[Pkg-pascal-devel] Castle Game Engine 6.4 "fixes" branch for FPC 3.2.0

Abou Al Montacir abou.almontacir at sfr.fr
Mon Aug 3 19:03:56 BST 2020


Hi Michalis,

I managed finally to build correctly CGE using 3.2.0 from experimental.
However It required the following patch:
diff --git a/fpmake.pp b/fpmake.ppindex b556623..c4caad2 100644---
a/fpmake.pp+++ b/fpmake.pp@@ -17,7 +17,7 @@ program fpmake;  uses   { It seems
that FPC 3.1.1 requires thread support for FpMkUnit. }-  {$ifdef VER3_1}
CThreads, {$endif}+  {$IF (FPC_FULLVERSION >= 030100)} CThreads,
{$endif}   SysUtils, fpmkunit;  var
I'm not sure if you are still supporting 2.x compiler, but this should be fine
if you still do.
-- 
Cheers,
Abou Al Montacir
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20200803/17128c78/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 228 bytes
Desc: This is a digitally signed message part
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20200803/17128c78/attachment.sig>


More information about the Pkg-pascal-devel mailing list