[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0
Michalis Kamburelis
michalis.kambi at gmail.com
Sun Feb 7 15:59:00 GMT 2021
As an update to previous patch, on
https://github.com/castle-engine/castle-engine/commit/b9faa3bc380367eb72de1164f6cc366353a7c1ba
: please apply also
https://github.com/castle-engine/castle-engine/commit/51b053087af6ebc9904adf8bab64177ef5cadd1c
fix then. This latter patch fixes compilation on 2 examples, broken by
the 1st patch.
Regards,
Michalis
niedz., 7 lut 2021 o 01:59 Michalis Kamburelis
<michalis.kambi at gmail.com> napisał(a):
>
> Thanks! I was able to experiment with your repository and commands you
> gave, and push it a bit further :)
>
> In CGE sources from GiHub,
>
> fpc @castle-fpc.cfg tools/texture-font-to-pascal/texture-font-to-pascal.lpr
>
> works. Building is tested by Jenkins all the time, so I would be very
> surprised if we have some simple compilation error slip :)
>
> I tested with Salsa version:
>
> git clone git at salsa.debian.org:pascal-team/castle-game-engine.git debian-cge
> cd debian-cge/
> git checkout experimental
>
> export FPC=fpc # using FPC installed without Debian package
> export FPCDIR=/home/michalis/installed/fpclazarus/3.2.0/fpc/ # make
> fpmake use my custom FPC
> dh binary
> ... fails with x3dnodes.pas(261,3) Fatal: Can't find unit
> CastleTextureFont_DjvSans_20 used by X3DNodes
>
> Same error when doing directly:
>
> fpc @castle-fpc.cfg tools/texture-font-to-pascal/texture-font-to-pascal.lpr
> ... similarly fails with x3dnodes.pas(261,3) Fatal: Can't find unit
> CastleTextureFont_DjvSans_20 used by X3DNodes
>
> 1. OK, so I see a different problem with compiling
> texture-font-to-pascal.lpr: through some dependencies, it ends up
> depending on CastleTextureFont_DjvSans_20 , which is the file you
> removed in Debian, in order to regenerate it.
>
> Fixed in https://github.com/castle-engine/castle-engine/commit/b9faa3bc380367eb72de1164f6cc366353a7c1ba
> , please take this patch into Debian. The texture-font-to-pascal.lpr
> no longer depends on things it shouldn't.
>
> 2. Note that I never reproduced or solved the error you saw,
>
> x3dnodes_standard_core.inc(141,6) Fatal: Cannot open include file
> "auto_generated_node_helpers/x3dnodes_x3dnode.inc"
>
> I don't know why it could occur, especially since
> "src/x3d/auto_generated_node_helpers/x3dnodes_x3dnode.inc" is present
> in repo (upstream and Salsa). In any case,
>
> - It could be auto-regenerated by executing
> "tools/internal/x3d-nodes-to-pascal/code/" tool.
>
> - After my modifications, texture-font-to-pascal does not depend on
> X3DNodes, so the underlying problem is gone anyway.
>
> 3. Testing further, it fails at execution, as source ttf font is also
> removed from Salsa version:
>
> cd src/fonts ;
> PATH=/home/michalis/common/scripts/host/anteac/:/home/michalis/common/scripts:/home/michalis/bin:/home/michalis/.cargo/bin:/home/michalis/common/scripts/host/anteac/:/home/michalis/common/scripts:/home/michalis/bin:/home/michalis/.cargo/bin:/home/michalis/common/scripts/host/anteac/:/home/michalis/common/scripts:/home/michalis/bin:/home/michalis/.cargo/bin:/home/michalis/bin:/usr/local/sbin:/usr/sbin:/sbin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games:/home/michalis/sources/castle-engine/debian-cge/debian/tmp/tmp
> ./mk_fonts.sh
> An unhandled exception occurred at $0000000000566727:
> FreeTypeException: Font file "data/DejaVuSans-BoldOblique.ttf" not found
>
> Indeed, the files src/fonts/data/*.ttf are missing. Do you recall
> how did it work previously, at CGE 6.4?
>
> For my test, I modified src/fonts/mk_fonts.sh to just look at
> system-wide /usr/share/fonts/truetype/dejavu .
>
> 4. Next fail is at xcf2png,
>
> xcf2png: doc/pasdoc/logo/castle_game_engine_icon.xcf: No such file or directory
> xcf2png: src/components/icons/tcastle2dcontrol.xcf: No such file or directory
>
> The icons src/components/icons/ -> are now in src/lcl/icons . But
> there is no special tcastle2dcontrol.xcf anymore, it was merged into
> CastleIcons.xcf along the way (
> https://github.com/castle-engine/castle-engine/commit/cc68626199e5f668c204fec4ba73a448e1895433
> ), which has these files in layers. The TCastle2DControl got
> deprecated along the way anyway, and it is no longer on LCL component
> palette, so the icon there is unused in the end.
>
> I do not know what to do about
> doc/pasdoc/logo/castle_game_engine_icon.xcf -- it was never present.
> The source of this PNG is in SVG, PNG is created by exporting from
> Inkscape.
>
> For further tests, I removed these 2 png files from my local copy of
> debian/clean
>
> 5. Next fail is at
>
> fpc -FE/home/michalis/sources/castle-engine/debian-cge/debian/tmp/tmp
> -dRELEASE @castle-fpc.cfg
> src/x3d/nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr
>
> This file is now in tools/internal/x3d-nodes-to-pascal/code/ . I fixed
> the debian/rules to call it like this:
>
> ${FPC} -FE${TMP_DIR} -dRELEASE @castle-fpc.cfg
> tools/internal/x3d-nodes-to-pascal/code/x3d-nodes-to-pascal.lpr
> cd tools/internal/x3d-nodes-to-pascal/ && \
> PATH=${TMP_DIR} x3d-nodes-to-pascal nodes-specification/*.txt
> --output-path ../../../src/x3d/auto_generated_node_helpers/
>
> 6. That's it for now :) My next error is related to fpmake
>
> Could not find unit directory for dependency package "opengl"
>
> .. but this is likely due to my non-standard FPC setup. The latest
> FPC 3.2.0 does have "opengl" units, on which we indeed depend in CGE,
> since a long time.
>
> Regards,
> Michalis
>
>
> sob., 6 lut 2021 o 18:49 Paul Gevers <elbrus at debian.org> napisał(a):
> >
> > Hi Michalis,
> >
> > On 06-02-2021 05:58, Michalis Kamburelis wrote:
> > > Hello,
> > >
> > > I have just released an alpha version of Castle Game Engine:
> > > 7.0-alpha.1 . Official news on https://castle-engine.io/wp/ will
> > > follow, but the release is done on GitHub already:
> >
> > I had a quick run at it (import new version, refresh existing patches)
> > [2], but it fails early [1]:
> >
> > dh binary
> > dh_update_autotools_config
> > dh_autoreconf
> > dh_auto_configure
> > debian/rules override_dh_auto_build-arch
> > make[1]: Entering directory '/<<PKGBUILDDIR>>'
> > # Building Pascal style font file first while making sure that
> > # no unit or object files polute the source tree
> > mkdir -p /<<PKGBUILDDIR>>/debian/tmp/tmp
> > /usr/bin/fpc -FE/<<PKGBUILDDIR>>/debian/tmp/tmp @castle-fpc.cfg
> > tools/texture-font-to-pascal/texture-font-to-pascal.lpr
> > Free Pascal Compiler version 3.2.0+dfsg-12 [2021/01/25] for x86_64
> > Copyright (c) 1993-2020 by Florian Klaempfl and others
> > Target OS: Linux for x86-64
> > Compiling tools/texture-font-to-pascal/texture-font-to-pascal.lpr
> > Compiling tools/texture-font-to-pascal/castlefont2pascal.pas
> >
> > [...]
> >
> > Compiling ./src/x3d/x3dnodes.pas
> > Compiling ./src/3d/castleinternaloctree.pas
> > x3dnodes_standard_core.inc(141,6) Fatal: Cannot open include file
> > "auto_generated_node_helpers/x3dnodes_x3dnode.inc"
> > Fatal: Compilation aborted
> > Error: /usr/bin/ppcx64 returned an error exitcode
> > make[1]: *** [debian/rules:64: prepare-source-stamp] Error 1
> >
> > Paul
> >
> > [1]
> > https://salsa.debian.org/pascal-team/castle-game-engine/-/tree/experimental
> > [2]
> > http://debomatic-amd64.debian.net/distribution#experimental/castle-game-engine/7.0~alpha.1+dfsg-1/buildlog
> >
> > _______________________________________________
> > Pkg-pascal-devel mailing list
> > Pkg-pascal-devel at alioth-lists.debian.net
> > https://alioth-lists.debian.net/cgi-bin/mailman/listinfo/pkg-pascal-devel
More information about the Pkg-pascal-devel
mailing list