[Tux4kids-commits] r716 - tuxtype/branches/tuxtype-soc-mh

lummeh-guest at alioth.debian.org lummeh-guest at alioth.debian.org
Sun Aug 31 07:29:12 UTC 2008


Author: lummeh-guest
Date: 2008-08-31 07:29:11 +0000 (Sun, 31 Aug 2008)
New Revision: 716

Added:
   tuxtype/branches/tuxtype-soc-mh/ChangeLog
Log:
missing config files

Added: tuxtype/branches/tuxtype-soc-mh/ChangeLog
===================================================================
--- tuxtype/branches/tuxtype-soc-mh/ChangeLog	                        (rev 0)
+++ tuxtype/branches/tuxtype-soc-mh/ChangeLog	2008-08-31 07:29:11 UTC (rev 716)
@@ -0,0 +1,428 @@
+3 Aug 2008 - svn revision 599
+[ Sreyas Kurumanghat <k.sreyas at gmail.com ]
+	- Added keypress details for wrong key pressed in practice.
+
+3 Aug 2008 - svn revision 580
+[ Sreyas Kurumanghat <k.sreyas at gmail.com ]
+	- Added automatic keyboard layout generation in practice.c.
+	- Modified the keyboard.lst file format. The current format can be any of the three below:
+	- char
+	- finger|char
+	- finger|char|latin character
+	- Features added so that the information about the keyboard gets updated each time the game is run.
+
+13 Apr 2008 - svn revision 460
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - fixed small typo bug in alphabet.c (thanks Patrick Winnertz)
+
+29 Mar 2008 - svn revision 451
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - new branch made called "tuxtype-new", code reorganized with
+       - more standard subdirs "src", "data", "doc"; Makefile.am's
+         and configure.ac updated accordingly.  After some tweaking,
+         seems to work properly for configuration, "make", "make install",
+         "make uninstall", "make distcheck" - and appears to run
+         correctly on Linux.
+       - version 1.5.17 to be released as last release from tree prior
+         to reorganization.
+
+23 Mar 2008
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - Nepali theme contributed by Vikal Acharya and Shakeel Shrestha
+
+22 Feb 2008
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - replaced many of menu icon images with new shiny ones.
+
+19 Feb 2008
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - updated remainder of Makefile.am's to use automake
+         variables rather than hard-coded 'install' and 'uninstall'
+         targets.
+
+15 Feb 2008
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - start of rewrite of Makefile.am's for data heirarchy
+         to use automake more correctly.
+
+
+v. 1.5.17 - UNRELEASED
+14 Dec 2007
+[ Holger Levsen <holger at layer-acht.org> ]
+       - corrected Greek theme, contributed by:
+	 Faidon Liambotis <paravoid at debian.org>
+
+v. 1.5.16 - svn revision 347
+29 Nov 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - added Czech theme, contributed by:
+         Jaroslav Krejčí (JardaK) - <krejci at zstenis.com>
+
+28 Nov 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - Corrected Russian keyboard.lst.
+       - Possible bugfix that may have prevented recognition of chars
+         beyond 255 in cascade and comet zap games.
+
+19 Nov 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - added Wolof theme by Issa Dominique Rochefort.
+
+11 Oct 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - updated all Makefile.am's to use the currently-preferred "MKDIR_P"
+         instead of "mkinstalldirs"; removed multiple redundant invocations
+         of "mkinstalldirs".
+       - ran Autoconf's "autoupdate" to be sure build system will work
+         properly with automake 1.10.
+
+15 Sep 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - "make dist" no longer includes fonts - added new Makefile target,
+         "make dist_with_fonts" that does include them. Thanks to Ralf 
+          Wildenhues <Ralf.Wildenhues at gmx.de> for autotools help via
+          mailing lists.
+
+v 1.5.15 - svn revision 255
+15 Sep 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - alphabet.c - fixed crash occurring in BlackOutline_SDLPango() when 
+         passed empty string (see Debian Bug #439071)
+       - alphabet.c - added code to check words in list to see if they have
+         chars not in keyboard.lst, and just leave out these words rather
+         than aborting the game.
+       - Corrected Makefile.am for Malayalam theme so that settings.txt
+         gets installed (needed for font selection to work).
+       - Added numerals and punctuation to German keyboard.lst (likely
+         needs to be done for many other themes).
+
+[ Holger Levsen ]
+	- added updated Spanish translation by Amaya Rodrigo 
+
+v 1.5.14 - svn revision 240
+15 Sep 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - scripting.c - added UTF-8 to wchar_t conversion at needed point
+         when calling Phrases() (line ~1200).
+       - some corrections and editing of scripts projectInfo.xml, cascade.xml,
+         laser.xml - more work needed.
+
+May-Sep 2007
+Tux Type Indic Team:
+[ Sreyas Kurumanghat <k.sreyas at gmail.com> ]
+[ Sreerenj Balachandran <bsreerenj at gmail.com> ]
+[ Vimal Ravi <vimal_ravi at rediff.com> ]
+[ Prince K. Antony <prince.kantony at gmail.com> ]
+[ Mobin Mohan <mobinmohan at gmail.com> ]
+
+       - added libSDLPango to handle complex rendering issues related with 
+         Indic languages. This will eventually allow support of any of the
+         world's major languages.
+       - added an Indic language theme, Malayalam, which also contains a 
+         lesson area.
+       - new format of keyboard.lst for malayalam theme (now added to other
+         themes too).
+       - created a new file named practice.txt which contains the strings to
+         display in the practice session. Also did a major role in adding 
+         Unicode support in the practice area.
+       - removed old keymap that was limited to Unicode chars 0-255 (now
+         replaced by a scheme that can support any chars in Unicode).
+       - added series of XML lessons for Malayalam theme.
+
+v 1.5.13
+08 Sep 2007
+[ David Bruce <dbruce at tampabay.rr.com> ]
+       - more work on practice.c - nearly all strings changed to 
+         wchar_t arrays, should be able to support Unicode in
+         practice phrases.
+       - simplified format of keyboard.lst - each line now just
+         gives the fingering for a single character (e.g. "0|a").
+         The code to read in the keyboard.lst has been replaced.
+         All keyboard.lst files in the themes are updated to the
+         new format, however the Russian and Greek keyboard.lst files
+         are erroneous and prevent these themes from working.
+         TuxType now relies on the keyboard.lst files to tell it
+         what characters are permissible in the typing activities.
+         (If anyone knows of a cross-platform way to find out from
+         the OS what Unicode values are "typable" with the user's
+         current keyboard setup, please let me know!).
+
+03 Sep 2007
+[ David Bruce ]
+       - practice.c revised significantly to prevent crashes if
+         keyboard.lst erroneous or incomplete - if entry not found
+         in FINGER[] array for a character, fingering hint not
+         shown but program still functions. "Practice" now uses the
+         same RenderLetters() code as the Cascade and Comet Zap
+         activities.
+       - BlackOutLine() for single letters now uses 
+         TTF_RenderUNICODE_Blended() rather than
+         TTF_RenderGlyph_Blended() because the former version
+         renders all glyphs to a consistent baseline, simplifying
+         our code.
+
+26 Aug 2007
+[ David Bruce ]
+       - got rid of autogen.sh - autoreconf is recommended way to
+         do the same thing according to autotools folks.
+       - replaced acinclude.m4 with newer version to get rid of 
+         "underquoted AM_PATH_SDL" message.
+       - fixed bug causing crash on exit from cascade game do to 
+         double free of ptr.
+       - fixed bug with Espanol display of menus.
+       - added "static" keyword to file-scope variables.
+       - moved more of global variables to file or local scope.
+       - added hard-coded hack-work to LoadFont() to support
+         Rachana and Doulos as well as Andika in Debian.
+
+v 1.5.11
+19 Aug 2007
+[ David Bruce ]
+       - Further development of settings struct.
+       - Got rid of realPath[] - paths now part of settings struct.
+       - program now looks for a settings file under the theme dir
+         when a theme is selected, allowing themes to specify a 
+         preferred font (or other settings).
+       - Incorporated most of changes from TuxType-Indic branch.
+         Program will now require SDLPango (as well as pango itself
+         and glib) - for now, pango-related code #ifndef-ed out for
+         win32 until I figure out how to get Windows build to work.
+
+01 Aug 2007
+[ David Bruce ]
+       - Removed KEYMAP array - wasn't being used correctly anyway.
+       - Consolidated many global vars into settings struct.
+       - code cleanup.
+
+v 1.5.10 - 16 Jun 2007
+[ David Bruce ]
+       - Added ConvertUTF.c & .h from Unicode, Inc. to do UTF-8 to wcs
+         encoding conversion when glibc isn't present (i.e., in Windows
+         build). AFAICT, Windows build now handles UTF-8/Unicode properly,
+         or at least behaves the same as *nix build.
+       - Fixed Jamaican theme - words in list needed to be uppercase.
+       - Correct links in HowToTheme.html to current counterparts.
+
+15 Jun 2007
+[ David Bruce ]
+       - Comet Zap fixed to require player to type letters in proper
+         order - "shootable" flag added to comet type.
+       - More code cleanup - mostly adding checks to prevent dereferencing
+         of null or invalid pointers.
+
+07 Jun 2007
+[ David Bruce ]
+       - Code cleanup - funcs.h revised, unneeded "extern" keywords for
+         function prototypes removed, prototypes rearranged into alpha-
+         betical order
+       - All functions now have function prototypes, either in funcs.h or
+         local function prototypes with explicit static scope.
+       - const keyword added to pointer function args when appropriate,
+         usually char* args.
+       - Renaming of some functions and variables to make capitalization 
+         more internally consistent (e.g. ALLCAPS means constant or other
+         preprocessor macro, CamelCase means globally visible, while 
+         local_functions() use lowercase connected by underscores).
+
+29 May 2007
+[ David Bruce ]
+       - Fixed vertical alignment problem with certain non-US characters
+         such as "Å" by checking max_y of each glyph and adjusting
+         appropriately.
+       - Added Doulos font to svn to accomodate Russian, although no code
+         yet to use this font when it is needed.
+       - Added utility function to print keymap - it appears that the
+         existing keymap code is broken, as the KEYMAP[] array winds
+         up with KEYMAP[i] == i for all values no matter what the
+         keyboard.lst file says.
+
+24 May 2007
+[ David Bruce ]
+       - Additional work on UTF-8/Unicode issues - program now scans
+         word list to see what Unicode characters are needed instead
+         of automatically rendering everything from 0-255. It now
+         displays chars beyond this range (e.g. Russian/Cyrillic) as
+         long as the font contains the needed glyphs (which Andika 
+         does not, as of yet). Display "should" now work correctly
+         except for a cosmetic problem with vertical alignment, which
+         should be fixed soon. Files - alphabet.c, playgame.c, laser.c.
+       - Lowercase keystrokes for non-US characters converted to upper-
+         case, just like A-Z.  Not sure this addresses keyboard input
+         problems just yet.
+       - Changed font to Andika design review "G".
+
+v.1.5.9  07 May 2007
+
+[ David Bruce ]
+       - Overhauled internal handling of word lists to handle UTF-8
+         correctly. Now WORDS_use() converts the UTF-8 to wchar_t
+         (i.e. Unicode) arrays for internal handling. The letters for
+         the fish and comets are now generated by black_outline_wchar(),
+         which is a modification of black_outline() that uses
+         TTF_RenderGlyph() instead of TTF_RenderUTF8().  It now seems
+         to work correctly, but for now is limited to the 0-255 range.
+
+v.1.5.8  29 Apr 2007
+
+[ Karl Ove Hufthammer ]
+       - Converted all the translation to use the UTF-8 characters.
+       - Changed word files to UTF-8. 
+	   - Added improved French word files commited by the French
+	     Skolelinux/Debian-edu team during DevCamp in Soissons.
+	   - Added Brazilian Portuguese translation by
+	     Hudson Gonçalves Manieri Figueredo.
+
+[ David Bruce ]
+       - Changed TTF_RenderText to TTF_RenderUTF8 everywhere in 
+         playgame.c, mainly by removing ttf_letter() and using
+         black_outline() instead.
+       - Added some checks for null pointers to prevent segfaults.
+       - Changed backgrounds from png to jpg to save space.
+       - Removed other unused backgrounds
+         (now in people/dbruce/unused_images)
+
+[ David Bruce ] 21 Apr 2007
+       - (mostly) removed used of checkFile() as it doesn't work
+         reliably on Windows and isn't really necessary. 
+
+
+v.1.5.7
+
+[ David Bruce ]
+       - Changed font to Andika (hopefully will have this in Debian
+         and other OS in future so we don't have to bundle it
+         indefinitely)
+       - Fixed black_outline() to make it work more or less as was
+         intended, from what I can tell.
+
+v1.5.6	the "make it simply work, stupid" release (a pun on KISS)
+
+[ Holger Levsen ]
+       - tagged as release in svn
+       - brought back the tuxtype2 logo
+       - updated TODO and README
+       - reverted utf8-changes from r16-20, as utf8 support needs more code
+         changes
+       - workaround debian bug #374062
+       - remove funkbrt.it as its not used
+       - font-loading is still a ugly hack :-( but works on debian with
+         ttf-gentium, which requires a little code-change for a sarge backport
+       - macosx and windows version untested...
+
+v1.5.5   development version, not released (still font+sound issues)
+
+[ Calvin Arndt ]
+       - closing all the mem leaks I know of 
+       - remove redundant print_phrase()
+       - remove hard coded xy positions in print_at() (calculate wrapped y position)
+       - remove uneeded cast in Phrases()
+[ Holger Levsen ]
+       - renamed to tuxtype (from tuxtype2), also modified the logo :)
+       - Solving the sound file licence issues (removed one (tickle.wav, was
+         unused), updated README_SOUNDS.TXT - this is not finished yet!!!!
+       - removed all fonts. The font-handling is still a hack,
+         see loaders.c - it only uses fonts from ttf-freefont
+         and not yet from ttf-dejavu (for non-latini fonts) - and it only
+         works on Debian probably (fixed path, not suitable for Windows,
+         MacOS and probably other linux distributions)
+
+v1.5.4 - Added Norwegian Bokmål translation. Improved Norwegian
+         Nynorsk translation.
+
+v1.5.3 - Initial lesson code started. Changed Set Keyboard to
+	 be a project info page. Fixed CometZap random segfaults on
+	 versions of NT. Added scripting for lessons. Used scripting
+	 mimic old instructions for Fish Cascade. Replaced
+	 SDL_WM_ToggleFullScreen() in favor of a more portable 
+	 routine to accomplish window size toggling. F10 in menu
+	 toggles screen size. Added saving sound volumes and windows
+	 state in the config file. Tuxtype2 now remembers both!
+	 Added translations Euskara, Italian and Jamaican. Added
+	 code for a map and photo for each theme/translation.
+
+v1.5.1 - Changed to get word list name from first line of file.
+         More language fixes. Added spanish translation. Fix 
+	 typos in source. Build system fixes. Added spanish
+	 translation. New word files for nynorsk translation.
+	 Danish translation bug fixes and cleanup. Changed format
+	 of keyboard.lst file. Added mouse click selection in language
+	 screen. And much more. Enjoy!
+
+v1.5.0 - First release in almost a year!!!
+
+v.0.2 - First elliminated need for SDL_Plus (which was useless
+        anyway.)
+
+v.0.3 - FIRST WORKING VERSION OF KEYCASCADE! Works at all
+        difficulty settings and levels.
+
+v.0.4pre1 - KEYCASCADE cleaned up and tweaked (works quite well
+        asside from a /few/ minor quirks). Also added soundFX
+        and music as well as tutorial for KeyCascade.
+
+v.0.4pre2 - Fixed WaitFrame() usage (more coherent now)
+        Also ensured that frame rate can stay constant over
+        different speed systems, and added --speed option.
+
+v.0.4 - Switched from UpdateRect to SDL_Flip() on title screen to
+	try to ensure constant frame-rate on title screen across
+	platforms. Various bug-fixes. Added surface based cursor
+	to titlescreen to prevent cursor-loss on certain systems
+	(such as my laptop >:/ )
+	
+v.0.5pre1 - Begin work on WORDCASCADE: All screens found and added-
+	Added word loading option and words- levels cycle- not
+	yet playable. Also fixed permissions on "missing" as well
+	as added the special hidden option (see readme in image dir).
+	
+v.0.5pre2 - WORDCASCADE now works. May need minor tweaking as time
+  goes by... but I will deal with that eventuality when it occurs.
+
+v.0.5 - Work on docs, small bugfixes for release.
+
+v.0.5-2 - Second 0.5 release. Fixed embarrasing word file location
+	problem!!!
+	
+v.0.6 - Many Mandrake 7.2 fixes. "Free Typing" added. Various code
+	clean-up and bugfixes.
+	
+v.0.7pre1 - Fixed sound bug:
+  (http://sourceforge.net/bugs/?func=detailbug&bug_id=131474&group_id=12715)
+  as well as first BeOS port.
+
+v.0.7 - Major code cleanup. /Probably/ fixed the clipping bug.
+
+v.0.8pre1 - Began work on the Word Cascade Tutorial. Patch to fix some
+        menu glitches.
+
+v.0.8 - Fixed SDL_Flip(..) related bugg in title screen:
+   (http://sourceforge.net/tracker/index.php?func=detail&aid=421508&group_id=12715&atid=112715)
+   as well as minor code clean-up and finish word cascade tutorial.
+
+v.0.9pre1 - Fixed GIF->PNG bug as well as "yellow outline" in gameplay
+   bug (thx to Rich Bellamy <bellamrm at clarkson.edu>)
+
+v.0.9pre2 - Fixed many of the troubles causing the tutorial screen
+   crashes:
+   (http://sourceforge.net/tracker/index.php?func=detail&aid=414339&group_id=12715&atid=112715)
+
+v.0.9pre3 - Added code from Olivier Dagenais <olivier_dagenais at canada.com>
+   which allows for compilation under Win32 using MS VisualC++. Also
+   fixed Kdevelop/SDL integration issues which prevents Tux Typing from
+   compiling on other OSes.
+
+v.0.9 - Fixed the tutorial screen crashing bug. Also removed double buffering
+   support temporarily to resolve the issue later.
+
+v.0.9-1 - Added keyboard support on main menu.
+
+v.1.0pre1 - Added Theming/Alt-Language support (preliminary). Fixed rect clipping
+    blit problem and added option for alpha blitting to emphasize slow falling words.
+    Other misc bugfixes and cleanup. Began transition to KDevelop 1.4 env and
+    future repair of build process.
+
+v.1.0 - Tweaked gameplay speed. Tweaked menu speed. Changed free typing from
+    hard defaults to easy defaults. Fixed word cascade bug:
+    http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=104456&repeatmerged=yes
+
+v1.0.1 - Build process bugfix.




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