[Pkg-pascal-devel] Revive ITP for castle game
michalis.kambi at gmail.com
Sun May 2 22:06:00 BST 2021
Abou Al Montacir <abou.almontacir at sfr.fr> wrote:
> For me it is a pity that we package Castle Game Engine, and the Castle Game for which the engine was written is not it.
> Even if we try to have a simple version it can be good. Also I have a personal interest as I'm trying to convince my son to start programming games in Pascal rather than in java, so I found Castle Game a good starting.
Well, in practice Castle Game Engine "outgrown" the old castle-game :)
We wrote a lot of games using CGE since then.
If you want to learn CGE, I would not recommend the castle-game source
code now as a starting point, even if we would resolve the licensing
issues of castle-game data.
Instead run the editor, and use "New Project" with "3D FPS Game"
template. This is a very simple project that should get you started :)
We also have "examples/fps_game/" , although I'm working now on
remaking it to use a better, simpler API. But in next CGE 7.0-alpha2,
the "examples/fps_game/" should rock :)
Thank you for taking care of CGE in Debian -- I observe the other
threads, it is great you got it going!
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