[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0
Abou Al Montacir
abou.almontacir at sfr.fr
Sun May 2 13:48:03 BST 2021
On Sun, 2021-05-02 at 13:48 +0200, Abou Al Montacir wrote:
> I've managed to get CGE build correctly on my machine using gbp/cowbuilder and
> uploaded.
> However it fails on the build machines due to the following error:
> # cge embeds some images from xcf via png into Pascal source files# First we
> need to create the pngsfor pngfile in $(grep \\\.png\$ debian/clean) ; do
> convert -layers flatten -background transparent ${pngfile%.png}.xcf ${pngfile}
> ; doneconvert convert: Unrecognized option (-layers).convert convert:
> Unrecognized option (-layers)....This is very strange I don't have it on my
> machine. I'll investigate more.
After more analysis it seems that on my machine, imagemagick-6.q16 is installed
while on automatic builder, graphicsmagick-imagemagick-compat is installed
instead.
Both of them provide imagemagick on which CGE build depends.
So one possible fix if to force dependency on imagemagick-6.q16.
If this is OK, please let me know.
--
Cheers,
Abou Al Montacir
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