Bug#539519: Crashes when opening samples from blender gamekit1

Török Edwin edwin+ml-debian at etorok.net
Fri May 18 14:04:16 UTC 2012


On 2012-05-18 16:28, Matteo F. Vescovi wrote:
> Hi Edwin!
> 
> Could you possibly test if actual blender version in unstable suite has
> this same issue you reported 3 years ago?

Still crashing, stacktrace a bit different:
$ gdb --args blender SuperG.blend
GNU gdb (GDB) 7.4.1-debian
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/bin/blender...Reading symbols from /usr/lib/debug/usr/bin/blender...(no debugging symbols found)...done.
(no debugging symbols found)...done.
(gdb) r
Starting program: /usr/bin/blender SuperG.blend
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7ffff3341700 (LWP 5830)]
[New Thread 0x7ffff2b40700 (LWP 5831)]
[New Thread 0x7ffff233f700 (LWP 5832)]
[New Thread 0x7ffff1b3e700 (LWP 5833)]
[New Thread 0x7ffff133d700 (LWP 5834)]
[New Thread 0x7ffff0b3c700 (LWP 5835)]
[New Thread 0x7ffff0335700 (LWP 5836)]
[Thread 0x7ffff0335700 (LWP 5836) exited]
AL lib: alcOpenDevice: Option 'format' is deprecated, please use 'channels' and 'sample-type'
[New Thread 0x7ffff0335700 (LWP 5837)]
[New Thread 0x7fffefb34700 (LWP 5838)]
[New Thread 0x7fffef333700 (LWP 5839)]
[Thread 0x7fffef333700 (LWP 5839) exited]
[New Thread 0x7fffed9c1700 (LWP 5840)]
read blend: /tmp/gamekit1-cdrom/Demos/SuperG.blend
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
Python error compiling script - object 'Mast.005', controller 'cont1':
  File "StartGame", line 2
    print "SuperG version 1.0"
                             ^
SyntaxError: invalid syntax
Warning, sensor "sensor1" has lost a link to a controller (link 2 of 2) from object "Schranke"
        possible causes are partially appended objects or an error reading the file,logic may be incorrect

Blender Game Engine Started
Python script error - object 'Player', controller 'Velocity':
Traceback (most recent call last):
  File "Velocity", line 8, in <module>
AttributeError: 'SCA_PythonController' object has no attribute 'getOwner'
[New Thread 0x7fffef333700 (LWP 5841)]

Program received signal SIGSEGV, Segmentation fault.
0x0000000000eb70b9 in KX_ConvertBulletObject(KX_GameObject*, RAS_MeshObject*, DerivedMesh*, KX_Scene*, PHY_ShapeProps*, PHY_MaterialProps*, KX_ObjectProperties*) ()
(gdb) bt
#0  0x0000000000eb70b9 in KX_ConvertBulletObject(KX_GameObject*, RAS_MeshObject*, DerivedMesh*, KX_Scene*, PHY_ShapeProps*, PHY_MaterialProps*, KX_ObjectProperties*) ()
#1  0x0000000000e4b005 in BL_CreatePhysicsObjectNew(KX_GameObject*, Object*, RAS_MeshObject*, KX_Scene*, int, e_PhysicsEngine, KX_BlenderSceneConverter*, bool) ()
#2  0x0000000000e51202 in BL_ConvertBlenderObjects(Main*, KX_Scene*, KX_KetsjiEngine*, e_PhysicsEngine, RAS_IRenderTools*, RAS_ICanvas*, KX_BlenderSceneConverter*, bool) ()
#3  0x0000000000e59070 in KX_BlenderSceneConverter::ConvertScene(KX_Scene*, RAS_IRenderTools*, RAS_ICanvas*) ()
#4  0x0000000000ec99e1 in KX_KetsjiEngine::CreateScene(Scene*) ()
#5  0x0000000000eca5f0 in KX_KetsjiEngine::AddScheduledScenes() ()
#6  0x0000000000eca7d0 in KX_KetsjiEngine::ProcessScheduledScenes() ()
#7  0x0000000000ecae08 in KX_KetsjiEngine::NextFrame() ()
#8  0x0000000000e44d7a in StartKetsjiShell ()
#9  0x00000000008344ec in game_engine_exec ()
#10 0x00000000007808bb in wm_operator_invoke ()
#11 0x00000000007863ac in WM_init_game ()
#12 0x00000000007752b1 in main ()

Best regards,
--Edwin





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