[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0

Abou Al Montacir abou.almontacir at sfr.fr
Sun May 2 13:48:03 BST 2021

On Sun, 2021-05-02 at 13:48 +0200, Abou Al Montacir wrote:
> I've managed to get CGE build correctly on my machine using gbp/cowbuilder and
> uploaded.
> However it fails on the build machines due to  the following error:
> # cge embeds some images from xcf via png into Pascal source files# First we
> need to create the pngsfor pngfile in $(grep \\\.png\$ debian/clean) ; do
> convert -layers flatten -background transparent ${pngfile%.png}.xcf ${pngfile}
> ; doneconvert convert: Unrecognized option (-layers).convert convert:
> Unrecognized option (-layers)....This is very strange I don't have it on my
> machine. I'll investigate more.
After more analysis it seems that on my machine, imagemagick-6.q16 is installed
while on automatic builder, graphicsmagick-imagemagick-compat is installed
Both of them provide imagemagick on which CGE build depends.

So one possible fix if to force dependency on imagemagick-6.q16.

If this is OK, please let me know.
Abou Al Montacir
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20210502/a9517cda/attachment.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 228 bytes
Desc: This is a digitally signed message part
URL: <http://alioth-lists.debian.net/pipermail/pkg-pascal-devel/attachments/20210502/a9517cda/attachment.sig>

More information about the Pkg-pascal-devel mailing list