Bug#882980: blender: 3d view artifacts when selecting vertices, edges or faces

Sergey Sharybin sergey.vfx at gmail.com
Tue Nov 28 11:07:49 UTC 2017


Please try various values for "Window Draw Method" and "Selection" in
User Preferences -> System. Preferred windows draw method is Triple
Buffer, so start with explicitly using that instead of Automatic. And
see if any selection method makes things to work.

If that doesn't help, please test with official builds from
blender.org and see if the issue happens there.

If possible, it also worth testing if latest drivers from NVidia for
your GPU makes a difference.

Sergey Sharybin

On Tue, 28 Nov 2017 11:34:49 +0100 Chris <chris.combes at gmail.com> wrote:
> Source: blender
> Severity: normal
> Dear Maintainer,
> When in 3d view I select a vertice, or edge or face, little squares come out on the objet, displaying
> the foreground through the object.
> When I move the 3D view, artifacts disappear.
> Thanks, have a nice day.
> -- System Information:
> Debian Release: 9.2
>   APT prefers stable-updates
>   APT policy: (500, 'stable-updates'), (500, 'stable')
> Architecture: amd64 (x86_64)
> NVIDIA UNIX x86_64 Kernel Module  375.82-1~deb9u1 (I have tried too the Backport driver 375.82-9~bpo9+1)
> GCC version:  gcc version 6.3.0 20170516 (Debian 6.3.0-18)
> Kernel: Linux 4.9.0-4-amd64 (SMP w/8 CPU cores)
> Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8), LANGUAGE= (charmap=UTF-8)
> Shell: /bin/sh linked to /bin/dash
> Init: systemd (via /run/systemd/system)

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