[Pkg-pascal-devel] rebuilding with fpc 3.0.0

Paul Gevers elbrus at debian.org
Mon Feb 1 20:55:24 UTC 2016


Hi all,

On 05-11-15 02:31, Michalis Kamburelis wrote:
>> # castle-game-engine (after changing it to "Architecture: any"):
>> Running fpmake. If this fails saying that "rtl" is not found, remember to set FPCDIR environment variable, see http://wiki.freepascal.org/FPMake .
>> ./fpmake -v -o -Ur
>> The installer encountered the following error:
>> Could not find unit directory for dependency package "rtl"
> 
> This is a problem with fpmake setup, the message even suggests a fix ---
> setting FPCDIR environment variable. Although I'm not sure why it's
> needed, if FPC is installed in default location it should automatically
> be Ok.
> 
> Can you try compiling any example program directly, for example compile
> fps_game demo using
> castle_game_engine/examples/fps_game/fps_game_compile.sh script. This
> will not use fpmake, it will directly call FPC and the appropriate
> engine units should be automatically recompiled. This should confirm
> that the problem is isolated to fpmake approach.

I am running into this issue now, because I want to upload a fixed cge
for fpc 3.0.0. I compiled fps_game with the script and that runs fine. I
tried to export FPCDIR in several locations, but that didn't help. Seems
like we need to fix fpmake in fpc. Does anybody have a good idea how to
debug this and what to use as a patch? @Michalis, where do YOU set the
FPCDIR?

Paul

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