finallyEntry) {
+        this.next = finallyEntry.finallyLoc;
+      } else {
+        this.complete(record);
+      }
+
+      return ContinueSentinel;
+    },
+
+    complete: function(record, afterLoc) {
+      if (record.type === "throw") {
+        throw record.arg;
+      }
+
+      if (record.type === "break" ||
+          record.type === "continue") {
+        this.next = record.arg;
+      } else if (record.type === "return") {
+        this.rval = record.arg;
+        this.next = "end";
+      } else if (record.type === "normal" && afterLoc) {
+        this.next = afterLoc;
+      }
+    },
+
+    finish: function(finallyLoc) {
+      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
+        var entry = this.tryEntries[i];
+        if (entry.finallyLoc === finallyLoc) {
+          this.complete(entry.completion, entry.afterLoc);
+          resetTryEntry(entry);
+          return ContinueSentinel;
+        }
+      }
+    },
+
+    "catch": function(tryLoc) {
+      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
+        var entry = this.tryEntries[i];
+        if (entry.tryLoc === tryLoc) {
+          var record = entry.completion;
+          if (record.type === "throw") {
+            var thrown = record.arg;
+            resetTryEntry(entry);
+          }
+          return thrown;
+        }
+      }
+
+      // The context.catch method must only be called with a location
+      // argument that corresponds to a known catch block.
+      throw new Error("illegal catch attempt");
+    },
+
+    delegateYield: function(iterable, resultName, nextLoc) {
+      this.delegate = {
+        iterator: values(iterable),
+        resultName: resultName,
+        nextLoc: nextLoc
+      };
+
+      return ContinueSentinel;
+    }
+  };
+})(
+  // Among the various tricks for obtaining a reference to the global
+  // object, this seems to be the most reliable technique that does not
+  // use indirect eval (which violates Content Security Policy).
+  typeof global === "object" ? global :
+  typeof window === "object" ? window :
+  typeof self === "object" ? self : this
+);

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-javascript/node-regenerator-runtime.git



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