[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0
abou.almontacir at sfr.fr
abou.almontacir at sfr.fr
Sat Apr 10 10:31:07 BST 2021
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Hi Michalis,
I'm sorry that I could not work on this due to urgent matters from real life (including sad family event).
So I think pushing to bulleseye is now impossible. But I'll try to have at least backports up to date.
--
Cheers,
Abou Al Montacir
On Fri, 2021-02-26 at 03:07 +0100, Michalis Kamburelis wrote:
1. PasDoc warnings about inability to parse $if -- these will
disappear if you use PasDoc 0.16.0. You can also just ignore them (to
not make CGE update in Debian blocked by PasDoc update in Debian).
They are indeed just warnings, and should not cause PasDoc to exit
with non-zero status. They occur so often, because the construction
with $if is used within castleconf.inc, which is included in all the
units.
2. PasDoc warnings about invalid links -- my mistake. Take this patch:
https://github.com/castle-engine/castle-engine/commit/7d62f9bd5b97d88ee2fae248eb963c0af1c0c5d1
. Or simply ignore them, they should not cause PasDoc to exit with
non-zero status. I added a TODO for myself to improve my Jenkins job,
to fail in case of any warnings, so I will spot them immediately in
the future.
3. There is 1 error that actually causes PasDoc to exit with non-zero status:
Warning[2]: Error EPasDoc: ./x3d/x3dnodes_prototypes.inc(984):
Unexpected reserved word "end" while parsing unit x3dnodes.pas,
continuing...
This is a bug in PasDoc 0.15.0. It is fixed in PasDoc 0.16.0. If you
want to build API docs with older PasDoc 0.15.0, please apply the
attached patch fix-for-pasdoc.0.15.0.patch (it removes a code that is
in practice unused).
Regards,
Michalis
czw., 25 lut 2021 o 22:25 Abou Al Montacir <
abou.almontacir at sfr.fr
> napisał(a):
On Thu, 2021-02-25 at 16:04 +0100, Abou Al Montacir wrote:
OK, I'll have a trial with build depends on package libgl1.
The above fixed the reported issue, however a new issue happens now when building the documentation.
Below the related build log. I could not figure out why this fails. Can you please help?
--
Cheers, Abou Al Montacir
make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/man/man1'
make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'
debian/rules override_dh_auto_build-indep
make[1]: Entering directory '/build/castle-game-engine-7.0-alpha.1'
--- Building Documentation
# Create logo first, before generating documentation
/usr/bin/make -C doc/pasdoc/logo
make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'
inkscape castle_game_engine_icon.svg \
--export-width=256 \
--export-height=256 \
--export-background=white \
--export-background-opacity=0 \
--export-filename=castle_game_engine_icon.png
** (process:311682): WARNING **: 21:19:04.909: Unable to create profile directory (Permission denied) (13)
Unable to init server: Could not connect: Connection refused
** Message: 21:19:04.927: Cannot create profile directory /nonexistent/.config/inkscape.
** Message: 21:19:04.927: Inkscape will run with default settings, and new settings will not be saved.
Failed to get connection
** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_new_for_name: assertion 'connection != NULL' failed
** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_call: assertion 'DBUS_IS_G_PROXY (proxy)' failed
** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_connection_register_g_object: assertion 'connection != NULL' failed
** (inkscape:311682): WARNING **: 21:19:05.016: Could not create directory '/nonexistent/.config/inkscape'
** (inkscape:311682): WARNING **: 21:19:05.016: Could not create extension error log file '/nonexistent/.config/inkscape/extension-errors.log'
** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/usr/share/inkscape/fonts' does not exist and will be ignored.
** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/nonexistent/.config/inkscape/fonts' does not exist and will be ignored.
Background RRGGBBAA: ffffffff
Area 0:0:256:256 exported to 256 x 256 pixels (96 dpi)
make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'
/usr/bin/make -C doc/pasdoc html
make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'
./mk_docs.sh html
PasDoc 0.15.0 [2018-02-08|FPC 3.0.4|Linux|64]
Documentation generator for Pascal source
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Info[1]: Starting Source File Parsing ...
Info[2]: Now parsing file ./castlescript/castlescriptvectors.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlenoise.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescriptparser.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescriptcorefunctions.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescriptlexer.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescriptimages.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescriptxml.pas...
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Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlecurves.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./castlescript/castlescript.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./lcl/castlelclrecentfiles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./lcl/castlepropedits.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./lcl/castlecontrol.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "LCL_FULLVERSION >= 1090000" is true
Info[2]: Now parsing file ./lcl/castlelclutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./lcl/castledialogs.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castleopendocument.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castlegameservice.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castleactivityrecognition.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castletestfairy.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castlehelpshift.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castleads.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castlephotoservice.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/opengl/castlegiftiz.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castlefacebook.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castleanalytics.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./services/castleinapppurchases.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./audio/castlesoundengine.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./audio/castlesoundallocator.pas...
Info[2]: Now parsing file ./audio/fmod/castlefmodsoundbackend.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./audio/openal/castleopenalsoundbackend.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./audio/castlesoundbase.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./window/castlemessages.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./window/castlewindowprogress.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./window/castlesoundmenu.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./window/castlewindowrecentfiles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./window/castlewindow.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/castlejoysticks.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castletiledmap.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castleinspectorcontrol.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castlecontrols.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castlecontrolsimages.pas...
Info[2]: Now parsing file ./ui/opengl/castleonscreenmenu.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castleuicontrols.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castledialogstates.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castlenotifications.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castleuistate.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/opengl/castleflasheffect.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/castlekeysmouse.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./ui/castleinputs.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castledebugtransform.pas...
Info[2]: Now parsing file ./game/castletransformextra.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castlecreatures.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castlebehaviors.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castleplayer.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castlegamenotifications.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castleresources.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castlelevels.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./game/castleitems.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlesectors.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlespheresampling.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlequaternions.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlespacefillingcurves.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castletriangulate.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlethirdpersonnavigation.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlecomponentserialize.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlerays.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castletriangles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlerenderingcamera.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlefrustum.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlecubemaps.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlecameras.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castletransform.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlesphericalharmonics.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castleboxes.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./3d/castlenurbs.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/castlevideos.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/castlecompositeimage.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/castletextureimages.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/opengl/castleglutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/opengl/castleglimages.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/opengl/castleglshaders.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/opengl/castlerendercontext.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./images/castleimages.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castledatauri.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castleuriutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlelocalizationgettext.pas...
Info[2]: Now parsing file ./files/castleconfig.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/indy/castleclientserver.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlerecentfiles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlexmlutils.pas...
Info[2]: Now parsing file ./files/castlexmlcfginternal.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlexmlconfig.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlefindfiles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castledownload.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./files/castlefilesutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./fonts/opengl/castlefontfamily.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./fonts/opengl/castlefonts.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./fonts/windows/castlewindowsfonts.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./fonts/castletexturefontdata.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/castleloadgltf.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dcastlescript.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/castleterrain.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dcamerautils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dtime.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/castlematerialproperties.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dfields.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dnodes.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Warning[2]: Error EPasDoc: ./x3d/x3dnodes_prototypes.inc(984): Unexpected reserved word "end" while parsing unit x3dnodes.pas, continuing...
Info[2]: Now parsing file ./x3d/castleshapes.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlerendererinternalshader.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlerendererinternaltextureenv.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalblending.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlescreeneffects.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalshape.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlerendererinternallights.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalocclusion.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castleviewport.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castleglcubemaps.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/opengl/castlescene.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/castlescenecore.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dload.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/x3dtriangles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./x3d/castleraytracer.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castledynlib.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlerandom.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleinterfaces.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlevectors.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlelog.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlestreamutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlesystemlanguage.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleparameters.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlemessaging.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castletimeutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Warning[1]: ./base/castletimeutils_frameprofiler.inc(73): This is a back-comment (comment starting with "<") but there is no item declared right before it: " time, for each TFrameMetric"
Info[2]: Now parsing file ./base/castlecolors.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleclassutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlestringutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleapplicationproperties.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(CASTLE_IOS) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleprojection.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/opengl/castleglversion.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleprogressconsole.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleutils.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlefilefilters.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlerectangles.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleprogress.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castleunicode.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ./base/castlerenderoptions.pas...
Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true
Info[2]: Now parsing file ../doc/pasdoc/introduction.pasdoc...
Info[2]: ... 146 Source File(s) parsed
Info[2]: Creating links ...
Info[2]: ... links created
Warning[2]: Could not find item TAbstractSequencerNode.ForceContinuousValue_Changed
Warning[2]: Could not find item TAbstractViewpointNode.Orientation
Warning[2]: Could not find item TAbstractViewpointNode.GravityTransform
Warning[2]: Could not find item TAbstractViewpointNode.GravityUp
Warning[2]: Could not find item TTransformNode.Center
Warning[2]: Could not find item TTransformNode.Rotation
Warning[2]: Could not find item TTransformNode.Scale
Warning[2]: Could not find item TTransformNode.ScaleOrientation
Warning[2]: Could not find item TTransformNode.Translation
Warning[2]: Could not find item TAbstractShapeNode.Render
Warning[2]: Could not find item TCommonSurfaceShaderNode.DiffuseTexture
Warning[2]: Could not find item TCommonSurfaceShaderNode.MultiDiffuseAlphaTexture
Warning[2]: Could not find item TCommonSurfaceShaderNode.NormalTexture
Warning[2]: Could not find item TImageBackgroundNode.Texture
Warning[2]: Could not find item TImageBackgroundNode.Color
Warning[2]: Could not find item TAbstractX3DGroupingNode.BBox
Warning[2]: Could not find item TAbstractShapeNode.BBox
Warning[2]: Could not find item TAbstractComposedGeometryNode.SetTangent
Warning[2]: Could not find item TBillboardNode.AxisOfRotation
Warning[2]: Could not find item TAppearanceNode.BlendMode
Warning[2]: Could not find item TAppearanceNode.Texture
Warning[2]: Could not find item TAppearanceNode.NormalMap
Info[2]: Expanding descriptions (pass 1) ...
Info[2]: Expanding descriptions (pass 2) ...
Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.Hurt")
Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.HurtStrength")
Warning[1]: Could not resolve link "TBillboardNode.AxisOfRotation" (from description of "CastleBehaviors.TCastleBillboard.AxisOfRotation")
Warning[1]: Could not resolve link "TBlendingSort.bs3D" (from description of "CastleBoxes.TBox3D.CompareBackToFront3D")
Warning[1]: Could not resolve link "TBlendingSort.bs2D" (from description of "CastleBoxes.TBox3D.CompareBackToFront2D")
Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")
Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")
Warning[1]: Could not resolve link "TAbstractColorNode.Mode" (from description of "CastleRenderOptions.TColorMode")
Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode.NormalTexture" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")
Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")
Warning[1]: Could not resolve link "TMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")
Warning[1]: Could not resolve link "TPhysicalMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")
Warning[1]: Could not resolve link "TUnlitMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")
Warning[1]: Could not resolve link "TAbstractShapeNode.Shading" (from description of "CastleRenderOptions.TCastleRenderOptions.PhongShading")
Warning[1]: Could not resolve link "TBlendModeNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BlendingSourceFactor")
Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore")
Warning[1]: Could not resolve link "TAbstractX3DGroupingNode.AddChildren" (from description of "CastleSceneCore.TCastleSceneCore")
Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore")
Warning[1]: Could not resolve link "TX3DRootNode" (from description of "CastleSceneCore.TCastleSceneCore.Load")
Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore.InternalUpdateNavigation")
Warning[1]: Could not resolve link "TTimeSensorNode.FakeTime" (from description of "CastleSceneCore.TCastleSceneCore.ForceAnimationPose")
Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")
Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")
Warning[1]: Could not resolve link "TTimeSensorNode.Stop" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")
Warning[1]: Could not resolve link "TTextNode.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")
Warning[1]: Could not resolve link "TAsciiTextNode_1.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")
Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.CurrentAnimation")
Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")
Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")
Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")
Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")
Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")
Warning[1]: Could not resolve link "TX3DNode.KeepExistingBegin" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")
Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")
Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")
Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")
Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.Geometry")
Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.State")
Warning[1]: Could not resolve link "TAbstractGeometryNode" (from description of "CastleShapes.TShape.BoundingSphereCenter")
Warning[1]: Could not resolve link "TAppearanceNode.AlphaChannel" (from description of "CastleShapes.TShape.AlphaChannel")
Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Visible")
Warning[1]: Could not resolve link "TShapeNode.Collision" (from description of "CastleShapes.TShape.Collidable")
Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleShapes.TShape.Collidable")
Warning[1]: Could not resolve link "TCollisionNode.Enabled" (from description of "CastleShapes.TShape.Collidable")
Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Collidable")
Warning[1]: Unknown tag name "like" (in description of "CastleSoundEngine.TCastleSound")
Warning[1]: Could not resolve link "TCastleSoundSource.Play" (from description of "CastleSoundEngine.TCastleSound")
Warning[1]: Could not resolve link "TTransformNode" (from description of "CastleTransform.TCastleTransform.PointCollision2D")
Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")
Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")
Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")
Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.Equals" (from description of "CastleVectors")
Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsZero" (from description of "CastleVectors")
Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.PerfectlyEquals" (from description of "CastleVectors")
Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsPerfectlyZero" (from description of "CastleVectors")
Warning[1]: Could not resolve link "TGenericVector2.ToString" (from description of "CastleVectors.Vector2FromStr")
Warning[1]: Could not resolve link "TGenericVector3.ToString" (from description of "CastleVectors.Vector2FromStr")
Warning[1]: Could not resolve link "TGenericVector4.ToString" (from description of "CastleVectors.Vector2FromStr")
Warning[1]: Could not resolve link "TBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")
Warning[1]: Could not resolve link "TTextureBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")
Warning[1]: Could not resolve link "TImageBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")
Info[2]: ... Descriptions expanded
Info[2]: Writing Docs for unit "CastleActivityRecognition"
Info[2]: Writing Docs for unit "CastleAds"
Info[2]: Writing Docs for unit "CastleAnalytics"
Info[2]: Writing Docs for unit "CastleApplicationProperties"
Info[2]: Writing Docs for unit "CastleBehaviors"
Info[2]: Writing Docs for unit "CastleBoxes"
Info[2]: Writing Docs for unit "CastleCameras"
Info[2]: Writing Docs for unit "CastleClassUtils"
Info[2]: Writing Docs for unit "CastleClientServer"
Info[2]: Writing Docs for unit "CastleColors"
Info[2]: Writing Docs for unit "CastleComponentSerialize"
Info[2]: Writing Docs for unit "CastleCompositeImage"
Info[2]: Writing Docs for unit "CastleConfig"
Info[2]: Writing Docs for unit "CastleControl"
Info[2]: Writing Docs for unit "CastleControls"
Info[2]: Writing Docs for unit "CastleCreatures"
Info[2]: Writing Docs for unit "CastleCubeMaps"
Info[2]: Writing Docs for unit "CastleCurves"
Info[2]: Writing Docs for unit "CastleDataURI"
Info[2]: Writing Docs for unit "CastleDebugTransform"
Info[2]: Writing Docs for unit "CastleDialogs"
Info[2]: Writing Docs for unit "CastleDialogStates"
Info[2]: Writing Docs for unit "CastleDownload"
Info[2]: Writing Docs for unit "CastleDynLib"
Info[2]: Writing Docs for unit "CastleFacebook"
Info[2]: Writing Docs for unit "CastleFileFilters"
Info[2]: Writing Docs for unit "CastleFilesUtils"
Info[2]: Writing Docs for unit "CastleFindFiles"
Info[2]: Writing Docs for unit "CastleFlashEffect"
Info[2]: Writing Docs for unit "CastleFMODSoundBackend"
Info[2]: Writing Docs for unit "CastleFontFamily"
Info[2]: Writing Docs for unit "CastleFonts"
Info[2]: Writing Docs for unit "CastleFrustum"
Info[2]: Writing Docs for unit "CastleGameNotifications"
Info[2]: Writing Docs for unit "CastleGameService"
Info[2]: Writing Docs for unit "CastleGiftiz"
Info[2]: Writing Docs for unit "CastleGLCubeMaps"
Info[2]: Writing Docs for unit "CastleGLImages"
Info[2]: Writing Docs for unit "CastleGLShaders"
Info[2]: Writing Docs for unit "CastleGLUtils"
Info[2]: Writing Docs for unit "CastleGLVersion"
Info[2]: Writing Docs for unit "CastleHelpshift"
Info[2]: Writing Docs for unit "CastleImages"
Info[2]: Writing Docs for unit "CastleInAppPurchases"
Info[2]: Writing Docs for unit "CastleInputs"
Info[2]: Writing Docs for unit "CastleInspectorControl"
Info[2]: Writing Docs for unit "CastleInterfaces"
Info[2]: Writing Docs for unit "CastleItems"
Info[2]: Writing Docs for unit "CastleJoysticks"
Info[2]: Writing Docs for unit "CastleKeysMouse"
Info[2]: Writing Docs for unit "CastleLCLRecentFiles"
Info[2]: Writing Docs for unit "CastleLCLUtils"
Info[2]: Writing Docs for unit "CastleLevels"
Info[2]: Writing Docs for unit "CastleLoadGltf"
Info[2]: Writing Docs for unit "CastleLocalizationGetText"
Info[2]: Writing Docs for unit "CastleLog"
Info[2]: Writing Docs for unit "CastleMaterialProperties"
Info[2]: Writing Docs for unit "CastleMessages"
Info[2]: Writing Docs for unit "CastleMessaging"
Info[2]: Writing Docs for unit "CastleNoise"
Info[2]: Writing Docs for unit "CastleNotifications"
Info[2]: Writing Docs for unit "CastleNURBS"
Info[2]: Writing Docs for unit "CastleOnScreenMenu"
Info[2]: Writing Docs for unit "CastleOpenALSoundBackend"
Info[2]: Writing Docs for unit "CastleOpenDocument"
Info[2]: Writing Docs for unit "CastleParameters"
Info[2]: Writing Docs for unit "CastlePhotoService"
Info[2]: Writing Docs for unit "CastlePlayer"
Info[2]: Writing Docs for unit "CastleProgress"
Info[2]: Writing Docs for unit "CastleProgressConsole"
Info[2]: Writing Docs for unit "CastleProjection"
Info[2]: Writing Docs for unit "CastleQuaternions"
Info[2]: Writing Docs for unit "CastleRandom"
Info[2]: Writing Docs for unit "CastleRays"
Info[2]: Writing Docs for unit "CastleRayTracer"
Info[2]: Writing Docs for unit "CastleRecentFiles"
Info[2]: Writing Docs for unit "CastleRectangles"
Info[2]: Writing Docs for unit "CastleRenderContext"
Info[2]: Writing Docs for unit "CastleRenderOptions"
Info[2]: Writing Docs for unit "CastleResources"
Info[2]: Writing Docs for unit "CastleScene"
Info[2]: Writing Docs for unit "CastleSceneCore"
Info[2]: Writing Docs for unit "CastleScreenEffects"
Info[2]: Writing Docs for unit "CastleScript"
Info[2]: Writing Docs for unit "CastleScriptArrays"
Info[2]: Writing Docs for unit "CastleScriptCoreFunctions"
Info[2]: Writing Docs for unit "CastleScriptImages"
Info[2]: Writing Docs for unit "CastleScriptLexer"
Info[2]: Writing Docs for unit "CastleScriptParser"
Info[2]: Writing Docs for unit "CastleScriptVectors"
Info[2]: Writing Docs for unit "CastleScriptXML"
Info[2]: Writing Docs for unit "CastleSectors"
Info[2]: Writing Docs for unit "CastleShapes"
Info[2]: Writing Docs for unit "CastleSoundBase"
Info[2]: Writing Docs for unit "CastleSoundEngine"
Info[2]: Writing Docs for unit "CastleSoundMenu"
Info[2]: Writing Docs for unit "CastleSpaceFillingCurves"
Info[2]: Writing Docs for unit "CastleSphereSampling"
Info[2]: Writing Docs for unit "CastleSphericalHarmonics"
Info[2]: Writing Docs for unit "CastleStreamUtils"
Info[2]: Writing Docs for unit "CastleStringUtils"
Info[2]: Writing Docs for unit "CastleSystemLanguage"
Info[2]: Writing Docs for unit "CastleTerrain"
Info[2]: Writing Docs for unit "CastleTestFairy"
Info[2]: Writing Docs for unit "CastleTextureFontData"
Info[2]: Writing Docs for unit "CastleTextureImages"
Info[2]: Writing Docs for unit "CastleThirdPersonNavigation"
Info[2]: Writing Docs for unit "CastleTiledMap"
Info[2]: Writing Docs for unit "CastleTimeUtils"
Info[2]: Writing Docs for unit "CastleTransform"
Info[2]: Writing Docs for unit "CastleTransformExtra"
Info[2]: Writing Docs for unit "CastleTriangles"
Info[2]: Writing Docs for unit "CastleTriangulate"
Info[2]: Writing Docs for unit "CastleUIControls"
Info[2]: Writing Docs for unit "CastleUIState"
Info[2]: Writing Docs for unit "CastleUnicode"
Info[2]: Writing Docs for unit "CastleURIUtils"
Info[2]: Writing Docs for unit "CastleUtils"
Info[2]: Writing Docs for unit "CastleVectors"
Info[2]: Writing Docs for unit "CastleVideos"
Info[2]: Writing Docs for unit "CastleViewport"
Info[2]: Writing Docs for unit "CastleWindow"
Info[2]: Writing Docs for unit "CastleWindowProgress"
Info[2]: Writing Docs for unit "CastleWindowRecentFiles"
Info[2]: Writing Docs for unit "CastleWindowsFonts"
Info[2]: Writing Docs for unit "CastleXMLConfig"
Info[2]: Writing Docs for unit "CastleXMLUtils"
Info[2]: Writing Docs for unit "X3DCameraUtils"
Info[2]: Writing Docs for unit "X3DCastleScript"
Info[2]: Writing Docs for unit "X3DFields"
Info[2]: Writing Docs for unit "X3DLoad"
Info[2]: Writing Docs for unit "X3DTime"
Info[2]: Writing Docs for unit "X3DTriangles"
Info[2]: Writing Docs for Introduction, "introduction"
Info[2]: Writing additional files for tipue search engine
Info[1]: Done
make[2]: *** [Makefile:17: html] Error 1
make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'
make[1]: *** [debian/rules:148: override_dh_auto_build-indep] Error 2
make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'
make: *** [debian/rules:52: binary] Error 2
dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2
I: copying local configuration
E: Failed autobuilding of package
I: unmounting dev/ptmx filesystem
I: unmounting dev/pts filesystem
I: unmounting dev/shm filesystem
I: unmounting proc filesystem
I: unmounting sys filesystem
I: Cleaning COW directory
I: forking: rm -rf /var/cache/pbuilder/build/cow.293442
gbp:error: 'git-pbuilder' failed: it exited with 1
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