[Pkg-pascal-devel] Presentation about Castle Game Engine next Sunday at MiniDebConf Online #2

Michalis Kamburelis michalis.kambi at gmail.com
Sun Nov 15 21:15:32 GMT 2020


Hi,

I'll give a presentation about Castle Game Engine at
https://mdco2.mini.debconf.org/ . The presentation is already recorded
:) I focus on Castle Game Engine editor (major thing in CGE 7.0). I
create a 3D level in Blender and put it in a 3D CGE game, I do some
code editing, and I build a 2D game for Android too -- all in 38
minutes. I hope it will serve as a nice introduction to CGE, from
scratch, going over the core engine/editor features and showing how to
use it *in practice*.

Afterwards there will be ~7 minutes for live questions.

My presentation starts on Sunday, 22 November, 13:30 UTC (
https://mdco2.mini.debconf.org/schedule/ ).

You're most welcome to watch it :) I know that people that will want
to package Castle Game Engine 7.0, once it's released, in Debian, are
on this list :)

As a teaser, see the presentation about CGE + view3dscene for Web3D
2020, that was this Wednesday, on
https://michalis.xyz/nextcloud/s/7Dgj64D4fwHTEkw . This is 21 minutes,
and focuses on graphic features we offer in view3dscene (I mention
there CGE, but don't go into details how to use it from developer
perspective).

Regards,
Michalis



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