[Python-modules-team] maptransfer_0.3-1_amd64.changes is NEW

Archive Administrator installer at ftp-master.debian.org
Thu Jun 10 09:38:08 UTC 2010


(new) maptransfer-server_0.3-1_all.deb optional python
upload/download maps to/from a VALVe game server (Server)
 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Automatically BZip compresses uploaded maps if the client didn't.
  * Hardlinks files if more than one gameserver path is specified in the config.
    That way a single map is uploaded to multiple servers at once (and only
    takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
 .
  Aside from the core functionality, it offers a few niceties as well:
 .
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.
(new) maptransfer_0.3-1.debian.tar.gz optional python
(new) maptransfer_0.3-1.dsc optional python
(new) maptransfer_0.3-1_all.deb optional python
upload/download maps to/from a VALVe game server (Client)
 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Finds the paths on the disk where Steam is installed and where games are
    located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
  * BZips the Map before upload, and only uploads the BZ2ed file. That way,
    maps are automatically prepared for fast download, while saving (mega)bytes
    for the client to upload.
  * Uploads .nav/.txt/.res files, if any.
  * Hardlinks files on the server side, if more than one gameserver path is
    specified in the config; that way a single map is uploaded to multiple
    servers at once (and only takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
  * Highlights the maps you or the server don't have, so you easily see what's
    missing on either side.
 .
 Aside from the core functionality, it offers a few niceties as well:
 .
  * Client allows for simultaneous downloads and uploads.
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.
(new) maptransfer_0.3.orig.tar.gz optional python
Changes: maptransfer (0.3-1) unstable; urgency=low
 .
  * Initial release (Closes: #580489)


Override entries for your package:

Announcing to debian-devel-changes at lists.debian.org
Closing bugs: 580489 


Your package contains new components which requires manual editing of
the override file.  It is ok otherwise, so please be patient.  New
packages are usually added to the override file about once a week.

You may have gotten the distribution wrong.  You'll get warnings above
if files already exist in other distributions.



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