[Pkg-pascal-devel] Castle Game Engine 6.0 release in Debian

Paul Gevers elbrus at debian.org
Fri Mar 24 19:03:42 UTC 2017


Hi Michalis,

On 03/24/17 18:45, Michalis Kamburelis wrote:
> 2017-03-24 5:53 GMT+01:00 Paul Gevers <elbrus at debian.org>:
>> It's me again (sorry). It looks like this may be about the final mail
>> before I have 6.0.2 ready for Debian Experimental (in time for Ubuntu if
>> I don't have so many issues with the new version of view3dscene ;) )
> 
> Great!

I uploaded 6.0.2 to experimental. However, we have some regressions (in
test cases). Do you care to look? Here:
https://buildd.debian.org/status/package.php?p=castle-game-engine&suite=experimental
compared to
https://buildd.debian.org/status/package.php?p=castle-game-engine&suite=sid
which means armel and armhf.

> I like answering questions about my engine, and together we have made
> engine better as a result of this, so no need to say sorry:) I
> appreciate the time you take to package everything perfectly, and I'm
> happy that the engine will be nicely represented in Debian and Ubuntu
> -- systems that I use myself, and encourage others to use.

I just realized that we are probably not shipping the examples. I
believe that is one of the things you take pride in, so probably that
need fixing soon. Did you ever check that the package as shipped by
Debian is behaving as you upstream would expect?

> I see. castle-curves (in fact, CastleWindow unit) was initializing GTK
> too early. There was a mechanism to delay initialization of X display,
> but it was not utilized fully, to delay the initialization of
> everything related to GTK and X.

That is more or less what I expected.

> This is improved now:)

Great.

> For GTK and "pure Xlib" backends. (You're using
> GTK backend by default.) Please take this patch:
> https://github.com/castle-engine/castle-engine/commit/aa441e5546184e5d9270e2630310ae8a4c9d72cc

The package I uploaded today has a man page generated by me on a Debian
system ;) with a generation target in d/rules. I'll get rid of that next
time, so I appreciate the patch.

Paul

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