[Pkg-pascal-devel] rebuilding with fpc 3.0.0
Edmund Grimley Evans
edmund.grimley.evans at gmail.com
Mon Nov 2 19:11:28 UTC 2015
Paul Gevers <elbrus at debian.org>:
> > Well, it seems to have built everywhere except ppc64. Thanks for that.
> > Are you going to wait for the real 3.0.0 before uploading to unstable?
>
> I am not going to put the rc in unstable, now. And after that I am even
> unsure, as the official lazarus binary is build against 2.6.4, I don't
> know how well we do if we build that against 3.0.0. I like to have
> Abou's opinion on this.
That sounds reasonable. I understand that an IDE interacts with the
compiler in more ways than just being built by it.
> > I might try building some of the 20 packages that depend on fpc, just
> > to see what happens. According to my list, they are:
>
> Please start with lazarus... I may start doing this in experimental,
> just to see what happens. But before I do that I need to inform the
> maintainers.
I was able to build libqt4pas, lazarus and pasdoc using the new fpc.
I just had to update the symbols file for libqt4pas.
> > cqrlog
> > ddrescueview
> > doublecmd
> > dozzaqueux
> > easymp3gain
> > gearhead
> > gearhead2
> > imapcopy
> > lazarus
> > libqt4pas
> > mricron
> > nbc
> > optgeo
> > pasdoc
> > transgui
> > tuxcmd
> > tuxcmd-modules
> > view3dscene
> > winff
> > ztex-bmp
>
> From the top of my head, I am missing castle-game-engine in this list.
That package is only built on amd64 and i386. Is there a good reason
for that?
Edmund
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