[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0
Paul Gevers
elbrus at debian.org
Sat Feb 6 17:49:49 GMT 2021
Hi Michalis,
On 06-02-2021 05:58, Michalis Kamburelis wrote:
> Hello,
>
> I have just released an alpha version of Castle Game Engine:
> 7.0-alpha.1 . Official news on https://castle-engine.io/wp/ will
> follow, but the release is done on GitHub already:
I had a quick run at it (import new version, refresh existing patches)
[2], but it fails early [1]:
dh binary
dh_update_autotools_config
dh_autoreconf
dh_auto_configure
debian/rules override_dh_auto_build-arch
make[1]: Entering directory '/<<PKGBUILDDIR>>'
# Building Pascal style font file first while making sure that
# no unit or object files polute the source tree
mkdir -p /<<PKGBUILDDIR>>/debian/tmp/tmp
/usr/bin/fpc -FE/<<PKGBUILDDIR>>/debian/tmp/tmp @castle-fpc.cfg
tools/texture-font-to-pascal/texture-font-to-pascal.lpr
Free Pascal Compiler version 3.2.0+dfsg-12 [2021/01/25] for x86_64
Copyright (c) 1993-2020 by Florian Klaempfl and others
Target OS: Linux for x86-64
Compiling tools/texture-font-to-pascal/texture-font-to-pascal.lpr
Compiling tools/texture-font-to-pascal/castlefont2pascal.pas
[...]
Compiling ./src/x3d/x3dnodes.pas
Compiling ./src/3d/castleinternaloctree.pas
x3dnodes_standard_core.inc(141,6) Fatal: Cannot open include file
"auto_generated_node_helpers/x3dnodes_x3dnode.inc"
Fatal: Compilation aborted
Error: /usr/bin/ppcx64 returned an error exitcode
make[1]: *** [debian/rules:64: prepare-source-stamp] Error 1
Paul
[1]
https://salsa.debian.org/pascal-team/castle-game-engine/-/tree/experimental
[2]
http://debomatic-amd64.debian.net/distribution#experimental/castle-game-engine/7.0~alpha.1+dfsg-1/buildlog
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