[Pkg-pascal-devel] new version of view3dscene

Abou Al Montacir abou.almontacir at sfr.fr
Fri Mar 3 14:44:02 UTC 2017


Hi All,
I don't think it is still time to have it in Stretch. Repository is already
frozen and only bug fixes are allowed.Same for sid, due to code freeze, we can
not package this. But Paul said he is going to package this for experimental.You
will then need to get it either from there or wait for it to hit backports.
Of course if you manage to convince the release team of a derogation, we may try
to help, but I doubt this is possible.
On Thu, 2017-03-02 at 12:51 -0800, Greg Couch wrote:
>     Hello,
> 
>     You three are listed as the maintainers for the view3dscene
>       Debian package.  Please update it to version 3.16.1.  3.15.0-6 is
>       in stretch and sid.  After it is updated, I'll file a bug with
>       Ubuntu to get the newer version.  Enclosed is the announcement on
>       the x3d mailing list.
> 
>         Thank you,
> 
>         Greg Couch, gregc at cgl.ucsf.edu
> 
>     
> 
>     ------------------
> 
>     The 3.16.0 release announcement from the x3d mailing list:
> 
>     
> >       From: Michalis Kamburelis <michalis.kambi at gmail.com>
> > Date: Sat, 18 Feb 2017 22:32:48 +0100
> > Message-ID: <CAKzBGZM05qGDECoxdgudT=SgaynwH-kBHnLPQ+ugu=D_pOnwqQ at mail.gmail.
> > com>
> > To: X3D Graphics public mailing list <x3d-public at web3d.org>
> > Subject: [x3d-public] View3dscene 3.16.0 release, and our Patreon pageHi,
> > 
> > We're proud to release view3dscene 3.16.0, our open-source
> > cross-platform X3D and VRML browser (and a viewer for other 3D
> > formats). Download it from
> > 
> >   https://castle-engine.sourceforge.io/view3dscene.php
> > 
> > This release is accompanied by Castle Game Engine release 6.0. Castle
> > Game Engine is a unique 3D and 2D game engine using X3D as it's scene
> > graph (and interchange format, too). The engine information and
> > downloads are available on
> > 
> >   https://castle-engine.sourceforge.io/
> > 
> > This release is a culmination of more than a year of intensive engine
> > development. We have various new X3D extensions:
> > 
> > - Shape.shading = "WIREFRAME",
> > - fields "slices", "stacks", "divisions" to specify geometry triangulation,
> > - using normal maps from a MovieTexture,
> > - Shape.render,
> > - many shadow maps and shadow volumes improvements.
> > 
> > Of interest is also our new animation format (using X3D internally)
> > that allows to export any Blender animation (with armature, shape
> > keys, physics simulation, particles...) to our engine (and
> > view3dscene). It is called castle-anim-frames, and the detailed
> > description is on
> > https://castle-engine.sourceforge.io/creating_data_blender.php .
> > 
> > The release announcement, with a complete list of changes and links to
> > new features documentation, is on
> > 
> >   https://castle-engine.sourceforge.io/wp/2017/02/18/castle-game-engine-6-0-
> > release/
> > 
> > Last but not least, I wanted to mention our new Patreon page. You can
> > support the engine and view3dscene development and get some real
> > rewards --- in particular, I'm devoting a weekend per month
> > exclusively to the features requested by Patrons. So you can request
> > any view3dscene feature you miss! Please check out our Patreon page
> > on:
> > 
> >   https://www.patreon.com/castleengine
> > 
> > Best regards,
> > Michalis
> > 
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> > 
> >     
> 
>     
> 
>   
> 
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-- 
Cheers,
Abou Al Montacir
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