[Pkg-pascal-devel] New Castle Game Engine (7.0-alpha.3) and Castle Model Viewer (5.2.0) releases
Michalis Kamburelis
michalis.kambi at gmail.com
Tue Oct 8 22:50:00 BST 2024
Good to hear from you!
As for "when do you think 7.0 will be out?" -- oh, I'm really bad at
these promises :) My latest promise (from slides on
https://docs.google.com/presentation/d/19ChjO6lon4_EaVIXarbMTdmn-pR637BIAieawvZguBo/edit?usp=sharing
) promises 7.0 until the end of this year, in 2024. My hope is to
release it this Christmas. But you should be aware that I was
promising the same thing last Christmas (2023) too and I failed :)
I do have a clear plan ahead ( https://castle-engine.io/roadmap lists
things we want to do for 7.0), I think lately I'm quite good with
"focus" on the important tasks too (we work on stuff related to the
"Planned before 7.0 release" section of that roadmap, recently added
https://castle-engine.io/steam and TCastleMoveAttack component). I
also work on the engine 100% of my time last months (
https://castle-engine.io/donate_other.php ) . It still takes a lot of
time to do what I want in a quality I want. But we'll get there :)
Regards,
Michalis
wt., 8 paź 2024 o 20:44 Abou Al Montacir <abou.almontacir at sfr.fr> napisał(a):
>
> Hi Michalis and All,
>
> Sorry for late answer, but I was really busy with real life matters.
>
> On Thu, 2024-08-29 at 18:32 +0200, Michalis Kamburelis wrote:
>
> Hello all,
>
> Last week we have released a big new version of Castle Game Engine
> (7.0-alpha.3).
>
> That's great, when do you think 7.0 will be out?
>
>
> - Release notes:
> https://castle-engine.io/wp/2024/08/21/7-0-alpha-3-release-physics-blending-batching-shadows-delphi-packages-linux-ui-masks-lots-of-editor-ux-android-ios-work-float-textures-vs-code-sketchfab-more/
>
> - Release notes with more details: https://castle-engine.io/release_7.0-alpha.3
>
> - Downloads are linked from https://castle-engine.io/download , or you
> can head on straight to GitHub:
> https://github.com/castle-engine/castle-engine/releases/tag/v7.0-alpha.3
>
> watch file already points to that one, so let's use it.
>
> .
>
> This week we released Castle Model Viewer (5.2.0):
>
> I'll upload this later once CGE is on sid.
>
>
> - Release notes:
> https://castle-engine.io/wp/2024/08/28/castle-model-viewer-release-5-2-0-updated-underlying-engine-better-shadow-maps-float-based-images-for-shaders-cycle-viewpoints-fixed-multi-viewport/
>
> - Downloads are linked from
> https://castle-engine.io/castle-model-viewer , or on GitHub:
> https://github.com/castle-engine/castle-model-viewer/releases/tag/v5.2.0
>
> - This version is based on CGE 7.0-alpha.3. So if you package CGE
> 7.0-alpha.3 in Debian, it can be used for Castle Model Viewer 5.2.0 in
> Debian.
>
> As mentioned in my email to this list "Castle Model Viewer (formerly
> view3dscene) 5.0.0 release", note that
>
> This will need some work on our side then, unless we keep the Debian packages with old names.
>
>
> - "Castle Model Viewer" (or "castle-model-viewer" if you need an
> internal/binary name) is a new name for "view3dscene".
>
> - While we, upstream, develop and distribute both Castle Model Viewer
> (GUI) and Castle Model Converter (command-line only) together (single
> repo, single download), for Debian it probably makes more sense to
> have 2 packages. The deps of Castle Model Converter are much smaller,
> frankly it doesn't require anything :), it's just a command-line
> utility that doesn't depend on any library to function.
>
> Yes makes more sens to split them, but of course more work.
>
>
> As always, I'm happy to help with packaging as an upstream. If you
> have any questions why something is like that, or how I would prefer
> to have something available to users, let me know :)
>
> I'll come back with questions for sure.
>
> --
>
> Cheers,
> Abou Al Montacir
>
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