[Pkg-pascal-devel] Castle Model Viewer 5.2.0
Abou Al Montacir
abou.almontacir at sfr.fr
Sat Feb 1 09:44:06 GMT 2025
Hi All,
On Mon, 2024-11-25 at 09:43 +0100, Michalis Kamburelis wrote:
> Abou Al Montacir wrote:
> > I'll have a look at this, I think this is more on our side, rather than on
> > upstream side.
> > I'm just lacking a bit of time, but would for sure dig into this before next
> > WE.
>
> Thank you Abou -- I'm leaving this for you then, assuming it's indeed
> something specific to Debian packaging and not CGE upstream.
>
> > > NO, please!! /etc/fpc.cfg is owned by fpc, and under root privilege.
> > > I can't be changed by another package's build.
> >
> > Yes, but CGE adds a file in /etc/fpc.cfg.d/ which support was added by me to
> > handle similar issues on FPC libraries.
>
> Indeed, sorry for me confusing things. So /etc/fpc.cfg should not be
> modified, but there should be a new file in /etc/fpc.cfg.d/ .
>
> My point was that you don't need to define CASTLE_ENGINE_PATH
> environment variable at all in this setup. The FPC should be able to
> find (precompiled in this case) Castle Game Engine units, and our
> build tool ("castle-engine compile...") just calls FPC, without the
> need for CASTLE_ENGINE_PATH being defined at all.
This is now reality, we are able to build on all targets except armel and armhf,
but this is probably due to a bug in /etc/fpc-3.2.2.cfg.d/castle-game-engine.
--
Cheers,
Abou Al Montacir
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