[Pkg-pascal-devel] New Castle Game Engine (7.0-alpha.3) and Castle Model Viewer (5.2.0) releases
Abou Al Montacir
abou.almontacir at sfr.fr
Sun Oct 13 09:30:30 BST 2024
Hi Michalis,
On Sat, 2024-10-12 at 19:18 +0200, Abou Al Montacir wrote:
>
>
> On Sat, 2024-10-12 at 18:54 +0200, Abou Al Montacir wrote:
> > Hi Michalis,
> >
> > On Thu, 2024-10-10 at 21:03 +0200, Abou Al Montacir wrote:
> > > I have some issues building CGE because of instability in Debian sid
> > > preventing installing build dependencies. We need to wait few days and
> > > hope it get fixed.
> > I've finally found why this happens. CGE build depends on inkscape which
> > pulls dbus and thus pulls half of the Debian distribution. We may consider
> > getting rid of it as it is not really mandatory if I recall well.
> >
> > Anyway, this is not the only issue. It seems you renamed texture-font-to-
> > pascal to replace dashes by underscores, but you forgot to update the
> > mk_fonts.sh scripts. There are two of these scripts and both fail. I can
> > either keep old name for executable or patch scripts, whatever you prefer,
> > to fix this.
> Sorry for noise, but the name was forced by a patch from Debian. I fixed it.
I've finally managed to build CGE.
Can you please have a look at the applied patches and let me know if you decide
to apply some of them upstream?
https://salsa.debian.org/pascal-team/castle-game-engine/-/tree/master/debian/patches?ref_type=heads
--
Cheers,
Abou Al Montacir
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