[Pkg-pascal-devel] rebuilding with fpc 3.0.0

Michalis Kamburelis michalis.kambi at gmail.com
Mon Nov 16 07:34:24 UTC 2015

Paul Gevers wrote:
> Hi Michalis,
> On 05-11-15 02:31, Michalis Kamburelis wrote:
>> In theory, CGE should compile on any CPU supported by FPC as there's no
>> CPU-specific code inside. And it should run on any modern OS with
>> support for OpenGL/OpenGLES (for any "normal" Unix-like or Windows-like
>> OS, it should even run with no/minimal modifications).
> I changed the architecture of cge to any. You can see that it fails on
> all but i386 and amd64.¹ I'll look into the powerpc/ppc64 issues, but
> could you have a look at the error message of the arm flavors.

Can you apply the attached patch (in castle_game_engine/tests/ dir)  and
test does it make armel/armhf succeed? I cannot test them directly here,
but I can guess what's the problem (the epsilon used for test was "on
the edge of being passable", it was already ugly hacked for x86_64).

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