transition sdlgfx 2.0.23 to 2.0.25

Gianfranco Costamagna costamagnagianfranco at yahoo.it
Wed Jan 8 10:40:06 UTC 2014


Package: release.debian.org
Severity: normal
User: release.debian.org at packages.debian.org
Usertags: transition

(opening a bug, sorry for double posting)
Hi debian release Managers!

Together with Manuel (the sdlgfx uploader, who reads in cc), we decided to ask for a transition 

the package can be found here [1] and brings a really similar API, but the packages that build-deps from it will likely need a binNMU to build against the new ABI/API.

We are most sure that mostly of them (if not all of them) will just need a rebuild.

Unfortunately the package will go through the new queue (we can avoid that, as explained below), because of the change from libsdl-gfx1.2-4 to libsdl-gfx1.2-5.

http://packages.qa.debian.org/s/sdlgfx.html


# reverse-depends -b src:sdlgfx
Reverse-Build-Depends-Indep
===========================
* libalien-sdl-perl             (for libsdl-gfx1.2-dev)
* taoframework                  (for libsdl-gfx1.2-dev)

Reverse-Build-Depends
=====================
* angband                       (for libsdl-gfx1.2-dev)
* balder2d                      (for libsdl-gfx1.2-dev)
* ballerburg                    (for libsdl-gfx1.2-dev)
* blocks-of-the-undead          (for libsdl-gfx1.2-dev)
* brainparty                    (for libsdl-gfx1.2-dev)
* clanlib                       (for libsdl-gfx1.2-dev)
* dd2                           (for libsdl-gfx1.2-dev)
* enigma                        (for libsdl-gfx1.2-dev)
* freedink                      (for libsdl-gfx1.2-dev)
* freedroidrpg                  (for libsdl-gfx1.2-dev)
* freetennis                    (for libsdl-gfx1.2-dev)
* freewheeling                  (for libsdl-gfx1.2-dev)
* gambas3                       (for libsdl-gfx1.2-dev)
* haskell-sdl-gfx               (for libsdl-gfx1.2-dev)
* haskell-sdl-image             (for libsdl-gfx1.2-dev)
* hyperrogue                    (for libsdl-gfx1.2-dev)
* infon                         (for libsdl-gfx1.2-dev)
* iulib                         (for libsdl-gfx1.2-dev)
* lincity-ng                    (for libsdl-gfx1.2-dev)
* luola                         (for libsdl-gfx1.2-dev)
* mana                          (for libsdl-gfx1.2-dev)
* manaplus                      (for libsdl-gfx1.2-dev)
* mousetrap                     (for libsdl-gfx1.2-dev)
* ocamlsdl                      (for libsdl-gfx1.2-dev)
* openssn                       (for libsdl-gfx1.2-dev)
* qonk                          (for libsdl-gfx1.2-dev)
* sitplus                       (for libsdl-gfx1.2-dev)
* tome                          (for libsdl-gfx1.2-dev)
* warmux                        (for libsdl-gfx1.2-dev)
* widelands                     (for libsdl-gfx1.2-dev)


thanks for your time,

have a nice new year,


Gianfranco 

[1] http://anonscm.debian.org/gitweb/?p=pkg-sdl/packages/sdlgfx.git




>Il Sabato 28 Dicembre 2013 13:49, Manuel A. Fernandez Montecelo <manuel.montezelo at gmail.com> ha scritto:
>
>2013/12/22 Gianfranco Costamagna <costamagnagianfranco at yahoo.it>:
>>>> Il Domenica 22 Dicembre 2013 0:19, Manuel A. Fernandez Montecelo <manuel.montezelo at gmail.com> ha scritto:
>>>
>>>> > 2013/12/21 Manuel A. Fernandez Montecelo <manuel.montezelo at gmail.com>:
>>>>>>  I can help of course, I'm trying to get more and more involved in
>>>> debian (I'm a DM since some months now, but I started contributing more than
>>>> one year ago in the debian alioth gits)
>>>>>>
>>>>>>  I'll be glad to help, altough sometimes I still make mistakes (the
>>>> .24 wasn't uploaded because the ABI/API changed and nobody bumped the
>>>> soname...
>>>>>>
>>>>>>  I pushed everything on alioth!
>>>>>
>>>>>  OK, thanks, I will review it.
>>>>
>>>> So I reviewed it and pushed the changes, which is mostly to squash the
>>>> changelog of .24 and .25 together and minor packaging changes which
>>>> probably are not important (didn't remember to commit separately,
>>>> sorry).
>>>>
>>>
>>> Wonderful! That was in my plans, but I was too lazy to to it :)
>>
>>So is it OK to go for you, other than waiting for the transition?
>>
>>
>>>> I think that the bump in SONAME will bring the following complications:
>>>>
>>>> - the binary .deb has a new name, thus has to go through the FTP
>>>> master's NEW queue (and can take weeks/months)
>>>>
>>>> - all reverse-depends will have to be recompiled against the new
>>>> version (probably binNMU is enough, but since there are ~30 or so I
>>>> guess that some of them will fail to compile and complicate the
>>>> transition)
>>>>
>>>> - I think that a transition should be opened with Release Managers,
>>>> the number of packages is high enough
>>>>
>>>> I wonder if we can do something like the following to avoid at least
>>>> the 1st step:
>>>>
>>>> http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=549110
>>>>
>>>> http://bugs.debian.org/cgi-bin/bugreport.cgi?msg=54;filename=sdlgfx-2.0.20-1.1-nmu.diff;att=1;bug=549110
>>>
>>> For this part I don't know the best solution honestly...
>>> I tried the possible to avoid the new queue stall, but maybe since this is an API/ABI change is good to change everything and to have a package name coherent with the new sdl API/ABI.
>>>
>>> for the transition yes, I think we should open a transition and ask for binNMU, I hope everything will go smoothless, since the changes weren't so deep, at least in the API (some internal function were removed, and some bug fixed, nothing more if I remember correctly)
>>
>>OK, so please speak with Release Managers and keep this list in copy
>>so we can chime in if necessary, and do the actual uploads.
>>
>>
>>> (I'll look for sdl2 soon I hope)
>>
>>OK, let me know when it's ready to review.  This is less problematic
>>and we can upload once it's ready, since we don't have to care about
>>API/ABI changes.
>>
>>Just try to keep things as close as possible to the other libsdl2*
>>packages so everybody can treat all the modules as having the same
>>structure and config, and we can apply changes to packaging widely,
>>it's easier to understand and less error-prone.  If there are things
>>that you don't like and can be improved in other modules they should
>>be fixed in them as well, and not only improve the gfx module.
>>
>>
>>
>>Cheers.
>>-- 
>>Manuel A. Fernandez Montecelo <manuel.montezelo at gmail.com>
>>
>> 
>
>  



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