[Pkg-pascal-devel] Castle Game Engine build failure on sparc64.
David Bannon
dbannon at internode.on.net
Mon Nov 22 03:47:36 GMT 2021
On Sun, 2021-11-21 at 16:21 +0100, Abou Al Montacir wrote:
> Hi David,
>
> Sorry I got a busy week.
Yes Abou, I could see that !
> On Mon, 2021-11-15 at 18:50 +1100, David Bannon wrote:
> > On Sun, 2021-11-14 at 16:40 +0100, Abou Al Montacir wrote:
> >
> > Version: 1:5.2+dfsg-11+deb11u1
> > Hmm, against my 1:4.2 .....
> Should not matter too much
Further checking indicted to me that for what ever reason, using the
qemu COW always delivered a 100%cpu usage. I kept playing, without
using a backing file ,things worked far better. My Ubuntu 2004 is due
to be replaced and I am tempted to move to Debian due to mounting
dissatisfaction with Ubuntu but, 15 years, big call ....
> > So, do I assume that the sparc emulation does not do a GUI
> > interface ?
> Yes, or needs advanced QEMU knowledge I don't have.
So, yes, thats more or less killed off my idea of testing my app on
SPARC, sorry to trouble you.
> > I'm going anyway to check ppc64el for doublecmd on a porter
> > machine, so I may test on it rather than building a qemu image.
> >
> > I can build a viable ppc64el vm here so I can do that test for you
> > if you like ? Right now it has a FPC and Lazarus direct from FPC
> > themselves rather than a Debian install but I can 'fix' that.
> It ise preferable to use Debian packaged FPC in order to build for
> Debian. Otherwise you package may FTBFS
Yes, I understand that. But at the time I did not fully understand the
Lazarus/powerpc64 issues and needed, quickly, to test my app. Detailed
in another message addressed to bug #985946.
As I have also kept a basic powerpc64 image, easy to bring that up and
use the debian install now I believe.
Davo
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