[Pkg-sugar-devel] [Debian-olpc-devel] How to build for XO1 and XO1.5 ?

Sebastian Silva sebastian at fuentelibre.org
Sun Apr 2 06:31:16 UTC 2017


Hi Tony,

I've been meaning to reply but have had reserves wanting to avoid
wandering too far off topic.

Indeed I'm using a transpiler to build Jappy Activity [1]. It works
wonderfully but I'm still lacking features for a release.

[1] https://github.com/somosazucar/artisan

Today I spent way too many hours trying to get Webkit1 engine as
packaged in OLPC OS fedora 18 based distribution for XO1.5 to run my
activity.
I've come to the conclusion that it will likely never happen, Webkit1 is
way too old.
Trying Webkit2 causes a crash (guess that's why it's off by default).

It occurs to me that Debian on XO might be a way forward out of being
stuck in Fedora 18. As it stands, XO users won't be able to run Jappy.

Regards,
Sebastian

On 23/03/17 22:02, Tony Anderson wrote:
> Hi, Sebastian
>
> I am curious how you are planning to teach python programming in
> html5. I read there is a
> javascript interpreter for python - are you using that?
>
> I gather from your comment that you also are inflicted with the 2gb
> XO-1.5s. These are also the ones available in Rwanda (the customer was
> never informed of the difference between machines with 2GB and 4GB).
> Sadly the 0.110 image does not install on these machines. James
> Cameron made a special image which does install which is being used in
> Rwanda.
>
> Have you looked at Al Sweigart's books - which he has licensed with
> Creative Commons (http://inventwithpython.com/). I have a tutorial
> which builds
> from hello world to using his games as examples. First the game is run
> in python (Terminal activity). Then the game is run in Pippy. From
> Pippy, the student can export his code as a Sugar activity. Note: the
> third book (/Making Games with Python & Pygame) /covers graphical
> games which in principle can run in sugar with sugargame.
>
> I would be very interested in a Debian image of Sugar built from
> Debian repository which installs on a Raspberry Pi or Intel
> architecture PC. Such an image should eliminate the need for an
> independent Ubuntu image reducing Sugar Labs potential support burden.
> I am not clear how code from Sugar Labs github currently gets to the
> Debian repository to allow such an image to match a Sugar Labs release
> (e.g. 0.100).
>
> Tony
>
> On 03/24/2017 10:34 AM, Sebastian Silva wrote:
>> On 18/03/17 09:35, Jonas Smedegaard wrote:
>>
>>> For the record I believe it _is_ possible to build legally distributable 
>>> Debian-derived images for XO laptops, and I am interested in doing it.
>> Your enthusiasm nudged me to discover I had a SD card running Jessie on
>> XO1.5 since a year ago.
>>
>> In January 2016 I was enthusiastic about an image that George Hunt
>> published with MATE. At that moment my XO1.5 keyboard starting
>> malfunctioning badly so I could not continue tests.
>>
>> For a while I could try it, but only had firmware working for wifi a
>> little while and then tried upgrading to stretch. It seems to have
>> succeeded (gets to X11) but several systemd services complain, and
>> firmware is no longer accepted (although md5 signature is the same).
>>
>> At this time my interest is the following.
>> I will be doing a workshop to teach python programming to teenagers.
>> I've written an HTML5 activity for it and I would like to run it in
>> Sugar 0.110 (and Sugarizer). I have secured 6 classmate pc laptops to
>> make our classroom laboratory. I would like to build and manage a Debian
>> image to install in these laptops.
>>
>> And so I am thinking my laboratory integration efforts should be
>> replicable and redistributable so as to not make an effort for only 6
>> teenagers at a time. I'm experimenting with debian-live for making a
>> debian live image (to "flash" into the internal 4gb memory). The more
>> common XO1.5 models have only a 2gb internal memory. I had a good
>> experience recently flashing a live image to internal flash storage
>> (with http://primtux.fr/). Persistence can be achieved with an external
>> flash or a server.
>>
>> I think currently making SugarBlend is a wish of my own as a teacher in
>> Videogame programing workshops that I want to make as soon as I have my
>> tools in place.
>> Your guidance is gladly accepted. I'm trying again a live-builder build
>> and will report issues here or in debian-live as appropriate.
>>
>> Thanks and regards!
>>
>> Sebastian
>>
>>
>
>
>

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