[Python-modules-commits] [pyopengl] branch upstream updated (236886e -> b08b2f9)
Dmitry Smirnov
onlyjob at moszumanska.debian.org
Sat May 21 09:18:22 UTC 2016
This is an automated email from the git hooks/post-receive script.
onlyjob pushed a change to branch upstream
in repository pyopengl.
from 236886e Imported Upstream version 3.0.2
new b08b2f9 Imported Upstream version 3.1.0+dfsg
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
OpenGL/DLLS/glut32.dll | Bin 237568 -> 0 bytes
OpenGL/DLLS/glut64.dll | Bin 272896 -> 0 bytes
OpenGL/DLLS/opengle32.vc7.dll | Bin 139264 -> 0 bytes
OpenGL/DLLS/opengle32.vc9.dll | Bin 128000 -> 0 bytes
OpenGL/DLLS/opengle64.vc9.dll | Bin 188416 -> 0 bytes
OpenGL/{raw/GL/GLEXT => EGL/ANDROID}/__init__.py | 0
OpenGL/EGL/ANDROID/blob_cache.py | 23 +
OpenGL/EGL/ANDROID/framebuffer_target.py | 23 +
OpenGL/EGL/ANDROID/image_native_buffer.py | 23 +
OpenGL/EGL/ANDROID/native_fence_sync.py | 23 +
OpenGL/EGL/ANDROID/recordable.py | 23 +
OpenGL/{GL/APPLE => EGL/ANGLE}/__init__.py | 0
OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py | 23 +
OpenGL/EGL/ANGLE/query_surface_pointer.py | 23 +
.../ANGLE/surface_d3d_texture_2d_share_handle.py | 23 +
OpenGL/{GL/APPLE => EGL/ARM}/__init__.py | 0
OpenGL/EGL/ARM/pixmap_multisample_discard.py | 23 +
OpenGL/{GL/APPLE => EGL/EXT}/__init__.py | 0
OpenGL/EGL/EXT/buffer_age.py | 23 +
OpenGL/EGL/EXT/client_extensions.py | 23 +
OpenGL/EGL/EXT/create_context_robustness.py | 23 +
OpenGL/EGL/EXT/image_dma_buf_import.py | 23 +
OpenGL/EGL/EXT/multiview_window.py | 23 +
OpenGL/EGL/EXT/platform_base.py | 23 +
OpenGL/EGL/EXT/platform_wayland.py | 23 +
OpenGL/EGL/EXT/platform_x11.py | 23 +
OpenGL/EGL/EXT/protected_surface.py | 23 +
OpenGL/EGL/EXT/swap_buffers_with_damage.py | 23 +
OpenGL/{GL/APPLE => EGL/HI}/__init__.py | 0
OpenGL/EGL/HI/clientpixmap.py | 23 +
OpenGL/EGL/HI/colorformats.py | 23 +
OpenGL/{GL/APPLE => EGL/IMG}/__init__.py | 0
OpenGL/EGL/IMG/context_priority.py | 23 +
OpenGL/{GL/APPLE => EGL/KHR}/__init__.py | 0
OpenGL/EGL/KHR/cl_event.py | 23 +
OpenGL/EGL/KHR/cl_event2.py | 23 +
OpenGL/EGL/KHR/client_get_all_proc_addresses.py | 23 +
OpenGL/EGL/KHR/config_attribs.py | 23 +
OpenGL/EGL/KHR/create_context.py | 23 +
OpenGL/EGL/KHR/fence_sync.py | 23 +
OpenGL/EGL/KHR/get_all_proc_addresses.py | 23 +
OpenGL/EGL/KHR/gl_colorspace.py | 23 +
OpenGL/EGL/KHR/gl_renderbuffer_image.py | 23 +
OpenGL/EGL/KHR/gl_texture_2D_image.py | 23 +
OpenGL/EGL/KHR/gl_texture_3D_image.py | 23 +
OpenGL/EGL/KHR/gl_texture_cubemap_image.py | 23 +
OpenGL/EGL/KHR/image.py | 23 +
OpenGL/EGL/KHR/image_base.py | 23 +
OpenGL/EGL/KHR/image_pixmap.py | 23 +
OpenGL/EGL/KHR/lock_surface.py | 23 +
OpenGL/EGL/KHR/lock_surface2.py | 23 +
OpenGL/EGL/KHR/lock_surface3.py | 23 +
OpenGL/EGL/KHR/platform_android.py | 23 +
OpenGL/EGL/KHR/platform_gbm.py | 23 +
OpenGL/EGL/KHR/platform_wayland.py | 23 +
OpenGL/EGL/KHR/platform_x11.py | 23 +
OpenGL/EGL/KHR/reusable_sync.py | 23 +
OpenGL/EGL/KHR/stream.py | 23 +
OpenGL/EGL/KHR/stream_consumer_gltexture.py | 23 +
OpenGL/EGL/KHR/stream_cross_process_fd.py | 23 +
OpenGL/EGL/KHR/stream_fifo.py | 23 +
OpenGL/EGL/KHR/stream_producer_aldatalocator.py | 23 +
OpenGL/EGL/KHR/stream_producer_eglsurface.py | 23 +
OpenGL/EGL/KHR/surfaceless_context.py | 23 +
OpenGL/EGL/KHR/vg_parent_image.py | 23 +
OpenGL/EGL/KHR/wait_sync.py | 23 +
OpenGL/{GL/APPLE => EGL/MESA}/__init__.py | 0
OpenGL/EGL/MESA/drm_image.py | 23 +
OpenGL/EGL/MESA/platform_gbm.py | 23 +
OpenGL/{GL/APPLE => EGL/NOK}/__init__.py | 0
OpenGL/EGL/NOK/swap_region.py | 23 +
OpenGL/EGL/NOK/swap_region2.py | 23 +
OpenGL/EGL/NOK/texture_from_pixmap.py | 23 +
OpenGL/EGL/NV/EGL_3dvision_surface.py | 23 +
OpenGL/{GL/APPLE => EGL/NV}/__init__.py | 0
OpenGL/EGL/NV/coverage_sample.py | 23 +
OpenGL/EGL/NV/coverage_sample_resolve.py | 23 +
OpenGL/EGL/NV/depth_nonlinear.py | 23 +
OpenGL/EGL/NV/native_query.py | 23 +
OpenGL/EGL/NV/post_convert_rounding.py | 23 +
OpenGL/EGL/NV/post_sub_buffer.py | 23 +
OpenGL/EGL/NV/stream_sync.py | 23 +
OpenGL/EGL/NV/sync.py | 23 +
OpenGL/EGL/NV/system_time.py | 23 +
OpenGL/EGL/VERSION/EGL_1_0.py | 23 +
OpenGL/EGL/VERSION/EGL_1_1.py | 23 +
OpenGL/EGL/VERSION/EGL_1_2.py | 23 +
OpenGL/EGL/VERSION/EGL_1_3.py | 23 +
OpenGL/EGL/VERSION/EGL_1_4.py | 23 +
OpenGL/EGL/VERSION/EGL_1_5.py | 23 +
OpenGL/{GL/APPLE => EGL/VERSION}/__init__.py | 0
OpenGL/EGL/__init__.py | 8 +
OpenGL/GL/AMD/blend_minmax_factor.py | 12 +-
OpenGL/GL/AMD/conservative_depth.py | 12 +-
OpenGL/GL/AMD/debug_output.py | 31 +-
OpenGL/GL/AMD/depth_clamp_separate.py | 12 +-
OpenGL/GL/AMD/draw_buffers_blend.py | 12 +-
OpenGL/GL/AMD/gcn_shader.py | 23 +
OpenGL/GL/AMD/gpu_shader_int64.py | 90 +
OpenGL/GL/AMD/interleaved_elements.py | 56 +
OpenGL/GL/AMD/multi_draw_indirect.py | 12 +-
OpenGL/GL/AMD/name_gen_delete.py | 18 +-
OpenGL/GL/AMD/occlusion_query_event.py | 23 +
OpenGL/GL/AMD/performance_monitor.py | 50 +-
OpenGL/GL/AMD/pinned_memory.py | 23 +-
OpenGL/GL/AMD/query_buffer_object.py | 12 +-
OpenGL/GL/AMD/sample_positions.py | 14 +-
OpenGL/GL/AMD/seamless_cubemap_per_texture.py | 12 +-
OpenGL/GL/AMD/shader_atomic_counter_ops.py | 38 +
OpenGL/GL/AMD/shader_stencil_export.py | 12 +-
OpenGL/GL/AMD/shader_trinary_minmax.py | 33 +
OpenGL/GL/AMD/sparse_texture.py | 12 +-
OpenGL/GL/AMD/stencil_operation_extended.py | 12 +-
OpenGL/GL/AMD/texture_texture4.py | 12 +-
.../GL/AMD/transform_feedback3_lines_triangles.py | 12 +-
OpenGL/GL/AMD/transform_feedback4.py | 23 +
OpenGL/GL/AMD/vertex_shader_layer.py | 12 +-
OpenGL/GL/AMD/vertex_shader_tesselator.py | 15 -
OpenGL/GL/AMD/vertex_shader_tessellator.py | 85 +
OpenGL/GL/AMD/vertex_shader_viewport_index.py | 12 +-
OpenGL/GL/{APPLE => ANGLE}/__init__.py | 0
OpenGL/GL/APPLE/aux_depth_stencil.py | 12 +-
OpenGL/GL/APPLE/client_storage.py | 12 +-
OpenGL/GL/APPLE/element_array.py | 31 +-
OpenGL/GL/APPLE/fence.py | 18 +-
OpenGL/GL/APPLE/float_pixels.py | 12 +-
OpenGL/GL/APPLE/flush_buffer_range.py | 12 +-
OpenGL/GL/APPLE/object_purgeable.py | 14 +-
OpenGL/GL/APPLE/rgb_422.py | 12 +-
OpenGL/GL/APPLE/row_bytes.py | 12 +-
OpenGL/GL/APPLE/specular_vector.py | 14 +-
OpenGL/GL/APPLE/texture_range.py | 18 +-
OpenGL/GL/APPLE/transform_hint.py | 12 +-
OpenGL/GL/APPLE/vertex_array_object.py | 18 +-
OpenGL/GL/APPLE/vertex_array_range.py | 17 +-
OpenGL/GL/APPLE/vertex_program_evaluators.py | 27 +-
OpenGL/GL/APPLE/ycbcr_422.py | 12 +-
OpenGL/GL/ARB/ES2_compatibility.py | 27 +-
OpenGL/GL/ARB/ES3_compatibility.py | 12 +-
OpenGL/GL/ARB/arrays_of_arrays.py | 12 +-
OpenGL/GL/ARB/base_instance.py | 19 +-
OpenGL/GL/ARB/bindless_texture.py | 76 +
OpenGL/GL/ARB/blend_func_extended.py | 12 +-
OpenGL/GL/ARB/buffer_storage.py | 48 +
OpenGL/GL/ARB/cl_event.py | 12 +-
OpenGL/GL/ARB/clear_buffer_object.py | 19 +-
OpenGL/GL/ARB/clear_texture.py | 59 +
OpenGL/GL/ARB/color_buffer_float.py | 14 +-
OpenGL/GL/ARB/compatibility.py | 12 +-
OpenGL/GL/ARB/compressed_texture_pixel_storage.py | 12 +-
OpenGL/GL/ARB/compute_shader.py | 12 +-
OpenGL/GL/ARB/compute_variable_group_size.py | 39 +
OpenGL/GL/ARB/conservative_depth.py | 12 +-
OpenGL/GL/ARB/copy_buffer.py | 12 +-
OpenGL/GL/ARB/copy_image.py | 12 +-
OpenGL/GL/ARB/debug_group.py | 48 -
OpenGL/GL/ARB/debug_label.py | 32 -
OpenGL/GL/ARB/debug_output.py | 36 +-
OpenGL/GL/ARB/debug_output2.py | 41 -
OpenGL/GL/ARB/depth_buffer_float.py | 12 +-
OpenGL/GL/ARB/depth_clamp.py | 16 +-
OpenGL/GL/ARB/depth_texture.py | 12 +-
OpenGL/GL/ARB/draw_buffers.py | 23 +-
OpenGL/GL/ARB/draw_buffers_blend.py | 12 +-
OpenGL/GL/ARB/draw_elements_base_vertex.py | 33 +-
OpenGL/GL/ARB/draw_indirect.py | 12 +-
OpenGL/GL/ARB/draw_instanced.py | 15 +-
OpenGL/GL/ARB/enhanced_layouts.py | 123 +
OpenGL/GL/ARB/explicit_attrib_location.py | 12 +-
OpenGL/GL/ARB/explicit_uniform_location.py | 12 +-
OpenGL/GL/ARB/fragment_coord_conventions.py | 12 +-
OpenGL/GL/ARB/fragment_layer_viewport.py | 12 +-
OpenGL/GL/ARB/fragment_program.py | 52 +-
OpenGL/GL/ARB/fragment_program_shadow.py | 12 +-
OpenGL/GL/ARB/fragment_shader.py | 12 +-
OpenGL/GL/ARB/framebuffer_no_attachments.py | 15 +-
OpenGL/GL/ARB/framebuffer_object.py | 41 +-
OpenGL/GL/ARB/framebuffer_object_DEPRECATED.py | 15 -
OpenGL/GL/ARB/framebuffer_sRGB.py | 12 +-
OpenGL/GL/ARB/geometry_shader4.py | 12 +-
OpenGL/GL/ARB/get_program_binary.py | 22 +-
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OpenGL/GL/ARB/gpu_shader_fp64.py | 66 +-
OpenGL/GL/ARB/half_float_pixel.py | 12 +-
OpenGL/GL/ARB/half_float_vertex.py | 12 +-
OpenGL/GL/ARB/imaging.py | 216 +-
OpenGL/GL/ARB/imaging_DEPRECATED.py | 15 -
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OpenGL/GL/ARB/internalformat_query2.py | 17 +-
OpenGL/GL/ARB/invalidate_subdata.py | 19 +-
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OpenGL/GL/ARB/map_buffer_range.py | 12 +-
OpenGL/GL/ARB/matrix_palette.py | 27 +-
OpenGL/GL/ARB/multi_bind.py | 85 +
OpenGL/GL/ARB/multi_draw_indirect.py | 19 +-
OpenGL/GL/ARB/multisample.py | 12 +-
OpenGL/GL/ARB/multitexture.py | 81 +-
OpenGL/GL/ARB/occlusion_query.py | 37 +-
OpenGL/GL/ARB/occlusion_query2.py | 12 +-
OpenGL/GL/ARB/pixel_buffer_object.py | 12 +-
OpenGL/GL/ARB/point_parameters.py | 26 +-
OpenGL/GL/ARB/point_sprite.py | 12 +-
OpenGL/GL/ARB/program_interface_query.py | 42 +-
OpenGL/GL/ARB/provoking_vertex.py | 12 +-
OpenGL/GL/ARB/query_buffer_object.py | 50 +
OpenGL/GL/ARB/robust_buffer_access_behavior.py | 12 +-
OpenGL/GL/ARB/robustness.py | 72 +-
OpenGL/GL/ARB/robustness_isolation.py | 12 +-
OpenGL/GL/ARB/sample_shading.py | 12 +-
OpenGL/GL/ARB/sampler_objects.py | 46 +-
OpenGL/GL/ARB/seamless_cube_map.py | 12 +-
OpenGL/GL/ARB/seamless_cubemap_per_texture.py | 48 +
OpenGL/GL/ARB/separate_shader_objects.py | 144 +-
OpenGL/GL/ARB/shader_atomic_counters.py | 14 +-
OpenGL/GL/ARB/shader_bit_encoding.py | 12 +-
OpenGL/GL/ARB/shader_draw_parameters.py | 50 +
OpenGL/GL/ARB/shader_group_vote.py | 77 +
OpenGL/GL/ARB/shader_image_load_store.py | 12 +-
OpenGL/GL/ARB/shader_image_size.py | 12 +-
OpenGL/GL/ARB/shader_objects.py | 170 +-
OpenGL/GL/ARB/shader_precision.py | 12 +-
OpenGL/GL/ARB/shader_stencil_export.py | 12 +-
OpenGL/GL/ARB/shader_storage_buffer_object.py | 12 +-
OpenGL/GL/ARB/shader_subroutine.py | 34 +-
OpenGL/GL/ARB/shader_texture_lod.py | 14 +-
OpenGL/GL/ARB/shading_language_100.py | 12 +-
OpenGL/GL/ARB/shading_language_420pack.py | 12 +-
OpenGL/GL/ARB/shading_language_include.py | 47 +-
OpenGL/GL/ARB/shading_language_packing.py | 12 +-
OpenGL/GL/ARB/shadow.py | 15 +-
OpenGL/GL/ARB/shadow_ambient.py | 12 +-
OpenGL/GL/ARB/sparse_texture.py | 42 +
OpenGL/GL/ARB/stencil_texturing.py | 12 +-
OpenGL/GL/ARB/sync.py | 22 +-
OpenGL/GL/ARB/tessellation_shader.py | 15 +-
OpenGL/GL/ARB/texture_border_clamp.py | 12 +-
OpenGL/GL/ARB/texture_buffer_object.py | 12 +-
OpenGL/GL/ARB/texture_buffer_object_rgb32.py | 12 +-
OpenGL/GL/ARB/texture_buffer_range.py | 12 +-
OpenGL/GL/ARB/texture_compression.py | 42 +-
OpenGL/GL/ARB/texture_compression_bptc.py | 12 +-
OpenGL/GL/ARB/texture_compression_rgtc.py | 12 +-
OpenGL/GL/ARB/texture_cube_map.py | 12 +-
OpenGL/GL/ARB/texture_cube_map_array.py | 12 +-
OpenGL/GL/ARB/texture_env_add.py | 12 +-
OpenGL/GL/ARB/texture_env_combine.py | 12 +-
OpenGL/GL/ARB/texture_env_crossbar.py | 12 +-
OpenGL/GL/ARB/texture_env_dot3.py | 12 +-
OpenGL/GL/ARB/texture_float.py | 12 +-
OpenGL/GL/ARB/texture_gather.py | 12 +-
OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py | 35 +
OpenGL/GL/ARB/texture_mirrored_repeat.py | 12 +-
OpenGL/GL/ARB/texture_multisample.py | 14 +-
OpenGL/GL/ARB/texture_non_power_of_two.py | 12 +-
OpenGL/GL/ARB/texture_query_levels.py | 12 +-
OpenGL/GL/ARB/texture_query_lod.py | 12 +-
OpenGL/GL/ARB/texture_rectangle.py | 12 +-
OpenGL/GL/ARB/texture_rg.py | 28 +-
OpenGL/GL/ARB/texture_rgb10_a2ui.py | 12 +-
OpenGL/GL/ARB/texture_stencil8.py | 29 +
OpenGL/GL/ARB/texture_storage.py | 12 +-
OpenGL/GL/ARB/texture_storage_multisample.py | 12 +-
OpenGL/GL/ARB/texture_swizzle.py | 12 +-
OpenGL/GL/ARB/texture_view.py | 12 +-
OpenGL/GL/ARB/timer_query.py | 17 +-
OpenGL/GL/ARB/transform_feedback2.py | 18 +-
OpenGL/GL/ARB/transform_feedback3.py | 14 +-
OpenGL/GL/ARB/transform_feedback_instanced.py | 12 +-
OpenGL/GL/ARB/transpose_matrix.py | 43 +-
OpenGL/GL/ARB/uniform_buffer_object.py | 40 +-
OpenGL/GL/ARB/vboimplementation.py | 38 +
OpenGL/GL/ARB/vertex_array_bgra.py | 12 +-
OpenGL/GL/ARB/vertex_array_object.py | 23 +-
OpenGL/GL/ARB/vertex_attrib_64bit.py | 30 +-
OpenGL/GL/ARB/vertex_attrib_binding.py | 12 +-
OpenGL/GL/ARB/vertex_blend.py | 47 +-
OpenGL/GL/ARB/vertex_buffer_object.py | 60 +-
OpenGL/GL/ARB/vertex_program.py | 173 +-
OpenGL/GL/ARB/vertex_shader.py | 118 +-
OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py | 35 +
OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py | 68 +-
OpenGL/GL/ARB/viewport_array.py | 35 +-
OpenGL/GL/ARB/window_pos.py | 71 +-
OpenGL/GL/{APPLE => ARM}/__init__.py | 0
OpenGL/GL/ATI/draw_buffers.py | 19 +-
OpenGL/GL/ATI/element_array.py | 15 +-
OpenGL/GL/ATI/envmap_bumpmap.py | 25 +-
OpenGL/GL/ATI/fragment_shader.py | 14 +-
OpenGL/GL/ATI/map_object_buffer.py | 12 +-
OpenGL/GL/ATI/meminfo.py | 12 +-
OpenGL/GL/ATI/pixel_format_float.py | 12 +-
OpenGL/GL/ATI/pn_triangles.py | 12 +-
OpenGL/GL/ATI/separate_stencil.py | 12 +-
OpenGL/GL/ATI/text_fragment_shader.py | 12 +-
OpenGL/GL/ATI/texture_env_combine3.py | 12 +-
OpenGL/GL/ATI/texture_float.py | 12 +-
OpenGL/GL/ATI/texture_mirror_once.py | 12 +-
OpenGL/GL/ATI/vertex_array_object.py | 37 +-
OpenGL/GL/ATI/vertex_attrib_array_object.py | 17 +-
OpenGL/GL/ATI/vertex_streams.py | 74 +-
OpenGL/GL/DFX/multisample.py | 12 +-
OpenGL/GL/DFX/tbuffer.py | 12 +-
OpenGL/GL/DFX/texture_compression_FXT1.py | 12 +-
OpenGL/GL/{APPLE => DMP}/__init__.py | 0
OpenGL/GL/EXT/422_pixels.py | 12 -
OpenGL/GL/EXT/GL_422_pixels.py | 12 +-
OpenGL/GL/EXT/abgr.py | 12 +-
OpenGL/GL/EXT/bgra.py | 12 +-
OpenGL/GL/EXT/bindable_uniform.py | 12 +-
OpenGL/GL/EXT/blend_color.py | 12 +-
OpenGL/GL/EXT/blend_equation_separate.py | 12 +-
OpenGL/GL/EXT/blend_func_separate.py | 12 +-
OpenGL/GL/EXT/blend_logic_op.py | 12 +-
OpenGL/GL/EXT/blend_minmax.py | 12 +-
OpenGL/GL/EXT/blend_subtract.py | 12 +-
OpenGL/GL/EXT/clip_volume_hint.py | 12 +-
OpenGL/GL/EXT/cmyka.py | 12 +-
OpenGL/GL/EXT/color_matrix.py | 12 -
OpenGL/GL/EXT/color_subtable.py | 15 +-
OpenGL/GL/EXT/compiled_vertex_array.py | 12 +-
OpenGL/GL/EXT/convolution.py | 44 +-
OpenGL/GL/EXT/coordinate_frame.py | 49 +-
OpenGL/GL/EXT/copy_texture.py | 12 +-
OpenGL/GL/EXT/cull_vertex.py | 17 +-
OpenGL/GL/EXT/debug_label.py | 28 +
OpenGL/GL/EXT/debug_marker.py | 23 +
OpenGL/GL/EXT/depth_bounds_test.py | 12 +-
OpenGL/GL/EXT/direct_state_access.py | 497 ++++-
OpenGL/GL/EXT/draw_buffers2.py | 17 +-
OpenGL/GL/EXT/draw_instanced.py | 15 +-
OpenGL/GL/EXT/draw_range_elements.py | 15 +-
OpenGL/GL/EXT/fog_coord.py | 21 +-
OpenGL/GL/EXT/framebuffer_blit.py | 12 +-
OpenGL/GL/EXT/framebuffer_multisample.py | 12 +-
.../GL/EXT/framebuffer_multisample_blit_scaled.py | 12 +-
OpenGL/GL/EXT/framebuffer_object.py | 63 +-
OpenGL/GL/EXT/framebuffer_sRGB.py | 12 +-
OpenGL/GL/EXT/geometry_shader4.py | 12 +-
OpenGL/GL/EXT/gpu_program_parameters.py | 19 +-
OpenGL/GL/EXT/gpu_shader4.py | 36 +-
OpenGL/GL/EXT/histogram.py | 31 +-
OpenGL/GL/EXT/index_array_formats.py | 12 +-
OpenGL/GL/EXT/index_func.py | 12 +-
OpenGL/GL/EXT/index_material.py | 12 +-
OpenGL/GL/EXT/index_texture.py | 12 +-
OpenGL/GL/EXT/light_texture.py | 12 +-
OpenGL/GL/EXT/misc_attribute.py | 12 +-
OpenGL/GL/EXT/multi_draw_arrays.py | 25 +-
OpenGL/GL/EXT/multisample.py | 12 +-
OpenGL/GL/EXT/packed_depth_stencil.py | 14 +-
OpenGL/GL/EXT/packed_float.py | 12 +-
OpenGL/GL/EXT/packed_pixels.py | 12 +-
OpenGL/GL/EXT/paletted_texture.py | 22 +-
OpenGL/GL/EXT/pixel_buffer_object.py | 12 +-
OpenGL/GL/EXT/pixel_transform.py | 25 +-
OpenGL/GL/EXT/pixel_transform_color_table.py | 12 +-
OpenGL/GL/EXT/point_parameters.py | 15 +-
OpenGL/GL/EXT/polygon_offset.py | 12 +-
OpenGL/GL/EXT/provoking_vertex.py | 12 +-
OpenGL/GL/EXT/rescale_normal.py | 12 +-
OpenGL/GL/EXT/secondary_color.py | 39 +-
OpenGL/GL/EXT/separate_shader_objects.py | 117 +-
OpenGL/GL/EXT/separate_specular_color.py | 12 +-
OpenGL/GL/EXT/shader_image_load_formatted.py | 23 +
OpenGL/GL/EXT/shader_image_load_store.py | 12 +-
OpenGL/GL/EXT/shader_integer_mix.py | 30 +
OpenGL/GL/EXT/shadow_funcs.py | 12 +-
OpenGL/GL/EXT/shared_texture_palette.py | 12 +-
OpenGL/GL/EXT/stencil_clear_tag.py | 12 +-
OpenGL/GL/EXT/stencil_two_side.py | 12 +-
OpenGL/GL/EXT/stencil_wrap.py | 12 +-
OpenGL/GL/EXT/subtexture.py | 19 +-
OpenGL/GL/EXT/texture.py | 12 +-
OpenGL/GL/EXT/texture3D.py | 19 +-
OpenGL/GL/EXT/texture_array.py | 12 +-
OpenGL/GL/EXT/texture_buffer_object.py | 12 +-
OpenGL/GL/EXT/texture_compression_latc.py | 12 +-
OpenGL/GL/EXT/texture_compression_rgtc.py | 12 +-
OpenGL/GL/EXT/texture_compression_s3tc.py | 12 +-
OpenGL/GL/EXT/texture_cube_map.py | 12 +-
OpenGL/GL/EXT/texture_env_add.py | 12 +-
OpenGL/GL/EXT/texture_env_combine.py | 12 +-
OpenGL/GL/EXT/texture_env_dot3.py | 12 +-
OpenGL/GL/EXT/texture_filter_anisotropic.py | 12 +-
OpenGL/GL/EXT/texture_integer.py | 25 +-
OpenGL/GL/EXT/texture_lod_bias.py | 12 +-
OpenGL/GL/EXT/texture_mirror_clamp.py | 12 +-
OpenGL/GL/EXT/texture_object.py | 31 +-
OpenGL/GL/EXT/texture_perturb_normal.py | 12 +-
OpenGL/GL/EXT/texture_sRGB.py | 12 +-
OpenGL/GL/EXT/texture_sRGB_decode.py | 12 +-
OpenGL/GL/EXT/texture_shared_exponent.py | 12 +-
OpenGL/GL/EXT/texture_snorm.py | 12 +-
OpenGL/GL/EXT/texture_swizzle.py | 12 +-
OpenGL/GL/EXT/timer_query.py | 17 +-
OpenGL/GL/EXT/transform_feedback.py | 24 +-
OpenGL/GL/EXT/vertex_array.py | 38 +-
OpenGL/GL/EXT/vertex_array_bgra.py | 12 +-
OpenGL/GL/EXT/vertex_attrib_64bit.py | 30 +-
OpenGL/GL/EXT/vertex_shader.py | 85 +-
OpenGL/GL/EXT/vertex_weighting.py | 18 +-
OpenGL/GL/EXT/x11_sync_object.py | 12 +-
OpenGL/GL/{APPLE => FJ}/__init__.py | 0
OpenGL/GL/GREMEDY/frame_terminator.py | 12 +-
OpenGL/GL/GREMEDY/string_marker.py | 15 +-
OpenGL/GL/HP/convolution_border_modes.py | 12 +-
OpenGL/GL/HP/image_transform.py | 25 +-
OpenGL/GL/HP/occlusion_test.py | 12 +-
OpenGL/GL/HP/texture_lighting.py | 12 +-
OpenGL/GL/IBM/cull_vertex.py | 12 +-
OpenGL/GL/IBM/multimode_draw_arrays.py | 31 +-
OpenGL/GL/IBM/rasterpos_clip.py | 12 +-
OpenGL/GL/IBM/static_data.py | 38 +
OpenGL/GL/IBM/texture_mirrored_repeat.py | 12 +-
OpenGL/GL/IBM/vertex_array_lists.py | 43 +-
OpenGL/GL/{APPLE => IMG}/__init__.py | 0
OpenGL/GL/INGR/blend_func_separate.py | 12 +-
OpenGL/GL/INGR/color_clamp.py | 12 +-
OpenGL/GL/INGR/interlace_read.py | 12 +-
OpenGL/GL/INGR/palette_buffer.py | 15 -
OpenGL/GL/INTEL/fragment_shader_ordering.py | 51 +
OpenGL/GL/INTEL/map_texture.py | 43 +
OpenGL/GL/INTEL/parallel_arrays.py | 23 +-
OpenGL/GL/INTEL/performance_query.py | 23 +
OpenGL/GL/INTEL/texture_scissor.py | 18 -
OpenGL/GL/KHR/debug.py | 94 +-
OpenGL/GL/KHR/texture_compression_astc_hdr.py | 40 +
OpenGL/GL/KHR/texture_compression_astc_ldr.py | 28 +-
OpenGL/GL/MESA/pack_invert.py | 12 +-
OpenGL/GL/MESA/resize_buffers.py | 12 +-
OpenGL/GL/MESA/window_pos.py | 47 +-
OpenGL/GL/MESA/ycbcr_texture.py | 12 +-
OpenGL/GL/MESAX/texture_stack.py | 12 +-
OpenGL/GL/NV/bindless_multi_draw_indirect.py | 43 +
OpenGL/GL/NV/bindless_texture.py | 19 +-
OpenGL/GL/NV/blend_equation_advanced.py | 99 +
OpenGL/GL/NV/blend_equation_advanced_coherent.py | 23 +
OpenGL/GL/NV/blend_square.py | 12 +-
OpenGL/GL/NV/compute_program5.py | 32 +
OpenGL/GL/NV/conditional_render.py | 12 +-
OpenGL/GL/NV/copy_depth_to_color.py | 12 +-
OpenGL/GL/NV/copy_image.py | 12 +-
OpenGL/GL/NV/deep_texture3D.py | 32 +
OpenGL/GL/NV/depth_buffer_float.py | 12 +-
OpenGL/GL/NV/depth_clamp.py | 12 +-
OpenGL/GL/NV/draw_texture.py | 47 +
OpenGL/GL/NV/evaluators.py | 34 +-
OpenGL/GL/NV/explicit_multisample.py | 14 +-
OpenGL/GL/NV/fence.py | 21 +-
OpenGL/GL/NV/float_buffer.py | 12 +-
OpenGL/GL/NV/fog_distance.py | 12 +-
OpenGL/GL/NV/fragment_program.py | 37 +-
OpenGL/GL/NV/fragment_program2.py | 12 +-
OpenGL/GL/NV/fragment_program4.py | 12 +-
OpenGL/GL/NV/fragment_program_option.py | 12 +-
OpenGL/GL/NV/framebuffer_multisample_coverage.py | 12 +-
OpenGL/GL/NV/geometry_program4.py | 12 +-
OpenGL/GL/NV/geometry_shader4.py | 12 +-
OpenGL/GL/NV/gpu_program4.py | 51 +-
OpenGL/GL/NV/gpu_program5.py | 18 +-
OpenGL/GL/NV/gpu_program5_mem_extended.py | 62 +
OpenGL/GL/NV/gpu_shader5.py | 78 +-
OpenGL/GL/NV/half_float.py | 90 +-
OpenGL/GL/NV/light_max_exponent.py | 12 +-
OpenGL/GL/NV/multisample_coverage.py | 12 +-
OpenGL/GL/NV/multisample_filter_hint.py | 12 +-
OpenGL/GL/NV/occlusion_query.py | 24 +-
OpenGL/GL/NV/packed_depth_stencil.py | 14 +-
OpenGL/GL/NV/parameter_buffer_object.py | 23 +-
OpenGL/GL/NV/parameter_buffer_object2.py | 12 +-
OpenGL/GL/NV/path_rendering.py | 178 +-
OpenGL/GL/NV/pixel_data_range.py | 14 +-
OpenGL/GL/NV/point_sprite.py | 15 +-
OpenGL/GL/NV/present_video.py | 23 +-
OpenGL/GL/NV/primitive_restart.py | 12 +-
OpenGL/GL/NV/register_combiners.py | 37 +-
OpenGL/GL/NV/register_combiners2.py | 18 +-
OpenGL/GL/NV/shader_atomic_counters.py | 34 +
OpenGL/GL/NV/shader_atomic_float.py | 12 +-
OpenGL/GL/NV/shader_buffer_load.py | 29 +-
OpenGL/GL/NV/shader_buffer_store.py | 12 +-
OpenGL/GL/NV/shader_storage_buffer_object.py | 34 +
OpenGL/GL/NV/shader_thread_group.py | 23 +
OpenGL/GL/NV/shader_thread_shuffle.py | 23 +
OpenGL/GL/NV/tessellation_program5.py | 12 +-
OpenGL/GL/NV/texgen_emboss.py | 12 +-
OpenGL/GL/NV/texgen_reflection.py | 12 +-
OpenGL/GL/NV/texture_barrier.py | 12 +-
OpenGL/GL/NV/texture_compression_vtc.py | 12 +-
OpenGL/GL/NV/texture_env_combine4.py | 12 +-
OpenGL/GL/NV/texture_expand_normal.py | 12 +-
OpenGL/GL/NV/texture_multisample.py | 12 +-
OpenGL/GL/NV/texture_rectangle.py | 12 +-
OpenGL/GL/NV/texture_shader.py | 12 +-
OpenGL/GL/NV/texture_shader2.py | 12 +-
OpenGL/GL/NV/texture_shader3.py | 12 +-
OpenGL/GL/NV/transform_feedback.py | 45 +-
OpenGL/GL/NV/transform_feedback2.py | 18 +-
OpenGL/GL/NV/vdpau_interop.py | 33 +-
OpenGL/GL/NV/vertex_array_range.py | 15 +-
OpenGL/GL/NV/vertex_array_range2.py | 12 +-
OpenGL/GL/NV/vertex_attrib_integer_64bit.py | 41 +-
OpenGL/GL/NV/vertex_buffer_unified_memory.py | 14 +-
OpenGL/GL/NV/vertex_program.py | 169 +-
OpenGL/GL/NV/vertex_program1_1.py | 12 +-
OpenGL/GL/NV/vertex_program2.py | 12 +-
OpenGL/GL/NV/vertex_program2_option.py | 12 +-
OpenGL/GL/NV/vertex_program3.py | 12 +-
OpenGL/GL/NV/vertex_program4.py | 57 +-
OpenGL/GL/NV/video_capture.py | 37 +-
OpenGL/{AGL => GL/NVX}/__init__.py | 0
OpenGL/GL/NVX/conditional_render.py | 23 +
OpenGL/GL/NVX/gpu_memory_info.py | 23 +
OpenGL/GL/OES/byte_coordinates.py | 55 +
OpenGL/GL/OES/compressed_paletted_texture.py | 23 +
OpenGL/GL/OES/fixed_point.py | 208 ++
OpenGL/GL/OES/query_matrix.py | 27 +
OpenGL/GL/OES/read_format.py | 12 +-
OpenGL/GL/OES/single_precision.py | 28 +
OpenGL/GL/OML/interlace.py | 12 +-
OpenGL/GL/OML/resample.py | 12 +-
OpenGL/GL/OML/subsample.py | 12 +-
OpenGL/GL/PGI/misc_hints.py | 12 +-
OpenGL/GL/PGI/vertex_hints.py | 12 +-
OpenGL/GL/{APPLE => QCOM}/__init__.py | 0
OpenGL/GL/REND/screen_coordinates.py | 12 +-
OpenGL/GL/S3/s3tc.py | 12 +-
OpenGL/GL/SGI/color_matrix.py | 12 +-
OpenGL/GL/SGI/color_table.py | 30 +-
OpenGL/GL/SGI/depth_pass_instrument.py | 15 -
OpenGL/GL/SGI/texture_color_table.py | 12 +-
OpenGL/GL/SGIS/detail_texture.py | 18 +-
OpenGL/GL/SGIS/fog_function.py | 18 +-
OpenGL/GL/SGIS/generate_mipmap.py | 12 +-
OpenGL/GL/SGIS/multisample.py | 12 +-
OpenGL/GL/SGIS/pixel_texture.py | 25 +-
OpenGL/GL/SGIS/point_line_texgen.py | 12 +-
OpenGL/GL/SGIS/point_parameters.py | 15 +-
OpenGL/GL/SGIS/sharpen_texture.py | 18 +-
OpenGL/GL/SGIS/texture4D.py | 23 +-
OpenGL/GL/SGIS/texture_border_clamp.py | 12 +-
OpenGL/GL/SGIS/texture_color_mask.py | 12 +-
OpenGL/GL/SGIS/texture_edge_clamp.py | 12 +-
OpenGL/GL/SGIS/texture_filter4.py | 16 +-
OpenGL/GL/SGIS/texture_lod.py | 12 +-
OpenGL/GL/SGIS/texture_select.py | 12 +-
OpenGL/GL/SGIX/FfdMask.py | 15 -
OpenGL/GL/SGIX/async.py | 17 +-
OpenGL/GL/SGIX/async_histogram.py | 12 +-
OpenGL/GL/SGIX/async_pixel.py | 12 +-
OpenGL/GL/SGIX/blend_alpha_minmax.py | 12 +-
OpenGL/GL/SGIX/calligraphic_fragment.py | 12 +-
OpenGL/GL/SGIX/clipmap.py | 12 +-
OpenGL/GL/SGIX/convolution_accuracy.py | 12 +-
OpenGL/GL/SGIX/depth_pass_instrument.py | 12 +-
OpenGL/GL/SGIX/depth_texture.py | 12 +-
OpenGL/GL/SGIX/flush_raster.py | 12 +-
OpenGL/GL/SGIX/fog_offset.py | 12 +-
OpenGL/GL/SGIX/fog_scale.py | 15 -
OpenGL/GL/SGIX/fragment_lighting.py | 47 +-
OpenGL/GL/SGIX/framezoom.py | 12 +-
OpenGL/GL/SGIX/igloo_interface.py | 15 +-
OpenGL/GL/SGIX/impact_pixel_texture.py | 15 -
OpenGL/GL/SGIX/instruments.py | 17 +-
OpenGL/GL/SGIX/interlace.py | 12 +-
OpenGL/GL/SGIX/ir_instrument1.py | 12 +-
OpenGL/GL/SGIX/list_priority.py | 25 +-
OpenGL/GL/SGIX/pixel_texture.py | 12 +-
OpenGL/GL/SGIX/pixel_tiles.py | 12 +-
OpenGL/GL/SGIX/polynomial_ffd.py | 19 +-
OpenGL/GL/SGIX/reference_plane.py | 14 +-
OpenGL/GL/SGIX/resample.py | 12 +-
OpenGL/GL/SGIX/scalebias_hint.py | 12 +-
OpenGL/GL/SGIX/shadow.py | 12 +-
OpenGL/GL/SGIX/shadow_ambient.py | 12 +-
OpenGL/GL/SGIX/sprite.py | 19 +-
OpenGL/GL/SGIX/subsample.py | 12 +-
OpenGL/GL/SGIX/tag_sample_buffer.py | 12 +-
OpenGL/GL/SGIX/texture_add_env.py | 12 +-
OpenGL/GL/SGIX/texture_coordinate_clamp.py | 12 +-
OpenGL/GL/SGIX/texture_lod_bias.py | 12 +-
OpenGL/GL/SGIX/texture_multi_buffer.py | 12 +-
OpenGL/GL/SGIX/texture_scale_bias.py | 12 +-
OpenGL/GL/SGIX/texture_select.py | 15 -
OpenGL/GL/SGIX/vertex_preclip.py | 12 +-
OpenGL/GL/SGIX/ycrcb.py | 12 +-
OpenGL/GL/SGIX/ycrcb_subsample.py | 12 +-
OpenGL/GL/SGIX/ycrcba.py | 12 +-
OpenGL/GL/SUN/convolution_border_modes.py | 12 +-
OpenGL/GL/SUN/global_alpha.py | 12 +-
OpenGL/GL/SUN/mesh_array.py | 12 +-
OpenGL/GL/SUN/slice_accum.py | 12 +-
OpenGL/GL/SUN/triangle_list.py | 27 +-
OpenGL/GL/SUN/vertex.py | 149 +-
OpenGL/GL/SUNX/constant_data.py | 12 +-
OpenGL/GL/VERSION/GL_1_0.py | 456 ++++
OpenGL/GL/VERSION/GL_1_1.py | 1013 +--------
OpenGL/GL/VERSION/GL_1_2.py | 35 +-
OpenGL/GL/VERSION/GL_1_2_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_1_2_images.py | 194 +-
OpenGL/GL/VERSION/GL_1_3.py | 156 +-
OpenGL/GL/VERSION/GL_1_3_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_1_3_images.py | 30 -
OpenGL/GL/VERSION/GL_1_4.py | 95 +-
OpenGL/GL/VERSION/GL_1_4_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_1_5.py | 88 +-
OpenGL/GL/VERSION/GL_1_5_DEPRECATED.py | 17 -
OpenGL/GL/VERSION/GL_2_0.py | 277 ++-
OpenGL/GL/VERSION/GL_2_0_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_2_1.py | 29 +-
OpenGL/GL/VERSION/GL_2_1_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_3_0.py | 161 +-
OpenGL/GL/VERSION/GL_3_0_DEPRECATED.py | 15 -
OpenGL/GL/VERSION/GL_3_1.py | 44 +-
OpenGL/GL/VERSION/GL_3_2.py | 50 +-
OpenGL/GL/VERSION/GL_3_3.py | 109 +-
OpenGL/GL/VERSION/GL_4_0.py | 103 +-
OpenGL/GL/VERSION/GL_4_1.py | 210 +-
OpenGL/GL/VERSION/GL_4_2.py | 25 +-
OpenGL/GL/VERSION/GL_4_3.py | 138 +-
OpenGL/GL/VERSION/GL_4_4.py | 70 +
OpenGL/GL/{APPLE => VIV}/__init__.py | 0
OpenGL/GL/WIN/phong_shading.py | 12 +-
OpenGL/GL/WIN/specular_fog.py | 12 +-
OpenGL/GL/__init__.py | 16 +-
OpenGL/GL/exceptional.py | 154 +-
OpenGL/GL/feedback.py | 33 +-
OpenGL/GL/framebufferobjects.py | 2 +-
OpenGL/GL/glget.py | 149 +-
OpenGL/GL/images.py | 169 +-
OpenGL/GL/pointers.py | 177 +-
OpenGL/GL/selection.py | 15 +-
OpenGL/GL/shaders.py | 19 +-
OpenGL/GL/vboimplementation.py | 21 +
OpenGL/GLE/exceptional.py | 18 +-
OpenGL/{GL/APPLE => GLES1/AMD}/__init__.py | 0
OpenGL/GLES1/AMD/compressed_3DC_texture.py | 23 +
OpenGL/GLES1/AMD/compressed_ATC_texture.py | 23 +
OpenGL/{GL => GLES1}/APPLE/__init__.py | 0
OpenGL/GLES1/APPLE/copy_texture_levels.py | 23 +
OpenGL/GLES1/APPLE/framebuffer_multisample.py | 23 +
OpenGL/GLES1/APPLE/sync.py | 26 +
OpenGL/GLES1/APPLE/texture_2D_limited_npot.py | 23 +
OpenGL/GLES1/APPLE/texture_format_BGRA8888.py | 23 +
OpenGL/GLES1/APPLE/texture_max_level.py | 23 +
OpenGL/{GL/APPLE => GLES1/ARM}/__init__.py | 0
OpenGL/GLES1/ARM/rgba8.py | 23 +
OpenGL/{GL/APPLE => GLES1/EXT}/__init__.py | 0
OpenGL/GLES1/EXT/blend_minmax.py | 23 +
OpenGL/GLES1/EXT/discard_framebuffer.py | 26 +
OpenGL/GLES1/EXT/map_buffer_range.py | 23 +
OpenGL/GLES1/EXT/multi_draw_arrays.py | 36 +
OpenGL/GLES1/EXT/multisampled_render_to_texture.py | 23 +
OpenGL/GLES1/EXT/read_format_bgra.py | 23 +
OpenGL/GLES1/EXT/robustness.py | 34 +
OpenGL/GLES1/EXT/sRGB.py | 23 +
OpenGL/GLES1/EXT/texture_compression_dxt1.py | 23 +
OpenGL/GLES1/EXT/texture_filter_anisotropic.py | 23 +
OpenGL/GLES1/EXT/texture_format_BGRA8888.py | 23 +
OpenGL/GLES1/EXT/texture_lod_bias.py | 23 +
OpenGL/GLES1/EXT/texture_storage.py | 23 +
OpenGL/{GL/APPLE => GLES1/IMG}/__init__.py | 0
OpenGL/GLES1/IMG/multisampled_render_to_texture.py | 23 +
OpenGL/GLES1/IMG/read_format.py | 23 +
OpenGL/GLES1/IMG/texture_compression_pvrtc.py | 23 +
.../IMG/texture_env_enhanced_fixed_function.py | 23 +
OpenGL/GLES1/IMG/user_clip_plane.py | 28 +
OpenGL/{GL/APPLE => GLES1/NV}/__init__.py | 0
OpenGL/GLES1/NV/fence.py | 32 +
OpenGL/GLES1/OES/EGL_image.py | 23 +
OpenGL/GLES1/OES/EGL_image_external.py | 23 +
OpenGL/{GL/APPLE => GLES1/OES}/__init__.py | 0
OpenGL/GLES1/OES/blend_equation_separate.py | 23 +
OpenGL/GLES1/OES/blend_func_separate.py | 23 +
OpenGL/GLES1/OES/blend_subtract.py | 23 +
OpenGL/GLES1/OES/byte_coordinates.py | 55 +
OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py | 23 +
OpenGL/GLES1/OES/compressed_paletted_texture.py | 23 +
OpenGL/GLES1/OES/depth24.py | 23 +
OpenGL/GLES1/OES/depth32.py | 23 +
OpenGL/GLES1/OES/draw_texture.py | 23 +
OpenGL/GLES1/OES/element_index_uint.py | 23 +
OpenGL/GLES1/OES/extended_matrix_palette.py | 23 +
OpenGL/GLES1/OES/fbo_render_mipmap.py | 23 +
OpenGL/GLES1/OES/fixed_point.py | 208 ++
OpenGL/GLES1/OES/framebuffer_object.py | 46 +
OpenGL/GLES1/OES/mapbuffer.py | 23 +
OpenGL/GLES1/OES/matrix_get.py | 23 +
OpenGL/GLES1/OES/matrix_palette.py | 30 +
OpenGL/GLES1/OES/packed_depth_stencil.py | 23 +
OpenGL/GLES1/OES/point_size_array.py | 26 +
OpenGL/GLES1/OES/point_sprite.py | 23 +
OpenGL/GLES1/OES/query_matrix.py | 27 +
OpenGL/GLES1/OES/read_format.py | 23 +
OpenGL/GLES1/OES/required_internalformat.py | 23 +
OpenGL/GLES1/OES/rgb8_rgba8.py | 23 +
OpenGL/GLES1/OES/single_precision.py | 28 +
OpenGL/GLES1/OES/stencil1.py | 23 +
OpenGL/GLES1/OES/stencil4.py | 23 +
OpenGL/GLES1/OES/stencil8.py | 23 +
OpenGL/GLES1/OES/stencil_wrap.py | 23 +
OpenGL/GLES1/OES/texture_cube_map.py | 46 +
OpenGL/GLES1/OES/texture_env_crossbar.py | 23 +
OpenGL/GLES1/OES/texture_mirrored_repeat.py | 23 +
OpenGL/GLES1/OES/vertex_array_object.py | 30 +
OpenGL/{GL/APPLE => GLES1/QCOM}/__init__.py | 0
OpenGL/GLES1/QCOM/driver_control.py | 30 +
OpenGL/GLES1/QCOM/extended_get.py | 40 +
OpenGL/GLES1/QCOM/extended_get2.py | 34 +
OpenGL/GLES1/QCOM/perfmon_global_mode.py | 23 +
OpenGL/GLES1/QCOM/tiled_rendering.py | 23 +
OpenGL/GLES1/QCOM/writeonly_rendering.py | 23 +
OpenGL/GLES1/VERSION/GLES1_1_0.py | 218 ++
OpenGL/{GL/APPLE => GLES1/VERSION}/__init__.py | 0
OpenGL/GLES1/__init__.py | 3 +
OpenGL/{GL/APPLE => GLES2/AMD}/__init__.py | 0
OpenGL/GLES2/AMD/compressed_3DC_texture.py | 23 +
OpenGL/GLES2/AMD/compressed_ATC_texture.py | 23 +
OpenGL/GLES2/AMD/performance_monitor.py | 61 +
OpenGL/GLES2/AMD/program_binary_Z400.py | 23 +
OpenGL/{GL/APPLE => GLES2/ANGLE}/__init__.py | 0
OpenGL/GLES2/ANGLE/depth_texture.py | 23 +
OpenGL/GLES2/ANGLE/framebuffer_blit.py | 23 +
OpenGL/GLES2/ANGLE/framebuffer_multisample.py | 23 +
OpenGL/GLES2/ANGLE/instanced_arrays.py | 26 +
OpenGL/GLES2/ANGLE/pack_reverse_row_order.py | 23 +
OpenGL/GLES2/ANGLE/program_binary.py | 23 +
OpenGL/GLES2/ANGLE/texture_compression_dxt3.py | 23 +
OpenGL/GLES2/ANGLE/texture_compression_dxt5.py | 23 +
OpenGL/GLES2/ANGLE/texture_usage.py | 23 +
OpenGL/GLES2/ANGLE/translated_shader_source.py | 25 +
OpenGL/{GL => GLES2}/APPLE/__init__.py | 0
OpenGL/GLES2/APPLE/copy_texture_levels.py | 23 +
OpenGL/GLES2/APPLE/framebuffer_multisample.py | 23 +
OpenGL/GLES2/APPLE/rgb_422.py | 23 +
OpenGL/GLES2/APPLE/sync.py | 26 +
OpenGL/GLES2/APPLE/texture_format_BGRA8888.py | 23 +
OpenGL/GLES2/APPLE/texture_max_level.py | 23 +
OpenGL/{GL/APPLE => GLES2/ARM}/__init__.py | 0
OpenGL/GLES2/ARM/mali_program_binary.py | 23 +
OpenGL/GLES2/ARM/mali_shader_binary.py | 23 +
OpenGL/GLES2/ARM/rgba8.py | 23 +
OpenGL/GLES2/ARM/shader_framebuffer_fetch.py | 23 +
.../ARM/shader_framebuffer_fetch_depth_stencil.py | 23 +
OpenGL/{GL/APPLE => GLES2/DMP}/__init__.py | 0
OpenGL/GLES2/DMP/shader_binary.py | 23 +
OpenGL/{GL/APPLE => GLES2/EXT}/__init__.py | 0
OpenGL/GLES2/EXT/blend_minmax.py | 23 +
OpenGL/GLES2/EXT/color_buffer_half_float.py | 23 +
OpenGL/GLES2/EXT/debug_label.py | 28 +
OpenGL/GLES2/EXT/debug_marker.py | 23 +
OpenGL/GLES2/EXT/discard_framebuffer.py | 26 +
OpenGL/GLES2/EXT/disjoint_timer_query.py | 36 +
OpenGL/GLES2/EXT/draw_buffers.py | 39 +
OpenGL/GLES2/EXT/draw_instanced.py | 26 +
OpenGL/GLES2/EXT/instanced_arrays.py | 26 +
OpenGL/GLES2/EXT/map_buffer_range.py | 23 +
OpenGL/GLES2/EXT/multi_draw_arrays.py | 36 +
OpenGL/GLES2/EXT/multisampled_render_to_texture.py | 23 +
OpenGL/GLES2/EXT/multiview_draw_buffers.py | 29 +
OpenGL/GLES2/EXT/occlusion_query_boolean.py | 30 +
OpenGL/GLES2/EXT/pvrtc_sRGB.py | 23 +
OpenGL/GLES2/EXT/read_format_bgra.py | 23 +
OpenGL/GLES2/EXT/robustness.py | 34 +
OpenGL/GLES2/EXT/sRGB.py | 23 +
OpenGL/GLES2/EXT/sRGB_write_control.py | 23 +
OpenGL/GLES2/EXT/separate_shader_objects.py | 128 ++
OpenGL/GLES2/EXT/shader_framebuffer_fetch.py | 23 +
OpenGL/GLES2/EXT/shader_integer_mix.py | 23 +
OpenGL/GLES2/EXT/shader_pixel_local_storage.py | 23 +
OpenGL/GLES2/EXT/shader_texture_lod.py | 23 +
OpenGL/GLES2/EXT/shadow_samplers.py | 23 +
OpenGL/GLES2/EXT/texture_compression_dxt1.py | 23 +
OpenGL/GLES2/EXT/texture_compression_s3tc.py | 23 +
OpenGL/GLES2/EXT/texture_filter_anisotropic.py | 23 +
OpenGL/GLES2/EXT/texture_format_BGRA8888.py | 23 +
OpenGL/GLES2/EXT/texture_rg.py | 23 +
OpenGL/GLES2/EXT/texture_sRGB_decode.py | 23 +
OpenGL/GLES2/EXT/texture_storage.py | 23 +
OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py | 23 +
OpenGL/GLES2/EXT/unpack_subimage.py | 23 +
OpenGL/{GL/APPLE => GLES2/FJ}/__init__.py | 0
OpenGL/GLES2/FJ/shader_binary_GCCSO.py | 23 +
OpenGL/{GL/APPLE => GLES2/IMG}/__init__.py | 0
OpenGL/GLES2/IMG/multisampled_render_to_texture.py | 23 +
OpenGL/GLES2/IMG/program_binary.py | 23 +
OpenGL/GLES2/IMG/read_format.py | 23 +
OpenGL/GLES2/IMG/shader_binary.py | 23 +
OpenGL/GLES2/IMG/texture_compression_pvrtc.py | 23 +
OpenGL/GLES2/IMG/texture_compression_pvrtc2.py | 23 +
OpenGL/{GL/APPLE => GLES2/INTEL}/__init__.py | 0
OpenGL/GLES2/INTEL/performance_query.py | 23 +
OpenGL/{GL/APPLE => GLES2/KHR}/__init__.py | 0
OpenGL/GLES2/KHR/blend_equation_advanced.py | 23 +
OpenGL/GLES2/KHR/debug.py | 105 +
OpenGL/GLES2/KHR/texture_compression_astc_hdr.py | 23 +
OpenGL/GLES2/KHR/texture_compression_astc_ldr.py | 23 +
OpenGL/{GL/APPLE => GLES2/NV}/__init__.py | 0
OpenGL/GLES2/NV/blend_equation_advanced.py | 23 +
.../GLES2/NV/blend_equation_advanced_coherent.py | 23 +
OpenGL/GLES2/NV/copy_buffer.py | 23 +
OpenGL/GLES2/NV/coverage_sample.py | 23 +
OpenGL/GLES2/NV/depth_nonlinear.py | 23 +
OpenGL/GLES2/NV/draw_buffers.py | 26 +
OpenGL/GLES2/NV/draw_instanced.py | 26 +
OpenGL/GLES2/NV/explicit_attrib_location.py | 23 +
OpenGL/GLES2/NV/fbo_color_attachments.py | 23 +
OpenGL/GLES2/NV/fence.py | 32 +
OpenGL/GLES2/NV/framebuffer_blit.py | 23 +
OpenGL/GLES2/NV/framebuffer_multisample.py | 23 +
OpenGL/GLES2/NV/generate_mipmap_sRGB.py | 23 +
OpenGL/GLES2/NV/instanced_arrays.py | 23 +
OpenGL/GLES2/NV/non_square_matrices.py | 40 +
OpenGL/GLES2/NV/read_buffer.py | 23 +
OpenGL/GLES2/NV/read_buffer_front.py | 23 +
OpenGL/GLES2/NV/read_depth.py | 23 +
OpenGL/GLES2/NV/read_depth_stencil.py | 23 +
OpenGL/GLES2/NV/read_stencil.py | 23 +
OpenGL/GLES2/NV/sRGB_formats.py | 23 +
OpenGL/GLES2/NV/shadow_samplers_array.py | 23 +
OpenGL/GLES2/NV/shadow_samplers_cube.py | 23 +
OpenGL/GLES2/NV/texture_border_clamp.py | 23 +
OpenGL/GLES2/NV/texture_compression_s3tc_update.py | 23 +
OpenGL/GLES2/NV/texture_npot_2D_mipmap.py | 23 +
OpenGL/GLES2/OES/EGL_image.py | 23 +
OpenGL/GLES2/OES/EGL_image_external.py | 23 +
OpenGL/{GL/APPLE => GLES2/OES}/__init__.py | 0
OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py | 23 +
OpenGL/GLES2/OES/compressed_paletted_texture.py | 23 +
OpenGL/GLES2/OES/depth24.py | 23 +
OpenGL/GLES2/OES/depth32.py | 23 +
OpenGL/GLES2/OES/depth_texture.py | 23 +
OpenGL/GLES2/OES/element_index_uint.py | 23 +
OpenGL/GLES2/OES/fbo_render_mipmap.py | 23 +
OpenGL/GLES2/OES/fragment_precision_high.py | 23 +
OpenGL/GLES2/OES/get_program_binary.py | 34 +
OpenGL/GLES2/OES/mapbuffer.py | 23 +
OpenGL/GLES2/OES/packed_depth_stencil.py | 23 +
OpenGL/GLES2/OES/required_internalformat.py | 23 +
OpenGL/GLES2/OES/rgb8_rgba8.py | 23 +
OpenGL/GLES2/OES/sample_shading.py | 23 +
OpenGL/GLES2/OES/sample_variables.py | 23 +
OpenGL/GLES2/OES/shader_image_atomic.py | 23 +
.../GLES2/OES/shader_multisample_interpolation.py | 23 +
OpenGL/GLES2/OES/standard_derivatives.py | 23 +
OpenGL/GLES2/OES/stencil1.py | 23 +
OpenGL/GLES2/OES/stencil4.py | 23 +
OpenGL/GLES2/OES/surfaceless_context.py | 23 +
OpenGL/GLES2/OES/texture_3D.py | 38 +
OpenGL/GLES2/OES/texture_compression_astc.py | 23 +
OpenGL/GLES2/OES/texture_float.py | 23 +
OpenGL/GLES2/OES/texture_float_linear.py | 23 +
OpenGL/GLES2/OES/texture_half_float.py | 23 +
OpenGL/GLES2/OES/texture_half_float_linear.py | 23 +
OpenGL/GLES2/OES/texture_npot.py | 23 +
OpenGL/GLES2/OES/texture_stencil8.py | 23 +
.../OES/texture_storage_multisample_2d_array.py | 23 +
OpenGL/GLES2/OES/vertex_array_object.py | 30 +
OpenGL/GLES2/OES/vertex_half_float.py | 23 +
OpenGL/GLES2/OES/vertex_type_10_10_10_2.py | 23 +
OpenGL/{GL/APPLE => GLES2/QCOM}/__init__.py | 0
OpenGL/GLES2/QCOM/alpha_test.py | 23 +
OpenGL/GLES2/QCOM/binning_control.py | 23 +
OpenGL/GLES2/QCOM/driver_control.py | 30 +
OpenGL/GLES2/QCOM/extended_get.py | 40 +
OpenGL/GLES2/QCOM/extended_get2.py | 34 +
OpenGL/GLES2/QCOM/perfmon_global_mode.py | 23 +
OpenGL/GLES2/QCOM/tiled_rendering.py | 23 +
OpenGL/GLES2/QCOM/writeonly_rendering.py | 23 +
OpenGL/GLES2/VERSION/GLES2_2_0.py | 407 ++++
OpenGL/{GL/APPLE => GLES2/VERSION}/__init__.py | 0
OpenGL/{GL/APPLE => GLES2/VIV}/__init__.py | 0
OpenGL/GLES2/VIV/shader_binary.py | 23 +
OpenGL/GLES2/__init__.py | 5 +
OpenGL/GLES2/shaders.py | 164 ++
OpenGL/GLES2/vboimplementation.py | 20 +
OpenGL/GLES3/VERSION/GLES3_3_0.py | 245 ++
OpenGL/GLES3/VERSION/GLES3_3_1.py | 153 ++
OpenGL/{GL/APPLE => GLES3/VERSION}/__init__.py | 0
OpenGL/GLES3/__init__.py | 5 +
OpenGL/GLES3/vboimplementation.py | 20 +
OpenGL/GLU/EXT/nurbs_tessellator.py | 28 +-
OpenGL/GLU/EXT/object_space_tess.py | 4 +-
OpenGL/GLU/glunurbs.py | 110 +-
OpenGL/GLU/glustruct.py | 13 +-
OpenGL/GLU/projection.py | 35 +-
OpenGL/GLU/quadrics.py | 16 +-
OpenGL/GLU/tess.py | 101 +-
OpenGL/GLUT/fonts.py | 12 +-
OpenGL/GLUT/freeglut.py | 107 +-
OpenGL/GLUT/osx.py | 11 +-
OpenGL/GLUT/special.py | 59 +-
OpenGL/{GL/APPLE => GLX/AMD}/__init__.py | 0
OpenGL/GLX/AMD/gpu_association.py | 23 +
OpenGL/{GL/APPLE => GLX/ARB}/__init__.py | 0
OpenGL/GLX/ARB/create_context.py | 23 +
OpenGL/GLX/ARB/create_context_profile.py | 23 +
OpenGL/GLX/ARB/create_context_robustness.py | 23 +
OpenGL/GLX/ARB/fbconfig_float.py | 23 +
OpenGL/GLX/ARB/framebuffer_sRGB.py | 55 +
OpenGL/GLX/ARB/get_proc_address.py | 32 +
OpenGL/GLX/ARB/multisample.py | 51 +
OpenGL/GLX/ARB/robustness_application_isolation.py | 23 +
OpenGL/GLX/ARB/robustness_share_group_isolation.py | 23 +
OpenGL/GLX/ARB/vertex_buffer_object.py | 81 +
OpenGL/{GL/APPLE => GLX/DFX}/__init__.py | 0
OpenGL/GLX/DFX/multisample.py | 65 +
OpenGL/{GL/APPLE => GLX/EXT}/__init__.py | 0
OpenGL/GLX/EXT/buffer_age.py | 23 +
OpenGL/GLX/EXT/create_context_es2_profile.py | 23 +
OpenGL/GLX/EXT/create_context_es_profile.py | 23 +
OpenGL/GLX/EXT/fbconfig_packed_float.py | 23 +
OpenGL/GLX/EXT/framebuffer_sRGB.py | 55 +
OpenGL/GLX/EXT/import_context.py | 32 +
OpenGL/GLX/EXT/stereo_tree.py | 23 +
OpenGL/GLX/EXT/swap_control.py | 31 +
OpenGL/GLX/EXT/swap_control_tear.py | 23 +
OpenGL/GLX/EXT/texture_from_pixmap.py | 53 +
OpenGL/GLX/EXT/visual_info.py | 36 +
OpenGL/GLX/EXT/visual_rating.py | 39 +
OpenGL/{GL/APPLE => GLX/INTEL}/__init__.py | 0
OpenGL/GLX/INTEL/swap_event.py | 30 +
OpenGL/{GL/APPLE => GLX/MESA}/__init__.py | 0
OpenGL/GLX/MESA/agp_offset.py | 31 +
OpenGL/GLX/MESA/copy_sub_buffer.py | 30 +
OpenGL/GLX/MESA/pixmap_colormap.py | 35 +
OpenGL/GLX/MESA/query_renderer.py | 23 +
OpenGL/GLX/MESA/release_buffers.py | 34 +
OpenGL/GLX/MESA/set_3dfx_mode.py | 29 +
OpenGL/{GL/APPLE => GLX/NV}/__init__.py | 0
OpenGL/GLX/NV/copy_image.py | 32 +
OpenGL/GLX/NV/delay_before_swap.py | 23 +
OpenGL/GLX/NV/float_buffer.py | 91 +
OpenGL/GLX/NV/multisample_coverage.py | 49 +
OpenGL/GLX/NV/present_video.py | 40 +
OpenGL/GLX/NV/swap_group.py | 23 +
OpenGL/GLX/NV/video_capture.py | 31 +
OpenGL/GLX/NV/video_output.py | 23 +
OpenGL/{GL/APPLE => GLX/OML}/__init__.py | 0
OpenGL/GLX/OML/swap_method.py | 23 +
OpenGL/GLX/OML/sync_control.py | 23 +
OpenGL/{GL/APPLE => GLX/SGI}/__init__.py | 0
OpenGL/GLX/SGI/cushion.py | 56 +
OpenGL/GLX/SGI/make_current_read.py | 33 +
OpenGL/GLX/SGI/swap_control.py | 28 +
OpenGL/GLX/SGI/video_sync.py | 44 +
OpenGL/{GL/APPLE => GLX/SGIS}/__init__.py | 0
OpenGL/GLX/SGIS/blended_overlay.py | 86 +
OpenGL/GLX/SGIS/multisample.py | 51 +
OpenGL/GLX/SGIS/shared_multisample.py | 23 +
OpenGL/{GL/APPLE => GLX/SGIX}/__init__.py | 0
OpenGL/GLX/SGIX/dmbuffer.py | 71 +
OpenGL/GLX/SGIX/fbconfig.py | 69 +
OpenGL/GLX/SGIX/hyperpipe.py | 23 +
OpenGL/GLX/SGIX/pbuffer.py | 60 +
OpenGL/GLX/SGIX/swap_barrier.py | 37 +
OpenGL/GLX/SGIX/swap_group.py | 33 +
OpenGL/GLX/SGIX/video_resize.py | 37 +
OpenGL/GLX/SGIX/video_source.py | 33 +
OpenGL/GLX/SGIX/visual_select_group.py | 36 +
OpenGL/{GL/APPLE => GLX/SUN}/__init__.py | 0
OpenGL/GLX/SUN/get_transparent_index.py | 27 +
OpenGL/GLX/VERSION/GLX_1_0.py | 23 +
OpenGL/GLX/VERSION/GLX_1_1.py | 23 +
OpenGL/GLX/VERSION/GLX_1_2.py | 23 +
OpenGL/GLX/VERSION/GLX_1_3.py | 23 +
OpenGL/GLX/VERSION/GLX_1_4.py | 23 +
OpenGL/{GL/APPLE => GLX/VERSION}/__init__.py | 0
OpenGL/GLX/__init__.py | 7 +-
OpenGL/Tk/__init__.py | 61 +-
OpenGL/{GL/APPLE => WGL/AMD}/__init__.py | 0
OpenGL/WGL/AMD/gpu_association.py | 23 +
OpenGL/{GL/APPLE => WGL/ARB}/__init__.py | 0
OpenGL/WGL/ARB/buffer_region.py | 23 +
OpenGL/WGL/ARB/create_context.py | 23 +
OpenGL/WGL/ARB/create_context_profile.py | 23 +
OpenGL/WGL/ARB/create_context_robustness.py | 23 +
OpenGL/WGL/ARB/extensions_string.py | 23 +
OpenGL/WGL/ARB/framebuffer_sRGB.py | 55 +
OpenGL/WGL/ARB/make_current_read.py | 23 +
OpenGL/WGL/ARB/multisample.py | 51 +
OpenGL/WGL/ARB/pbuffer.py | 23 +
OpenGL/WGL/ARB/pixel_format.py | 23 +
OpenGL/WGL/ARB/pixel_format_float.py | 23 +
OpenGL/WGL/ARB/render_texture.py | 23 +
OpenGL/WGL/ARB/robustness_application_isolation.py | 23 +
OpenGL/WGL/ARB/robustness_share_group_isolation.py | 23 +
OpenGL/{GL/APPLE => WGL/ATI}/__init__.py | 0
... 2385 lines suppressed ...
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