[Python-modules-commits] [pyopengl] branch upstream updated (236886e -> b08b2f9)

Dmitry Smirnov onlyjob at moszumanska.debian.org
Sat May 21 09:18:22 UTC 2016


This is an automated email from the git hooks/post-receive script.

onlyjob pushed a change to branch upstream
in repository pyopengl.

      from  236886e   Imported Upstream version 3.0.2
       new  b08b2f9   Imported Upstream version 3.1.0+dfsg

The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 OpenGL/DLLS/glut32.dll                             |  Bin 237568 -> 0 bytes
 OpenGL/DLLS/glut64.dll                             |  Bin 272896 -> 0 bytes
 OpenGL/DLLS/opengle32.vc7.dll                      |  Bin 139264 -> 0 bytes
 OpenGL/DLLS/opengle32.vc9.dll                      |  Bin 128000 -> 0 bytes
 OpenGL/DLLS/opengle64.vc9.dll                      |  Bin 188416 -> 0 bytes
 OpenGL/{raw/GL/GLEXT => EGL/ANDROID}/__init__.py   |    0
 OpenGL/EGL/ANDROID/blob_cache.py                   |   23 +
 OpenGL/EGL/ANDROID/framebuffer_target.py           |   23 +
 OpenGL/EGL/ANDROID/image_native_buffer.py          |   23 +
 OpenGL/EGL/ANDROID/native_fence_sync.py            |   23 +
 OpenGL/EGL/ANDROID/recordable.py                   |   23 +
 OpenGL/{GL/APPLE => EGL/ANGLE}/__init__.py         |    0
 OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py |   23 +
 OpenGL/EGL/ANGLE/query_surface_pointer.py          |   23 +
 .../ANGLE/surface_d3d_texture_2d_share_handle.py   |   23 +
 OpenGL/{GL/APPLE => EGL/ARM}/__init__.py           |    0
 OpenGL/EGL/ARM/pixmap_multisample_discard.py       |   23 +
 OpenGL/{GL/APPLE => EGL/EXT}/__init__.py           |    0
 OpenGL/EGL/EXT/buffer_age.py                       |   23 +
 OpenGL/EGL/EXT/client_extensions.py                |   23 +
 OpenGL/EGL/EXT/create_context_robustness.py        |   23 +
 OpenGL/EGL/EXT/image_dma_buf_import.py             |   23 +
 OpenGL/EGL/EXT/multiview_window.py                 |   23 +
 OpenGL/EGL/EXT/platform_base.py                    |   23 +
 OpenGL/EGL/EXT/platform_wayland.py                 |   23 +
 OpenGL/EGL/EXT/platform_x11.py                     |   23 +
 OpenGL/EGL/EXT/protected_surface.py                |   23 +
 OpenGL/EGL/EXT/swap_buffers_with_damage.py         |   23 +
 OpenGL/{GL/APPLE => EGL/HI}/__init__.py            |    0
 OpenGL/EGL/HI/clientpixmap.py                      |   23 +
 OpenGL/EGL/HI/colorformats.py                      |   23 +
 OpenGL/{GL/APPLE => EGL/IMG}/__init__.py           |    0
 OpenGL/EGL/IMG/context_priority.py                 |   23 +
 OpenGL/{GL/APPLE => EGL/KHR}/__init__.py           |    0
 OpenGL/EGL/KHR/cl_event.py                         |   23 +
 OpenGL/EGL/KHR/cl_event2.py                        |   23 +
 OpenGL/EGL/KHR/client_get_all_proc_addresses.py    |   23 +
 OpenGL/EGL/KHR/config_attribs.py                   |   23 +
 OpenGL/EGL/KHR/create_context.py                   |   23 +
 OpenGL/EGL/KHR/fence_sync.py                       |   23 +
 OpenGL/EGL/KHR/get_all_proc_addresses.py           |   23 +
 OpenGL/EGL/KHR/gl_colorspace.py                    |   23 +
 OpenGL/EGL/KHR/gl_renderbuffer_image.py            |   23 +
 OpenGL/EGL/KHR/gl_texture_2D_image.py              |   23 +
 OpenGL/EGL/KHR/gl_texture_3D_image.py              |   23 +
 OpenGL/EGL/KHR/gl_texture_cubemap_image.py         |   23 +
 OpenGL/EGL/KHR/image.py                            |   23 +
 OpenGL/EGL/KHR/image_base.py                       |   23 +
 OpenGL/EGL/KHR/image_pixmap.py                     |   23 +
 OpenGL/EGL/KHR/lock_surface.py                     |   23 +
 OpenGL/EGL/KHR/lock_surface2.py                    |   23 +
 OpenGL/EGL/KHR/lock_surface3.py                    |   23 +
 OpenGL/EGL/KHR/platform_android.py                 |   23 +
 OpenGL/EGL/KHR/platform_gbm.py                     |   23 +
 OpenGL/EGL/KHR/platform_wayland.py                 |   23 +
 OpenGL/EGL/KHR/platform_x11.py                     |   23 +
 OpenGL/EGL/KHR/reusable_sync.py                    |   23 +
 OpenGL/EGL/KHR/stream.py                           |   23 +
 OpenGL/EGL/KHR/stream_consumer_gltexture.py        |   23 +
 OpenGL/EGL/KHR/stream_cross_process_fd.py          |   23 +
 OpenGL/EGL/KHR/stream_fifo.py                      |   23 +
 OpenGL/EGL/KHR/stream_producer_aldatalocator.py    |   23 +
 OpenGL/EGL/KHR/stream_producer_eglsurface.py       |   23 +
 OpenGL/EGL/KHR/surfaceless_context.py              |   23 +
 OpenGL/EGL/KHR/vg_parent_image.py                  |   23 +
 OpenGL/EGL/KHR/wait_sync.py                        |   23 +
 OpenGL/{GL/APPLE => EGL/MESA}/__init__.py          |    0
 OpenGL/EGL/MESA/drm_image.py                       |   23 +
 OpenGL/EGL/MESA/platform_gbm.py                    |   23 +
 OpenGL/{GL/APPLE => EGL/NOK}/__init__.py           |    0
 OpenGL/EGL/NOK/swap_region.py                      |   23 +
 OpenGL/EGL/NOK/swap_region2.py                     |   23 +
 OpenGL/EGL/NOK/texture_from_pixmap.py              |   23 +
 OpenGL/EGL/NV/EGL_3dvision_surface.py              |   23 +
 OpenGL/{GL/APPLE => EGL/NV}/__init__.py            |    0
 OpenGL/EGL/NV/coverage_sample.py                   |   23 +
 OpenGL/EGL/NV/coverage_sample_resolve.py           |   23 +
 OpenGL/EGL/NV/depth_nonlinear.py                   |   23 +
 OpenGL/EGL/NV/native_query.py                      |   23 +
 OpenGL/EGL/NV/post_convert_rounding.py             |   23 +
 OpenGL/EGL/NV/post_sub_buffer.py                   |   23 +
 OpenGL/EGL/NV/stream_sync.py                       |   23 +
 OpenGL/EGL/NV/sync.py                              |   23 +
 OpenGL/EGL/NV/system_time.py                       |   23 +
 OpenGL/EGL/VERSION/EGL_1_0.py                      |   23 +
 OpenGL/EGL/VERSION/EGL_1_1.py                      |   23 +
 OpenGL/EGL/VERSION/EGL_1_2.py                      |   23 +
 OpenGL/EGL/VERSION/EGL_1_3.py                      |   23 +
 OpenGL/EGL/VERSION/EGL_1_4.py                      |   23 +
 OpenGL/EGL/VERSION/EGL_1_5.py                      |   23 +
 OpenGL/{GL/APPLE => EGL/VERSION}/__init__.py       |    0
 OpenGL/EGL/__init__.py                             |    8 +
 OpenGL/GL/AMD/blend_minmax_factor.py               |   12 +-
 OpenGL/GL/AMD/conservative_depth.py                |   12 +-
 OpenGL/GL/AMD/debug_output.py                      |   31 +-
 OpenGL/GL/AMD/depth_clamp_separate.py              |   12 +-
 OpenGL/GL/AMD/draw_buffers_blend.py                |   12 +-
 OpenGL/GL/AMD/gcn_shader.py                        |   23 +
 OpenGL/GL/AMD/gpu_shader_int64.py                  |   90 +
 OpenGL/GL/AMD/interleaved_elements.py              |   56 +
 OpenGL/GL/AMD/multi_draw_indirect.py               |   12 +-
 OpenGL/GL/AMD/name_gen_delete.py                   |   18 +-
 OpenGL/GL/AMD/occlusion_query_event.py             |   23 +
 OpenGL/GL/AMD/performance_monitor.py               |   50 +-
 OpenGL/GL/AMD/pinned_memory.py                     |   23 +-
 OpenGL/GL/AMD/query_buffer_object.py               |   12 +-
 OpenGL/GL/AMD/sample_positions.py                  |   14 +-
 OpenGL/GL/AMD/seamless_cubemap_per_texture.py      |   12 +-
 OpenGL/GL/AMD/shader_atomic_counter_ops.py         |   38 +
 OpenGL/GL/AMD/shader_stencil_export.py             |   12 +-
 OpenGL/GL/AMD/shader_trinary_minmax.py             |   33 +
 OpenGL/GL/AMD/sparse_texture.py                    |   12 +-
 OpenGL/GL/AMD/stencil_operation_extended.py        |   12 +-
 OpenGL/GL/AMD/texture_texture4.py                  |   12 +-
 .../GL/AMD/transform_feedback3_lines_triangles.py  |   12 +-
 OpenGL/GL/AMD/transform_feedback4.py               |   23 +
 OpenGL/GL/AMD/vertex_shader_layer.py               |   12 +-
 OpenGL/GL/AMD/vertex_shader_tesselator.py          |   15 -
 OpenGL/GL/AMD/vertex_shader_tessellator.py         |   85 +
 OpenGL/GL/AMD/vertex_shader_viewport_index.py      |   12 +-
 OpenGL/GL/{APPLE => ANGLE}/__init__.py             |    0
 OpenGL/GL/APPLE/aux_depth_stencil.py               |   12 +-
 OpenGL/GL/APPLE/client_storage.py                  |   12 +-
 OpenGL/GL/APPLE/element_array.py                   |   31 +-
 OpenGL/GL/APPLE/fence.py                           |   18 +-
 OpenGL/GL/APPLE/float_pixels.py                    |   12 +-
 OpenGL/GL/APPLE/flush_buffer_range.py              |   12 +-
 OpenGL/GL/APPLE/object_purgeable.py                |   14 +-
 OpenGL/GL/APPLE/rgb_422.py                         |   12 +-
 OpenGL/GL/APPLE/row_bytes.py                       |   12 +-
 OpenGL/GL/APPLE/specular_vector.py                 |   14 +-
 OpenGL/GL/APPLE/texture_range.py                   |   18 +-
 OpenGL/GL/APPLE/transform_hint.py                  |   12 +-
 OpenGL/GL/APPLE/vertex_array_object.py             |   18 +-
 OpenGL/GL/APPLE/vertex_array_range.py              |   17 +-
 OpenGL/GL/APPLE/vertex_program_evaluators.py       |   27 +-
 OpenGL/GL/APPLE/ycbcr_422.py                       |   12 +-
 OpenGL/GL/ARB/ES2_compatibility.py                 |   27 +-
 OpenGL/GL/ARB/ES3_compatibility.py                 |   12 +-
 OpenGL/GL/ARB/arrays_of_arrays.py                  |   12 +-
 OpenGL/GL/ARB/base_instance.py                     |   19 +-
 OpenGL/GL/ARB/bindless_texture.py                  |   76 +
 OpenGL/GL/ARB/blend_func_extended.py               |   12 +-
 OpenGL/GL/ARB/buffer_storage.py                    |   48 +
 OpenGL/GL/ARB/cl_event.py                          |   12 +-
 OpenGL/GL/ARB/clear_buffer_object.py               |   19 +-
 OpenGL/GL/ARB/clear_texture.py                     |   59 +
 OpenGL/GL/ARB/color_buffer_float.py                |   14 +-
 OpenGL/GL/ARB/compatibility.py                     |   12 +-
 OpenGL/GL/ARB/compressed_texture_pixel_storage.py  |   12 +-
 OpenGL/GL/ARB/compute_shader.py                    |   12 +-
 OpenGL/GL/ARB/compute_variable_group_size.py       |   39 +
 OpenGL/GL/ARB/conservative_depth.py                |   12 +-
 OpenGL/GL/ARB/copy_buffer.py                       |   12 +-
 OpenGL/GL/ARB/copy_image.py                        |   12 +-
 OpenGL/GL/ARB/debug_group.py                       |   48 -
 OpenGL/GL/ARB/debug_label.py                       |   32 -
 OpenGL/GL/ARB/debug_output.py                      |   36 +-
 OpenGL/GL/ARB/debug_output2.py                     |   41 -
 OpenGL/GL/ARB/depth_buffer_float.py                |   12 +-
 OpenGL/GL/ARB/depth_clamp.py                       |   16 +-
 OpenGL/GL/ARB/depth_texture.py                     |   12 +-
 OpenGL/GL/ARB/draw_buffers.py                      |   23 +-
 OpenGL/GL/ARB/draw_buffers_blend.py                |   12 +-
 OpenGL/GL/ARB/draw_elements_base_vertex.py         |   33 +-
 OpenGL/GL/ARB/draw_indirect.py                     |   12 +-
 OpenGL/GL/ARB/draw_instanced.py                    |   15 +-
 OpenGL/GL/ARB/enhanced_layouts.py                  |  123 +
 OpenGL/GL/ARB/explicit_attrib_location.py          |   12 +-
 OpenGL/GL/ARB/explicit_uniform_location.py         |   12 +-
 OpenGL/GL/ARB/fragment_coord_conventions.py        |   12 +-
 OpenGL/GL/ARB/fragment_layer_viewport.py           |   12 +-
 OpenGL/GL/ARB/fragment_program.py                  |   52 +-
 OpenGL/GL/ARB/fragment_program_shadow.py           |   12 +-
 OpenGL/GL/ARB/fragment_shader.py                   |   12 +-
 OpenGL/GL/ARB/framebuffer_no_attachments.py        |   15 +-
 OpenGL/GL/ARB/framebuffer_object.py                |   41 +-
 OpenGL/GL/ARB/framebuffer_object_DEPRECATED.py     |   15 -
 OpenGL/GL/ARB/framebuffer_sRGB.py                  |   12 +-
 OpenGL/GL/ARB/geometry_shader4.py                  |   12 +-
 OpenGL/GL/ARB/get_program_binary.py                |   22 +-
 OpenGL/GL/ARB/gpu_shader5.py                       |   12 +-
 OpenGL/GL/ARB/gpu_shader_fp64.py                   |   66 +-
 OpenGL/GL/ARB/half_float_pixel.py                  |   12 +-
 OpenGL/GL/ARB/half_float_vertex.py                 |   12 +-
 OpenGL/GL/ARB/imaging.py                           |  216 +-
 OpenGL/GL/ARB/imaging_DEPRECATED.py                |   15 -
 OpenGL/GL/ARB/indirect_parameters.py               |   46 +
 OpenGL/GL/ARB/instanced_arrays.py                  |   12 +-
 OpenGL/GL/ARB/internalformat_query.py              |   14 +-
 OpenGL/GL/ARB/internalformat_query2.py             |   17 +-
 OpenGL/GL/ARB/invalidate_subdata.py                |   19 +-
 OpenGL/GL/ARB/map_buffer_alignment.py              |   12 +-
 OpenGL/GL/ARB/map_buffer_range.py                  |   12 +-
 OpenGL/GL/ARB/matrix_palette.py                    |   27 +-
 OpenGL/GL/ARB/multi_bind.py                        |   85 +
 OpenGL/GL/ARB/multi_draw_indirect.py               |   19 +-
 OpenGL/GL/ARB/multisample.py                       |   12 +-
 OpenGL/GL/ARB/multitexture.py                      |   81 +-
 OpenGL/GL/ARB/occlusion_query.py                   |   37 +-
 OpenGL/GL/ARB/occlusion_query2.py                  |   12 +-
 OpenGL/GL/ARB/pixel_buffer_object.py               |   12 +-
 OpenGL/GL/ARB/point_parameters.py                  |   26 +-
 OpenGL/GL/ARB/point_sprite.py                      |   12 +-
 OpenGL/GL/ARB/program_interface_query.py           |   42 +-
 OpenGL/GL/ARB/provoking_vertex.py                  |   12 +-
 OpenGL/GL/ARB/query_buffer_object.py               |   50 +
 OpenGL/GL/ARB/robust_buffer_access_behavior.py     |   12 +-
 OpenGL/GL/ARB/robustness.py                        |   72 +-
 OpenGL/GL/ARB/robustness_isolation.py              |   12 +-
 OpenGL/GL/ARB/sample_shading.py                    |   12 +-
 OpenGL/GL/ARB/sampler_objects.py                   |   46 +-
 OpenGL/GL/ARB/seamless_cube_map.py                 |   12 +-
 OpenGL/GL/ARB/seamless_cubemap_per_texture.py      |   48 +
 OpenGL/GL/ARB/separate_shader_objects.py           |  144 +-
 OpenGL/GL/ARB/shader_atomic_counters.py            |   14 +-
 OpenGL/GL/ARB/shader_bit_encoding.py               |   12 +-
 OpenGL/GL/ARB/shader_draw_parameters.py            |   50 +
 OpenGL/GL/ARB/shader_group_vote.py                 |   77 +
 OpenGL/GL/ARB/shader_image_load_store.py           |   12 +-
 OpenGL/GL/ARB/shader_image_size.py                 |   12 +-
 OpenGL/GL/ARB/shader_objects.py                    |  170 +-
 OpenGL/GL/ARB/shader_precision.py                  |   12 +-
 OpenGL/GL/ARB/shader_stencil_export.py             |   12 +-
 OpenGL/GL/ARB/shader_storage_buffer_object.py      |   12 +-
 OpenGL/GL/ARB/shader_subroutine.py                 |   34 +-
 OpenGL/GL/ARB/shader_texture_lod.py                |   14 +-
 OpenGL/GL/ARB/shading_language_100.py              |   12 +-
 OpenGL/GL/ARB/shading_language_420pack.py          |   12 +-
 OpenGL/GL/ARB/shading_language_include.py          |   47 +-
 OpenGL/GL/ARB/shading_language_packing.py          |   12 +-
 OpenGL/GL/ARB/shadow.py                            |   15 +-
 OpenGL/GL/ARB/shadow_ambient.py                    |   12 +-
 OpenGL/GL/ARB/sparse_texture.py                    |   42 +
 OpenGL/GL/ARB/stencil_texturing.py                 |   12 +-
 OpenGL/GL/ARB/sync.py                              |   22 +-
 OpenGL/GL/ARB/tessellation_shader.py               |   15 +-
 OpenGL/GL/ARB/texture_border_clamp.py              |   12 +-
 OpenGL/GL/ARB/texture_buffer_object.py             |   12 +-
 OpenGL/GL/ARB/texture_buffer_object_rgb32.py       |   12 +-
 OpenGL/GL/ARB/texture_buffer_range.py              |   12 +-
 OpenGL/GL/ARB/texture_compression.py               |   42 +-
 OpenGL/GL/ARB/texture_compression_bptc.py          |   12 +-
 OpenGL/GL/ARB/texture_compression_rgtc.py          |   12 +-
 OpenGL/GL/ARB/texture_cube_map.py                  |   12 +-
 OpenGL/GL/ARB/texture_cube_map_array.py            |   12 +-
 OpenGL/GL/ARB/texture_env_add.py                   |   12 +-
 OpenGL/GL/ARB/texture_env_combine.py               |   12 +-
 OpenGL/GL/ARB/texture_env_crossbar.py              |   12 +-
 OpenGL/GL/ARB/texture_env_dot3.py                  |   12 +-
 OpenGL/GL/ARB/texture_float.py                     |   12 +-
 OpenGL/GL/ARB/texture_gather.py                    |   12 +-
 OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py      |   35 +
 OpenGL/GL/ARB/texture_mirrored_repeat.py           |   12 +-
 OpenGL/GL/ARB/texture_multisample.py               |   14 +-
 OpenGL/GL/ARB/texture_non_power_of_two.py          |   12 +-
 OpenGL/GL/ARB/texture_query_levels.py              |   12 +-
 OpenGL/GL/ARB/texture_query_lod.py                 |   12 +-
 OpenGL/GL/ARB/texture_rectangle.py                 |   12 +-
 OpenGL/GL/ARB/texture_rg.py                        |   28 +-
 OpenGL/GL/ARB/texture_rgb10_a2ui.py                |   12 +-
 OpenGL/GL/ARB/texture_stencil8.py                  |   29 +
 OpenGL/GL/ARB/texture_storage.py                   |   12 +-
 OpenGL/GL/ARB/texture_storage_multisample.py       |   12 +-
 OpenGL/GL/ARB/texture_swizzle.py                   |   12 +-
 OpenGL/GL/ARB/texture_view.py                      |   12 +-
 OpenGL/GL/ARB/timer_query.py                       |   17 +-
 OpenGL/GL/ARB/transform_feedback2.py               |   18 +-
 OpenGL/GL/ARB/transform_feedback3.py               |   14 +-
 OpenGL/GL/ARB/transform_feedback_instanced.py      |   12 +-
 OpenGL/GL/ARB/transpose_matrix.py                  |   43 +-
 OpenGL/GL/ARB/uniform_buffer_object.py             |   40 +-
 OpenGL/GL/ARB/vboimplementation.py                 |   38 +
 OpenGL/GL/ARB/vertex_array_bgra.py                 |   12 +-
 OpenGL/GL/ARB/vertex_array_object.py               |   23 +-
 OpenGL/GL/ARB/vertex_attrib_64bit.py               |   30 +-
 OpenGL/GL/ARB/vertex_attrib_binding.py             |   12 +-
 OpenGL/GL/ARB/vertex_blend.py                      |   47 +-
 OpenGL/GL/ARB/vertex_buffer_object.py              |   60 +-
 OpenGL/GL/ARB/vertex_program.py                    |  173 +-
 OpenGL/GL/ARB/vertex_shader.py                     |  118 +-
 OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py       |   35 +
 OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py        |   68 +-
 OpenGL/GL/ARB/viewport_array.py                    |   35 +-
 OpenGL/GL/ARB/window_pos.py                        |   71 +-
 OpenGL/GL/{APPLE => ARM}/__init__.py               |    0
 OpenGL/GL/ATI/draw_buffers.py                      |   19 +-
 OpenGL/GL/ATI/element_array.py                     |   15 +-
 OpenGL/GL/ATI/envmap_bumpmap.py                    |   25 +-
 OpenGL/GL/ATI/fragment_shader.py                   |   14 +-
 OpenGL/GL/ATI/map_object_buffer.py                 |   12 +-
 OpenGL/GL/ATI/meminfo.py                           |   12 +-
 OpenGL/GL/ATI/pixel_format_float.py                |   12 +-
 OpenGL/GL/ATI/pn_triangles.py                      |   12 +-
 OpenGL/GL/ATI/separate_stencil.py                  |   12 +-
 OpenGL/GL/ATI/text_fragment_shader.py              |   12 +-
 OpenGL/GL/ATI/texture_env_combine3.py              |   12 +-
 OpenGL/GL/ATI/texture_float.py                     |   12 +-
 OpenGL/GL/ATI/texture_mirror_once.py               |   12 +-
 OpenGL/GL/ATI/vertex_array_object.py               |   37 +-
 OpenGL/GL/ATI/vertex_attrib_array_object.py        |   17 +-
 OpenGL/GL/ATI/vertex_streams.py                    |   74 +-
 OpenGL/GL/DFX/multisample.py                       |   12 +-
 OpenGL/GL/DFX/tbuffer.py                           |   12 +-
 OpenGL/GL/DFX/texture_compression_FXT1.py          |   12 +-
 OpenGL/GL/{APPLE => DMP}/__init__.py               |    0
 OpenGL/GL/EXT/422_pixels.py                        |   12 -
 OpenGL/GL/EXT/GL_422_pixels.py                     |   12 +-
 OpenGL/GL/EXT/abgr.py                              |   12 +-
 OpenGL/GL/EXT/bgra.py                              |   12 +-
 OpenGL/GL/EXT/bindable_uniform.py                  |   12 +-
 OpenGL/GL/EXT/blend_color.py                       |   12 +-
 OpenGL/GL/EXT/blend_equation_separate.py           |   12 +-
 OpenGL/GL/EXT/blend_func_separate.py               |   12 +-
 OpenGL/GL/EXT/blend_logic_op.py                    |   12 +-
 OpenGL/GL/EXT/blend_minmax.py                      |   12 +-
 OpenGL/GL/EXT/blend_subtract.py                    |   12 +-
 OpenGL/GL/EXT/clip_volume_hint.py                  |   12 +-
 OpenGL/GL/EXT/cmyka.py                             |   12 +-
 OpenGL/GL/EXT/color_matrix.py                      |   12 -
 OpenGL/GL/EXT/color_subtable.py                    |   15 +-
 OpenGL/GL/EXT/compiled_vertex_array.py             |   12 +-
 OpenGL/GL/EXT/convolution.py                       |   44 +-
 OpenGL/GL/EXT/coordinate_frame.py                  |   49 +-
 OpenGL/GL/EXT/copy_texture.py                      |   12 +-
 OpenGL/GL/EXT/cull_vertex.py                       |   17 +-
 OpenGL/GL/EXT/debug_label.py                       |   28 +
 OpenGL/GL/EXT/debug_marker.py                      |   23 +
 OpenGL/GL/EXT/depth_bounds_test.py                 |   12 +-
 OpenGL/GL/EXT/direct_state_access.py               |  497 ++++-
 OpenGL/GL/EXT/draw_buffers2.py                     |   17 +-
 OpenGL/GL/EXT/draw_instanced.py                    |   15 +-
 OpenGL/GL/EXT/draw_range_elements.py               |   15 +-
 OpenGL/GL/EXT/fog_coord.py                         |   21 +-
 OpenGL/GL/EXT/framebuffer_blit.py                  |   12 +-
 OpenGL/GL/EXT/framebuffer_multisample.py           |   12 +-
 .../GL/EXT/framebuffer_multisample_blit_scaled.py  |   12 +-
 OpenGL/GL/EXT/framebuffer_object.py                |   63 +-
 OpenGL/GL/EXT/framebuffer_sRGB.py                  |   12 +-
 OpenGL/GL/EXT/geometry_shader4.py                  |   12 +-
 OpenGL/GL/EXT/gpu_program_parameters.py            |   19 +-
 OpenGL/GL/EXT/gpu_shader4.py                       |   36 +-
 OpenGL/GL/EXT/histogram.py                         |   31 +-
 OpenGL/GL/EXT/index_array_formats.py               |   12 +-
 OpenGL/GL/EXT/index_func.py                        |   12 +-
 OpenGL/GL/EXT/index_material.py                    |   12 +-
 OpenGL/GL/EXT/index_texture.py                     |   12 +-
 OpenGL/GL/EXT/light_texture.py                     |   12 +-
 OpenGL/GL/EXT/misc_attribute.py                    |   12 +-
 OpenGL/GL/EXT/multi_draw_arrays.py                 |   25 +-
 OpenGL/GL/EXT/multisample.py                       |   12 +-
 OpenGL/GL/EXT/packed_depth_stencil.py              |   14 +-
 OpenGL/GL/EXT/packed_float.py                      |   12 +-
 OpenGL/GL/EXT/packed_pixels.py                     |   12 +-
 OpenGL/GL/EXT/paletted_texture.py                  |   22 +-
 OpenGL/GL/EXT/pixel_buffer_object.py               |   12 +-
 OpenGL/GL/EXT/pixel_transform.py                   |   25 +-
 OpenGL/GL/EXT/pixel_transform_color_table.py       |   12 +-
 OpenGL/GL/EXT/point_parameters.py                  |   15 +-
 OpenGL/GL/EXT/polygon_offset.py                    |   12 +-
 OpenGL/GL/EXT/provoking_vertex.py                  |   12 +-
 OpenGL/GL/EXT/rescale_normal.py                    |   12 +-
 OpenGL/GL/EXT/secondary_color.py                   |   39 +-
 OpenGL/GL/EXT/separate_shader_objects.py           |  117 +-
 OpenGL/GL/EXT/separate_specular_color.py           |   12 +-
 OpenGL/GL/EXT/shader_image_load_formatted.py       |   23 +
 OpenGL/GL/EXT/shader_image_load_store.py           |   12 +-
 OpenGL/GL/EXT/shader_integer_mix.py                |   30 +
 OpenGL/GL/EXT/shadow_funcs.py                      |   12 +-
 OpenGL/GL/EXT/shared_texture_palette.py            |   12 +-
 OpenGL/GL/EXT/stencil_clear_tag.py                 |   12 +-
 OpenGL/GL/EXT/stencil_two_side.py                  |   12 +-
 OpenGL/GL/EXT/stencil_wrap.py                      |   12 +-
 OpenGL/GL/EXT/subtexture.py                        |   19 +-
 OpenGL/GL/EXT/texture.py                           |   12 +-
 OpenGL/GL/EXT/texture3D.py                         |   19 +-
 OpenGL/GL/EXT/texture_array.py                     |   12 +-
 OpenGL/GL/EXT/texture_buffer_object.py             |   12 +-
 OpenGL/GL/EXT/texture_compression_latc.py          |   12 +-
 OpenGL/GL/EXT/texture_compression_rgtc.py          |   12 +-
 OpenGL/GL/EXT/texture_compression_s3tc.py          |   12 +-
 OpenGL/GL/EXT/texture_cube_map.py                  |   12 +-
 OpenGL/GL/EXT/texture_env_add.py                   |   12 +-
 OpenGL/GL/EXT/texture_env_combine.py               |   12 +-
 OpenGL/GL/EXT/texture_env_dot3.py                  |   12 +-
 OpenGL/GL/EXT/texture_filter_anisotropic.py        |   12 +-
 OpenGL/GL/EXT/texture_integer.py                   |   25 +-
 OpenGL/GL/EXT/texture_lod_bias.py                  |   12 +-
 OpenGL/GL/EXT/texture_mirror_clamp.py              |   12 +-
 OpenGL/GL/EXT/texture_object.py                    |   31 +-
 OpenGL/GL/EXT/texture_perturb_normal.py            |   12 +-
 OpenGL/GL/EXT/texture_sRGB.py                      |   12 +-
 OpenGL/GL/EXT/texture_sRGB_decode.py               |   12 +-
 OpenGL/GL/EXT/texture_shared_exponent.py           |   12 +-
 OpenGL/GL/EXT/texture_snorm.py                     |   12 +-
 OpenGL/GL/EXT/texture_swizzle.py                   |   12 +-
 OpenGL/GL/EXT/timer_query.py                       |   17 +-
 OpenGL/GL/EXT/transform_feedback.py                |   24 +-
 OpenGL/GL/EXT/vertex_array.py                      |   38 +-
 OpenGL/GL/EXT/vertex_array_bgra.py                 |   12 +-
 OpenGL/GL/EXT/vertex_attrib_64bit.py               |   30 +-
 OpenGL/GL/EXT/vertex_shader.py                     |   85 +-
 OpenGL/GL/EXT/vertex_weighting.py                  |   18 +-
 OpenGL/GL/EXT/x11_sync_object.py                   |   12 +-
 OpenGL/GL/{APPLE => FJ}/__init__.py                |    0
 OpenGL/GL/GREMEDY/frame_terminator.py              |   12 +-
 OpenGL/GL/GREMEDY/string_marker.py                 |   15 +-
 OpenGL/GL/HP/convolution_border_modes.py           |   12 +-
 OpenGL/GL/HP/image_transform.py                    |   25 +-
 OpenGL/GL/HP/occlusion_test.py                     |   12 +-
 OpenGL/GL/HP/texture_lighting.py                   |   12 +-
 OpenGL/GL/IBM/cull_vertex.py                       |   12 +-
 OpenGL/GL/IBM/multimode_draw_arrays.py             |   31 +-
 OpenGL/GL/IBM/rasterpos_clip.py                    |   12 +-
 OpenGL/GL/IBM/static_data.py                       |   38 +
 OpenGL/GL/IBM/texture_mirrored_repeat.py           |   12 +-
 OpenGL/GL/IBM/vertex_array_lists.py                |   43 +-
 OpenGL/GL/{APPLE => IMG}/__init__.py               |    0
 OpenGL/GL/INGR/blend_func_separate.py              |   12 +-
 OpenGL/GL/INGR/color_clamp.py                      |   12 +-
 OpenGL/GL/INGR/interlace_read.py                   |   12 +-
 OpenGL/GL/INGR/palette_buffer.py                   |   15 -
 OpenGL/GL/INTEL/fragment_shader_ordering.py        |   51 +
 OpenGL/GL/INTEL/map_texture.py                     |   43 +
 OpenGL/GL/INTEL/parallel_arrays.py                 |   23 +-
 OpenGL/GL/INTEL/performance_query.py               |   23 +
 OpenGL/GL/INTEL/texture_scissor.py                 |   18 -
 OpenGL/GL/KHR/debug.py                             |   94 +-
 OpenGL/GL/KHR/texture_compression_astc_hdr.py      |   40 +
 OpenGL/GL/KHR/texture_compression_astc_ldr.py      |   28 +-
 OpenGL/GL/MESA/pack_invert.py                      |   12 +-
 OpenGL/GL/MESA/resize_buffers.py                   |   12 +-
 OpenGL/GL/MESA/window_pos.py                       |   47 +-
 OpenGL/GL/MESA/ycbcr_texture.py                    |   12 +-
 OpenGL/GL/MESAX/texture_stack.py                   |   12 +-
 OpenGL/GL/NV/bindless_multi_draw_indirect.py       |   43 +
 OpenGL/GL/NV/bindless_texture.py                   |   19 +-
 OpenGL/GL/NV/blend_equation_advanced.py            |   99 +
 OpenGL/GL/NV/blend_equation_advanced_coherent.py   |   23 +
 OpenGL/GL/NV/blend_square.py                       |   12 +-
 OpenGL/GL/NV/compute_program5.py                   |   32 +
 OpenGL/GL/NV/conditional_render.py                 |   12 +-
 OpenGL/GL/NV/copy_depth_to_color.py                |   12 +-
 OpenGL/GL/NV/copy_image.py                         |   12 +-
 OpenGL/GL/NV/deep_texture3D.py                     |   32 +
 OpenGL/GL/NV/depth_buffer_float.py                 |   12 +-
 OpenGL/GL/NV/depth_clamp.py                        |   12 +-
 OpenGL/GL/NV/draw_texture.py                       |   47 +
 OpenGL/GL/NV/evaluators.py                         |   34 +-
 OpenGL/GL/NV/explicit_multisample.py               |   14 +-
 OpenGL/GL/NV/fence.py                              |   21 +-
 OpenGL/GL/NV/float_buffer.py                       |   12 +-
 OpenGL/GL/NV/fog_distance.py                       |   12 +-
 OpenGL/GL/NV/fragment_program.py                   |   37 +-
 OpenGL/GL/NV/fragment_program2.py                  |   12 +-
 OpenGL/GL/NV/fragment_program4.py                  |   12 +-
 OpenGL/GL/NV/fragment_program_option.py            |   12 +-
 OpenGL/GL/NV/framebuffer_multisample_coverage.py   |   12 +-
 OpenGL/GL/NV/geometry_program4.py                  |   12 +-
 OpenGL/GL/NV/geometry_shader4.py                   |   12 +-
 OpenGL/GL/NV/gpu_program4.py                       |   51 +-
 OpenGL/GL/NV/gpu_program5.py                       |   18 +-
 OpenGL/GL/NV/gpu_program5_mem_extended.py          |   62 +
 OpenGL/GL/NV/gpu_shader5.py                        |   78 +-
 OpenGL/GL/NV/half_float.py                         |   90 +-
 OpenGL/GL/NV/light_max_exponent.py                 |   12 +-
 OpenGL/GL/NV/multisample_coverage.py               |   12 +-
 OpenGL/GL/NV/multisample_filter_hint.py            |   12 +-
 OpenGL/GL/NV/occlusion_query.py                    |   24 +-
 OpenGL/GL/NV/packed_depth_stencil.py               |   14 +-
 OpenGL/GL/NV/parameter_buffer_object.py            |   23 +-
 OpenGL/GL/NV/parameter_buffer_object2.py           |   12 +-
 OpenGL/GL/NV/path_rendering.py                     |  178 +-
 OpenGL/GL/NV/pixel_data_range.py                   |   14 +-
 OpenGL/GL/NV/point_sprite.py                       |   15 +-
 OpenGL/GL/NV/present_video.py                      |   23 +-
 OpenGL/GL/NV/primitive_restart.py                  |   12 +-
 OpenGL/GL/NV/register_combiners.py                 |   37 +-
 OpenGL/GL/NV/register_combiners2.py                |   18 +-
 OpenGL/GL/NV/shader_atomic_counters.py             |   34 +
 OpenGL/GL/NV/shader_atomic_float.py                |   12 +-
 OpenGL/GL/NV/shader_buffer_load.py                 |   29 +-
 OpenGL/GL/NV/shader_buffer_store.py                |   12 +-
 OpenGL/GL/NV/shader_storage_buffer_object.py       |   34 +
 OpenGL/GL/NV/shader_thread_group.py                |   23 +
 OpenGL/GL/NV/shader_thread_shuffle.py              |   23 +
 OpenGL/GL/NV/tessellation_program5.py              |   12 +-
 OpenGL/GL/NV/texgen_emboss.py                      |   12 +-
 OpenGL/GL/NV/texgen_reflection.py                  |   12 +-
 OpenGL/GL/NV/texture_barrier.py                    |   12 +-
 OpenGL/GL/NV/texture_compression_vtc.py            |   12 +-
 OpenGL/GL/NV/texture_env_combine4.py               |   12 +-
 OpenGL/GL/NV/texture_expand_normal.py              |   12 +-
 OpenGL/GL/NV/texture_multisample.py                |   12 +-
 OpenGL/GL/NV/texture_rectangle.py                  |   12 +-
 OpenGL/GL/NV/texture_shader.py                     |   12 +-
 OpenGL/GL/NV/texture_shader2.py                    |   12 +-
 OpenGL/GL/NV/texture_shader3.py                    |   12 +-
 OpenGL/GL/NV/transform_feedback.py                 |   45 +-
 OpenGL/GL/NV/transform_feedback2.py                |   18 +-
 OpenGL/GL/NV/vdpau_interop.py                      |   33 +-
 OpenGL/GL/NV/vertex_array_range.py                 |   15 +-
 OpenGL/GL/NV/vertex_array_range2.py                |   12 +-
 OpenGL/GL/NV/vertex_attrib_integer_64bit.py        |   41 +-
 OpenGL/GL/NV/vertex_buffer_unified_memory.py       |   14 +-
 OpenGL/GL/NV/vertex_program.py                     |  169 +-
 OpenGL/GL/NV/vertex_program1_1.py                  |   12 +-
 OpenGL/GL/NV/vertex_program2.py                    |   12 +-
 OpenGL/GL/NV/vertex_program2_option.py             |   12 +-
 OpenGL/GL/NV/vertex_program3.py                    |   12 +-
 OpenGL/GL/NV/vertex_program4.py                    |   57 +-
 OpenGL/GL/NV/video_capture.py                      |   37 +-
 OpenGL/{AGL => GL/NVX}/__init__.py                 |    0
 OpenGL/GL/NVX/conditional_render.py                |   23 +
 OpenGL/GL/NVX/gpu_memory_info.py                   |   23 +
 OpenGL/GL/OES/byte_coordinates.py                  |   55 +
 OpenGL/GL/OES/compressed_paletted_texture.py       |   23 +
 OpenGL/GL/OES/fixed_point.py                       |  208 ++
 OpenGL/GL/OES/query_matrix.py                      |   27 +
 OpenGL/GL/OES/read_format.py                       |   12 +-
 OpenGL/GL/OES/single_precision.py                  |   28 +
 OpenGL/GL/OML/interlace.py                         |   12 +-
 OpenGL/GL/OML/resample.py                          |   12 +-
 OpenGL/GL/OML/subsample.py                         |   12 +-
 OpenGL/GL/PGI/misc_hints.py                        |   12 +-
 OpenGL/GL/PGI/vertex_hints.py                      |   12 +-
 OpenGL/GL/{APPLE => QCOM}/__init__.py              |    0
 OpenGL/GL/REND/screen_coordinates.py               |   12 +-
 OpenGL/GL/S3/s3tc.py                               |   12 +-
 OpenGL/GL/SGI/color_matrix.py                      |   12 +-
 OpenGL/GL/SGI/color_table.py                       |   30 +-
 OpenGL/GL/SGI/depth_pass_instrument.py             |   15 -
 OpenGL/GL/SGI/texture_color_table.py               |   12 +-
 OpenGL/GL/SGIS/detail_texture.py                   |   18 +-
 OpenGL/GL/SGIS/fog_function.py                     |   18 +-
 OpenGL/GL/SGIS/generate_mipmap.py                  |   12 +-
 OpenGL/GL/SGIS/multisample.py                      |   12 +-
 OpenGL/GL/SGIS/pixel_texture.py                    |   25 +-
 OpenGL/GL/SGIS/point_line_texgen.py                |   12 +-
 OpenGL/GL/SGIS/point_parameters.py                 |   15 +-
 OpenGL/GL/SGIS/sharpen_texture.py                  |   18 +-
 OpenGL/GL/SGIS/texture4D.py                        |   23 +-
 OpenGL/GL/SGIS/texture_border_clamp.py             |   12 +-
 OpenGL/GL/SGIS/texture_color_mask.py               |   12 +-
 OpenGL/GL/SGIS/texture_edge_clamp.py               |   12 +-
 OpenGL/GL/SGIS/texture_filter4.py                  |   16 +-
 OpenGL/GL/SGIS/texture_lod.py                      |   12 +-
 OpenGL/GL/SGIS/texture_select.py                   |   12 +-
 OpenGL/GL/SGIX/FfdMask.py                          |   15 -
 OpenGL/GL/SGIX/async.py                            |   17 +-
 OpenGL/GL/SGIX/async_histogram.py                  |   12 +-
 OpenGL/GL/SGIX/async_pixel.py                      |   12 +-
 OpenGL/GL/SGIX/blend_alpha_minmax.py               |   12 +-
 OpenGL/GL/SGIX/calligraphic_fragment.py            |   12 +-
 OpenGL/GL/SGIX/clipmap.py                          |   12 +-
 OpenGL/GL/SGIX/convolution_accuracy.py             |   12 +-
 OpenGL/GL/SGIX/depth_pass_instrument.py            |   12 +-
 OpenGL/GL/SGIX/depth_texture.py                    |   12 +-
 OpenGL/GL/SGIX/flush_raster.py                     |   12 +-
 OpenGL/GL/SGIX/fog_offset.py                       |   12 +-
 OpenGL/GL/SGIX/fog_scale.py                        |   15 -
 OpenGL/GL/SGIX/fragment_lighting.py                |   47 +-
 OpenGL/GL/SGIX/framezoom.py                        |   12 +-
 OpenGL/GL/SGIX/igloo_interface.py                  |   15 +-
 OpenGL/GL/SGIX/impact_pixel_texture.py             |   15 -
 OpenGL/GL/SGIX/instruments.py                      |   17 +-
 OpenGL/GL/SGIX/interlace.py                        |   12 +-
 OpenGL/GL/SGIX/ir_instrument1.py                   |   12 +-
 OpenGL/GL/SGIX/list_priority.py                    |   25 +-
 OpenGL/GL/SGIX/pixel_texture.py                    |   12 +-
 OpenGL/GL/SGIX/pixel_tiles.py                      |   12 +-
 OpenGL/GL/SGIX/polynomial_ffd.py                   |   19 +-
 OpenGL/GL/SGIX/reference_plane.py                  |   14 +-
 OpenGL/GL/SGIX/resample.py                         |   12 +-
 OpenGL/GL/SGIX/scalebias_hint.py                   |   12 +-
 OpenGL/GL/SGIX/shadow.py                           |   12 +-
 OpenGL/GL/SGIX/shadow_ambient.py                   |   12 +-
 OpenGL/GL/SGIX/sprite.py                           |   19 +-
 OpenGL/GL/SGIX/subsample.py                        |   12 +-
 OpenGL/GL/SGIX/tag_sample_buffer.py                |   12 +-
 OpenGL/GL/SGIX/texture_add_env.py                  |   12 +-
 OpenGL/GL/SGIX/texture_coordinate_clamp.py         |   12 +-
 OpenGL/GL/SGIX/texture_lod_bias.py                 |   12 +-
 OpenGL/GL/SGIX/texture_multi_buffer.py             |   12 +-
 OpenGL/GL/SGIX/texture_scale_bias.py               |   12 +-
 OpenGL/GL/SGIX/texture_select.py                   |   15 -
 OpenGL/GL/SGIX/vertex_preclip.py                   |   12 +-
 OpenGL/GL/SGIX/ycrcb.py                            |   12 +-
 OpenGL/GL/SGIX/ycrcb_subsample.py                  |   12 +-
 OpenGL/GL/SGIX/ycrcba.py                           |   12 +-
 OpenGL/GL/SUN/convolution_border_modes.py          |   12 +-
 OpenGL/GL/SUN/global_alpha.py                      |   12 +-
 OpenGL/GL/SUN/mesh_array.py                        |   12 +-
 OpenGL/GL/SUN/slice_accum.py                       |   12 +-
 OpenGL/GL/SUN/triangle_list.py                     |   27 +-
 OpenGL/GL/SUN/vertex.py                            |  149 +-
 OpenGL/GL/SUNX/constant_data.py                    |   12 +-
 OpenGL/GL/VERSION/GL_1_0.py                        |  456 ++++
 OpenGL/GL/VERSION/GL_1_1.py                        | 1013 +--------
 OpenGL/GL/VERSION/GL_1_2.py                        |   35 +-
 OpenGL/GL/VERSION/GL_1_2_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_1_2_images.py                 |  194 +-
 OpenGL/GL/VERSION/GL_1_3.py                        |  156 +-
 OpenGL/GL/VERSION/GL_1_3_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_1_3_images.py                 |   30 -
 OpenGL/GL/VERSION/GL_1_4.py                        |   95 +-
 OpenGL/GL/VERSION/GL_1_4_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_1_5.py                        |   88 +-
 OpenGL/GL/VERSION/GL_1_5_DEPRECATED.py             |   17 -
 OpenGL/GL/VERSION/GL_2_0.py                        |  277 ++-
 OpenGL/GL/VERSION/GL_2_0_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_2_1.py                        |   29 +-
 OpenGL/GL/VERSION/GL_2_1_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_3_0.py                        |  161 +-
 OpenGL/GL/VERSION/GL_3_0_DEPRECATED.py             |   15 -
 OpenGL/GL/VERSION/GL_3_1.py                        |   44 +-
 OpenGL/GL/VERSION/GL_3_2.py                        |   50 +-
 OpenGL/GL/VERSION/GL_3_3.py                        |  109 +-
 OpenGL/GL/VERSION/GL_4_0.py                        |  103 +-
 OpenGL/GL/VERSION/GL_4_1.py                        |  210 +-
 OpenGL/GL/VERSION/GL_4_2.py                        |   25 +-
 OpenGL/GL/VERSION/GL_4_3.py                        |  138 +-
 OpenGL/GL/VERSION/GL_4_4.py                        |   70 +
 OpenGL/GL/{APPLE => VIV}/__init__.py               |    0
 OpenGL/GL/WIN/phong_shading.py                     |   12 +-
 OpenGL/GL/WIN/specular_fog.py                      |   12 +-
 OpenGL/GL/__init__.py                              |   16 +-
 OpenGL/GL/exceptional.py                           |  154 +-
 OpenGL/GL/feedback.py                              |   33 +-
 OpenGL/GL/framebufferobjects.py                    |    2 +-
 OpenGL/GL/glget.py                                 |  149 +-
 OpenGL/GL/images.py                                |  169 +-
 OpenGL/GL/pointers.py                              |  177 +-
 OpenGL/GL/selection.py                             |   15 +-
 OpenGL/GL/shaders.py                               |   19 +-
 OpenGL/GL/vboimplementation.py                     |   21 +
 OpenGL/GLE/exceptional.py                          |   18 +-
 OpenGL/{GL/APPLE => GLES1/AMD}/__init__.py         |    0
 OpenGL/GLES1/AMD/compressed_3DC_texture.py         |   23 +
 OpenGL/GLES1/AMD/compressed_ATC_texture.py         |   23 +
 OpenGL/{GL => GLES1}/APPLE/__init__.py             |    0
 OpenGL/GLES1/APPLE/copy_texture_levels.py          |   23 +
 OpenGL/GLES1/APPLE/framebuffer_multisample.py      |   23 +
 OpenGL/GLES1/APPLE/sync.py                         |   26 +
 OpenGL/GLES1/APPLE/texture_2D_limited_npot.py      |   23 +
 OpenGL/GLES1/APPLE/texture_format_BGRA8888.py      |   23 +
 OpenGL/GLES1/APPLE/texture_max_level.py            |   23 +
 OpenGL/{GL/APPLE => GLES1/ARM}/__init__.py         |    0
 OpenGL/GLES1/ARM/rgba8.py                          |   23 +
 OpenGL/{GL/APPLE => GLES1/EXT}/__init__.py         |    0
 OpenGL/GLES1/EXT/blend_minmax.py                   |   23 +
 OpenGL/GLES1/EXT/discard_framebuffer.py            |   26 +
 OpenGL/GLES1/EXT/map_buffer_range.py               |   23 +
 OpenGL/GLES1/EXT/multi_draw_arrays.py              |   36 +
 OpenGL/GLES1/EXT/multisampled_render_to_texture.py |   23 +
 OpenGL/GLES1/EXT/read_format_bgra.py               |   23 +
 OpenGL/GLES1/EXT/robustness.py                     |   34 +
 OpenGL/GLES1/EXT/sRGB.py                           |   23 +
 OpenGL/GLES1/EXT/texture_compression_dxt1.py       |   23 +
 OpenGL/GLES1/EXT/texture_filter_anisotropic.py     |   23 +
 OpenGL/GLES1/EXT/texture_format_BGRA8888.py        |   23 +
 OpenGL/GLES1/EXT/texture_lod_bias.py               |   23 +
 OpenGL/GLES1/EXT/texture_storage.py                |   23 +
 OpenGL/{GL/APPLE => GLES1/IMG}/__init__.py         |    0
 OpenGL/GLES1/IMG/multisampled_render_to_texture.py |   23 +
 OpenGL/GLES1/IMG/read_format.py                    |   23 +
 OpenGL/GLES1/IMG/texture_compression_pvrtc.py      |   23 +
 .../IMG/texture_env_enhanced_fixed_function.py     |   23 +
 OpenGL/GLES1/IMG/user_clip_plane.py                |   28 +
 OpenGL/{GL/APPLE => GLES1/NV}/__init__.py          |    0
 OpenGL/GLES1/NV/fence.py                           |   32 +
 OpenGL/GLES1/OES/EGL_image.py                      |   23 +
 OpenGL/GLES1/OES/EGL_image_external.py             |   23 +
 OpenGL/{GL/APPLE => GLES1/OES}/__init__.py         |    0
 OpenGL/GLES1/OES/blend_equation_separate.py        |   23 +
 OpenGL/GLES1/OES/blend_func_separate.py            |   23 +
 OpenGL/GLES1/OES/blend_subtract.py                 |   23 +
 OpenGL/GLES1/OES/byte_coordinates.py               |   55 +
 OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py   |   23 +
 OpenGL/GLES1/OES/compressed_paletted_texture.py    |   23 +
 OpenGL/GLES1/OES/depth24.py                        |   23 +
 OpenGL/GLES1/OES/depth32.py                        |   23 +
 OpenGL/GLES1/OES/draw_texture.py                   |   23 +
 OpenGL/GLES1/OES/element_index_uint.py             |   23 +
 OpenGL/GLES1/OES/extended_matrix_palette.py        |   23 +
 OpenGL/GLES1/OES/fbo_render_mipmap.py              |   23 +
 OpenGL/GLES1/OES/fixed_point.py                    |  208 ++
 OpenGL/GLES1/OES/framebuffer_object.py             |   46 +
 OpenGL/GLES1/OES/mapbuffer.py                      |   23 +
 OpenGL/GLES1/OES/matrix_get.py                     |   23 +
 OpenGL/GLES1/OES/matrix_palette.py                 |   30 +
 OpenGL/GLES1/OES/packed_depth_stencil.py           |   23 +
 OpenGL/GLES1/OES/point_size_array.py               |   26 +
 OpenGL/GLES1/OES/point_sprite.py                   |   23 +
 OpenGL/GLES1/OES/query_matrix.py                   |   27 +
 OpenGL/GLES1/OES/read_format.py                    |   23 +
 OpenGL/GLES1/OES/required_internalformat.py        |   23 +
 OpenGL/GLES1/OES/rgb8_rgba8.py                     |   23 +
 OpenGL/GLES1/OES/single_precision.py               |   28 +
 OpenGL/GLES1/OES/stencil1.py                       |   23 +
 OpenGL/GLES1/OES/stencil4.py                       |   23 +
 OpenGL/GLES1/OES/stencil8.py                       |   23 +
 OpenGL/GLES1/OES/stencil_wrap.py                   |   23 +
 OpenGL/GLES1/OES/texture_cube_map.py               |   46 +
 OpenGL/GLES1/OES/texture_env_crossbar.py           |   23 +
 OpenGL/GLES1/OES/texture_mirrored_repeat.py        |   23 +
 OpenGL/GLES1/OES/vertex_array_object.py            |   30 +
 OpenGL/{GL/APPLE => GLES1/QCOM}/__init__.py        |    0
 OpenGL/GLES1/QCOM/driver_control.py                |   30 +
 OpenGL/GLES1/QCOM/extended_get.py                  |   40 +
 OpenGL/GLES1/QCOM/extended_get2.py                 |   34 +
 OpenGL/GLES1/QCOM/perfmon_global_mode.py           |   23 +
 OpenGL/GLES1/QCOM/tiled_rendering.py               |   23 +
 OpenGL/GLES1/QCOM/writeonly_rendering.py           |   23 +
 OpenGL/GLES1/VERSION/GLES1_1_0.py                  |  218 ++
 OpenGL/{GL/APPLE => GLES1/VERSION}/__init__.py     |    0
 OpenGL/GLES1/__init__.py                           |    3 +
 OpenGL/{GL/APPLE => GLES2/AMD}/__init__.py         |    0
 OpenGL/GLES2/AMD/compressed_3DC_texture.py         |   23 +
 OpenGL/GLES2/AMD/compressed_ATC_texture.py         |   23 +
 OpenGL/GLES2/AMD/performance_monitor.py            |   61 +
 OpenGL/GLES2/AMD/program_binary_Z400.py            |   23 +
 OpenGL/{GL/APPLE => GLES2/ANGLE}/__init__.py       |    0
 OpenGL/GLES2/ANGLE/depth_texture.py                |   23 +
 OpenGL/GLES2/ANGLE/framebuffer_blit.py             |   23 +
 OpenGL/GLES2/ANGLE/framebuffer_multisample.py      |   23 +
 OpenGL/GLES2/ANGLE/instanced_arrays.py             |   26 +
 OpenGL/GLES2/ANGLE/pack_reverse_row_order.py       |   23 +
 OpenGL/GLES2/ANGLE/program_binary.py               |   23 +
 OpenGL/GLES2/ANGLE/texture_compression_dxt3.py     |   23 +
 OpenGL/GLES2/ANGLE/texture_compression_dxt5.py     |   23 +
 OpenGL/GLES2/ANGLE/texture_usage.py                |   23 +
 OpenGL/GLES2/ANGLE/translated_shader_source.py     |   25 +
 OpenGL/{GL => GLES2}/APPLE/__init__.py             |    0
 OpenGL/GLES2/APPLE/copy_texture_levels.py          |   23 +
 OpenGL/GLES2/APPLE/framebuffer_multisample.py      |   23 +
 OpenGL/GLES2/APPLE/rgb_422.py                      |   23 +
 OpenGL/GLES2/APPLE/sync.py                         |   26 +
 OpenGL/GLES2/APPLE/texture_format_BGRA8888.py      |   23 +
 OpenGL/GLES2/APPLE/texture_max_level.py            |   23 +
 OpenGL/{GL/APPLE => GLES2/ARM}/__init__.py         |    0
 OpenGL/GLES2/ARM/mali_program_binary.py            |   23 +
 OpenGL/GLES2/ARM/mali_shader_binary.py             |   23 +
 OpenGL/GLES2/ARM/rgba8.py                          |   23 +
 OpenGL/GLES2/ARM/shader_framebuffer_fetch.py       |   23 +
 .../ARM/shader_framebuffer_fetch_depth_stencil.py  |   23 +
 OpenGL/{GL/APPLE => GLES2/DMP}/__init__.py         |    0
 OpenGL/GLES2/DMP/shader_binary.py                  |   23 +
 OpenGL/{GL/APPLE => GLES2/EXT}/__init__.py         |    0
 OpenGL/GLES2/EXT/blend_minmax.py                   |   23 +
 OpenGL/GLES2/EXT/color_buffer_half_float.py        |   23 +
 OpenGL/GLES2/EXT/debug_label.py                    |   28 +
 OpenGL/GLES2/EXT/debug_marker.py                   |   23 +
 OpenGL/GLES2/EXT/discard_framebuffer.py            |   26 +
 OpenGL/GLES2/EXT/disjoint_timer_query.py           |   36 +
 OpenGL/GLES2/EXT/draw_buffers.py                   |   39 +
 OpenGL/GLES2/EXT/draw_instanced.py                 |   26 +
 OpenGL/GLES2/EXT/instanced_arrays.py               |   26 +
 OpenGL/GLES2/EXT/map_buffer_range.py               |   23 +
 OpenGL/GLES2/EXT/multi_draw_arrays.py              |   36 +
 OpenGL/GLES2/EXT/multisampled_render_to_texture.py |   23 +
 OpenGL/GLES2/EXT/multiview_draw_buffers.py         |   29 +
 OpenGL/GLES2/EXT/occlusion_query_boolean.py        |   30 +
 OpenGL/GLES2/EXT/pvrtc_sRGB.py                     |   23 +
 OpenGL/GLES2/EXT/read_format_bgra.py               |   23 +
 OpenGL/GLES2/EXT/robustness.py                     |   34 +
 OpenGL/GLES2/EXT/sRGB.py                           |   23 +
 OpenGL/GLES2/EXT/sRGB_write_control.py             |   23 +
 OpenGL/GLES2/EXT/separate_shader_objects.py        |  128 ++
 OpenGL/GLES2/EXT/shader_framebuffer_fetch.py       |   23 +
 OpenGL/GLES2/EXT/shader_integer_mix.py             |   23 +
 OpenGL/GLES2/EXT/shader_pixel_local_storage.py     |   23 +
 OpenGL/GLES2/EXT/shader_texture_lod.py             |   23 +
 OpenGL/GLES2/EXT/shadow_samplers.py                |   23 +
 OpenGL/GLES2/EXT/texture_compression_dxt1.py       |   23 +
 OpenGL/GLES2/EXT/texture_compression_s3tc.py       |   23 +
 OpenGL/GLES2/EXT/texture_filter_anisotropic.py     |   23 +
 OpenGL/GLES2/EXT/texture_format_BGRA8888.py        |   23 +
 OpenGL/GLES2/EXT/texture_rg.py                     |   23 +
 OpenGL/GLES2/EXT/texture_sRGB_decode.py            |   23 +
 OpenGL/GLES2/EXT/texture_storage.py                |   23 +
 OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py    |   23 +
 OpenGL/GLES2/EXT/unpack_subimage.py                |   23 +
 OpenGL/{GL/APPLE => GLES2/FJ}/__init__.py          |    0
 OpenGL/GLES2/FJ/shader_binary_GCCSO.py             |   23 +
 OpenGL/{GL/APPLE => GLES2/IMG}/__init__.py         |    0
 OpenGL/GLES2/IMG/multisampled_render_to_texture.py |   23 +
 OpenGL/GLES2/IMG/program_binary.py                 |   23 +
 OpenGL/GLES2/IMG/read_format.py                    |   23 +
 OpenGL/GLES2/IMG/shader_binary.py                  |   23 +
 OpenGL/GLES2/IMG/texture_compression_pvrtc.py      |   23 +
 OpenGL/GLES2/IMG/texture_compression_pvrtc2.py     |   23 +
 OpenGL/{GL/APPLE => GLES2/INTEL}/__init__.py       |    0
 OpenGL/GLES2/INTEL/performance_query.py            |   23 +
 OpenGL/{GL/APPLE => GLES2/KHR}/__init__.py         |    0
 OpenGL/GLES2/KHR/blend_equation_advanced.py        |   23 +
 OpenGL/GLES2/KHR/debug.py                          |  105 +
 OpenGL/GLES2/KHR/texture_compression_astc_hdr.py   |   23 +
 OpenGL/GLES2/KHR/texture_compression_astc_ldr.py   |   23 +
 OpenGL/{GL/APPLE => GLES2/NV}/__init__.py          |    0
 OpenGL/GLES2/NV/blend_equation_advanced.py         |   23 +
 .../GLES2/NV/blend_equation_advanced_coherent.py   |   23 +
 OpenGL/GLES2/NV/copy_buffer.py                     |   23 +
 OpenGL/GLES2/NV/coverage_sample.py                 |   23 +
 OpenGL/GLES2/NV/depth_nonlinear.py                 |   23 +
 OpenGL/GLES2/NV/draw_buffers.py                    |   26 +
 OpenGL/GLES2/NV/draw_instanced.py                  |   26 +
 OpenGL/GLES2/NV/explicit_attrib_location.py        |   23 +
 OpenGL/GLES2/NV/fbo_color_attachments.py           |   23 +
 OpenGL/GLES2/NV/fence.py                           |   32 +
 OpenGL/GLES2/NV/framebuffer_blit.py                |   23 +
 OpenGL/GLES2/NV/framebuffer_multisample.py         |   23 +
 OpenGL/GLES2/NV/generate_mipmap_sRGB.py            |   23 +
 OpenGL/GLES2/NV/instanced_arrays.py                |   23 +
 OpenGL/GLES2/NV/non_square_matrices.py             |   40 +
 OpenGL/GLES2/NV/read_buffer.py                     |   23 +
 OpenGL/GLES2/NV/read_buffer_front.py               |   23 +
 OpenGL/GLES2/NV/read_depth.py                      |   23 +
 OpenGL/GLES2/NV/read_depth_stencil.py              |   23 +
 OpenGL/GLES2/NV/read_stencil.py                    |   23 +
 OpenGL/GLES2/NV/sRGB_formats.py                    |   23 +
 OpenGL/GLES2/NV/shadow_samplers_array.py           |   23 +
 OpenGL/GLES2/NV/shadow_samplers_cube.py            |   23 +
 OpenGL/GLES2/NV/texture_border_clamp.py            |   23 +
 OpenGL/GLES2/NV/texture_compression_s3tc_update.py |   23 +
 OpenGL/GLES2/NV/texture_npot_2D_mipmap.py          |   23 +
 OpenGL/GLES2/OES/EGL_image.py                      |   23 +
 OpenGL/GLES2/OES/EGL_image_external.py             |   23 +
 OpenGL/{GL/APPLE => GLES2/OES}/__init__.py         |    0
 OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py   |   23 +
 OpenGL/GLES2/OES/compressed_paletted_texture.py    |   23 +
 OpenGL/GLES2/OES/depth24.py                        |   23 +
 OpenGL/GLES2/OES/depth32.py                        |   23 +
 OpenGL/GLES2/OES/depth_texture.py                  |   23 +
 OpenGL/GLES2/OES/element_index_uint.py             |   23 +
 OpenGL/GLES2/OES/fbo_render_mipmap.py              |   23 +
 OpenGL/GLES2/OES/fragment_precision_high.py        |   23 +
 OpenGL/GLES2/OES/get_program_binary.py             |   34 +
 OpenGL/GLES2/OES/mapbuffer.py                      |   23 +
 OpenGL/GLES2/OES/packed_depth_stencil.py           |   23 +
 OpenGL/GLES2/OES/required_internalformat.py        |   23 +
 OpenGL/GLES2/OES/rgb8_rgba8.py                     |   23 +
 OpenGL/GLES2/OES/sample_shading.py                 |   23 +
 OpenGL/GLES2/OES/sample_variables.py               |   23 +
 OpenGL/GLES2/OES/shader_image_atomic.py            |   23 +
 .../GLES2/OES/shader_multisample_interpolation.py  |   23 +
 OpenGL/GLES2/OES/standard_derivatives.py           |   23 +
 OpenGL/GLES2/OES/stencil1.py                       |   23 +
 OpenGL/GLES2/OES/stencil4.py                       |   23 +
 OpenGL/GLES2/OES/surfaceless_context.py            |   23 +
 OpenGL/GLES2/OES/texture_3D.py                     |   38 +
 OpenGL/GLES2/OES/texture_compression_astc.py       |   23 +
 OpenGL/GLES2/OES/texture_float.py                  |   23 +
 OpenGL/GLES2/OES/texture_float_linear.py           |   23 +
 OpenGL/GLES2/OES/texture_half_float.py             |   23 +
 OpenGL/GLES2/OES/texture_half_float_linear.py      |   23 +
 OpenGL/GLES2/OES/texture_npot.py                   |   23 +
 OpenGL/GLES2/OES/texture_stencil8.py               |   23 +
 .../OES/texture_storage_multisample_2d_array.py    |   23 +
 OpenGL/GLES2/OES/vertex_array_object.py            |   30 +
 OpenGL/GLES2/OES/vertex_half_float.py              |   23 +
 OpenGL/GLES2/OES/vertex_type_10_10_10_2.py         |   23 +
 OpenGL/{GL/APPLE => GLES2/QCOM}/__init__.py        |    0
 OpenGL/GLES2/QCOM/alpha_test.py                    |   23 +
 OpenGL/GLES2/QCOM/binning_control.py               |   23 +
 OpenGL/GLES2/QCOM/driver_control.py                |   30 +
 OpenGL/GLES2/QCOM/extended_get.py                  |   40 +
 OpenGL/GLES2/QCOM/extended_get2.py                 |   34 +
 OpenGL/GLES2/QCOM/perfmon_global_mode.py           |   23 +
 OpenGL/GLES2/QCOM/tiled_rendering.py               |   23 +
 OpenGL/GLES2/QCOM/writeonly_rendering.py           |   23 +
 OpenGL/GLES2/VERSION/GLES2_2_0.py                  |  407 ++++
 OpenGL/{GL/APPLE => GLES2/VERSION}/__init__.py     |    0
 OpenGL/{GL/APPLE => GLES2/VIV}/__init__.py         |    0
 OpenGL/GLES2/VIV/shader_binary.py                  |   23 +
 OpenGL/GLES2/__init__.py                           |    5 +
 OpenGL/GLES2/shaders.py                            |  164 ++
 OpenGL/GLES2/vboimplementation.py                  |   20 +
 OpenGL/GLES3/VERSION/GLES3_3_0.py                  |  245 ++
 OpenGL/GLES3/VERSION/GLES3_3_1.py                  |  153 ++
 OpenGL/{GL/APPLE => GLES3/VERSION}/__init__.py     |    0
 OpenGL/GLES3/__init__.py                           |    5 +
 OpenGL/GLES3/vboimplementation.py                  |   20 +
 OpenGL/GLU/EXT/nurbs_tessellator.py                |   28 +-
 OpenGL/GLU/EXT/object_space_tess.py                |    4 +-
 OpenGL/GLU/glunurbs.py                             |  110 +-
 OpenGL/GLU/glustruct.py                            |   13 +-
 OpenGL/GLU/projection.py                           |   35 +-
 OpenGL/GLU/quadrics.py                             |   16 +-
 OpenGL/GLU/tess.py                                 |  101 +-
 OpenGL/GLUT/fonts.py                               |   12 +-
 OpenGL/GLUT/freeglut.py                            |  107 +-
 OpenGL/GLUT/osx.py                                 |   11 +-
 OpenGL/GLUT/special.py                             |   59 +-
 OpenGL/{GL/APPLE => GLX/AMD}/__init__.py           |    0
 OpenGL/GLX/AMD/gpu_association.py                  |   23 +
 OpenGL/{GL/APPLE => GLX/ARB}/__init__.py           |    0
 OpenGL/GLX/ARB/create_context.py                   |   23 +
 OpenGL/GLX/ARB/create_context_profile.py           |   23 +
 OpenGL/GLX/ARB/create_context_robustness.py        |   23 +
 OpenGL/GLX/ARB/fbconfig_float.py                   |   23 +
 OpenGL/GLX/ARB/framebuffer_sRGB.py                 |   55 +
 OpenGL/GLX/ARB/get_proc_address.py                 |   32 +
 OpenGL/GLX/ARB/multisample.py                      |   51 +
 OpenGL/GLX/ARB/robustness_application_isolation.py |   23 +
 OpenGL/GLX/ARB/robustness_share_group_isolation.py |   23 +
 OpenGL/GLX/ARB/vertex_buffer_object.py             |   81 +
 OpenGL/{GL/APPLE => GLX/DFX}/__init__.py           |    0
 OpenGL/GLX/DFX/multisample.py                      |   65 +
 OpenGL/{GL/APPLE => GLX/EXT}/__init__.py           |    0
 OpenGL/GLX/EXT/buffer_age.py                       |   23 +
 OpenGL/GLX/EXT/create_context_es2_profile.py       |   23 +
 OpenGL/GLX/EXT/create_context_es_profile.py        |   23 +
 OpenGL/GLX/EXT/fbconfig_packed_float.py            |   23 +
 OpenGL/GLX/EXT/framebuffer_sRGB.py                 |   55 +
 OpenGL/GLX/EXT/import_context.py                   |   32 +
 OpenGL/GLX/EXT/stereo_tree.py                      |   23 +
 OpenGL/GLX/EXT/swap_control.py                     |   31 +
 OpenGL/GLX/EXT/swap_control_tear.py                |   23 +
 OpenGL/GLX/EXT/texture_from_pixmap.py              |   53 +
 OpenGL/GLX/EXT/visual_info.py                      |   36 +
 OpenGL/GLX/EXT/visual_rating.py                    |   39 +
 OpenGL/{GL/APPLE => GLX/INTEL}/__init__.py         |    0
 OpenGL/GLX/INTEL/swap_event.py                     |   30 +
 OpenGL/{GL/APPLE => GLX/MESA}/__init__.py          |    0
 OpenGL/GLX/MESA/agp_offset.py                      |   31 +
 OpenGL/GLX/MESA/copy_sub_buffer.py                 |   30 +
 OpenGL/GLX/MESA/pixmap_colormap.py                 |   35 +
 OpenGL/GLX/MESA/query_renderer.py                  |   23 +
 OpenGL/GLX/MESA/release_buffers.py                 |   34 +
 OpenGL/GLX/MESA/set_3dfx_mode.py                   |   29 +
 OpenGL/{GL/APPLE => GLX/NV}/__init__.py            |    0
 OpenGL/GLX/NV/copy_image.py                        |   32 +
 OpenGL/GLX/NV/delay_before_swap.py                 |   23 +
 OpenGL/GLX/NV/float_buffer.py                      |   91 +
 OpenGL/GLX/NV/multisample_coverage.py              |   49 +
 OpenGL/GLX/NV/present_video.py                     |   40 +
 OpenGL/GLX/NV/swap_group.py                        |   23 +
 OpenGL/GLX/NV/video_capture.py                     |   31 +
 OpenGL/GLX/NV/video_output.py                      |   23 +
 OpenGL/{GL/APPLE => GLX/OML}/__init__.py           |    0
 OpenGL/GLX/OML/swap_method.py                      |   23 +
 OpenGL/GLX/OML/sync_control.py                     |   23 +
 OpenGL/{GL/APPLE => GLX/SGI}/__init__.py           |    0
 OpenGL/GLX/SGI/cushion.py                          |   56 +
 OpenGL/GLX/SGI/make_current_read.py                |   33 +
 OpenGL/GLX/SGI/swap_control.py                     |   28 +
 OpenGL/GLX/SGI/video_sync.py                       |   44 +
 OpenGL/{GL/APPLE => GLX/SGIS}/__init__.py          |    0
 OpenGL/GLX/SGIS/blended_overlay.py                 |   86 +
 OpenGL/GLX/SGIS/multisample.py                     |   51 +
 OpenGL/GLX/SGIS/shared_multisample.py              |   23 +
 OpenGL/{GL/APPLE => GLX/SGIX}/__init__.py          |    0
 OpenGL/GLX/SGIX/dmbuffer.py                        |   71 +
 OpenGL/GLX/SGIX/fbconfig.py                        |   69 +
 OpenGL/GLX/SGIX/hyperpipe.py                       |   23 +
 OpenGL/GLX/SGIX/pbuffer.py                         |   60 +
 OpenGL/GLX/SGIX/swap_barrier.py                    |   37 +
 OpenGL/GLX/SGIX/swap_group.py                      |   33 +
 OpenGL/GLX/SGIX/video_resize.py                    |   37 +
 OpenGL/GLX/SGIX/video_source.py                    |   33 +
 OpenGL/GLX/SGIX/visual_select_group.py             |   36 +
 OpenGL/{GL/APPLE => GLX/SUN}/__init__.py           |    0
 OpenGL/GLX/SUN/get_transparent_index.py            |   27 +
 OpenGL/GLX/VERSION/GLX_1_0.py                      |   23 +
 OpenGL/GLX/VERSION/GLX_1_1.py                      |   23 +
 OpenGL/GLX/VERSION/GLX_1_2.py                      |   23 +
 OpenGL/GLX/VERSION/GLX_1_3.py                      |   23 +
 OpenGL/GLX/VERSION/GLX_1_4.py                      |   23 +
 OpenGL/{GL/APPLE => GLX/VERSION}/__init__.py       |    0
 OpenGL/GLX/__init__.py                             |    7 +-
 OpenGL/Tk/__init__.py                              |   61 +-
 OpenGL/{GL/APPLE => WGL/AMD}/__init__.py           |    0
 OpenGL/WGL/AMD/gpu_association.py                  |   23 +
 OpenGL/{GL/APPLE => WGL/ARB}/__init__.py           |    0
 OpenGL/WGL/ARB/buffer_region.py                    |   23 +
 OpenGL/WGL/ARB/create_context.py                   |   23 +
 OpenGL/WGL/ARB/create_context_profile.py           |   23 +
 OpenGL/WGL/ARB/create_context_robustness.py        |   23 +
 OpenGL/WGL/ARB/extensions_string.py                |   23 +
 OpenGL/WGL/ARB/framebuffer_sRGB.py                 |   55 +
 OpenGL/WGL/ARB/make_current_read.py                |   23 +
 OpenGL/WGL/ARB/multisample.py                      |   51 +
 OpenGL/WGL/ARB/pbuffer.py                          |   23 +
 OpenGL/WGL/ARB/pixel_format.py                     |   23 +
 OpenGL/WGL/ARB/pixel_format_float.py               |   23 +
 OpenGL/WGL/ARB/render_texture.py                   |   23 +
 OpenGL/WGL/ARB/robustness_application_isolation.py |   23 +
 OpenGL/WGL/ARB/robustness_share_group_isolation.py |   23 +
 OpenGL/{GL/APPLE => WGL/ATI}/__init__.py           |    0
... 2385 lines suppressed ...

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