[Pkg-pascal-devel] Castle Game Engine 6.0 release in Debian

Paul Gevers elbrus at debian.org
Fri Mar 31 19:33:18 UTC 2017


Hi Michalis,

On 03/25/17 05:34, Michalis Kamburelis wrote:
> "2017-03-24 20:03 GMT+01:00 Paul Gevers <elbrus at debian.org>:
>>
>> I uploaded 6.0.2 to experimental. However, we have some regressions (in
>> test cases). Do you care to look? Here:
>> https://buildd.debian.org/status/package.php?p=castle-game-engine&suite=experimental
>> compared to
>> https://buildd.debian.org/status/package.php?p=castle-game-engine&suite=sid
>> which means armel and armhf.
> 
> I see, the float comparison epsilon was too low ("expected: 10.1,
> actual: 10.1000003814697"). This should help:
> https://github.com/castle-engine/castle-engine/commit/45705ec9dff913cc3571925a48b3c183a198956a

That helped indeed. Now only "new" architectures are still failing. I
had a shot at arm64, by applying this patch¹. However, after that it
fails in the test-suite and it is all mystery for me². Also powerpc
fails in the test-suite³. With ppc64, it looks like there are two CPU*
definitions that trigger, so code in
tools/build-tool/toolarchitectures.pas becomes invalid.

Paul

¹
https://anonscm.debian.org/cgit/pkg-pascal/castle-game-engine.git/tree/debian/patches/add-amd64-to-list-of-known-arches.patch?h=experimental&id=6bad3748afb50b6ebaaab96776afa831ed4c611d

²
https://buildd.debian.org/status/fetch.php?pkg=castle-game-engine&arch=arm64&ver=6.0.2%2Bdfsg1-2&stamp=1490986828&raw=0

³
https://buildd.debian.org/status/fetch.php?pkg=castle-game-engine&arch=powerpc&ver=6.0.2%2Bdfsg1-2&stamp=1490987032&raw=0

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