Bug#851826: pulseaudio: USB headset detected, but no sound

Michael Haag haagmj at fastmail.net
Sun Jan 22 05:37:12 UTC 2017


That works in most instances, but it doesn't work in my use case. I have
an older OpenGL/OpenAL/OSS game that takes control of the keyboard and
mouse when it loads. This means I cannot access pulseaudio to change
devices. Oddly, there is no need to do this when my headset is plugged
in using the legacy audio jacks. Sound is directed to BOTH my speakers
and my headset.

The other case is when I use a Windows-only language learning
application which I run in a VM. The headset works with both legacy and
USB connections, but the sound quality with USB is so poor the
application cannot match my spoken pronunciation to the recorded voice,
making it impossible to use the program.

Maybe neither of the above can be attributed soley to pulseaudio, but I
didn't have this problem with my legacy headset. I can get by with the
legacy audio jacks, but the USB problem means I can't use some of the
headset features, such as surround sound.

On Sat, Jan 21, 2017, at 20:11, Felipe Sateler wrote:
> Hi,
> 
> On Jan 21, 2017 00:24, "Michael Haag" <haagmj at fastmail.net> wrote:
> 
> Sorry it took so long to reply. My ISP was switching our service, so I
> was without Internet access for a time. Please see attached screenshots.
> 
> 
> You did not have an audio-using application when you took the screenshot.
> Please open an audio player, start playing something, and check the
> Playback tab. In there you can choose what device the player will play
> through.
> 
> 
> Saludos,
> Felipe Sateler


-- 
"Democracy is ... a form of religion; it is the worship of jackals by
jackasses." -- H. L. Mencken



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