[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0

abou.almontacir at sfr.fr abou.almontacir at sfr.fr
Sat Apr 10 10:31:07 BST 2021


 
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Hi Michalis,

 

I'm sorry that I could not work on this due to urgent matters from real life (including sad family event).

So I think pushing to bulleseye is now impossible. But I'll try to have at least backports up to date.

-- 



Cheers,
Abou Al Montacir



 

On Fri, 2021-02-26 at 03:07 +0100, Michalis Kamburelis wrote:


1. PasDoc warnings about inability to parse $if -- these will

disappear if you use PasDoc 0.16.0. You can also just ignore them (to

not make CGE update in Debian blocked by PasDoc update in Debian).

They are indeed just warnings, and should not cause PasDoc to exit

with non-zero status. They occur so often, because the construction

with $if is used within castleconf.inc, which is included in all the

units.

 

2. PasDoc warnings about invalid links -- my mistake. Take this patch:

https://github.com/castle-engine/castle-engine/commit/7d62f9bd5b97d88ee2fae248eb963c0af1c0c5d1

 

. Or simply ignore them, they should not cause PasDoc to exit with

non-zero status. I added a TODO for myself to improve my Jenkins job,

to fail in case of any warnings, so I will spot them immediately in

the future.

 

3. There is 1 error that actually causes PasDoc to exit with non-zero status:

 

    Warning[2]: Error EPasDoc: ./x3d/x3dnodes_prototypes.inc(984):

Unexpected reserved word "end" while parsing unit x3dnodes.pas,

continuing...

 

This is a bug in PasDoc 0.15.0. It is fixed in PasDoc 0.16.0. If you

want to build API docs with older PasDoc 0.15.0, please apply the

attached patch fix-for-pasdoc.0.15.0.patch (it removes a code that is

in practice unused).

 

Regards,

Michalis

 

 

czw., 25 lut 2021 o 22:25 Abou Al Montacir <

abou.almontacir at sfr.fr

> napisał(a):


 

 

 

On Thu, 2021-02-25 at 16:04 +0100, Abou Al Montacir wrote:

 

OK, I'll have a trial with build depends on package libgl1.

 

The above fixed the reported issue, however a new issue happens now when building the documentation.

Below the related build log. I could not figure out why this fails. Can you please help?

--

Cheers, Abou Al Montacir

 

make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/man/man1'

make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'

   debian/rules override_dh_auto_build-indep

make[1]: Entering directory '/build/castle-game-engine-7.0-alpha.1'

--- Building Documentation

# Create logo first, before generating documentation

/usr/bin/make -C doc/pasdoc/logo

make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'

inkscape castle_game_engine_icon.svg \

  --export-width=256 \

  --export-height=256 \

  --export-background=white \

  --export-background-opacity=0 \

  --export-filename=castle_game_engine_icon.png

 

** (process:311682): WARNING **: 21:19:04.909: Unable to create profile directory (Permission denied) (13)

Unable to init server: Could not connect: Connection refused

** Message: 21:19:04.927: Cannot create profile directory /nonexistent/.config/inkscape.

** Message: 21:19:04.927: Inkscape will run with default settings, and new settings will not be saved.

Failed to get connection

** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_new_for_name: assertion 'connection != NULL' failed

 

** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_call: assertion 'DBUS_IS_G_PROXY (proxy)' failed

 

** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_connection_register_g_object: assertion 'connection != NULL' failed

 

** (inkscape:311682): WARNING **: 21:19:05.016: Could not create directory '/nonexistent/.config/inkscape'

 

** (inkscape:311682): WARNING **: 21:19:05.016: Could not create extension error log file '/nonexistent/.config/inkscape/extension-errors.log'

 

** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/usr/share/inkscape/fonts' does not exist and will be ignored.

 

** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/nonexistent/.config/inkscape/fonts' does not exist and will be ignored.

Background RRGGBBAA: ffffffff

Area 0:0:256:256 exported to 256 x 256 pixels (96 dpi)

make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'

/usr/bin/make -C doc/pasdoc html

make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'

./mk_docs.sh html

PasDoc 0.15.0 [2018-02-08|FPC 3.0.4|Linux|64]

Documentation generator for Pascal source

 

This is free software; see the source for copying conditions.  There is NO

warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

 

Info[1]:    Starting Source File Parsing ...

Info[2]:    Now parsing file ./castlescript/castlescriptvectors.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./castlescript/castlenoise.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./castlescript/castlescriptparser.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./castlescript/castlescriptcorefunctions.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./castlescript/castlescriptlexer.pas...

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Info[2]:    Now parsing file ./castlescript/castlescriptimages.pas...

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Info[2]:    Now parsing file ./castlescript/castlescriptxml.pas...

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Info[2]:    Now parsing file ./castlescript/castlescriptarrays.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./castlescript/castlecurves.pas...

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Info[2]:    Now parsing file ./castlescript/castlescript.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./lcl/castlelclrecentfiles.pas...

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Info[2]:    Now parsing file ./lcl/castlepropedits.pas...

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Info[2]:    Now parsing file ./lcl/castlecontrol.pas...

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Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "LCL_FULLVERSION >= 1090000" is true

Info[2]:    Now parsing file ./lcl/castlelclutils.pas...

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Info[2]:    Now parsing file ./lcl/castledialogs.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castleopendocument.pas...

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Info[2]:    Now parsing file ./services/castlegameservice.pas...

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Info[2]:    Now parsing file ./services/castleactivityrecognition.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castletestfairy.pas...

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Info[2]:    Now parsing file ./services/castlehelpshift.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castleads.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castlephotoservice.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/opengl/castlegiftiz.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castlefacebook.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castleanalytics.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./services/castleinapppurchases.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./audio/castlesoundengine.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./audio/castlesoundallocator.pas...

Info[2]:    Now parsing file ./audio/fmod/castlefmodsoundbackend.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./audio/openal/castleopenalsoundbackend.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./audio/castlesoundbase.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./window/castlemessages.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./window/castlewindowprogress.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./window/castlesoundmenu.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./window/castlewindowrecentfiles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./window/castlewindow.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/castlejoysticks.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castletiledmap.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castleinspectorcontrol.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castlecontrols.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castlecontrolsimages.pas...

Info[2]:    Now parsing file ./ui/opengl/castleonscreenmenu.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castleuicontrols.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castledialogstates.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castlenotifications.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castleuistate.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/opengl/castleflasheffect.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/castlekeysmouse.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./ui/castleinputs.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castledebugtransform.pas...

Info[2]:    Now parsing file ./game/castletransformextra.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castlecreatures.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castlebehaviors.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castleplayer.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castlegamenotifications.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castleresources.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castlelevels.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./game/castleitems.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlesectors.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlespheresampling.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlequaternions.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlespacefillingcurves.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castletriangulate.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlethirdpersonnavigation.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlecomponentserialize.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlerays.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castletriangles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlerenderingcamera.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlefrustum.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlecubemaps.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlecameras.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castletransform.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlesphericalharmonics.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castleboxes.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./3d/castlenurbs.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/castlevideos.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/castlecompositeimage.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/castletextureimages.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/opengl/castleglutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/opengl/castleglimages.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/opengl/castleglshaders.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/opengl/castlerendercontext.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./images/castleimages.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castledatauri.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castleuriutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlelocalizationgettext.pas...

Info[2]:    Now parsing file ./files/castleconfig.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/indy/castleclientserver.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlerecentfiles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlexmlutils.pas...

Info[2]:    Now parsing file ./files/castlexmlcfginternal.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlexmlconfig.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlefindfiles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castledownload.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./files/castlefilesutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./fonts/opengl/castlefontfamily.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./fonts/opengl/castlefonts.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./fonts/windows/castlewindowsfonts.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./fonts/castletexturefontdata.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/castleloadgltf.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dcastlescript.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/castleterrain.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dcamerautils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dtime.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/castlematerialproperties.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dfields.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dnodes.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Warning[2]: Error EPasDoc: ./x3d/x3dnodes_prototypes.inc(984): Unexpected reserved word "end" while parsing unit x3dnodes.pas, continuing...

Info[2]:    Now parsing file ./x3d/castleshapes.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlerendererinternalshader.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlerendererinternaltextureenv.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlesceneinternalblending.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlescreeneffects.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlesceneinternalshape.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlerendererinternallights.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlesceneinternalocclusion.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castleviewport.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castleglcubemaps.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/opengl/castlescene.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/castlescenecore.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dload.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/x3dtriangles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./x3d/castleraytracer.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castledynlib.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlerandom.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleinterfaces.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlevectors.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlelog.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlestreamutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlesystemlanguage.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleparameters.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlemessaging.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castletimeutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Warning[1]: ./base/castletimeutils_frameprofiler.inc(73): This is a back-comment (comment starting with "<") but there is no item declared right before it: " time, for each TFrameMetric"

Info[2]:    Now parsing file ./base/castlecolors.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleclassutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlestringutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleapplicationproperties.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(CASTLE_IOS) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleprojection.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/opengl/castleglversion.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleprogressconsole.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleutils.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlefilefilters.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlerectangles.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleprogress.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castleunicode.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ./base/castlerenderoptions.pas...

Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true

Info[2]:    Now parsing file ../doc/pasdoc/introduction.pasdoc...

Info[2]:    ... 146 Source File(s) parsed

Info[2]:    Creating links ...

Info[2]:    ...  links created

Warning[2]: Could not find item TAbstractSequencerNode.ForceContinuousValue_Changed

Warning[2]: Could not find item TAbstractViewpointNode.Orientation

Warning[2]: Could not find item TAbstractViewpointNode.GravityTransform

Warning[2]: Could not find item TAbstractViewpointNode.GravityUp

Warning[2]: Could not find item TTransformNode.Center

Warning[2]: Could not find item TTransformNode.Rotation

Warning[2]: Could not find item TTransformNode.Scale

Warning[2]: Could not find item TTransformNode.ScaleOrientation

Warning[2]: Could not find item TTransformNode.Translation

Warning[2]: Could not find item TAbstractShapeNode.Render

Warning[2]: Could not find item TCommonSurfaceShaderNode.DiffuseTexture

Warning[2]: Could not find item TCommonSurfaceShaderNode.MultiDiffuseAlphaTexture

Warning[2]: Could not find item TCommonSurfaceShaderNode.NormalTexture

Warning[2]: Could not find item TImageBackgroundNode.Texture

Warning[2]: Could not find item TImageBackgroundNode.Color

Warning[2]: Could not find item TAbstractX3DGroupingNode.BBox

Warning[2]: Could not find item TAbstractShapeNode.BBox

Warning[2]: Could not find item TAbstractComposedGeometryNode.SetTangent

Warning[2]: Could not find item TBillboardNode.AxisOfRotation

Warning[2]: Could not find item TAppearanceNode.BlendMode

Warning[2]: Could not find item TAppearanceNode.Texture

Warning[2]: Could not find item TAppearanceNode.NormalMap

Info[2]:    Expanding descriptions (pass 1) ...

Info[2]:    Expanding descriptions (pass 2) ...

Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.Hurt")

Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.HurtStrength")

Warning[1]: Could not resolve link "TBillboardNode.AxisOfRotation" (from description of "CastleBehaviors.TCastleBillboard.AxisOfRotation")

Warning[1]: Could not resolve link "TBlendingSort.bs3D" (from description of "CastleBoxes.TBox3D.CompareBackToFront3D")

Warning[1]: Could not resolve link "TBlendingSort.bs2D" (from description of "CastleBoxes.TBox3D.CompareBackToFront2D")

Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")

Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")

Warning[1]: Could not resolve link "TAbstractColorNode.Mode" (from description of "CastleRenderOptions.TColorMode")

Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode.NormalTexture" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")

Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")

Warning[1]: Could not resolve link "TMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")

Warning[1]: Could not resolve link "TPhysicalMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")

Warning[1]: Could not resolve link "TUnlitMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")

Warning[1]: Could not resolve link "TAbstractShapeNode.Shading" (from description of "CastleRenderOptions.TCastleRenderOptions.PhongShading")

Warning[1]: Could not resolve link "TBlendModeNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BlendingSourceFactor")

Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore")

Warning[1]: Could not resolve link "TAbstractX3DGroupingNode.AddChildren" (from description of "CastleSceneCore.TCastleSceneCore")

Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore")

Warning[1]: Could not resolve link "TX3DRootNode" (from description of "CastleSceneCore.TCastleSceneCore.Load")

Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore.InternalUpdateNavigation")

Warning[1]: Could not resolve link "TTimeSensorNode.FakeTime" (from description of "CastleSceneCore.TCastleSceneCore.ForceAnimationPose")

Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")

Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")

Warning[1]: Could not resolve link "TTimeSensorNode.Stop" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")

Warning[1]: Could not resolve link "TTextNode.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")

Warning[1]: Could not resolve link "TAsciiTextNode_1.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")

Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.CurrentAnimation")

Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")

Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")

Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")

Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")

Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")

Warning[1]: Could not resolve link "TX3DNode.KeepExistingBegin" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")

Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")

Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")

Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")

Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.Geometry")

Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.State")

Warning[1]: Could not resolve link "TAbstractGeometryNode" (from description of "CastleShapes.TShape.BoundingSphereCenter")

Warning[1]: Could not resolve link "TAppearanceNode.AlphaChannel" (from description of "CastleShapes.TShape.AlphaChannel")

Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Visible")

Warning[1]: Could not resolve link "TShapeNode.Collision" (from description of "CastleShapes.TShape.Collidable")

Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleShapes.TShape.Collidable")

Warning[1]: Could not resolve link "TCollisionNode.Enabled" (from description of "CastleShapes.TShape.Collidable")

Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Collidable")

Warning[1]: Unknown tag name "like" (in description of "CastleSoundEngine.TCastleSound")

Warning[1]: Could not resolve link "TCastleSoundSource.Play" (from description of "CastleSoundEngine.TCastleSound")

Warning[1]: Could not resolve link "TTransformNode" (from description of "CastleTransform.TCastleTransform.PointCollision2D")

Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")

Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")

Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")

Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.Equals" (from description of "CastleVectors")

Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsZero" (from description of "CastleVectors")

Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.PerfectlyEquals" (from description of "CastleVectors")

Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsPerfectlyZero" (from description of "CastleVectors")

Warning[1]: Could not resolve link "TGenericVector2.ToString" (from description of "CastleVectors.Vector2FromStr")

Warning[1]: Could not resolve link "TGenericVector3.ToString" (from description of "CastleVectors.Vector2FromStr")

Warning[1]: Could not resolve link "TGenericVector4.ToString" (from description of "CastleVectors.Vector2FromStr")

Warning[1]: Could not resolve link "TBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")

Warning[1]: Could not resolve link "TTextureBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")

Warning[1]: Could not resolve link "TImageBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")

Info[2]:    ... Descriptions expanded

Info[2]:    Writing Docs for unit "CastleActivityRecognition"

Info[2]:    Writing Docs for unit "CastleAds"

Info[2]:    Writing Docs for unit "CastleAnalytics"

Info[2]:    Writing Docs for unit "CastleApplicationProperties"

Info[2]:    Writing Docs for unit "CastleBehaviors"

Info[2]:    Writing Docs for unit "CastleBoxes"

Info[2]:    Writing Docs for unit "CastleCameras"

Info[2]:    Writing Docs for unit "CastleClassUtils"

Info[2]:    Writing Docs for unit "CastleClientServer"

Info[2]:    Writing Docs for unit "CastleColors"

Info[2]:    Writing Docs for unit "CastleComponentSerialize"

Info[2]:    Writing Docs for unit "CastleCompositeImage"

Info[2]:    Writing Docs for unit "CastleConfig"

Info[2]:    Writing Docs for unit "CastleControl"

Info[2]:    Writing Docs for unit "CastleControls"

Info[2]:    Writing Docs for unit "CastleCreatures"

Info[2]:    Writing Docs for unit "CastleCubeMaps"

Info[2]:    Writing Docs for unit "CastleCurves"

Info[2]:    Writing Docs for unit "CastleDataURI"

Info[2]:    Writing Docs for unit "CastleDebugTransform"

Info[2]:    Writing Docs for unit "CastleDialogs"

Info[2]:    Writing Docs for unit "CastleDialogStates"

Info[2]:    Writing Docs for unit "CastleDownload"

Info[2]:    Writing Docs for unit "CastleDynLib"

Info[2]:    Writing Docs for unit "CastleFacebook"

Info[2]:    Writing Docs for unit "CastleFileFilters"

Info[2]:    Writing Docs for unit "CastleFilesUtils"

Info[2]:    Writing Docs for unit "CastleFindFiles"

Info[2]:    Writing Docs for unit "CastleFlashEffect"

Info[2]:    Writing Docs for unit "CastleFMODSoundBackend"

Info[2]:    Writing Docs for unit "CastleFontFamily"

Info[2]:    Writing Docs for unit "CastleFonts"

Info[2]:    Writing Docs for unit "CastleFrustum"

Info[2]:    Writing Docs for unit "CastleGameNotifications"

Info[2]:    Writing Docs for unit "CastleGameService"

Info[2]:    Writing Docs for unit "CastleGiftiz"

Info[2]:    Writing Docs for unit "CastleGLCubeMaps"

Info[2]:    Writing Docs for unit "CastleGLImages"

Info[2]:    Writing Docs for unit "CastleGLShaders"

Info[2]:    Writing Docs for unit "CastleGLUtils"

Info[2]:    Writing Docs for unit "CastleGLVersion"

Info[2]:    Writing Docs for unit "CastleHelpshift"

Info[2]:    Writing Docs for unit "CastleImages"

Info[2]:    Writing Docs for unit "CastleInAppPurchases"

Info[2]:    Writing Docs for unit "CastleInputs"

Info[2]:    Writing Docs for unit "CastleInspectorControl"

Info[2]:    Writing Docs for unit "CastleInterfaces"

Info[2]:    Writing Docs for unit "CastleItems"

Info[2]:    Writing Docs for unit "CastleJoysticks"

Info[2]:    Writing Docs for unit "CastleKeysMouse"

Info[2]:    Writing Docs for unit "CastleLCLRecentFiles"

Info[2]:    Writing Docs for unit "CastleLCLUtils"

Info[2]:    Writing Docs for unit "CastleLevels"

Info[2]:    Writing Docs for unit "CastleLoadGltf"

Info[2]:    Writing Docs for unit "CastleLocalizationGetText"

Info[2]:    Writing Docs for unit "CastleLog"

Info[2]:    Writing Docs for unit "CastleMaterialProperties"

Info[2]:    Writing Docs for unit "CastleMessages"

Info[2]:    Writing Docs for unit "CastleMessaging"

Info[2]:    Writing Docs for unit "CastleNoise"

Info[2]:    Writing Docs for unit "CastleNotifications"

Info[2]:    Writing Docs for unit "CastleNURBS"

Info[2]:    Writing Docs for unit "CastleOnScreenMenu"

Info[2]:    Writing Docs for unit "CastleOpenALSoundBackend"

Info[2]:    Writing Docs for unit "CastleOpenDocument"

Info[2]:    Writing Docs for unit "CastleParameters"

Info[2]:    Writing Docs for unit "CastlePhotoService"

Info[2]:    Writing Docs for unit "CastlePlayer"

Info[2]:    Writing Docs for unit "CastleProgress"

Info[2]:    Writing Docs for unit "CastleProgressConsole"

Info[2]:    Writing Docs for unit "CastleProjection"

Info[2]:    Writing Docs for unit "CastleQuaternions"

Info[2]:    Writing Docs for unit "CastleRandom"

Info[2]:    Writing Docs for unit "CastleRays"

Info[2]:    Writing Docs for unit "CastleRayTracer"

Info[2]:    Writing Docs for unit "CastleRecentFiles"

Info[2]:    Writing Docs for unit "CastleRectangles"

Info[2]:    Writing Docs for unit "CastleRenderContext"

Info[2]:    Writing Docs for unit "CastleRenderOptions"

Info[2]:    Writing Docs for unit "CastleResources"

Info[2]:    Writing Docs for unit "CastleScene"

Info[2]:    Writing Docs for unit "CastleSceneCore"

Info[2]:    Writing Docs for unit "CastleScreenEffects"

Info[2]:    Writing Docs for unit "CastleScript"

Info[2]:    Writing Docs for unit "CastleScriptArrays"

Info[2]:    Writing Docs for unit "CastleScriptCoreFunctions"

Info[2]:    Writing Docs for unit "CastleScriptImages"

Info[2]:    Writing Docs for unit "CastleScriptLexer"

Info[2]:    Writing Docs for unit "CastleScriptParser"

Info[2]:    Writing Docs for unit "CastleScriptVectors"

Info[2]:    Writing Docs for unit "CastleScriptXML"

Info[2]:    Writing Docs for unit "CastleSectors"

Info[2]:    Writing Docs for unit "CastleShapes"

Info[2]:    Writing Docs for unit "CastleSoundBase"

Info[2]:    Writing Docs for unit "CastleSoundEngine"

Info[2]:    Writing Docs for unit "CastleSoundMenu"

Info[2]:    Writing Docs for unit "CastleSpaceFillingCurves"

Info[2]:    Writing Docs for unit "CastleSphereSampling"

Info[2]:    Writing Docs for unit "CastleSphericalHarmonics"

Info[2]:    Writing Docs for unit "CastleStreamUtils"

Info[2]:    Writing Docs for unit "CastleStringUtils"

Info[2]:    Writing Docs for unit "CastleSystemLanguage"

Info[2]:    Writing Docs for unit "CastleTerrain"

Info[2]:    Writing Docs for unit "CastleTestFairy"

Info[2]:    Writing Docs for unit "CastleTextureFontData"

Info[2]:    Writing Docs for unit "CastleTextureImages"

Info[2]:    Writing Docs for unit "CastleThirdPersonNavigation"

Info[2]:    Writing Docs for unit "CastleTiledMap"

Info[2]:    Writing Docs for unit "CastleTimeUtils"

Info[2]:    Writing Docs for unit "CastleTransform"

Info[2]:    Writing Docs for unit "CastleTransformExtra"

Info[2]:    Writing Docs for unit "CastleTriangles"

Info[2]:    Writing Docs for unit "CastleTriangulate"

Info[2]:    Writing Docs for unit "CastleUIControls"

Info[2]:    Writing Docs for unit "CastleUIState"

Info[2]:    Writing Docs for unit "CastleUnicode"

Info[2]:    Writing Docs for unit "CastleURIUtils"

Info[2]:    Writing Docs for unit "CastleUtils"

Info[2]:    Writing Docs for unit "CastleVectors"

Info[2]:    Writing Docs for unit "CastleVideos"

Info[2]:    Writing Docs for unit "CastleViewport"

Info[2]:    Writing Docs for unit "CastleWindow"

Info[2]:    Writing Docs for unit "CastleWindowProgress"

Info[2]:    Writing Docs for unit "CastleWindowRecentFiles"

Info[2]:    Writing Docs for unit "CastleWindowsFonts"

Info[2]:    Writing Docs for unit "CastleXMLConfig"

Info[2]:    Writing Docs for unit "CastleXMLUtils"

Info[2]:    Writing Docs for unit "X3DCameraUtils"

Info[2]:    Writing Docs for unit "X3DCastleScript"

Info[2]:    Writing Docs for unit "X3DFields"

Info[2]:    Writing Docs for unit "X3DLoad"

Info[2]:    Writing Docs for unit "X3DTime"

Info[2]:    Writing Docs for unit "X3DTriangles"

Info[2]:    Writing Docs for Introduction, "introduction"

Info[2]:    Writing additional files for tipue search engine

Info[1]:    Done

make[2]: *** [Makefile:17: html] Error 1

make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'

make[1]: *** [debian/rules:148: override_dh_auto_build-indep] Error 2

make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'

make: *** [debian/rules:52: binary] Error 2

dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2

I: copying local configuration

E: Failed autobuilding of package

I: unmounting dev/ptmx filesystem

I: unmounting dev/pts filesystem

I: unmounting dev/shm filesystem

I: unmounting proc filesystem

I: unmounting sys filesystem

I: Cleaning COW directory

I: forking: rm -rf /var/cache/pbuilder/build/cow.293442

gbp:error: 'git-pbuilder' failed: it exited with 1

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