[Tux4kids-commits] r643 - tuxmath/trunk/src
tholy-guest at alioth.debian.org
tholy-guest at alioth.debian.org
Sun Aug 17 12:00:07 UTC 2008
Author: tholy-guest
Date: 2008-08-17 12:00:06 +0000 (Sun, 17 Aug 2008)
New Revision: 643
Modified:
tuxmath/trunk/src/campaign.h
tuxmath/trunk/src/factroids.c
Log:
Very small changes to text.
Modified: tuxmath/trunk/src/campaign.h
===================================================================
--- tuxmath/trunk/src/campaign.h 2008-08-16 23:41:19 UTC (rev 642)
+++ tuxmath/trunk/src/campaign.h 2008-08-17 12:00:06 UTC (rev 643)
@@ -24,7 +24,7 @@
"Welcome, Tux!",
"",
"Congratulations on your graduation from the ",
- "Math Command Training Acedemy. ",
+ "Math Command Training Academy. ",
"",
"Your arrival to the Galactic Math Command Fleet",
"comes just in time. The distant star Mathematica",
@@ -234,8 +234,8 @@
"answer to each type. First to multiplication and",
"division. Then do addition and subtraction. We",
"have two examples:",
- "-5*2+7 = 10+7 = 17",
- "-8/4*3*2 = 2*3*2 = 6*2 = 12",
+ " 5*2+7 = 10+7 = 17",
+ " 8/4*3*2 = 2*3*2 = 6*2 = 12",
"Notice that in the first question, we do 5*2=10",
"first, because multiplication comes before",
"division.",
Modified: tuxmath/trunk/src/factroids.c
===================================================================
--- tuxmath/trunk/src/factroids.c 2008-08-16 23:41:19 UTC (rev 642)
+++ tuxmath/trunk/src/factroids.c 2008-08-17 12:00:06 UTC (rev 643)
@@ -515,8 +515,8 @@
SDL_BlitSurface(IMG_factors,NULL,screen,&rect);
FF_ShowMessage(_("FACTOROIDS: to win, you need destroy all the asteroids."),
_("Use the arrow keys to turn or go forward. Aim at an asteroid,"),
- _("type one of its factors, and press space or return..."),
- _("If you're right, it will split into its factors. Rocks with prime numbers are destroyed!"));
+ _("type one of its factors, and press space or return"),
+ _("to split it into its factors. Rocks with prime numbers are destroyed!"));
SDL_BlitSurface(IMG_asteroids1[3],NULL,screen,&rect);
}
else if (FF_game==FRACTIONS_GAME)
@@ -524,10 +524,10 @@
rect.x=(screen->w/2)-(IMG_fractions->w/2);
rect.y=(screen->h)/7;
SDL_BlitSurface(IMG_fractions,NULL,screen,&rect);
- FF_ShowMessage(_("THE FRACTION ACTIVIY"),
- _("To win, you need destroy all the asteroids finding a number that"),
- _("can simplify the fraction... The rocks will split until you got all"),
- _("Type the number and shot presing return!"));
+ FF_ShowMessage(_("FRACTIONS: to win, you need destroy all the asteroids"),
+ _("Use the arrow keys to turn or go forward. Aim at an asteroid,"),
+ _("type a number that can simplify the fraction, and press space or return"),
+ _("to split it. Destroy fractions that can not be further simplified in a single shot!"));
}
SDL_FreeSurface(IMG_factors);
@@ -1649,19 +1649,19 @@
if (s2)
{
loc.x = (screen->w / 2) - (s2->w/2);
- loc.y = (screen->h / 2) + 60;
+ loc.y = (screen->h / 2) + 80;
SDL_BlitSurface( s2, NULL, screen, &loc);
}
if (s3)
{
loc.x = (screen->w / 2) - (s3->w/2);
- loc.y = (screen->h / 2) + 110;
+ loc.y = (screen->h / 2) + 130;
SDL_BlitSurface( s3, NULL, screen, &loc);
}
if (s4)
{
loc.x = (screen->w / 2) - (s4->w/2);
- loc.y = (screen->h / 2) + 200;
+ loc.y = (screen->h / 2) + 180;
SDL_BlitSurface( s4, NULL, screen, &loc);
}
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