[Tux4kids-commits] r888 - in tuxmath/trunk: . intl po
dbruce-guest at alioth.debian.org
dbruce-guest at alioth.debian.org
Sun Feb 15 16:47:58 UTC 2009
Author: dbruce-guest
Date: 2009-02-15 16:47:57 +0000 (Sun, 15 Feb 2009)
New Revision: 888
Added:
tuxmath/trunk/intl/
tuxmath/trunk/intl/CMakeLists.txt
tuxmath/trunk/intl/ChangeLog
tuxmath/trunk/intl/Makefile.in
tuxmath/trunk/intl/VERSION
tuxmath/trunk/intl/bindtextdom.c
tuxmath/trunk/intl/config.charset
tuxmath/trunk/intl/dcgettext.c
tuxmath/trunk/intl/dcigettext.c
tuxmath/trunk/intl/dcngettext.c
tuxmath/trunk/intl/dgettext.c
tuxmath/trunk/intl/dngettext.c
tuxmath/trunk/intl/eval-plural.h
tuxmath/trunk/intl/explodename.c
tuxmath/trunk/intl/export.h
tuxmath/trunk/intl/finddomain.c
tuxmath/trunk/intl/gettext.c
tuxmath/trunk/intl/gettextP.h
tuxmath/trunk/intl/gmo.h
tuxmath/trunk/intl/hash-string.c
tuxmath/trunk/intl/hash-string.h
tuxmath/trunk/intl/intl-compat.c
tuxmath/trunk/intl/intl-exports.c
tuxmath/trunk/intl/intl_config.h.cmake
tuxmath/trunk/intl/l10nflist.c
tuxmath/trunk/intl/langprefs.c
tuxmath/trunk/intl/libgnuintl.h.in
tuxmath/trunk/intl/libintl.rc
tuxmath/trunk/intl/loadinfo.h
tuxmath/trunk/intl/loadmsgcat.c
tuxmath/trunk/intl/localcharset.c
tuxmath/trunk/intl/localcharset.h
tuxmath/trunk/intl/locale.alias
tuxmath/trunk/intl/localealias.c
tuxmath/trunk/intl/localename.c
tuxmath/trunk/intl/localename.c.orig
tuxmath/trunk/intl/lock.c
tuxmath/trunk/intl/lock.h
tuxmath/trunk/intl/log.c
tuxmath/trunk/intl/ngettext.c
tuxmath/trunk/intl/os2compat.c
tuxmath/trunk/intl/os2compat.h
tuxmath/trunk/intl/osdep.c
tuxmath/trunk/intl/plural-exp.c
tuxmath/trunk/intl/plural-exp.h
tuxmath/trunk/intl/plural.c
tuxmath/trunk/intl/plural.y
tuxmath/trunk/intl/printf-args.c
tuxmath/trunk/intl/printf-args.h
tuxmath/trunk/intl/printf-parse.c
tuxmath/trunk/intl/printf-parse.h
tuxmath/trunk/intl/printf.c
tuxmath/trunk/intl/ref-add.sin
tuxmath/trunk/intl/ref-del.sin
tuxmath/trunk/intl/relocatable.c
tuxmath/trunk/intl/relocatable.h
tuxmath/trunk/intl/textdomain.c
tuxmath/trunk/intl/tsearch.c
tuxmath/trunk/intl/tsearch.h
tuxmath/trunk/intl/vasnprintf.c
tuxmath/trunk/intl/vasnprintf.h
tuxmath/trunk/intl/vasnwprintf.h
tuxmath/trunk/intl/version.c
tuxmath/trunk/intl/wprintf-parse.h
tuxmath/trunk/intl/xsize.h
tuxmath/trunk/po/
tuxmath/trunk/po/CMakeLists.txt
tuxmath/trunk/po/ChangeLog
tuxmath/trunk/po/LINGUAS
tuxmath/trunk/po/Makefile.in.in
tuxmath/trunk/po/Makevars
tuxmath/trunk/po/Makevars.template
tuxmath/trunk/po/POTFILES.in
tuxmath/trunk/po/Rules-quot
tuxmath/trunk/po/ar.gmo
tuxmath/trunk/po/ar.po
tuxmath/trunk/po/boldquot.sed
tuxmath/trunk/po/cs.gmo
tuxmath/trunk/po/cs.po
tuxmath/trunk/po/de.gmo
tuxmath/trunk/po/de.po
tuxmath/trunk/po/en at boldquot.gmo
tuxmath/trunk/po/en at boldquot.header
tuxmath/trunk/po/en at boldquot.po
tuxmath/trunk/po/en at quot.gmo
tuxmath/trunk/po/en at quot.header
tuxmath/trunk/po/en at quot.po
tuxmath/trunk/po/en_GB.gmo
tuxmath/trunk/po/en_GB.po
tuxmath/trunk/po/es.gmo
tuxmath/trunk/po/es.po
tuxmath/trunk/po/fi.gmo
tuxmath/trunk/po/fi.po
tuxmath/trunk/po/fr.gmo
tuxmath/trunk/po/fr.po
tuxmath/trunk/po/ga.gmo
tuxmath/trunk/po/ga.po
tuxmath/trunk/po/he.gmo
tuxmath/trunk/po/he.po
tuxmath/trunk/po/hu.gmo
tuxmath/trunk/po/hu.po
tuxmath/trunk/po/insert-header.sin
tuxmath/trunk/po/it.gmo
tuxmath/trunk/po/it.po
tuxmath/trunk/po/ja.gmo
tuxmath/trunk/po/ja.po
tuxmath/trunk/po/nb.gmo
tuxmath/trunk/po/nb.po
tuxmath/trunk/po/nl.gmo
tuxmath/trunk/po/nl.po
tuxmath/trunk/po/nn.gmo
tuxmath/trunk/po/nn.po
tuxmath/trunk/po/oc.gmo
tuxmath/trunk/po/oc.po
tuxmath/trunk/po/pl.gmo
tuxmath/trunk/po/pl.po
tuxmath/trunk/po/pt.gmo
tuxmath/trunk/po/pt.po
tuxmath/trunk/po/pt_BR.gmo
tuxmath/trunk/po/pt_BR.po
tuxmath/trunk/po/quot.sed
tuxmath/trunk/po/remove-potcdate.sin
tuxmath/trunk/po/ru.gmo
tuxmath/trunk/po/ru.po
tuxmath/trunk/po/sk.gmo
tuxmath/trunk/po/sk.po
tuxmath/trunk/po/sv.gmo
tuxmath/trunk/po/sv.po
tuxmath/trunk/po/tr.gmo
tuxmath/trunk/po/tr.po
tuxmath/trunk/po/tuxmath.pot
tuxmath/trunk/po/zh_CN.gmo
tuxmath/trunk/po/zh_CN.po
Log:
re-added intl and po
Added: tuxmath/trunk/intl/CMakeLists.txt
===================================================================
--- tuxmath/trunk/intl/CMakeLists.txt (rev 0)
+++ tuxmath/trunk/intl/CMakeLists.txt 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,120 @@
+# Build script for libintl. This was copied, with only slight
+# modifications, from the LyX project---thanks! See attribution below.
+#
+# Modifications by Timothy E. Holy, 2008
+
+# This file is part of LyX, the document processor.
+# Licence details can be found in the file COPYING.
+#
+# Copyright (c) 2006, Peter Kümmel, <syntheticpp at gmx.net>
+#
+
+# If you're building this as part of a larger package, the following
+# variables can be set upon entry:
+# INTL_BINARY_DIR
+# INTL_SOURCE_DIR
+# LOCALE_DIR
+# TOP_SRC_DIR ?
+# PREFIX ?
+
+project(intl)
+
+set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
+include(CheckFunctionExists)
+
+# We require the iconv library to be available
+find_package(Iconv REQUIRED)
+#message("Iconv const: ${ICONV_SECOND_ARGUMENT_IS_CONST}")
+add_definitions(-DHAVE_ICONV=1)
+
+# This can either be called in standalone mode, or as part of a larger
+# project. For that reason, we need to examine whether certain settings
+# have been made before, or not.
+if (NOT CONFIGURECHECKSINTL_DONE)
+ include(ConfigureChecksIntl)
+endif ()
+if (NOT INTL_BINARY_DIR)
+ set(INTL_BINARY_DIR ${CMAKE_BINARY_DIR})
+endif ()
+if (NOT INTL_SOURCE_DIR)
+ set(INTL_SOURCE_DIR ${CMAKE_SOURCE_DIR})
+endif ()
+
+# Generate the appropriate header files
+configure_file(libgnuintl.h.in ${INTL_BINARY_DIR}/libgnuintl.h)
+configure_file(${INTL_BINARY_DIR}/libgnuintl.h ${INTL_BINARY_DIR}/libintl.h COPYONLY)
+# Generate the appropriate config.h file
+configure_file(intl_config.h.cmake ${INTL_BINARY_DIR}/config.h)
+
+add_definitions(
+ -DHAVE_CONFIG_H=1
+ -DMAKE_INTL_LIB
+ -DIN_LIBINTL
+ -DENABLE_RELOCATABLE=1
+ -DIN_LIBRARY
+ -DNO_XMALLOC
+ -Dset_relocation_prefix=libintl_set_relocation_prefix
+ -Drelocate=libintl_relocate
+ -DDEPENDS_ON_LIBICONV=1
+ )
+
+if (NOT APPLE)
+add_definitions(
+ -DLOCALEDIR=\\"${LOCALE_DIR}\\"
+ -DLOCALE_ALIAS_PATH=\\"${LOCALE_DIR}\\"
+ -DLIBDIR=\\"${TOP_SRC_DIR}\\"
+ -DINSTALLDIR=\\"${PREFIX}\\"
+ )
+else (NOT APPLE)
+add_definitions(
+ -DLOCALEDIR='\"${LOCALE_DIR}\"'
+ -DLOCALE_ALIAS_PATH='\"${LOCALE_DIR}\"'
+ -DLIBDIR='\"${TOP_SRC_DIR}\"'
+ -DINSTALLDIR='\"${PREFIX}\"'
+ )
+endif (NOT APPLE)
+
+file(GLOB INTL_HEADERS ${INTL_SOURCE_DIR}/*.h)
+
+set(INTL_SOURCES
+ bindtextdom.c
+ dcgettext.c
+ dgettext.c
+ gettext.c
+ finddomain.c
+ loadmsgcat.c
+ localealias.c
+ textdomain.c
+ l10nflist.c
+ explodename.c
+ dcigettext.c
+ dcngettext.c
+ dngettext.c
+ hash-string.c
+ langprefs.c
+ ngettext.c
+ plural.c
+ plural-exp.c
+ localcharset.c
+ relocatable.c
+ localename.c
+ log.c
+ printf.c
+ osdep.c
+ intl-compat.c
+)
+
+include_directories(${INTL_BINARY_DIR} ${INTL_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
+
+if(ICONV_FOUND)
+ include_directories(${ICONV_INCLUDE_DIR})
+endif(ICONV_FOUND)
+
+add_library(intl STATIC ${INTL_SOURCES} ${INTL_HEADERS})
+
+if(ICONV_FOUND)
+ target_link_libraries(intl ${ICONV_LIBRARY})
+endif(ICONV_FOUND)
+
+#project_source_group("${GROUP_CODE}" INTL_SOURCES INTL_HEADERS)
+
Added: tuxmath/trunk/intl/ChangeLog
===================================================================
--- tuxmath/trunk/intl/ChangeLog (rev 0)
+++ tuxmath/trunk/intl/ChangeLog 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,4 @@
+2007-11-07 GNU <bug-gnu-gettext at gnu.org>
+
+ * Version 0.17 released.
+
Added: tuxmath/trunk/intl/Makefile.in
===================================================================
--- tuxmath/trunk/intl/Makefile.in (rev 0)
+++ tuxmath/trunk/intl/Makefile.in 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,587 @@
+# Makefile for directory with message catalog handling library of GNU gettext
+# Copyright (C) 1995-1998, 2000-2007 Free Software Foundation, Inc.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the GNU Library General Public License as published
+# by the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+# USA.
+
+PACKAGE = @PACKAGE@
+VERSION = @VERSION@
+
+SHELL = /bin/sh
+
+srcdir = @srcdir@
+top_srcdir = @top_srcdir@
+top_builddir = ..
+
+# The VPATH variables allows builds with $builddir != $srcdir, assuming a
+# 'make' program that supports VPATH (such as GNU make). This line is removed
+# by autoconf automatically when "$(srcdir)" = ".".
+# In this directory, the VPATH handling is particular:
+# 1. If INTL_LIBTOOL_SUFFIX_PREFIX is 'l' (indicating a build with libtool),
+# the .c -> .lo rules carefully use $(srcdir), so that VPATH can be omitted.
+# 2. If PACKAGE = gettext-tools, VPATH _must_ be omitted, because otherwise
+# 'make' does the wrong thing if GNU gettext was configured with
+# "./configure --srcdir=`pwd`", namely it gets confused by the .lo and .la
+# files it finds in srcdir = ../../gettext-runtime/intl.
+VPATH = $(srcdir)
+
+prefix = @prefix@
+exec_prefix = @exec_prefix@
+transform = @program_transform_name@
+libdir = @libdir@
+includedir = @includedir@
+datarootdir = @datarootdir@
+datadir = @datadir@
+localedir = $(datadir)/locale
+gettextsrcdir = $(datadir)/gettext/intl
+aliaspath = $(localedir)
+subdir = intl
+
+INSTALL = @INSTALL@
+INSTALL_DATA = @INSTALL_DATA@
+
+# We use $(mkdir_p).
+# In automake <= 1.9.x, $(mkdir_p) is defined either as "mkdir -p --" or as
+# "$(mkinstalldirs)" or as "$(install_sh) -d". For these automake versions,
+# @install_sh@ does not start with $(SHELL), so we add it.
+# In automake >= 1.10, @mkdir_p@ is derived from ${MKDIR_P}, which is defined
+# either as "/path/to/mkdir -p" or ".../install-sh -c -d". For these automake
+# versions, $(mkinstalldirs) and $(install_sh) are unused.
+mkinstalldirs = $(SHELL) @install_sh@ -d
+install_sh = $(SHELL) @install_sh@
+MKDIR_P = @MKDIR_P@
+mkdir_p = @mkdir_p@
+
+l = @INTL_LIBTOOL_SUFFIX_PREFIX@
+
+AR = ar
+CC = @CC@
+LIBTOOL = @LIBTOOL@
+RANLIB = @RANLIB@
+YACC = @INTLBISON@ -y -d
+YFLAGS = --name-prefix=__gettext
+WINDRES = @WINDRES@
+
+# -DBUILDING_LIBINTL: Change expansion of LIBINTL_DLL_EXPORTED macro.
+# -DBUILDING_DLL: Change expansion of RELOCATABLE_DLL_EXPORTED macro.
+DEFS = -DLOCALEDIR=\"$(localedir)\" -DLOCALE_ALIAS_PATH=\"$(aliaspath)\" \
+-DLIBDIR=\"$(libdir)\" -DBUILDING_LIBINTL -DBUILDING_DLL -DIN_LIBINTL \
+-DENABLE_RELOCATABLE=1 -DIN_LIBRARY -DINSTALLDIR=\"$(libdir)\" -DNO_XMALLOC \
+-Dset_relocation_prefix=libintl_set_relocation_prefix \
+-Drelocate=libintl_relocate \
+-DDEPENDS_ON_LIBICONV=1 @DEFS@
+CPPFLAGS = @CPPFLAGS@
+CFLAGS = @CFLAGS@ @CFLAG_VISIBILITY@
+LDFLAGS = @LDFLAGS@ $(LDFLAGS_ at WOE32DLL@)
+LDFLAGS_yes = -Wl,--export-all-symbols
+LDFLAGS_no =
+LIBS = @LIBS@
+
+COMPILE = $(CC) -c $(DEFS) $(INCLUDES) $(CPPFLAGS) $(CFLAGS) $(XCFLAGS)
+
+HEADERS = \
+ gmo.h \
+ gettextP.h \
+ hash-string.h \
+ loadinfo.h \
+ plural-exp.h \
+ eval-plural.h \
+ localcharset.h \
+ lock.h \
+ relocatable.h \
+ tsearch.h tsearch.c \
+ xsize.h \
+ printf-args.h printf-args.c \
+ printf-parse.h wprintf-parse.h printf-parse.c \
+ vasnprintf.h vasnwprintf.h vasnprintf.c \
+ os2compat.h \
+ libgnuintl.h.in
+SOURCES = \
+ bindtextdom.c \
+ dcgettext.c \
+ dgettext.c \
+ gettext.c \
+ finddomain.c \
+ hash-string.c \
+ loadmsgcat.c \
+ localealias.c \
+ textdomain.c \
+ l10nflist.c \
+ explodename.c \
+ dcigettext.c \
+ dcngettext.c \
+ dngettext.c \
+ ngettext.c \
+ plural.y \
+ plural-exp.c \
+ localcharset.c \
+ lock.c \
+ relocatable.c \
+ langprefs.c \
+ localename.c \
+ log.c \
+ printf.c \
+ version.c \
+ osdep.c \
+ os2compat.c \
+ intl-exports.c \
+ intl-compat.c
+OBJECTS = \
+ bindtextdom.$lo \
+ dcgettext.$lo \
+ dgettext.$lo \
+ gettext.$lo \
+ finddomain.$lo \
+ hash-string.$lo \
+ loadmsgcat.$lo \
+ localealias.$lo \
+ textdomain.$lo \
+ l10nflist.$lo \
+ explodename.$lo \
+ dcigettext.$lo \
+ dcngettext.$lo \
+ dngettext.$lo \
+ ngettext.$lo \
+ plural.$lo \
+ plural-exp.$lo \
+ localcharset.$lo \
+ lock.$lo \
+ relocatable.$lo \
+ langprefs.$lo \
+ localename.$lo \
+ log.$lo \
+ printf.$lo \
+ version.$lo \
+ osdep.$lo \
+ intl-compat.$lo
+OBJECTS_RES_yes = libintl.res
+OBJECTS_RES_no =
+DISTFILES.common = Makefile.in \
+config.charset locale.alias ref-add.sin ref-del.sin export.h libintl.rc \
+$(HEADERS) $(SOURCES)
+DISTFILES.generated = plural.c
+DISTFILES.normal = VERSION
+DISTFILES.gettext = COPYING.LIB-2.0 COPYING.LIB-2.1 libintl.glibc README.woe32
+DISTFILES.obsolete = xopen-msg.sed linux-msg.sed po2tbl.sed.in cat-compat.c \
+COPYING.LIB-2 gettext.h libgettext.h plural-eval.c libgnuintl.h \
+libgnuintl.h_vms Makefile.vms libgnuintl.h.msvc-static \
+libgnuintl.h.msvc-shared Makefile.msvc
+
+all: all- at USE_INCLUDED_LIBINTL@
+all-yes: libintl.$la libintl.h charset.alias ref-add.sed ref-del.sed
+all-no: all-no- at BUILD_INCLUDED_LIBINTL@
+all-no-yes: libgnuintl.$la
+all-no-no:
+
+libintl.a libgnuintl.a: $(OBJECTS)
+ rm -f $@
+ $(AR) cru $@ $(OBJECTS)
+ $(RANLIB) $@
+
+libintl.la libgnuintl.la: $(OBJECTS) $(OBJECTS_RES_ at WOE32@)
+ $(LIBTOOL) --mode=link \
+ $(CC) $(CPPFLAGS) $(CFLAGS) $(XCFLAGS) $(LDFLAGS) -o $@ \
+ $(OBJECTS) @LTLIBICONV@ @INTL_MACOSX_LIBS@ $(LIBS) @LTLIBTHREAD@ @LTLIBC@ \
+ $(OBJECTS_RES_ at WOE32@) \
+ -version-info $(LTV_CURRENT):$(LTV_REVISION):$(LTV_AGE) \
+ -rpath $(libdir) \
+ -no-undefined
+
+# Libtool's library version information for libintl.
+# Before making a gettext release, the gettext maintainer must change this
+# according to the libtool documentation, section "Library interface versions".
+# Maintainers of other packages that include the intl directory must *not*
+# change these values.
+LTV_CURRENT=8
+LTV_REVISION=2
+LTV_AGE=0
+
+.SUFFIXES:
+.SUFFIXES: .c .y .o .lo .sin .sed
+
+.c.o:
+ $(COMPILE) $<
+
+.y.c:
+ $(YACC) $(YFLAGS) --output $@ $<
+ rm -f $*.h
+
+bindtextdom.lo: $(srcdir)/bindtextdom.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/bindtextdom.c
+dcgettext.lo: $(srcdir)/dcgettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcgettext.c
+dgettext.lo: $(srcdir)/dgettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dgettext.c
+gettext.lo: $(srcdir)/gettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/gettext.c
+finddomain.lo: $(srcdir)/finddomain.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/finddomain.c
+hash-string.lo: $(srcdir)/hash-string.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/hash-string.c
+loadmsgcat.lo: $(srcdir)/loadmsgcat.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/loadmsgcat.c
+localealias.lo: $(srcdir)/localealias.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localealias.c
+textdomain.lo: $(srcdir)/textdomain.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/textdomain.c
+l10nflist.lo: $(srcdir)/l10nflist.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/l10nflist.c
+explodename.lo: $(srcdir)/explodename.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/explodename.c
+dcigettext.lo: $(srcdir)/dcigettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcigettext.c
+dcngettext.lo: $(srcdir)/dcngettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcngettext.c
+dngettext.lo: $(srcdir)/dngettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dngettext.c
+ngettext.lo: $(srcdir)/ngettext.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/ngettext.c
+plural.lo: $(srcdir)/plural.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/plural.c
+plural-exp.lo: $(srcdir)/plural-exp.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/plural-exp.c
+localcharset.lo: $(srcdir)/localcharset.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localcharset.c
+lock.lo: $(srcdir)/lock.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/lock.c
+relocatable.lo: $(srcdir)/relocatable.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/relocatable.c
+langprefs.lo: $(srcdir)/langprefs.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/langprefs.c
+localename.lo: $(srcdir)/localename.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localename.c
+log.lo: $(srcdir)/log.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/log.c
+printf.lo: $(srcdir)/printf.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/printf.c
+version.lo: $(srcdir)/version.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/version.c
+osdep.lo: $(srcdir)/osdep.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/osdep.c
+intl-compat.lo: $(srcdir)/intl-compat.c
+ $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/intl-compat.c
+
+# This rule is executed only on Woe32 systems.
+# The following sed expressions come from the windres-options script. They are
+# inlined here, so that they can be written in a Makefile without requiring a
+# temporary file. They must contain literal newlines rather than semicolons,
+# so that they work with the sed-3.02 that is shipped with MSYS. We can use
+# GNU bash's $'\n' syntax to obtain such a newline.
+libintl.res: $(srcdir)/libintl.rc
+ nl=$$'\n'; \
+ sed_extract_major='/^[0-9]/{'$${nl}'s/^\([0-9]*\).*/\1/p'$${nl}q$${nl}'}'$${nl}'c\'$${nl}0$${nl}q; \
+ sed_extract_minor='/^[0-9][0-9]*[.][0-9]/{'$${nl}'s/^[0-9]*[.]\([0-9]*\).*/\1/p'$${nl}q$${nl}'}'$${nl}'c\'$${nl}0$${nl}q; \
+ sed_extract_subminor='/^[0-9][0-9]*[.][0-9][0-9]*[.][0-9]/{'$${nl}'s/^[0-9]*[.][0-9]*[.]\([0-9]*\).*/\1/p'$${nl}q$${nl}'}'$${nl}'c\'$${nl}0$${nl}q; \
+ $(WINDRES) \
+ "-DPACKAGE_VERSION_STRING=\\\"$(VERSION)\\\"" \
+ "-DPACKAGE_VERSION_MAJOR="`echo '$(VERSION)' | sed -n -e "$$sed_extract_major"` \
+ "-DPACKAGE_VERSION_MINOR="`echo '$(VERSION)' | sed -n -e "$$sed_extract_minor"` \
+ "-DPACKAGE_VERSION_SUBMINOR="`echo '$(VERSION)' | sed -n -e "$$sed_extract_subminor"` \
+ -i $(srcdir)/libintl.rc -o libintl.res --output-format=coff
+
+ref-add.sed: $(srcdir)/ref-add.sin
+ sed -e '/^#/d' -e 's/@''PACKAGE''@/@PACKAGE@/g' $(srcdir)/ref-add.sin > t-ref-add.sed
+ mv t-ref-add.sed ref-add.sed
+ref-del.sed: $(srcdir)/ref-del.sin
+ sed -e '/^#/d' -e 's/@''PACKAGE''@/@PACKAGE@/g' $(srcdir)/ref-del.sin > t-ref-del.sed
+ mv t-ref-del.sed ref-del.sed
+
+INCLUDES = -I. -I$(srcdir) -I..
+
+libgnuintl.h: $(srcdir)/libgnuintl.h.in
+ sed -e '/IN_LIBGLOCALE/d' \
+ -e 's,@''HAVE_POSIX_PRINTF''@, at HAVE_POSIX_PRINTF@,g' \
+ -e 's,@''HAVE_ASPRINTF''@, at HAVE_ASPRINTF@,g' \
+ -e 's,@''HAVE_SNPRINTF''@, at HAVE_SNPRINTF@,g' \
+ -e 's,@''HAVE_WPRINTF''@, at HAVE_WPRINTF@,g' \
+ < $(srcdir)/libgnuintl.h.in \
+ | if test '@WOE32DLL@' = yes; then \
+ sed -e 's/extern \([^()]*\);/extern __declspec (dllimport) \1;/'; \
+ else \
+ cat; \
+ fi \
+ | sed -e 's/extern \([^"]\)/extern LIBINTL_DLL_EXPORTED \1/' \
+ -e "/#define _LIBINTL_H/r $(srcdir)/export.h" \
+ | sed -e 's,@''HAVE_VISIBILITY''@, at HAVE_VISIBILITY@,g' \
+ > libgnuintl.h
+
+libintl.h: $(srcdir)/libgnuintl.h.in
+ sed -e '/IN_LIBGLOCALE/d' \
+ -e 's,@''HAVE_POSIX_PRINTF''@, at HAVE_POSIX_PRINTF@,g' \
+ -e 's,@''HAVE_ASPRINTF''@, at HAVE_ASPRINTF@,g' \
+ -e 's,@''HAVE_SNPRINTF''@, at HAVE_SNPRINTF@,g' \
+ -e 's,@''HAVE_WPRINTF''@, at HAVE_WPRINTF@,g' \
+ < $(srcdir)/libgnuintl.h.in > libintl.h
+
+charset.alias: $(srcdir)/config.charset
+ $(SHELL) $(srcdir)/config.charset '@host@' > t-$@
+ mv t-$@ $@
+
+check: all
+
+# We must not install the libintl.h/libintl.a files if we are on a
+# system which has the GNU gettext() function in its C library or in a
+# separate library.
+# If you want to use the one which comes with this version of the
+# package, you have to use `configure --with-included-gettext'.
+install: install-exec install-data
+install-exec: all
+ if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \
+ && test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ $(mkdir_p) $(DESTDIR)$(libdir) $(DESTDIR)$(includedir); \
+ $(INSTALL_DATA) libintl.h $(DESTDIR)$(includedir)/libintl.h; \
+ $(LIBTOOL) --mode=install \
+ $(INSTALL_DATA) libintl.$la $(DESTDIR)$(libdir)/libintl.$la; \
+ if test "@RELOCATABLE@" = yes; then \
+ dependencies=`sed -n -e 's,^dependency_libs=\(.*\),\1,p' < $(DESTDIR)$(libdir)/libintl.la | sed -e "s,^',," -e "s,'\$$,,"`; \
+ if test -n "$$dependencies"; then \
+ rm -f $(DESTDIR)$(libdir)/libintl.la; \
+ fi; \
+ fi; \
+ else \
+ : ; \
+ fi
+ if test "$(PACKAGE)" = "gettext-tools" \
+ && test '@USE_INCLUDED_LIBINTL@' = no \
+ && test @GLIBC2@ != no; then \
+ $(mkdir_p) $(DESTDIR)$(libdir); \
+ $(LIBTOOL) --mode=install \
+ $(INSTALL_DATA) libgnuintl.$la $(DESTDIR)$(libdir)/libgnuintl.$la; \
+ rm -f $(DESTDIR)$(libdir)/preloadable_libintl.so; \
+ $(INSTALL_DATA) $(DESTDIR)$(libdir)/libgnuintl.so $(DESTDIR)$(libdir)/preloadable_libintl.so; \
+ $(LIBTOOL) --mode=uninstall \
+ rm -f $(DESTDIR)$(libdir)/libgnuintl.$la; \
+ else \
+ : ; \
+ fi
+ if test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ test @GLIBC21@ != no || $(mkdir_p) $(DESTDIR)$(libdir); \
+ temp=$(DESTDIR)$(libdir)/t-charset.alias; \
+ dest=$(DESTDIR)$(libdir)/charset.alias; \
+ if test -f $(DESTDIR)$(libdir)/charset.alias; then \
+ orig=$(DESTDIR)$(libdir)/charset.alias; \
+ sed -f ref-add.sed $$orig > $$temp; \
+ $(INSTALL_DATA) $$temp $$dest; \
+ rm -f $$temp; \
+ else \
+ if test @GLIBC21@ = no; then \
+ orig=charset.alias; \
+ sed -f ref-add.sed $$orig > $$temp; \
+ $(INSTALL_DATA) $$temp $$dest; \
+ rm -f $$temp; \
+ fi; \
+ fi; \
+ $(mkdir_p) $(DESTDIR)$(localedir); \
+ test -f $(DESTDIR)$(localedir)/locale.alias \
+ && orig=$(DESTDIR)$(localedir)/locale.alias \
+ || orig=$(srcdir)/locale.alias; \
+ temp=$(DESTDIR)$(localedir)/t-locale.alias; \
+ dest=$(DESTDIR)$(localedir)/locale.alias; \
+ sed -f ref-add.sed $$orig > $$temp; \
+ $(INSTALL_DATA) $$temp $$dest; \
+ rm -f $$temp; \
+ else \
+ : ; \
+ fi
+install-data: all
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkdir_p) $(DESTDIR)$(gettextsrcdir); \
+ $(INSTALL_DATA) VERSION $(DESTDIR)$(gettextsrcdir)/VERSION; \
+ $(INSTALL_DATA) ChangeLog.inst $(DESTDIR)$(gettextsrcdir)/ChangeLog; \
+ dists="COPYING.LIB-2.0 COPYING.LIB-2.1 $(DISTFILES.common)"; \
+ for file in $$dists; do \
+ $(INSTALL_DATA) $(srcdir)/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ chmod a+x $(DESTDIR)$(gettextsrcdir)/config.charset; \
+ dists="$(DISTFILES.generated)"; \
+ for file in $$dists; do \
+ if test -f $$file; then dir=.; else dir=$(srcdir); fi; \
+ $(INSTALL_DATA) $$dir/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ dists="$(DISTFILES.obsolete)"; \
+ for file in $$dists; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+
+install-strip: install
+
+install-dvi install-html install-info install-ps install-pdf:
+
+installdirs:
+ if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \
+ && test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ $(mkdir_p) $(DESTDIR)$(libdir) $(DESTDIR)$(includedir); \
+ else \
+ : ; \
+ fi
+ if test "$(PACKAGE)" = "gettext-tools" \
+ && test '@USE_INCLUDED_LIBINTL@' = no \
+ && test @GLIBC2@ != no; then \
+ $(mkdir_p) $(DESTDIR)$(libdir); \
+ else \
+ : ; \
+ fi
+ if test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ test @GLIBC21@ != no || $(mkdir_p) $(DESTDIR)$(libdir); \
+ $(mkdir_p) $(DESTDIR)$(localedir); \
+ else \
+ : ; \
+ fi
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkdir_p) $(DESTDIR)$(gettextsrcdir); \
+ else \
+ : ; \
+ fi
+
+# Define this as empty until I found a useful application.
+installcheck:
+
+uninstall:
+ if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \
+ && test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ rm -f $(DESTDIR)$(includedir)/libintl.h; \
+ $(LIBTOOL) --mode=uninstall \
+ rm -f $(DESTDIR)$(libdir)/libintl.$la; \
+ else \
+ : ; \
+ fi
+ if test "$(PACKAGE)" = "gettext-tools" \
+ && test '@USE_INCLUDED_LIBINTL@' = no \
+ && test @GLIBC2@ != no; then \
+ rm -f $(DESTDIR)$(libdir)/preloadable_libintl.so; \
+ else \
+ : ; \
+ fi
+ if test '@USE_INCLUDED_LIBINTL@' = yes; then \
+ if test -f $(DESTDIR)$(libdir)/charset.alias; then \
+ temp=$(DESTDIR)$(libdir)/t-charset.alias; \
+ dest=$(DESTDIR)$(libdir)/charset.alias; \
+ sed -f ref-del.sed $$dest > $$temp; \
+ if grep '^# Packages using this file: $$' $$temp > /dev/null; then \
+ rm -f $$dest; \
+ else \
+ $(INSTALL_DATA) $$temp $$dest; \
+ fi; \
+ rm -f $$temp; \
+ fi; \
+ if test -f $(DESTDIR)$(localedir)/locale.alias; then \
+ temp=$(DESTDIR)$(localedir)/t-locale.alias; \
+ dest=$(DESTDIR)$(localedir)/locale.alias; \
+ sed -f ref-del.sed $$dest > $$temp; \
+ if grep '^# Packages using this file: $$' $$temp > /dev/null; then \
+ rm -f $$dest; \
+ else \
+ $(INSTALL_DATA) $$temp $$dest; \
+ fi; \
+ rm -f $$temp; \
+ fi; \
+ else \
+ : ; \
+ fi
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ for file in VERSION ChangeLog COPYING.LIB-2.0 COPYING.LIB-2.1 $(DISTFILES.common) $(DISTFILES.generated); do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+
+info dvi ps pdf html:
+
+$(OBJECTS): ../config.h libgnuintl.h
+bindtextdom.$lo dcgettext.$lo dcigettext.$lo dcngettext.$lo dgettext.$lo dngettext.$lo finddomain.$lo gettext.$lo intl-compat.$lo loadmsgcat.$lo localealias.$lo ngettext.$lo textdomain.$lo: $(srcdir)/gettextP.h $(srcdir)/gmo.h $(srcdir)/loadinfo.h
+hash-string.$lo dcigettext.$lo loadmsgcat.$lo: $(srcdir)/hash-string.h
+explodename.$lo l10nflist.$lo: $(srcdir)/loadinfo.h
+dcigettext.$lo loadmsgcat.$lo plural.$lo plural-exp.$lo: $(srcdir)/plural-exp.h
+dcigettext.$lo: $(srcdir)/eval-plural.h
+localcharset.$lo: $(srcdir)/localcharset.h
+bindtextdom.$lo dcigettext.$lo finddomain.$lo loadmsgcat.$lo localealias.$lo lock.$lo log.$lo: $(srcdir)/lock.h
+localealias.$lo localcharset.$lo relocatable.$lo: $(srcdir)/relocatable.h
+printf.$lo: $(srcdir)/printf-args.h $(srcdir)/printf-args.c $(srcdir)/printf-parse.h $(srcdir)/wprintf-parse.h $(srcdir)/xsize.h $(srcdir)/printf-parse.c $(srcdir)/vasnprintf.h $(srcdir)/vasnwprintf.h $(srcdir)/vasnprintf.c
+
+# A bison-2.1 generated plural.c includes <libintl.h> if ENABLE_NLS.
+PLURAL_DEPS_yes = libintl.h
+PLURAL_DEPS_no =
+plural.$lo: $(PLURAL_DEPS_ at USE_INCLUDED_LIBINTL@)
+
+tags: TAGS
+
+TAGS: $(HEADERS) $(SOURCES)
+ here=`pwd`; cd $(srcdir) && etags -o $$here/TAGS $(HEADERS) $(SOURCES)
+
+ctags: CTAGS
+
+CTAGS: $(HEADERS) $(SOURCES)
+ here=`pwd`; cd $(srcdir) && ctags -o $$here/CTAGS $(HEADERS) $(SOURCES)
+
+id: ID
+
+ID: $(HEADERS) $(SOURCES)
+ here=`pwd`; cd $(srcdir) && mkid -f$$here/ID $(HEADERS) $(SOURCES)
+
+
+mostlyclean:
+ rm -f *.a *.la *.o *.obj *.lo libintl.res core core.*
+ rm -f libgnuintl.h libintl.h charset.alias ref-add.sed ref-del.sed
+ rm -f -r .libs _libs
+
+clean: mostlyclean
+
+distclean: clean
+ rm -f Makefile ID TAGS
+ if test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; then \
+ rm -f ChangeLog.inst $(DISTFILES.normal); \
+ else \
+ : ; \
+ fi
+
+maintainer-clean: distclean
+ @echo "This command is intended for maintainers to use;"
+ @echo "it deletes files that may require special tools to rebuild."
+
+
+# GNU gettext needs not contain the file `VERSION' but contains some
+# other files which should not be distributed in other packages.
+distdir = ../$(PACKAGE)-$(VERSION)/$(subdir)
+dist distdir: Makefile
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ : ; \
+ else \
+ if test "$(PACKAGE)" = "gettext-runtime"; then \
+ additional="$(DISTFILES.gettext)"; \
+ else \
+ additional="$(DISTFILES.normal)"; \
+ fi; \
+ $(MAKE) $(DISTFILES.common) $(DISTFILES.generated) $$additional; \
+ for file in ChangeLog $(DISTFILES.common) $(DISTFILES.generated) $$additional; do \
+ if test -f $$file; then dir=.; else dir=$(srcdir); fi; \
+ cp -p $$dir/$$file $(distdir) || test $$file = Makefile.in || exit 1; \
+ done; \
+ fi
+
+Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
+ cd $(top_builddir) && $(SHELL) ./config.status
+# This would be more efficient, but doesn't work any more with autoconf-2.57,
+# when AC_CONFIG_FILES([intl/Makefile:somedir/Makefile.in]) is used.
+# cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@
+
+# Tell versions [3.59,3.63) of GNU make not to export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
Added: tuxmath/trunk/intl/VERSION
===================================================================
--- tuxmath/trunk/intl/VERSION (rev 0)
+++ tuxmath/trunk/intl/VERSION 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1 @@
+GNU gettext library from gettext-0.17
Added: tuxmath/trunk/intl/bindtextdom.c
===================================================================
--- tuxmath/trunk/intl/bindtextdom.c (rev 0)
+++ tuxmath/trunk/intl/bindtextdom.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,340 @@
+/* Implementation of the bindtextdomain(3) function
+ Copyright (C) 1995-1998, 2000-2003, 2005-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+# define gl_rwlock_define __libc_rwlock_define
+# define gl_rwlock_wrlock __libc_rwlock_wrlock
+# define gl_rwlock_unlock __libc_rwlock_unlock
+#else
+# include "lock.h"
+#endif
+
+/* Some compilers, like SunOS4 cc, don't have offsetof in <stddef.h>. */
+#ifndef offsetof
+# define offsetof(type,ident) ((size_t)&(((type*)0)->ident))
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Lock variable to protect the global data in the gettext implementation. */
+gl_rwlock_define (extern, _nl_state_lock attribute_hidden)
+
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define BINDTEXTDOMAIN __bindtextdomain
+# define BIND_TEXTDOMAIN_CODESET __bind_textdomain_codeset
+# ifndef strdup
+# define strdup(str) __strdup (str)
+# endif
+#else
+# define BINDTEXTDOMAIN libintl_bindtextdomain
+# define BIND_TEXTDOMAIN_CODESET libintl_bind_textdomain_codeset
+#endif
+
+/* Specifies the directory name *DIRNAMEP and the output codeset *CODESETP
+ to be used for the DOMAINNAME message catalog.
+ If *DIRNAMEP or *CODESETP is NULL, the corresponding attribute is not
+ modified, only the current value is returned.
+ If DIRNAMEP or CODESETP is NULL, the corresponding attribute is neither
+ modified nor returned. */
+static void
+set_binding_values (const char *domainname,
+ const char **dirnamep, const char **codesetp)
+{
+ struct binding *binding;
+ int modified;
+
+ /* Some sanity checks. */
+ if (domainname == NULL || domainname[0] == '\0')
+ {
+ if (dirnamep)
+ *dirnamep = NULL;
+ if (codesetp)
+ *codesetp = NULL;
+ return;
+ }
+
+ gl_rwlock_wrlock (_nl_state_lock);
+
+ modified = 0;
+
+ for (binding = _nl_domain_bindings; binding != NULL; binding = binding->next)
+ {
+ int compare = strcmp (domainname, binding->domainname);
+ if (compare == 0)
+ /* We found it! */
+ break;
+ if (compare < 0)
+ {
+ /* It is not in the list. */
+ binding = NULL;
+ break;
+ }
+ }
+
+ if (binding != NULL)
+ {
+ if (dirnamep)
+ {
+ const char *dirname = *dirnamep;
+
+ if (dirname == NULL)
+ /* The current binding has be to returned. */
+ *dirnamep = binding->dirname;
+ else
+ {
+ /* The domain is already bound. If the new value and the old
+ one are equal we simply do nothing. Otherwise replace the
+ old binding. */
+ char *result = binding->dirname;
+ if (strcmp (dirname, result) != 0)
+ {
+ if (strcmp (dirname, _nl_default_dirname) == 0)
+ result = (char *) _nl_default_dirname;
+ else
+ {
+#if defined _LIBC || defined HAVE_STRDUP
+ result = strdup (dirname);
+#else
+ size_t len = strlen (dirname) + 1;
+ result = (char *) malloc (len);
+ if (__builtin_expect (result != NULL, 1))
+ memcpy (result, dirname, len);
+#endif
+ }
+
+ if (__builtin_expect (result != NULL, 1))
+ {
+ if (binding->dirname != _nl_default_dirname)
+ free (binding->dirname);
+
+ binding->dirname = result;
+ modified = 1;
+ }
+ }
+ *dirnamep = result;
+ }
+ }
+
+ if (codesetp)
+ {
+ const char *codeset = *codesetp;
+
+ if (codeset == NULL)
+ /* The current binding has be to returned. */
+ *codesetp = binding->codeset;
+ else
+ {
+ /* The domain is already bound. If the new value and the old
+ one are equal we simply do nothing. Otherwise replace the
+ old binding. */
+ char *result = binding->codeset;
+ if (result == NULL || strcmp (codeset, result) != 0)
+ {
+#if defined _LIBC || defined HAVE_STRDUP
+ result = strdup (codeset);
+#else
+ size_t len = strlen (codeset) + 1;
+ result = (char *) malloc (len);
+ if (__builtin_expect (result != NULL, 1))
+ memcpy (result, codeset, len);
+#endif
+
+ if (__builtin_expect (result != NULL, 1))
+ {
+ if (binding->codeset != NULL)
+ free (binding->codeset);
+
+ binding->codeset = result;
+ modified = 1;
+ }
+ }
+ *codesetp = result;
+ }
+ }
+ }
+ else if ((dirnamep == NULL || *dirnamep == NULL)
+ && (codesetp == NULL || *codesetp == NULL))
+ {
+ /* Simply return the default values. */
+ if (dirnamep)
+ *dirnamep = _nl_default_dirname;
+ if (codesetp)
+ *codesetp = NULL;
+ }
+ else
+ {
+ /* We have to create a new binding. */
+ size_t len = strlen (domainname) + 1;
+ struct binding *new_binding =
+ (struct binding *) malloc (offsetof (struct binding, domainname) + len);
+
+ if (__builtin_expect (new_binding == NULL, 0))
+ goto failed;
+
+ memcpy (new_binding->domainname, domainname, len);
+
+ if (dirnamep)
+ {
+ const char *dirname = *dirnamep;
+
+ if (dirname == NULL)
+ /* The default value. */
+ dirname = _nl_default_dirname;
+ else
+ {
+ if (strcmp (dirname, _nl_default_dirname) == 0)
+ dirname = _nl_default_dirname;
+ else
+ {
+ char *result;
+#if defined _LIBC || defined HAVE_STRDUP
+ result = strdup (dirname);
+ if (__builtin_expect (result == NULL, 0))
+ goto failed_dirname;
+#else
+ size_t len = strlen (dirname) + 1;
+ result = (char *) malloc (len);
+ if (__builtin_expect (result == NULL, 0))
+ goto failed_dirname;
+ memcpy (result, dirname, len);
+#endif
+ dirname = result;
+ }
+ }
+ *dirnamep = dirname;
+ new_binding->dirname = (char *) dirname;
+ }
+ else
+ /* The default value. */
+ new_binding->dirname = (char *) _nl_default_dirname;
+
+ if (codesetp)
+ {
+ const char *codeset = *codesetp;
+
+ if (codeset != NULL)
+ {
+ char *result;
+
+#if defined _LIBC || defined HAVE_STRDUP
+ result = strdup (codeset);
+ if (__builtin_expect (result == NULL, 0))
+ goto failed_codeset;
+#else
+ size_t len = strlen (codeset) + 1;
+ result = (char *) malloc (len);
+ if (__builtin_expect (result == NULL, 0))
+ goto failed_codeset;
+ memcpy (result, codeset, len);
+#endif
+ codeset = result;
+ }
+ *codesetp = codeset;
+ new_binding->codeset = (char *) codeset;
+ }
+ else
+ new_binding->codeset = NULL;
+
+ /* Now enqueue it. */
+ if (_nl_domain_bindings == NULL
+ || strcmp (domainname, _nl_domain_bindings->domainname) < 0)
+ {
+ new_binding->next = _nl_domain_bindings;
+ _nl_domain_bindings = new_binding;
+ }
+ else
+ {
+ binding = _nl_domain_bindings;
+ while (binding->next != NULL
+ && strcmp (domainname, binding->next->domainname) > 0)
+ binding = binding->next;
+
+ new_binding->next = binding->next;
+ binding->next = new_binding;
+ }
+
+ modified = 1;
+
+ /* Here we deal with memory allocation failures. */
+ if (0)
+ {
+ failed_codeset:
+ if (new_binding->dirname != _nl_default_dirname)
+ free (new_binding->dirname);
+ failed_dirname:
+ free (new_binding);
+ failed:
+ if (dirnamep)
+ *dirnamep = NULL;
+ if (codesetp)
+ *codesetp = NULL;
+ }
+ }
+
+ /* If we modified any binding, we flush the caches. */
+ if (modified)
+ ++_nl_msg_cat_cntr;
+
+ gl_rwlock_unlock (_nl_state_lock);
+}
+
+/* Specify that the DOMAINNAME message catalog will be found
+ in DIRNAME rather than in the system locale data base. */
+char *
+BINDTEXTDOMAIN (const char *domainname, const char *dirname)
+{
+ set_binding_values (domainname, &dirname, NULL);
+ return (char *) dirname;
+}
+
+/* Specify the character encoding in which the messages from the
+ DOMAINNAME message catalog will be returned. */
+char *
+BIND_TEXTDOMAIN_CODESET (const char *domainname, const char *codeset)
+{
+ set_binding_values (domainname, NULL, &codeset);
+ return (char *) codeset;
+}
+
+#ifdef _LIBC
+/* Aliases for function names in GNU C Library. */
+weak_alias (__bindtextdomain, bindtextdomain);
+weak_alias (__bind_textdomain_codeset, bind_textdomain_codeset);
+#endif
Added: tuxmath/trunk/intl/config.charset
===================================================================
--- tuxmath/trunk/intl/config.charset (rev 0)
+++ tuxmath/trunk/intl/config.charset 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,640 @@
+#! /bin/sh
+# Output a system dependent table of character encoding aliases.
+#
+# Copyright (C) 2000-2004, 2006 Free Software Foundation, Inc.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the GNU Library General Public License as published
+# by the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+# USA.
+#
+# The table consists of lines of the form
+# ALIAS CANONICAL
+#
+# ALIAS is the (system dependent) result of "nl_langinfo (CODESET)".
+# ALIAS is compared in a case sensitive way.
+#
+# CANONICAL is the GNU canonical name for this character encoding.
+# It must be an encoding supported by libiconv. Support by GNU libc is
+# also desirable. CANONICAL is case insensitive. Usually an upper case
+# MIME charset name is preferred.
+# The current list of GNU canonical charset names is as follows.
+#
+# name MIME? used by which systems
+# ASCII, ANSI_X3.4-1968 glibc solaris freebsd netbsd darwin
+# ISO-8859-1 Y glibc aix hpux irix osf solaris freebsd netbsd darwin
+# ISO-8859-2 Y glibc aix hpux irix osf solaris freebsd netbsd darwin
+# ISO-8859-3 Y glibc solaris
+# ISO-8859-4 Y osf solaris freebsd netbsd darwin
+# ISO-8859-5 Y glibc aix hpux irix osf solaris freebsd netbsd darwin
+# ISO-8859-6 Y glibc aix hpux solaris
+# ISO-8859-7 Y glibc aix hpux irix osf solaris netbsd darwin
+# ISO-8859-8 Y glibc aix hpux osf solaris
+# ISO-8859-9 Y glibc aix hpux irix osf solaris darwin
+# ISO-8859-13 glibc netbsd darwin
+# ISO-8859-14 glibc
+# ISO-8859-15 glibc aix osf solaris freebsd darwin
+# KOI8-R Y glibc solaris freebsd netbsd darwin
+# KOI8-U Y glibc freebsd netbsd darwin
+# KOI8-T glibc
+# CP437 dos
+# CP775 dos
+# CP850 aix osf dos
+# CP852 dos
+# CP855 dos
+# CP856 aix
+# CP857 dos
+# CP861 dos
+# CP862 dos
+# CP864 dos
+# CP865 dos
+# CP866 freebsd netbsd darwin dos
+# CP869 dos
+# CP874 woe32 dos
+# CP922 aix
+# CP932 aix woe32 dos
+# CP943 aix
+# CP949 osf woe32 dos
+# CP950 woe32 dos
+# CP1046 aix
+# CP1124 aix
+# CP1125 dos
+# CP1129 aix
+# CP1250 woe32
+# CP1251 glibc solaris netbsd darwin woe32
+# CP1252 aix woe32
+# CP1253 woe32
+# CP1254 woe32
+# CP1255 glibc woe32
+# CP1256 woe32
+# CP1257 woe32
+# GB2312 Y glibc aix hpux irix solaris freebsd netbsd darwin
+# EUC-JP Y glibc aix hpux irix osf solaris freebsd netbsd darwin
+# EUC-KR Y glibc aix hpux irix osf solaris freebsd netbsd darwin
+# EUC-TW glibc aix hpux irix osf solaris netbsd
+# BIG5 Y glibc aix hpux osf solaris freebsd netbsd darwin
+# BIG5-HKSCS glibc solaris
+# GBK glibc aix osf solaris woe32 dos
+# GB18030 glibc solaris netbsd
+# SHIFT_JIS Y hpux osf solaris freebsd netbsd darwin
+# JOHAB glibc solaris woe32
+# TIS-620 glibc aix hpux osf solaris
+# VISCII Y glibc
+# TCVN5712-1 glibc
+# GEORGIAN-PS glibc
+# HP-ROMAN8 hpux
+# HP-ARABIC8 hpux
+# HP-GREEK8 hpux
+# HP-HEBREW8 hpux
+# HP-TURKISH8 hpux
+# HP-KANA8 hpux
+# DEC-KANJI osf
+# DEC-HANYU osf
+# UTF-8 Y glibc aix hpux osf solaris netbsd darwin
+#
+# Note: Names which are not marked as being a MIME name should not be used in
+# Internet protocols for information interchange (mail, news, etc.).
+#
+# Note: ASCII and ANSI_X3.4-1968 are synonymous canonical names. Applications
+# must understand both names and treat them as equivalent.
+#
+# The first argument passed to this file is the canonical host specification,
+# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM
+# or
+# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
+
+host="$1"
+os=`echo "$host" | sed -e 's/^[^-]*-[^-]*-\(.*\)$/\1/'`
+echo "# This file contains a table of character encoding aliases,"
+echo "# suitable for operating system '${os}'."
+echo "# It was automatically generated from config.charset."
+# List of references, updated during installation:
+echo "# Packages using this file: "
+case "$os" in
+ linux-gnulibc1*)
+ # Linux libc5 doesn't have nl_langinfo(CODESET); therefore
+ # localcharset.c falls back to using the full locale name
+ # from the environment variables.
+ echo "C ASCII"
+ echo "POSIX ASCII"
+ for l in af af_ZA ca ca_ES da da_DK de de_AT de_BE de_CH de_DE de_LU \
+ en en_AU en_BW en_CA en_DK en_GB en_IE en_NZ en_US en_ZA \
+ en_ZW es es_AR es_BO es_CL es_CO es_DO es_EC es_ES es_GT \
+ es_HN es_MX es_PA es_PE es_PY es_SV es_US es_UY es_VE et \
+ et_EE eu eu_ES fi fi_FI fo fo_FO fr fr_BE fr_CA fr_CH fr_FR \
+ fr_LU ga ga_IE gl gl_ES id id_ID in in_ID is is_IS it it_CH \
+ it_IT kl kl_GL nl nl_BE nl_NL no no_NO pt pt_BR pt_PT sv \
+ sv_FI sv_SE; do
+ echo "$l ISO-8859-1"
+ echo "$l.iso-8859-1 ISO-8859-1"
+ echo "$l.iso-8859-15 ISO-8859-15"
+ echo "$l.iso-8859-15 at euro ISO-8859-15"
+ echo "$l at euro ISO-8859-15"
+ echo "$l.cp-437 CP437"
+ echo "$l.cp-850 CP850"
+ echo "$l.cp-1252 CP1252"
+ echo "$l.cp-1252 at euro CP1252"
+ #echo "$l.atari-st ATARI-ST" # not a commonly used encoding
+ echo "$l.utf-8 UTF-8"
+ echo "$l.utf-8 at euro UTF-8"
+ done
+ for l in cs cs_CZ hr hr_HR hu hu_HU pl pl_PL ro ro_RO sk sk_SK sl \
+ sl_SI sr sr_CS sr_YU; do
+ echo "$l ISO-8859-2"
+ echo "$l.iso-8859-2 ISO-8859-2"
+ echo "$l.cp-852 CP852"
+ echo "$l.cp-1250 CP1250"
+ echo "$l.utf-8 UTF-8"
+ done
+ for l in mk mk_MK ru ru_RU; do
+ echo "$l ISO-8859-5"
+ echo "$l.iso-8859-5 ISO-8859-5"
+ echo "$l.koi8-r KOI8-R"
+ echo "$l.cp-866 CP866"
+ echo "$l.cp-1251 CP1251"
+ echo "$l.utf-8 UTF-8"
+ done
+ for l in ar ar_SA; do
+ echo "$l ISO-8859-6"
+ echo "$l.iso-8859-6 ISO-8859-6"
+ echo "$l.cp-864 CP864"
+ #echo "$l.cp-868 CP868" # not a commonly used encoding
+ echo "$l.cp-1256 CP1256"
+ echo "$l.utf-8 UTF-8"
+ done
+ for l in el el_GR gr gr_GR; do
+ echo "$l ISO-8859-7"
+ echo "$l.iso-8859-7 ISO-8859-7"
+ echo "$l.cp-869 CP869"
+ echo "$l.cp-1253 CP1253"
+ echo "$l.cp-1253 at euro CP1253"
+ echo "$l.utf-8 UTF-8"
+ echo "$l.utf-8 at euro UTF-8"
+ done
+ for l in he he_IL iw iw_IL; do
+ echo "$l ISO-8859-8"
+ echo "$l.iso-8859-8 ISO-8859-8"
+ echo "$l.cp-862 CP862"
+ echo "$l.cp-1255 CP1255"
+ echo "$l.utf-8 UTF-8"
+ done
+ for l in tr tr_TR; do
+ echo "$l ISO-8859-9"
+ echo "$l.iso-8859-9 ISO-8859-9"
+ echo "$l.cp-857 CP857"
+ echo "$l.cp-1254 CP1254"
+ echo "$l.utf-8 UTF-8"
+ done
+ for l in lt lt_LT lv lv_LV; do
+ #echo "$l BALTIC" # not a commonly used encoding, wrong encoding name
+ echo "$l ISO-8859-13"
+ done
+ for l in ru_UA uk uk_UA; do
+ echo "$l KOI8-U"
+ done
+ for l in zh zh_CN; do
+ #echo "$l GB_2312-80" # not a commonly used encoding, wrong encoding name
+ echo "$l GB2312"
+ done
+ for l in ja ja_JP ja_JP.EUC; do
+ echo "$l EUC-JP"
+ done
+ for l in ko ko_KR; do
+ echo "$l EUC-KR"
+ done
+ for l in th th_TH; do
+ echo "$l TIS-620"
+ done
+ for l in fa fa_IR; do
+ #echo "$l ISIRI-3342" # a broken encoding
+ echo "$l.utf-8 UTF-8"
+ done
+ ;;
+ linux* | *-gnu*)
+ # With glibc-2.1 or newer, we don't need any canonicalization,
+ # because glibc has iconv and both glibc and libiconv support all
+ # GNU canonical names directly. Therefore, the Makefile does not
+ # need to install the alias file at all.
+ # The following applies only to glibc-2.0.x and older libcs.
+ echo "ISO_646.IRV:1983 ASCII"
+ ;;
+ aix*)
+ echo "ISO8859-1 ISO-8859-1"
+ echo "ISO8859-2 ISO-8859-2"
+ echo "ISO8859-5 ISO-8859-5"
+ echo "ISO8859-6 ISO-8859-6"
+ echo "ISO8859-7 ISO-8859-7"
+ echo "ISO8859-8 ISO-8859-8"
+ echo "ISO8859-9 ISO-8859-9"
+ echo "ISO8859-15 ISO-8859-15"
+ echo "IBM-850 CP850"
+ echo "IBM-856 CP856"
+ echo "IBM-921 ISO-8859-13"
+ echo "IBM-922 CP922"
+ echo "IBM-932 CP932"
+ echo "IBM-943 CP943"
+ echo "IBM-1046 CP1046"
+ echo "IBM-1124 CP1124"
+ echo "IBM-1129 CP1129"
+ echo "IBM-1252 CP1252"
+ echo "IBM-eucCN GB2312"
+ echo "IBM-eucJP EUC-JP"
+ echo "IBM-eucKR EUC-KR"
+ echo "IBM-eucTW EUC-TW"
+ echo "big5 BIG5"
+ echo "GBK GBK"
+ echo "TIS-620 TIS-620"
+ echo "UTF-8 UTF-8"
+ ;;
+ hpux*)
+ echo "iso88591 ISO-8859-1"
+ echo "iso88592 ISO-8859-2"
+ echo "iso88595 ISO-8859-5"
+ echo "iso88596 ISO-8859-6"
+ echo "iso88597 ISO-8859-7"
+ echo "iso88598 ISO-8859-8"
+ echo "iso88599 ISO-8859-9"
+ echo "iso885915 ISO-8859-15"
+ echo "roman8 HP-ROMAN8"
+ echo "arabic8 HP-ARABIC8"
+ echo "greek8 HP-GREEK8"
+ echo "hebrew8 HP-HEBREW8"
+ echo "turkish8 HP-TURKISH8"
+ echo "kana8 HP-KANA8"
+ echo "tis620 TIS-620"
+ echo "big5 BIG5"
+ echo "eucJP EUC-JP"
+ echo "eucKR EUC-KR"
+ echo "eucTW EUC-TW"
+ echo "hp15CN GB2312"
+ #echo "ccdc ?" # what is this?
+ echo "SJIS SHIFT_JIS"
+ echo "utf8 UTF-8"
+ ;;
+ irix*)
+ echo "ISO8859-1 ISO-8859-1"
+ echo "ISO8859-2 ISO-8859-2"
+ echo "ISO8859-5 ISO-8859-5"
+ echo "ISO8859-7 ISO-8859-7"
+ echo "ISO8859-9 ISO-8859-9"
+ echo "eucCN GB2312"
+ echo "eucJP EUC-JP"
+ echo "eucKR EUC-KR"
+ echo "eucTW EUC-TW"
+ ;;
+ osf*)
+ echo "ISO8859-1 ISO-8859-1"
+ echo "ISO8859-2 ISO-8859-2"
+ echo "ISO8859-4 ISO-8859-4"
+ echo "ISO8859-5 ISO-8859-5"
+ echo "ISO8859-7 ISO-8859-7"
+ echo "ISO8859-8 ISO-8859-8"
+ echo "ISO8859-9 ISO-8859-9"
+ echo "ISO8859-15 ISO-8859-15"
+ echo "cp850 CP850"
+ echo "big5 BIG5"
+ echo "dechanyu DEC-HANYU"
+ echo "dechanzi GB2312"
+ echo "deckanji DEC-KANJI"
+ echo "deckorean EUC-KR"
+ echo "eucJP EUC-JP"
+ echo "eucKR EUC-KR"
+ echo "eucTW EUC-TW"
+ echo "GBK GBK"
+ echo "KSC5601 CP949"
+ echo "sdeckanji EUC-JP"
+ echo "SJIS SHIFT_JIS"
+ echo "TACTIS TIS-620"
+ echo "UTF-8 UTF-8"
+ ;;
+ solaris*)
+ echo "646 ASCII"
+ echo "ISO8859-1 ISO-8859-1"
+ echo "ISO8859-2 ISO-8859-2"
+ echo "ISO8859-3 ISO-8859-3"
+ echo "ISO8859-4 ISO-8859-4"
+ echo "ISO8859-5 ISO-8859-5"
+ echo "ISO8859-6 ISO-8859-6"
+ echo "ISO8859-7 ISO-8859-7"
+ echo "ISO8859-8 ISO-8859-8"
+ echo "ISO8859-9 ISO-8859-9"
+ echo "ISO8859-15 ISO-8859-15"
+ echo "koi8-r KOI8-R"
+ echo "ansi-1251 CP1251"
+ echo "BIG5 BIG5"
+ echo "Big5-HKSCS BIG5-HKSCS"
+ echo "gb2312 GB2312"
+ echo "GBK GBK"
+ echo "GB18030 GB18030"
+ echo "cns11643 EUC-TW"
+ echo "5601 EUC-KR"
+ echo "ko_KR.johap92 JOHAB"
+ echo "eucJP EUC-JP"
+ echo "PCK SHIFT_JIS"
+ echo "TIS620.2533 TIS-620"
+ #echo "sun_eu_greek ?" # what is this?
+ echo "UTF-8 UTF-8"
+ ;;
+ freebsd* | os2*)
+ # FreeBSD 4.2 doesn't have nl_langinfo(CODESET); therefore
+ # localcharset.c falls back to using the full locale name
+ # from the environment variables.
+ # Likewise for OS/2. OS/2 has XFree86 just like FreeBSD. Just
+ # reuse FreeBSD's locale data for OS/2.
+ echo "C ASCII"
+ echo "US-ASCII ASCII"
+ for l in la_LN lt_LN; do
+ echo "$l.ASCII ASCII"
+ done
+ for l in da_DK de_AT de_CH de_DE en_AU en_CA en_GB en_US es_ES \
+ fi_FI fr_BE fr_CA fr_CH fr_FR is_IS it_CH it_IT la_LN \
+ lt_LN nl_BE nl_NL no_NO pt_PT sv_SE; do
+ echo "$l.ISO_8859-1 ISO-8859-1"
+ echo "$l.DIS_8859-15 ISO-8859-15"
+ done
+ for l in cs_CZ hr_HR hu_HU la_LN lt_LN pl_PL sl_SI; do
+ echo "$l.ISO_8859-2 ISO-8859-2"
+ done
+ for l in la_LN lt_LT; do
+ echo "$l.ISO_8859-4 ISO-8859-4"
+ done
+ for l in ru_RU ru_SU; do
+ echo "$l.KOI8-R KOI8-R"
+ echo "$l.ISO_8859-5 ISO-8859-5"
+ echo "$l.CP866 CP866"
+ done
+ echo "uk_UA.KOI8-U KOI8-U"
+ echo "zh_TW.BIG5 BIG5"
+ echo "zh_TW.Big5 BIG5"
+ echo "zh_CN.EUC GB2312"
+ echo "ja_JP.EUC EUC-JP"
+ echo "ja_JP.SJIS SHIFT_JIS"
+ echo "ja_JP.Shift_JIS SHIFT_JIS"
+ echo "ko_KR.EUC EUC-KR"
+ ;;
+ netbsd*)
+ echo "646 ASCII"
+ echo "ISO8859-1 ISO-8859-1"
+ echo "ISO8859-2 ISO-8859-2"
+ echo "ISO8859-4 ISO-8859-4"
+ echo "ISO8859-5 ISO-8859-5"
+ echo "ISO8859-7 ISO-8859-7"
+ echo "ISO8859-13 ISO-8859-13"
+ echo "ISO8859-15 ISO-8859-15"
+ echo "eucCN GB2312"
+ echo "eucJP EUC-JP"
+ echo "eucKR EUC-KR"
+ echo "eucTW EUC-TW"
+ echo "BIG5 BIG5"
+ echo "SJIS SHIFT_JIS"
+ ;;
+ darwin[56]*)
+ # Darwin 6.8 doesn't have nl_langinfo(CODESET); therefore
+ # localcharset.c falls back to using the full locale name
+ # from the environment variables.
+ echo "C ASCII"
+ for l in en_AU en_CA en_GB en_US la_LN; do
+ echo "$l.US-ASCII ASCII"
+ done
+ for l in da_DK de_AT de_CH de_DE en_AU en_CA en_GB en_US es_ES \
+ fi_FI fr_BE fr_CA fr_CH fr_FR is_IS it_CH it_IT nl_BE \
+ nl_NL no_NO pt_PT sv_SE; do
+ echo "$l ISO-8859-1"
+ echo "$l.ISO8859-1 ISO-8859-1"
+ echo "$l.ISO8859-15 ISO-8859-15"
+ done
+ for l in la_LN; do
+ echo "$l.ISO8859-1 ISO-8859-1"
+ echo "$l.ISO8859-15 ISO-8859-15"
+ done
+ for l in cs_CZ hr_HR hu_HU la_LN pl_PL sl_SI; do
+ echo "$l.ISO8859-2 ISO-8859-2"
+ done
+ for l in la_LN lt_LT; do
+ echo "$l.ISO8859-4 ISO-8859-4"
+ done
+ for l in ru_RU; do
+ echo "$l.KOI8-R KOI8-R"
+ echo "$l.ISO8859-5 ISO-8859-5"
+ echo "$l.CP866 CP866"
+ done
+ for l in bg_BG; do
+ echo "$l.CP1251 CP1251"
+ done
+ echo "uk_UA.KOI8-U KOI8-U"
+ echo "zh_TW.BIG5 BIG5"
+ echo "zh_TW.Big5 BIG5"
+ echo "zh_CN.EUC GB2312"
+ echo "ja_JP.EUC EUC-JP"
+ echo "ja_JP.SJIS SHIFT_JIS"
+ echo "ko_KR.EUC EUC-KR"
+ ;;
+ darwin*)
+ # Darwin 7.5 has nl_langinfo(CODESET), but it is useless:
+ # - It returns the empty string when LANG is set to a locale of the
+ # form ll_CC, although ll_CC/LC_CTYPE is a symlink to an UTF-8
+ # LC_CTYPE file.
+ # - The environment variables LANG, LC_CTYPE, LC_ALL are not set by
+ # the system; nl_langinfo(CODESET) returns "US-ASCII" in this case.
+ # - The documentation says:
+ # "... all code that calls BSD system routines should ensure
+ # that the const *char parameters of these routines are in UTF-8
+ # encoding. All BSD system functions expect their string
+ # parameters to be in UTF-8 encoding and nothing else."
+ # It also says
+ # "An additional caveat is that string parameters for files,
+ # paths, and other file-system entities must be in canonical
+ # UTF-8. In a canonical UTF-8 Unicode string, all decomposable
+ # characters are decomposed ..."
+ # but this is not true: You can pass non-decomposed UTF-8 strings
+ # to file system functions, and it is the OS which will convert
+ # them to decomposed UTF-8 before accessing the file system.
+ # - The Apple Terminal application displays UTF-8 by default.
+ # - However, other applications are free to use different encodings:
+ # - xterm uses ISO-8859-1 by default.
+ # - TextEdit uses MacRoman by default.
+ # We prefer UTF-8 over decomposed UTF-8-MAC because one should
+ # minimize the use of decomposed Unicode. Unfortunately, through the
+ # Darwin file system, decomposed UTF-8 strings are leaked into user
+ # space nevertheless.
+ echo "* UTF-8"
+ ;;
+ beos*)
+ # BeOS has a single locale, and it has UTF-8 encoding.
+ echo "* UTF-8"
+ ;;
+ msdosdjgpp*)
+ # DJGPP 2.03 doesn't have nl_langinfo(CODESET); therefore
+ # localcharset.c falls back to using the full locale name
+ # from the environment variables.
+ echo "#"
+ echo "# The encodings given here may not all be correct."
+ echo "# If you find that the encoding given for your language and"
+ echo "# country is not the one your DOS machine actually uses, just"
+ echo "# correct it in this file, and send a mail to"
+ echo "# Juan Manuel Guerrero <juan.guerrero at gmx.de>"
+ echo "# and Bruno Haible <bruno at clisp.org>."
+ echo "#"
+ echo "C ASCII"
+ # ISO-8859-1 languages
+ echo "ca CP850"
+ echo "ca_ES CP850"
+ echo "da CP865" # not CP850 ??
+ echo "da_DK CP865" # not CP850 ??
+ echo "de CP850"
+ echo "de_AT CP850"
+ echo "de_CH CP850"
+ echo "de_DE CP850"
+ echo "en CP850"
+ echo "en_AU CP850" # not CP437 ??
+ echo "en_CA CP850"
+ echo "en_GB CP850"
+ echo "en_NZ CP437"
+ echo "en_US CP437"
+ echo "en_ZA CP850" # not CP437 ??
+ echo "es CP850"
+ echo "es_AR CP850"
+ echo "es_BO CP850"
+ echo "es_CL CP850"
+ echo "es_CO CP850"
+ echo "es_CR CP850"
+ echo "es_CU CP850"
+ echo "es_DO CP850"
+ echo "es_EC CP850"
+ echo "es_ES CP850"
+ echo "es_GT CP850"
+ echo "es_HN CP850"
+ echo "es_MX CP850"
+ echo "es_NI CP850"
+ echo "es_PA CP850"
+ echo "es_PY CP850"
+ echo "es_PE CP850"
+ echo "es_SV CP850"
+ echo "es_UY CP850"
+ echo "es_VE CP850"
+ echo "et CP850"
+ echo "et_EE CP850"
+ echo "eu CP850"
+ echo "eu_ES CP850"
+ echo "fi CP850"
+ echo "fi_FI CP850"
+ echo "fr CP850"
+ echo "fr_BE CP850"
+ echo "fr_CA CP850"
+ echo "fr_CH CP850"
+ echo "fr_FR CP850"
+ echo "ga CP850"
+ echo "ga_IE CP850"
+ echo "gd CP850"
+ echo "gd_GB CP850"
+ echo "gl CP850"
+ echo "gl_ES CP850"
+ echo "id CP850" # not CP437 ??
+ echo "id_ID CP850" # not CP437 ??
+ echo "is CP861" # not CP850 ??
+ echo "is_IS CP861" # not CP850 ??
+ echo "it CP850"
+ echo "it_CH CP850"
+ echo "it_IT CP850"
+ echo "lt CP775"
+ echo "lt_LT CP775"
+ echo "lv CP775"
+ echo "lv_LV CP775"
+ echo "nb CP865" # not CP850 ??
+ echo "nb_NO CP865" # not CP850 ??
+ echo "nl CP850"
+ echo "nl_BE CP850"
+ echo "nl_NL CP850"
+ echo "nn CP865" # not CP850 ??
+ echo "nn_NO CP865" # not CP850 ??
+ echo "no CP865" # not CP850 ??
+ echo "no_NO CP865" # not CP850 ??
+ echo "pt CP850"
+ echo "pt_BR CP850"
+ echo "pt_PT CP850"
+ echo "sv CP850"
+ echo "sv_SE CP850"
+ # ISO-8859-2 languages
+ echo "cs CP852"
+ echo "cs_CZ CP852"
+ echo "hr CP852"
+ echo "hr_HR CP852"
+ echo "hu CP852"
+ echo "hu_HU CP852"
+ echo "pl CP852"
+ echo "pl_PL CP852"
+ echo "ro CP852"
+ echo "ro_RO CP852"
+ echo "sk CP852"
+ echo "sk_SK CP852"
+ echo "sl CP852"
+ echo "sl_SI CP852"
+ echo "sq CP852"
+ echo "sq_AL CP852"
+ echo "sr CP852" # CP852 or CP866 or CP855 ??
+ echo "sr_CS CP852" # CP852 or CP866 or CP855 ??
+ echo "sr_YU CP852" # CP852 or CP866 or CP855 ??
+ # ISO-8859-3 languages
+ echo "mt CP850"
+ echo "mt_MT CP850"
+ # ISO-8859-5 languages
+ echo "be CP866"
+ echo "be_BE CP866"
+ echo "bg CP866" # not CP855 ??
+ echo "bg_BG CP866" # not CP855 ??
+ echo "mk CP866" # not CP855 ??
+ echo "mk_MK CP866" # not CP855 ??
+ echo "ru CP866"
+ echo "ru_RU CP866"
+ echo "uk CP1125"
+ echo "uk_UA CP1125"
+ # ISO-8859-6 languages
+ echo "ar CP864"
+ echo "ar_AE CP864"
+ echo "ar_DZ CP864"
+ echo "ar_EG CP864"
+ echo "ar_IQ CP864"
+ echo "ar_IR CP864"
+ echo "ar_JO CP864"
+ echo "ar_KW CP864"
+ echo "ar_MA CP864"
+ echo "ar_OM CP864"
+ echo "ar_QA CP864"
+ echo "ar_SA CP864"
+ echo "ar_SY CP864"
+ # ISO-8859-7 languages
+ echo "el CP869"
+ echo "el_GR CP869"
+ # ISO-8859-8 languages
+ echo "he CP862"
+ echo "he_IL CP862"
+ # ISO-8859-9 languages
+ echo "tr CP857"
+ echo "tr_TR CP857"
+ # Japanese
+ echo "ja CP932"
+ echo "ja_JP CP932"
+ # Chinese
+ echo "zh_CN GBK"
+ echo "zh_TW CP950" # not CP938 ??
+ # Korean
+ echo "kr CP949" # not CP934 ??
+ echo "kr_KR CP949" # not CP934 ??
+ # Thai
+ echo "th CP874"
+ echo "th_TH CP874"
+ # Other
+ echo "eo CP850"
+ echo "eo_EO CP850"
+ ;;
+esac
Property changes on: tuxmath/trunk/intl/config.charset
___________________________________________________________________
Name: svn:executable
+ *
Added: tuxmath/trunk/intl/dcgettext.c
===================================================================
--- tuxmath/trunk/intl/dcgettext.c (rev 0)
+++ tuxmath/trunk/intl/dcgettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,56 @@
+/* Implementation of the dcgettext(3) function.
+ Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define DCGETTEXT __dcgettext
+# define DCIGETTEXT __dcigettext
+#else
+# define DCGETTEXT libintl_dcgettext
+# define DCIGETTEXT libintl_dcigettext
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY
+ locale. */
+char *
+DCGETTEXT (const char *domainname, const char *msgid, int category)
+{
+ return DCIGETTEXT (domainname, msgid, NULL, 0, 0, category);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+INTDEF(__dcgettext)
+weak_alias (__dcgettext, dcgettext);
+#endif
Added: tuxmath/trunk/intl/dcigettext.c
===================================================================
--- tuxmath/trunk/intl/dcigettext.c (rev 0)
+++ tuxmath/trunk/intl/dcigettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1689 @@
+/* Implementation of the internal dcigettext function.
+ Copyright (C) 1995-1999, 2000-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Tell glibc's <string.h> to provide a prototype for mempcpy().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+/* NL_LOCALE_NAME does not work in glibc-2.4. Ignore it. */
+#undef HAVE_NL_LOCALE_NAME
+
+#include <sys/types.h>
+
+#ifdef __GNUC__
+# define alloca __builtin_alloca
+# define HAVE_ALLOCA 1
+#else
+# ifdef _MSC_VER
+# include <malloc.h>
+# define alloca _alloca
+# else
+# if defined HAVE_ALLOCA_H || defined _LIBC
+# include <alloca.h>
+# else
+# ifdef _AIX
+ #pragma alloca
+# else
+# ifndef alloca
+char *alloca ();
+# endif
+# endif
+# endif
+# endif
+#endif
+
+#include <errno.h>
+#ifndef errno
+extern int errno;
+#endif
+#ifndef __set_errno
+# define __set_errno(val) errno = (val)
+#endif
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if defined HAVE_UNISTD_H || defined _LIBC
+# include <unistd.h>
+#endif
+
+#include <locale.h>
+
+#ifdef _LIBC
+ /* Guess whether integer division by zero raises signal SIGFPE.
+ Set to 1 only if you know for sure. In case of doubt, set to 0. */
+# if defined __alpha__ || defined __arm__ || defined __i386__ \
+ || defined __m68k__ || defined __s390__
+# define INTDIV0_RAISES_SIGFPE 1
+# else
+# define INTDIV0_RAISES_SIGFPE 0
+# endif
+#endif
+#if !INTDIV0_RAISES_SIGFPE
+# include <signal.h>
+#endif
+
+#if defined HAVE_SYS_PARAM_H || defined _LIBC
+# include <sys/param.h>
+#endif
+
+#if !defined _LIBC
+# if HAVE_NL_LOCALE_NAME
+# include <langinfo.h>
+# endif
+# include "localcharset.h"
+#endif
+
+#include "gettextP.h"
+#include "plural-exp.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# ifdef IN_LIBGLOCALE
+# include <libintl.h>
+# endif
+# include "libgnuintl.h"
+#endif
+#include "hash-string.h"
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+# define gl_rwlock_define_initialized __libc_rwlock_define_initialized
+# define gl_rwlock_rdlock __libc_rwlock_rdlock
+# define gl_rwlock_wrlock __libc_rwlock_wrlock
+# define gl_rwlock_unlock __libc_rwlock_unlock
+#else
+# include "lock.h"
+#endif
+
+/* Alignment of types. */
+#if defined __GNUC__ && __GNUC__ >= 2
+# define alignof(TYPE) __alignof__ (TYPE)
+#else
+# define alignof(TYPE) \
+ ((int) &((struct { char dummy1; TYPE dummy2; } *) 0)->dummy2)
+#endif
+
+/* Some compilers, like SunOS4 cc, don't have offsetof in <stddef.h>. */
+#ifndef offsetof
+# define offsetof(type,ident) ((size_t)&(((type*)0)->ident))
+#endif
+
+/* @@ end of prolog @@ */
+
+#ifdef _LIBC
+/* Rename the non ANSI C functions. This is required by the standard
+ because some ANSI C functions will require linking with this object
+ file and the name space must not be polluted. */
+# define getcwd __getcwd
+# ifndef stpcpy
+# define stpcpy __stpcpy
+# endif
+# define tfind __tfind
+#else
+# if !defined HAVE_GETCWD
+char *getwd ();
+# define getcwd(buf, max) getwd (buf)
+# else
+# if VMS
+# define getcwd(buf, max) (getcwd) (buf, max, 0)
+# else
+char *getcwd ();
+# endif
+# endif
+# ifndef HAVE_STPCPY
+static char *stpcpy (char *dest, const char *src);
+# endif
+# ifndef HAVE_MEMPCPY
+static void *mempcpy (void *dest, const void *src, size_t n);
+# endif
+#endif
+
+/* Use a replacement if the system does not provide the `tsearch' function
+ family. */
+#if HAVE_TSEARCH || defined _LIBC
+# include <search.h>
+#else
+# define tsearch libintl_tsearch
+# define tfind libintl_tfind
+# define tdelete libintl_tdelete
+# define twalk libintl_twalk
+# include "tsearch.h"
+#endif
+
+#ifdef _LIBC
+# define tsearch __tsearch
+#endif
+
+/* Amount to increase buffer size by in each try. */
+#define PATH_INCR 32
+
+/* The following is from pathmax.h. */
+/* Non-POSIX BSD systems might have gcc's limits.h, which doesn't define
+ PATH_MAX but might cause redefinition warnings when sys/param.h is
+ later included (as on MORE/BSD 4.3). */
+#if defined _POSIX_VERSION || (defined HAVE_LIMITS_H && !defined __GNUC__)
+# include <limits.h>
+#endif
+
+#ifndef _POSIX_PATH_MAX
+# define _POSIX_PATH_MAX 255
+#endif
+
+#if !defined PATH_MAX && defined _PC_PATH_MAX
+# define PATH_MAX (pathconf ("/", _PC_PATH_MAX) < 1 ? 1024 : pathconf ("/", _PC_PATH_MAX))
+#endif
+
+/* Don't include sys/param.h if it already has been. */
+#if defined HAVE_SYS_PARAM_H && !defined PATH_MAX && !defined MAXPATHLEN
+# include <sys/param.h>
+#endif
+
+#if !defined PATH_MAX && defined MAXPATHLEN
+# define PATH_MAX MAXPATHLEN
+#endif
+
+#ifndef PATH_MAX
+# define PATH_MAX _POSIX_PATH_MAX
+#endif
+
+/* Pathname support.
+ ISSLASH(C) tests whether C is a directory separator character.
+ IS_ABSOLUTE_PATH(P) tests whether P is an absolute path. If it is not,
+ it may be concatenated to a directory pathname.
+ IS_PATH_WITH_DIR(P) tests whether P contains a directory specification.
+ */
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__ || defined __EMX__ || defined __DJGPP__
+ /* Win32, Cygwin, OS/2, DOS */
+# define ISSLASH(C) ((C) == '/' || (C) == '\\')
+# define HAS_DEVICE(P) \
+ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \
+ && (P)[1] == ':')
+# define IS_ABSOLUTE_PATH(P) (ISSLASH ((P)[0]) || HAS_DEVICE (P))
+# define IS_PATH_WITH_DIR(P) \
+ (strchr (P, '/') != NULL || strchr (P, '\\') != NULL || HAS_DEVICE (P))
+#else
+ /* Unix */
+# define ISSLASH(C) ((C) == '/')
+# define IS_ABSOLUTE_PATH(P) ISSLASH ((P)[0])
+# define IS_PATH_WITH_DIR(P) (strchr (P, '/') != NULL)
+#endif
+
+/* Whether to support different locales in different threads. */
+#if defined _LIBC || HAVE_NL_LOCALE_NAME || (HAVE_STRUCT___LOCALE_STRUCT___NAMES && defined USE_IN_GETTEXT_TESTS) || defined IN_LIBGLOCALE
+# define HAVE_PER_THREAD_LOCALE
+#endif
+
+/* This is the type used for the search tree where known translations
+ are stored. */
+struct known_translation_t
+{
+ /* Domain in which to search. */
+ const char *domainname;
+
+ /* The category. */
+ int category;
+
+#ifdef HAVE_PER_THREAD_LOCALE
+ /* Name of the relevant locale category, or "" for the global locale. */
+ const char *localename;
+#endif
+
+#ifdef IN_LIBGLOCALE
+ /* The character encoding. */
+ const char *encoding;
+#endif
+
+ /* State of the catalog counter at the point the string was found. */
+ int counter;
+
+ /* Catalog where the string was found. */
+ struct loaded_l10nfile *domain;
+
+ /* And finally the translation. */
+ const char *translation;
+ size_t translation_length;
+
+ /* Pointer to the string in question. */
+ char msgid[ZERO];
+};
+
+gl_rwlock_define_initialized (static, tree_lock)
+
+/* Root of the search tree with known translations. */
+static void *root;
+
+/* Function to compare two entries in the table of known translations. */
+static int
+transcmp (const void *p1, const void *p2)
+{
+ const struct known_translation_t *s1;
+ const struct known_translation_t *s2;
+ int result;
+
+ s1 = (const struct known_translation_t *) p1;
+ s2 = (const struct known_translation_t *) p2;
+
+ result = strcmp (s1->msgid, s2->msgid);
+ if (result == 0)
+ {
+ result = strcmp (s1->domainname, s2->domainname);
+ if (result == 0)
+ {
+#ifdef HAVE_PER_THREAD_LOCALE
+ result = strcmp (s1->localename, s2->localename);
+ if (result == 0)
+#endif
+ {
+#ifdef IN_LIBGLOCALE
+ result = strcmp (s1->encoding, s2->encoding);
+ if (result == 0)
+#endif
+ /* We compare the category last (though this is the cheapest
+ operation) since it is hopefully always the same (namely
+ LC_MESSAGES). */
+ result = s1->category - s2->category;
+ }
+ }
+ }
+
+ return result;
+}
+
+/* Name of the default domain used for gettext(3) prior any call to
+ textdomain(3). The default value for this is "messages". */
+const char _nl_default_default_domain[] attribute_hidden = "messages";
+
+#ifndef IN_LIBGLOCALE
+/* Value used as the default domain for gettext(3). */
+const char *_nl_current_default_domain attribute_hidden
+ = _nl_default_default_domain;
+#endif
+
+/* Contains the default location of the message catalogs. */
+#if defined __EMX__
+extern const char _nl_default_dirname[];
+#else
+# ifdef _LIBC
+extern const char _nl_default_dirname[];
+libc_hidden_proto (_nl_default_dirname)
+# endif
+const char _nl_default_dirname[] = LOCALEDIR;
+# ifdef _LIBC
+libc_hidden_data_def (_nl_default_dirname)
+# endif
+#endif
+
+#ifndef IN_LIBGLOCALE
+/* List with bindings of specific domains created by bindtextdomain()
+ calls. */
+struct binding *_nl_domain_bindings;
+#endif
+
+/* Prototypes for local functions. */
+static char *plural_lookup (struct loaded_l10nfile *domain,
+ unsigned long int n,
+ const char *translation, size_t translation_len)
+ internal_function;
+
+#ifdef IN_LIBGLOCALE
+static const char *guess_category_value (int category,
+ const char *categoryname,
+ const char *localename)
+ internal_function;
+#else
+static const char *guess_category_value (int category,
+ const char *categoryname)
+ internal_function;
+#endif
+
+#ifdef _LIBC
+# include "../locale/localeinfo.h"
+# define category_to_name(category) \
+ _nl_category_names.str + _nl_category_name_idxs[category]
+#else
+static const char *category_to_name (int category) internal_function;
+#endif
+#if (defined _LIBC || HAVE_ICONV) && !defined IN_LIBGLOCALE
+static const char *get_output_charset (struct binding *domainbinding)
+ internal_function;
+#endif
+
+
+/* For those loosing systems which don't have `alloca' we have to add
+ some additional code emulating it. */
+#ifdef HAVE_ALLOCA
+/* Nothing has to be done. */
+# define freea(p) /* nothing */
+# define ADD_BLOCK(list, address) /* nothing */
+# define FREE_BLOCKS(list) /* nothing */
+#else
+struct block_list
+{
+ void *address;
+ struct block_list *next;
+};
+# define ADD_BLOCK(list, addr) \
+ do { \
+ struct block_list *newp = (struct block_list *) malloc (sizeof (*newp)); \
+ /* If we cannot get a free block we cannot add the new element to \
+ the list. */ \
+ if (newp != NULL) { \
+ newp->address = (addr); \
+ newp->next = (list); \
+ (list) = newp; \
+ } \
+ } while (0)
+# define FREE_BLOCKS(list) \
+ do { \
+ while (list != NULL) { \
+ struct block_list *old = list; \
+ list = list->next; \
+ free (old->address); \
+ free (old); \
+ } \
+ } while (0)
+# undef alloca
+# define alloca(size) (malloc (size))
+# define freea(p) free (p)
+#endif /* have alloca */
+
+
+#ifdef _LIBC
+/* List of blocks allocated for translations. */
+typedef struct transmem_list
+{
+ struct transmem_list *next;
+ char data[ZERO];
+} transmem_block_t;
+static struct transmem_list *transmem_list;
+#else
+typedef unsigned char transmem_block_t;
+#endif
+
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define DCIGETTEXT __dcigettext
+#else
+# define DCIGETTEXT libintl_dcigettext
+#endif
+
+/* Lock variable to protect the global data in the gettext implementation. */
+gl_rwlock_define_initialized (, _nl_state_lock attribute_hidden)
+
+/* Checking whether the binaries runs SUID must be done and glibc provides
+ easier methods therefore we make a difference here. */
+#ifdef _LIBC
+# define ENABLE_SECURE __libc_enable_secure
+# define DETERMINE_SECURE
+#else
+# ifndef HAVE_GETUID
+# define getuid() 0
+# endif
+# ifndef HAVE_GETGID
+# define getgid() 0
+# endif
+# ifndef HAVE_GETEUID
+# define geteuid() getuid()
+# endif
+# ifndef HAVE_GETEGID
+# define getegid() getgid()
+# endif
+static int enable_secure;
+# define ENABLE_SECURE (enable_secure == 1)
+# define DETERMINE_SECURE \
+ if (enable_secure == 0) \
+ { \
+ if (getuid () != geteuid () || getgid () != getegid ()) \
+ enable_secure = 1; \
+ else \
+ enable_secure = -1; \
+ }
+#endif
+
+/* Get the function to evaluate the plural expression. */
+#include "eval-plural.h"
+
+/* Look up MSGID in the DOMAINNAME message catalog for the current
+ CATEGORY locale and, if PLURAL is nonzero, search over string
+ depending on the plural form determined by N. */
+#ifdef IN_LIBGLOCALE
+char *
+gl_dcigettext (const char *domainname,
+ const char *msgid1, const char *msgid2,
+ int plural, unsigned long int n,
+ int category,
+ const char *localename, const char *encoding)
+#else
+char *
+DCIGETTEXT (const char *domainname, const char *msgid1, const char *msgid2,
+ int plural, unsigned long int n, int category)
+#endif
+{
+#ifndef HAVE_ALLOCA
+ struct block_list *block_list = NULL;
+#endif
+ struct loaded_l10nfile *domain;
+ struct binding *binding;
+ const char *categoryname;
+ const char *categoryvalue;
+ const char *dirname;
+ char *xdomainname;
+ char *single_locale;
+ char *retval;
+ size_t retlen;
+ int saved_errno;
+ struct known_translation_t *search;
+ struct known_translation_t **foundp = NULL;
+ size_t msgid_len;
+#if defined HAVE_PER_THREAD_LOCALE && !defined IN_LIBGLOCALE
+ const char *localename;
+#endif
+ size_t domainname_len;
+
+ /* If no real MSGID is given return NULL. */
+ if (msgid1 == NULL)
+ return NULL;
+
+#ifdef _LIBC
+ if (category < 0 || category >= __LC_LAST || category == LC_ALL)
+ /* Bogus. */
+ return (plural == 0
+ ? (char *) msgid1
+ /* Use the Germanic plural rule. */
+ : n == 1 ? (char *) msgid1 : (char *) msgid2);
+#endif
+
+ /* Preserve the `errno' value. */
+ saved_errno = errno;
+
+ gl_rwlock_rdlock (_nl_state_lock);
+
+ /* If DOMAINNAME is NULL, we are interested in the default domain. If
+ CATEGORY is not LC_MESSAGES this might not make much sense but the
+ definition left this undefined. */
+ if (domainname == NULL)
+ domainname = _nl_current_default_domain;
+
+ /* OS/2 specific: backward compatibility with older libintl versions */
+#ifdef LC_MESSAGES_COMPAT
+ if (category == LC_MESSAGES_COMPAT)
+ category = LC_MESSAGES;
+#endif
+
+ msgid_len = strlen (msgid1) + 1;
+
+ /* Try to find the translation among those which we found at
+ some time. */
+ search = (struct known_translation_t *)
+ alloca (offsetof (struct known_translation_t, msgid) + msgid_len);
+ memcpy (search->msgid, msgid1, msgid_len);
+ search->domainname = domainname;
+ search->category = category;
+#ifdef HAVE_PER_THREAD_LOCALE
+# ifndef IN_LIBGLOCALE
+# ifdef _LIBC
+ localename = __current_locale_name (category);
+# else
+# if HAVE_NL_LOCALE_NAME
+ /* NL_LOCALE_NAME is public glibc API introduced in glibc-2.4. */
+ localename = nl_langinfo (NL_LOCALE_NAME (category));
+# else
+# if HAVE_STRUCT___LOCALE_STRUCT___NAMES && defined USE_IN_GETTEXT_TESTS
+ /* The __names field is not public glibc API and must therefore not be used
+ in code that is installed in public locations. */
+ {
+ locale_t thread_locale = uselocale (NULL);
+ if (thread_locale != LC_GLOBAL_LOCALE)
+ localename = thread_locale->__names[category];
+ else
+ localename = "";
+ }
+# endif
+# endif
+# endif
+# endif
+ search->localename = localename;
+# ifdef IN_LIBGLOCALE
+ search->encoding = encoding;
+# endif
+
+ /* Since tfind/tsearch manage a balanced tree, concurrent tfind and
+ tsearch calls can be fatal. */
+ gl_rwlock_rdlock (tree_lock);
+
+ foundp = (struct known_translation_t **) tfind (search, &root, transcmp);
+
+ gl_rwlock_unlock (tree_lock);
+
+ freea (search);
+ if (foundp != NULL && (*foundp)->counter == _nl_msg_cat_cntr)
+ {
+ /* Now deal with plural. */
+ if (plural)
+ retval = plural_lookup ((*foundp)->domain, n, (*foundp)->translation,
+ (*foundp)->translation_length);
+ else
+ retval = (char *) (*foundp)->translation;
+
+ gl_rwlock_unlock (_nl_state_lock);
+ __set_errno (saved_errno);
+ return retval;
+ }
+#endif
+
+ /* See whether this is a SUID binary or not. */
+ DETERMINE_SECURE;
+
+ /* First find matching binding. */
+#ifdef IN_LIBGLOCALE
+ /* We can use a trivial binding, since _nl_find_msg will ignore it anyway,
+ and _nl_load_domain and _nl_find_domain just pass it through. */
+ binding = NULL;
+ dirname = bindtextdomain (domainname, NULL);
+#else
+ for (binding = _nl_domain_bindings; binding != NULL; binding = binding->next)
+ {
+ int compare = strcmp (domainname, binding->domainname);
+ if (compare == 0)
+ /* We found it! */
+ break;
+ if (compare < 0)
+ {
+ /* It is not in the list. */
+ binding = NULL;
+ break;
+ }
+ }
+
+ if (binding == NULL)
+ dirname = _nl_default_dirname;
+ else
+ {
+ dirname = binding->dirname;
+#endif
+ if (!IS_ABSOLUTE_PATH (dirname))
+ {
+ /* We have a relative path. Make it absolute now. */
+ size_t dirname_len = strlen (dirname) + 1;
+ size_t path_max;
+ char *resolved_dirname;
+ char *ret;
+
+ path_max = (unsigned int) PATH_MAX;
+ path_max += 2; /* The getcwd docs say to do this. */
+
+ for (;;)
+ {
+ resolved_dirname = (char *) alloca (path_max + dirname_len);
+ ADD_BLOCK (block_list, tmp_dirname);
+
+ __set_errno (0);
+ ret = getcwd (resolved_dirname, path_max);
+ if (ret != NULL || errno != ERANGE)
+ break;
+
+ path_max += path_max / 2;
+ path_max += PATH_INCR;
+ }
+
+ if (ret == NULL)
+ /* We cannot get the current working directory. Don't signal an
+ error but simply return the default string. */
+ goto return_untranslated;
+
+ stpcpy (stpcpy (strchr (resolved_dirname, '\0'), "/"), dirname);
+ dirname = resolved_dirname;
+ }
+#ifndef IN_LIBGLOCALE
+ }
+#endif
+
+ /* Now determine the symbolic name of CATEGORY and its value. */
+ categoryname = category_to_name (category);
+#ifdef IN_LIBGLOCALE
+ categoryvalue = guess_category_value (category, categoryname, localename);
+#else
+ categoryvalue = guess_category_value (category, categoryname);
+#endif
+
+ domainname_len = strlen (domainname);
+ xdomainname = (char *) alloca (strlen (categoryname)
+ + domainname_len + 5);
+ ADD_BLOCK (block_list, xdomainname);
+
+ stpcpy ((char *) mempcpy (stpcpy (stpcpy (xdomainname, categoryname), "/"),
+ domainname, domainname_len),
+ ".mo");
+
+ /* Creating working area. */
+ single_locale = (char *) alloca (strlen (categoryvalue) + 1);
+ ADD_BLOCK (block_list, single_locale);
+
+
+ /* Search for the given string. This is a loop because we perhaps
+ got an ordered list of languages to consider for the translation. */
+ while (1)
+ {
+ /* Make CATEGORYVALUE point to the next element of the list. */
+ while (categoryvalue[0] != '\0' && categoryvalue[0] == ':')
+ ++categoryvalue;
+ if (categoryvalue[0] == '\0')
+ {
+ /* The whole contents of CATEGORYVALUE has been searched but
+ no valid entry has been found. We solve this situation
+ by implicitly appending a "C" entry, i.e. no translation
+ will take place. */
+ single_locale[0] = 'C';
+ single_locale[1] = '\0';
+ }
+ else
+ {
+ char *cp = single_locale;
+ while (categoryvalue[0] != '\0' && categoryvalue[0] != ':')
+ *cp++ = *categoryvalue++;
+ *cp = '\0';
+
+ /* When this is a SUID binary we must not allow accessing files
+ outside the dedicated directories. */
+ if (ENABLE_SECURE && IS_PATH_WITH_DIR (single_locale))
+ /* Ingore this entry. */
+ continue;
+ }
+
+ /* If the current locale value is C (or POSIX) we don't load a
+ domain. Return the MSGID. */
+ if (strcmp (single_locale, "C") == 0
+ || strcmp (single_locale, "POSIX") == 0)
+ break;
+
+ /* Find structure describing the message catalog matching the
+ DOMAINNAME and CATEGORY. */
+ domain = _nl_find_domain (dirname, single_locale, xdomainname, binding);
+
+ if (domain != NULL)
+ {
+#if defined IN_LIBGLOCALE
+ retval = _nl_find_msg (domain, binding, encoding, msgid1, &retlen);
+#else
+ retval = _nl_find_msg (domain, binding, msgid1, 1, &retlen);
+#endif
+
+ if (retval == NULL)
+ {
+ int cnt;
+
+ for (cnt = 0; domain->successor[cnt] != NULL; ++cnt)
+ {
+#if defined IN_LIBGLOCALE
+ retval = _nl_find_msg (domain->successor[cnt], binding,
+ encoding, msgid1, &retlen);
+#else
+ retval = _nl_find_msg (domain->successor[cnt], binding,
+ msgid1, 1, &retlen);
+#endif
+
+ if (retval != NULL)
+ {
+ domain = domain->successor[cnt];
+ break;
+ }
+ }
+ }
+
+ /* Returning -1 means that some resource problem exists
+ (likely memory) and that the strings could not be
+ converted. Return the original strings. */
+ if (__builtin_expect (retval == (char *) -1, 0))
+ break;
+
+ if (retval != NULL)
+ {
+ /* Found the translation of MSGID1 in domain DOMAIN:
+ starting at RETVAL, RETLEN bytes. */
+ FREE_BLOCKS (block_list);
+ if (foundp == NULL)
+ {
+ /* Create a new entry and add it to the search tree. */
+ size_t size;
+ struct known_translation_t *newp;
+
+ size = offsetof (struct known_translation_t, msgid)
+ + msgid_len + domainname_len + 1;
+#ifdef HAVE_PER_THREAD_LOCALE
+ size += strlen (localename) + 1;
+#endif
+ newp = (struct known_translation_t *) malloc (size);
+ if (newp != NULL)
+ {
+ char *new_domainname;
+#ifdef HAVE_PER_THREAD_LOCALE
+ char *new_localename;
+#endif
+
+ new_domainname =
+ (char *) mempcpy (newp->msgid, msgid1, msgid_len);
+ memcpy (new_domainname, domainname, domainname_len + 1);
+#ifdef HAVE_PER_THREAD_LOCALE
+ new_localename = new_domainname + domainname_len + 1;
+ strcpy (new_localename, localename);
+#endif
+ newp->domainname = new_domainname;
+ newp->category = category;
+#ifdef HAVE_PER_THREAD_LOCALE
+ newp->localename = new_localename;
+#endif
+#ifdef IN_LIBGLOCALE
+ newp->encoding = encoding;
+#endif
+ newp->counter = _nl_msg_cat_cntr;
+ newp->domain = domain;
+ newp->translation = retval;
+ newp->translation_length = retlen;
+
+ gl_rwlock_wrlock (tree_lock);
+
+ /* Insert the entry in the search tree. */
+ foundp = (struct known_translation_t **)
+ tsearch (newp, &root, transcmp);
+
+ gl_rwlock_unlock (tree_lock);
+
+ if (foundp == NULL
+ || __builtin_expect (*foundp != newp, 0))
+ /* The insert failed. */
+ free (newp);
+ }
+ }
+ else
+ {
+ /* We can update the existing entry. */
+ (*foundp)->counter = _nl_msg_cat_cntr;
+ (*foundp)->domain = domain;
+ (*foundp)->translation = retval;
+ (*foundp)->translation_length = retlen;
+ }
+
+ __set_errno (saved_errno);
+
+ /* Now deal with plural. */
+ if (plural)
+ retval = plural_lookup (domain, n, retval, retlen);
+
+ gl_rwlock_unlock (_nl_state_lock);
+ return retval;
+ }
+ }
+ }
+
+ return_untranslated:
+ /* Return the untranslated MSGID. */
+ FREE_BLOCKS (block_list);
+ gl_rwlock_unlock (_nl_state_lock);
+#ifndef _LIBC
+ if (!ENABLE_SECURE)
+ {
+ extern void _nl_log_untranslated (const char *logfilename,
+ const char *domainname,
+ const char *msgid1, const char *msgid2,
+ int plural);
+ const char *logfilename = getenv ("GETTEXT_LOG_UNTRANSLATED");
+
+ if (logfilename != NULL && logfilename[0] != '\0')
+ _nl_log_untranslated (logfilename, domainname, msgid1, msgid2, plural);
+ }
+#endif
+ __set_errno (saved_errno);
+ return (plural == 0
+ ? (char *) msgid1
+ /* Use the Germanic plural rule. */
+ : n == 1 ? (char *) msgid1 : (char *) msgid2);
+}
+
+
+/* Look up the translation of msgid within DOMAIN_FILE and DOMAINBINDING.
+ Return it if found. Return NULL if not found or in case of a conversion
+ failure (problem in the particular message catalog). Return (char *) -1
+ in case of a memory allocation failure during conversion (only if
+ ENCODING != NULL resp. CONVERT == true). */
+char *
+internal_function
+#ifdef IN_LIBGLOCALE
+_nl_find_msg (struct loaded_l10nfile *domain_file,
+ struct binding *domainbinding, const char *encoding,
+ const char *msgid,
+ size_t *lengthp)
+#else
+_nl_find_msg (struct loaded_l10nfile *domain_file,
+ struct binding *domainbinding,
+ const char *msgid, int convert,
+ size_t *lengthp)
+#endif
+{
+ struct loaded_domain *domain;
+ nls_uint32 nstrings;
+ size_t act;
+ char *result;
+ size_t resultlen;
+
+ if (domain_file->decided <= 0)
+ _nl_load_domain (domain_file, domainbinding);
+
+ if (domain_file->data == NULL)
+ return NULL;
+
+ domain = (struct loaded_domain *) domain_file->data;
+
+ nstrings = domain->nstrings;
+
+ /* Locate the MSGID and its translation. */
+ if (domain->hash_tab != NULL)
+ {
+ /* Use the hashing table. */
+ nls_uint32 len = strlen (msgid);
+ nls_uint32 hash_val = __hash_string (msgid);
+ nls_uint32 idx = hash_val % domain->hash_size;
+ nls_uint32 incr = 1 + (hash_val % (domain->hash_size - 2));
+
+ while (1)
+ {
+ nls_uint32 nstr =
+ W (domain->must_swap_hash_tab, domain->hash_tab[idx]);
+
+ if (nstr == 0)
+ /* Hash table entry is empty. */
+ return NULL;
+
+ nstr--;
+
+ /* Compare msgid with the original string at index nstr.
+ We compare the lengths with >=, not ==, because plural entries
+ are represented by strings with an embedded NUL. */
+ if (nstr < nstrings
+ ? W (domain->must_swap, domain->orig_tab[nstr].length) >= len
+ && (strcmp (msgid,
+ domain->data + W (domain->must_swap,
+ domain->orig_tab[nstr].offset))
+ == 0)
+ : domain->orig_sysdep_tab[nstr - nstrings].length > len
+ && (strcmp (msgid,
+ domain->orig_sysdep_tab[nstr - nstrings].pointer)
+ == 0))
+ {
+ act = nstr;
+ goto found;
+ }
+
+ if (idx >= domain->hash_size - incr)
+ idx -= domain->hash_size - incr;
+ else
+ idx += incr;
+ }
+ /* NOTREACHED */
+ }
+ else
+ {
+ /* Try the default method: binary search in the sorted array of
+ messages. */
+ size_t top, bottom;
+
+ bottom = 0;
+ top = nstrings;
+ while (bottom < top)
+ {
+ int cmp_val;
+
+ act = (bottom + top) / 2;
+ cmp_val = strcmp (msgid, (domain->data
+ + W (domain->must_swap,
+ domain->orig_tab[act].offset)));
+ if (cmp_val < 0)
+ top = act;
+ else if (cmp_val > 0)
+ bottom = act + 1;
+ else
+ goto found;
+ }
+ /* No translation was found. */
+ return NULL;
+ }
+
+ found:
+ /* The translation was found at index ACT. If we have to convert the
+ string to use a different character set, this is the time. */
+ if (act < nstrings)
+ {
+ result = (char *)
+ (domain->data + W (domain->must_swap, domain->trans_tab[act].offset));
+ resultlen = W (domain->must_swap, domain->trans_tab[act].length) + 1;
+ }
+ else
+ {
+ result = (char *) domain->trans_sysdep_tab[act - nstrings].pointer;
+ resultlen = domain->trans_sysdep_tab[act - nstrings].length;
+ }
+
+#if defined _LIBC || HAVE_ICONV
+# ifdef IN_LIBGLOCALE
+ if (encoding != NULL)
+# else
+ if (convert)
+# endif
+ {
+ /* We are supposed to do a conversion. */
+# ifndef IN_LIBGLOCALE
+ const char *encoding = get_output_charset (domainbinding);
+# endif
+ size_t nconversions;
+ struct converted_domain *convd;
+ size_t i;
+
+ /* Protect against reallocation of the table. */
+ gl_rwlock_rdlock (domain->conversions_lock);
+
+ /* Search whether a table with converted translations for this
+ encoding has already been allocated. */
+ nconversions = domain->nconversions;
+ convd = NULL;
+
+ for (i = nconversions; i > 0; )
+ {
+ i--;
+ if (strcmp (domain->conversions[i].encoding, encoding) == 0)
+ {
+ convd = &domain->conversions[i];
+ break;
+ }
+ }
+
+ gl_rwlock_unlock (domain->conversions_lock);
+
+ if (convd == NULL)
+ {
+ /* We have to allocate a new conversions table. */
+ gl_rwlock_wrlock (domain->conversions_lock);
+
+ /* Maybe in the meantime somebody added the translation.
+ Recheck. */
+ for (i = nconversions; i > 0; )
+ {
+ i--;
+ if (strcmp (domain->conversions[i].encoding, encoding) == 0)
+ {
+ convd = &domain->conversions[i];
+ goto found_convd;
+ }
+ }
+
+ {
+ /* Allocate a table for the converted translations for this
+ encoding. */
+ struct converted_domain *new_conversions =
+ (struct converted_domain *)
+ (domain->conversions != NULL
+ ? realloc (domain->conversions,
+ (nconversions + 1) * sizeof (struct converted_domain))
+ : malloc ((nconversions + 1) * sizeof (struct converted_domain)));
+
+ if (__builtin_expect (new_conversions == NULL, 0))
+ {
+ /* Nothing we can do, no more memory. We cannot use the
+ translation because it might be encoded incorrectly. */
+ unlock_fail:
+ gl_rwlock_unlock (domain->conversions_lock);
+ return (char *) -1;
+ }
+
+ domain->conversions = new_conversions;
+
+ /* Copy the 'encoding' string to permanent storage. */
+ encoding = strdup (encoding);
+ if (__builtin_expect (encoding == NULL, 0))
+ /* Nothing we can do, no more memory. We cannot use the
+ translation because it might be encoded incorrectly. */
+ goto unlock_fail;
+
+ convd = &new_conversions[nconversions];
+ convd->encoding = encoding;
+
+ /* Find out about the character set the file is encoded with.
+ This can be found (in textual form) in the entry "". If this
+ entry does not exist or if this does not contain the 'charset='
+ information, we will assume the charset matches the one the
+ current locale and we don't have to perform any conversion. */
+# ifdef _LIBC
+ convd->conv = (__gconv_t) -1;
+# else
+# if HAVE_ICONV
+ convd->conv = (iconv_t) -1;
+# endif
+# endif
+ {
+ char *nullentry;
+ size_t nullentrylen;
+
+ /* Get the header entry. This is a recursion, but it doesn't
+ reallocate domain->conversions because we pass
+ encoding = NULL or convert = 0, respectively. */
+ nullentry =
+# ifdef IN_LIBGLOCALE
+ _nl_find_msg (domain_file, domainbinding, NULL, "",
+ &nullentrylen);
+# else
+ _nl_find_msg (domain_file, domainbinding, "", 0, &nullentrylen);
+# endif
+
+ if (nullentry != NULL)
+ {
+ const char *charsetstr;
+
+ charsetstr = strstr (nullentry, "charset=");
+ if (charsetstr != NULL)
+ {
+ size_t len;
+ char *charset;
+ const char *outcharset;
+
+ charsetstr += strlen ("charset=");
+ len = strcspn (charsetstr, " \t\n");
+
+ charset = (char *) alloca (len + 1);
+# if defined _LIBC || HAVE_MEMPCPY
+ *((char *) mempcpy (charset, charsetstr, len)) = '\0';
+# else
+ memcpy (charset, charsetstr, len);
+ charset[len] = '\0';
+# endif
+
+ outcharset = encoding;
+
+# ifdef _LIBC
+ /* We always want to use transliteration. */
+ outcharset = norm_add_slashes (outcharset, "TRANSLIT");
+ charset = norm_add_slashes (charset, "");
+ int r = __gconv_open (outcharset, charset, &convd->conv,
+ GCONV_AVOID_NOCONV);
+ if (__builtin_expect (r != __GCONV_OK, 0))
+ {
+ /* If the output encoding is the same there is
+ nothing to do. Otherwise do not use the
+ translation at all. */
+ if (__builtin_expect (r != __GCONV_NULCONV, 1))
+ {
+ gl_rwlock_unlock (domain->conversions_lock);
+ free ((char *) encoding);
+ return NULL;
+ }
+
+ convd->conv = (__gconv_t) -1;
+ }
+# else
+# if HAVE_ICONV
+ /* When using GNU libc >= 2.2 or GNU libiconv >= 1.5,
+ we want to use transliteration. */
+# if (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 2) || __GLIBC__ > 2 \
+ || _LIBICONV_VERSION >= 0x0105
+ if (strchr (outcharset, '/') == NULL)
+ {
+ char *tmp;
+
+ len = strlen (outcharset);
+ tmp = (char *) alloca (len + 10 + 1);
+ memcpy (tmp, outcharset, len);
+ memcpy (tmp + len, "//TRANSLIT", 10 + 1);
+ outcharset = tmp;
+
+ convd->conv = iconv_open (outcharset, charset);
+
+ freea (outcharset);
+ }
+ else
+# endif
+ convd->conv = iconv_open (outcharset, charset);
+# endif
+# endif
+
+ freea (charset);
+ }
+ }
+ }
+ convd->conv_tab = NULL;
+ /* Here domain->conversions is still == new_conversions. */
+ domain->nconversions++;
+ }
+
+ found_convd:
+ gl_rwlock_unlock (domain->conversions_lock);
+ }
+
+ if (
+# ifdef _LIBC
+ convd->conv != (__gconv_t) -1
+# else
+# if HAVE_ICONV
+ convd->conv != (iconv_t) -1
+# endif
+# endif
+ )
+ {
+ /* We are supposed to do a conversion. First allocate an
+ appropriate table with the same structure as the table
+ of translations in the file, where we can put the pointers
+ to the converted strings in.
+ There is a slight complication with plural entries. They
+ are represented by consecutive NUL terminated strings. We
+ handle this case by converting RESULTLEN bytes, including
+ NULs. */
+
+ if (convd->conv_tab == NULL
+ && ((convd->conv_tab =
+ (char **) calloc (nstrings + domain->n_sysdep_strings,
+ sizeof (char *)))
+ == NULL))
+ /* Mark that we didn't succeed allocating a table. */
+ convd->conv_tab = (char **) -1;
+
+ if (__builtin_expect (convd->conv_tab == (char **) -1, 0))
+ /* Nothing we can do, no more memory. We cannot use the
+ translation because it might be encoded incorrectly. */
+ return (char *) -1;
+
+ if (convd->conv_tab[act] == NULL)
+ {
+ /* We haven't used this string so far, so it is not
+ translated yet. Do this now. */
+ /* We use a bit more efficient memory handling.
+ We allocate always larger blocks which get used over
+ time. This is faster than many small allocations. */
+ __libc_lock_define_initialized (static, lock)
+# define INITIAL_BLOCK_SIZE 4080
+ static unsigned char *freemem;
+ static size_t freemem_size;
+
+ const unsigned char *inbuf;
+ unsigned char *outbuf;
+ int malloc_count;
+# ifndef _LIBC
+ transmem_block_t *transmem_list = NULL;
+# endif
+
+ __libc_lock_lock (lock);
+
+ inbuf = (const unsigned char *) result;
+ outbuf = freemem + sizeof (size_t);
+
+ malloc_count = 0;
+ while (1)
+ {
+ transmem_block_t *newmem;
+# ifdef _LIBC
+ size_t non_reversible;
+ int res;
+
+ if (freemem_size < sizeof (size_t))
+ goto resize_freemem;
+
+ res = __gconv (convd->conv,
+ &inbuf, inbuf + resultlen,
+ &outbuf,
+ outbuf + freemem_size - sizeof (size_t),
+ &non_reversible);
+
+ if (res == __GCONV_OK || res == __GCONV_EMPTY_INPUT)
+ break;
+
+ if (res != __GCONV_FULL_OUTPUT)
+ {
+ /* We should not use the translation at all, it
+ is incorrectly encoded. */
+ __libc_lock_unlock (lock);
+ return NULL;
+ }
+
+ inbuf = (const unsigned char *) result;
+# else
+# if HAVE_ICONV
+ const char *inptr = (const char *) inbuf;
+ size_t inleft = resultlen;
+ char *outptr = (char *) outbuf;
+ size_t outleft;
+
+ if (freemem_size < sizeof (size_t))
+ goto resize_freemem;
+
+ outleft = freemem_size - sizeof (size_t);
+ if (iconv (convd->conv,
+ (ICONV_CONST char **) &inptr, &inleft,
+ &outptr, &outleft)
+ != (size_t) (-1))
+ {
+ outbuf = (unsigned char *) outptr;
+ break;
+ }
+ if (errno != E2BIG)
+ {
+ __libc_lock_unlock (lock);
+ return NULL;
+ }
+# endif
+# endif
+
+ resize_freemem:
+ /* We must allocate a new buffer or resize the old one. */
+ if (malloc_count > 0)
+ {
+ ++malloc_count;
+ freemem_size = malloc_count * INITIAL_BLOCK_SIZE;
+ newmem = (transmem_block_t *) realloc (transmem_list,
+ freemem_size);
+# ifdef _LIBC
+ if (newmem != NULL)
+ transmem_list = transmem_list->next;
+ else
+ {
+ struct transmem_list *old = transmem_list;
+
+ transmem_list = transmem_list->next;
+ free (old);
+ }
+# endif
+ }
+ else
+ {
+ malloc_count = 1;
+ freemem_size = INITIAL_BLOCK_SIZE;
+ newmem = (transmem_block_t *) malloc (freemem_size);
+ }
+ if (__builtin_expect (newmem == NULL, 0))
+ {
+ freemem = NULL;
+ freemem_size = 0;
+ __libc_lock_unlock (lock);
+ return (char *) -1;
+ }
+
+# ifdef _LIBC
+ /* Add the block to the list of blocks we have to free
+ at some point. */
+ newmem->next = transmem_list;
+ transmem_list = newmem;
+
+ freemem = (unsigned char *) newmem->data;
+ freemem_size -= offsetof (struct transmem_list, data);
+# else
+ transmem_list = newmem;
+ freemem = newmem;
+# endif
+
+ outbuf = freemem + sizeof (size_t);
+ }
+
+ /* We have now in our buffer a converted string. Put this
+ into the table of conversions. */
+ *(size_t *) freemem = outbuf - freemem - sizeof (size_t);
+ convd->conv_tab[act] = (char *) freemem;
+ /* Shrink freemem, but keep it aligned. */
+ freemem_size -= outbuf - freemem;
+ freemem = outbuf;
+ freemem += freemem_size & (alignof (size_t) - 1);
+ freemem_size = freemem_size & ~ (alignof (size_t) - 1);
+
+ __libc_lock_unlock (lock);
+ }
+
+ /* Now convd->conv_tab[act] contains the translation of all
+ the plural variants. */
+ result = convd->conv_tab[act] + sizeof (size_t);
+ resultlen = *(size_t *) convd->conv_tab[act];
+ }
+ }
+
+ /* The result string is converted. */
+
+#endif /* _LIBC || HAVE_ICONV */
+
+ *lengthp = resultlen;
+ return result;
+}
+
+
+/* Look up a plural variant. */
+static char *
+internal_function
+plural_lookup (struct loaded_l10nfile *domain, unsigned long int n,
+ const char *translation, size_t translation_len)
+{
+ struct loaded_domain *domaindata = (struct loaded_domain *) domain->data;
+ unsigned long int index;
+ const char *p;
+
+ index = plural_eval (domaindata->plural, n);
+ if (index >= domaindata->nplurals)
+ /* This should never happen. It means the plural expression and the
+ given maximum value do not match. */
+ index = 0;
+
+ /* Skip INDEX strings at TRANSLATION. */
+ p = translation;
+ while (index-- > 0)
+ {
+#ifdef _LIBC
+ p = __rawmemchr (p, '\0');
+#else
+ p = strchr (p, '\0');
+#endif
+ /* And skip over the NUL byte. */
+ p++;
+
+ if (p >= translation + translation_len)
+ /* This should never happen. It means the plural expression
+ evaluated to a value larger than the number of variants
+ available for MSGID1. */
+ return (char *) translation;
+ }
+ return (char *) p;
+}
+
+#ifndef _LIBC
+/* Return string representation of locale CATEGORY. */
+static const char *
+internal_function
+category_to_name (int category)
+{
+ const char *retval;
+
+ switch (category)
+ {
+#ifdef LC_COLLATE
+ case LC_COLLATE:
+ retval = "LC_COLLATE";
+ break;
+#endif
+#ifdef LC_CTYPE
+ case LC_CTYPE:
+ retval = "LC_CTYPE";
+ break;
+#endif
+#ifdef LC_MONETARY
+ case LC_MONETARY:
+ retval = "LC_MONETARY";
+ break;
+#endif
+#ifdef LC_NUMERIC
+ case LC_NUMERIC:
+ retval = "LC_NUMERIC";
+ break;
+#endif
+#ifdef LC_TIME
+ case LC_TIME:
+ retval = "LC_TIME";
+ break;
+#endif
+#ifdef LC_MESSAGES
+ case LC_MESSAGES:
+ retval = "LC_MESSAGES";
+ break;
+#endif
+#ifdef LC_RESPONSE
+ case LC_RESPONSE:
+ retval = "LC_RESPONSE";
+ break;
+#endif
+#ifdef LC_ALL
+ case LC_ALL:
+ /* This might not make sense but is perhaps better than any other
+ value. */
+ retval = "LC_ALL";
+ break;
+#endif
+ default:
+ /* If you have a better idea for a default value let me know. */
+ retval = "LC_XXX";
+ }
+
+ return retval;
+}
+#endif
+
+/* Guess value of current locale from value of the environment variables
+ or system-dependent defaults. */
+static const char *
+internal_function
+#ifdef IN_LIBGLOCALE
+guess_category_value (int category, const char *categoryname,
+ const char *locale)
+
+#else
+guess_category_value (int category, const char *categoryname)
+#endif
+{
+ const char *language;
+#ifndef IN_LIBGLOCALE
+ const char *locale;
+# ifndef _LIBC
+ const char *language_default;
+ int locale_defaulted;
+# endif
+#endif
+
+ /* We use the settings in the following order:
+ 1. The value of the environment variable 'LANGUAGE'. This is a GNU
+ extension. Its value can be a colon-separated list of locale names.
+ 2. The value of the environment variable 'LC_ALL', 'LC_xxx', or 'LANG'.
+ More precisely, the first among these that is set to a non-empty value.
+ This is how POSIX specifies it. The value is a single locale name.
+ 3. A system-dependent preference list of languages. Its value can be a
+ colon-separated list of locale names.
+ 4. A system-dependent default locale name.
+ This way:
+ - System-dependent settings can be overridden by environment variables.
+ - If the system provides both a list of languages and a default locale,
+ the former is used. */
+
+#ifndef IN_LIBGLOCALE
+ /* Fetch the locale name, through the POSIX method of looking to `LC_ALL',
+ `LC_xxx', and `LANG'. On some systems this can be done by the
+ `setlocale' function itself. */
+# ifdef _LIBC
+ locale = __current_locale_name (category);
+# else
+# if HAVE_STRUCT___LOCALE_STRUCT___NAMES && defined USE_IN_GETTEXT_TESTS
+ /* The __names field is not public glibc API and must therefore not be used
+ in code that is installed in public locations. */
+ locale_t thread_locale = uselocale (NULL);
+ if (thread_locale != LC_GLOBAL_LOCALE)
+ {
+ locale = thread_locale->__names[category];
+ locale_defaulted = 0;
+ }
+ else
+# endif
+ {
+ locale = _nl_locale_name_posix (category, categoryname);
+ locale_defaulted = 0;
+ if (locale == NULL)
+ {
+ locale = _nl_locale_name_default ();
+ locale_defaulted = 1;
+ }
+ }
+# endif
+#endif
+
+ /* Ignore LANGUAGE and its system-dependent analogon if the locale is set
+ to "C" because
+ 1. "C" locale usually uses the ASCII encoding, and most international
+ messages use non-ASCII characters. These characters get displayed
+ as question marks (if using glibc's iconv()) or as invalid 8-bit
+ characters (because other iconv()s refuse to convert most non-ASCII
+ characters to ASCII). In any case, the output is ugly.
+ 2. The precise output of some programs in the "C" locale is specified
+ by POSIX and should not depend on environment variables like
+ "LANGUAGE" or system-dependent information. We allow such programs
+ to use gettext(). */
+ if (strcmp (locale, "C") == 0)
+ return locale;
+
+ /* The highest priority value is the value of the 'LANGUAGE' environment
+ variable. */
+ language = getenv ("LANGUAGE");
+ if (language != NULL && language[0] != '\0')
+ return language;
+#if !defined IN_LIBGLOCALE && !defined _LIBC
+ /* The next priority value is the locale name, if not defaulted. */
+ if (locale_defaulted)
+ {
+ /* The next priority value is the default language preferences list. */
+ language_default = _nl_language_preferences_default ();
+ if (language_default != NULL)
+ return language_default;
+ }
+ /* The least priority value is the locale name, if defaulted. */
+#endif
+ return locale;
+}
+
+#if (defined _LIBC || HAVE_ICONV) && !defined IN_LIBGLOCALE
+/* Returns the output charset. */
+static const char *
+internal_function
+get_output_charset (struct binding *domainbinding)
+{
+ /* The output charset should normally be determined by the locale. But
+ sometimes the locale is not used or not correctly set up, so we provide
+ a possibility for the user to override this: the OUTPUT_CHARSET
+ environment variable. Moreover, the value specified through
+ bind_textdomain_codeset overrides both. */
+ if (domainbinding != NULL && domainbinding->codeset != NULL)
+ return domainbinding->codeset;
+ else
+ {
+ /* For speed reasons, we look at the value of OUTPUT_CHARSET only
+ once. This is a user variable that is not supposed to change
+ during a program run. */
+ static char *output_charset_cache;
+ static int output_charset_cached;
+
+ if (!output_charset_cached)
+ {
+ const char *value = getenv ("OUTPUT_CHARSET");
+
+ if (value != NULL && value[0] != '\0')
+ {
+ size_t len = strlen (value) + 1;
+ char *value_copy = (char *) malloc (len);
+
+ if (value_copy != NULL)
+ memcpy (value_copy, value, len);
+ output_charset_cache = value_copy;
+ }
+ output_charset_cached = 1;
+ }
+
+ if (output_charset_cache != NULL)
+ return output_charset_cache;
+ else
+ {
+# ifdef _LIBC
+ return _NL_CURRENT (LC_CTYPE, CODESET);
+# else
+# if HAVE_ICONV
+ return locale_charset ();
+# endif
+# endif
+ }
+ }
+}
+#endif
+
+/* @@ begin of epilog @@ */
+
+/* We don't want libintl.a to depend on any other library. So we
+ avoid the non-standard function stpcpy. In GNU C Library this
+ function is available, though. Also allow the symbol HAVE_STPCPY
+ to be defined. */
+#if !_LIBC && !HAVE_STPCPY
+static char *
+stpcpy (char *dest, const char *src)
+{
+ while ((*dest++ = *src++) != '\0')
+ /* Do nothing. */ ;
+ return dest - 1;
+}
+#endif
+
+#if !_LIBC && !HAVE_MEMPCPY
+static void *
+mempcpy (void *dest, const void *src, size_t n)
+{
+ return (void *) ((char *) memcpy (dest, src, n) + n);
+}
+#endif
+
+#if !_LIBC && !HAVE_TSEARCH
+# include "tsearch.c"
+#endif
+
+
+#ifdef _LIBC
+/* If we want to free all resources we have to do some work at
+ program's end. */
+libc_freeres_fn (free_mem)
+{
+ void *old;
+
+ while (_nl_domain_bindings != NULL)
+ {
+ struct binding *oldp = _nl_domain_bindings;
+ _nl_domain_bindings = _nl_domain_bindings->next;
+ if (oldp->dirname != _nl_default_dirname)
+ /* Yes, this is a pointer comparison. */
+ free (oldp->dirname);
+ free (oldp->codeset);
+ free (oldp);
+ }
+
+ if (_nl_current_default_domain != _nl_default_default_domain)
+ /* Yes, again a pointer comparison. */
+ free ((char *) _nl_current_default_domain);
+
+ /* Remove the search tree with the known translations. */
+ __tdestroy (root, free);
+ root = NULL;
+
+ while (transmem_list != NULL)
+ {
+ old = transmem_list;
+ transmem_list = transmem_list->next;
+ free (old);
+ }
+}
+#endif
Added: tuxmath/trunk/intl/dcngettext.c
===================================================================
--- tuxmath/trunk/intl/dcngettext.c (rev 0)
+++ tuxmath/trunk/intl/dcngettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,57 @@
+/* Implementation of the dcngettext(3) function.
+ Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define DCNGETTEXT __dcngettext
+# define DCIGETTEXT __dcigettext
+#else
+# define DCNGETTEXT libintl_dcngettext
+# define DCIGETTEXT libintl_dcigettext
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY
+ locale. */
+char *
+DCNGETTEXT (const char *domainname,
+ const char *msgid1, const char *msgid2, unsigned long int n,
+ int category)
+{
+ return DCIGETTEXT (domainname, msgid1, msgid2, 1, n, category);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__dcngettext, dcngettext);
+#endif
Added: tuxmath/trunk/intl/dgettext.c
===================================================================
--- tuxmath/trunk/intl/dgettext.c (rev 0)
+++ tuxmath/trunk/intl/dgettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,58 @@
+/* Implementation of the dgettext(3) function.
+ Copyright (C) 1995-1997, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gettextP.h"
+
+#include <locale.h>
+
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define DGETTEXT __dgettext
+# define DCGETTEXT INTUSE(__dcgettext)
+#else
+# define DGETTEXT libintl_dgettext
+# define DCGETTEXT libintl_dcgettext
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog of the current
+ LC_MESSAGES locale. */
+char *
+DGETTEXT (const char *domainname, const char *msgid)
+{
+ return DCGETTEXT (domainname, msgid, LC_MESSAGES);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__dgettext, dgettext);
+#endif
Added: tuxmath/trunk/intl/dngettext.c
===================================================================
--- tuxmath/trunk/intl/dngettext.c (rev 0)
+++ tuxmath/trunk/intl/dngettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,59 @@
+/* Implementation of the dngettext(3) function.
+ Copyright (C) 1995-1997, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gettextP.h"
+
+#include <locale.h>
+
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define DNGETTEXT __dngettext
+# define DCNGETTEXT __dcngettext
+#else
+# define DNGETTEXT libintl_dngettext
+# define DCNGETTEXT libintl_dcngettext
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog of the current
+ LC_MESSAGES locale and skip message according to the plural form. */
+char *
+DNGETTEXT (const char *domainname,
+ const char *msgid1, const char *msgid2, unsigned long int n)
+{
+ return DCNGETTEXT (domainname, msgid1, msgid2, n, LC_MESSAGES);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__dngettext, dngettext);
+#endif
Added: tuxmath/trunk/intl/eval-plural.h
===================================================================
--- tuxmath/trunk/intl/eval-plural.h (rev 0)
+++ tuxmath/trunk/intl/eval-plural.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,108 @@
+/* Plural expression evaluation.
+ Copyright (C) 2000-2003, 2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef STATIC
+#define STATIC static
+#endif
+
+/* Evaluate the plural expression and return an index value. */
+STATIC
+unsigned long int
+internal_function
+plural_eval (const struct expression *pexp, unsigned long int n)
+{
+ switch (pexp->nargs)
+ {
+ case 0:
+ switch (pexp->operation)
+ {
+ case var:
+ return n;
+ case num:
+ return pexp->val.num;
+ default:
+ break;
+ }
+ /* NOTREACHED */
+ break;
+ case 1:
+ {
+ /* pexp->operation must be lnot. */
+ unsigned long int arg = plural_eval (pexp->val.args[0], n);
+ return ! arg;
+ }
+ case 2:
+ {
+ unsigned long int leftarg = plural_eval (pexp->val.args[0], n);
+ if (pexp->operation == lor)
+ return leftarg || plural_eval (pexp->val.args[1], n);
+ else if (pexp->operation == land)
+ return leftarg && plural_eval (pexp->val.args[1], n);
+ else
+ {
+ unsigned long int rightarg = plural_eval (pexp->val.args[1], n);
+
+ switch (pexp->operation)
+ {
+ case mult:
+ return leftarg * rightarg;
+ case divide:
+#if !INTDIV0_RAISES_SIGFPE
+ if (rightarg == 0)
+ raise (SIGFPE);
+#endif
+ return leftarg / rightarg;
+ case module:
+#if !INTDIV0_RAISES_SIGFPE
+ if (rightarg == 0)
+ raise (SIGFPE);
+#endif
+ return leftarg % rightarg;
+ case plus:
+ return leftarg + rightarg;
+ case minus:
+ return leftarg - rightarg;
+ case less_than:
+ return leftarg < rightarg;
+ case greater_than:
+ return leftarg > rightarg;
+ case less_or_equal:
+ return leftarg <= rightarg;
+ case greater_or_equal:
+ return leftarg >= rightarg;
+ case equal:
+ return leftarg == rightarg;
+ case not_equal:
+ return leftarg != rightarg;
+ default:
+ break;
+ }
+ }
+ /* NOTREACHED */
+ break;
+ }
+ case 3:
+ {
+ /* pexp->operation must be qmop. */
+ unsigned long int boolarg = plural_eval (pexp->val.args[0], n);
+ return plural_eval (pexp->val.args[boolarg ? 1 : 2], n);
+ }
+ }
+ /* NOTREACHED */
+ return 0;
+}
Added: tuxmath/trunk/intl/explodename.c
===================================================================
--- tuxmath/trunk/intl/explodename.c (rev 0)
+++ tuxmath/trunk/intl/explodename.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,135 @@
+/* Copyright (C) 1995-1998, 2000-2001, 2003, 2005, 2007 Free Software Foundation, Inc.
+ Contributed by Ulrich Drepper <drepper at gnu.ai.mit.edu>, 1995.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+
+#include "loadinfo.h"
+
+/* On some strange systems still no definition of NULL is found. Sigh! */
+#ifndef NULL
+# if defined __STDC__ && __STDC__
+# define NULL ((void *) 0)
+# else
+# define NULL 0
+# endif
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Split a locale name NAME into a leading language part and all the
+ rest. Return a pointer to the first character after the language,
+ i.e. to the first byte of the rest. */
+static char *_nl_find_language (const char *name);
+
+static char *
+_nl_find_language (const char *name)
+{
+ while (name[0] != '\0' && name[0] != '_' && name[0] != '@' && name[0] != '.')
+ ++name;
+
+ return (char *) name;
+}
+
+
+int
+_nl_explode_name (char *name,
+ const char **language, const char **modifier,
+ const char **territory, const char **codeset,
+ const char **normalized_codeset)
+{
+ char *cp;
+ int mask;
+
+ *modifier = NULL;
+ *territory = NULL;
+ *codeset = NULL;
+ *normalized_codeset = NULL;
+
+ /* Now we determine the single parts of the locale name. First
+ look for the language. Termination symbols are `_', '.', and `@'. */
+ mask = 0;
+ *language = cp = name;
+ cp = _nl_find_language (*language);
+
+ if (*language == cp)
+ /* This does not make sense: language has to be specified. Use
+ this entry as it is without exploding. Perhaps it is an alias. */
+ cp = strchr (*language, '\0');
+ else
+ {
+ if (cp[0] == '_')
+ {
+ /* Next is the territory. */
+ cp[0] = '\0';
+ *territory = ++cp;
+
+ while (cp[0] != '\0' && cp[0] != '.' && cp[0] != '@')
+ ++cp;
+
+ mask |= XPG_TERRITORY;
+ }
+
+ if (cp[0] == '.')
+ {
+ /* Next is the codeset. */
+ cp[0] = '\0';
+ *codeset = ++cp;
+
+ while (cp[0] != '\0' && cp[0] != '@')
+ ++cp;
+
+ mask |= XPG_CODESET;
+
+ if (*codeset != cp && (*codeset)[0] != '\0')
+ {
+ *normalized_codeset = _nl_normalize_codeset (*codeset,
+ cp - *codeset);
+ if (*normalized_codeset == NULL)
+ return -1;
+ else if (strcmp (*codeset, *normalized_codeset) == 0)
+ free ((char *) *normalized_codeset);
+ else
+ mask |= XPG_NORM_CODESET;
+ }
+ }
+ }
+
+ if (cp[0] == '@')
+ {
+ /* Next is the modifier. */
+ cp[0] = '\0';
+ *modifier = ++cp;
+
+ if (cp[0] != '\0')
+ mask |= XPG_MODIFIER;
+ }
+
+ if (*territory != NULL && (*territory)[0] == '\0')
+ mask &= ~XPG_TERRITORY;
+
+ if (*codeset != NULL && (*codeset)[0] == '\0')
+ mask &= ~XPG_CODESET;
+
+ return mask;
+}
Added: tuxmath/trunk/intl/export.h
===================================================================
--- tuxmath/trunk/intl/export.h (rev 0)
+++ tuxmath/trunk/intl/export.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,6 @@
+
+#if @HAVE_VISIBILITY@ && BUILDING_LIBINTL
+#define LIBINTL_DLL_EXPORTED __attribute__((__visibility__("default")))
+#else
+#define LIBINTL_DLL_EXPORTED
+#endif
Added: tuxmath/trunk/intl/finddomain.c
===================================================================
--- tuxmath/trunk/intl/finddomain.c (rev 0)
+++ tuxmath/trunk/intl/finddomain.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,212 @@
+/* Handle list of needed message catalogs
+ Copyright (C) 1995-1999, 2000-2001, 2003-2007 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at gnu.org>, 1995.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+#include <sys/types.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if defined HAVE_UNISTD_H || defined _LIBC
+# include <unistd.h>
+#endif
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+# define gl_rwlock_define_initialized __libc_rwlock_define_initialized
+# define gl_rwlock_rdlock __libc_rwlock_rdlock
+# define gl_rwlock_wrlock __libc_rwlock_wrlock
+# define gl_rwlock_unlock __libc_rwlock_unlock
+#else
+# include "lock.h"
+#endif
+
+/* @@ end of prolog @@ */
+/* List of already loaded domains. */
+static struct loaded_l10nfile *_nl_loaded_domains;
+
+
+/* Return a data structure describing the message catalog described by
+ the DOMAINNAME and CATEGORY parameters with respect to the currently
+ established bindings. */
+struct loaded_l10nfile *
+internal_function
+_nl_find_domain (const char *dirname, char *locale,
+ const char *domainname, struct binding *domainbinding)
+{
+ struct loaded_l10nfile *retval;
+ const char *language;
+ const char *modifier;
+ const char *territory;
+ const char *codeset;
+ const char *normalized_codeset;
+ const char *alias_value;
+ int mask;
+
+ /* LOCALE can consist of up to four recognized parts for the XPG syntax:
+
+ language[_territory][.codeset][@modifier]
+
+ Beside the first part all of them are allowed to be missing. If
+ the full specified locale is not found, the less specific one are
+ looked for. The various parts will be stripped off according to
+ the following order:
+ (1) codeset
+ (2) normalized codeset
+ (3) territory
+ (4) modifier
+ */
+
+ /* We need to protect modifying the _NL_LOADED_DOMAINS data. */
+ gl_rwlock_define_initialized (static, lock);
+ gl_rwlock_rdlock (lock);
+
+ /* If we have already tested for this locale entry there has to
+ be one data set in the list of loaded domains. */
+ retval = _nl_make_l10nflist (&_nl_loaded_domains, dirname,
+ strlen (dirname) + 1, 0, locale, NULL, NULL,
+ NULL, NULL, domainname, 0);
+
+ gl_rwlock_unlock (lock);
+
+ if (retval != NULL)
+ {
+ /* We know something about this locale. */
+ int cnt;
+
+ if (retval->decided <= 0)
+ _nl_load_domain (retval, domainbinding);
+
+ if (retval->data != NULL)
+ return retval;
+
+ for (cnt = 0; retval->successor[cnt] != NULL; ++cnt)
+ {
+ if (retval->successor[cnt]->decided <= 0)
+ _nl_load_domain (retval->successor[cnt], domainbinding);
+
+ if (retval->successor[cnt]->data != NULL)
+ break;
+ }
+
+ return retval;
+ /* NOTREACHED */
+ }
+
+ /* See whether the locale value is an alias. If yes its value
+ *overwrites* the alias name. No test for the original value is
+ done. */
+ alias_value = _nl_expand_alias (locale);
+ if (alias_value != NULL)
+ {
+#if defined _LIBC || defined HAVE_STRDUP
+ locale = strdup (alias_value);
+ if (locale == NULL)
+ return NULL;
+#else
+ size_t len = strlen (alias_value) + 1;
+ locale = (char *) malloc (len);
+ if (locale == NULL)
+ return NULL;
+
+ memcpy (locale, alias_value, len);
+#endif
+ }
+
+ /* Now we determine the single parts of the locale name. First
+ look for the language. Termination symbols are `_', '.', and `@'. */
+ mask = _nl_explode_name (locale, &language, &modifier, &territory,
+ &codeset, &normalized_codeset);
+ if (mask == -1)
+ /* This means we are out of core. */
+ return NULL;
+
+ /* We need to protect modifying the _NL_LOADED_DOMAINS data. */
+ gl_rwlock_wrlock (lock);
+
+ /* Create all possible locale entries which might be interested in
+ generalization. */
+ retval = _nl_make_l10nflist (&_nl_loaded_domains, dirname,
+ strlen (dirname) + 1, mask, language, territory,
+ codeset, normalized_codeset, modifier,
+ domainname, 1);
+
+ gl_rwlock_unlock (lock);
+
+ if (retval == NULL)
+ /* This means we are out of core. */
+ goto out;
+
+ if (retval->decided <= 0)
+ _nl_load_domain (retval, domainbinding);
+ if (retval->data == NULL)
+ {
+ int cnt;
+ for (cnt = 0; retval->successor[cnt] != NULL; ++cnt)
+ {
+ if (retval->successor[cnt]->decided <= 0)
+ _nl_load_domain (retval->successor[cnt], domainbinding);
+ if (retval->successor[cnt]->data != NULL)
+ break;
+ }
+ }
+
+ /* The room for an alias was dynamically allocated. Free it now. */
+ if (alias_value != NULL)
+ free (locale);
+
+out:
+ /* The space for normalized_codeset is dynamically allocated. Free it. */
+ if (mask & XPG_NORM_CODESET)
+ free ((void *) normalized_codeset);
+
+ return retval;
+}
+
+
+#ifdef _LIBC
+/* This is called from iconv/gconv_db.c's free_mem, as locales must
+ be freed before freeing gconv steps arrays. */
+void __libc_freeres_fn_section
+_nl_finddomain_subfreeres ()
+{
+ struct loaded_l10nfile *runp = _nl_loaded_domains;
+
+ while (runp != NULL)
+ {
+ struct loaded_l10nfile *here = runp;
+ if (runp->data != NULL)
+ _nl_unload_domain ((struct loaded_domain *) runp->data);
+ runp = runp->next;
+ free ((char *) here->filename);
+ free (here);
+ }
+}
+#endif
Added: tuxmath/trunk/intl/gettext.c
===================================================================
--- tuxmath/trunk/intl/gettext.c (rev 0)
+++ tuxmath/trunk/intl/gettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,63 @@
+/* Implementation of gettext(3) function.
+ Copyright (C) 1995, 1997, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef _LIBC
+# define __need_NULL
+# include <stddef.h>
+#else
+# include <stdlib.h> /* Just for NULL. */
+#endif
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define GETTEXT __gettext
+# define DCGETTEXT INTUSE(__dcgettext)
+#else
+# define GETTEXT libintl_gettext
+# define DCGETTEXT libintl_dcgettext
+#endif
+
+/* Look up MSGID in the current default message catalog for the current
+ LC_MESSAGES locale. If not found, returns MSGID itself (the default
+ text). */
+char *
+GETTEXT (const char *msgid)
+{
+ return DCGETTEXT (NULL, msgid, LC_MESSAGES);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__gettext, gettext);
+#endif
Added: tuxmath/trunk/intl/gettextP.h
===================================================================
--- tuxmath/trunk/intl/gettextP.h (rev 0)
+++ tuxmath/trunk/intl/gettextP.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,297 @@
+/* Header describing internals of libintl library.
+ Copyright (C) 1995-1999, 2000-2007 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at cygnus.com>, 1995.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _GETTEXTP_H
+#define _GETTEXTP_H
+
+#include <stddef.h> /* Get size_t. */
+
+#ifdef _LIBC
+# include "../iconv/gconv_int.h"
+#else
+# if HAVE_ICONV
+# include <iconv.h>
+# endif
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+# define gl_rwlock_define __libc_rwlock_define
+#else
+# include "lock.h"
+#endif
+
+#ifdef _LIBC
+extern char *__gettext (const char *__msgid);
+extern char *__dgettext (const char *__domainname, const char *__msgid);
+extern char *__dcgettext (const char *__domainname, const char *__msgid,
+ int __category);
+extern char *__ngettext (const char *__msgid1, const char *__msgid2,
+ unsigned long int __n);
+extern char *__dngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int n);
+extern char *__dcngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int __n, int __category);
+extern char *__dcigettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ int __plural, unsigned long int __n,
+ int __category);
+extern char *__textdomain (const char *__domainname);
+extern char *__bindtextdomain (const char *__domainname,
+ const char *__dirname);
+extern char *__bind_textdomain_codeset (const char *__domainname,
+ const char *__codeset);
+extern void _nl_finddomain_subfreeres (void) attribute_hidden;
+extern void _nl_unload_domain (struct loaded_domain *__domain)
+ internal_function attribute_hidden;
+#else
+/* Declare the exported libintl_* functions, in a way that allows us to
+ call them under their real name. */
+# undef _INTL_REDIRECT_INLINE
+# undef _INTL_REDIRECT_MACROS
+# define _INTL_REDIRECT_MACROS
+# include "libgnuintl.h"
+# ifdef IN_LIBGLOCALE
+extern char *gl_dcigettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ int __plural, unsigned long int __n,
+ int __category,
+ const char *__localename, const char *__encoding);
+# else
+extern char *libintl_dcigettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ int __plural, unsigned long int __n,
+ int __category);
+# endif
+#endif
+
+#include "loadinfo.h"
+
+#include "gmo.h" /* Get nls_uint32. */
+
+/* @@ end of prolog @@ */
+
+#ifndef internal_function
+# define internal_function
+#endif
+
+#ifndef attribute_hidden
+# define attribute_hidden
+#endif
+
+/* Tell the compiler when a conditional or integer expression is
+ almost always true or almost always false. */
+#ifndef HAVE_BUILTIN_EXPECT
+# define __builtin_expect(expr, val) (expr)
+#endif
+
+#ifndef W
+# define W(flag, data) ((flag) ? SWAP (data) : (data))
+#endif
+
+
+#ifdef _LIBC
+# include <byteswap.h>
+# define SWAP(i) bswap_32 (i)
+#else
+static inline nls_uint32
+# ifdef __cplusplus
+SWAP (nls_uint32 i)
+# else
+SWAP (i)
+ nls_uint32 i;
+# endif
+{
+ return (i << 24) | ((i & 0xff00) << 8) | ((i >> 8) & 0xff00) | (i >> 24);
+}
+#endif
+
+
+/* In-memory representation of system dependent string. */
+struct sysdep_string_desc
+{
+ /* Length of addressed string, including the trailing NUL. */
+ size_t length;
+ /* Pointer to addressed string. */
+ const char *pointer;
+};
+
+/* Cache of translated strings after charset conversion.
+ Note: The strings are converted to the target encoding only on an as-needed
+ basis. */
+struct converted_domain
+{
+ /* The target encoding name. */
+ const char *encoding;
+ /* The descriptor for conversion from the message catalog's encoding to
+ this target encoding. */
+#ifdef _LIBC
+ __gconv_t conv;
+#else
+# if HAVE_ICONV
+ iconv_t conv;
+# endif
+#endif
+ /* The table of translated strings after charset conversion. */
+ char **conv_tab;
+};
+
+/* The representation of an opened message catalog. */
+struct loaded_domain
+{
+ /* Pointer to memory containing the .mo file. */
+ const char *data;
+ /* 1 if the memory is mmap()ed, 0 if the memory is malloc()ed. */
+ int use_mmap;
+ /* Size of mmap()ed memory. */
+ size_t mmap_size;
+ /* 1 if the .mo file uses a different endianness than this machine. */
+ int must_swap;
+ /* Pointer to additional malloc()ed memory. */
+ void *malloced;
+
+ /* Number of static strings pairs. */
+ nls_uint32 nstrings;
+ /* Pointer to descriptors of original strings in the file. */
+ const struct string_desc *orig_tab;
+ /* Pointer to descriptors of translated strings in the file. */
+ const struct string_desc *trans_tab;
+
+ /* Number of system dependent strings pairs. */
+ nls_uint32 n_sysdep_strings;
+ /* Pointer to descriptors of original sysdep strings. */
+ const struct sysdep_string_desc *orig_sysdep_tab;
+ /* Pointer to descriptors of translated sysdep strings. */
+ const struct sysdep_string_desc *trans_sysdep_tab;
+
+ /* Size of hash table. */
+ nls_uint32 hash_size;
+ /* Pointer to hash table. */
+ const nls_uint32 *hash_tab;
+ /* 1 if the hash table uses a different endianness than this machine. */
+ int must_swap_hash_tab;
+
+ /* Cache of charset conversions of the translated strings. */
+ struct converted_domain *conversions;
+ size_t nconversions;
+ gl_rwlock_define (, conversions_lock)
+
+ const struct expression *plural;
+ unsigned long int nplurals;
+};
+
+/* We want to allocate a string at the end of the struct. But ISO C
+ doesn't allow zero sized arrays. */
+#ifdef __GNUC__
+# define ZERO 0
+#else
+# define ZERO 1
+#endif
+
+/* A set of settings bound to a message domain. Used to store settings
+ from bindtextdomain() and bind_textdomain_codeset(). */
+struct binding
+{
+ struct binding *next;
+ char *dirname;
+ char *codeset;
+ char domainname[ZERO];
+};
+
+/* A counter which is incremented each time some previous translations
+ become invalid.
+ This variable is part of the external ABI of the GNU libintl. */
+#ifdef IN_LIBGLOCALE
+# include <glocale/config.h>
+extern LIBGLOCALE_DLL_EXPORTED int _nl_msg_cat_cntr;
+#else
+extern LIBINTL_DLL_EXPORTED int _nl_msg_cat_cntr;
+#endif
+
+#ifndef _LIBC
+extern const char *_nl_language_preferences_default (void);
+# define gl_locale_name_canonicalize _nl_locale_name_canonicalize
+extern void _nl_locale_name_canonicalize (char *name);
+# define gl_locale_name_posix _nl_locale_name_posix
+extern const char *_nl_locale_name_posix (int category,
+ const char *categoryname);
+# define gl_locale_name_default _nl_locale_name_default
+extern const char *_nl_locale_name_default (void);
+# define gl_locale_name _nl_locale_name
+extern const char *_nl_locale_name (int category, const char *categoryname);
+#endif
+
+struct loaded_l10nfile *_nl_find_domain (const char *__dirname, char *__locale,
+ const char *__domainname,
+ struct binding *__domainbinding)
+ internal_function;
+void _nl_load_domain (struct loaded_l10nfile *__domain,
+ struct binding *__domainbinding)
+ internal_function;
+
+#ifdef IN_LIBGLOCALE
+char *_nl_find_msg (struct loaded_l10nfile *domain_file,
+ struct binding *domainbinding, const char *encoding,
+ const char *msgid,
+ size_t *lengthp)
+ internal_function;
+#else
+char *_nl_find_msg (struct loaded_l10nfile *domain_file,
+ struct binding *domainbinding, const char *msgid,
+ int convert, size_t *lengthp)
+ internal_function;
+#endif
+
+/* The internal variables in the standalone libintl.a must have different
+ names than the internal variables in GNU libc, otherwise programs
+ using libintl.a cannot be linked statically. */
+#if !defined _LIBC
+# define _nl_default_dirname libintl_nl_default_dirname
+# define _nl_domain_bindings libintl_nl_domain_bindings
+#endif
+
+/* Contains the default location of the message catalogs. */
+extern const char _nl_default_dirname[];
+#ifdef _LIBC
+libc_hidden_proto (_nl_default_dirname)
+#endif
+
+/* List with bindings of specific domains. */
+extern struct binding *_nl_domain_bindings;
+
+/* The internal variables in the standalone libintl.a must have different
+ names than the internal variables in GNU libc, otherwise programs
+ using libintl.a cannot be linked statically. */
+#if !defined _LIBC
+# define _nl_default_default_domain libintl_nl_default_default_domain
+# define _nl_current_default_domain libintl_nl_current_default_domain
+#endif
+
+/* Name of the default text domain. */
+extern const char _nl_default_default_domain[] attribute_hidden;
+
+/* Default text domain in which entries for gettext(3) are to be found. */
+extern const char *_nl_current_default_domain attribute_hidden;
+
+/* @@ begin of epilog @@ */
+
+#endif /* gettextP.h */
Added: tuxmath/trunk/intl/gmo.h
===================================================================
--- tuxmath/trunk/intl/gmo.h (rev 0)
+++ tuxmath/trunk/intl/gmo.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,152 @@
+/* Description of GNU message catalog format: general file layout.
+ Copyright (C) 1995, 1997, 2000-2002, 2004, 2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _GETTEXT_H
+#define _GETTEXT_H 1
+
+#include <limits.h>
+
+/* @@ end of prolog @@ */
+
+/* The magic number of the GNU message catalog format. */
+#define _MAGIC 0x950412de
+#define _MAGIC_SWAPPED 0xde120495
+
+/* Revision number of the currently used .mo (binary) file format. */
+#define MO_REVISION_NUMBER 0
+#define MO_REVISION_NUMBER_WITH_SYSDEP_I 1
+
+/* The following contortions are an attempt to use the C preprocessor
+ to determine an unsigned integral type that is 32 bits wide. An
+ alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but
+ as of version autoconf-2.13, the AC_CHECK_SIZEOF macro doesn't work
+ when cross-compiling. */
+
+#if __STDC__
+# define UINT_MAX_32_BITS 4294967295U
+#else
+# define UINT_MAX_32_BITS 0xFFFFFFFF
+#endif
+
+/* If UINT_MAX isn't defined, assume it's a 32-bit type.
+ This should be valid for all systems GNU cares about because
+ that doesn't include 16-bit systems, and only modern systems
+ (that certainly have <limits.h>) have 64+-bit integral types. */
+
+#ifndef UINT_MAX
+# define UINT_MAX UINT_MAX_32_BITS
+#endif
+
+#if UINT_MAX == UINT_MAX_32_BITS
+typedef unsigned nls_uint32;
+#else
+# if USHRT_MAX == UINT_MAX_32_BITS
+typedef unsigned short nls_uint32;
+# else
+# if ULONG_MAX == UINT_MAX_32_BITS
+typedef unsigned long nls_uint32;
+# else
+ /* The following line is intended to throw an error. Using #error is
+ not portable enough. */
+ "Cannot determine unsigned 32-bit data type."
+# endif
+# endif
+#endif
+
+
+/* Header for binary .mo file format. */
+struct mo_file_header
+{
+ /* The magic number. */
+ nls_uint32 magic;
+ /* The revision number of the file format. */
+ nls_uint32 revision;
+
+ /* The following are only used in .mo files with major revision 0 or 1. */
+
+ /* The number of strings pairs. */
+ nls_uint32 nstrings;
+ /* Offset of table with start offsets of original strings. */
+ nls_uint32 orig_tab_offset;
+ /* Offset of table with start offsets of translated strings. */
+ nls_uint32 trans_tab_offset;
+ /* Size of hash table. */
+ nls_uint32 hash_tab_size;
+ /* Offset of first hash table entry. */
+ nls_uint32 hash_tab_offset;
+
+ /* The following are only used in .mo files with minor revision >= 1. */
+
+ /* The number of system dependent segments. */
+ nls_uint32 n_sysdep_segments;
+ /* Offset of table describing system dependent segments. */
+ nls_uint32 sysdep_segments_offset;
+ /* The number of system dependent strings pairs. */
+ nls_uint32 n_sysdep_strings;
+ /* Offset of table with start offsets of original sysdep strings. */
+ nls_uint32 orig_sysdep_tab_offset;
+ /* Offset of table with start offsets of translated sysdep strings. */
+ nls_uint32 trans_sysdep_tab_offset;
+};
+
+/* Descriptor for static string contained in the binary .mo file. */
+struct string_desc
+{
+ /* Length of addressed string, not including the trailing NUL. */
+ nls_uint32 length;
+ /* Offset of string in file. */
+ nls_uint32 offset;
+};
+
+/* The following are only used in .mo files with minor revision >= 1. */
+
+/* Descriptor for system dependent string segment. */
+struct sysdep_segment
+{
+ /* Length of addressed string, including the trailing NUL. */
+ nls_uint32 length;
+ /* Offset of string in file. */
+ nls_uint32 offset;
+};
+
+/* Pair of a static and a system dependent segment, in struct sysdep_string. */
+struct segment_pair
+{
+ /* Size of static segment. */
+ nls_uint32 segsize;
+ /* Reference to system dependent string segment, or ~0 at the end. */
+ nls_uint32 sysdepref;
+};
+
+/* Descriptor for system dependent string. */
+struct sysdep_string
+{
+ /* Offset of static string segments in file. */
+ nls_uint32 offset;
+ /* Alternating sequence of static and system dependent segments.
+ The last segment is a static segment, including the trailing NUL. */
+ struct segment_pair segments[1];
+};
+
+/* Marker for the end of the segments[] array. This has the value 0xFFFFFFFF,
+ regardless whether 'int' is 16 bit, 32 bit, or 64 bit. */
+#define SEGMENTS_END ((nls_uint32) ~0)
+
+/* @@ begin of epilog @@ */
+
+#endif /* gettext.h */
Added: tuxmath/trunk/intl/hash-string.c
===================================================================
--- tuxmath/trunk/intl/hash-string.c (rev 0)
+++ tuxmath/trunk/intl/hash-string.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,51 @@
+/* Implements a string hashing function.
+ Copyright (C) 1995, 1997, 1998, 2000, 2003 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+/* Specification. */
+#include "hash-string.h"
+
+
+/* Defines the so called `hashpjw' function by P.J. Weinberger
+ [see Aho/Sethi/Ullman, COMPILERS: Principles, Techniques and Tools,
+ 1986, 1987 Bell Telephone Laboratories, Inc.] */
+unsigned long int
+__hash_string (const char *str_param)
+{
+ unsigned long int hval, g;
+ const char *str = str_param;
+
+ /* Compute the hash value for the given string. */
+ hval = 0;
+ while (*str != '\0')
+ {
+ hval <<= 4;
+ hval += (unsigned char) *str++;
+ g = hval & ((unsigned long int) 0xf << (HASHWORDBITS - 4));
+ if (g != 0)
+ {
+ hval ^= g >> (HASHWORDBITS - 8);
+ hval ^= g;
+ }
+ }
+ return hval;
+}
Added: tuxmath/trunk/intl/hash-string.h
===================================================================
--- tuxmath/trunk/intl/hash-string.h (rev 0)
+++ tuxmath/trunk/intl/hash-string.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,36 @@
+/* Description of GNU message catalog format: string hashing function.
+ Copyright (C) 1995, 1997-1998, 2000-2003, 2005 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* @@ end of prolog @@ */
+
+/* We assume to have `unsigned long int' value with at least 32 bits. */
+#define HASHWORDBITS 32
+
+
+#ifndef _LIBC
+# ifdef IN_LIBINTL
+# define __hash_string libintl_hash_string
+# else
+# define __hash_string hash_string
+# endif
+#endif
+
+/* Defines the so called `hashpjw' function by P.J. Weinberger
+ [see Aho/Sethi/Ullman, COMPILERS: Principles, Techniques and Tools,
+ 1986, 1987 Bell Telephone Laboratories, Inc.] */
+extern unsigned long int __hash_string (const char *str_param);
Added: tuxmath/trunk/intl/intl-compat.c
===================================================================
--- tuxmath/trunk/intl/intl-compat.c (rev 0)
+++ tuxmath/trunk/intl/intl-compat.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,133 @@
+/* intl-compat.c - Stub functions to call gettext functions from GNU gettext
+ Library.
+ Copyright (C) 1995, 2000-2003, 2005 Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gettextP.h"
+
+/* @@ end of prolog @@ */
+
+/* This file redirects the gettext functions (without prefix) to those
+ defined in the included GNU libintl library (with "libintl_" prefix).
+ It is compiled into libintl in order to make the AM_GNU_GETTEXT test
+ of gettext <= 0.11.2 work with the libintl library >= 0.11.3 which
+ has the redirections primarily in the <libintl.h> include file.
+ It is also compiled into libgnuintl so that libgnuintl.so can be used
+ as LD_PRELOADable library on glibc systems, to provide the extra
+ features that the functions in the libc don't have (namely, logging). */
+
+
+#undef gettext
+#undef dgettext
+#undef dcgettext
+#undef ngettext
+#undef dngettext
+#undef dcngettext
+#undef textdomain
+#undef bindtextdomain
+#undef bind_textdomain_codeset
+
+
+/* When building a DLL, we must export some functions. Note that because
+ the functions are only defined for binary backward compatibility, we
+ don't need to use __declspec(dllimport) in any case. */
+#if HAVE_VISIBILITY && BUILDING_DLL
+# define DLL_EXPORTED __attribute__((__visibility__("default")))
+#elif defined _MSC_VER && BUILDING_DLL
+# define DLL_EXPORTED __declspec(dllexport)
+#else
+# define DLL_EXPORTED
+#endif
+
+
+DLL_EXPORTED
+char *
+gettext (const char *msgid)
+{
+ return libintl_gettext (msgid);
+}
+
+
+DLL_EXPORTED
+char *
+dgettext (const char *domainname, const char *msgid)
+{
+ return libintl_dgettext (domainname, msgid);
+}
+
+
+DLL_EXPORTED
+char *
+dcgettext (const char *domainname, const char *msgid, int category)
+{
+ return libintl_dcgettext (domainname, msgid, category);
+}
+
+
+DLL_EXPORTED
+char *
+ngettext (const char *msgid1, const char *msgid2, unsigned long int n)
+{
+ return libintl_ngettext (msgid1, msgid2, n);
+}
+
+
+DLL_EXPORTED
+char *
+dngettext (const char *domainname,
+ const char *msgid1, const char *msgid2, unsigned long int n)
+{
+ return libintl_dngettext (domainname, msgid1, msgid2, n);
+}
+
+
+DLL_EXPORTED
+char *
+dcngettext (const char *domainname,
+ const char *msgid1, const char *msgid2, unsigned long int n,
+ int category)
+{
+ return libintl_dcngettext (domainname, msgid1, msgid2, n, category);
+}
+
+
+DLL_EXPORTED
+char *
+textdomain (const char *domainname)
+{
+ return libintl_textdomain (domainname);
+}
+
+
+DLL_EXPORTED
+char *
+bindtextdomain (const char *domainname, const char *dirname)
+{
+ return libintl_bindtextdomain (domainname, dirname);
+}
+
+
+DLL_EXPORTED
+char *
+bind_textdomain_codeset (const char *domainname, const char *codeset)
+{
+ return libintl_bind_textdomain_codeset (domainname, codeset);
+}
Added: tuxmath/trunk/intl/intl-exports.c
===================================================================
--- tuxmath/trunk/intl/intl-exports.c (rev 0)
+++ tuxmath/trunk/intl/intl-exports.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,36 @@
+/* List of exported symbols of libintl on Cygwin.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno at clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+ /* IMP(x) is a symbol that contains the address of x. */
+#define IMP(x) _imp__##x
+
+ /* Ensure that the variable x is exported from the library, and that a
+ pseudo-variable IMP(x) is available. */
+#define VARIABLE(x) \
+ /* Export x without redefining x. This code was found by compiling a \
+ snippet: \
+ extern __declspec(dllexport) int x; int x = 42; */ \
+ asm (".section .drectve\n"); \
+ asm (".ascii \" -export:" #x ",data\"\n"); \
+ asm (".data\n"); \
+ /* Allocate a pseudo-variable IMP(x). */ \
+ extern int x; \
+ void * IMP(x) = &x;
+
+VARIABLE(libintl_version)
Added: tuxmath/trunk/intl/intl_config.h.cmake
===================================================================
--- tuxmath/trunk/intl/intl_config.h.cmake (rev 0)
+++ tuxmath/trunk/intl/intl_config.h.cmake 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,54 @@
+/* Required headers */
+#cmakedefine HAVE_INTTYPES_H 1
+#cmakedefine HAVE_UNISTD_H 1
+#cmakedefine HAVE_INTTYPES_H_WITH_UINTMAX 1
+#cmakedefine HAVE_STDINT_H_WITH_UINTMAX 1
+#cmakedefine HAVE_TSEARCH 1
+
+/* Required functions */
+#cmakedefine HAVE_STPCPY 1
+#cmakedefine HAVE_MEMPCPY 1
+#cmakedefine HAVE_GETCWD 1
+
+/* Required definitions */
+#cmakedefine ICONV_SECOND_ARGUMENT_IS_CONST 1
+#ifdef ICONV_SECOND_ARGUMENT_IS_CONST
+#define ICONV_CONST const
+#else
+#define ICONV_CONST
+#endif
+#define ENABLE_NLS 1
+
+/* Stuff that may be optional */
+#cmakedefine HAVE_ALLOCA_H 1
+#cmakedefine HAVE_ALLOCA 1
+
+#define __libc_lock_t gl_lock_t
+#define __libc_lock_define gl_lock_define
+#define __libc_lock_define_initialized gl_lock_define_initialized
+#define __libc_lock_init gl_lock_init
+#define __libc_lock_lock gl_lock_lock
+#define __libc_lock_unlock gl_lock_unlock
+#define __libc_lock_recursive_t gl_recursive_lock_t
+#define __libc_lock_define_recursive gl_recursive_lock_define
+#define __libc_lock_define_initialized_recursive gl_recursive_lock_define_initialized
+#define __libc_lock_init_recursive gl_recursive_lock_init
+#define __libc_lock_lock_recursive gl_recursive_lock_lock
+#define __libc_lock_unlock_recursive gl_recursive_lock_unlock
+#define glthread_in_use libintl_thread_in_use
+#define glthread_lock_init libintl_lock_init
+#define glthread_lock_lock libintl_lock_lock
+#define glthread_lock_unlock libintl_lock_unlock
+#define glthread_lock_destroy libintl_lock_destroy
+#define glthread_rwlock_init libintl_rwlock_init
+#define glthread_rwlock_rdlock libintl_rwlock_rdlock
+#define glthread_rwlock_wrlock libintl_rwlock_wrlock
+#define glthread_rwlock_unlock libintl_rwlock_unlock
+#define glthread_rwlock_destroy libintl_rwlock_destroy
+#define glthread_recursive_lock_init libintl_recursive_lock_init
+#define glthread_recursive_lock_lock libintl_recursive_lock_lock
+#define glthread_recursive_lock_unlock libintl_recursive_lock_unlock
+#define glthread_recursive_lock_destroy libintl_recursive_lock_destroy
+#define glthread_once libintl_once
+#define glthread_once_call libintl_once_call
+#define glthread_once_singlethreaded libintl_once_singlethreaded
Added: tuxmath/trunk/intl/l10nflist.c
===================================================================
--- tuxmath/trunk/intl/l10nflist.c (rev 0)
+++ tuxmath/trunk/intl/l10nflist.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,400 @@
+/* Copyright (C) 1995-1999, 2000-2006 Free Software Foundation, Inc.
+ Contributed by Ulrich Drepper <drepper at gnu.ai.mit.edu>, 1995.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Tell glibc's <string.h> to provide a prototype for stpcpy().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <string.h>
+
+#if defined _LIBC || defined HAVE_ARGZ_H
+# include <argz.h>
+#endif
+#include <ctype.h>
+#include <sys/types.h>
+#include <stdlib.h>
+
+#include "loadinfo.h"
+
+/* On some strange systems still no definition of NULL is found. Sigh! */
+#ifndef NULL
+# if defined __STDC__ && __STDC__
+# define NULL ((void *) 0)
+# else
+# define NULL 0
+# endif
+#endif
+
+/* @@ end of prolog @@ */
+
+#ifdef _LIBC
+/* Rename the non ANSI C functions. This is required by the standard
+ because some ANSI C functions will require linking with this object
+ file and the name space must not be polluted. */
+# ifndef stpcpy
+# define stpcpy(dest, src) __stpcpy(dest, src)
+# endif
+#else
+# ifndef HAVE_STPCPY
+static char *stpcpy (char *dest, const char *src);
+# endif
+#endif
+
+/* Pathname support.
+ ISSLASH(C) tests whether C is a directory separator character.
+ IS_ABSOLUTE_PATH(P) tests whether P is an absolute path. If it is not,
+ it may be concatenated to a directory pathname.
+ */
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__ || defined __EMX__ || defined __DJGPP__
+ /* Win32, Cygwin, OS/2, DOS */
+# define ISSLASH(C) ((C) == '/' || (C) == '\\')
+# define HAS_DEVICE(P) \
+ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \
+ && (P)[1] == ':')
+# define IS_ABSOLUTE_PATH(P) (ISSLASH ((P)[0]) || HAS_DEVICE (P))
+#else
+ /* Unix */
+# define ISSLASH(C) ((C) == '/')
+# define IS_ABSOLUTE_PATH(P) ISSLASH ((P)[0])
+#endif
+
+/* Define function which are usually not available. */
+
+#ifdef _LIBC
+# define __argz_count(argz, len) INTUSE(__argz_count) (argz, len)
+#elif defined HAVE_ARGZ_COUNT
+# undef __argz_count
+# define __argz_count argz_count
+#else
+/* Returns the number of strings in ARGZ. */
+static size_t
+argz_count__ (const char *argz, size_t len)
+{
+ size_t count = 0;
+ while (len > 0)
+ {
+ size_t part_len = strlen (argz);
+ argz += part_len + 1;
+ len -= part_len + 1;
+ count++;
+ }
+ return count;
+}
+# undef __argz_count
+# define __argz_count(argz, len) argz_count__ (argz, len)
+#endif /* !_LIBC && !HAVE_ARGZ_COUNT */
+
+#ifdef _LIBC
+# define __argz_stringify(argz, len, sep) \
+ INTUSE(__argz_stringify) (argz, len, sep)
+#elif defined HAVE_ARGZ_STRINGIFY
+# undef __argz_stringify
+# define __argz_stringify argz_stringify
+#else
+/* Make '\0' separated arg vector ARGZ printable by converting all the '\0's
+ except the last into the character SEP. */
+static void
+argz_stringify__ (char *argz, size_t len, int sep)
+{
+ while (len > 0)
+ {
+ size_t part_len = strlen (argz);
+ argz += part_len;
+ len -= part_len + 1;
+ if (len > 0)
+ *argz++ = sep;
+ }
+}
+# undef __argz_stringify
+# define __argz_stringify(argz, len, sep) argz_stringify__ (argz, len, sep)
+#endif /* !_LIBC && !HAVE_ARGZ_STRINGIFY */
+
+#ifdef _LIBC
+#elif defined HAVE_ARGZ_NEXT
+# undef __argz_next
+# define __argz_next argz_next
+#else
+static char *
+argz_next__ (char *argz, size_t argz_len, const char *entry)
+{
+ if (entry)
+ {
+ if (entry < argz + argz_len)
+ entry = strchr (entry, '\0') + 1;
+
+ return entry >= argz + argz_len ? NULL : (char *) entry;
+ }
+ else
+ if (argz_len > 0)
+ return argz;
+ else
+ return 0;
+}
+# undef __argz_next
+# define __argz_next(argz, len, entry) argz_next__ (argz, len, entry)
+#endif /* !_LIBC && !HAVE_ARGZ_NEXT */
+
+
+/* Return number of bits set in X. */
+static inline int
+pop (int x)
+{
+ /* We assume that no more than 16 bits are used. */
+ x = ((x & ~0x5555) >> 1) + (x & 0x5555);
+ x = ((x & ~0x3333) >> 2) + (x & 0x3333);
+ x = ((x >> 4) + x) & 0x0f0f;
+ x = ((x >> 8) + x) & 0xff;
+
+ return x;
+}
+
+
+struct loaded_l10nfile *
+_nl_make_l10nflist (struct loaded_l10nfile **l10nfile_list,
+ const char *dirlist, size_t dirlist_len,
+ int mask, const char *language, const char *territory,
+ const char *codeset, const char *normalized_codeset,
+ const char *modifier,
+ const char *filename, int do_allocate)
+{
+ char *abs_filename;
+ struct loaded_l10nfile **lastp;
+ struct loaded_l10nfile *retval;
+ char *cp;
+ size_t dirlist_count;
+ size_t entries;
+ int cnt;
+
+ /* If LANGUAGE contains an absolute directory specification, we ignore
+ DIRLIST. */
+ if (IS_ABSOLUTE_PATH (language))
+ dirlist_len = 0;
+
+ /* Allocate room for the full file name. */
+ abs_filename = (char *) malloc (dirlist_len
+ + strlen (language)
+ + ((mask & XPG_TERRITORY) != 0
+ ? strlen (territory) + 1 : 0)
+ + ((mask & XPG_CODESET) != 0
+ ? strlen (codeset) + 1 : 0)
+ + ((mask & XPG_NORM_CODESET) != 0
+ ? strlen (normalized_codeset) + 1 : 0)
+ + ((mask & XPG_MODIFIER) != 0
+ ? strlen (modifier) + 1 : 0)
+ + 1 + strlen (filename) + 1);
+
+ if (abs_filename == NULL)
+ return NULL;
+
+ /* Construct file name. */
+ cp = abs_filename;
+ if (dirlist_len > 0)
+ {
+ memcpy (cp, dirlist, dirlist_len);
+ __argz_stringify (cp, dirlist_len, PATH_SEPARATOR);
+ cp += dirlist_len;
+ cp[-1] = '/';
+ }
+
+ cp = stpcpy (cp, language);
+
+ if ((mask & XPG_TERRITORY) != 0)
+ {
+ *cp++ = '_';
+ cp = stpcpy (cp, territory);
+ }
+ if ((mask & XPG_CODESET) != 0)
+ {
+ *cp++ = '.';
+ cp = stpcpy (cp, codeset);
+ }
+ if ((mask & XPG_NORM_CODESET) != 0)
+ {
+ *cp++ = '.';
+ cp = stpcpy (cp, normalized_codeset);
+ }
+ if ((mask & XPG_MODIFIER) != 0)
+ {
+ *cp++ = '@';
+ cp = stpcpy (cp, modifier);
+ }
+
+ *cp++ = '/';
+ stpcpy (cp, filename);
+
+ /* Look in list of already loaded domains whether it is already
+ available. */
+ lastp = l10nfile_list;
+ for (retval = *l10nfile_list; retval != NULL; retval = retval->next)
+ if (retval->filename != NULL)
+ {
+ int compare = strcmp (retval->filename, abs_filename);
+ if (compare == 0)
+ /* We found it! */
+ break;
+ if (compare < 0)
+ {
+ /* It's not in the list. */
+ retval = NULL;
+ break;
+ }
+
+ lastp = &retval->next;
+ }
+
+ if (retval != NULL || do_allocate == 0)
+ {
+ free (abs_filename);
+ return retval;
+ }
+
+ dirlist_count = (dirlist_len > 0 ? __argz_count (dirlist, dirlist_len) : 1);
+
+ /* Allocate a new loaded_l10nfile. */
+ retval =
+ (struct loaded_l10nfile *)
+ malloc (sizeof (*retval)
+ + (((dirlist_count << pop (mask)) + (dirlist_count > 1 ? 1 : 0))
+ * sizeof (struct loaded_l10nfile *)));
+ if (retval == NULL)
+ {
+ free (abs_filename);
+ return NULL;
+ }
+
+ retval->filename = abs_filename;
+
+ /* We set retval->data to NULL here; it is filled in later.
+ Setting retval->decided to 1 here means that retval does not
+ correspond to a real file (dirlist_count > 1) or is not worth
+ looking up (if an unnormalized codeset was specified). */
+ retval->decided = (dirlist_count > 1
+ || ((mask & XPG_CODESET) != 0
+ && (mask & XPG_NORM_CODESET) != 0));
+ retval->data = NULL;
+
+ retval->next = *lastp;
+ *lastp = retval;
+
+ entries = 0;
+ /* Recurse to fill the inheritance list of RETVAL.
+ If the DIRLIST is a real list (i.e. DIRLIST_COUNT > 1), the RETVAL
+ entry does not correspond to a real file; retval->filename contains
+ colons. In this case we loop across all elements of DIRLIST and
+ across all bit patterns dominated by MASK.
+ If the DIRLIST is a single directory or entirely redundant (i.e.
+ DIRLIST_COUNT == 1), we loop across all bit patterns dominated by
+ MASK, excluding MASK itself.
+ In either case, we loop down from MASK to 0. This has the effect
+ that the extra bits in the locale name are dropped in this order:
+ first the modifier, then the territory, then the codeset, then the
+ normalized_codeset. */
+ for (cnt = dirlist_count > 1 ? mask : mask - 1; cnt >= 0; --cnt)
+ if ((cnt & ~mask) == 0
+ && !((cnt & XPG_CODESET) != 0 && (cnt & XPG_NORM_CODESET) != 0))
+ {
+ if (dirlist_count > 1)
+ {
+ /* Iterate over all elements of the DIRLIST. */
+ char *dir = NULL;
+
+ while ((dir = __argz_next ((char *) dirlist, dirlist_len, dir))
+ != NULL)
+ retval->successor[entries++]
+ = _nl_make_l10nflist (l10nfile_list, dir, strlen (dir) + 1,
+ cnt, language, territory, codeset,
+ normalized_codeset, modifier, filename,
+ 1);
+ }
+ else
+ retval->successor[entries++]
+ = _nl_make_l10nflist (l10nfile_list, dirlist, dirlist_len,
+ cnt, language, territory, codeset,
+ normalized_codeset, modifier, filename, 1);
+ }
+ retval->successor[entries] = NULL;
+
+ return retval;
+}
+
+/* Normalize codeset name. There is no standard for the codeset
+ names. Normalization allows the user to use any of the common
+ names. The return value is dynamically allocated and has to be
+ freed by the caller. */
+const char *
+_nl_normalize_codeset (const char *codeset, size_t name_len)
+{
+ int len = 0;
+ int only_digit = 1;
+ char *retval;
+ char *wp;
+ size_t cnt;
+
+ for (cnt = 0; cnt < name_len; ++cnt)
+ if (isalnum ((unsigned char) codeset[cnt]))
+ {
+ ++len;
+
+ if (isalpha ((unsigned char) codeset[cnt]))
+ only_digit = 0;
+ }
+
+ retval = (char *) malloc ((only_digit ? 3 : 0) + len + 1);
+
+ if (retval != NULL)
+ {
+ if (only_digit)
+ wp = stpcpy (retval, "iso");
+ else
+ wp = retval;
+
+ for (cnt = 0; cnt < name_len; ++cnt)
+ if (isalpha ((unsigned char) codeset[cnt]))
+ *wp++ = tolower ((unsigned char) codeset[cnt]);
+ else if (isdigit ((unsigned char) codeset[cnt]))
+ *wp++ = codeset[cnt];
+
+ *wp = '\0';
+ }
+
+ return (const char *) retval;
+}
+
+
+/* @@ begin of epilog @@ */
+
+/* We don't want libintl.a to depend on any other library. So we
+ avoid the non-standard function stpcpy. In GNU C Library this
+ function is available, though. Also allow the symbol HAVE_STPCPY
+ to be defined. */
+#if !_LIBC && !HAVE_STPCPY
+static char *
+stpcpy (char *dest, const char *src)
+{
+ while ((*dest++ = *src++) != '\0')
+ /* Do nothing. */ ;
+ return dest - 1;
+}
+#endif
Added: tuxmath/trunk/intl/langprefs.c
===================================================================
--- tuxmath/trunk/intl/langprefs.c (rev 0)
+++ tuxmath/trunk/intl/langprefs.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,130 @@
+/* Determine the user's language preferences.
+ Copyright (C) 2004-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Bruno Haible <bruno at clisp.org>. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdlib.h>
+
+#if HAVE_CFPREFERENCESCOPYAPPVALUE
+# include <string.h>
+# include <CoreFoundation/CFPreferences.h>
+# include <CoreFoundation/CFPropertyList.h>
+# include <CoreFoundation/CFArray.h>
+# include <CoreFoundation/CFString.h>
+extern void _nl_locale_name_canonicalize (char *name);
+#endif
+
+/* Determine the user's language preferences, as a colon separated list of
+ locale names in XPG syntax
+ language[_territory][.codeset][@modifier]
+ The result must not be freed; it is statically allocated.
+ The LANGUAGE environment variable does not need to be considered; it is
+ already taken into account by the caller. */
+
+const char *
+_nl_language_preferences_default (void)
+{
+#if HAVE_CFPREFERENCESCOPYAPPVALUE /* MacOS X 10.2 or newer */
+ {
+ /* Cache the preferences list, since CoreFoundation calls are expensive. */
+ static const char *cached_languages;
+ static int cache_initialized;
+
+ if (!cache_initialized)
+ {
+ CFTypeRef preferences =
+ CFPreferencesCopyAppValue (CFSTR ("AppleLanguages"),
+ kCFPreferencesCurrentApplication);
+ if (preferences != NULL
+ && CFGetTypeID (preferences) == CFArrayGetTypeID ())
+ {
+ CFArrayRef prefArray = (CFArrayRef)preferences;
+ int n = CFArrayGetCount (prefArray);
+ char buf[256];
+ size_t size = 0;
+ int i;
+
+ for (i = 0; i < n; i++)
+ {
+ CFTypeRef element = CFArrayGetValueAtIndex (prefArray, i);
+ if (element != NULL
+ && CFGetTypeID (element) == CFStringGetTypeID ()
+ && CFStringGetCString ((CFStringRef)element,
+ buf, sizeof (buf),
+ kCFStringEncodingASCII))
+ {
+ _nl_locale_name_canonicalize (buf);
+ size += strlen (buf) + 1;
+ /* Most GNU programs use msgids in English and don't ship
+ an en.mo message catalog. Therefore when we see "en"
+ in the preferences list, arrange for gettext() to
+ return the msgid, and ignore all further elements of
+ the preferences list. */
+ if (strcmp (buf, "en") == 0)
+ break;
+ }
+ else
+ break;
+ }
+ if (size > 0)
+ {
+ char *languages = (char *) malloc (size);
+
+ if (languages != NULL)
+ {
+ char *p = languages;
+
+ for (i = 0; i < n; i++)
+ {
+ CFTypeRef element =
+ CFArrayGetValueAtIndex (prefArray, i);
+ if (element != NULL
+ && CFGetTypeID (element) == CFStringGetTypeID ()
+ && CFStringGetCString ((CFStringRef)element,
+ buf, sizeof (buf),
+ kCFStringEncodingASCII))
+ {
+ _nl_locale_name_canonicalize (buf);
+ strcpy (p, buf);
+ p += strlen (buf);
+ *p++ = ':';
+ if (strcmp (buf, "en") == 0)
+ break;
+ }
+ else
+ break;
+ }
+ *--p = '\0';
+
+ cached_languages = languages;
+ }
+ }
+ }
+ cache_initialized = 1;
+ }
+ if (cached_languages != NULL)
+ return cached_languages;
+ }
+#endif
+
+ return NULL;
+}
Added: tuxmath/trunk/intl/libgnuintl.h.in
===================================================================
--- tuxmath/trunk/intl/libgnuintl.h.in (rev 0)
+++ tuxmath/trunk/intl/libgnuintl.h.in 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,419 @@
+/* Message catalogs for internationalization.
+ Copyright (C) 1995-1997, 2000-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _LIBINTL_H
+#define _LIBINTL_H 1
+
+#include <locale.h>
+
+/* The LC_MESSAGES locale category is the category used by the functions
+ gettext() and dgettext(). It is specified in POSIX, but not in ANSI C.
+ On systems that don't define it, use an arbitrary value instead.
+ On Solaris, <locale.h> defines __LOCALE_H (or _LOCALE_H in Solaris 2.5)
+ then includes <libintl.h> (i.e. this file!) and then only defines
+ LC_MESSAGES. To avoid a redefinition warning, don't define LC_MESSAGES
+ in this case. */
+#if !defined LC_MESSAGES && !(defined __LOCALE_H || (defined _LOCALE_H && defined __sun))
+# define LC_MESSAGES 1729
+#endif
+
+/* We define an additional symbol to signal that we use the GNU
+ implementation of gettext. */
+#define __USE_GNU_GETTEXT 1
+
+/* Provide information about the supported file formats. Returns the
+ maximum minor revision number supported for a given major revision. */
+#define __GNU_GETTEXT_SUPPORTED_REVISION(major) \
+ ((major) == 0 || (major) == 1 ? 1 : -1)
+
+/* Resolve a platform specific conflict on DJGPP. GNU gettext takes
+ precedence over _conio_gettext. */
+#ifdef __DJGPP__
+# undef gettext
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Version number: (major<<16) + (minor<<8) + subminor */
+#define LIBINTL_VERSION 0x001100
+extern int libintl_version;
+
+
+/* We redirect the functions to those prefixed with "libintl_". This is
+ necessary, because some systems define gettext/textdomain/... in the C
+ library (namely, Solaris 2.4 and newer, and GNU libc 2.0 and newer).
+ If we used the unprefixed names, there would be cases where the
+ definition in the C library would override the one in the libintl.so
+ shared library. Recall that on ELF systems, the symbols are looked
+ up in the following order:
+ 1. in the executable,
+ 2. in the shared libraries specified on the link command line, in order,
+ 3. in the dependencies of the shared libraries specified on the link
+ command line,
+ 4. in the dlopen()ed shared libraries, in the order in which they were
+ dlopen()ed.
+ The definition in the C library would override the one in libintl.so if
+ either
+ * -lc is given on the link command line and -lintl isn't, or
+ * -lc is given on the link command line before -lintl, or
+ * libintl.so is a dependency of a dlopen()ed shared library but not
+ linked to the executable at link time.
+ Since Solaris gettext() behaves differently than GNU gettext(), this
+ would be unacceptable.
+
+ The redirection happens by default through macros in C, so that &gettext
+ is independent of the compilation unit, but through inline functions in
+ C++, in order not to interfere with the name mangling of class fields or
+ class methods called 'gettext'. */
+
+/* The user can define _INTL_REDIRECT_INLINE or _INTL_REDIRECT_MACROS.
+ If he doesn't, we choose the method. A third possible method is
+ _INTL_REDIRECT_ASM, supported only by GCC. */
+#if !(defined _INTL_REDIRECT_INLINE || defined _INTL_REDIRECT_MACROS)
+# if __GNUC__ >= 2 && !(__APPLE_CC__ > 1) && !defined __MINGW32__ && !(__GNUC__ == 2 && defined _AIX) && (defined __STDC__ || defined __cplusplus)
+# define _INTL_REDIRECT_ASM
+# else
+# ifdef __cplusplus
+# define _INTL_REDIRECT_INLINE
+# else
+# define _INTL_REDIRECT_MACROS
+# endif
+# endif
+#endif
+/* Auxiliary macros. */
+#ifdef _INTL_REDIRECT_ASM
+# define _INTL_ASM(cname) __asm__ (_INTL_ASMNAME (__USER_LABEL_PREFIX__, #cname))
+# define _INTL_ASMNAME(prefix,cnamestring) _INTL_STRINGIFY (prefix) cnamestring
+# define _INTL_STRINGIFY(prefix) #prefix
+#else
+# define _INTL_ASM(cname)
+#endif
+
+/* _INTL_MAY_RETURN_STRING_ARG(n) declares that the given function may return
+ its n-th argument literally. This enables GCC to warn for example about
+ printf (gettext ("foo %y")). */
+#if __GNUC__ >= 3 && !(__APPLE_CC__ > 1 && defined __cplusplus)
+# define _INTL_MAY_RETURN_STRING_ARG(n) __attribute__ ((__format_arg__ (n)))
+#else
+# define _INTL_MAY_RETURN_STRING_ARG(n)
+#endif
+
+/* Look up MSGID in the current default message catalog for the current
+ LC_MESSAGES locale. If not found, returns MSGID itself (the default
+ text). */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_gettext (const char *__msgid)
+ _INTL_MAY_RETURN_STRING_ARG (1);
+static inline char *gettext (const char *__msgid)
+{
+ return libintl_gettext (__msgid);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define gettext libintl_gettext
+#endif
+extern char *gettext (const char *__msgid)
+ _INTL_ASM (libintl_gettext)
+ _INTL_MAY_RETURN_STRING_ARG (1);
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog for the current
+ LC_MESSAGES locale. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_dgettext (const char *__domainname, const char *__msgid)
+ _INTL_MAY_RETURN_STRING_ARG (2);
+static inline char *dgettext (const char *__domainname, const char *__msgid)
+{
+ return libintl_dgettext (__domainname, __msgid);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define dgettext libintl_dgettext
+#endif
+extern char *dgettext (const char *__domainname, const char *__msgid)
+ _INTL_ASM (libintl_dgettext)
+ _INTL_MAY_RETURN_STRING_ARG (2);
+#endif
+
+/* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY
+ locale. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_dcgettext (const char *__domainname, const char *__msgid,
+ int __category)
+ _INTL_MAY_RETURN_STRING_ARG (2);
+static inline char *dcgettext (const char *__domainname, const char *__msgid,
+ int __category)
+{
+ return libintl_dcgettext (__domainname, __msgid, __category);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define dcgettext libintl_dcgettext
+#endif
+extern char *dcgettext (const char *__domainname, const char *__msgid,
+ int __category)
+ _INTL_ASM (libintl_dcgettext)
+ _INTL_MAY_RETURN_STRING_ARG (2);
+#endif
+
+
+/* Similar to `gettext' but select the plural form corresponding to the
+ number N. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_ngettext (const char *__msgid1, const char *__msgid2,
+ unsigned long int __n)
+ _INTL_MAY_RETURN_STRING_ARG (1) _INTL_MAY_RETURN_STRING_ARG (2);
+static inline char *ngettext (const char *__msgid1, const char *__msgid2,
+ unsigned long int __n)
+{
+ return libintl_ngettext (__msgid1, __msgid2, __n);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define ngettext libintl_ngettext
+#endif
+extern char *ngettext (const char *__msgid1, const char *__msgid2,
+ unsigned long int __n)
+ _INTL_ASM (libintl_ngettext)
+ _INTL_MAY_RETURN_STRING_ARG (1) _INTL_MAY_RETURN_STRING_ARG (2);
+#endif
+
+/* Similar to `dgettext' but select the plural form corresponding to the
+ number N. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_dngettext (const char *__domainname, const char *__msgid1,
+ const char *__msgid2, unsigned long int __n)
+ _INTL_MAY_RETURN_STRING_ARG (2) _INTL_MAY_RETURN_STRING_ARG (3);
+static inline char *dngettext (const char *__domainname, const char *__msgid1,
+ const char *__msgid2, unsigned long int __n)
+{
+ return libintl_dngettext (__domainname, __msgid1, __msgid2, __n);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define dngettext libintl_dngettext
+#endif
+extern char *dngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int __n)
+ _INTL_ASM (libintl_dngettext)
+ _INTL_MAY_RETURN_STRING_ARG (2) _INTL_MAY_RETURN_STRING_ARG (3);
+#endif
+
+/* Similar to `dcgettext' but select the plural form corresponding to the
+ number N. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_dcngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int __n, int __category)
+ _INTL_MAY_RETURN_STRING_ARG (2) _INTL_MAY_RETURN_STRING_ARG (3);
+static inline char *dcngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int __n, int __category)
+{
+ return libintl_dcngettext (__domainname, __msgid1, __msgid2, __n, __category);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define dcngettext libintl_dcngettext
+#endif
+extern char *dcngettext (const char *__domainname,
+ const char *__msgid1, const char *__msgid2,
+ unsigned long int __n, int __category)
+ _INTL_ASM (libintl_dcngettext)
+ _INTL_MAY_RETURN_STRING_ARG (2) _INTL_MAY_RETURN_STRING_ARG (3);
+#endif
+
+
+#ifndef IN_LIBGLOCALE
+
+/* Set the current default message catalog to DOMAINNAME.
+ If DOMAINNAME is null, return the current default.
+ If DOMAINNAME is "", reset to the default of "messages". */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_textdomain (const char *__domainname);
+static inline char *textdomain (const char *__domainname)
+{
+ return libintl_textdomain (__domainname);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define textdomain libintl_textdomain
+#endif
+extern char *textdomain (const char *__domainname)
+ _INTL_ASM (libintl_textdomain);
+#endif
+
+/* Specify that the DOMAINNAME message catalog will be found
+ in DIRNAME rather than in the system locale data base. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_bindtextdomain (const char *__domainname,
+ const char *__dirname);
+static inline char *bindtextdomain (const char *__domainname,
+ const char *__dirname)
+{
+ return libintl_bindtextdomain (__domainname, __dirname);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define bindtextdomain libintl_bindtextdomain
+#endif
+extern char *bindtextdomain (const char *__domainname, const char *__dirname)
+ _INTL_ASM (libintl_bindtextdomain);
+#endif
+
+/* Specify the character encoding in which the messages from the
+ DOMAINNAME message catalog will be returned. */
+#ifdef _INTL_REDIRECT_INLINE
+extern char *libintl_bind_textdomain_codeset (const char *__domainname,
+ const char *__codeset);
+static inline char *bind_textdomain_codeset (const char *__domainname,
+ const char *__codeset)
+{
+ return libintl_bind_textdomain_codeset (__domainname, __codeset);
+}
+#else
+#ifdef _INTL_REDIRECT_MACROS
+# define bind_textdomain_codeset libintl_bind_textdomain_codeset
+#endif
+extern char *bind_textdomain_codeset (const char *__domainname,
+ const char *__codeset)
+ _INTL_ASM (libintl_bind_textdomain_codeset);
+#endif
+
+#endif /* IN_LIBGLOCALE */
+
+
+/* Support for format strings with positions in *printf(), following the
+ POSIX/XSI specification.
+ Note: These replacements for the *printf() functions are visible only
+ in source files that #include <libintl.h> or #include "gettext.h".
+ Packages that use *printf() in source files that don't refer to _()
+ or gettext() but for which the format string could be the return value
+ of _() or gettext() need to add this #include. Oh well. */
+
+#if !@HAVE_POSIX_PRINTF@
+
+#include <stdio.h>
+#include <stddef.h>
+
+/* Get va_list. */
+#if __STDC__ || defined __cplusplus || defined _MSC_VER
+# include <stdarg.h>
+#else
+# include <varargs.h>
+#endif
+
+#undef fprintf
+#define fprintf libintl_fprintf
+extern int fprintf (FILE *, const char *, ...);
+#undef vfprintf
+#define vfprintf libintl_vfprintf
+extern int vfprintf (FILE *, const char *, va_list);
+
+#undef printf
+#if defined __NetBSD__ || defined __BEOS__ || defined __CYGWIN__ || defined __MINGW32__
+/* Don't break __attribute__((format(printf,M,N))).
+ This redefinition is only possible because the libc in NetBSD, Cygwin,
+ mingw does not have a function __printf__. */
+# define libintl_printf __printf__
+#endif
+#define printf libintl_printf
+extern int printf (const char *, ...);
+#undef vprintf
+#define vprintf libintl_vprintf
+extern int vprintf (const char *, va_list);
+
+#undef sprintf
+#define sprintf libintl_sprintf
+extern int sprintf (char *, const char *, ...);
+#undef vsprintf
+#define vsprintf libintl_vsprintf
+extern int vsprintf (char *, const char *, va_list);
+
+#if @HAVE_SNPRINTF@
+
+#undef snprintf
+#define snprintf libintl_snprintf
+extern int snprintf (char *, size_t, const char *, ...);
+#undef vsnprintf
+#define vsnprintf libintl_vsnprintf
+extern int vsnprintf (char *, size_t, const char *, va_list);
+
+#endif
+
+#if @HAVE_ASPRINTF@
+
+#undef asprintf
+#define asprintf libintl_asprintf
+extern int asprintf (char **, const char *, ...);
+#undef vasprintf
+#define vasprintf libintl_vasprintf
+extern int vasprintf (char **, const char *, va_list);
+
+#endif
+
+#if @HAVE_WPRINTF@
+
+#undef fwprintf
+#define fwprintf libintl_fwprintf
+extern int fwprintf (FILE *, const wchar_t *, ...);
+#undef vfwprintf
+#define vfwprintf libintl_vfwprintf
+extern int vfwprintf (FILE *, const wchar_t *, va_list);
+
+#undef wprintf
+#define wprintf libintl_wprintf
+extern int wprintf (const wchar_t *, ...);
+#undef vwprintf
+#define vwprintf libintl_vwprintf
+extern int vwprintf (const wchar_t *, va_list);
+
+#undef swprintf
+#define swprintf libintl_swprintf
+extern int swprintf (wchar_t *, size_t, const wchar_t *, ...);
+#undef vswprintf
+#define vswprintf libintl_vswprintf
+extern int vswprintf (wchar_t *, size_t, const wchar_t *, va_list);
+
+#endif
+
+#endif
+
+
+/* Support for relocatable packages. */
+
+/* Sets the original and the current installation prefix of the package.
+ Relocation simply replaces a pathname starting with the original prefix
+ by the corresponding pathname with the current prefix instead. Both
+ prefixes should be directory names without trailing slash (i.e. use ""
+ instead of "/"). */
+#define libintl_set_relocation_prefix libintl_set_relocation_prefix
+extern void
+ libintl_set_relocation_prefix (const char *orig_prefix,
+ const char *curr_prefix);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* libintl.h */
Added: tuxmath/trunk/intl/libintl.rc
===================================================================
--- tuxmath/trunk/intl/libintl.rc (rev 0)
+++ tuxmath/trunk/intl/libintl.rc 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,38 @@
+/* Resources for intl.dll */
+
+#include <winver.h>
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION PACKAGE_VERSION_MAJOR,PACKAGE_VERSION_MINOR,PACKAGE_VERSION_SUBMINOR,0
+ PRODUCTVERSION PACKAGE_VERSION_MAJOR,PACKAGE_VERSION_MINOR,PACKAGE_VERSION_SUBMINOR,0
+ FILEFLAGSMASK 0x3fL /* VS_FFI_FILEFLAGSMASK */
+#ifdef _DEBUG
+ FILEFLAGS 0x1L /* VS_FF_DEBUG */
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x10004L /* VOS_DOS_WINDOWS32 */
+ FILETYPE 0x2L /* VFT_DLL */
+ FILESUBTYPE 0x0L /* VFT2_UNKNOWN */
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "04090000" /* Lang = US English, Charset = ASCII */
+ BEGIN
+ VALUE "Comments", "This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA\0"
+ VALUE "CompanyName", "Free Software Foundation\0"
+ VALUE "FileDescription", "LGPLed libintl for Windows NT/2000/XP/Vista and Windows 95/98/ME\0"
+ VALUE "FileVersion", PACKAGE_VERSION_STRING "\0"
+ VALUE "InternalName", "intl.dll\0"
+ VALUE "LegalCopyright", "Copyright (C) 1995-2007\0"
+ VALUE "LegalTrademarks", "\0"
+ VALUE "OriginalFilename", "intl.dll\0"
+ VALUE "ProductName", "libintl: accessing NLS message catalogs\0"
+ VALUE "ProductVersion", PACKAGE_VERSION_STRING "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0409, 0 /* US English, ASCII */
+ END
+END
Added: tuxmath/trunk/intl/loadinfo.h
===================================================================
--- tuxmath/trunk/intl/loadinfo.h (rev 0)
+++ tuxmath/trunk/intl/loadinfo.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,132 @@
+/* Copyright (C) 1996-1999, 2000-2003, 2005-2006 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+ Contributed by Ulrich Drepper <drepper at cygnus.com>, 1996.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _LOADINFO_H
+#define _LOADINFO_H 1
+
+/* Declarations of locale dependent catalog lookup functions.
+ Implemented in
+
+ localealias.c Possibly replace a locale name by another.
+ explodename.c Split a locale name into its various fields.
+ l10nflist.c Generate a list of filenames of possible message catalogs.
+ finddomain.c Find and open the relevant message catalogs.
+
+ The main function _nl_find_domain() in finddomain.c is declared
+ in gettextP.h.
+ */
+
+#ifndef internal_function
+# define internal_function
+#endif
+
+#ifndef LIBINTL_DLL_EXPORTED
+# define LIBINTL_DLL_EXPORTED
+#endif
+
+/* Tell the compiler when a conditional or integer expression is
+ almost always true or almost always false. */
+#ifndef HAVE_BUILTIN_EXPECT
+# define __builtin_expect(expr, val) (expr)
+#endif
+
+/* Separator in PATH like lists of pathnames. */
+#if ((defined _WIN32 || defined __WIN32__) && !defined __CYGWIN__) || defined __EMX__ || defined __DJGPP__
+ /* Win32, OS/2, DOS */
+# define PATH_SEPARATOR ';'
+#else
+ /* Unix */
+# define PATH_SEPARATOR ':'
+#endif
+
+/* Encoding of locale name parts. */
+#define XPG_NORM_CODESET 1
+#define XPG_CODESET 2
+#define XPG_TERRITORY 4
+#define XPG_MODIFIER 8
+
+
+struct loaded_l10nfile
+{
+ const char *filename;
+ int decided;
+
+ const void *data;
+
+ struct loaded_l10nfile *next;
+ struct loaded_l10nfile *successor[1];
+};
+
+
+/* Normalize codeset name. There is no standard for the codeset
+ names. Normalization allows the user to use any of the common
+ names. The return value is dynamically allocated and has to be
+ freed by the caller. */
+extern const char *_nl_normalize_codeset (const char *codeset,
+ size_t name_len);
+
+/* Lookup a locale dependent file.
+ *L10NFILE_LIST denotes a pool of lookup results of locale dependent
+ files of the same kind, sorted in decreasing order of ->filename.
+ DIRLIST and DIRLIST_LEN are an argz list of directories in which to
+ look, containing at least one directory (i.e. DIRLIST_LEN > 0).
+ MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER
+ are the pieces of the locale name, as produced by _nl_explode_name().
+ FILENAME is the filename suffix.
+ The return value is the lookup result, either found in *L10NFILE_LIST,
+ or - if DO_ALLOCATE is nonzero - freshly allocated, or possibly NULL.
+ If the return value is non-NULL, it is added to *L10NFILE_LIST, and
+ its ->next field denotes the chaining inside *L10NFILE_LIST, and
+ furthermore its ->successor[] field contains a list of other lookup
+ results from which this lookup result inherits. */
+extern struct loaded_l10nfile *
+_nl_make_l10nflist (struct loaded_l10nfile **l10nfile_list,
+ const char *dirlist, size_t dirlist_len, int mask,
+ const char *language, const char *territory,
+ const char *codeset, const char *normalized_codeset,
+ const char *modifier,
+ const char *filename, int do_allocate);
+
+/* Lookup the real locale name for a locale alias NAME, or NULL if
+ NAME is not a locale alias (but possibly a real locale name).
+ The return value is statically allocated and must not be freed. */
+/* Part of the libintl ABI only for the sake of the gettext.m4 macro. */
+extern LIBINTL_DLL_EXPORTED const char *_nl_expand_alias (const char *name);
+
+/* Split a locale name NAME into its pieces: language, modifier,
+ territory, codeset.
+ NAME gets destructively modified: NUL bytes are inserted here and
+ there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY,
+ *CODESET gets assigned either a pointer into the old NAME string, or
+ NULL. *NORMALIZED_CODESET gets assigned the expanded *CODESET, if it
+ is different from *CODESET; this one is dynamically allocated and has
+ to be freed by the caller.
+ The return value is a bitmask, where each bit corresponds to one
+ filled-in value:
+ XPG_MODIFIER for *MODIFIER,
+ XPG_TERRITORY for *TERRITORY,
+ XPG_CODESET for *CODESET,
+ XPG_NORM_CODESET for *NORMALIZED_CODESET.
+ */
+extern int _nl_explode_name (char *name, const char **language,
+ const char **modifier, const char **territory,
+ const char **codeset,
+ const char **normalized_codeset);
+
+#endif /* loadinfo.h */
Added: tuxmath/trunk/intl/loadmsgcat.c
===================================================================
--- tuxmath/trunk/intl/loadmsgcat.c (rev 0)
+++ tuxmath/trunk/intl/loadmsgcat.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1336 @@
+/* Load needed message catalogs.
+ Copyright (C) 1995-1999, 2000-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Tell glibc's <string.h> to provide a prototype for mempcpy().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <ctype.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#ifdef __GNUC__
+# undef alloca
+# define alloca __builtin_alloca
+# define HAVE_ALLOCA 1
+#else
+# ifdef _MSC_VER
+# include <malloc.h>
+# define alloca _alloca
+# else
+# if defined HAVE_ALLOCA_H || defined _LIBC
+# include <alloca.h>
+# else
+# ifdef _AIX
+ #pragma alloca
+# else
+# ifndef alloca
+char *alloca ();
+# endif
+# endif
+# endif
+# endif
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#if defined HAVE_UNISTD_H || defined _LIBC
+# include <unistd.h>
+#endif
+
+#ifdef _LIBC
+# include <langinfo.h>
+# include <locale.h>
+#endif
+
+#if (defined HAVE_MMAP && defined HAVE_MUNMAP && !defined DISALLOW_MMAP) \
+ || (defined _LIBC && defined _POSIX_MAPPED_FILES)
+# include <sys/mman.h>
+# undef HAVE_MMAP
+# define HAVE_MMAP 1
+#else
+# undef HAVE_MMAP
+#endif
+
+#if defined HAVE_STDINT_H_WITH_UINTMAX || defined _LIBC
+# include <stdint.h>
+#endif
+#if defined HAVE_INTTYPES_H || defined _LIBC
+# include <inttypes.h>
+#endif
+
+#include "gmo.h"
+#include "gettextP.h"
+#include "hash-string.h"
+#include "plural-exp.h"
+
+#ifdef _LIBC
+# include "../locale/localeinfo.h"
+# include <not-cancel.h>
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+#else
+# include "lock.h"
+#endif
+
+/* Provide fallback values for macros that ought to be defined in <inttypes.h>.
+ Note that our fallback values need not be literal strings, because we don't
+ use them with preprocessor string concatenation. */
+#if !defined PRId8 || PRI_MACROS_BROKEN
+# undef PRId8
+# define PRId8 "d"
+#endif
+#if !defined PRIi8 || PRI_MACROS_BROKEN
+# undef PRIi8
+# define PRIi8 "i"
+#endif
+#if !defined PRIo8 || PRI_MACROS_BROKEN
+# undef PRIo8
+# define PRIo8 "o"
+#endif
+#if !defined PRIu8 || PRI_MACROS_BROKEN
+# undef PRIu8
+# define PRIu8 "u"
+#endif
+#if !defined PRIx8 || PRI_MACROS_BROKEN
+# undef PRIx8
+# define PRIx8 "x"
+#endif
+#if !defined PRIX8 || PRI_MACROS_BROKEN
+# undef PRIX8
+# define PRIX8 "X"
+#endif
+#if !defined PRId16 || PRI_MACROS_BROKEN
+# undef PRId16
+# define PRId16 "d"
+#endif
+#if !defined PRIi16 || PRI_MACROS_BROKEN
+# undef PRIi16
+# define PRIi16 "i"
+#endif
+#if !defined PRIo16 || PRI_MACROS_BROKEN
+# undef PRIo16
+# define PRIo16 "o"
+#endif
+#if !defined PRIu16 || PRI_MACROS_BROKEN
+# undef PRIu16
+# define PRIu16 "u"
+#endif
+#if !defined PRIx16 || PRI_MACROS_BROKEN
+# undef PRIx16
+# define PRIx16 "x"
+#endif
+#if !defined PRIX16 || PRI_MACROS_BROKEN
+# undef PRIX16
+# define PRIX16 "X"
+#endif
+#if !defined PRId32 || PRI_MACROS_BROKEN
+# undef PRId32
+# define PRId32 "d"
+#endif
+#if !defined PRIi32 || PRI_MACROS_BROKEN
+# undef PRIi32
+# define PRIi32 "i"
+#endif
+#if !defined PRIo32 || PRI_MACROS_BROKEN
+# undef PRIo32
+# define PRIo32 "o"
+#endif
+#if !defined PRIu32 || PRI_MACROS_BROKEN
+# undef PRIu32
+# define PRIu32 "u"
+#endif
+#if !defined PRIx32 || PRI_MACROS_BROKEN
+# undef PRIx32
+# define PRIx32 "x"
+#endif
+#if !defined PRIX32 || PRI_MACROS_BROKEN
+# undef PRIX32
+# define PRIX32 "X"
+#endif
+#if !defined PRId64 || PRI_MACROS_BROKEN
+# undef PRId64
+# define PRId64 (sizeof (long) == 8 ? "ld" : "lld")
+#endif
+#if !defined PRIi64 || PRI_MACROS_BROKEN
+# undef PRIi64
+# define PRIi64 (sizeof (long) == 8 ? "li" : "lli")
+#endif
+#if !defined PRIo64 || PRI_MACROS_BROKEN
+# undef PRIo64
+# define PRIo64 (sizeof (long) == 8 ? "lo" : "llo")
+#endif
+#if !defined PRIu64 || PRI_MACROS_BROKEN
+# undef PRIu64
+# define PRIu64 (sizeof (long) == 8 ? "lu" : "llu")
+#endif
+#if !defined PRIx64 || PRI_MACROS_BROKEN
+# undef PRIx64
+# define PRIx64 (sizeof (long) == 8 ? "lx" : "llx")
+#endif
+#if !defined PRIX64 || PRI_MACROS_BROKEN
+# undef PRIX64
+# define PRIX64 (sizeof (long) == 8 ? "lX" : "llX")
+#endif
+#if !defined PRIdLEAST8 || PRI_MACROS_BROKEN
+# undef PRIdLEAST8
+# define PRIdLEAST8 "d"
+#endif
+#if !defined PRIiLEAST8 || PRI_MACROS_BROKEN
+# undef PRIiLEAST8
+# define PRIiLEAST8 "i"
+#endif
+#if !defined PRIoLEAST8 || PRI_MACROS_BROKEN
+# undef PRIoLEAST8
+# define PRIoLEAST8 "o"
+#endif
+#if !defined PRIuLEAST8 || PRI_MACROS_BROKEN
+# undef PRIuLEAST8
+# define PRIuLEAST8 "u"
+#endif
+#if !defined PRIxLEAST8 || PRI_MACROS_BROKEN
+# undef PRIxLEAST8
+# define PRIxLEAST8 "x"
+#endif
+#if !defined PRIXLEAST8 || PRI_MACROS_BROKEN
+# undef PRIXLEAST8
+# define PRIXLEAST8 "X"
+#endif
+#if !defined PRIdLEAST16 || PRI_MACROS_BROKEN
+# undef PRIdLEAST16
+# define PRIdLEAST16 "d"
+#endif
+#if !defined PRIiLEAST16 || PRI_MACROS_BROKEN
+# undef PRIiLEAST16
+# define PRIiLEAST16 "i"
+#endif
+#if !defined PRIoLEAST16 || PRI_MACROS_BROKEN
+# undef PRIoLEAST16
+# define PRIoLEAST16 "o"
+#endif
+#if !defined PRIuLEAST16 || PRI_MACROS_BROKEN
+# undef PRIuLEAST16
+# define PRIuLEAST16 "u"
+#endif
+#if !defined PRIxLEAST16 || PRI_MACROS_BROKEN
+# undef PRIxLEAST16
+# define PRIxLEAST16 "x"
+#endif
+#if !defined PRIXLEAST16 || PRI_MACROS_BROKEN
+# undef PRIXLEAST16
+# define PRIXLEAST16 "X"
+#endif
+#if !defined PRIdLEAST32 || PRI_MACROS_BROKEN
+# undef PRIdLEAST32
+# define PRIdLEAST32 "d"
+#endif
+#if !defined PRIiLEAST32 || PRI_MACROS_BROKEN
+# undef PRIiLEAST32
+# define PRIiLEAST32 "i"
+#endif
+#if !defined PRIoLEAST32 || PRI_MACROS_BROKEN
+# undef PRIoLEAST32
+# define PRIoLEAST32 "o"
+#endif
+#if !defined PRIuLEAST32 || PRI_MACROS_BROKEN
+# undef PRIuLEAST32
+# define PRIuLEAST32 "u"
+#endif
+#if !defined PRIxLEAST32 || PRI_MACROS_BROKEN
+# undef PRIxLEAST32
+# define PRIxLEAST32 "x"
+#endif
+#if !defined PRIXLEAST32 || PRI_MACROS_BROKEN
+# undef PRIXLEAST32
+# define PRIXLEAST32 "X"
+#endif
+#if !defined PRIdLEAST64 || PRI_MACROS_BROKEN
+# undef PRIdLEAST64
+# define PRIdLEAST64 PRId64
+#endif
+#if !defined PRIiLEAST64 || PRI_MACROS_BROKEN
+# undef PRIiLEAST64
+# define PRIiLEAST64 PRIi64
+#endif
+#if !defined PRIoLEAST64 || PRI_MACROS_BROKEN
+# undef PRIoLEAST64
+# define PRIoLEAST64 PRIo64
+#endif
+#if !defined PRIuLEAST64 || PRI_MACROS_BROKEN
+# undef PRIuLEAST64
+# define PRIuLEAST64 PRIu64
+#endif
+#if !defined PRIxLEAST64 || PRI_MACROS_BROKEN
+# undef PRIxLEAST64
+# define PRIxLEAST64 PRIx64
+#endif
+#if !defined PRIXLEAST64 || PRI_MACROS_BROKEN
+# undef PRIXLEAST64
+# define PRIXLEAST64 PRIX64
+#endif
+#if !defined PRIdFAST8 || PRI_MACROS_BROKEN
+# undef PRIdFAST8
+# define PRIdFAST8 "d"
+#endif
+#if !defined PRIiFAST8 || PRI_MACROS_BROKEN
+# undef PRIiFAST8
+# define PRIiFAST8 "i"
+#endif
+#if !defined PRIoFAST8 || PRI_MACROS_BROKEN
+# undef PRIoFAST8
+# define PRIoFAST8 "o"
+#endif
+#if !defined PRIuFAST8 || PRI_MACROS_BROKEN
+# undef PRIuFAST8
+# define PRIuFAST8 "u"
+#endif
+#if !defined PRIxFAST8 || PRI_MACROS_BROKEN
+# undef PRIxFAST8
+# define PRIxFAST8 "x"
+#endif
+#if !defined PRIXFAST8 || PRI_MACROS_BROKEN
+# undef PRIXFAST8
+# define PRIXFAST8 "X"
+#endif
+#if !defined PRIdFAST16 || PRI_MACROS_BROKEN
+# undef PRIdFAST16
+# define PRIdFAST16 "d"
+#endif
+#if !defined PRIiFAST16 || PRI_MACROS_BROKEN
+# undef PRIiFAST16
+# define PRIiFAST16 "i"
+#endif
+#if !defined PRIoFAST16 || PRI_MACROS_BROKEN
+# undef PRIoFAST16
+# define PRIoFAST16 "o"
+#endif
+#if !defined PRIuFAST16 || PRI_MACROS_BROKEN
+# undef PRIuFAST16
+# define PRIuFAST16 "u"
+#endif
+#if !defined PRIxFAST16 || PRI_MACROS_BROKEN
+# undef PRIxFAST16
+# define PRIxFAST16 "x"
+#endif
+#if !defined PRIXFAST16 || PRI_MACROS_BROKEN
+# undef PRIXFAST16
+# define PRIXFAST16 "X"
+#endif
+#if !defined PRIdFAST32 || PRI_MACROS_BROKEN
+# undef PRIdFAST32
+# define PRIdFAST32 "d"
+#endif
+#if !defined PRIiFAST32 || PRI_MACROS_BROKEN
+# undef PRIiFAST32
+# define PRIiFAST32 "i"
+#endif
+#if !defined PRIoFAST32 || PRI_MACROS_BROKEN
+# undef PRIoFAST32
+# define PRIoFAST32 "o"
+#endif
+#if !defined PRIuFAST32 || PRI_MACROS_BROKEN
+# undef PRIuFAST32
+# define PRIuFAST32 "u"
+#endif
+#if !defined PRIxFAST32 || PRI_MACROS_BROKEN
+# undef PRIxFAST32
+# define PRIxFAST32 "x"
+#endif
+#if !defined PRIXFAST32 || PRI_MACROS_BROKEN
+# undef PRIXFAST32
+# define PRIXFAST32 "X"
+#endif
+#if !defined PRIdFAST64 || PRI_MACROS_BROKEN
+# undef PRIdFAST64
+# define PRIdFAST64 PRId64
+#endif
+#if !defined PRIiFAST64 || PRI_MACROS_BROKEN
+# undef PRIiFAST64
+# define PRIiFAST64 PRIi64
+#endif
+#if !defined PRIoFAST64 || PRI_MACROS_BROKEN
+# undef PRIoFAST64
+# define PRIoFAST64 PRIo64
+#endif
+#if !defined PRIuFAST64 || PRI_MACROS_BROKEN
+# undef PRIuFAST64
+# define PRIuFAST64 PRIu64
+#endif
+#if !defined PRIxFAST64 || PRI_MACROS_BROKEN
+# undef PRIxFAST64
+# define PRIxFAST64 PRIx64
+#endif
+#if !defined PRIXFAST64 || PRI_MACROS_BROKEN
+# undef PRIXFAST64
+# define PRIXFAST64 PRIX64
+#endif
+#if !defined PRIdMAX || PRI_MACROS_BROKEN
+# undef PRIdMAX
+# define PRIdMAX (sizeof (uintmax_t) == sizeof (long) ? "ld" : "lld")
+#endif
+#if !defined PRIiMAX || PRI_MACROS_BROKEN
+# undef PRIiMAX
+# define PRIiMAX (sizeof (uintmax_t) == sizeof (long) ? "li" : "lli")
+#endif
+#if !defined PRIoMAX || PRI_MACROS_BROKEN
+# undef PRIoMAX
+# define PRIoMAX (sizeof (uintmax_t) == sizeof (long) ? "lo" : "llo")
+#endif
+#if !defined PRIuMAX || PRI_MACROS_BROKEN
+# undef PRIuMAX
+# define PRIuMAX (sizeof (uintmax_t) == sizeof (long) ? "lu" : "llu")
+#endif
+#if !defined PRIxMAX || PRI_MACROS_BROKEN
+# undef PRIxMAX
+# define PRIxMAX (sizeof (uintmax_t) == sizeof (long) ? "lx" : "llx")
+#endif
+#if !defined PRIXMAX || PRI_MACROS_BROKEN
+# undef PRIXMAX
+# define PRIXMAX (sizeof (uintmax_t) == sizeof (long) ? "lX" : "llX")
+#endif
+#if !defined PRIdPTR || PRI_MACROS_BROKEN
+# undef PRIdPTR
+# define PRIdPTR \
+ (sizeof (void *) == sizeof (long) ? "ld" : \
+ sizeof (void *) == sizeof (int) ? "d" : \
+ "lld")
+#endif
+#if !defined PRIiPTR || PRI_MACROS_BROKEN
+# undef PRIiPTR
+# define PRIiPTR \
+ (sizeof (void *) == sizeof (long) ? "li" : \
+ sizeof (void *) == sizeof (int) ? "i" : \
+ "lli")
+#endif
+#if !defined PRIoPTR || PRI_MACROS_BROKEN
+# undef PRIoPTR
+# define PRIoPTR \
+ (sizeof (void *) == sizeof (long) ? "lo" : \
+ sizeof (void *) == sizeof (int) ? "o" : \
+ "llo")
+#endif
+#if !defined PRIuPTR || PRI_MACROS_BROKEN
+# undef PRIuPTR
+# define PRIuPTR \
+ (sizeof (void *) == sizeof (long) ? "lu" : \
+ sizeof (void *) == sizeof (int) ? "u" : \
+ "llu")
+#endif
+#if !defined PRIxPTR || PRI_MACROS_BROKEN
+# undef PRIxPTR
+# define PRIxPTR \
+ (sizeof (void *) == sizeof (long) ? "lx" : \
+ sizeof (void *) == sizeof (int) ? "x" : \
+ "llx")
+#endif
+#if !defined PRIXPTR || PRI_MACROS_BROKEN
+# undef PRIXPTR
+# define PRIXPTR \
+ (sizeof (void *) == sizeof (long) ? "lX" : \
+ sizeof (void *) == sizeof (int) ? "X" : \
+ "llX")
+#endif
+
+/* @@ end of prolog @@ */
+
+#ifdef _LIBC
+/* Rename the non ISO C functions. This is required by the standard
+ because some ISO C functions will require linking with this object
+ file and the name space must not be polluted. */
+# define open(name, flags) open_not_cancel_2 (name, flags)
+# define close(fd) close_not_cancel_no_status (fd)
+# define read(fd, buf, n) read_not_cancel (fd, buf, n)
+# define mmap(addr, len, prot, flags, fd, offset) \
+ __mmap (addr, len, prot, flags, fd, offset)
+# define munmap(addr, len) __munmap (addr, len)
+#endif
+
+/* For those losing systems which don't have `alloca' we have to add
+ some additional code emulating it. */
+#ifdef HAVE_ALLOCA
+# define freea(p) /* nothing */
+#else
+# define alloca(n) malloc (n)
+# define freea(p) free (p)
+#endif
+
+/* For systems that distinguish between text and binary I/O.
+ O_BINARY is usually declared in <fcntl.h>. */
+#if !defined O_BINARY && defined _O_BINARY
+ /* For MSC-compatible compilers. */
+# define O_BINARY _O_BINARY
+# define O_TEXT _O_TEXT
+#endif
+#ifdef __BEOS__
+ /* BeOS 5 has O_BINARY and O_TEXT, but they have no effect. */
+# undef O_BINARY
+# undef O_TEXT
+#endif
+/* On reasonable systems, binary I/O is the default. */
+#ifndef O_BINARY
+# define O_BINARY 0
+#endif
+
+
+/* We need a sign, whether a new catalog was loaded, which can be associated
+ with all translations. This is important if the translations are
+ cached by one of GCC's features. */
+int _nl_msg_cat_cntr;
+
+
+/* Expand a system dependent string segment. Return NULL if unsupported. */
+static const char *
+get_sysdep_segment_value (const char *name)
+{
+ /* Test for an ISO C 99 section 7.8.1 format string directive.
+ Syntax:
+ P R I { d | i | o | u | x | X }
+ { { | LEAST | FAST } { 8 | 16 | 32 | 64 } | MAX | PTR } */
+ /* We don't use a table of 14 times 6 'const char *' strings here, because
+ data relocations cost startup time. */
+ if (name[0] == 'P' && name[1] == 'R' && name[2] == 'I')
+ {
+ if (name[3] == 'd' || name[3] == 'i' || name[3] == 'o' || name[3] == 'u'
+ || name[3] == 'x' || name[3] == 'X')
+ {
+ if (name[4] == '8' && name[5] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRId8;
+ if (name[3] == 'i')
+ return PRIi8;
+ if (name[3] == 'o')
+ return PRIo8;
+ if (name[3] == 'u')
+ return PRIu8;
+ if (name[3] == 'x')
+ return PRIx8;
+ if (name[3] == 'X')
+ return PRIX8;
+ abort ();
+ }
+ if (name[4] == '1' && name[5] == '6' && name[6] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRId16;
+ if (name[3] == 'i')
+ return PRIi16;
+ if (name[3] == 'o')
+ return PRIo16;
+ if (name[3] == 'u')
+ return PRIu16;
+ if (name[3] == 'x')
+ return PRIx16;
+ if (name[3] == 'X')
+ return PRIX16;
+ abort ();
+ }
+ if (name[4] == '3' && name[5] == '2' && name[6] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRId32;
+ if (name[3] == 'i')
+ return PRIi32;
+ if (name[3] == 'o')
+ return PRIo32;
+ if (name[3] == 'u')
+ return PRIu32;
+ if (name[3] == 'x')
+ return PRIx32;
+ if (name[3] == 'X')
+ return PRIX32;
+ abort ();
+ }
+ if (name[4] == '6' && name[5] == '4' && name[6] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRId64;
+ if (name[3] == 'i')
+ return PRIi64;
+ if (name[3] == 'o')
+ return PRIo64;
+ if (name[3] == 'u')
+ return PRIu64;
+ if (name[3] == 'x')
+ return PRIx64;
+ if (name[3] == 'X')
+ return PRIX64;
+ abort ();
+ }
+ if (name[4] == 'L' && name[5] == 'E' && name[6] == 'A'
+ && name[7] == 'S' && name[8] == 'T')
+ {
+ if (name[9] == '8' && name[10] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdLEAST8;
+ if (name[3] == 'i')
+ return PRIiLEAST8;
+ if (name[3] == 'o')
+ return PRIoLEAST8;
+ if (name[3] == 'u')
+ return PRIuLEAST8;
+ if (name[3] == 'x')
+ return PRIxLEAST8;
+ if (name[3] == 'X')
+ return PRIXLEAST8;
+ abort ();
+ }
+ if (name[9] == '1' && name[10] == '6' && name[11] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdLEAST16;
+ if (name[3] == 'i')
+ return PRIiLEAST16;
+ if (name[3] == 'o')
+ return PRIoLEAST16;
+ if (name[3] == 'u')
+ return PRIuLEAST16;
+ if (name[3] == 'x')
+ return PRIxLEAST16;
+ if (name[3] == 'X')
+ return PRIXLEAST16;
+ abort ();
+ }
+ if (name[9] == '3' && name[10] == '2' && name[11] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdLEAST32;
+ if (name[3] == 'i')
+ return PRIiLEAST32;
+ if (name[3] == 'o')
+ return PRIoLEAST32;
+ if (name[3] == 'u')
+ return PRIuLEAST32;
+ if (name[3] == 'x')
+ return PRIxLEAST32;
+ if (name[3] == 'X')
+ return PRIXLEAST32;
+ abort ();
+ }
+ if (name[9] == '6' && name[10] == '4' && name[11] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdLEAST64;
+ if (name[3] == 'i')
+ return PRIiLEAST64;
+ if (name[3] == 'o')
+ return PRIoLEAST64;
+ if (name[3] == 'u')
+ return PRIuLEAST64;
+ if (name[3] == 'x')
+ return PRIxLEAST64;
+ if (name[3] == 'X')
+ return PRIXLEAST64;
+ abort ();
+ }
+ }
+ if (name[4] == 'F' && name[5] == 'A' && name[6] == 'S'
+ && name[7] == 'T')
+ {
+ if (name[8] == '8' && name[9] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdFAST8;
+ if (name[3] == 'i')
+ return PRIiFAST8;
+ if (name[3] == 'o')
+ return PRIoFAST8;
+ if (name[3] == 'u')
+ return PRIuFAST8;
+ if (name[3] == 'x')
+ return PRIxFAST8;
+ if (name[3] == 'X')
+ return PRIXFAST8;
+ abort ();
+ }
+ if (name[8] == '1' && name[9] == '6' && name[10] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdFAST16;
+ if (name[3] == 'i')
+ return PRIiFAST16;
+ if (name[3] == 'o')
+ return PRIoFAST16;
+ if (name[3] == 'u')
+ return PRIuFAST16;
+ if (name[3] == 'x')
+ return PRIxFAST16;
+ if (name[3] == 'X')
+ return PRIXFAST16;
+ abort ();
+ }
+ if (name[8] == '3' && name[9] == '2' && name[10] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdFAST32;
+ if (name[3] == 'i')
+ return PRIiFAST32;
+ if (name[3] == 'o')
+ return PRIoFAST32;
+ if (name[3] == 'u')
+ return PRIuFAST32;
+ if (name[3] == 'x')
+ return PRIxFAST32;
+ if (name[3] == 'X')
+ return PRIXFAST32;
+ abort ();
+ }
+ if (name[8] == '6' && name[9] == '4' && name[10] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdFAST64;
+ if (name[3] == 'i')
+ return PRIiFAST64;
+ if (name[3] == 'o')
+ return PRIoFAST64;
+ if (name[3] == 'u')
+ return PRIuFAST64;
+ if (name[3] == 'x')
+ return PRIxFAST64;
+ if (name[3] == 'X')
+ return PRIXFAST64;
+ abort ();
+ }
+ }
+ if (name[4] == 'M' && name[5] == 'A' && name[6] == 'X'
+ && name[7] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdMAX;
+ if (name[3] == 'i')
+ return PRIiMAX;
+ if (name[3] == 'o')
+ return PRIoMAX;
+ if (name[3] == 'u')
+ return PRIuMAX;
+ if (name[3] == 'x')
+ return PRIxMAX;
+ if (name[3] == 'X')
+ return PRIXMAX;
+ abort ();
+ }
+ if (name[4] == 'P' && name[5] == 'T' && name[6] == 'R'
+ && name[7] == '\0')
+ {
+ if (name[3] == 'd')
+ return PRIdPTR;
+ if (name[3] == 'i')
+ return PRIiPTR;
+ if (name[3] == 'o')
+ return PRIoPTR;
+ if (name[3] == 'u')
+ return PRIuPTR;
+ if (name[3] == 'x')
+ return PRIxPTR;
+ if (name[3] == 'X')
+ return PRIXPTR;
+ abort ();
+ }
+ }
+ }
+ /* Test for a glibc specific printf() format directive flag. */
+ if (name[0] == 'I' && name[1] == '\0')
+ {
+#if defined _LIBC || __GLIBC__ > 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 2)
+ /* The 'I' flag, in numeric format directives, replaces ASCII digits
+ with the 'outdigits' defined in the LC_CTYPE locale facet. This is
+ used for Farsi (Persian) and maybe Arabic. */
+ return "I";
+#else
+ return "";
+#endif
+ }
+ /* Other system dependent strings are not valid. */
+ return NULL;
+}
+
+/* Load the message catalogs specified by FILENAME. If it is no valid
+ message catalog do nothing. */
+void
+internal_function
+_nl_load_domain (struct loaded_l10nfile *domain_file,
+ struct binding *domainbinding)
+{
+ __libc_lock_define_initialized_recursive (static, lock)
+ int fd = -1;
+ size_t size;
+#ifdef _LIBC
+ struct stat64 st;
+#else
+ struct stat st;
+#endif
+ struct mo_file_header *data = (struct mo_file_header *) -1;
+ int use_mmap = 0;
+ struct loaded_domain *domain;
+ int revision;
+ const char *nullentry;
+ size_t nullentrylen;
+
+ __libc_lock_lock_recursive (lock);
+ if (domain_file->decided != 0)
+ {
+ /* There are two possibilities:
+
+ + this is the same thread calling again during this initialization
+ via _nl_find_msg. We have initialized everything this call needs.
+
+ + this is another thread which tried to initialize this object.
+ Not necessary anymore since if the lock is available this
+ is finished.
+ */
+ goto done;
+ }
+
+ domain_file->decided = -1;
+ domain_file->data = NULL;
+
+ /* Note that it would be useless to store domainbinding in domain_file
+ because domainbinding might be == NULL now but != NULL later (after
+ a call to bind_textdomain_codeset). */
+
+ /* If the record does not represent a valid locale the FILENAME
+ might be NULL. This can happen when according to the given
+ specification the locale file name is different for XPG and CEN
+ syntax. */
+ if (domain_file->filename == NULL)
+ goto out;
+
+ /* Try to open the addressed file. */
+ fd = open (domain_file->filename, O_RDONLY | O_BINARY);
+ if (fd == -1)
+ goto out;
+
+ /* We must know about the size of the file. */
+ if (
+#ifdef _LIBC
+ __builtin_expect (fstat64 (fd, &st) != 0, 0)
+#else
+ __builtin_expect (fstat (fd, &st) != 0, 0)
+#endif
+ || __builtin_expect ((size = (size_t) st.st_size) != st.st_size, 0)
+ || __builtin_expect (size < sizeof (struct mo_file_header), 0))
+ /* Something went wrong. */
+ goto out;
+
+#ifdef HAVE_MMAP
+ /* Now we are ready to load the file. If mmap() is available we try
+ this first. If not available or it failed we try to load it. */
+ data = (struct mo_file_header *) mmap (NULL, size, PROT_READ,
+ MAP_PRIVATE, fd, 0);
+
+ if (__builtin_expect (data != (struct mo_file_header *) -1, 1))
+ {
+ /* mmap() call was successful. */
+ close (fd);
+ fd = -1;
+ use_mmap = 1;
+ }
+#endif
+
+ /* If the data is not yet available (i.e. mmap'ed) we try to load
+ it manually. */
+ if (data == (struct mo_file_header *) -1)
+ {
+ size_t to_read;
+ char *read_ptr;
+
+ data = (struct mo_file_header *) malloc (size);
+ if (data == NULL)
+ goto out;
+
+ to_read = size;
+ read_ptr = (char *) data;
+ do
+ {
+ long int nb = (long int) read (fd, read_ptr, to_read);
+ if (nb <= 0)
+ {
+#ifdef EINTR
+ if (nb == -1 && errno == EINTR)
+ continue;
+#endif
+ goto out;
+ }
+ read_ptr += nb;
+ to_read -= nb;
+ }
+ while (to_read > 0);
+
+ close (fd);
+ fd = -1;
+ }
+
+ /* Using the magic number we can test whether it really is a message
+ catalog file. */
+ if (__builtin_expect (data->magic != _MAGIC && data->magic != _MAGIC_SWAPPED,
+ 0))
+ {
+ /* The magic number is wrong: not a message catalog file. */
+#ifdef HAVE_MMAP
+ if (use_mmap)
+ munmap ((caddr_t) data, size);
+ else
+#endif
+ free (data);
+ goto out;
+ }
+
+ domain = (struct loaded_domain *) malloc (sizeof (struct loaded_domain));
+ if (domain == NULL)
+ goto out;
+ domain_file->data = domain;
+
+ domain->data = (char *) data;
+ domain->use_mmap = use_mmap;
+ domain->mmap_size = size;
+ domain->must_swap = data->magic != _MAGIC;
+ domain->malloced = NULL;
+
+ /* Fill in the information about the available tables. */
+ revision = W (domain->must_swap, data->revision);
+ /* We support only the major revisions 0 and 1. */
+ switch (revision >> 16)
+ {
+ case 0:
+ case 1:
+ domain->nstrings = W (domain->must_swap, data->nstrings);
+ domain->orig_tab = (const struct string_desc *)
+ ((char *) data + W (domain->must_swap, data->orig_tab_offset));
+ domain->trans_tab = (const struct string_desc *)
+ ((char *) data + W (domain->must_swap, data->trans_tab_offset));
+ domain->hash_size = W (domain->must_swap, data->hash_tab_size);
+ domain->hash_tab =
+ (domain->hash_size > 2
+ ? (const nls_uint32 *)
+ ((char *) data + W (domain->must_swap, data->hash_tab_offset))
+ : NULL);
+ domain->must_swap_hash_tab = domain->must_swap;
+
+ /* Now dispatch on the minor revision. */
+ switch (revision & 0xffff)
+ {
+ case 0:
+ domain->n_sysdep_strings = 0;
+ domain->orig_sysdep_tab = NULL;
+ domain->trans_sysdep_tab = NULL;
+ break;
+ case 1:
+ default:
+ {
+ nls_uint32 n_sysdep_strings;
+
+ if (domain->hash_tab == NULL)
+ /* This is invalid. These minor revisions need a hash table. */
+ goto invalid;
+
+ n_sysdep_strings =
+ W (domain->must_swap, data->n_sysdep_strings);
+ if (n_sysdep_strings > 0)
+ {
+ nls_uint32 n_sysdep_segments;
+ const struct sysdep_segment *sysdep_segments;
+ const char **sysdep_segment_values;
+ const nls_uint32 *orig_sysdep_tab;
+ const nls_uint32 *trans_sysdep_tab;
+ nls_uint32 n_inmem_sysdep_strings;
+ size_t memneed;
+ char *mem;
+ struct sysdep_string_desc *inmem_orig_sysdep_tab;
+ struct sysdep_string_desc *inmem_trans_sysdep_tab;
+ nls_uint32 *inmem_hash_tab;
+ unsigned int i, j;
+
+ /* Get the values of the system dependent segments. */
+ n_sysdep_segments =
+ W (domain->must_swap, data->n_sysdep_segments);
+ sysdep_segments = (const struct sysdep_segment *)
+ ((char *) data
+ + W (domain->must_swap, data->sysdep_segments_offset));
+ sysdep_segment_values =
+ (const char **)
+ alloca (n_sysdep_segments * sizeof (const char *));
+ for (i = 0; i < n_sysdep_segments; i++)
+ {
+ const char *name =
+ (char *) data
+ + W (domain->must_swap, sysdep_segments[i].offset);
+ nls_uint32 namelen =
+ W (domain->must_swap, sysdep_segments[i].length);
+
+ if (!(namelen > 0 && name[namelen - 1] == '\0'))
+ {
+ freea (sysdep_segment_values);
+ goto invalid;
+ }
+
+ sysdep_segment_values[i] = get_sysdep_segment_value (name);
+ }
+
+ orig_sysdep_tab = (const nls_uint32 *)
+ ((char *) data
+ + W (domain->must_swap, data->orig_sysdep_tab_offset));
+ trans_sysdep_tab = (const nls_uint32 *)
+ ((char *) data
+ + W (domain->must_swap, data->trans_sysdep_tab_offset));
+
+ /* Compute the amount of additional memory needed for the
+ system dependent strings and the augmented hash table.
+ At the same time, also drop string pairs which refer to
+ an undefined system dependent segment. */
+ n_inmem_sysdep_strings = 0;
+ memneed = domain->hash_size * sizeof (nls_uint32);
+ for (i = 0; i < n_sysdep_strings; i++)
+ {
+ int valid = 1;
+ size_t needs[2];
+
+ for (j = 0; j < 2; j++)
+ {
+ const struct sysdep_string *sysdep_string =
+ (const struct sysdep_string *)
+ ((char *) data
+ + W (domain->must_swap,
+ j == 0
+ ? orig_sysdep_tab[i]
+ : trans_sysdep_tab[i]));
+ size_t need = 0;
+ const struct segment_pair *p = sysdep_string->segments;
+
+ if (W (domain->must_swap, p->sysdepref) != SEGMENTS_END)
+ for (p = sysdep_string->segments;; p++)
+ {
+ nls_uint32 sysdepref;
+
+ need += W (domain->must_swap, p->segsize);
+
+ sysdepref = W (domain->must_swap, p->sysdepref);
+ if (sysdepref == SEGMENTS_END)
+ break;
+
+ if (sysdepref >= n_sysdep_segments)
+ {
+ /* Invalid. */
+ freea (sysdep_segment_values);
+ goto invalid;
+ }
+
+ if (sysdep_segment_values[sysdepref] == NULL)
+ {
+ /* This particular string pair is invalid. */
+ valid = 0;
+ break;
+ }
+
+ need += strlen (sysdep_segment_values[sysdepref]);
+ }
+
+ needs[j] = need;
+ if (!valid)
+ break;
+ }
+
+ if (valid)
+ {
+ n_inmem_sysdep_strings++;
+ memneed += needs[0] + needs[1];
+ }
+ }
+ memneed += 2 * n_inmem_sysdep_strings
+ * sizeof (struct sysdep_string_desc);
+
+ if (n_inmem_sysdep_strings > 0)
+ {
+ unsigned int k;
+
+ /* Allocate additional memory. */
+ mem = (char *) malloc (memneed);
+ if (mem == NULL)
+ goto invalid;
+
+ domain->malloced = mem;
+ inmem_orig_sysdep_tab = (struct sysdep_string_desc *) mem;
+ mem += n_inmem_sysdep_strings
+ * sizeof (struct sysdep_string_desc);
+ inmem_trans_sysdep_tab = (struct sysdep_string_desc *) mem;
+ mem += n_inmem_sysdep_strings
+ * sizeof (struct sysdep_string_desc);
+ inmem_hash_tab = (nls_uint32 *) mem;
+ mem += domain->hash_size * sizeof (nls_uint32);
+
+ /* Compute the system dependent strings. */
+ k = 0;
+ for (i = 0; i < n_sysdep_strings; i++)
+ {
+ int valid = 1;
+
+ for (j = 0; j < 2; j++)
+ {
+ const struct sysdep_string *sysdep_string =
+ (const struct sysdep_string *)
+ ((char *) data
+ + W (domain->must_swap,
+ j == 0
+ ? orig_sysdep_tab[i]
+ : trans_sysdep_tab[i]));
+ const struct segment_pair *p =
+ sysdep_string->segments;
+
+ if (W (domain->must_swap, p->sysdepref)
+ != SEGMENTS_END)
+ for (p = sysdep_string->segments;; p++)
+ {
+ nls_uint32 sysdepref;
+
+ sysdepref =
+ W (domain->must_swap, p->sysdepref);
+ if (sysdepref == SEGMENTS_END)
+ break;
+
+ if (sysdep_segment_values[sysdepref] == NULL)
+ {
+ /* This particular string pair is
+ invalid. */
+ valid = 0;
+ break;
+ }
+ }
+
+ if (!valid)
+ break;
+ }
+
+ if (valid)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ const struct sysdep_string *sysdep_string =
+ (const struct sysdep_string *)
+ ((char *) data
+ + W (domain->must_swap,
+ j == 0
+ ? orig_sysdep_tab[i]
+ : trans_sysdep_tab[i]));
+ const char *static_segments =
+ (char *) data
+ + W (domain->must_swap, sysdep_string->offset);
+ const struct segment_pair *p =
+ sysdep_string->segments;
+
+ /* Concatenate the segments, and fill
+ inmem_orig_sysdep_tab[k] (for j == 0) and
+ inmem_trans_sysdep_tab[k] (for j == 1). */
+
+ struct sysdep_string_desc *inmem_tab_entry =
+ (j == 0
+ ? inmem_orig_sysdep_tab
+ : inmem_trans_sysdep_tab)
+ + k;
+
+ if (W (domain->must_swap, p->sysdepref)
+ == SEGMENTS_END)
+ {
+ /* Only one static segment. */
+ inmem_tab_entry->length =
+ W (domain->must_swap, p->segsize);
+ inmem_tab_entry->pointer = static_segments;
+ }
+ else
+ {
+ inmem_tab_entry->pointer = mem;
+
+ for (p = sysdep_string->segments;; p++)
+ {
+ nls_uint32 segsize =
+ W (domain->must_swap, p->segsize);
+ nls_uint32 sysdepref =
+ W (domain->must_swap, p->sysdepref);
+ size_t n;
+
+ if (segsize > 0)
+ {
+ memcpy (mem, static_segments, segsize);
+ mem += segsize;
+ static_segments += segsize;
+ }
+
+ if (sysdepref == SEGMENTS_END)
+ break;
+
+ n = strlen (sysdep_segment_values[sysdepref]);
+ memcpy (mem, sysdep_segment_values[sysdepref], n);
+ mem += n;
+ }
+
+ inmem_tab_entry->length =
+ mem - inmem_tab_entry->pointer;
+ }
+ }
+
+ k++;
+ }
+ }
+ if (k != n_inmem_sysdep_strings)
+ abort ();
+
+ /* Compute the augmented hash table. */
+ for (i = 0; i < domain->hash_size; i++)
+ inmem_hash_tab[i] =
+ W (domain->must_swap_hash_tab, domain->hash_tab[i]);
+ for (i = 0; i < n_inmem_sysdep_strings; i++)
+ {
+ const char *msgid = inmem_orig_sysdep_tab[i].pointer;
+ nls_uint32 hash_val = __hash_string (msgid);
+ nls_uint32 idx = hash_val % domain->hash_size;
+ nls_uint32 incr =
+ 1 + (hash_val % (domain->hash_size - 2));
+
+ for (;;)
+ {
+ if (inmem_hash_tab[idx] == 0)
+ {
+ /* Hash table entry is empty. Use it. */
+ inmem_hash_tab[idx] = 1 + domain->nstrings + i;
+ break;
+ }
+
+ if (idx >= domain->hash_size - incr)
+ idx -= domain->hash_size - incr;
+ else
+ idx += incr;
+ }
+ }
+
+ domain->n_sysdep_strings = n_inmem_sysdep_strings;
+ domain->orig_sysdep_tab = inmem_orig_sysdep_tab;
+ domain->trans_sysdep_tab = inmem_trans_sysdep_tab;
+
+ domain->hash_tab = inmem_hash_tab;
+ domain->must_swap_hash_tab = 0;
+ }
+ else
+ {
+ domain->n_sysdep_strings = 0;
+ domain->orig_sysdep_tab = NULL;
+ domain->trans_sysdep_tab = NULL;
+ }
+
+ freea (sysdep_segment_values);
+ }
+ else
+ {
+ domain->n_sysdep_strings = 0;
+ domain->orig_sysdep_tab = NULL;
+ domain->trans_sysdep_tab = NULL;
+ }
+ }
+ break;
+ }
+ break;
+ default:
+ /* This is an invalid revision. */
+ invalid:
+ /* This is an invalid .mo file. */
+ if (domain->malloced)
+ free (domain->malloced);
+#ifdef HAVE_MMAP
+ if (use_mmap)
+ munmap ((caddr_t) data, size);
+ else
+#endif
+ free (data);
+ free (domain);
+ domain_file->data = NULL;
+ goto out;
+ }
+
+ /* No caches of converted translations so far. */
+ domain->conversions = NULL;
+ domain->nconversions = 0;
+ gl_rwlock_init (domain->conversions_lock);
+
+ /* Get the header entry and look for a plural specification. */
+#ifdef IN_LIBGLOCALE
+ nullentry =
+ _nl_find_msg (domain_file, domainbinding, NULL, "", &nullentrylen);
+#else
+ nullentry = _nl_find_msg (domain_file, domainbinding, "", 0, &nullentrylen);
+#endif
+ EXTRACT_PLURAL_EXPRESSION (nullentry, &domain->plural, &domain->nplurals);
+
+ out:
+ if (fd != -1)
+ close (fd);
+
+ domain_file->decided = 1;
+
+ done:
+ __libc_lock_unlock_recursive (lock);
+}
+
+
+#ifdef _LIBC
+void
+internal_function __libc_freeres_fn_section
+_nl_unload_domain (struct loaded_domain *domain)
+{
+ size_t i;
+
+ if (domain->plural != &__gettext_germanic_plural)
+ __gettext_free_exp ((struct expression *) domain->plural);
+
+ for (i = 0; i < domain->nconversions; i++)
+ {
+ struct converted_domain *convd = &domain->conversions[i];
+
+ free (convd->encoding);
+ if (convd->conv_tab != NULL && convd->conv_tab != (char **) -1)
+ free (convd->conv_tab);
+ if (convd->conv != (__gconv_t) -1)
+ __gconv_close (convd->conv);
+ }
+ if (domain->conversions != NULL)
+ free (domain->conversions);
+ __libc_rwlock_fini (domain->conversions_lock);
+
+ if (domain->malloced)
+ free (domain->malloced);
+
+# ifdef _POSIX_MAPPED_FILES
+ if (domain->use_mmap)
+ munmap ((caddr_t) domain->data, domain->mmap_size);
+ else
+# endif /* _POSIX_MAPPED_FILES */
+ free ((void *) domain->data);
+
+ free (domain);
+}
+#endif
Added: tuxmath/trunk/intl/localcharset.c
===================================================================
--- tuxmath/trunk/intl/localcharset.c (rev 0)
+++ tuxmath/trunk/intl/localcharset.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,461 @@
+/* Determine a canonical name for the current locale's character encoding.
+
+ Copyright (C) 2000-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Bruno Haible <bruno at clisp.org>. */
+
+#include <config.h>
+
+/* Specification. */
+#include "localcharset.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#if defined _WIN32 || defined __WIN32__
+# define WIN32_NATIVE
+#endif
+
+#if defined __EMX__
+/* Assume EMX program runs on OS/2, even if compiled under DOS. */
+# define OS2
+#endif
+
+#if !defined WIN32_NATIVE
+# if HAVE_LANGINFO_CODESET
+# include <langinfo.h>
+# else
+# if 0 /* see comment below */
+# include <locale.h>
+# endif
+# endif
+# ifdef __CYGWIN__
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+# endif
+#elif defined WIN32_NATIVE
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+#endif
+#if defined OS2
+# define INCL_DOS
+# include <os2.h>
+#endif
+
+#if ENABLE_RELOCATABLE
+# include "relocatable.h"
+#else
+# define relocate(pathname) (pathname)
+#endif
+
+/* Get LIBDIR. */
+#ifndef LIBDIR
+# include "configmake.h"
+#endif
+
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__ || defined __EMX__ || defined __DJGPP__
+ /* Win32, Cygwin, OS/2, DOS */
+# define ISSLASH(C) ((C) == '/' || (C) == '\\')
+#endif
+
+#ifndef DIRECTORY_SEPARATOR
+# define DIRECTORY_SEPARATOR '/'
+#endif
+
+#ifndef ISSLASH
+# define ISSLASH(C) ((C) == DIRECTORY_SEPARATOR)
+#endif
+
+#if HAVE_DECL_GETC_UNLOCKED
+# undef getc
+# define getc getc_unlocked
+#endif
+
+/* The following static variable is declared 'volatile' to avoid a
+ possible multithread problem in the function get_charset_aliases. If we
+ are running in a threaded environment, and if two threads initialize
+ 'charset_aliases' simultaneously, both will produce the same value,
+ and everything will be ok if the two assignments to 'charset_aliases'
+ are atomic. But I don't know what will happen if the two assignments mix. */
+#if __STDC__ != 1
+# define volatile /* empty */
+#endif
+/* Pointer to the contents of the charset.alias file, if it has already been
+ read, else NULL. Its format is:
+ ALIAS_1 '\0' CANONICAL_1 '\0' ... ALIAS_n '\0' CANONICAL_n '\0' '\0' */
+static const char * volatile charset_aliases;
+
+/* Return a pointer to the contents of the charset.alias file. */
+static const char *
+get_charset_aliases (void)
+{
+ const char *cp;
+
+ cp = charset_aliases;
+ if (cp == NULL)
+ {
+#if !(defined VMS || defined WIN32_NATIVE || defined __CYGWIN__)
+ FILE *fp;
+ const char *dir;
+ const char *base = "charset.alias";
+ char *file_name;
+
+ /* Make it possible to override the charset.alias location. This is
+ necessary for running the testsuite before "make install". */
+ dir = getenv ("CHARSETALIASDIR");
+ if (dir == NULL || dir[0] == '\0')
+ dir = relocate (LIBDIR);
+
+ /* Concatenate dir and base into freshly allocated file_name. */
+ {
+ size_t dir_len = strlen (dir);
+ size_t base_len = strlen (base);
+ int add_slash = (dir_len > 0 && !ISSLASH (dir[dir_len - 1]));
+ file_name = (char *) malloc (dir_len + add_slash + base_len + 1);
+ if (file_name != NULL)
+ {
+ memcpy (file_name, dir, dir_len);
+ if (add_slash)
+ file_name[dir_len] = DIRECTORY_SEPARATOR;
+ memcpy (file_name + dir_len + add_slash, base, base_len + 1);
+ }
+ }
+
+ if (file_name == NULL || (fp = fopen (file_name, "r")) == NULL)
+ /* Out of memory or file not found, treat it as empty. */
+ cp = "";
+ else
+ {
+ /* Parse the file's contents. */
+ char *res_ptr = NULL;
+ size_t res_size = 0;
+
+ for (;;)
+ {
+ int c;
+ char buf1[50+1];
+ char buf2[50+1];
+ size_t l1, l2;
+ char *old_res_ptr;
+
+ c = getc (fp);
+ if (c == EOF)
+ break;
+ if (c == '\n' || c == ' ' || c == '\t')
+ continue;
+ if (c == '#')
+ {
+ /* Skip comment, to end of line. */
+ do
+ c = getc (fp);
+ while (!(c == EOF || c == '\n'));
+ if (c == EOF)
+ break;
+ continue;
+ }
+ ungetc (c, fp);
+ if (fscanf (fp, "%50s %50s", buf1, buf2) < 2)
+ break;
+ l1 = strlen (buf1);
+ l2 = strlen (buf2);
+ old_res_ptr = res_ptr;
+ if (res_size == 0)
+ {
+ res_size = l1 + 1 + l2 + 1;
+ res_ptr = (char *) malloc (res_size + 1);
+ }
+ else
+ {
+ res_size += l1 + 1 + l2 + 1;
+ res_ptr = (char *) realloc (res_ptr, res_size + 1);
+ }
+ if (res_ptr == NULL)
+ {
+ /* Out of memory. */
+ res_size = 0;
+ if (old_res_ptr != NULL)
+ free (old_res_ptr);
+ break;
+ }
+ strcpy (res_ptr + res_size - (l2 + 1) - (l1 + 1), buf1);
+ strcpy (res_ptr + res_size - (l2 + 1), buf2);
+ }
+ fclose (fp);
+ if (res_size == 0)
+ cp = "";
+ else
+ {
+ *(res_ptr + res_size) = '\0';
+ cp = res_ptr;
+ }
+ }
+
+ if (file_name != NULL)
+ free (file_name);
+
+#else
+
+# if defined VMS
+ /* To avoid the troubles of an extra file charset.alias_vms in the
+ sources of many GNU packages, simply inline the aliases here. */
+ /* The list of encodings is taken from the OpenVMS 7.3-1 documentation
+ "Compaq C Run-Time Library Reference Manual for OpenVMS systems"
+ section 10.7 "Handling Different Character Sets". */
+ cp = "ISO8859-1" "\0" "ISO-8859-1" "\0"
+ "ISO8859-2" "\0" "ISO-8859-2" "\0"
+ "ISO8859-5" "\0" "ISO-8859-5" "\0"
+ "ISO8859-7" "\0" "ISO-8859-7" "\0"
+ "ISO8859-8" "\0" "ISO-8859-8" "\0"
+ "ISO8859-9" "\0" "ISO-8859-9" "\0"
+ /* Japanese */
+ "eucJP" "\0" "EUC-JP" "\0"
+ "SJIS" "\0" "SHIFT_JIS" "\0"
+ "DECKANJI" "\0" "DEC-KANJI" "\0"
+ "SDECKANJI" "\0" "EUC-JP" "\0"
+ /* Chinese */
+ "eucTW" "\0" "EUC-TW" "\0"
+ "DECHANYU" "\0" "DEC-HANYU" "\0"
+ "DECHANZI" "\0" "GB2312" "\0"
+ /* Korean */
+ "DECKOREAN" "\0" "EUC-KR" "\0";
+# endif
+
+# if defined WIN32_NATIVE || defined __CYGWIN__
+ /* To avoid the troubles of installing a separate file in the same
+ directory as the DLL and of retrieving the DLL's directory at
+ runtime, simply inline the aliases here. */
+
+ cp = "CP936" "\0" "GBK" "\0"
+ "CP1361" "\0" "JOHAB" "\0"
+ "CP20127" "\0" "ASCII" "\0"
+ "CP20866" "\0" "KOI8-R" "\0"
+ "CP20936" "\0" "GB2312" "\0"
+ "CP21866" "\0" "KOI8-RU" "\0"
+ "CP28591" "\0" "ISO-8859-1" "\0"
+ "CP28592" "\0" "ISO-8859-2" "\0"
+ "CP28593" "\0" "ISO-8859-3" "\0"
+ "CP28594" "\0" "ISO-8859-4" "\0"
+ "CP28595" "\0" "ISO-8859-5" "\0"
+ "CP28596" "\0" "ISO-8859-6" "\0"
+ "CP28597" "\0" "ISO-8859-7" "\0"
+ "CP28598" "\0" "ISO-8859-8" "\0"
+ "CP28599" "\0" "ISO-8859-9" "\0"
+ "CP28605" "\0" "ISO-8859-15" "\0"
+ "CP38598" "\0" "ISO-8859-8" "\0"
+ "CP51932" "\0" "EUC-JP" "\0"
+ "CP51936" "\0" "GB2312" "\0"
+ "CP51949" "\0" "EUC-KR" "\0"
+ "CP51950" "\0" "EUC-TW" "\0"
+ "CP54936" "\0" "GB18030" "\0"
+ "CP65001" "\0" "UTF-8" "\0";
+# endif
+#endif
+
+ charset_aliases = cp;
+ }
+
+ return cp;
+}
+
+/* Determine the current locale's character encoding, and canonicalize it
+ into one of the canonical names listed in config.charset.
+ The result must not be freed; it is statically allocated.
+ If the canonical name cannot be determined, the result is a non-canonical
+ name. */
+
+#ifdef STATIC
+STATIC
+#endif
+const char *
+locale_charset (void)
+{
+ const char *codeset;
+ const char *aliases;
+
+#if !(defined WIN32_NATIVE || defined OS2)
+
+# if HAVE_LANGINFO_CODESET
+
+ /* Most systems support nl_langinfo (CODESET) nowadays. */
+ codeset = nl_langinfo (CODESET);
+
+# ifdef __CYGWIN__
+ /* Cygwin 2006 does not have locales. nl_langinfo (CODESET) always
+ returns "US-ASCII". As long as this is not fixed, return the suffix
+ of the locale name from the environment variables (if present) or
+ the codepage as a number. */
+ if (codeset != NULL && strcmp (codeset, "US-ASCII") == 0)
+ {
+ const char *locale;
+ static char buf[2 + 10 + 1];
+
+ locale = getenv ("LC_ALL");
+ if (locale == NULL || locale[0] == '\0')
+ {
+ locale = getenv ("LC_CTYPE");
+ if (locale == NULL || locale[0] == '\0')
+ locale = getenv ("LANG");
+ }
+ if (locale != NULL && locale[0] != '\0')
+ {
+ /* If the locale name contains an encoding after the dot, return
+ it. */
+ const char *dot = strchr (locale, '.');
+
+ if (dot != NULL)
+ {
+ const char *modifier;
+
+ dot++;
+ /* Look for the possible @... trailer and remove it, if any. */
+ modifier = strchr (dot, '@');
+ if (modifier == NULL)
+ return dot;
+ if (modifier - dot < sizeof (buf))
+ {
+ memcpy (buf, dot, modifier - dot);
+ buf [modifier - dot] = '\0';
+ return buf;
+ }
+ }
+ }
+
+ /* Woe32 has a function returning the locale's codepage as a number. */
+ sprintf (buf, "CP%u", GetACP ());
+ codeset = buf;
+ }
+# endif
+
+# else
+
+ /* On old systems which lack it, use setlocale or getenv. */
+ const char *locale = NULL;
+
+ /* But most old systems don't have a complete set of locales. Some
+ (like SunOS 4 or DJGPP) have only the C locale. Therefore we don't
+ use setlocale here; it would return "C" when it doesn't support the
+ locale name the user has set. */
+# if 0
+ locale = setlocale (LC_CTYPE, NULL);
+# endif
+ if (locale == NULL || locale[0] == '\0')
+ {
+ locale = getenv ("LC_ALL");
+ if (locale == NULL || locale[0] == '\0')
+ {
+ locale = getenv ("LC_CTYPE");
+ if (locale == NULL || locale[0] == '\0')
+ locale = getenv ("LANG");
+ }
+ }
+
+ /* On some old systems, one used to set locale = "iso8859_1". On others,
+ you set it to "language_COUNTRY.charset". In any case, we resolve it
+ through the charset.alias file. */
+ codeset = locale;
+
+# endif
+
+#elif defined WIN32_NATIVE
+
+ static char buf[2 + 10 + 1];
+
+ /* Woe32 has a function returning the locale's codepage as a number. */
+ sprintf (buf, "CP%u", GetACP ());
+ codeset = buf;
+
+#elif defined OS2
+
+ const char *locale;
+ static char buf[2 + 10 + 1];
+ ULONG cp[3];
+ ULONG cplen;
+
+ /* Allow user to override the codeset, as set in the operating system,
+ with standard language environment variables. */
+ locale = getenv ("LC_ALL");
+ if (locale == NULL || locale[0] == '\0')
+ {
+ locale = getenv ("LC_CTYPE");
+ if (locale == NULL || locale[0] == '\0')
+ locale = getenv ("LANG");
+ }
+ if (locale != NULL && locale[0] != '\0')
+ {
+ /* If the locale name contains an encoding after the dot, return it. */
+ const char *dot = strchr (locale, '.');
+
+ if (dot != NULL)
+ {
+ const char *modifier;
+
+ dot++;
+ /* Look for the possible @... trailer and remove it, if any. */
+ modifier = strchr (dot, '@');
+ if (modifier == NULL)
+ return dot;
+ if (modifier - dot < sizeof (buf))
+ {
+ memcpy (buf, dot, modifier - dot);
+ buf [modifier - dot] = '\0';
+ return buf;
+ }
+ }
+
+ /* Resolve through the charset.alias file. */
+ codeset = locale;
+ }
+ else
+ {
+ /* OS/2 has a function returning the locale's codepage as a number. */
+ if (DosQueryCp (sizeof (cp), cp, &cplen))
+ codeset = "";
+ else
+ {
+ sprintf (buf, "CP%u", cp[0]);
+ codeset = buf;
+ }
+ }
+
+#endif
+
+ if (codeset == NULL)
+ /* The canonical name cannot be determined. */
+ codeset = "";
+
+ /* Resolve alias. */
+ for (aliases = get_charset_aliases ();
+ *aliases != '\0';
+ aliases += strlen (aliases) + 1, aliases += strlen (aliases) + 1)
+ if (strcmp (codeset, aliases) == 0
+ || (aliases[0] == '*' && aliases[1] == '\0'))
+ {
+ codeset = aliases + strlen (aliases) + 1;
+ break;
+ }
+
+ /* Don't return an empty string. GNU libc and GNU libiconv interpret
+ the empty string as denoting "the locale's character encoding",
+ thus GNU libiconv would call this function a second time. */
+ if (codeset[0] == '\0')
+ codeset = "ASCII";
+
+ return codeset;
+}
Added: tuxmath/trunk/intl/localcharset.h
===================================================================
--- tuxmath/trunk/intl/localcharset.h (rev 0)
+++ tuxmath/trunk/intl/localcharset.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,42 @@
+/* Determine a canonical name for the current locale's character encoding.
+ Copyright (C) 2000-2003 Free Software Foundation, Inc.
+ This file is part of the GNU CHARSET Library.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _LOCALCHARSET_H
+#define _LOCALCHARSET_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Determine the current locale's character encoding, and canonicalize it
+ into one of the canonical names listed in config.charset.
+ The result must not be freed; it is statically allocated.
+ If the canonical name cannot be determined, the result is a non-canonical
+ name. */
+extern const char * locale_charset (void);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _LOCALCHARSET_H */
Added: tuxmath/trunk/intl/locale.alias
===================================================================
--- tuxmath/trunk/intl/locale.alias (rev 0)
+++ tuxmath/trunk/intl/locale.alias 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,77 @@
+# Locale name alias data base.
+# Copyright (C) 1996-2001,2003,2007 Free Software Foundation, Inc.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the GNU Library General Public License as published
+# by the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+# USA.
+
+# The format of this file is the same as for the corresponding file of
+# the X Window System, which normally can be found in
+# /usr/lib/X11/locale/locale.alias
+# A single line contains two fields: an alias and a substitution value.
+# All entries are case independent.
+
+# Note: This file is obsolete and is kept around for the time being for
+# backward compatibility. Nobody should rely on the names defined here.
+# Locales should always be specified by their full name.
+
+# Packages using this file:
+
+bokmal nb_NO.ISO-8859-1
+bokmål nb_NO.ISO-8859-1
+catalan ca_ES.ISO-8859-1
+croatian hr_HR.ISO-8859-2
+czech cs_CZ.ISO-8859-2
+danish da_DK.ISO-8859-1
+dansk da_DK.ISO-8859-1
+deutsch de_DE.ISO-8859-1
+dutch nl_NL.ISO-8859-1
+eesti et_EE.ISO-8859-1
+estonian et_EE.ISO-8859-1
+finnish fi_FI.ISO-8859-1
+français fr_FR.ISO-8859-1
+french fr_FR.ISO-8859-1
+galego gl_ES.ISO-8859-1
+galician gl_ES.ISO-8859-1
+german de_DE.ISO-8859-1
+greek el_GR.ISO-8859-7
+hebrew he_IL.ISO-8859-8
+hrvatski hr_HR.ISO-8859-2
+hungarian hu_HU.ISO-8859-2
+icelandic is_IS.ISO-8859-1
+italian it_IT.ISO-8859-1
+japanese ja_JP.eucJP
+japanese.euc ja_JP.eucJP
+ja_JP ja_JP.eucJP
+ja_JP.ujis ja_JP.eucJP
+japanese.sjis ja_JP.SJIS
+korean ko_KR.eucKR
+korean.euc ko_KR.eucKR
+ko_KR ko_KR.eucKR
+lithuanian lt_LT.ISO-8859-13
+no_NO nb_NO.ISO-8859-1
+no_NO.ISO-8859-1 nb_NO.ISO-8859-1
+norwegian nb_NO.ISO-8859-1
+nynorsk nn_NO.ISO-8859-1
+polish pl_PL.ISO-8859-2
+portuguese pt_PT.ISO-8859-1
+romanian ro_RO.ISO-8859-2
+russian ru_RU.ISO-8859-5
+slovak sk_SK.ISO-8859-2
+slovene sl_SI.ISO-8859-2
+slovenian sl_SI.ISO-8859-2
+spanish es_ES.ISO-8859-1
+swedish sv_SE.ISO-8859-1
+thai th_TH.TIS-620
+turkish tr_TR.ISO-8859-9
Added: tuxmath/trunk/intl/localealias.c
===================================================================
--- tuxmath/trunk/intl/localealias.c (rev 0)
+++ tuxmath/trunk/intl/localealias.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,439 @@
+/* Handle aliases for locale names.
+ Copyright (C) 1995-1999, 2000-2001, 2003, 2005-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Tell glibc's <string.h> to provide a prototype for mempcpy().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <ctype.h>
+#include <stdio.h>
+#if defined _LIBC || defined HAVE___FSETLOCKING
+# include <stdio_ext.h>
+#endif
+#include <sys/types.h>
+
+#ifdef __GNUC__
+# undef alloca
+# define alloca __builtin_alloca
+# define HAVE_ALLOCA 1
+#else
+# ifdef _MSC_VER
+# include <malloc.h>
+# define alloca _alloca
+# else
+# if defined HAVE_ALLOCA_H || defined _LIBC
+# include <alloca.h>
+# else
+# ifdef _AIX
+ #pragma alloca
+# else
+# ifndef alloca
+char *alloca ();
+# endif
+# endif
+# endif
+# endif
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "gettextP.h"
+
+#if ENABLE_RELOCATABLE
+# include "relocatable.h"
+#else
+# define relocate(pathname) (pathname)
+#endif
+
+/* @@ end of prolog @@ */
+
+#ifdef _LIBC
+/* Rename the non ANSI C functions. This is required by the standard
+ because some ANSI C functions will require linking with this object
+ file and the name space must not be polluted. */
+# define strcasecmp __strcasecmp
+
+# ifndef mempcpy
+# define mempcpy __mempcpy
+# endif
+# define HAVE_MEMPCPY 1
+# define HAVE___FSETLOCKING 1
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+#else
+# include "lock.h"
+#endif
+
+#ifndef internal_function
+# define internal_function
+#endif
+
+/* Some optimizations for glibc. */
+#ifdef _LIBC
+# define FEOF(fp) feof_unlocked (fp)
+# define FGETS(buf, n, fp) fgets_unlocked (buf, n, fp)
+#else
+# define FEOF(fp) feof (fp)
+# define FGETS(buf, n, fp) fgets (buf, n, fp)
+#endif
+
+/* For those losing systems which don't have `alloca' we have to add
+ some additional code emulating it. */
+#ifdef HAVE_ALLOCA
+# define freea(p) /* nothing */
+#else
+# define alloca(n) malloc (n)
+# define freea(p) free (p)
+#endif
+
+#if defined _LIBC_REENTRANT || HAVE_DECL_FGETS_UNLOCKED
+# undef fgets
+# define fgets(buf, len, s) fgets_unlocked (buf, len, s)
+#endif
+#if defined _LIBC_REENTRANT || HAVE_DECL_FEOF_UNLOCKED
+# undef feof
+# define feof(s) feof_unlocked (s)
+#endif
+
+
+__libc_lock_define_initialized (static, lock)
+
+
+struct alias_map
+{
+ const char *alias;
+ const char *value;
+};
+
+
+#ifndef _LIBC
+# define libc_freeres_ptr(decl) decl
+#endif
+
+libc_freeres_ptr (static char *string_space);
+static size_t string_space_act;
+static size_t string_space_max;
+libc_freeres_ptr (static struct alias_map *map);
+static size_t nmap;
+static size_t maxmap;
+
+
+/* Prototypes for local functions. */
+static size_t read_alias_file (const char *fname, int fname_len)
+ internal_function;
+static int extend_alias_table (void);
+static int alias_compare (const struct alias_map *map1,
+ const struct alias_map *map2);
+
+
+const char *
+_nl_expand_alias (const char *name)
+{
+ static const char *locale_alias_path;
+ struct alias_map *retval;
+ const char *result = NULL;
+ size_t added;
+
+ __libc_lock_lock (lock);
+
+ if (locale_alias_path == NULL)
+ locale_alias_path = LOCALE_ALIAS_PATH;
+
+ do
+ {
+ struct alias_map item;
+
+ item.alias = name;
+
+ if (nmap > 0)
+ retval = (struct alias_map *) bsearch (&item, map, nmap,
+ sizeof (struct alias_map),
+ (int (*) (const void *,
+ const void *)
+ ) alias_compare);
+ else
+ retval = NULL;
+
+ /* We really found an alias. Return the value. */
+ if (retval != NULL)
+ {
+ result = retval->value;
+ break;
+ }
+
+ /* Perhaps we can find another alias file. */
+ added = 0;
+ while (added == 0 && locale_alias_path[0] != '\0')
+ {
+ const char *start;
+
+ while (locale_alias_path[0] == PATH_SEPARATOR)
+ ++locale_alias_path;
+ start = locale_alias_path;
+
+ while (locale_alias_path[0] != '\0'
+ && locale_alias_path[0] != PATH_SEPARATOR)
+ ++locale_alias_path;
+
+ if (start < locale_alias_path)
+ added = read_alias_file (start, locale_alias_path - start);
+ }
+ }
+ while (added != 0);
+
+ __libc_lock_unlock (lock);
+
+ return result;
+}
+
+
+static size_t
+internal_function
+read_alias_file (const char *fname, int fname_len)
+{
+ FILE *fp;
+ char *full_fname;
+ size_t added;
+ static const char aliasfile[] = "/locale.alias";
+
+ full_fname = (char *) alloca (fname_len + sizeof aliasfile);
+#ifdef HAVE_MEMPCPY
+ mempcpy (mempcpy (full_fname, fname, fname_len),
+ aliasfile, sizeof aliasfile);
+#else
+ memcpy (full_fname, fname, fname_len);
+ memcpy (&full_fname[fname_len], aliasfile, sizeof aliasfile);
+#endif
+
+#ifdef _LIBC
+ /* Note the file is opened with cancellation in the I/O functions
+ disabled. */
+ fp = fopen (relocate (full_fname), "rc");
+#else
+ fp = fopen (relocate (full_fname), "r");
+#endif
+ freea (full_fname);
+ if (fp == NULL)
+ return 0;
+
+#ifdef HAVE___FSETLOCKING
+ /* No threads present. */
+ __fsetlocking (fp, FSETLOCKING_BYCALLER);
+#endif
+
+ added = 0;
+ while (!FEOF (fp))
+ {
+ /* It is a reasonable approach to use a fix buffer here because
+ a) we are only interested in the first two fields
+ b) these fields must be usable as file names and so must not
+ be that long
+ We avoid a multi-kilobyte buffer here since this would use up
+ stack space which we might not have if the program ran out of
+ memory. */
+ char buf[400];
+ char *alias;
+ char *value;
+ char *cp;
+ int complete_line;
+
+ if (FGETS (buf, sizeof buf, fp) == NULL)
+ /* EOF reached. */
+ break;
+
+ /* Determine whether the line is complete. */
+ complete_line = strchr (buf, '\n') != NULL;
+
+ cp = buf;
+ /* Ignore leading white space. */
+ while (isspace ((unsigned char) cp[0]))
+ ++cp;
+
+ /* A leading '#' signals a comment line. */
+ if (cp[0] != '\0' && cp[0] != '#')
+ {
+ alias = cp++;
+ while (cp[0] != '\0' && !isspace ((unsigned char) cp[0]))
+ ++cp;
+ /* Terminate alias name. */
+ if (cp[0] != '\0')
+ *cp++ = '\0';
+
+ /* Now look for the beginning of the value. */
+ while (isspace ((unsigned char) cp[0]))
+ ++cp;
+
+ if (cp[0] != '\0')
+ {
+ value = cp++;
+ while (cp[0] != '\0' && !isspace ((unsigned char) cp[0]))
+ ++cp;
+ /* Terminate value. */
+ if (cp[0] == '\n')
+ {
+ /* This has to be done to make the following test
+ for the end of line possible. We are looking for
+ the terminating '\n' which do not overwrite here. */
+ *cp++ = '\0';
+ *cp = '\n';
+ }
+ else if (cp[0] != '\0')
+ *cp++ = '\0';
+
+#ifdef IN_LIBGLOCALE
+ /* glibc's locale.alias contains entries for ja_JP and ko_KR
+ that make it impossible to use a Japanese or Korean UTF-8
+ locale under the name "ja_JP" or "ko_KR". Ignore these
+ entries. */
+ if (strchr (alias, '_') == NULL)
+#endif
+ {
+ size_t alias_len;
+ size_t value_len;
+
+ if (nmap >= maxmap)
+ if (__builtin_expect (extend_alias_table (), 0))
+ goto out;
+
+ alias_len = strlen (alias) + 1;
+ value_len = strlen (value) + 1;
+
+ if (string_space_act + alias_len + value_len > string_space_max)
+ {
+ /* Increase size of memory pool. */
+ size_t new_size = (string_space_max
+ + (alias_len + value_len > 1024
+ ? alias_len + value_len : 1024));
+ char *new_pool = (char *) realloc (string_space, new_size);
+ if (new_pool == NULL)
+ goto out;
+
+ if (__builtin_expect (string_space != new_pool, 0))
+ {
+ size_t i;
+
+ for (i = 0; i < nmap; i++)
+ {
+ map[i].alias += new_pool - string_space;
+ map[i].value += new_pool - string_space;
+ }
+ }
+
+ string_space = new_pool;
+ string_space_max = new_size;
+ }
+
+ map[nmap].alias =
+ (const char *) memcpy (&string_space[string_space_act],
+ alias, alias_len);
+ string_space_act += alias_len;
+
+ map[nmap].value =
+ (const char *) memcpy (&string_space[string_space_act],
+ value, value_len);
+ string_space_act += value_len;
+
+ ++nmap;
+ ++added;
+ }
+ }
+ }
+
+ /* Possibly not the whole line fits into the buffer. Ignore
+ the rest of the line. */
+ if (! complete_line)
+ do
+ if (FGETS (buf, sizeof buf, fp) == NULL)
+ /* Make sure the inner loop will be left. The outer loop
+ will exit at the `feof' test. */
+ break;
+ while (strchr (buf, '\n') == NULL);
+ }
+
+ out:
+ /* Should we test for ferror()? I think we have to silently ignore
+ errors. --drepper */
+ fclose (fp);
+
+ if (added > 0)
+ qsort (map, nmap, sizeof (struct alias_map),
+ (int (*) (const void *, const void *)) alias_compare);
+
+ return added;
+}
+
+
+static int
+extend_alias_table ()
+{
+ size_t new_size;
+ struct alias_map *new_map;
+
+ new_size = maxmap == 0 ? 100 : 2 * maxmap;
+ new_map = (struct alias_map *) realloc (map, (new_size
+ * sizeof (struct alias_map)));
+ if (new_map == NULL)
+ /* Simply don't extend: we don't have any more core. */
+ return -1;
+
+ map = new_map;
+ maxmap = new_size;
+ return 0;
+}
+
+
+static int
+alias_compare (const struct alias_map *map1, const struct alias_map *map2)
+{
+#if defined _LIBC || defined HAVE_STRCASECMP
+ return strcasecmp (map1->alias, map2->alias);
+#else
+ const unsigned char *p1 = (const unsigned char *) map1->alias;
+ const unsigned char *p2 = (const unsigned char *) map2->alias;
+ unsigned char c1, c2;
+
+ if (p1 == p2)
+ return 0;
+
+ do
+ {
+ /* I know this seems to be odd but the tolower() function in
+ some systems libc cannot handle nonalpha characters. */
+ c1 = isupper (*p1) ? tolower (*p1) : *p1;
+ c2 = isupper (*p2) ? tolower (*p2) : *p2;
+ if (c1 == '\0')
+ break;
+ ++p1;
+ ++p2;
+ }
+ while (c1 == c2);
+
+ return c1 - c2;
+#endif
+}
Added: tuxmath/trunk/intl/localename.c
===================================================================
--- tuxmath/trunk/intl/localename.c (rev 0)
+++ tuxmath/trunk/intl/localename.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1507 @@
+/* Determine name of the currently selected locale.
+ Copyright (C) 1995-1999, 2000-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Ulrich Drepper <drepper at gnu.org>, 1995. */
+/* Win32 code written by Tor Lillqvist <tml at iki.fi>. */
+/* MacOS X code written by Bruno Haible <bruno at clisp.org>. */
+
+#include <config.h>
+
+/* Specification. */
+#ifdef IN_LIBINTL
+# include "gettextP.h"
+#else
+# include "localename.h"
+#endif
+
+#include <stdlib.h>
+#include <locale.h>
+
+#if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+# include <string.h>
+# include <CoreFoundation/CFString.h>
+# if HAVE_CFLOCALECOPYCURRENT
+# include <CoreFoundation/CFLocale.h>
+# elif HAVE_CFPREFERENCESCOPYAPPVALUE
+# include <CoreFoundation/CFPreferences.h>
+# endif
+#endif
+
+#if defined _WIN32 || defined __WIN32__
+# define WIN32_NATIVE
+#endif
+
+#ifdef WIN32_NATIVE
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+/* List of language codes, sorted by value:
+ 0x01 LANG_ARABIC
+ 0x02 LANG_BULGARIAN
+ 0x03 LANG_CATALAN
+ 0x04 LANG_CHINESE
+ 0x05 LANG_CZECH
+ 0x06 LANG_DANISH
+ 0x07 LANG_GERMAN
+ 0x08 LANG_GREEK
+ 0x09 LANG_ENGLISH
+ 0x0a LANG_SPANISH
+ 0x0b LANG_FINNISH
+ 0x0c LANG_FRENCH
+ 0x0d LANG_HEBREW
+ 0x0e LANG_HUNGARIAN
+ 0x0f LANG_ICELANDIC
+ 0x10 LANG_ITALIAN
+ 0x11 LANG_JAPANESE
+ 0x12 LANG_KOREAN
+ 0x13 LANG_DUTCH
+ 0x14 LANG_NORWEGIAN
+ 0x15 LANG_POLISH
+ 0x16 LANG_PORTUGUESE
+ 0x17 LANG_RHAETO_ROMANCE
+ 0x18 LANG_ROMANIAN
+ 0x19 LANG_RUSSIAN
+ 0x1a LANG_CROATIAN == LANG_SERBIAN
+ 0x1b LANG_SLOVAK
+ 0x1c LANG_ALBANIAN
+ 0x1d LANG_SWEDISH
+ 0x1e LANG_THAI
+ 0x1f LANG_TURKISH
+ 0x20 LANG_URDU
+ 0x21 LANG_INDONESIAN
+ 0x22 LANG_UKRAINIAN
+ 0x23 LANG_BELARUSIAN
+ 0x24 LANG_SLOVENIAN
+ 0x25 LANG_ESTONIAN
+ 0x26 LANG_LATVIAN
+ 0x27 LANG_LITHUANIAN
+ 0x28 LANG_TAJIK
+ 0x29 LANG_FARSI
+ 0x2a LANG_VIETNAMESE
+ 0x2b LANG_ARMENIAN
+ 0x2c LANG_AZERI
+ 0x2d LANG_BASQUE
+ 0x2e LANG_SORBIAN
+ 0x2f LANG_MACEDONIAN
+ 0x30 LANG_SUTU
+ 0x31 LANG_TSONGA
+ 0x32 LANG_TSWANA
+ 0x33 LANG_VENDA
+ 0x34 LANG_XHOSA
+ 0x35 LANG_ZULU
+ 0x36 LANG_AFRIKAANS
+ 0x37 LANG_GEORGIAN
+ 0x38 LANG_FAEROESE
+ 0x39 LANG_HINDI
+ 0x3a LANG_MALTESE
+ 0x3b LANG_SAAMI
+ 0x3c LANG_GAELIC
+ 0x3d LANG_YIDDISH
+ 0x3e LANG_MALAY
+ 0x3f LANG_KAZAK
+ 0x40 LANG_KYRGYZ
+ 0x41 LANG_SWAHILI
+ 0x42 LANG_TURKMEN
+ 0x43 LANG_UZBEK
+ 0x44 LANG_TATAR
+ 0x45 LANG_BENGALI
+ 0x46 LANG_PUNJABI
+ 0x47 LANG_GUJARATI
+ 0x48 LANG_ORIYA
+ 0x49 LANG_TAMIL
+ 0x4a LANG_TELUGU
+ 0x4b LANG_KANNADA
+ 0x4c LANG_MALAYALAM
+ 0x4d LANG_ASSAMESE
+ 0x4e LANG_MARATHI
+ 0x4f LANG_SANSKRIT
+ 0x50 LANG_MONGOLIAN
+ 0x51 LANG_TIBETAN
+ 0x52 LANG_WELSH
+ 0x53 LANG_CAMBODIAN
+ 0x54 LANG_LAO
+ 0x55 LANG_BURMESE
+ 0x56 LANG_GALICIAN
+ 0x57 LANG_KONKANI
+ 0x58 LANG_MANIPURI
+ 0x59 LANG_SINDHI
+ 0x5a LANG_SYRIAC
+ 0x5b LANG_SINHALESE
+ 0x5c LANG_CHEROKEE
+ 0x5d LANG_INUKTITUT
+ 0x5e LANG_AMHARIC
+ 0x5f LANG_TAMAZIGHT
+ 0x60 LANG_KASHMIRI
+ 0x61 LANG_NEPALI
+ 0x62 LANG_FRISIAN
+ 0x63 LANG_PASHTO
+ 0x64 LANG_TAGALOG
+ 0x65 LANG_DIVEHI
+ 0x66 LANG_EDO
+ 0x67 LANG_FULFULDE
+ 0x68 LANG_HAUSA
+ 0x69 LANG_IBIBIO
+ 0x6a LANG_YORUBA
+ 0x70 LANG_IGBO
+ 0x71 LANG_KANURI
+ 0x72 LANG_OROMO
+ 0x73 LANG_TIGRINYA
+ 0x74 LANG_GUARANI
+ 0x75 LANG_HAWAIIAN
+ 0x76 LANG_LATIN
+ 0x77 LANG_SOMALI
+ 0x78 LANG_YI
+ 0x79 LANG_PAPIAMENTU
+*/
+/* Mingw headers don't have latest language and sublanguage codes. */
+# ifndef LANG_AFRIKAANS
+# define LANG_AFRIKAANS 0x36
+# endif
+# ifndef LANG_ALBANIAN
+# define LANG_ALBANIAN 0x1c
+# endif
+# ifndef LANG_AMHARIC
+# define LANG_AMHARIC 0x5e
+# endif
+# ifndef LANG_ARABIC
+# define LANG_ARABIC 0x01
+# endif
+# ifndef LANG_ARMENIAN
+# define LANG_ARMENIAN 0x2b
+# endif
+# ifndef LANG_ASSAMESE
+# define LANG_ASSAMESE 0x4d
+# endif
+# ifndef LANG_AZERI
+# define LANG_AZERI 0x2c
+# endif
+# ifndef LANG_BASQUE
+# define LANG_BASQUE 0x2d
+# endif
+# ifndef LANG_BELARUSIAN
+# define LANG_BELARUSIAN 0x23
+# endif
+# ifndef LANG_BENGALI
+# define LANG_BENGALI 0x45
+# endif
+# ifndef LANG_BURMESE
+# define LANG_BURMESE 0x55
+# endif
+# ifndef LANG_CAMBODIAN
+# define LANG_CAMBODIAN 0x53
+# endif
+# ifndef LANG_CATALAN
+# define LANG_CATALAN 0x03
+# endif
+# ifndef LANG_CHEROKEE
+# define LANG_CHEROKEE 0x5c
+# endif
+# ifndef LANG_DIVEHI
+# define LANG_DIVEHI 0x65
+# endif
+# ifndef LANG_EDO
+# define LANG_EDO 0x66
+# endif
+# ifndef LANG_ESTONIAN
+# define LANG_ESTONIAN 0x25
+# endif
+# ifndef LANG_FAEROESE
+# define LANG_FAEROESE 0x38
+# endif
+# ifndef LANG_FARSI
+# define LANG_FARSI 0x29
+# endif
+# ifndef LANG_FRISIAN
+# define LANG_FRISIAN 0x62
+# endif
+# ifndef LANG_FULFULDE
+# define LANG_FULFULDE 0x67
+# endif
+# ifndef LANG_GAELIC
+# define LANG_GAELIC 0x3c
+# endif
+# ifndef LANG_GALICIAN
+# define LANG_GALICIAN 0x56
+# endif
+# ifndef LANG_GEORGIAN
+# define LANG_GEORGIAN 0x37
+# endif
+# ifndef LANG_GUARANI
+# define LANG_GUARANI 0x74
+# endif
+# ifndef LANG_GUJARATI
+# define LANG_GUJARATI 0x47
+# endif
+# ifndef LANG_HAUSA
+# define LANG_HAUSA 0x68
+# endif
+# ifndef LANG_HAWAIIAN
+# define LANG_HAWAIIAN 0x75
+# endif
+# ifndef LANG_HEBREW
+# define LANG_HEBREW 0x0d
+# endif
+# ifndef LANG_HINDI
+# define LANG_HINDI 0x39
+# endif
+# ifndef LANG_IBIBIO
+# define LANG_IBIBIO 0x69
+# endif
+# ifndef LANG_IGBO
+# define LANG_IGBO 0x70
+# endif
+# ifndef LANG_INDONESIAN
+# define LANG_INDONESIAN 0x21
+# endif
+# ifndef LANG_INUKTITUT
+# define LANG_INUKTITUT 0x5d
+# endif
+# ifndef LANG_KANNADA
+# define LANG_KANNADA 0x4b
+# endif
+# ifndef LANG_KANURI
+# define LANG_KANURI 0x71
+# endif
+# ifndef LANG_KASHMIRI
+# define LANG_KASHMIRI 0x60
+# endif
+# ifndef LANG_KAZAK
+# define LANG_KAZAK 0x3f
+# endif
+# ifndef LANG_KONKANI
+# define LANG_KONKANI 0x57
+# endif
+# ifndef LANG_KYRGYZ
+# define LANG_KYRGYZ 0x40
+# endif
+# ifndef LANG_LAO
+# define LANG_LAO 0x54
+# endif
+# ifndef LANG_LATIN
+# define LANG_LATIN 0x76
+# endif
+# ifndef LANG_LATVIAN
+# define LANG_LATVIAN 0x26
+# endif
+# ifndef LANG_LITHUANIAN
+# define LANG_LITHUANIAN 0x27
+# endif
+# ifndef LANG_MACEDONIAN
+# define LANG_MACEDONIAN 0x2f
+# endif
+# ifndef LANG_MALAY
+# define LANG_MALAY 0x3e
+# endif
+# ifndef LANG_MALAYALAM
+# define LANG_MALAYALAM 0x4c
+# endif
+# ifndef LANG_MALTESE
+# define LANG_MALTESE 0x3a
+# endif
+# ifndef LANG_MANIPURI
+# define LANG_MANIPURI 0x58
+# endif
+# ifndef LANG_MARATHI
+# define LANG_MARATHI 0x4e
+# endif
+# ifndef LANG_MONGOLIAN
+# define LANG_MONGOLIAN 0x50
+# endif
+# ifndef LANG_NEPALI
+# define LANG_NEPALI 0x61
+# endif
+# ifndef LANG_ORIYA
+# define LANG_ORIYA 0x48
+# endif
+# ifndef LANG_OROMO
+# define LANG_OROMO 0x72
+# endif
+# ifndef LANG_PAPIAMENTU
+# define LANG_PAPIAMENTU 0x79
+# endif
+# ifndef LANG_PASHTO
+# define LANG_PASHTO 0x63
+# endif
+# ifndef LANG_PUNJABI
+# define LANG_PUNJABI 0x46
+# endif
+# ifndef LANG_RHAETO_ROMANCE
+# define LANG_RHAETO_ROMANCE 0x17
+# endif
+# ifndef LANG_SAAMI
+# define LANG_SAAMI 0x3b
+# endif
+# ifndef LANG_SANSKRIT
+# define LANG_SANSKRIT 0x4f
+# endif
+# ifndef LANG_SERBIAN
+# define LANG_SERBIAN 0x1a
+# endif
+# ifndef LANG_SINDHI
+# define LANG_SINDHI 0x59
+# endif
+# ifndef LANG_SINHALESE
+# define LANG_SINHALESE 0x5b
+# endif
+# ifndef LANG_SLOVAK
+# define LANG_SLOVAK 0x1b
+# endif
+# ifndef LANG_SOMALI
+# define LANG_SOMALI 0x77
+# endif
+# ifndef LANG_SORBIAN
+# define LANG_SORBIAN 0x2e
+# endif
+# ifndef LANG_SUTU
+# define LANG_SUTU 0x30
+# endif
+# ifndef LANG_SWAHILI
+# define LANG_SWAHILI 0x41
+# endif
+# ifndef LANG_SYRIAC
+# define LANG_SYRIAC 0x5a
+# endif
+# ifndef LANG_TAGALOG
+# define LANG_TAGALOG 0x64
+# endif
+# ifndef LANG_TAJIK
+# define LANG_TAJIK 0x28
+# endif
+# ifndef LANG_TAMAZIGHT
+# define LANG_TAMAZIGHT 0x5f
+# endif
+# ifndef LANG_TAMIL
+# define LANG_TAMIL 0x49
+# endif
+# ifndef LANG_TATAR
+# define LANG_TATAR 0x44
+# endif
+# ifndef LANG_TELUGU
+# define LANG_TELUGU 0x4a
+# endif
+# ifndef LANG_THAI
+# define LANG_THAI 0x1e
+# endif
+# ifndef LANG_TIBETAN
+# define LANG_TIBETAN 0x51
+# endif
+# ifndef LANG_TIGRINYA
+# define LANG_TIGRINYA 0x73
+# endif
+# ifndef LANG_TSONGA
+# define LANG_TSONGA 0x31
+# endif
+# ifndef LANG_TSWANA
+# define LANG_TSWANA 0x32
+# endif
+# ifndef LANG_TURKMEN
+# define LANG_TURKMEN 0x42
+# endif
+# ifndef LANG_UKRAINIAN
+# define LANG_UKRAINIAN 0x22
+# endif
+# ifndef LANG_URDU
+# define LANG_URDU 0x20
+# endif
+# ifndef LANG_UZBEK
+# define LANG_UZBEK 0x43
+# endif
+# ifndef LANG_VENDA
+# define LANG_VENDA 0x33
+# endif
+# ifndef LANG_VIETNAMESE
+# define LANG_VIETNAMESE 0x2a
+# endif
+# ifndef LANG_WELSH
+# define LANG_WELSH 0x52
+# endif
+# ifndef LANG_XHOSA
+# define LANG_XHOSA 0x34
+# endif
+# ifndef LANG_YI
+# define LANG_YI 0x78
+# endif
+# ifndef LANG_YIDDISH
+# define LANG_YIDDISH 0x3d
+# endif
+# ifndef LANG_YORUBA
+# define LANG_YORUBA 0x6a
+# endif
+# ifndef LANG_ZULU
+# define LANG_ZULU 0x35
+# endif
+# ifndef SUBLANG_ARABIC_SAUDI_ARABIA
+# define SUBLANG_ARABIC_SAUDI_ARABIA 0x01
+# endif
+# ifndef SUBLANG_ARABIC_IRAQ
+# define SUBLANG_ARABIC_IRAQ 0x02
+# endif
+# ifndef SUBLANG_ARABIC_EGYPT
+# define SUBLANG_ARABIC_EGYPT 0x03
+# endif
+# ifndef SUBLANG_ARABIC_LIBYA
+# define SUBLANG_ARABIC_LIBYA 0x04
+# endif
+# ifndef SUBLANG_ARABIC_ALGERIA
+# define SUBLANG_ARABIC_ALGERIA 0x05
+# endif
+# ifndef SUBLANG_ARABIC_MOROCCO
+# define SUBLANG_ARABIC_MOROCCO 0x06
+# endif
+# ifndef SUBLANG_ARABIC_TUNISIA
+# define SUBLANG_ARABIC_TUNISIA 0x07
+# endif
+# ifndef SUBLANG_ARABIC_OMAN
+# define SUBLANG_ARABIC_OMAN 0x08
+# endif
+# ifndef SUBLANG_ARABIC_YEMEN
+# define SUBLANG_ARABIC_YEMEN 0x09
+# endif
+# ifndef SUBLANG_ARABIC_SYRIA
+# define SUBLANG_ARABIC_SYRIA 0x0a
+# endif
+# ifndef SUBLANG_ARABIC_JORDAN
+# define SUBLANG_ARABIC_JORDAN 0x0b
+# endif
+# ifndef SUBLANG_ARABIC_LEBANON
+# define SUBLANG_ARABIC_LEBANON 0x0c
+# endif
+# ifndef SUBLANG_ARABIC_KUWAIT
+# define SUBLANG_ARABIC_KUWAIT 0x0d
+# endif
+# ifndef SUBLANG_ARABIC_UAE
+# define SUBLANG_ARABIC_UAE 0x0e
+# endif
+# ifndef SUBLANG_ARABIC_BAHRAIN
+# define SUBLANG_ARABIC_BAHRAIN 0x0f
+# endif
+# ifndef SUBLANG_ARABIC_QATAR
+# define SUBLANG_ARABIC_QATAR 0x10
+# endif
+# ifndef SUBLANG_AZERI_LATIN
+# define SUBLANG_AZERI_LATIN 0x01
+# endif
+# ifndef SUBLANG_AZERI_CYRILLIC
+# define SUBLANG_AZERI_CYRILLIC 0x02
+# endif
+# ifndef SUBLANG_BENGALI_INDIA
+# define SUBLANG_BENGALI_INDIA 0x01
+# endif
+# ifndef SUBLANG_BENGALI_BANGLADESH
+# define SUBLANG_BENGALI_BANGLADESH 0x02
+# endif
+# ifndef SUBLANG_CHINESE_MACAU
+# define SUBLANG_CHINESE_MACAU 0x05
+# endif
+# ifndef SUBLANG_ENGLISH_SOUTH_AFRICA
+# define SUBLANG_ENGLISH_SOUTH_AFRICA 0x07
+# endif
+# ifndef SUBLANG_ENGLISH_JAMAICA
+# define SUBLANG_ENGLISH_JAMAICA 0x08
+# endif
+# ifndef SUBLANG_ENGLISH_CARIBBEAN
+# define SUBLANG_ENGLISH_CARIBBEAN 0x09
+# endif
+# ifndef SUBLANG_ENGLISH_BELIZE
+# define SUBLANG_ENGLISH_BELIZE 0x0a
+# endif
+# ifndef SUBLANG_ENGLISH_TRINIDAD
+# define SUBLANG_ENGLISH_TRINIDAD 0x0b
+# endif
+# ifndef SUBLANG_ENGLISH_ZIMBABWE
+# define SUBLANG_ENGLISH_ZIMBABWE 0x0c
+# endif
+# ifndef SUBLANG_ENGLISH_PHILIPPINES
+# define SUBLANG_ENGLISH_PHILIPPINES 0x0d
+# endif
+# ifndef SUBLANG_ENGLISH_INDONESIA
+# define SUBLANG_ENGLISH_INDONESIA 0x0e
+# endif
+# ifndef SUBLANG_ENGLISH_HONGKONG
+# define SUBLANG_ENGLISH_HONGKONG 0x0f
+# endif
+# ifndef SUBLANG_ENGLISH_INDIA
+# define SUBLANG_ENGLISH_INDIA 0x10
+# endif
+# ifndef SUBLANG_ENGLISH_MALAYSIA
+# define SUBLANG_ENGLISH_MALAYSIA 0x11
+# endif
+# ifndef SUBLANG_ENGLISH_SINGAPORE
+# define SUBLANG_ENGLISH_SINGAPORE 0x12
+# endif
+# ifndef SUBLANG_FRENCH_LUXEMBOURG
+# define SUBLANG_FRENCH_LUXEMBOURG 0x05
+# endif
+# ifndef SUBLANG_FRENCH_MONACO
+# define SUBLANG_FRENCH_MONACO 0x06
+# endif
+# ifndef SUBLANG_FRENCH_WESTINDIES
+# define SUBLANG_FRENCH_WESTINDIES 0x07
+# endif
+# ifndef SUBLANG_FRENCH_REUNION
+# define SUBLANG_FRENCH_REUNION 0x08
+# endif
+# ifndef SUBLANG_FRENCH_CONGO
+# define SUBLANG_FRENCH_CONGO 0x09
+# endif
+# ifndef SUBLANG_FRENCH_SENEGAL
+# define SUBLANG_FRENCH_SENEGAL 0x0a
+# endif
+# ifndef SUBLANG_FRENCH_CAMEROON
+# define SUBLANG_FRENCH_CAMEROON 0x0b
+# endif
+# ifndef SUBLANG_FRENCH_COTEDIVOIRE
+# define SUBLANG_FRENCH_COTEDIVOIRE 0x0c
+# endif
+# ifndef SUBLANG_FRENCH_MALI
+# define SUBLANG_FRENCH_MALI 0x0d
+# endif
+# ifndef SUBLANG_FRENCH_MOROCCO
+# define SUBLANG_FRENCH_MOROCCO 0x0e
+# endif
+# ifndef SUBLANG_FRENCH_HAITI
+# define SUBLANG_FRENCH_HAITI 0x0f
+# endif
+# ifndef SUBLANG_GERMAN_LUXEMBOURG
+# define SUBLANG_GERMAN_LUXEMBOURG 0x04
+# endif
+# ifndef SUBLANG_GERMAN_LIECHTENSTEIN
+# define SUBLANG_GERMAN_LIECHTENSTEIN 0x05
+# endif
+# ifndef SUBLANG_KASHMIRI_INDIA
+# define SUBLANG_KASHMIRI_INDIA 0x02
+# endif
+# ifndef SUBLANG_MALAY_MALAYSIA
+# define SUBLANG_MALAY_MALAYSIA 0x01
+# endif
+# ifndef SUBLANG_MALAY_BRUNEI_DARUSSALAM
+# define SUBLANG_MALAY_BRUNEI_DARUSSALAM 0x02
+# endif
+# ifndef SUBLANG_NEPALI_INDIA
+# define SUBLANG_NEPALI_INDIA 0x02
+# endif
+# ifndef SUBLANG_PUNJABI_INDIA
+# define SUBLANG_PUNJABI_INDIA 0x01
+# endif
+# ifndef SUBLANG_PUNJABI_PAKISTAN
+# define SUBLANG_PUNJABI_PAKISTAN 0x02
+# endif
+# ifndef SUBLANG_ROMANIAN_ROMANIA
+# define SUBLANG_ROMANIAN_ROMANIA 0x01
+# endif
+# ifndef SUBLANG_ROMANIAN_MOLDOVA
+# define SUBLANG_ROMANIAN_MOLDOVA 0x02
+# endif
+# ifndef SUBLANG_SERBIAN_LATIN
+# define SUBLANG_SERBIAN_LATIN 0x02
+# endif
+# ifndef SUBLANG_SERBIAN_CYRILLIC
+# define SUBLANG_SERBIAN_CYRILLIC 0x03
+# endif
+# ifndef SUBLANG_SINDHI_PAKISTAN
+# define SUBLANG_SINDHI_PAKISTAN 0x01
+# endif
+# ifndef SUBLANG_SINDHI_AFGHANISTAN
+# define SUBLANG_SINDHI_AFGHANISTAN 0x02
+# endif
+# ifndef SUBLANG_SPANISH_GUATEMALA
+# define SUBLANG_SPANISH_GUATEMALA 0x04
+# endif
+# ifndef SUBLANG_SPANISH_COSTA_RICA
+# define SUBLANG_SPANISH_COSTA_RICA 0x05
+# endif
+# ifndef SUBLANG_SPANISH_PANAMA
+# define SUBLANG_SPANISH_PANAMA 0x06
+# endif
+# ifndef SUBLANG_SPANISH_DOMINICAN_REPUBLIC
+# define SUBLANG_SPANISH_DOMINICAN_REPUBLIC 0x07
+# endif
+# ifndef SUBLANG_SPANISH_VENEZUELA
+# define SUBLANG_SPANISH_VENEZUELA 0x08
+# endif
+# ifndef SUBLANG_SPANISH_COLOMBIA
+# define SUBLANG_SPANISH_COLOMBIA 0x09
+# endif
+# ifndef SUBLANG_SPANISH_PERU
+# define SUBLANG_SPANISH_PERU 0x0a
+# endif
+# ifndef SUBLANG_SPANISH_ARGENTINA
+# define SUBLANG_SPANISH_ARGENTINA 0x0b
+# endif
+# ifndef SUBLANG_SPANISH_ECUADOR
+# define SUBLANG_SPANISH_ECUADOR 0x0c
+# endif
+# ifndef SUBLANG_SPANISH_CHILE
+# define SUBLANG_SPANISH_CHILE 0x0d
+# endif
+# ifndef SUBLANG_SPANISH_URUGUAY
+# define SUBLANG_SPANISH_URUGUAY 0x0e
+# endif
+# ifndef SUBLANG_SPANISH_PARAGUAY
+# define SUBLANG_SPANISH_PARAGUAY 0x0f
+# endif
+# ifndef SUBLANG_SPANISH_BOLIVIA
+# define SUBLANG_SPANISH_BOLIVIA 0x10
+# endif
+# ifndef SUBLANG_SPANISH_EL_SALVADOR
+# define SUBLANG_SPANISH_EL_SALVADOR 0x11
+# endif
+# ifndef SUBLANG_SPANISH_HONDURAS
+# define SUBLANG_SPANISH_HONDURAS 0x12
+# endif
+# ifndef SUBLANG_SPANISH_NICARAGUA
+# define SUBLANG_SPANISH_NICARAGUA 0x13
+# endif
+# ifndef SUBLANG_SPANISH_PUERTO_RICO
+# define SUBLANG_SPANISH_PUERTO_RICO 0x14
+# endif
+# ifndef SUBLANG_SWEDISH_FINLAND
+# define SUBLANG_SWEDISH_FINLAND 0x02
+# endif
+# ifndef SUBLANG_TAMAZIGHT_ARABIC
+# define SUBLANG_TAMAZIGHT_ARABIC 0x01
+# endif
+# ifndef SUBLANG_TAMAZIGHT_ALGERIA_LATIN
+# define SUBLANG_TAMAZIGHT_ALGERIA_LATIN 0x02
+# endif
+# ifndef SUBLANG_TIGRINYA_ETHIOPIA
+# define SUBLANG_TIGRINYA_ETHIOPIA 0x01
+# endif
+# ifndef SUBLANG_TIGRINYA_ERITREA
+# define SUBLANG_TIGRINYA_ERITREA 0x02
+# endif
+# ifndef SUBLANG_URDU_PAKISTAN
+# define SUBLANG_URDU_PAKISTAN 0x01
+# endif
+# ifndef SUBLANG_URDU_INDIA
+# define SUBLANG_URDU_INDIA 0x02
+# endif
+# ifndef SUBLANG_UZBEK_LATIN
+# define SUBLANG_UZBEK_LATIN 0x01
+# endif
+# ifndef SUBLANG_UZBEK_CYRILLIC
+# define SUBLANG_UZBEK_CYRILLIC 0x02
+# endif
+#endif
+
+# if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+/* MacOS X 10.2 or newer */
+
+/* Canonicalize a MacOS X locale name to a Unix locale name.
+ NAME is a sufficiently large buffer.
+ On input, it contains the MacOS X locale name.
+ On output, it contains the Unix locale name. */
+# if !defined IN_LIBINTL
+static
+# endif
+void
+gl_locale_name_canonicalize (char *name)
+{
+ /* This conversion is based on a posting by
+ Deborah GoldSmith <goldsmit at apple.com> on 2005-03-08,
+ http://lists.apple.com/archives/carbon-dev/2005/Mar/msg00293.html */
+
+ /* Convert legacy (NeXTstep inherited) English names to Unix (ISO 639 and
+ ISO 3166) names. Prior to MacOS X 10.3, there is no API for doing this.
+ Therefore we do it ourselves, using a table based on the results of the
+ MacOS X 10.3.8 function
+ CFLocaleCreateCanonicalLocaleIdentifierFromString(). */
+ typedef struct { const char legacy[21+1]; const char unixy[5+1]; }
+ legacy_entry;
+ static const legacy_entry legacy_table[] = {
+ { "Afrikaans", "af" },
+ { "Albanian", "sq" },
+ { "Amharic", "am" },
+ { "Arabic", "ar" },
+ { "Armenian", "hy" },
+ { "Assamese", "as" },
+ { "Aymara", "ay" },
+ { "Azerbaijani", "az" },
+ { "Basque", "eu" },
+ { "Belarusian", "be" },
+ { "Belorussian", "be" },
+ { "Bengali", "bn" },
+ { "Brazilian Portugese", "pt_BR" },
+ { "Brazilian Portuguese", "pt_BR" },
+ { "Breton", "br" },
+ { "Bulgarian", "bg" },
+ { "Burmese", "my" },
+ { "Byelorussian", "be" },
+ { "Catalan", "ca" },
+ { "Chewa", "ny" },
+ { "Chichewa", "ny" },
+ { "Chinese", "zh" },
+ { "Chinese, Simplified", "zh_CN" },
+ { "Chinese, Traditional", "zh_TW" },
+ { "Chinese, Tradtional", "zh_TW" },
+ { "Croatian", "hr" },
+ { "Czech", "cs" },
+ { "Danish", "da" },
+ { "Dutch", "nl" },
+ { "Dzongkha", "dz" },
+ { "English", "en" },
+ { "Esperanto", "eo" },
+ { "Estonian", "et" },
+ { "Faroese", "fo" },
+ { "Farsi", "fa" },
+ { "Finnish", "fi" },
+ { "Flemish", "nl_BE" },
+ { "French", "fr" },
+ { "Galician", "gl" },
+ { "Gallegan", "gl" },
+ { "Georgian", "ka" },
+ { "German", "de" },
+ { "Greek", "el" },
+ { "Greenlandic", "kl" },
+ { "Guarani", "gn" },
+ { "Gujarati", "gu" },
+ { "Hawaiian", "haw" }, /* Yes, "haw", not "cpe". */
+ { "Hebrew", "he" },
+ { "Hindi", "hi" },
+ { "Hungarian", "hu" },
+ { "Icelandic", "is" },
+ { "Indonesian", "id" },
+ { "Inuktitut", "iu" },
+ { "Irish", "ga" },
+ { "Italian", "it" },
+ { "Japanese", "ja" },
+ { "Javanese", "jv" },
+ { "Kalaallisut", "kl" },
+ { "Kannada", "kn" },
+ { "Kashmiri", "ks" },
+ { "Kazakh", "kk" },
+ { "Khmer", "km" },
+ { "Kinyarwanda", "rw" },
+ { "Kirghiz", "ky" },
+ { "Korean", "ko" },
+ { "Kurdish", "ku" },
+ { "Latin", "la" },
+ { "Latvian", "lv" },
+ { "Lithuanian", "lt" },
+ { "Macedonian", "mk" },
+ { "Malagasy", "mg" },
+ { "Malay", "ms" },
+ { "Malayalam", "ml" },
+ { "Maltese", "mt" },
+ { "Manx", "gv" },
+ { "Marathi", "mr" },
+ { "Moldavian", "mo" },
+ { "Mongolian", "mn" },
+ { "Nepali", "ne" },
+ { "Norwegian", "nb" }, /* Yes, "nb", not the obsolete "no". */
+ { "Nyanja", "ny" },
+ { "Nynorsk", "nn" },
+ { "Oriya", "or" },
+ { "Oromo", "om" },
+ { "Panjabi", "pa" },
+ { "Pashto", "ps" },
+ { "Persian", "fa" },
+ { "Polish", "pl" },
+ { "Portuguese", "pt" },
+ { "Portuguese, Brazilian", "pt_BR" },
+ { "Punjabi", "pa" },
+ { "Pushto", "ps" },
+ { "Quechua", "qu" },
+ { "Romanian", "ro" },
+ { "Ruanda", "rw" },
+ { "Rundi", "rn" },
+ { "Russian", "ru" },
+ { "Sami", "se_NO" }, /* Not just "se". */
+ { "Sanskrit", "sa" },
+ { "Scottish", "gd" },
+ { "Serbian", "sr" },
+ { "Simplified Chinese", "zh_CN" },
+ { "Sindhi", "sd" },
+ { "Sinhalese", "si" },
+ { "Slovak", "sk" },
+ { "Slovenian", "sl" },
+ { "Somali", "so" },
+ { "Spanish", "es" },
+ { "Sundanese", "su" },
+ { "Swahili", "sw" },
+ { "Swedish", "sv" },
+ { "Tagalog", "tl" },
+ { "Tajik", "tg" },
+ { "Tajiki", "tg" },
+ { "Tamil", "ta" },
+ { "Tatar", "tt" },
+ { "Telugu", "te" },
+ { "Thai", "th" },
+ { "Tibetan", "bo" },
+ { "Tigrinya", "ti" },
+ { "Tongan", "to" },
+ { "Traditional Chinese", "zh_TW" },
+ { "Turkish", "tr" },
+ { "Turkmen", "tk" },
+ { "Uighur", "ug" },
+ { "Ukrainian", "uk" },
+ { "Urdu", "ur" },
+ { "Uzbek", "uz" },
+ { "Vietnamese", "vi" },
+ { "Welsh", "cy" },
+ { "Yiddish", "yi" }
+ };
+
+ /* Convert new-style locale names with language tags (ISO 639 and ISO 15924)
+ to Unix (ISO 639 and ISO 3166) names. */
+ typedef struct { const char langtag[7+1]; const char unixy[12+1]; }
+ langtag_entry;
+ static const langtag_entry langtag_table[] = {
+ /* MacOS X has "az-Arab", "az-Cyrl", "az-Latn".
+ The default script for az on Unix is Latin. */
+ { "az-Latn", "az" },
+ /* MacOS X has "ga-dots". Does not yet exist on Unix. */
+ { "ga-dots", "ga" },
+ /* MacOS X has "kk-Cyrl". Does not yet exist on Unix. */
+ /* MacOS X has "mn-Cyrl", "mn-Mong".
+ The default script for mn on Unix is Cyrillic. */
+ { "mn-Cyrl", "mn" },
+ /* MacOS X has "ms-Arab", "ms-Latn".
+ The default script for ms on Unix is Latin. */
+ { "ms-Latn", "ms" },
+ /* MacOS X has "tg-Cyrl".
+ The default script for tg on Unix is Cyrillic. */
+ { "tg-Cyrl", "tg" },
+ /* MacOS X has "tk-Cyrl". Does not yet exist on Unix. */
+ /* MacOS X has "tt-Cyrl".
+ The default script for tt on Unix is Cyrillic. */
+ { "tt-Cyrl", "tt" },
+ /* MacOS X has "zh-Hans", "zh-Hant".
+ Country codes are used to distinguish these on Unix. */
+ { "zh-Hans", "zh_CN" },
+ { "zh-Hant", "zh_TW" }
+ };
+
+ /* Convert script names (ISO 15924) to Unix conventions.
+ See http://www.unicode.org/iso15924/iso15924-codes.html */
+ typedef struct { const char script[4+1]; const char unixy[9+1]; }
+ script_entry;
+ static const script_entry script_table[] = {
+ { "Arab", "arabic" },
+ { "Cyrl", "cyrillic" },
+ { "Mong", "mongolian" }
+ };
+
+ /* Step 1: Convert using legacy_table. */
+ if (name[0] >= 'A' && name[0] <= 'Z')
+ {
+ unsigned int i1, i2;
+ i1 = 0;
+ i2 = sizeof (legacy_table) / sizeof (legacy_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if name occurs in legacy_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const legacy_entry *p = &legacy_table[i];
+ if (strcmp (name, p->legacy) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name, legacy_table[i1].legacy) == 0)
+ {
+ strcpy (name, legacy_table[i1].unixy);
+ return;
+ }
+ }
+
+ /* Step 2: Convert using langtag_table and script_table. */
+ if (strlen (name) == 7 && name[2] == '-')
+ {
+ unsigned int i1, i2;
+ i1 = 0;
+ i2 = sizeof (langtag_table) / sizeof (langtag_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if name occurs in langtag_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const langtag_entry *p = &langtag_table[i];
+ if (strcmp (name, p->langtag) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name, langtag_table[i1].langtag) == 0)
+ {
+ strcpy (name, langtag_table[i1].unixy);
+ return;
+ }
+
+ i1 = 0;
+ i2 = sizeof (script_table) / sizeof (script_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if (name + 3) occurs in script_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const script_entry *p = &script_table[i];
+ if (strcmp (name + 3, p->script) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name + 3, script_table[i1].script) == 0)
+ {
+ name[2] = '@';
+ strcpy (name + 3, script_table[i1].unixy);
+ return;
+ }
+ }
+
+ /* Step 3: Convert new-style dash to Unix underscore. */
+ {
+ char *p;
+ for (p = name; *p != '\0'; p++)
+ if (*p == '-')
+ *p = '_';
+ }
+}
+
+#endif
+
+/* XPG3 defines the result of 'setlocale (category, NULL)' as:
+ "Directs 'setlocale()' to query 'category' and return the current
+ setting of 'local'."
+ However it does not specify the exact format. Neither do SUSV2 and
+ ISO C 99. So we can use this feature only on selected systems (e.g.
+ those using GNU C Library). */
+#if defined _LIBC || (defined __GLIBC__ && __GLIBC__ >= 2)
+# define HAVE_LOCALE_NULL
+#endif
+
+/* Determine the current locale's name, and canonicalize it into XPG syntax
+ language[_territory][.codeset][@modifier]
+ The codeset part in the result is not reliable; the locale_charset()
+ should be used for codeset information instead.
+ The result must not be freed; it is statically allocated. */
+
+const char *
+gl_locale_name_posix (int category, const char *categoryname)
+{
+ /* Use the POSIX methods of looking to 'LC_ALL', 'LC_xxx', and 'LANG'.
+ On some systems this can be done by the 'setlocale' function itself. */
+#if defined HAVE_SETLOCALE && defined HAVE_LC_MESSAGES && defined HAVE_LOCALE_NULL
+ return setlocale (category, NULL);
+#else
+ const char *retval;
+
+ /* Setting of LC_ALL overrides all other. */
+ retval = getenv ("LC_ALL");
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+ /* Next comes the name of the desired category. */
+ retval = getenv (categoryname);
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+ /* Last possibility is the LANG environment variable. */
+ retval = getenv ("LANG");
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+
+ return NULL;
+#endif
+}
+
+const char *
+gl_locale_name_default (void)
+{
+ /* POSIX:2001 says:
+ "All implementations shall define a locale as the default locale, to be
+ invoked when no environment variables are set, or set to the empty
+ string. This default locale can be the POSIX locale or any other
+ implementation-defined locale. Some implementations may provide
+ facilities for local installation administrators to set the default
+ locale, customizing it for each location. POSIX:2001 does not require
+ such a facility. */
+
+#if !(HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE || defined(WIN32_NATIVE))
+
+ /* The system does not have a way of setting the locale, other than the
+ POSIX specified environment variables. We use C as default locale. */
+ return "C";
+
+#else
+
+ /* Return an XPG style locale name language[_territory][@modifier].
+ Don't even bother determining the codeset; it's not useful in this
+ context, because message catalogs are not specific to a single
+ codeset. */
+
+# if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+ /* MacOS X 10.2 or newer */
+ {
+ /* Cache the locale name, since CoreFoundation calls are expensive. */
+ static const char *cached_localename;
+
+ if (cached_localename == NULL)
+ {
+ char namebuf[256];
+# if HAVE_CFLOCALECOPYCURRENT /* MacOS X 10.3 or newer */
+ CFLocaleRef locale = CFLocaleCopyCurrent ();
+ CFStringRef name = CFLocaleGetIdentifier (locale);
+
+ if (CFStringGetCString (name, namebuf, sizeof(namebuf),
+ kCFStringEncodingASCII))
+ {
+ gl_locale_name_canonicalize (namebuf);
+ cached_localename = strdup (namebuf);
+ }
+ CFRelease (locale);
+# elif HAVE_CFPREFERENCESCOPYAPPVALUE /* MacOS X 10.2 or newer */
+ CFTypeRef value =
+ CFPreferencesCopyAppValue (CFSTR ("AppleLocale"),
+ kCFPreferencesCurrentApplication);
+ if (value != NULL
+ && CFGetTypeID (value) == CFStringGetTypeID ()
+ && CFStringGetCString ((CFStringRef)value, namebuf, sizeof(namebuf),
+ kCFStringEncodingASCII))
+ {
+ gl_locale_name_canonicalize (namebuf);
+ cached_localename = strdup (namebuf);
+ }
+# endif
+ if (cached_localename == NULL)
+ cached_localename = "C";
+ }
+ return cached_localename;
+ }
+
+# endif
+
+# if defined(WIN32_NATIVE) /* WIN32, not Cygwin */
+ {
+ LCID lcid;
+ LANGID langid;
+ int primary, sub;
+
+ /* Use native Win32 API locale ID. */
+ lcid = GetThreadLocale ();
+
+ /* Strip off the sorting rules, keep only the language part. */
+ langid = LANGIDFROMLCID (lcid);
+
+ /* Split into language and territory part. */
+ primary = PRIMARYLANGID (langid);
+ sub = SUBLANGID (langid);
+
+ /* Dispatch on language.
+ See also http://www.unicode.org/unicode/onlinedat/languages.html .
+ For details about languages, see http://www.ethnologue.com/ . */
+ switch (primary)
+ {
+ case LANG_AFRIKAANS: return "af_ZA";
+ case LANG_ALBANIAN: return "sq_AL";
+ case LANG_AMHARIC: return "am_ET";
+ case LANG_ARABIC:
+ switch (sub)
+ {
+ case SUBLANG_ARABIC_SAUDI_ARABIA: return "ar_SA";
+ case SUBLANG_ARABIC_IRAQ: return "ar_IQ";
+ case SUBLANG_ARABIC_EGYPT: return "ar_EG";
+ case SUBLANG_ARABIC_LIBYA: return "ar_LY";
+ case SUBLANG_ARABIC_ALGERIA: return "ar_DZ";
+ case SUBLANG_ARABIC_MOROCCO: return "ar_MA";
+ case SUBLANG_ARABIC_TUNISIA: return "ar_TN";
+ case SUBLANG_ARABIC_OMAN: return "ar_OM";
+ case SUBLANG_ARABIC_YEMEN: return "ar_YE";
+ case SUBLANG_ARABIC_SYRIA: return "ar_SY";
+ case SUBLANG_ARABIC_JORDAN: return "ar_JO";
+ case SUBLANG_ARABIC_LEBANON: return "ar_LB";
+ case SUBLANG_ARABIC_KUWAIT: return "ar_KW";
+ case SUBLANG_ARABIC_UAE: return "ar_AE";
+ case SUBLANG_ARABIC_BAHRAIN: return "ar_BH";
+ case SUBLANG_ARABIC_QATAR: return "ar_QA";
+ }
+ return "ar";
+ case LANG_ARMENIAN: return "hy_AM";
+ case LANG_ASSAMESE: return "as_IN";
+ case LANG_AZERI:
+ switch (sub)
+ {
+ /* FIXME: Adjust this when Azerbaijani locales appear on Unix. */
+ case SUBLANG_AZERI_LATIN: return "az_AZ at latin";
+ case SUBLANG_AZERI_CYRILLIC: return "az_AZ at cyrillic";
+ }
+ return "az";
+ case LANG_BASQUE:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "eu_ES";
+ }
+ return "eu"; /* Ambiguous: could be "eu_ES" or "eu_FR". */
+ case LANG_BELARUSIAN: return "be_BY";
+ case LANG_BENGALI:
+ switch (sub)
+ {
+ case SUBLANG_BENGALI_INDIA: return "bn_IN";
+ case SUBLANG_BENGALI_BANGLADESH: return "bn_BD";
+ }
+ return "bn";
+ case LANG_BULGARIAN: return "bg_BG";
+ case LANG_BURMESE: return "my_MM";
+ case LANG_CAMBODIAN: return "km_KH";
+ case LANG_CATALAN: return "ca_ES";
+ case LANG_CHEROKEE: return "chr_US";
+ case LANG_CHINESE:
+ switch (sub)
+ {
+ case SUBLANG_CHINESE_TRADITIONAL: return "zh_TW";
+ case SUBLANG_CHINESE_SIMPLIFIED: return "zh_CN";
+ case SUBLANG_CHINESE_HONGKONG: return "zh_HK";
+ case SUBLANG_CHINESE_SINGAPORE: return "zh_SG";
+ case SUBLANG_CHINESE_MACAU: return "zh_MO";
+ }
+ return "zh";
+ case LANG_CROATIAN: /* LANG_CROATIAN == LANG_SERBIAN
+ * What used to be called Serbo-Croatian
+ * should really now be two separate
+ * languages because of political reasons.
+ * (Says tml, who knows nothing about Serbian
+ * or Croatian.)
+ * (I can feel those flames coming already.)
+ */
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "hr_HR";
+ case SUBLANG_SERBIAN_LATIN: return "sr_CS";
+ case SUBLANG_SERBIAN_CYRILLIC: return "sr_CS at cyrillic";
+ }
+ return "hr";
+ case LANG_CZECH: return "cs_CZ";
+ case LANG_DANISH: return "da_DK";
+ case LANG_DIVEHI: return "dv_MV";
+ case LANG_DUTCH:
+ switch (sub)
+ {
+ case SUBLANG_DUTCH: return "nl_NL";
+ case SUBLANG_DUTCH_BELGIAN: /* FLEMISH, VLAAMS */ return "nl_BE";
+ }
+ return "nl";
+ case LANG_EDO: return "bin_NG";
+ case LANG_ENGLISH:
+ switch (sub)
+ {
+ /* SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. Heh. I thought
+ * English was the language spoken in England.
+ * Oh well.
+ */
+ case SUBLANG_ENGLISH_US: return "en_US";
+ case SUBLANG_ENGLISH_UK: return "en_GB";
+ case SUBLANG_ENGLISH_AUS: return "en_AU";
+ case SUBLANG_ENGLISH_CAN: return "en_CA";
+ case SUBLANG_ENGLISH_NZ: return "en_NZ";
+ case SUBLANG_ENGLISH_EIRE: return "en_IE";
+ case SUBLANG_ENGLISH_SOUTH_AFRICA: return "en_ZA";
+ case SUBLANG_ENGLISH_JAMAICA: return "en_JM";
+ case SUBLANG_ENGLISH_CARIBBEAN: return "en_GD"; /* Grenada? */
+ case SUBLANG_ENGLISH_BELIZE: return "en_BZ";
+ case SUBLANG_ENGLISH_TRINIDAD: return "en_TT";
+ case SUBLANG_ENGLISH_ZIMBABWE: return "en_ZW";
+ case SUBLANG_ENGLISH_PHILIPPINES: return "en_PH";
+ case SUBLANG_ENGLISH_INDONESIA: return "en_ID";
+ case SUBLANG_ENGLISH_HONGKONG: return "en_HK";
+ case SUBLANG_ENGLISH_INDIA: return "en_IN";
+ case SUBLANG_ENGLISH_MALAYSIA: return "en_MY";
+ case SUBLANG_ENGLISH_SINGAPORE: return "en_SG";
+ }
+ return "en";
+ case LANG_ESTONIAN: return "et_EE";
+ case LANG_FAEROESE: return "fo_FO";
+ case LANG_FARSI: return "fa_IR";
+ case LANG_FINNISH: return "fi_FI";
+ case LANG_FRENCH:
+ switch (sub)
+ {
+ case SUBLANG_FRENCH: return "fr_FR";
+ case SUBLANG_FRENCH_BELGIAN: /* WALLOON */ return "fr_BE";
+ case SUBLANG_FRENCH_CANADIAN: return "fr_CA";
+ case SUBLANG_FRENCH_SWISS: return "fr_CH";
+ case SUBLANG_FRENCH_LUXEMBOURG: return "fr_LU";
+ case SUBLANG_FRENCH_MONACO: return "fr_MC";
+ case SUBLANG_FRENCH_WESTINDIES: return "fr"; /* Caribbean? */
+ case SUBLANG_FRENCH_REUNION: return "fr_RE";
+ case SUBLANG_FRENCH_CONGO: return "fr_CG";
+ case SUBLANG_FRENCH_SENEGAL: return "fr_SN";
+ case SUBLANG_FRENCH_CAMEROON: return "fr_CM";
+ case SUBLANG_FRENCH_COTEDIVOIRE: return "fr_CI";
+ case SUBLANG_FRENCH_MALI: return "fr_ML";
+ case SUBLANG_FRENCH_MOROCCO: return "fr_MA";
+ case SUBLANG_FRENCH_HAITI: return "fr_HT";
+ }
+ return "fr";
+ case LANG_FRISIAN: return "fy_NL";
+ case LANG_FULFULDE:
+ /* Spoken in Nigeria, Guinea, Senegal, Mali, Niger, Cameroon, Benin. */
+ return "ff_NG";
+ case LANG_GAELIC:
+ switch (sub)
+ {
+ case 0x01: /* SCOTTISH */ return "gd_GB";
+ case 0x02: /* IRISH */ return "ga_IE";
+ }
+ return "C";
+ case LANG_GALICIAN: return "gl_ES";
+ case LANG_GEORGIAN: return "ka_GE";
+ case LANG_GERMAN:
+ switch (sub)
+ {
+ case SUBLANG_GERMAN: return "de_DE";
+ case SUBLANG_GERMAN_SWISS: return "de_CH";
+ case SUBLANG_GERMAN_AUSTRIAN: return "de_AT";
+ case SUBLANG_GERMAN_LUXEMBOURG: return "de_LU";
+ case SUBLANG_GERMAN_LIECHTENSTEIN: return "de_LI";
+ }
+ return "de";
+ case LANG_GREEK: return "el_GR";
+ case LANG_GUARANI: return "gn_PY";
+ case LANG_GUJARATI: return "gu_IN";
+ case LANG_HAUSA: return "ha_NG";
+ case LANG_HAWAIIAN:
+ /* FIXME: Do they mean Hawaiian ("haw_US", 1000 speakers)
+ or Hawaii Creole English ("cpe_US", 600000 speakers)? */
+ return "cpe_US";
+ case LANG_HEBREW: return "he_IL";
+ case LANG_HINDI: return "hi_IN";
+ case LANG_HUNGARIAN: return "hu_HU";
+ case LANG_IBIBIO: return "nic_NG";
+ case LANG_ICELANDIC: return "is_IS";
+ case LANG_IGBO: return "ig_NG";
+ case LANG_INDONESIAN: return "id_ID";
+ case LANG_INUKTITUT: return "iu_CA";
+ case LANG_ITALIAN:
+ switch (sub)
+ {
+ case SUBLANG_ITALIAN: return "it_IT";
+ case SUBLANG_ITALIAN_SWISS: return "it_CH";
+ }
+ return "it";
+ case LANG_JAPANESE: return "ja_JP";
+ case LANG_KANNADA: return "kn_IN";
+ case LANG_KANURI: return "kr_NG";
+ case LANG_KASHMIRI:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ks_PK";
+ case SUBLANG_KASHMIRI_INDIA: return "ks_IN";
+ }
+ return "ks";
+ case LANG_KAZAK: return "kk_KZ";
+ case LANG_KONKANI:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "kok_IN";
+ case LANG_KOREAN: return "ko_KR";
+ case LANG_KYRGYZ: return "ky_KG";
+ case LANG_LAO: return "lo_LA";
+ case LANG_LATIN: return "la_VA";
+ case LANG_LATVIAN: return "lv_LV";
+ case LANG_LITHUANIAN: return "lt_LT";
+ case LANG_MACEDONIAN: return "mk_MK";
+ case LANG_MALAY:
+ switch (sub)
+ {
+ case SUBLANG_MALAY_MALAYSIA: return "ms_MY";
+ case SUBLANG_MALAY_BRUNEI_DARUSSALAM: return "ms_BN";
+ }
+ return "ms";
+ case LANG_MALAYALAM: return "ml_IN";
+ case LANG_MALTESE: return "mt_MT";
+ case LANG_MANIPURI:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "mni_IN";
+ case LANG_MARATHI: return "mr_IN";
+ case LANG_MONGOLIAN:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "mn_MN";
+ }
+ return "mn"; /* Ambiguous: could be "mn_CN" or "mn_MN". */
+ case LANG_NEPALI:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ne_NP";
+ case SUBLANG_NEPALI_INDIA: return "ne_IN";
+ }
+ return "ne";
+ case LANG_NORWEGIAN:
+ switch (sub)
+ {
+ case SUBLANG_NORWEGIAN_BOKMAL: return "nb_NO";
+ case SUBLANG_NORWEGIAN_NYNORSK: return "nn_NO";
+ }
+ return "no";
+ case LANG_ORIYA: return "or_IN";
+ case LANG_OROMO: return "om_ET";
+ case LANG_PAPIAMENTU: return "pap_AN";
+ case LANG_PASHTO:
+ return "ps"; /* Ambiguous: could be "ps_PK" or "ps_AF". */
+ case LANG_POLISH: return "pl_PL";
+ case LANG_PORTUGUESE:
+ switch (sub)
+ {
+ case SUBLANG_PORTUGUESE: return "pt_PT";
+ /* Hmm. SUBLANG_PORTUGUESE_BRAZILIAN == SUBLANG_DEFAULT.
+ Same phenomenon as SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. */
+ case SUBLANG_PORTUGUESE_BRAZILIAN: return "pt_BR";
+ }
+ return "pt";
+ case LANG_PUNJABI:
+ switch (sub)
+ {
+ case SUBLANG_PUNJABI_INDIA: return "pa_IN"; /* Gurmukhi script */
+ case SUBLANG_PUNJABI_PAKISTAN: return "pa_PK"; /* Arabic script */
+ }
+ return "pa";
+ case LANG_RHAETO_ROMANCE: return "rm_CH";
+ case LANG_ROMANIAN:
+ switch (sub)
+ {
+ case SUBLANG_ROMANIAN_ROMANIA: return "ro_RO";
+ case SUBLANG_ROMANIAN_MOLDOVA: return "ro_MD";
+ }
+ return "ro";
+ case LANG_RUSSIAN:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ru_RU";
+ }
+ return "ru"; /* Ambiguous: could be "ru_RU" or "ru_UA" or "ru_MD". */
+ case LANG_SAAMI: /* actually Northern Sami */ return "se_NO";
+ case LANG_SANSKRIT: return "sa_IN";
+ case LANG_SINDHI:
+ switch (sub)
+ {
+ case SUBLANG_SINDHI_PAKISTAN: return "sd_PK";
+ case SUBLANG_SINDHI_AFGHANISTAN: return "sd_AF";
+ }
+ return "sd";
+ case LANG_SINHALESE: return "si_LK";
+ case LANG_SLOVAK: return "sk_SK";
+ case LANG_SLOVENIAN: return "sl_SI";
+ case LANG_SOMALI: return "so_SO";
+ case LANG_SORBIAN:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "wen_DE";
+ case LANG_SPANISH:
+ switch (sub)
+ {
+ case SUBLANG_SPANISH: return "es_ES";
+ case SUBLANG_SPANISH_MEXICAN: return "es_MX";
+ case SUBLANG_SPANISH_MODERN:
+ return "es_ES at modern"; /* not seen on Unix */
+ case SUBLANG_SPANISH_GUATEMALA: return "es_GT";
+ case SUBLANG_SPANISH_COSTA_RICA: return "es_CR";
+ case SUBLANG_SPANISH_PANAMA: return "es_PA";
+ case SUBLANG_SPANISH_DOMINICAN_REPUBLIC: return "es_DO";
+ case SUBLANG_SPANISH_VENEZUELA: return "es_VE";
+ case SUBLANG_SPANISH_COLOMBIA: return "es_CO";
+ case SUBLANG_SPANISH_PERU: return "es_PE";
+ case SUBLANG_SPANISH_ARGENTINA: return "es_AR";
+ case SUBLANG_SPANISH_ECUADOR: return "es_EC";
+ case SUBLANG_SPANISH_CHILE: return "es_CL";
+ case SUBLANG_SPANISH_URUGUAY: return "es_UY";
+ case SUBLANG_SPANISH_PARAGUAY: return "es_PY";
+ case SUBLANG_SPANISH_BOLIVIA: return "es_BO";
+ case SUBLANG_SPANISH_EL_SALVADOR: return "es_SV";
+ case SUBLANG_SPANISH_HONDURAS: return "es_HN";
+ case SUBLANG_SPANISH_NICARAGUA: return "es_NI";
+ case SUBLANG_SPANISH_PUERTO_RICO: return "es_PR";
+ }
+ return "es";
+ case LANG_SUTU: return "bnt_TZ"; /* or "st_LS" or "nso_ZA"? */
+ case LANG_SWAHILI: return "sw_KE";
+ case LANG_SWEDISH:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "sv_SE";
+ case SUBLANG_SWEDISH_FINLAND: return "sv_FI";
+ }
+ return "sv";
+ case LANG_SYRIAC: return "syr_TR"; /* An extinct language. */
+ case LANG_TAGALOG: return "tl_PH";
+ case LANG_TAJIK: return "tg_TJ";
+ case LANG_TAMAZIGHT:
+ switch (sub)
+ {
+ /* FIXME: Adjust this when Tamazight locales appear on Unix. */
+ case SUBLANG_TAMAZIGHT_ARABIC: return "ber_MA at arabic";
+ case SUBLANG_TAMAZIGHT_ALGERIA_LATIN: return "ber_DZ at latin";
+ }
+ return "ber_MA";
+ case LANG_TAMIL:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ta_IN";
+ }
+ return "ta"; /* Ambiguous: could be "ta_IN" or "ta_LK" or "ta_SG". */
+ case LANG_TATAR: return "tt_RU";
+ case LANG_TELUGU: return "te_IN";
+ case LANG_THAI: return "th_TH";
+ case LANG_TIBETAN: return "bo_CN";
+ case LANG_TIGRINYA:
+ switch (sub)
+ {
+ case SUBLANG_TIGRINYA_ETHIOPIA: return "ti_ET";
+ case SUBLANG_TIGRINYA_ERITREA: return "ti_ER";
+ }
+ return "ti";
+ case LANG_TSONGA: return "ts_ZA";
+ case LANG_TSWANA: return "tn_BW";
+ case LANG_TURKISH: return "tr_TR";
+ case LANG_TURKMEN: return "tk_TM";
+ case LANG_UKRAINIAN: return "uk_UA";
+ case LANG_URDU:
+ switch (sub)
+ {
+ case SUBLANG_URDU_PAKISTAN: return "ur_PK";
+ case SUBLANG_URDU_INDIA: return "ur_IN";
+ }
+ return "ur";
+ case LANG_UZBEK:
+ switch (sub)
+ {
+ case SUBLANG_UZBEK_LATIN: return "uz_UZ";
+ case SUBLANG_UZBEK_CYRILLIC: return "uz_UZ at cyrillic";
+ }
+ return "uz";
+ case LANG_VENDA: return "ve_ZA";
+ case LANG_VIETNAMESE: return "vi_VN";
+ case LANG_WELSH: return "cy_GB";
+ case LANG_XHOSA: return "xh_ZA";
+ case LANG_YI: return "sit_CN";
+ case LANG_YIDDISH: return "yi_IL";
+ case LANG_YORUBA: return "yo_NG";
+ case LANG_ZULU: return "zu_ZA";
+ default: return "C";
+ }
+ }
+# endif
+#endif
+}
+
+const char *
+gl_locale_name (int category, const char *categoryname)
+{
+ const char *retval;
+
+ retval = gl_locale_name_posix (category, categoryname);
+ if (retval != NULL)
+ return retval;
+
+ return gl_locale_name_default ();
+}
Added: tuxmath/trunk/intl/localename.c.orig
===================================================================
--- tuxmath/trunk/intl/localename.c.orig (rev 0)
+++ tuxmath/trunk/intl/localename.c.orig 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1499 @@
+/* Determine the current selected locale.
+ Copyright (C) 1995-1999, 2000-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Ulrich Drepper <drepper at gnu.org>, 1995. */
+/* Win32 code written by Tor Lillqvist <tml at iki.fi>. */
+/* MacOS X code written by Bruno Haible <bruno at clisp.org>. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdlib.h>
+#include <locale.h>
+
+#if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+# include <string.h>
+# include <CoreFoundation/CFString.h>
+# if HAVE_CFLOCALECOPYCURRENT
+# include <CoreFoundation/CFLocale.h>
+# elif HAVE_CFPREFERENCESCOPYAPPVALUE
+# include <CoreFoundation/CFPreferences.h>
+# endif
+#endif
+
+#if defined _WIN32 || defined __WIN32__
+# define WIN32_NATIVE
+#endif
+
+#ifdef WIN32_NATIVE
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+/* List of language codes, sorted by value:
+ 0x01 LANG_ARABIC
+ 0x02 LANG_BULGARIAN
+ 0x03 LANG_CATALAN
+ 0x04 LANG_CHINESE
+ 0x05 LANG_CZECH
+ 0x06 LANG_DANISH
+ 0x07 LANG_GERMAN
+ 0x08 LANG_GREEK
+ 0x09 LANG_ENGLISH
+ 0x0a LANG_SPANISH
+ 0x0b LANG_FINNISH
+ 0x0c LANG_FRENCH
+ 0x0d LANG_HEBREW
+ 0x0e LANG_HUNGARIAN
+ 0x0f LANG_ICELANDIC
+ 0x10 LANG_ITALIAN
+ 0x11 LANG_JAPANESE
+ 0x12 LANG_KOREAN
+ 0x13 LANG_DUTCH
+ 0x14 LANG_NORWEGIAN
+ 0x15 LANG_POLISH
+ 0x16 LANG_PORTUGUESE
+ 0x17 LANG_RHAETO_ROMANCE
+ 0x18 LANG_ROMANIAN
+ 0x19 LANG_RUSSIAN
+ 0x1a LANG_CROATIAN == LANG_SERBIAN
+ 0x1b LANG_SLOVAK
+ 0x1c LANG_ALBANIAN
+ 0x1d LANG_SWEDISH
+ 0x1e LANG_THAI
+ 0x1f LANG_TURKISH
+ 0x20 LANG_URDU
+ 0x21 LANG_INDONESIAN
+ 0x22 LANG_UKRAINIAN
+ 0x23 LANG_BELARUSIAN
+ 0x24 LANG_SLOVENIAN
+ 0x25 LANG_ESTONIAN
+ 0x26 LANG_LATVIAN
+ 0x27 LANG_LITHUANIAN
+ 0x28 LANG_TAJIK
+ 0x29 LANG_FARSI
+ 0x2a LANG_VIETNAMESE
+ 0x2b LANG_ARMENIAN
+ 0x2c LANG_AZERI
+ 0x2d LANG_BASQUE
+ 0x2e LANG_SORBIAN
+ 0x2f LANG_MACEDONIAN
+ 0x30 LANG_SUTU
+ 0x31 LANG_TSONGA
+ 0x32 LANG_TSWANA
+ 0x33 LANG_VENDA
+ 0x34 LANG_XHOSA
+ 0x35 LANG_ZULU
+ 0x36 LANG_AFRIKAANS
+ 0x37 LANG_GEORGIAN
+ 0x38 LANG_FAEROESE
+ 0x39 LANG_HINDI
+ 0x3a LANG_MALTESE
+ 0x3b LANG_SAAMI
+ 0x3c LANG_GAELIC
+ 0x3d LANG_YIDDISH
+ 0x3e LANG_MALAY
+ 0x3f LANG_KAZAK
+ 0x40 LANG_KYRGYZ
+ 0x41 LANG_SWAHILI
+ 0x42 LANG_TURKMEN
+ 0x43 LANG_UZBEK
+ 0x44 LANG_TATAR
+ 0x45 LANG_BENGALI
+ 0x46 LANG_PUNJABI
+ 0x47 LANG_GUJARATI
+ 0x48 LANG_ORIYA
+ 0x49 LANG_TAMIL
+ 0x4a LANG_TELUGU
+ 0x4b LANG_KANNADA
+ 0x4c LANG_MALAYALAM
+ 0x4d LANG_ASSAMESE
+ 0x4e LANG_MARATHI
+ 0x4f LANG_SANSKRIT
+ 0x50 LANG_MONGOLIAN
+ 0x51 LANG_TIBETAN
+ 0x52 LANG_WELSH
+ 0x53 LANG_CAMBODIAN
+ 0x54 LANG_LAO
+ 0x55 LANG_BURMESE
+ 0x56 LANG_GALICIAN
+ 0x57 LANG_KONKANI
+ 0x58 LANG_MANIPURI
+ 0x59 LANG_SINDHI
+ 0x5a LANG_SYRIAC
+ 0x5b LANG_SINHALESE
+ 0x5c LANG_CHEROKEE
+ 0x5d LANG_INUKTITUT
+ 0x5e LANG_AMHARIC
+ 0x5f LANG_TAMAZIGHT
+ 0x60 LANG_KASHMIRI
+ 0x61 LANG_NEPALI
+ 0x62 LANG_FRISIAN
+ 0x63 LANG_PASHTO
+ 0x64 LANG_TAGALOG
+ 0x65 LANG_DIVEHI
+ 0x66 LANG_EDO
+ 0x67 LANG_FULFULDE
+ 0x68 LANG_HAUSA
+ 0x69 LANG_IBIBIO
+ 0x6a LANG_YORUBA
+ 0x70 LANG_IGBO
+ 0x71 LANG_KANURI
+ 0x72 LANG_OROMO
+ 0x73 LANG_TIGRINYA
+ 0x74 LANG_GUARANI
+ 0x75 LANG_HAWAIIAN
+ 0x76 LANG_LATIN
+ 0x77 LANG_SOMALI
+ 0x78 LANG_YI
+ 0x79 LANG_PAPIAMENTU
+*/
+/* Mingw headers don't have latest language and sublanguage codes. */
+# ifndef LANG_AFRIKAANS
+# define LANG_AFRIKAANS 0x36
+# endif
+# ifndef LANG_ALBANIAN
+# define LANG_ALBANIAN 0x1c
+# endif
+# ifndef LANG_AMHARIC
+# define LANG_AMHARIC 0x5e
+# endif
+# ifndef LANG_ARABIC
+# define LANG_ARABIC 0x01
+# endif
+# ifndef LANG_ARMENIAN
+# define LANG_ARMENIAN 0x2b
+# endif
+# ifndef LANG_ASSAMESE
+# define LANG_ASSAMESE 0x4d
+# endif
+# ifndef LANG_AZERI
+# define LANG_AZERI 0x2c
+# endif
+# ifndef LANG_BASQUE
+# define LANG_BASQUE 0x2d
+# endif
+# ifndef LANG_BELARUSIAN
+# define LANG_BELARUSIAN 0x23
+# endif
+# ifndef LANG_BENGALI
+# define LANG_BENGALI 0x45
+# endif
+# ifndef LANG_BURMESE
+# define LANG_BURMESE 0x55
+# endif
+# ifndef LANG_CAMBODIAN
+# define LANG_CAMBODIAN 0x53
+# endif
+# ifndef LANG_CATALAN
+# define LANG_CATALAN 0x03
+# endif
+# ifndef LANG_CHEROKEE
+# define LANG_CHEROKEE 0x5c
+# endif
+# ifndef LANG_DIVEHI
+# define LANG_DIVEHI 0x65
+# endif
+# ifndef LANG_EDO
+# define LANG_EDO 0x66
+# endif
+# ifndef LANG_ESTONIAN
+# define LANG_ESTONIAN 0x25
+# endif
+# ifndef LANG_FAEROESE
+# define LANG_FAEROESE 0x38
+# endif
+# ifndef LANG_FARSI
+# define LANG_FARSI 0x29
+# endif
+# ifndef LANG_FRISIAN
+# define LANG_FRISIAN 0x62
+# endif
+# ifndef LANG_FULFULDE
+# define LANG_FULFULDE 0x67
+# endif
+# ifndef LANG_GAELIC
+# define LANG_GAELIC 0x3c
+# endif
+# ifndef LANG_GALICIAN
+# define LANG_GALICIAN 0x56
+# endif
+# ifndef LANG_GEORGIAN
+# define LANG_GEORGIAN 0x37
+# endif
+# ifndef LANG_GUARANI
+# define LANG_GUARANI 0x74
+# endif
+# ifndef LANG_GUJARATI
+# define LANG_GUJARATI 0x47
+# endif
+# ifndef LANG_HAUSA
+# define LANG_HAUSA 0x68
+# endif
+# ifndef LANG_HAWAIIAN
+# define LANG_HAWAIIAN 0x75
+# endif
+# ifndef LANG_HEBREW
+# define LANG_HEBREW 0x0d
+# endif
+# ifndef LANG_HINDI
+# define LANG_HINDI 0x39
+# endif
+# ifndef LANG_IBIBIO
+# define LANG_IBIBIO 0x69
+# endif
+# ifndef LANG_IGBO
+# define LANG_IGBO 0x70
+# endif
+# ifndef LANG_INDONESIAN
+# define LANG_INDONESIAN 0x21
+# endif
+# ifndef LANG_INUKTITUT
+# define LANG_INUKTITUT 0x5d
+# endif
+# ifndef LANG_KANNADA
+# define LANG_KANNADA 0x4b
+# endif
+# ifndef LANG_KANURI
+# define LANG_KANURI 0x71
+# endif
+# ifndef LANG_KASHMIRI
+# define LANG_KASHMIRI 0x60
+# endif
+# ifndef LANG_KAZAK
+# define LANG_KAZAK 0x3f
+# endif
+# ifndef LANG_KONKANI
+# define LANG_KONKANI 0x57
+# endif
+# ifndef LANG_KYRGYZ
+# define LANG_KYRGYZ 0x40
+# endif
+# ifndef LANG_LAO
+# define LANG_LAO 0x54
+# endif
+# ifndef LANG_LATIN
+# define LANG_LATIN 0x76
+# endif
+# ifndef LANG_LATVIAN
+# define LANG_LATVIAN 0x26
+# endif
+# ifndef LANG_LITHUANIAN
+# define LANG_LITHUANIAN 0x27
+# endif
+# ifndef LANG_MACEDONIAN
+# define LANG_MACEDONIAN 0x2f
+# endif
+# ifndef LANG_MALAY
+# define LANG_MALAY 0x3e
+# endif
+# ifndef LANG_MALAYALAM
+# define LANG_MALAYALAM 0x4c
+# endif
+# ifndef LANG_MALTESE
+# define LANG_MALTESE 0x3a
+# endif
+# ifndef LANG_MANIPURI
+# define LANG_MANIPURI 0x58
+# endif
+# ifndef LANG_MARATHI
+# define LANG_MARATHI 0x4e
+# endif
+# ifndef LANG_MONGOLIAN
+# define LANG_MONGOLIAN 0x50
+# endif
+# ifndef LANG_NEPALI
+# define LANG_NEPALI 0x61
+# endif
+# ifndef LANG_ORIYA
+# define LANG_ORIYA 0x48
+# endif
+# ifndef LANG_OROMO
+# define LANG_OROMO 0x72
+# endif
+# ifndef LANG_PAPIAMENTU
+# define LANG_PAPIAMENTU 0x79
+# endif
+# ifndef LANG_PASHTO
+# define LANG_PASHTO 0x63
+# endif
+# ifndef LANG_PUNJABI
+# define LANG_PUNJABI 0x46
+# endif
+# ifndef LANG_RHAETO_ROMANCE
+# define LANG_RHAETO_ROMANCE 0x17
+# endif
+# ifndef LANG_SAAMI
+# define LANG_SAAMI 0x3b
+# endif
+# ifndef LANG_SANSKRIT
+# define LANG_SANSKRIT 0x4f
+# endif
+# ifndef LANG_SERBIAN
+# define LANG_SERBIAN 0x1a
+# endif
+# ifndef LANG_SINDHI
+# define LANG_SINDHI 0x59
+# endif
+# ifndef LANG_SINHALESE
+# define LANG_SINHALESE 0x5b
+# endif
+# ifndef LANG_SLOVAK
+# define LANG_SLOVAK 0x1b
+# endif
+# ifndef LANG_SOMALI
+# define LANG_SOMALI 0x77
+# endif
+# ifndef LANG_SORBIAN
+# define LANG_SORBIAN 0x2e
+# endif
+# ifndef LANG_SUTU
+# define LANG_SUTU 0x30
+# endif
+# ifndef LANG_SWAHILI
+# define LANG_SWAHILI 0x41
+# endif
+# ifndef LANG_SYRIAC
+# define LANG_SYRIAC 0x5a
+# endif
+# ifndef LANG_TAGALOG
+# define LANG_TAGALOG 0x64
+# endif
+# ifndef LANG_TAJIK
+# define LANG_TAJIK 0x28
+# endif
+# ifndef LANG_TAMAZIGHT
+# define LANG_TAMAZIGHT 0x5f
+# endif
+# ifndef LANG_TAMIL
+# define LANG_TAMIL 0x49
+# endif
+# ifndef LANG_TATAR
+# define LANG_TATAR 0x44
+# endif
+# ifndef LANG_TELUGU
+# define LANG_TELUGU 0x4a
+# endif
+# ifndef LANG_THAI
+# define LANG_THAI 0x1e
+# endif
+# ifndef LANG_TIBETAN
+# define LANG_TIBETAN 0x51
+# endif
+# ifndef LANG_TIGRINYA
+# define LANG_TIGRINYA 0x73
+# endif
+# ifndef LANG_TSONGA
+# define LANG_TSONGA 0x31
+# endif
+# ifndef LANG_TSWANA
+# define LANG_TSWANA 0x32
+# endif
+# ifndef LANG_TURKMEN
+# define LANG_TURKMEN 0x42
+# endif
+# ifndef LANG_UKRAINIAN
+# define LANG_UKRAINIAN 0x22
+# endif
+# ifndef LANG_URDU
+# define LANG_URDU 0x20
+# endif
+# ifndef LANG_UZBEK
+# define LANG_UZBEK 0x43
+# endif
+# ifndef LANG_VENDA
+# define LANG_VENDA 0x33
+# endif
+# ifndef LANG_VIETNAMESE
+# define LANG_VIETNAMESE 0x2a
+# endif
+# ifndef LANG_WELSH
+# define LANG_WELSH 0x52
+# endif
+# ifndef LANG_XHOSA
+# define LANG_XHOSA 0x34
+# endif
+# ifndef LANG_YI
+# define LANG_YI 0x78
+# endif
+# ifndef LANG_YIDDISH
+# define LANG_YIDDISH 0x3d
+# endif
+# ifndef LANG_YORUBA
+# define LANG_YORUBA 0x6a
+# endif
+# ifndef LANG_ZULU
+# define LANG_ZULU 0x35
+# endif
+# ifndef SUBLANG_ARABIC_SAUDI_ARABIA
+# define SUBLANG_ARABIC_SAUDI_ARABIA 0x01
+# endif
+# ifndef SUBLANG_ARABIC_IRAQ
+# define SUBLANG_ARABIC_IRAQ 0x02
+# endif
+# ifndef SUBLANG_ARABIC_EGYPT
+# define SUBLANG_ARABIC_EGYPT 0x03
+# endif
+# ifndef SUBLANG_ARABIC_LIBYA
+# define SUBLANG_ARABIC_LIBYA 0x04
+# endif
+# ifndef SUBLANG_ARABIC_ALGERIA
+# define SUBLANG_ARABIC_ALGERIA 0x05
+# endif
+# ifndef SUBLANG_ARABIC_MOROCCO
+# define SUBLANG_ARABIC_MOROCCO 0x06
+# endif
+# ifndef SUBLANG_ARABIC_TUNISIA
+# define SUBLANG_ARABIC_TUNISIA 0x07
+# endif
+# ifndef SUBLANG_ARABIC_OMAN
+# define SUBLANG_ARABIC_OMAN 0x08
+# endif
+# ifndef SUBLANG_ARABIC_YEMEN
+# define SUBLANG_ARABIC_YEMEN 0x09
+# endif
+# ifndef SUBLANG_ARABIC_SYRIA
+# define SUBLANG_ARABIC_SYRIA 0x0a
+# endif
+# ifndef SUBLANG_ARABIC_JORDAN
+# define SUBLANG_ARABIC_JORDAN 0x0b
+# endif
+# ifndef SUBLANG_ARABIC_LEBANON
+# define SUBLANG_ARABIC_LEBANON 0x0c
+# endif
+# ifndef SUBLANG_ARABIC_KUWAIT
+# define SUBLANG_ARABIC_KUWAIT 0x0d
+# endif
+# ifndef SUBLANG_ARABIC_UAE
+# define SUBLANG_ARABIC_UAE 0x0e
+# endif
+# ifndef SUBLANG_ARABIC_BAHRAIN
+# define SUBLANG_ARABIC_BAHRAIN 0x0f
+# endif
+# ifndef SUBLANG_ARABIC_QATAR
+# define SUBLANG_ARABIC_QATAR 0x10
+# endif
+# ifndef SUBLANG_AZERI_LATIN
+# define SUBLANG_AZERI_LATIN 0x01
+# endif
+# ifndef SUBLANG_AZERI_CYRILLIC
+# define SUBLANG_AZERI_CYRILLIC 0x02
+# endif
+# ifndef SUBLANG_BENGALI_INDIA
+# define SUBLANG_BENGALI_INDIA 0x00
+# endif
+# ifndef SUBLANG_BENGALI_BANGLADESH
+# define SUBLANG_BENGALI_BANGLADESH 0x01
+# endif
+# ifndef SUBLANG_CHINESE_MACAU
+# define SUBLANG_CHINESE_MACAU 0x05
+# endif
+# ifndef SUBLANG_ENGLISH_SOUTH_AFRICA
+# define SUBLANG_ENGLISH_SOUTH_AFRICA 0x07
+# endif
+# ifndef SUBLANG_ENGLISH_JAMAICA
+# define SUBLANG_ENGLISH_JAMAICA 0x08
+# endif
+# ifndef SUBLANG_ENGLISH_CARIBBEAN
+# define SUBLANG_ENGLISH_CARIBBEAN 0x09
+# endif
+# ifndef SUBLANG_ENGLISH_BELIZE
+# define SUBLANG_ENGLISH_BELIZE 0x0a
+# endif
+# ifndef SUBLANG_ENGLISH_TRINIDAD
+# define SUBLANG_ENGLISH_TRINIDAD 0x0b
+# endif
+# ifndef SUBLANG_ENGLISH_ZIMBABWE
+# define SUBLANG_ENGLISH_ZIMBABWE 0x0c
+# endif
+# ifndef SUBLANG_ENGLISH_PHILIPPINES
+# define SUBLANG_ENGLISH_PHILIPPINES 0x0d
+# endif
+# ifndef SUBLANG_ENGLISH_INDONESIA
+# define SUBLANG_ENGLISH_INDONESIA 0x0e
+# endif
+# ifndef SUBLANG_ENGLISH_HONGKONG
+# define SUBLANG_ENGLISH_HONGKONG 0x0f
+# endif
+# ifndef SUBLANG_ENGLISH_INDIA
+# define SUBLANG_ENGLISH_INDIA 0x10
+# endif
+# ifndef SUBLANG_ENGLISH_MALAYSIA
+# define SUBLANG_ENGLISH_MALAYSIA 0x11
+# endif
+# ifndef SUBLANG_ENGLISH_SINGAPORE
+# define SUBLANG_ENGLISH_SINGAPORE 0x12
+# endif
+# ifndef SUBLANG_FRENCH_LUXEMBOURG
+# define SUBLANG_FRENCH_LUXEMBOURG 0x05
+# endif
+# ifndef SUBLANG_FRENCH_MONACO
+# define SUBLANG_FRENCH_MONACO 0x06
+# endif
+# ifndef SUBLANG_FRENCH_WESTINDIES
+# define SUBLANG_FRENCH_WESTINDIES 0x07
+# endif
+# ifndef SUBLANG_FRENCH_REUNION
+# define SUBLANG_FRENCH_REUNION 0x08
+# endif
+# ifndef SUBLANG_FRENCH_CONGO
+# define SUBLANG_FRENCH_CONGO 0x09
+# endif
+# ifndef SUBLANG_FRENCH_SENEGAL
+# define SUBLANG_FRENCH_SENEGAL 0x0a
+# endif
+# ifndef SUBLANG_FRENCH_CAMEROON
+# define SUBLANG_FRENCH_CAMEROON 0x0b
+# endif
+# ifndef SUBLANG_FRENCH_COTEDIVOIRE
+# define SUBLANG_FRENCH_COTEDIVOIRE 0x0c
+# endif
+# ifndef SUBLANG_FRENCH_MALI
+# define SUBLANG_FRENCH_MALI 0x0d
+# endif
+# ifndef SUBLANG_FRENCH_MOROCCO
+# define SUBLANG_FRENCH_MOROCCO 0x0e
+# endif
+# ifndef SUBLANG_FRENCH_HAITI
+# define SUBLANG_FRENCH_HAITI 0x0f
+# endif
+# ifndef SUBLANG_GERMAN_LUXEMBOURG
+# define SUBLANG_GERMAN_LUXEMBOURG 0x04
+# endif
+# ifndef SUBLANG_GERMAN_LIECHTENSTEIN
+# define SUBLANG_GERMAN_LIECHTENSTEIN 0x05
+# endif
+# ifndef SUBLANG_KASHMIRI_INDIA
+# define SUBLANG_KASHMIRI_INDIA 0x02
+# endif
+# ifndef SUBLANG_MALAY_MALAYSIA
+# define SUBLANG_MALAY_MALAYSIA 0x01
+# endif
+# ifndef SUBLANG_MALAY_BRUNEI_DARUSSALAM
+# define SUBLANG_MALAY_BRUNEI_DARUSSALAM 0x02
+# endif
+# ifndef SUBLANG_NEPALI_INDIA
+# define SUBLANG_NEPALI_INDIA 0x02
+# endif
+# ifndef SUBLANG_PUNJABI_INDIA
+# define SUBLANG_PUNJABI_INDIA 0x00
+# endif
+# ifndef SUBLANG_PUNJABI_PAKISTAN
+# define SUBLANG_PUNJABI_PAKISTAN 0x01
+# endif
+# ifndef SUBLANG_ROMANIAN_ROMANIA
+# define SUBLANG_ROMANIAN_ROMANIA 0x00
+# endif
+# ifndef SUBLANG_ROMANIAN_MOLDOVA
+# define SUBLANG_ROMANIAN_MOLDOVA 0x01
+# endif
+# ifndef SUBLANG_SERBIAN_LATIN
+# define SUBLANG_SERBIAN_LATIN 0x02
+# endif
+# ifndef SUBLANG_SERBIAN_CYRILLIC
+# define SUBLANG_SERBIAN_CYRILLIC 0x03
+# endif
+# ifndef SUBLANG_SINDHI_INDIA
+# define SUBLANG_SINDHI_INDIA 0x00
+# endif
+# ifndef SUBLANG_SINDHI_PAKISTAN
+# define SUBLANG_SINDHI_PAKISTAN 0x01
+# endif
+# ifndef SUBLANG_SPANISH_GUATEMALA
+# define SUBLANG_SPANISH_GUATEMALA 0x04
+# endif
+# ifndef SUBLANG_SPANISH_COSTA_RICA
+# define SUBLANG_SPANISH_COSTA_RICA 0x05
+# endif
+# ifndef SUBLANG_SPANISH_PANAMA
+# define SUBLANG_SPANISH_PANAMA 0x06
+# endif
+# ifndef SUBLANG_SPANISH_DOMINICAN_REPUBLIC
+# define SUBLANG_SPANISH_DOMINICAN_REPUBLIC 0x07
+# endif
+# ifndef SUBLANG_SPANISH_VENEZUELA
+# define SUBLANG_SPANISH_VENEZUELA 0x08
+# endif
+# ifndef SUBLANG_SPANISH_COLOMBIA
+# define SUBLANG_SPANISH_COLOMBIA 0x09
+# endif
+# ifndef SUBLANG_SPANISH_PERU
+# define SUBLANG_SPANISH_PERU 0x0a
+# endif
+# ifndef SUBLANG_SPANISH_ARGENTINA
+# define SUBLANG_SPANISH_ARGENTINA 0x0b
+# endif
+# ifndef SUBLANG_SPANISH_ECUADOR
+# define SUBLANG_SPANISH_ECUADOR 0x0c
+# endif
+# ifndef SUBLANG_SPANISH_CHILE
+# define SUBLANG_SPANISH_CHILE 0x0d
+# endif
+# ifndef SUBLANG_SPANISH_URUGUAY
+# define SUBLANG_SPANISH_URUGUAY 0x0e
+# endif
+# ifndef SUBLANG_SPANISH_PARAGUAY
+# define SUBLANG_SPANISH_PARAGUAY 0x0f
+# endif
+# ifndef SUBLANG_SPANISH_BOLIVIA
+# define SUBLANG_SPANISH_BOLIVIA 0x10
+# endif
+# ifndef SUBLANG_SPANISH_EL_SALVADOR
+# define SUBLANG_SPANISH_EL_SALVADOR 0x11
+# endif
+# ifndef SUBLANG_SPANISH_HONDURAS
+# define SUBLANG_SPANISH_HONDURAS 0x12
+# endif
+# ifndef SUBLANG_SPANISH_NICARAGUA
+# define SUBLANG_SPANISH_NICARAGUA 0x13
+# endif
+# ifndef SUBLANG_SPANISH_PUERTO_RICO
+# define SUBLANG_SPANISH_PUERTO_RICO 0x14
+# endif
+# ifndef SUBLANG_SWEDISH_FINLAND
+# define SUBLANG_SWEDISH_FINLAND 0x02
+# endif
+# ifndef SUBLANG_TAMAZIGHT_ARABIC
+# define SUBLANG_TAMAZIGHT_ARABIC 0x01
+# endif
+# ifndef SUBLANG_TAMAZIGHT_LATIN
+# define SUBLANG_TAMAZIGHT_LATIN 0x02
+# endif
+# ifndef SUBLANG_TIGRINYA_ETHIOPIA
+# define SUBLANG_TIGRINYA_ETHIOPIA 0x00
+# endif
+# ifndef SUBLANG_TIGRINYA_ERITREA
+# define SUBLANG_TIGRINYA_ERITREA 0x01
+# endif
+# ifndef SUBLANG_URDU_PAKISTAN
+# define SUBLANG_URDU_PAKISTAN 0x01
+# endif
+# ifndef SUBLANG_URDU_INDIA
+# define SUBLANG_URDU_INDIA 0x02
+# endif
+# ifndef SUBLANG_UZBEK_LATIN
+# define SUBLANG_UZBEK_LATIN 0x01
+# endif
+# ifndef SUBLANG_UZBEK_CYRILLIC
+# define SUBLANG_UZBEK_CYRILLIC 0x02
+# endif
+#endif
+
+# if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+/* MacOS X 10.2 or newer */
+
+/* Canonicalize a MacOS X locale name to a Unix locale name.
+ NAME is a sufficiently large buffer.
+ On input, it contains the MacOS X locale name.
+ On output, it contains the Unix locale name. */
+void
+_nl_locale_name_canonicalize (char *name)
+{
+ /* This conversion is based on a posting by
+ Deborah GoldSmith <goldsmit at apple.com> on 2005-03-08,
+ http://lists.apple.com/archives/carbon-dev/2005/Mar/msg00293.html */
+
+ /* Convert legacy (NeXTstep inherited) English names to Unix (ISO 639 and
+ ISO 3166) names. Prior to MacOS X 10.3, there is no API for doing this.
+ Therefore we do it ourselves, using a table based on the results of the
+ MacOS X 10.3.8 function
+ CFLocaleCreateCanonicalLocaleIdentifierFromString(). */
+ typedef struct { const char legacy[21+1]; const char unixy[5+1]; }
+ legacy_entry;
+ static const legacy_entry legacy_table[] = {
+ { "Afrikaans", "af" },
+ { "Albanian", "sq" },
+ { "Amharic", "am" },
+ { "Arabic", "ar" },
+ { "Armenian", "hy" },
+ { "Assamese", "as" },
+ { "Aymara", "ay" },
+ { "Azerbaijani", "az" },
+ { "Basque", "eu" },
+ { "Belarusian", "be" },
+ { "Belorussian", "be" },
+ { "Bengali", "bn" },
+ { "Brazilian Portugese", "pt_BR" },
+ { "Brazilian Portuguese", "pt_BR" },
+ { "Breton", "br" },
+ { "Bulgarian", "bg" },
+ { "Burmese", "my" },
+ { "Byelorussian", "be" },
+ { "Catalan", "ca" },
+ { "Chewa", "ny" },
+ { "Chichewa", "ny" },
+ { "Chinese", "zh" },
+ { "Chinese, Simplified", "zh_CN" },
+ { "Chinese, Traditional", "zh_TW" },
+ { "Chinese, Tradtional", "zh_TW" },
+ { "Croatian", "hr" },
+ { "Czech", "cs" },
+ { "Danish", "da" },
+ { "Dutch", "nl" },
+ { "Dzongkha", "dz" },
+ { "English", "en" },
+ { "Esperanto", "eo" },
+ { "Estonian", "et" },
+ { "Faroese", "fo" },
+ { "Farsi", "fa" },
+ { "Finnish", "fi" },
+ { "Flemish", "nl_BE" },
+ { "French", "fr" },
+ { "Galician", "gl" },
+ { "Gallegan", "gl" },
+ { "Georgian", "ka" },
+ { "German", "de" },
+ { "Greek", "el" },
+ { "Greenlandic", "kl" },
+ { "Guarani", "gn" },
+ { "Gujarati", "gu" },
+ { "Hawaiian", "haw" }, /* Yes, "haw", not "cpe". */
+ { "Hebrew", "he" },
+ { "Hindi", "hi" },
+ { "Hungarian", "hu" },
+ { "Icelandic", "is" },
+ { "Indonesian", "id" },
+ { "Inuktitut", "iu" },
+ { "Irish", "ga" },
+ { "Italian", "it" },
+ { "Japanese", "ja" },
+ { "Javanese", "jv" },
+ { "Kalaallisut", "kl" },
+ { "Kannada", "kn" },
+ { "Kashmiri", "ks" },
+ { "Kazakh", "kk" },
+ { "Khmer", "km" },
+ { "Kinyarwanda", "rw" },
+ { "Kirghiz", "ky" },
+ { "Korean", "ko" },
+ { "Kurdish", "ku" },
+ { "Latin", "la" },
+ { "Latvian", "lv" },
+ { "Lithuanian", "lt" },
+ { "Macedonian", "mk" },
+ { "Malagasy", "mg" },
+ { "Malay", "ms" },
+ { "Malayalam", "ml" },
+ { "Maltese", "mt" },
+ { "Manx", "gv" },
+ { "Marathi", "mr" },
+ { "Moldavian", "mo" },
+ { "Mongolian", "mn" },
+ { "Nepali", "ne" },
+ { "Norwegian", "nb" }, /* Yes, "nb", not the obsolete "no". */
+ { "Nyanja", "ny" },
+ { "Nynorsk", "nn" },
+ { "Oriya", "or" },
+ { "Oromo", "om" },
+ { "Panjabi", "pa" },
+ { "Pashto", "ps" },
+ { "Persian", "fa" },
+ { "Polish", "pl" },
+ { "Portuguese", "pt" },
+ { "Portuguese, Brazilian", "pt_BR" },
+ { "Punjabi", "pa" },
+ { "Pushto", "ps" },
+ { "Quechua", "qu" },
+ { "Romanian", "ro" },
+ { "Ruanda", "rw" },
+ { "Rundi", "rn" },
+ { "Russian", "ru" },
+ { "Sami", "se_NO" }, /* Not just "se". */
+ { "Sanskrit", "sa" },
+ { "Scottish", "gd" },
+ { "Serbian", "sr" },
+ { "Simplified Chinese", "zh_CN" },
+ { "Sindhi", "sd" },
+ { "Sinhalese", "si" },
+ { "Slovak", "sk" },
+ { "Slovenian", "sl" },
+ { "Somali", "so" },
+ { "Spanish", "es" },
+ { "Sundanese", "su" },
+ { "Swahili", "sw" },
+ { "Swedish", "sv" },
+ { "Tagalog", "tl" },
+ { "Tajik", "tg" },
+ { "Tajiki", "tg" },
+ { "Tamil", "ta" },
+ { "Tatar", "tt" },
+ { "Telugu", "te" },
+ { "Thai", "th" },
+ { "Tibetan", "bo" },
+ { "Tigrinya", "ti" },
+ { "Tongan", "to" },
+ { "Traditional Chinese", "zh_TW" },
+ { "Turkish", "tr" },
+ { "Turkmen", "tk" },
+ { "Uighur", "ug" },
+ { "Ukrainian", "uk" },
+ { "Urdu", "ur" },
+ { "Uzbek", "uz" },
+ { "Vietnamese", "vi" },
+ { "Welsh", "cy" },
+ { "Yiddish", "yi" }
+ };
+
+ /* Convert new-style locale names with language tags (ISO 639 and ISO 15924)
+ to Unix (ISO 639 and ISO 3166) names. */
+ typedef struct { const char langtag[7+1]; const char unixy[12+1]; }
+ langtag_entry;
+ static const langtag_entry langtag_table[] = {
+ /* MacOS X has "az-Arab", "az-Cyrl", "az-Latn".
+ The default script for az on Unix is Latin. */
+ { "az-Latn", "az" },
+ /* MacOS X has "ga-dots". Does not yet exist on Unix. */
+ { "ga-dots", "ga" },
+ /* MacOS X has "kk-Cyrl". Does not yet exist on Unix. */
+ /* MacOS X has "mn-Cyrl", "mn-Mong".
+ The default script for mn on Unix is Cyrillic. */
+ { "mn-Cyrl", "mn" },
+ /* MacOS X has "ms-Arab", "ms-Latn".
+ The default script for ms on Unix is Latin. */
+ { "ms-Latn", "ms" },
+ /* MacOS X has "tg-Cyrl".
+ The default script for tg on Unix is Cyrillic. */
+ { "tg-Cyrl", "tg" },
+ /* MacOS X has "tk-Cyrl". Does not yet exist on Unix. */
+ /* MacOS X has "tt-Cyrl".
+ The default script for tt on Unix is Cyrillic. */
+ { "tt-Cyrl", "tt" },
+ /* MacOS X has "zh-Hans", "zh-Hant".
+ Country codes are used to distinguish these on Unix. */
+ { "zh-Hans", "zh_CN" },
+ { "zh-Hant", "zh_TW" }
+ };
+
+ /* Convert script names (ISO 15924) to Unix conventions.
+ See http://www.unicode.org/iso15924/iso15924-codes.html */
+ typedef struct { const char script[4+1]; const char unixy[9+1]; }
+ script_entry;
+ static const script_entry script_table[] = {
+ { "Arab", "arabic" },
+ { "Cyrl", "cyrillic" },
+ { "Mong", "mongolian" }
+ };
+
+ /* Step 1: Convert using legacy_table. */
+ if (name[0] >= 'A' && name[0] <= 'Z')
+ {
+ unsigned int i1, i2;
+ i1 = 0;
+ i2 = sizeof (legacy_table) / sizeof (legacy_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if name occurs in legacy_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const legacy_entry *p = &legacy_table[i];
+ if (strcmp (name, p->legacy) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name, legacy_table[i1].legacy) == 0)
+ {
+ strcpy (name, legacy_table[i1].unixy);
+ return;
+ }
+ }
+
+ /* Step 2: Convert using langtag_table and script_table. */
+ if (strlen (name) == 7 && name[2] == '-')
+ {
+ unsigned int i1, i2;
+ i1 = 0;
+ i2 = sizeof (langtag_table) / sizeof (langtag_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if name occurs in langtag_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const langtag_entry *p = &langtag_table[i];
+ if (strcmp (name, p->langtag) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name, langtag_table[i1].langtag) == 0)
+ {
+ strcpy (name, langtag_table[i1].unixy);
+ return;
+ }
+
+ i1 = 0;
+ i2 = sizeof (script_table) / sizeof (script_entry);
+ while (i2 - i1 > 1)
+ {
+ /* At this point we know that if (name + 3) occurs in script_table,
+ its index must be >= i1 and < i2. */
+ unsigned int i = (i1 + i2) >> 1;
+ const script_entry *p = &script_table[i];
+ if (strcmp (name + 3, p->script) < 0)
+ i2 = i;
+ else
+ i1 = i;
+ }
+ if (strcmp (name + 3, script_table[i1].script) == 0)
+ {
+ name[2] = '@';
+ strcpy (name + 3, script_table[i1].unixy);
+ return;
+ }
+ }
+
+ /* Step 3: Convert new-style dash to Unix underscore. */
+ {
+ char *p;
+ for (p = name; *p != '\0'; p++)
+ if (*p == '-')
+ *p = '_';
+ }
+}
+
+#endif
+
+/* XPG3 defines the result of 'setlocale (category, NULL)' as:
+ "Directs 'setlocale()' to query 'category' and return the current
+ setting of 'local'."
+ However it does not specify the exact format. Neither do SUSV2 and
+ ISO C 99. So we can use this feature only on selected systems (e.g.
+ those using GNU C Library). */
+#if defined _LIBC || (defined __GLIBC__ && __GLIBC__ >= 2)
+# define HAVE_LOCALE_NULL
+#endif
+
+/* Determine the current locale's name, and canonicalize it into XPG syntax
+ language[_territory][.codeset][@modifier]
+ The codeset part in the result is not reliable; the locale_charset()
+ should be used for codeset information instead.
+ The result must not be freed; it is statically allocated. */
+
+const char *
+_nl_locale_name_posix (int category, const char *categoryname)
+{
+ /* Use the POSIX methods of looking to 'LC_ALL', 'LC_xxx', and 'LANG'.
+ On some systems this can be done by the 'setlocale' function itself. */
+#if defined HAVE_SETLOCALE && defined HAVE_LC_MESSAGES && defined HAVE_LOCALE_NULL
+ return setlocale (category, NULL);
+#else
+ const char *retval;
+
+ /* Setting of LC_ALL overrides all other. */
+ retval = getenv ("LC_ALL");
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+ /* Next comes the name of the desired category. */
+ retval = getenv (categoryname);
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+ /* Last possibility is the LANG environment variable. */
+ retval = getenv ("LANG");
+ if (retval != NULL && retval[0] != '\0')
+ return retval;
+
+ return NULL;
+#endif
+}
+
+const char *
+_nl_locale_name_default (void)
+{
+ /* POSIX:2001 says:
+ "All implementations shall define a locale as the default locale, to be
+ invoked when no environment variables are set, or set to the empty
+ string. This default locale can be the POSIX locale or any other
+ implementation-defined locale. Some implementations may provide
+ facilities for local installation administrators to set the default
+ locale, customizing it for each location. POSIX:2001 does not require
+ such a facility. */
+
+#if !(HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE || defined(WIN32_NATIVE))
+
+ /* The system does not have a way of setting the locale, other than the
+ POSIX specified environment variables. We use C as default locale. */
+ return "C";
+
+#else
+
+ /* Return an XPG style locale name language[_territory][@modifier].
+ Don't even bother determining the codeset; it's not useful in this
+ context, because message catalogs are not specific to a single
+ codeset. */
+
+# if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
+ /* MacOS X 10.2 or newer */
+ {
+ /* Cache the locale name, since CoreFoundation calls are expensive. */
+ static const char *cached_localename;
+
+ if (cached_localename == NULL)
+ {
+ char namebuf[256];
+# if HAVE_CFLOCALECOPYCURRENT /* MacOS X 10.3 or newer */
+ CFLocaleRef locale = CFLocaleCopyCurrent ();
+ CFStringRef name = CFLocaleGetIdentifier (locale);
+
+ if (CFStringGetCString (name, namebuf, sizeof(namebuf),
+ kCFStringEncodingASCII))
+ {
+ _nl_locale_name_canonicalize (namebuf);
+ cached_localename = strdup (namebuf);
+ }
+ CFRelease (locale);
+# elif HAVE_CFPREFERENCESCOPYAPPVALUE /* MacOS X 10.2 or newer */
+ CFTypeRef value =
+ CFPreferencesCopyAppValue (CFSTR ("AppleLocale"),
+ kCFPreferencesCurrentApplication);
+ if (value != NULL
+ && CFGetTypeID (value) == CFStringGetTypeID ()
+ && CFStringGetCString ((CFStringRef)value, namebuf, sizeof(namebuf),
+ kCFStringEncodingASCII))
+ {
+ _nl_locale_name_canonicalize (namebuf);
+ cached_localename = strdup (namebuf);
+ }
+# endif
+ if (cached_localename == NULL)
+ cached_localename = "C";
+ }
+ return cached_localename;
+ }
+
+# endif
+
+# if defined(WIN32_NATIVE) /* WIN32, not Cygwin */
+ {
+ LCID lcid;
+ LANGID langid;
+ int primary, sub;
+
+ /* Use native Win32 API locale ID. */
+ lcid = GetThreadLocale ();
+
+ /* Strip off the sorting rules, keep only the language part. */
+ langid = LANGIDFROMLCID (lcid);
+
+ /* Split into language and territory part. */
+ primary = PRIMARYLANGID (langid);
+ sub = SUBLANGID (langid);
+
+ /* Dispatch on language.
+ See also http://www.unicode.org/unicode/onlinedat/languages.html .
+ For details about languages, see http://www.ethnologue.com/ . */
+ switch (primary)
+ {
+ case LANG_AFRIKAANS: return "af_ZA";
+ case LANG_ALBANIAN: return "sq_AL";
+ case LANG_AMHARIC: return "am_ET";
+ case LANG_ARABIC:
+ switch (sub)
+ {
+ case SUBLANG_ARABIC_SAUDI_ARABIA: return "ar_SA";
+ case SUBLANG_ARABIC_IRAQ: return "ar_IQ";
+ case SUBLANG_ARABIC_EGYPT: return "ar_EG";
+ case SUBLANG_ARABIC_LIBYA: return "ar_LY";
+ case SUBLANG_ARABIC_ALGERIA: return "ar_DZ";
+ case SUBLANG_ARABIC_MOROCCO: return "ar_MA";
+ case SUBLANG_ARABIC_TUNISIA: return "ar_TN";
+ case SUBLANG_ARABIC_OMAN: return "ar_OM";
+ case SUBLANG_ARABIC_YEMEN: return "ar_YE";
+ case SUBLANG_ARABIC_SYRIA: return "ar_SY";
+ case SUBLANG_ARABIC_JORDAN: return "ar_JO";
+ case SUBLANG_ARABIC_LEBANON: return "ar_LB";
+ case SUBLANG_ARABIC_KUWAIT: return "ar_KW";
+ case SUBLANG_ARABIC_UAE: return "ar_AE";
+ case SUBLANG_ARABIC_BAHRAIN: return "ar_BH";
+ case SUBLANG_ARABIC_QATAR: return "ar_QA";
+ }
+ return "ar";
+ case LANG_ARMENIAN: return "hy_AM";
+ case LANG_ASSAMESE: return "as_IN";
+ case LANG_AZERI:
+ switch (sub)
+ {
+ /* FIXME: Adjust this when Azerbaijani locales appear on Unix. */
+ case SUBLANG_AZERI_LATIN: return "az_AZ at latin";
+ case SUBLANG_AZERI_CYRILLIC: return "az_AZ at cyrillic";
+ }
+ return "az";
+ case LANG_BASQUE:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "eu_ES";
+ }
+ return "eu"; /* Ambiguous: could be "eu_ES" or "eu_FR". */
+ case LANG_BELARUSIAN: return "be_BY";
+ case LANG_BENGALI:
+ switch (sub)
+ {
+ case SUBLANG_BENGALI_INDIA: return "bn_IN";
+ case SUBLANG_BENGALI_BANGLADESH: return "bn_BD";
+ }
+ return "bn";
+ case LANG_BULGARIAN: return "bg_BG";
+ case LANG_BURMESE: return "my_MM";
+ case LANG_CAMBODIAN: return "km_KH";
+ case LANG_CATALAN: return "ca_ES";
+ case LANG_CHEROKEE: return "chr_US";
+ case LANG_CHINESE:
+ switch (sub)
+ {
+ case SUBLANG_CHINESE_TRADITIONAL: return "zh_TW";
+ case SUBLANG_CHINESE_SIMPLIFIED: return "zh_CN";
+ case SUBLANG_CHINESE_HONGKONG: return "zh_HK";
+ case SUBLANG_CHINESE_SINGAPORE: return "zh_SG";
+ case SUBLANG_CHINESE_MACAU: return "zh_MO";
+ }
+ return "zh";
+ case LANG_CROATIAN: /* LANG_CROATIAN == LANG_SERBIAN
+ * What used to be called Serbo-Croatian
+ * should really now be two separate
+ * languages because of political reasons.
+ * (Says tml, who knows nothing about Serbian
+ * or Croatian.)
+ * (I can feel those flames coming already.)
+ */
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "hr_HR";
+ case SUBLANG_SERBIAN_LATIN: return "sr_CS";
+ case SUBLANG_SERBIAN_CYRILLIC: return "sr_CS at cyrillic";
+ }
+ return "hr";
+ case LANG_CZECH: return "cs_CZ";
+ case LANG_DANISH: return "da_DK";
+ case LANG_DIVEHI: return "dv_MV";
+ case LANG_DUTCH:
+ switch (sub)
+ {
+ case SUBLANG_DUTCH: return "nl_NL";
+ case SUBLANG_DUTCH_BELGIAN: /* FLEMISH, VLAAMS */ return "nl_BE";
+ }
+ return "nl";
+ case LANG_EDO: return "bin_NG";
+ case LANG_ENGLISH:
+ switch (sub)
+ {
+ /* SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. Heh. I thought
+ * English was the language spoken in England.
+ * Oh well.
+ */
+ case SUBLANG_ENGLISH_US: return "en_US";
+ case SUBLANG_ENGLISH_UK: return "en_GB";
+ case SUBLANG_ENGLISH_AUS: return "en_AU";
+ case SUBLANG_ENGLISH_CAN: return "en_CA";
+ case SUBLANG_ENGLISH_NZ: return "en_NZ";
+ case SUBLANG_ENGLISH_EIRE: return "en_IE";
+ case SUBLANG_ENGLISH_SOUTH_AFRICA: return "en_ZA";
+ case SUBLANG_ENGLISH_JAMAICA: return "en_JM";
+ case SUBLANG_ENGLISH_CARIBBEAN: return "en_GD"; /* Grenada? */
+ case SUBLANG_ENGLISH_BELIZE: return "en_BZ";
+ case SUBLANG_ENGLISH_TRINIDAD: return "en_TT";
+ case SUBLANG_ENGLISH_ZIMBABWE: return "en_ZW";
+ case SUBLANG_ENGLISH_PHILIPPINES: return "en_PH";
+ case SUBLANG_ENGLISH_INDONESIA: return "en_ID";
+ case SUBLANG_ENGLISH_HONGKONG: return "en_HK";
+ case SUBLANG_ENGLISH_INDIA: return "en_IN";
+ case SUBLANG_ENGLISH_MALAYSIA: return "en_MY";
+ case SUBLANG_ENGLISH_SINGAPORE: return "en_SG";
+ }
+ return "en";
+ case LANG_ESTONIAN: return "et_EE";
+ case LANG_FAEROESE: return "fo_FO";
+ case LANG_FARSI: return "fa_IR";
+ case LANG_FINNISH: return "fi_FI";
+ case LANG_FRENCH:
+ switch (sub)
+ {
+ case SUBLANG_FRENCH: return "fr_FR";
+ case SUBLANG_FRENCH_BELGIAN: /* WALLOON */ return "fr_BE";
+ case SUBLANG_FRENCH_CANADIAN: return "fr_CA";
+ case SUBLANG_FRENCH_SWISS: return "fr_CH";
+ case SUBLANG_FRENCH_LUXEMBOURG: return "fr_LU";
+ case SUBLANG_FRENCH_MONACO: return "fr_MC";
+ case SUBLANG_FRENCH_WESTINDIES: return "fr"; /* Caribbean? */
+ case SUBLANG_FRENCH_REUNION: return "fr_RE";
+ case SUBLANG_FRENCH_CONGO: return "fr_CG";
+ case SUBLANG_FRENCH_SENEGAL: return "fr_SN";
+ case SUBLANG_FRENCH_CAMEROON: return "fr_CM";
+ case SUBLANG_FRENCH_COTEDIVOIRE: return "fr_CI";
+ case SUBLANG_FRENCH_MALI: return "fr_ML";
+ case SUBLANG_FRENCH_MOROCCO: return "fr_MA";
+ case SUBLANG_FRENCH_HAITI: return "fr_HT";
+ }
+ return "fr";
+ case LANG_FRISIAN: return "fy_NL";
+ case LANG_FULFULDE:
+ /* Spoken in Nigeria, Guinea, Senegal, Mali, Niger, Cameroon, Benin. */
+ return "ff_NG";
+ case LANG_GAELIC:
+ switch (sub)
+ {
+ case 0x01: /* SCOTTISH */ return "gd_GB";
+ case 0x02: /* IRISH */ return "ga_IE";
+ }
+ return "C";
+ case LANG_GALICIAN: return "gl_ES";
+ case LANG_GEORGIAN: return "ka_GE";
+ case LANG_GERMAN:
+ switch (sub)
+ {
+ case SUBLANG_GERMAN: return "de_DE";
+ case SUBLANG_GERMAN_SWISS: return "de_CH";
+ case SUBLANG_GERMAN_AUSTRIAN: return "de_AT";
+ case SUBLANG_GERMAN_LUXEMBOURG: return "de_LU";
+ case SUBLANG_GERMAN_LIECHTENSTEIN: return "de_LI";
+ }
+ return "de";
+ case LANG_GREEK: return "el_GR";
+ case LANG_GUARANI: return "gn_PY";
+ case LANG_GUJARATI: return "gu_IN";
+ case LANG_HAUSA: return "ha_NG";
+ case LANG_HAWAIIAN:
+ /* FIXME: Do they mean Hawaiian ("haw_US", 1000 speakers)
+ or Hawaii Creole English ("cpe_US", 600000 speakers)? */
+ return "cpe_US";
+ case LANG_HEBREW: return "he_IL";
+ case LANG_HINDI: return "hi_IN";
+ case LANG_HUNGARIAN: return "hu_HU";
+ case LANG_IBIBIO: return "nic_NG";
+ case LANG_ICELANDIC: return "is_IS";
+ case LANG_IGBO: return "ig_NG";
+ case LANG_INDONESIAN: return "id_ID";
+ case LANG_INUKTITUT: return "iu_CA";
+ case LANG_ITALIAN:
+ switch (sub)
+ {
+ case SUBLANG_ITALIAN: return "it_IT";
+ case SUBLANG_ITALIAN_SWISS: return "it_CH";
+ }
+ return "it";
+ case LANG_JAPANESE: return "ja_JP";
+ case LANG_KANNADA: return "kn_IN";
+ case LANG_KANURI: return "kr_NG";
+ case LANG_KASHMIRI:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ks_PK";
+ case SUBLANG_KASHMIRI_INDIA: return "ks_IN";
+ }
+ return "ks";
+ case LANG_KAZAK: return "kk_KZ";
+ case LANG_KONKANI:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "kok_IN";
+ case LANG_KOREAN: return "ko_KR";
+ case LANG_KYRGYZ: return "ky_KG";
+ case LANG_LAO: return "lo_LA";
+ case LANG_LATIN: return "la_VA";
+ case LANG_LATVIAN: return "lv_LV";
+ case LANG_LITHUANIAN: return "lt_LT";
+ case LANG_MACEDONIAN: return "mk_MK";
+ case LANG_MALAY:
+ switch (sub)
+ {
+ case SUBLANG_MALAY_MALAYSIA: return "ms_MY";
+ case SUBLANG_MALAY_BRUNEI_DARUSSALAM: return "ms_BN";
+ }
+ return "ms";
+ case LANG_MALAYALAM: return "ml_IN";
+ case LANG_MALTESE: return "mt_MT";
+ case LANG_MANIPURI:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "mni_IN";
+ case LANG_MARATHI: return "mr_IN";
+ case LANG_MONGOLIAN:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "mn_MN";
+ }
+ return "mn"; /* Ambiguous: could be "mn_CN" or "mn_MN". */
+ case LANG_NEPALI:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ne_NP";
+ case SUBLANG_NEPALI_INDIA: return "ne_IN";
+ }
+ return "ne";
+ case LANG_NORWEGIAN:
+ switch (sub)
+ {
+ case SUBLANG_NORWEGIAN_BOKMAL: return "nb_NO";
+ case SUBLANG_NORWEGIAN_NYNORSK: return "nn_NO";
+ }
+ return "no";
+ case LANG_ORIYA: return "or_IN";
+ case LANG_OROMO: return "om_ET";
+ case LANG_PAPIAMENTU: return "pap_AN";
+ case LANG_PASHTO:
+ return "ps"; /* Ambiguous: could be "ps_PK" or "ps_AF". */
+ case LANG_POLISH: return "pl_PL";
+ case LANG_PORTUGUESE:
+ switch (sub)
+ {
+ case SUBLANG_PORTUGUESE: return "pt_PT";
+ /* Hmm. SUBLANG_PORTUGUESE_BRAZILIAN == SUBLANG_DEFAULT.
+ Same phenomenon as SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. */
+ case SUBLANG_PORTUGUESE_BRAZILIAN: return "pt_BR";
+ }
+ return "pt";
+ case LANG_PUNJABI:
+ switch (sub)
+ {
+ case SUBLANG_PUNJABI_INDIA: return "pa_IN"; /* Gurmukhi script */
+ case SUBLANG_PUNJABI_PAKISTAN: return "pa_PK"; /* Arabic script */
+ }
+ return "pa";
+ case LANG_RHAETO_ROMANCE: return "rm_CH";
+ case LANG_ROMANIAN:
+ switch (sub)
+ {
+ case SUBLANG_ROMANIAN_ROMANIA: return "ro_RO";
+ case SUBLANG_ROMANIAN_MOLDOVA: return "ro_MD";
+ }
+ return "ro";
+ case LANG_RUSSIAN:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ru_RU";
+ }
+ return "ru"; /* Ambiguous: could be "ru_RU" or "ru_UA" or "ru_MD". */
+ case LANG_SAAMI: /* actually Northern Sami */ return "se_NO";
+ case LANG_SANSKRIT: return "sa_IN";
+ case LANG_SINDHI:
+ switch (sub)
+ {
+ case SUBLANG_SINDHI_INDIA: return "sd_IN";
+ case SUBLANG_SINDHI_PAKISTAN: return "sd_PK";
+ }
+ return "sd";
+ case LANG_SINHALESE: return "si_LK";
+ case LANG_SLOVAK: return "sk_SK";
+ case LANG_SLOVENIAN: return "sl_SI";
+ case LANG_SOMALI: return "so_SO";
+ case LANG_SORBIAN:
+ /* FIXME: Adjust this when such locales appear on Unix. */
+ return "wen_DE";
+ case LANG_SPANISH:
+ switch (sub)
+ {
+ case SUBLANG_SPANISH: return "es_ES";
+ case SUBLANG_SPANISH_MEXICAN: return "es_MX";
+ case SUBLANG_SPANISH_MODERN:
+ return "es_ES at modern"; /* not seen on Unix */
+ case SUBLANG_SPANISH_GUATEMALA: return "es_GT";
+ case SUBLANG_SPANISH_COSTA_RICA: return "es_CR";
+ case SUBLANG_SPANISH_PANAMA: return "es_PA";
+ case SUBLANG_SPANISH_DOMINICAN_REPUBLIC: return "es_DO";
+ case SUBLANG_SPANISH_VENEZUELA: return "es_VE";
+ case SUBLANG_SPANISH_COLOMBIA: return "es_CO";
+ case SUBLANG_SPANISH_PERU: return "es_PE";
+ case SUBLANG_SPANISH_ARGENTINA: return "es_AR";
+ case SUBLANG_SPANISH_ECUADOR: return "es_EC";
+ case SUBLANG_SPANISH_CHILE: return "es_CL";
+ case SUBLANG_SPANISH_URUGUAY: return "es_UY";
+ case SUBLANG_SPANISH_PARAGUAY: return "es_PY";
+ case SUBLANG_SPANISH_BOLIVIA: return "es_BO";
+ case SUBLANG_SPANISH_EL_SALVADOR: return "es_SV";
+ case SUBLANG_SPANISH_HONDURAS: return "es_HN";
+ case SUBLANG_SPANISH_NICARAGUA: return "es_NI";
+ case SUBLANG_SPANISH_PUERTO_RICO: return "es_PR";
+ }
+ return "es";
+ case LANG_SUTU: return "bnt_TZ"; /* or "st_LS" or "nso_ZA"? */
+ case LANG_SWAHILI: return "sw_KE";
+ case LANG_SWEDISH:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "sv_SE";
+ case SUBLANG_SWEDISH_FINLAND: return "sv_FI";
+ }
+ return "sv";
+ case LANG_SYRIAC: return "syr_TR"; /* An extinct language. */
+ case LANG_TAGALOG: return "tl_PH";
+ case LANG_TAJIK: return "tg_TJ";
+ case LANG_TAMAZIGHT:
+ switch (sub)
+ {
+ /* FIXME: Adjust this when Tamazight locales appear on Unix. */
+ case SUBLANG_TAMAZIGHT_ARABIC: return "ber_MA at arabic";
+ case SUBLANG_TAMAZIGHT_LATIN: return "ber_MA at latin";
+ }
+ return "ber_MA";
+ case LANG_TAMIL:
+ switch (sub)
+ {
+ case SUBLANG_DEFAULT: return "ta_IN";
+ }
+ return "ta"; /* Ambiguous: could be "ta_IN" or "ta_LK" or "ta_SG". */
+ case LANG_TATAR: return "tt_RU";
+ case LANG_TELUGU: return "te_IN";
+ case LANG_THAI: return "th_TH";
+ case LANG_TIBETAN: return "bo_CN";
+ case LANG_TIGRINYA:
+ switch (sub)
+ {
+ case SUBLANG_TIGRINYA_ETHIOPIA: return "ti_ET";
+ case SUBLANG_TIGRINYA_ERITREA: return "ti_ER";
+ }
+ return "ti";
+ case LANG_TSONGA: return "ts_ZA";
+ case LANG_TSWANA: return "tn_BW";
+ case LANG_TURKISH: return "tr_TR";
+ case LANG_TURKMEN: return "tk_TM";
+ case LANG_UKRAINIAN: return "uk_UA";
+ case LANG_URDU:
+ switch (sub)
+ {
+ case SUBLANG_URDU_PAKISTAN: return "ur_PK";
+ case SUBLANG_URDU_INDIA: return "ur_IN";
+ }
+ return "ur";
+ case LANG_UZBEK:
+ switch (sub)
+ {
+ case SUBLANG_UZBEK_LATIN: return "uz_UZ";
+ case SUBLANG_UZBEK_CYRILLIC: return "uz_UZ at cyrillic";
+ }
+ return "uz";
+ case LANG_VENDA: return "ve_ZA";
+ case LANG_VIETNAMESE: return "vi_VN";
+ case LANG_WELSH: return "cy_GB";
+ case LANG_XHOSA: return "xh_ZA";
+ case LANG_YI: return "sit_CN";
+ case LANG_YIDDISH: return "yi_IL";
+ case LANG_YORUBA: return "yo_NG";
+ case LANG_ZULU: return "zu_ZA";
+ default: return "C";
+ }
+ }
+# endif
+#endif
+}
+
+const char *
+_nl_locale_name (int category, const char *categoryname)
+{
+ const char *retval;
+
+ retval = _nl_locale_name_posix (category, categoryname);
+ if (retval != NULL)
+ return retval;
+
+ return _nl_locale_name_default ();
+}
Added: tuxmath/trunk/intl/lock.c
===================================================================
--- tuxmath/trunk/intl/lock.c (rev 0)
+++ tuxmath/trunk/intl/lock.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,922 @@
+/* Locking in multithreaded situations.
+ Copyright (C) 2005-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Bruno Haible <bruno at clisp.org>, 2005.
+ Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
+ gthr-win32.h. */
+
+#include <config.h>
+
+#include "lock.h"
+
+/* ========================================================================= */
+
+#if USE_POSIX_THREADS
+
+/* Use the POSIX threads library. */
+
+# if PTHREAD_IN_USE_DETECTION_HARD
+
+/* The function to be executed by a dummy thread. */
+static void *
+dummy_thread_func (void *arg)
+{
+ return arg;
+}
+
+int
+glthread_in_use (void)
+{
+ static int tested;
+ static int result; /* 1: linked with -lpthread, 0: only with libc */
+
+ if (!tested)
+ {
+ pthread_t thread;
+
+ if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)
+ /* Thread creation failed. */
+ result = 0;
+ else
+ {
+ /* Thread creation works. */
+ void *retval;
+ if (pthread_join (thread, &retval) != 0)
+ abort ();
+ result = 1;
+ }
+ tested = 1;
+ }
+ return result;
+}
+
+# endif
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+# if HAVE_PTHREAD_RWLOCK
+
+# if !defined PTHREAD_RWLOCK_INITIALIZER
+
+void
+glthread_rwlock_init (gl_rwlock_t *lock)
+{
+ if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)
+ abort ();
+ lock->initialized = 1;
+}
+
+void
+glthread_rwlock_rdlock (gl_rwlock_t *lock)
+{
+ if (!lock->initialized)
+ {
+ if (pthread_mutex_lock (&lock->guard) != 0)
+ abort ();
+ if (!lock->initialized)
+ glthread_rwlock_init (lock);
+ if (pthread_mutex_unlock (&lock->guard) != 0)
+ abort ();
+ }
+ if (pthread_rwlock_rdlock (&lock->rwlock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_wrlock (gl_rwlock_t *lock)
+{
+ if (!lock->initialized)
+ {
+ if (pthread_mutex_lock (&lock->guard) != 0)
+ abort ();
+ if (!lock->initialized)
+ glthread_rwlock_init (lock);
+ if (pthread_mutex_unlock (&lock->guard) != 0)
+ abort ();
+ }
+ if (pthread_rwlock_wrlock (&lock->rwlock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_unlock (gl_rwlock_t *lock)
+{
+ if (!lock->initialized)
+ abort ();
+ if (pthread_rwlock_unlock (&lock->rwlock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_destroy (gl_rwlock_t *lock)
+{
+ if (!lock->initialized)
+ abort ();
+ if (pthread_rwlock_destroy (&lock->rwlock) != 0)
+ abort ();
+ lock->initialized = 0;
+}
+
+# endif
+
+# else
+
+void
+glthread_rwlock_init (gl_rwlock_t *lock)
+{
+ if (pthread_mutex_init (&lock->lock, NULL) != 0)
+ abort ();
+ if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)
+ abort ();
+ if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)
+ abort ();
+ lock->waiting_writers_count = 0;
+ lock->runcount = 0;
+}
+
+void
+glthread_rwlock_rdlock (gl_rwlock_t *lock)
+{
+ if (pthread_mutex_lock (&lock->lock) != 0)
+ abort ();
+ /* Test whether only readers are currently running, and whether the runcount
+ field will not overflow. */
+ /* POSIX says: "It is implementation-defined whether the calling thread
+ acquires the lock when a writer does not hold the lock and there are
+ writers blocked on the lock." Let's say, no: give the writers a higher
+ priority. */
+ while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_readers. */
+ if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)
+ abort ();
+ }
+ lock->runcount++;
+ if (pthread_mutex_unlock (&lock->lock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_wrlock (gl_rwlock_t *lock)
+{
+ if (pthread_mutex_lock (&lock->lock) != 0)
+ abort ();
+ /* Test whether no readers or writers are currently running. */
+ while (!(lock->runcount == 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_writers. */
+ lock->waiting_writers_count++;
+ if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)
+ abort ();
+ lock->waiting_writers_count--;
+ }
+ lock->runcount--; /* runcount becomes -1 */
+ if (pthread_mutex_unlock (&lock->lock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_unlock (gl_rwlock_t *lock)
+{
+ if (pthread_mutex_lock (&lock->lock) != 0)
+ abort ();
+ if (lock->runcount < 0)
+ {
+ /* Drop a writer lock. */
+ if (!(lock->runcount == -1))
+ abort ();
+ lock->runcount = 0;
+ }
+ else
+ {
+ /* Drop a reader lock. */
+ if (!(lock->runcount > 0))
+ abort ();
+ lock->runcount--;
+ }
+ if (lock->runcount == 0)
+ {
+ /* POSIX recommends that "write locks shall take precedence over read
+ locks", to avoid "writer starvation". */
+ if (lock->waiting_writers_count > 0)
+ {
+ /* Wake up one of the waiting writers. */
+ if (pthread_cond_signal (&lock->waiting_writers) != 0)
+ abort ();
+ }
+ else
+ {
+ /* Wake up all waiting readers. */
+ if (pthread_cond_broadcast (&lock->waiting_readers) != 0)
+ abort ();
+ }
+ }
+ if (pthread_mutex_unlock (&lock->lock) != 0)
+ abort ();
+}
+
+void
+glthread_rwlock_destroy (gl_rwlock_t *lock)
+{
+ if (pthread_mutex_destroy (&lock->lock) != 0)
+ abort ();
+ if (pthread_cond_destroy (&lock->waiting_readers) != 0)
+ abort ();
+ if (pthread_cond_destroy (&lock->waiting_writers) != 0)
+ abort ();
+}
+
+# endif
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+# if HAVE_PTHREAD_MUTEX_RECURSIVE
+
+# if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)
+
+void
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ pthread_mutexattr_t attributes;
+
+ if (pthread_mutexattr_init (&attributes) != 0)
+ abort ();
+ if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
+ abort ();
+ if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)
+ abort ();
+ if (pthread_mutexattr_destroy (&attributes) != 0)
+ abort ();
+ lock->initialized = 1;
+}
+
+void
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+ if (!lock->initialized)
+ {
+ if (pthread_mutex_lock (&lock->guard) != 0)
+ abort ();
+ if (!lock->initialized)
+ glthread_recursive_lock_init (lock);
+ if (pthread_mutex_unlock (&lock->guard) != 0)
+ abort ();
+ }
+ if (pthread_mutex_lock (&lock->recmutex) != 0)
+ abort ();
+}
+
+void
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+ if (!lock->initialized)
+ abort ();
+ if (pthread_mutex_unlock (&lock->recmutex) != 0)
+ abort ();
+}
+
+void
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+ if (!lock->initialized)
+ abort ();
+ if (pthread_mutex_destroy (&lock->recmutex) != 0)
+ abort ();
+ lock->initialized = 0;
+}
+
+# endif
+
+# else
+
+void
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ if (pthread_mutex_init (&lock->mutex, NULL) != 0)
+ abort ();
+ lock->owner = (pthread_t) 0;
+ lock->depth = 0;
+}
+
+void
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+ pthread_t self = pthread_self ();
+ if (lock->owner != self)
+ {
+ if (pthread_mutex_lock (&lock->mutex) != 0)
+ abort ();
+ lock->owner = self;
+ }
+ if (++(lock->depth) == 0) /* wraparound? */
+ abort ();
+}
+
+void
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != pthread_self ())
+ abort ();
+ if (lock->depth == 0)
+ abort ();
+ if (--(lock->depth) == 0)
+ {
+ lock->owner = (pthread_t) 0;
+ if (pthread_mutex_unlock (&lock->mutex) != 0)
+ abort ();
+ }
+}
+
+void
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != (pthread_t) 0)
+ abort ();
+ if (pthread_mutex_destroy (&lock->mutex) != 0)
+ abort ();
+}
+
+# endif
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;
+
+int
+glthread_once_singlethreaded (pthread_once_t *once_control)
+{
+ /* We don't know whether pthread_once_t is an integer type, a floating-point
+ type, a pointer type, or a structure type. */
+ char *firstbyte = (char *)once_control;
+ if (*firstbyte == *(const char *)&fresh_once)
+ {
+ /* First time use of once_control. Invert the first byte. */
+ *firstbyte = ~ *(const char *)&fresh_once;
+ return 1;
+ }
+ else
+ return 0;
+}
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_PTH_THREADS
+
+/* Use the GNU Pth threads library. */
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once_call (void *arg)
+{
+ void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
+ void (*initfunction) (void) = *gl_once_temp_addr;
+ initfunction ();
+}
+
+int
+glthread_once_singlethreaded (pth_once_t *once_control)
+{
+ /* We know that pth_once_t is an integer type. */
+ if (*once_control == PTH_ONCE_INIT)
+ {
+ /* First time use of once_control. Invert the marker. */
+ *once_control = ~ PTH_ONCE_INIT;
+ return 1;
+ }
+ else
+ return 0;
+}
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_SOLARIS_THREADS
+
+/* Use the old Solaris threads library. */
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+void
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)
+ abort ();
+ lock->owner = (thread_t) 0;
+ lock->depth = 0;
+}
+
+void
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+ thread_t self = thr_self ();
+ if (lock->owner != self)
+ {
+ if (mutex_lock (&lock->mutex) != 0)
+ abort ();
+ lock->owner = self;
+ }
+ if (++(lock->depth) == 0) /* wraparound? */
+ abort ();
+}
+
+void
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != thr_self ())
+ abort ();
+ if (lock->depth == 0)
+ abort ();
+ if (--(lock->depth) == 0)
+ {
+ lock->owner = (thread_t) 0;
+ if (mutex_unlock (&lock->mutex) != 0)
+ abort ();
+ }
+}
+
+void
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != (thread_t) 0)
+ abort ();
+ if (mutex_destroy (&lock->mutex) != 0)
+ abort ();
+}
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+{
+ if (!once_control->inited)
+ {
+ /* Use the mutex to guarantee that if another thread is already calling
+ the initfunction, this thread waits until it's finished. */
+ if (mutex_lock (&once_control->mutex) != 0)
+ abort ();
+ if (!once_control->inited)
+ {
+ once_control->inited = 1;
+ initfunction ();
+ }
+ if (mutex_unlock (&once_control->mutex) != 0)
+ abort ();
+ }
+}
+
+int
+glthread_once_singlethreaded (gl_once_t *once_control)
+{
+ /* We know that gl_once_t contains an integer type. */
+ if (!once_control->inited)
+ {
+ /* First time use of once_control. Invert the marker. */
+ once_control->inited = ~ 0;
+ return 1;
+ }
+ else
+ return 0;
+}
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_WIN32_THREADS
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+void
+glthread_lock_init (gl_lock_t *lock)
+{
+ InitializeCriticalSection (&lock->lock);
+ lock->guard.done = 1;
+}
+
+void
+glthread_lock_lock (gl_lock_t *lock)
+{
+ if (!lock->guard.done)
+ {
+ if (InterlockedIncrement (&lock->guard.started) == 0)
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_lock_init (lock);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
+ }
+ EnterCriticalSection (&lock->lock);
+}
+
+void
+glthread_lock_unlock (gl_lock_t *lock)
+{
+ if (!lock->guard.done)
+ abort ();
+ LeaveCriticalSection (&lock->lock);
+}
+
+void
+glthread_lock_destroy (gl_lock_t *lock)
+{
+ if (!lock->guard.done)
+ abort ();
+ DeleteCriticalSection (&lock->lock);
+ lock->guard.done = 0;
+}
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+static inline void
+gl_waitqueue_init (gl_waitqueue_t *wq)
+{
+ wq->array = NULL;
+ wq->count = 0;
+ wq->alloc = 0;
+ wq->offset = 0;
+}
+
+/* Enqueues the current thread, represented by an event, in a wait queue.
+ Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
+static HANDLE
+gl_waitqueue_add (gl_waitqueue_t *wq)
+{
+ HANDLE event;
+ unsigned int index;
+
+ if (wq->count == wq->alloc)
+ {
+ unsigned int new_alloc = 2 * wq->alloc + 1;
+ HANDLE *new_array =
+ (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
+ if (new_array == NULL)
+ /* No more memory. */
+ return INVALID_HANDLE_VALUE;
+ /* Now is a good opportunity to rotate the array so that its contents
+ starts at offset 0. */
+ if (wq->offset > 0)
+ {
+ unsigned int old_count = wq->count;
+ unsigned int old_alloc = wq->alloc;
+ unsigned int old_offset = wq->offset;
+ unsigned int i;
+ if (old_offset + old_count > old_alloc)
+ {
+ unsigned int limit = old_offset + old_count - old_alloc;
+ for (i = 0; i < limit; i++)
+ new_array[old_alloc + i] = new_array[i];
+ }
+ for (i = 0; i < old_count; i++)
+ new_array[i] = new_array[old_offset + i];
+ wq->offset = 0;
+ }
+ wq->array = new_array;
+ wq->alloc = new_alloc;
+ }
+ event = CreateEvent (NULL, TRUE, FALSE, NULL);
+ if (event == INVALID_HANDLE_VALUE)
+ /* No way to allocate an event. */
+ return INVALID_HANDLE_VALUE;
+ index = wq->offset + wq->count;
+ if (index >= wq->alloc)
+ index -= wq->alloc;
+ wq->array[index] = event;
+ wq->count++;
+ return event;
+}
+
+/* Notifies the first thread from a wait queue and dequeues it. */
+static inline void
+gl_waitqueue_notify_first (gl_waitqueue_t *wq)
+{
+ SetEvent (wq->array[wq->offset + 0]);
+ wq->offset++;
+ wq->count--;
+ if (wq->count == 0 || wq->offset == wq->alloc)
+ wq->offset = 0;
+}
+
+/* Notifies all threads from a wait queue and dequeues them all. */
+static inline void
+gl_waitqueue_notify_all (gl_waitqueue_t *wq)
+{
+ unsigned int i;
+
+ for (i = 0; i < wq->count; i++)
+ {
+ unsigned int index = wq->offset + i;
+ if (index >= wq->alloc)
+ index -= wq->alloc;
+ SetEvent (wq->array[index]);
+ }
+ wq->count = 0;
+ wq->offset = 0;
+}
+
+void
+glthread_rwlock_init (gl_rwlock_t *lock)
+{
+ InitializeCriticalSection (&lock->lock);
+ gl_waitqueue_init (&lock->waiting_readers);
+ gl_waitqueue_init (&lock->waiting_writers);
+ lock->runcount = 0;
+ lock->guard.done = 1;
+}
+
+void
+glthread_rwlock_rdlock (gl_rwlock_t *lock)
+{
+ if (!lock->guard.done)
+ {
+ if (InterlockedIncrement (&lock->guard.started) == 0)
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_rwlock_init (lock);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
+ }
+ EnterCriticalSection (&lock->lock);
+ /* Test whether only readers are currently running, and whether the runcount
+ field will not overflow. */
+ if (!(lock->runcount + 1 > 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_readers. */
+ HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
+ if (event != INVALID_HANDLE_VALUE)
+ {
+ DWORD result;
+ LeaveCriticalSection (&lock->lock);
+ /* Wait until another thread signals this event. */
+ result = WaitForSingleObject (event, INFINITE);
+ if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+ abort ();
+ CloseHandle (event);
+ /* The thread which signalled the event already did the bookkeeping:
+ removed us from the waiting_readers, incremented lock->runcount. */
+ if (!(lock->runcount > 0))
+ abort ();
+ return;
+ }
+ else
+ {
+ /* Allocation failure. Weird. */
+ do
+ {
+ LeaveCriticalSection (&lock->lock);
+ Sleep (1);
+ EnterCriticalSection (&lock->lock);
+ }
+ while (!(lock->runcount + 1 > 0));
+ }
+ }
+ lock->runcount++;
+ LeaveCriticalSection (&lock->lock);
+}
+
+void
+glthread_rwlock_wrlock (gl_rwlock_t *lock)
+{
+ if (!lock->guard.done)
+ {
+ if (InterlockedIncrement (&lock->guard.started) == 0)
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_rwlock_init (lock);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
+ }
+ EnterCriticalSection (&lock->lock);
+ /* Test whether no readers or writers are currently running. */
+ if (!(lock->runcount == 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_writers. */
+ HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
+ if (event != INVALID_HANDLE_VALUE)
+ {
+ DWORD result;
+ LeaveCriticalSection (&lock->lock);
+ /* Wait until another thread signals this event. */
+ result = WaitForSingleObject (event, INFINITE);
+ if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+ abort ();
+ CloseHandle (event);
+ /* The thread which signalled the event already did the bookkeeping:
+ removed us from the waiting_writers, set lock->runcount = -1. */
+ if (!(lock->runcount == -1))
+ abort ();
+ return;
+ }
+ else
+ {
+ /* Allocation failure. Weird. */
+ do
+ {
+ LeaveCriticalSection (&lock->lock);
+ Sleep (1);
+ EnterCriticalSection (&lock->lock);
+ }
+ while (!(lock->runcount == 0));
+ }
+ }
+ lock->runcount--; /* runcount becomes -1 */
+ LeaveCriticalSection (&lock->lock);
+}
+
+void
+glthread_rwlock_unlock (gl_rwlock_t *lock)
+{
+ if (!lock->guard.done)
+ abort ();
+ EnterCriticalSection (&lock->lock);
+ if (lock->runcount < 0)
+ {
+ /* Drop a writer lock. */
+ if (!(lock->runcount == -1))
+ abort ();
+ lock->runcount = 0;
+ }
+ else
+ {
+ /* Drop a reader lock. */
+ if (!(lock->runcount > 0))
+ abort ();
+ lock->runcount--;
+ }
+ if (lock->runcount == 0)
+ {
+ /* POSIX recommends that "write locks shall take precedence over read
+ locks", to avoid "writer starvation". */
+ if (lock->waiting_writers.count > 0)
+ {
+ /* Wake up one of the waiting writers. */
+ lock->runcount--;
+ gl_waitqueue_notify_first (&lock->waiting_writers);
+ }
+ else
+ {
+ /* Wake up all waiting readers. */
+ lock->runcount += lock->waiting_readers.count;
+ gl_waitqueue_notify_all (&lock->waiting_readers);
+ }
+ }
+ LeaveCriticalSection (&lock->lock);
+}
+
+void
+glthread_rwlock_destroy (gl_rwlock_t *lock)
+{
+ if (!lock->guard.done)
+ abort ();
+ if (lock->runcount != 0)
+ abort ();
+ DeleteCriticalSection (&lock->lock);
+ if (lock->waiting_readers.array != NULL)
+ free (lock->waiting_readers.array);
+ if (lock->waiting_writers.array != NULL)
+ free (lock->waiting_writers.array);
+ lock->guard.done = 0;
+}
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+void
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ lock->owner = 0;
+ lock->depth = 0;
+ InitializeCriticalSection (&lock->lock);
+ lock->guard.done = 1;
+}
+
+void
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+ if (!lock->guard.done)
+ {
+ if (InterlockedIncrement (&lock->guard.started) == 0)
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_recursive_lock_init (lock);
+ else
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
+ }
+ {
+ DWORD self = GetCurrentThreadId ();
+ if (lock->owner != self)
+ {
+ EnterCriticalSection (&lock->lock);
+ lock->owner = self;
+ }
+ if (++(lock->depth) == 0) /* wraparound? */
+ abort ();
+ }
+}
+
+void
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != GetCurrentThreadId ())
+ abort ();
+ if (lock->depth == 0)
+ abort ();
+ if (--(lock->depth) == 0)
+ {
+ lock->owner = 0;
+ LeaveCriticalSection (&lock->lock);
+ }
+}
+
+void
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+ if (lock->owner != 0)
+ abort ();
+ DeleteCriticalSection (&lock->lock);
+ lock->guard.done = 0;
+}
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+{
+ if (once_control->inited <= 0)
+ {
+ if (InterlockedIncrement (&once_control->started) == 0)
+ {
+ /* This thread is the first one to come to this once_control. */
+ InitializeCriticalSection (&once_control->lock);
+ EnterCriticalSection (&once_control->lock);
+ once_control->inited = 0;
+ initfunction ();
+ once_control->inited = 1;
+ LeaveCriticalSection (&once_control->lock);
+ }
+ else
+ {
+ /* Undo last operation. */
+ InterlockedDecrement (&once_control->started);
+ /* Some other thread has already started the initialization.
+ Yield the CPU while waiting for the other thread to finish
+ initializing and taking the lock. */
+ while (once_control->inited < 0)
+ Sleep (0);
+ if (once_control->inited <= 0)
+ {
+ /* Take the lock. This blocks until the other thread has
+ finished calling the initfunction. */
+ EnterCriticalSection (&once_control->lock);
+ LeaveCriticalSection (&once_control->lock);
+ if (!(once_control->inited > 0))
+ abort ();
+ }
+ }
+ }
+}
+
+#endif
+
+/* ========================================================================= */
Added: tuxmath/trunk/intl/lock.h
===================================================================
--- tuxmath/trunk/intl/lock.h (rev 0)
+++ tuxmath/trunk/intl/lock.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1105 @@
+/* Locking in multithreaded situations.
+ Copyright (C) 2005-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Bruno Haible <bruno at clisp.org>, 2005.
+ Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
+ gthr-win32.h. */
+
+/* This file contains locking primitives for use with a given thread library.
+ It does not contain primitives for creating threads or for other
+ synchronization primitives.
+
+ Normal (non-recursive) locks:
+ Type: gl_lock_t
+ Declaration: gl_lock_define(extern, name)
+ Initializer: gl_lock_define_initialized(, name)
+ Initialization: gl_lock_init (name);
+ Taking the lock: gl_lock_lock (name);
+ Releasing the lock: gl_lock_unlock (name);
+ De-initialization: gl_lock_destroy (name);
+
+ Read-Write (non-recursive) locks:
+ Type: gl_rwlock_t
+ Declaration: gl_rwlock_define(extern, name)
+ Initializer: gl_rwlock_define_initialized(, name)
+ Initialization: gl_rwlock_init (name);
+ Taking the lock: gl_rwlock_rdlock (name);
+ gl_rwlock_wrlock (name);
+ Releasing the lock: gl_rwlock_unlock (name);
+ De-initialization: gl_rwlock_destroy (name);
+
+ Recursive locks:
+ Type: gl_recursive_lock_t
+ Declaration: gl_recursive_lock_define(extern, name)
+ Initializer: gl_recursive_lock_define_initialized(, name)
+ Initialization: gl_recursive_lock_init (name);
+ Taking the lock: gl_recursive_lock_lock (name);
+ Releasing the lock: gl_recursive_lock_unlock (name);
+ De-initialization: gl_recursive_lock_destroy (name);
+
+ Once-only execution:
+ Type: gl_once_t
+ Initializer: gl_once_define(extern, name)
+ Execution: gl_once (name, initfunction);
+*/
+
+
+#ifndef _LOCK_H
+#define _LOCK_H
+
+/* ========================================================================= */
+
+#if USE_POSIX_THREADS
+
+/* Use the POSIX threads library. */
+
+# include <pthread.h>
+# include <stdlib.h>
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+# if PTHREAD_IN_USE_DETECTION_HARD
+
+/* The pthread_in_use() detection needs to be done at runtime. */
+# define pthread_in_use() \
+ glthread_in_use ()
+extern int glthread_in_use (void);
+
+# endif
+
+# if USE_POSIX_THREADS_WEAK
+
+/* Use weak references to the POSIX threads library. */
+
+/* Weak references avoid dragging in external libraries if the other parts
+ of the program don't use them. Here we use them, because we don't want
+ every program that uses libintl to depend on libpthread. This assumes
+ that libpthread would not be loaded after libintl; i.e. if libintl is
+ loaded first, by an executable that does not depend on libpthread, and
+ then a module is dynamically loaded that depends on libpthread, libintl
+ will not be multithread-safe. */
+
+/* The way to test at runtime whether libpthread is present is to test
+ whether a function pointer's value, such as &pthread_mutex_init, is
+ non-NULL. However, some versions of GCC have a bug through which, in
+ PIC mode, &foo != NULL always evaluates to true if there is a direct
+ call to foo(...) in the same function. To avoid this, we test the
+ address of a function in libpthread that we don't use. */
+
+# pragma weak pthread_mutex_init
+# pragma weak pthread_mutex_lock
+# pragma weak pthread_mutex_unlock
+# pragma weak pthread_mutex_destroy
+# pragma weak pthread_rwlock_init
+# pragma weak pthread_rwlock_rdlock
+# pragma weak pthread_rwlock_wrlock
+# pragma weak pthread_rwlock_unlock
+# pragma weak pthread_rwlock_destroy
+# pragma weak pthread_once
+# pragma weak pthread_cond_init
+# pragma weak pthread_cond_wait
+# pragma weak pthread_cond_signal
+# pragma weak pthread_cond_broadcast
+# pragma weak pthread_cond_destroy
+# pragma weak pthread_mutexattr_init
+# pragma weak pthread_mutexattr_settype
+# pragma weak pthread_mutexattr_destroy
+# ifndef pthread_self
+# pragma weak pthread_self
+# endif
+
+# if !PTHREAD_IN_USE_DETECTION_HARD
+# pragma weak pthread_cancel
+# define pthread_in_use() (pthread_cancel != NULL)
+# endif
+
+# else
+
+# if !PTHREAD_IN_USE_DETECTION_HARD
+# define pthread_in_use() 1
+# endif
+
+# endif
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef pthread_mutex_t gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_mutex_t NAME;
+# define gl_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer;
+# define gl_lock_initializer \
+ PTHREAD_MUTEX_INITIALIZER
+# define gl_lock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_init (&NAME, NULL) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_lock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_lock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_unlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_destroy (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+# if HAVE_PTHREAD_RWLOCK
+
+# ifdef PTHREAD_RWLOCK_INITIALIZER
+
+typedef pthread_rwlock_t gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ PTHREAD_RWLOCK_INITIALIZER
+# define gl_rwlock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_rwlock_init (&NAME, NULL) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_rdlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_rwlock_rdlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_wrlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_rwlock_wrlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_rwlock_unlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_rwlock_destroy (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+
+# else
+
+typedef struct
+ {
+ int initialized;
+ pthread_mutex_t guard; /* protects the initialization */
+ pthread_rwlock_t rwlock; /* read-write lock */
+ }
+ gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ { 0, PTHREAD_MUTEX_INITIALIZER }
+# define gl_rwlock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_init (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_rdlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_rdlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_wrlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_wrlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_unlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_destroy (&NAME); \
+ } \
+ while (0)
+extern void glthread_rwlock_init (gl_rwlock_t *lock);
+extern void glthread_rwlock_rdlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_wrlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_unlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_destroy (gl_rwlock_t *lock);
+
+# endif
+
+# else
+
+typedef struct
+ {
+ pthread_mutex_t lock; /* protects the remaining fields */
+ pthread_cond_t waiting_readers; /* waiting readers */
+ pthread_cond_t waiting_writers; /* waiting writers */
+ unsigned int waiting_writers_count; /* number of waiting writers */
+ int runcount; /* number of readers running, or -1 when a writer runs */
+ }
+ gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 }
+# define gl_rwlock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_init (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_rdlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_rdlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_wrlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_wrlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_unlock (&NAME); \
+ } \
+ while (0)
+# define gl_rwlock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_rwlock_destroy (&NAME); \
+ } \
+ while (0)
+extern void glthread_rwlock_init (gl_rwlock_t *lock);
+extern void glthread_rwlock_rdlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_wrlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_unlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_destroy (gl_rwlock_t *lock);
+
+# endif
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+# if HAVE_PTHREAD_MUTEX_RECURSIVE
+
+# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
+
+typedef pthread_mutex_t gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_mutex_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer;
+# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER
+# define gl_recursive_lock_initializer \
+ PTHREAD_RECURSIVE_MUTEX_INITIALIZER
+# else
+# define gl_recursive_lock_initializer \
+ PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
+# endif
+# define gl_recursive_lock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_init (&NAME, NULL) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_lock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_lock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_unlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use () && pthread_mutex_destroy (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+
+# else
+
+typedef struct
+ {
+ pthread_mutex_t recmutex; /* recursive mutex */
+ pthread_mutex_t guard; /* protects the initialization */
+ int initialized;
+ }
+ gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
+# define gl_recursive_lock_initializer \
+ { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 }
+# define gl_recursive_lock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_init (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_lock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_lock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_unlock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_destroy (&NAME); \
+ } \
+ while (0)
+extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+
+# endif
+
+# else
+
+/* Old versions of POSIX threads on Solaris did not have recursive locks.
+ We have to implement them ourselves. */
+
+typedef struct
+ {
+ pthread_mutex_t mutex;
+ pthread_t owner;
+ unsigned long depth;
+ }
+ gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
+# define gl_recursive_lock_initializer \
+ { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 }
+# define gl_recursive_lock_init(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_init (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_lock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_lock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_unlock(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_unlock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_destroy(NAME) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ glthread_recursive_lock_destroy (&NAME); \
+ } \
+ while (0)
+extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+
+# endif
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef pthread_once_t gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ { \
+ if (pthread_once (&NAME, INITFUNCTION) != 0) \
+ abort (); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern int glthread_once_singlethreaded (pthread_once_t *once_control);
+
+# ifdef __cplusplus
+}
+# endif
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_PTH_THREADS
+
+/* Use the GNU Pth threads library. */
+
+# include <pth.h>
+# include <stdlib.h>
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+# if USE_PTH_THREADS_WEAK
+
+/* Use weak references to the GNU Pth threads library. */
+
+# pragma weak pth_mutex_init
+# pragma weak pth_mutex_acquire
+# pragma weak pth_mutex_release
+# pragma weak pth_rwlock_init
+# pragma weak pth_rwlock_acquire
+# pragma weak pth_rwlock_release
+# pragma weak pth_once
+
+# pragma weak pth_cancel
+# define pth_in_use() (pth_cancel != NULL)
+
+# else
+
+# define pth_in_use() 1
+
+# endif
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef pth_mutex_t gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pth_mutex_t NAME;
+# define gl_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pth_mutex_t NAME = gl_lock_initializer;
+# define gl_lock_initializer \
+ PTH_MUTEX_INIT
+# define gl_lock_init(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_init (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_lock(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_acquire (&NAME, 0, NULL)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_unlock(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_release (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_destroy(NAME) \
+ (void)(&NAME)
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+typedef pth_rwlock_t gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pth_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ PTH_RWLOCK_INIT
+# define gl_rwlock_init(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_rwlock_init (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_rdlock(NAME) \
+ do \
+ { \
+ if (pth_in_use() \
+ && !pth_rwlock_acquire (&NAME, PTH_RWLOCK_RD, 0, NULL)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_wrlock(NAME) \
+ do \
+ { \
+ if (pth_in_use() \
+ && !pth_rwlock_acquire (&NAME, PTH_RWLOCK_RW, 0, NULL)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_unlock(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_rwlock_release (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_destroy(NAME) \
+ (void)(&NAME)
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+/* In Pth, mutexes are recursive by default. */
+typedef pth_mutex_t gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS pth_mutex_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer;
+# define gl_recursive_lock_initializer \
+ PTH_MUTEX_INIT
+# define gl_recursive_lock_init(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_init (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_lock(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_acquire (&NAME, 0, NULL)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_unlock(NAME) \
+ do \
+ { \
+ if (pth_in_use() && !pth_mutex_release (&NAME)) \
+ abort (); \
+ } \
+ while (0)
+# define gl_recursive_lock_destroy(NAME) \
+ (void)(&NAME)
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef pth_once_t gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (pth_in_use ()) \
+ { \
+ void (*gl_once_temp) (void) = INITFUNCTION; \
+ if (!pth_once (&NAME, glthread_once_call, &gl_once_temp)) \
+ abort (); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern void glthread_once_call (void *arg);
+extern int glthread_once_singlethreaded (pth_once_t *once_control);
+
+# ifdef __cplusplus
+}
+# endif
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_SOLARIS_THREADS
+
+/* Use the old Solaris threads library. */
+
+# include <thread.h>
+# include <synch.h>
+# include <stdlib.h>
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+# if USE_SOLARIS_THREADS_WEAK
+
+/* Use weak references to the old Solaris threads library. */
+
+# pragma weak mutex_init
+# pragma weak mutex_lock
+# pragma weak mutex_unlock
+# pragma weak mutex_destroy
+# pragma weak rwlock_init
+# pragma weak rw_rdlock
+# pragma weak rw_wrlock
+# pragma weak rw_unlock
+# pragma weak rwlock_destroy
+# pragma weak thr_self
+
+# pragma weak thr_suspend
+# define thread_in_use() (thr_suspend != NULL)
+
+# else
+
+# define thread_in_use() 1
+
+# endif
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef mutex_t gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS mutex_t NAME;
+# define gl_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS mutex_t NAME = gl_lock_initializer;
+# define gl_lock_initializer \
+ DEFAULTMUTEX
+# define gl_lock_init(NAME) \
+ do \
+ { \
+ if (thread_in_use () && mutex_init (&NAME, USYNC_THREAD, NULL) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_lock(NAME) \
+ do \
+ { \
+ if (thread_in_use () && mutex_lock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_unlock(NAME) \
+ do \
+ { \
+ if (thread_in_use () && mutex_unlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_lock_destroy(NAME) \
+ do \
+ { \
+ if (thread_in_use () && mutex_destroy (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+typedef rwlock_t gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ DEFAULTRWLOCK
+# define gl_rwlock_init(NAME) \
+ do \
+ { \
+ if (thread_in_use () && rwlock_init (&NAME, USYNC_THREAD, NULL) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_rdlock(NAME) \
+ do \
+ { \
+ if (thread_in_use () && rw_rdlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_wrlock(NAME) \
+ do \
+ { \
+ if (thread_in_use () && rw_wrlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_unlock(NAME) \
+ do \
+ { \
+ if (thread_in_use () && rw_unlock (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+# define gl_rwlock_destroy(NAME) \
+ do \
+ { \
+ if (thread_in_use () && rwlock_destroy (&NAME) != 0) \
+ abort (); \
+ } \
+ while (0)
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+/* Old Solaris threads did not have recursive locks.
+ We have to implement them ourselves. */
+
+typedef struct
+ {
+ mutex_t mutex;
+ thread_t owner;
+ unsigned long depth;
+ }
+ gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
+# define gl_recursive_lock_initializer \
+ { DEFAULTMUTEX, (thread_t) 0, 0 }
+# define gl_recursive_lock_init(NAME) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ glthread_recursive_lock_init (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_lock(NAME) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ glthread_recursive_lock_lock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_unlock(NAME) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ glthread_recursive_lock_unlock (&NAME); \
+ } \
+ while (0)
+# define gl_recursive_lock_destroy(NAME) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ glthread_recursive_lock_destroy (&NAME); \
+ } \
+ while (0)
+extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef struct
+ {
+ volatile int inited;
+ mutex_t mutex;
+ }
+ gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX };
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ { \
+ glthread_once (&NAME, INITFUNCTION); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void));
+extern int glthread_once_singlethreaded (gl_once_t *once_control);
+
+# ifdef __cplusplus
+}
+# endif
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_WIN32_THREADS
+
+# include <windows.h>
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex,
+ Semaphore types, because
+ - we need only to synchronize inside a single process (address space),
+ not inter-process locking,
+ - we don't need to support trylock operations. (TryEnterCriticalSection
+ does not work on Windows 95/98/ME. Packages that need trylock usually
+ define their own mutex type.) */
+
+/* There is no way to statically initialize a CRITICAL_SECTION. It needs
+ to be done lazily, once only. For this we need spinlocks. */
+
+typedef struct { volatile int done; volatile long started; } gl_spinlock_t;
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef struct
+ {
+ gl_spinlock_t guard; /* protects the initialization */
+ CRITICAL_SECTION lock;
+ }
+ gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_lock_t NAME;
+# define gl_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_lock_t NAME = gl_lock_initializer;
+# define gl_lock_initializer \
+ { { 0, -1 } }
+# define gl_lock_init(NAME) \
+ glthread_lock_init (&NAME)
+# define gl_lock_lock(NAME) \
+ glthread_lock_lock (&NAME)
+# define gl_lock_unlock(NAME) \
+ glthread_lock_unlock (&NAME)
+# define gl_lock_destroy(NAME) \
+ glthread_lock_destroy (&NAME)
+extern void glthread_lock_init (gl_lock_t *lock);
+extern void glthread_lock_lock (gl_lock_t *lock);
+extern void glthread_lock_unlock (gl_lock_t *lock);
+extern void glthread_lock_destroy (gl_lock_t *lock);
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+/* It is impossible to implement read-write locks using plain locks, without
+ introducing an extra thread dedicated to managing read-write locks.
+ Therefore here we need to use the low-level Event type. */
+
+typedef struct
+ {
+ HANDLE *array; /* array of waiting threads, each represented by an event */
+ unsigned int count; /* number of waiting threads */
+ unsigned int alloc; /* length of allocated array */
+ unsigned int offset; /* index of first waiting thread in array */
+ }
+ gl_waitqueue_t;
+typedef struct
+ {
+ gl_spinlock_t guard; /* protects the initialization */
+ CRITICAL_SECTION lock; /* protects the remaining fields */
+ gl_waitqueue_t waiting_readers; /* waiting readers */
+ gl_waitqueue_t waiting_writers; /* waiting writers */
+ int runcount; /* number of readers running, or -1 when a writer runs */
+ }
+ gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
+# define gl_rwlock_initializer \
+ { { 0, -1 } }
+# define gl_rwlock_init(NAME) \
+ glthread_rwlock_init (&NAME)
+# define gl_rwlock_rdlock(NAME) \
+ glthread_rwlock_rdlock (&NAME)
+# define gl_rwlock_wrlock(NAME) \
+ glthread_rwlock_wrlock (&NAME)
+# define gl_rwlock_unlock(NAME) \
+ glthread_rwlock_unlock (&NAME)
+# define gl_rwlock_destroy(NAME) \
+ glthread_rwlock_destroy (&NAME)
+extern void glthread_rwlock_init (gl_rwlock_t *lock);
+extern void glthread_rwlock_rdlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_wrlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_unlock (gl_rwlock_t *lock);
+extern void glthread_rwlock_destroy (gl_rwlock_t *lock);
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+/* The Win32 documentation says that CRITICAL_SECTION already implements a
+ recursive lock. But we need not rely on it: It's easy to implement a
+ recursive lock without this assumption. */
+
+typedef struct
+ {
+ gl_spinlock_t guard; /* protects the initialization */
+ DWORD owner;
+ unsigned long depth;
+ CRITICAL_SECTION lock;
+ }
+ gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
+# define gl_recursive_lock_initializer \
+ { { 0, -1 }, 0, 0 }
+# define gl_recursive_lock_init(NAME) \
+ glthread_recursive_lock_init (&NAME)
+# define gl_recursive_lock_lock(NAME) \
+ glthread_recursive_lock_lock (&NAME)
+# define gl_recursive_lock_unlock(NAME) \
+ glthread_recursive_lock_unlock (&NAME)
+# define gl_recursive_lock_destroy(NAME) \
+ glthread_recursive_lock_destroy (&NAME)
+extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
+extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef struct
+ {
+ volatile int inited;
+ volatile long started;
+ CRITICAL_SECTION lock;
+ }
+ gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = { -1, -1 };
+# define gl_once(NAME, INITFUNCTION) \
+ glthread_once (&NAME, INITFUNCTION)
+extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void));
+
+# ifdef __cplusplus
+}
+# endif
+
+#endif
+
+/* ========================================================================= */
+
+#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS)
+
+/* Provide dummy implementation if threads are not supported. */
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef int gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME)
+# define gl_lock_define_initialized(STORAGECLASS, NAME)
+# define gl_lock_init(NAME)
+# define gl_lock_lock(NAME)
+# define gl_lock_unlock(NAME)
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+typedef int gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME)
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME)
+# define gl_rwlock_init(NAME)
+# define gl_rwlock_rdlock(NAME)
+# define gl_rwlock_wrlock(NAME)
+# define gl_rwlock_unlock(NAME)
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+typedef int gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME)
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME)
+# define gl_recursive_lock_init(NAME)
+# define gl_recursive_lock_lock(NAME)
+# define gl_recursive_lock_unlock(NAME)
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef int gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = 0;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (NAME == 0) \
+ { \
+ NAME = ~ 0; \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+
+#endif
+
+/* ========================================================================= */
+
+#endif /* _LOCK_H */
Added: tuxmath/trunk/intl/log.c
===================================================================
--- tuxmath/trunk/intl/log.c (rev 0)
+++ tuxmath/trunk/intl/log.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,116 @@
+/* Log file output.
+ Copyright (C) 2003, 2005 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Written by Bruno Haible <bruno at clisp.org>. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+#else
+# include "lock.h"
+#endif
+
+/* Print an ASCII string with quotes and escape sequences where needed. */
+static void
+print_escaped (FILE *stream, const char *str)
+{
+ putc ('"', stream);
+ for (; *str != '\0'; str++)
+ if (*str == '\n')
+ {
+ fputs ("\\n\"", stream);
+ if (str[1] == '\0')
+ return;
+ fputs ("\n\"", stream);
+ }
+ else
+ {
+ if (*str == '"' || *str == '\\')
+ putc ('\\', stream);
+ putc (*str, stream);
+ }
+ putc ('"', stream);
+}
+
+static char *last_logfilename = NULL;
+static FILE *last_logfile = NULL;
+__libc_lock_define_initialized (static, lock)
+
+static inline void
+_nl_log_untranslated_locked (const char *logfilename, const char *domainname,
+ const char *msgid1, const char *msgid2, int plural)
+{
+ FILE *logfile;
+
+ /* Can we reuse the last opened logfile? */
+ if (last_logfilename == NULL || strcmp (logfilename, last_logfilename) != 0)
+ {
+ /* Close the last used logfile. */
+ if (last_logfilename != NULL)
+ {
+ if (last_logfile != NULL)
+ {
+ fclose (last_logfile);
+ last_logfile = NULL;
+ }
+ free (last_logfilename);
+ last_logfilename = NULL;
+ }
+ /* Open the logfile. */
+ last_logfilename = (char *) malloc (strlen (logfilename) + 1);
+ if (last_logfilename == NULL)
+ return;
+ strcpy (last_logfilename, logfilename);
+ last_logfile = fopen (logfilename, "a");
+ if (last_logfile == NULL)
+ return;
+ }
+ logfile = last_logfile;
+
+ fprintf (logfile, "domain ");
+ print_escaped (logfile, domainname);
+ fprintf (logfile, "\nmsgid ");
+ print_escaped (logfile, msgid1);
+ if (plural)
+ {
+ fprintf (logfile, "\nmsgid_plural ");
+ print_escaped (logfile, msgid2);
+ fprintf (logfile, "\nmsgstr[0] \"\"\n");
+ }
+ else
+ fprintf (logfile, "\nmsgstr \"\"\n");
+ putc ('\n', logfile);
+}
+
+/* Add to the log file an entry denoting a failed translation. */
+void
+_nl_log_untranslated (const char *logfilename, const char *domainname,
+ const char *msgid1, const char *msgid2, int plural)
+{
+ __libc_lock_lock (lock);
+ _nl_log_untranslated_locked (logfilename, domainname, msgid1, msgid2, plural);
+ __libc_lock_unlock (lock);
+}
Added: tuxmath/trunk/intl/ngettext.c
===================================================================
--- tuxmath/trunk/intl/ngettext.c (rev 0)
+++ tuxmath/trunk/intl/ngettext.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,65 @@
+/* Implementation of ngettext(3) function.
+ Copyright (C) 1995, 1997, 2000-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef _LIBC
+# define __need_NULL
+# include <stddef.h>
+#else
+# include <stdlib.h> /* Just for NULL. */
+#endif
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+#include <locale.h>
+
+/* @@ end of prolog @@ */
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define NGETTEXT __ngettext
+# define DCNGETTEXT __dcngettext
+#else
+# define NGETTEXT libintl_ngettext
+# define DCNGETTEXT libintl_dcngettext
+#endif
+
+/* Look up MSGID in the current default message catalog for the current
+ LC_MESSAGES locale. If not found, returns MSGID itself (the default
+ text). */
+char *
+NGETTEXT (const char *msgid1, const char *msgid2, unsigned long int n)
+{
+ return DCNGETTEXT (NULL, msgid1, msgid2, n, LC_MESSAGES);
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__ngettext, ngettext);
+#endif
Added: tuxmath/trunk/intl/os2compat.c
===================================================================
--- tuxmath/trunk/intl/os2compat.c (rev 0)
+++ tuxmath/trunk/intl/os2compat.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,98 @@
+/* OS/2 compatibility functions.
+ Copyright (C) 2001-2002 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#define OS2_AWARE
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <sys/param.h>
+
+/* A version of getenv() that works from DLLs */
+extern unsigned long DosScanEnv (const unsigned char *pszName, unsigned char **ppszValue);
+
+char *
+_nl_getenv (const char *name)
+{
+ unsigned char *value;
+ if (DosScanEnv (name, &value))
+ return NULL;
+ else
+ return value;
+}
+
+/* A fixed size buffer. */
+char libintl_nl_default_dirname[MAXPATHLEN+1];
+
+char *_nlos2_libdir = NULL;
+char *_nlos2_localealiaspath = NULL;
+char *_nlos2_localedir = NULL;
+
+static __attribute__((constructor)) void
+nlos2_initialize ()
+{
+ char *root = getenv ("UNIXROOT");
+ char *gnulocaledir = getenv ("GNULOCALEDIR");
+
+ _nlos2_libdir = gnulocaledir;
+ if (!_nlos2_libdir)
+ {
+ if (root)
+ {
+ size_t sl = strlen (root);
+ _nlos2_libdir = (char *) malloc (sl + strlen (LIBDIR) + 1);
+ memcpy (_nlos2_libdir, root, sl);
+ memcpy (_nlos2_libdir + sl, LIBDIR, strlen (LIBDIR) + 1);
+ }
+ else
+ _nlos2_libdir = LIBDIR;
+ }
+
+ _nlos2_localealiaspath = gnulocaledir;
+ if (!_nlos2_localealiaspath)
+ {
+ if (root)
+ {
+ size_t sl = strlen (root);
+ _nlos2_localealiaspath = (char *) malloc (sl + strlen (LOCALE_ALIAS_PATH) + 1);
+ memcpy (_nlos2_localealiaspath, root, sl);
+ memcpy (_nlos2_localealiaspath + sl, LOCALE_ALIAS_PATH, strlen (LOCALE_ALIAS_PATH) + 1);
+ }
+ else
+ _nlos2_localealiaspath = LOCALE_ALIAS_PATH;
+ }
+
+ _nlos2_localedir = gnulocaledir;
+ if (!_nlos2_localedir)
+ {
+ if (root)
+ {
+ size_t sl = strlen (root);
+ _nlos2_localedir = (char *) malloc (sl + strlen (LOCALEDIR) + 1);
+ memcpy (_nlos2_localedir, root, sl);
+ memcpy (_nlos2_localedir + sl, LOCALEDIR, strlen (LOCALEDIR) + 1);
+ }
+ else
+ _nlos2_localedir = LOCALEDIR;
+ }
+
+ if (strlen (_nlos2_localedir) <= MAXPATHLEN)
+ strcpy (libintl_nl_default_dirname, _nlos2_localedir);
+}
Added: tuxmath/trunk/intl/os2compat.h
===================================================================
--- tuxmath/trunk/intl/os2compat.h (rev 0)
+++ tuxmath/trunk/intl/os2compat.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,46 @@
+/* OS/2 compatibility defines.
+ This file is intended to be included from config.h
+ Copyright (C) 2001-2002 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* When included from os2compat.h we need all the original definitions */
+#ifndef OS2_AWARE
+
+#undef LIBDIR
+#define LIBDIR _nlos2_libdir
+extern char *_nlos2_libdir;
+
+#undef LOCALEDIR
+#define LOCALEDIR _nlos2_localedir
+extern char *_nlos2_localedir;
+
+#undef LOCALE_ALIAS_PATH
+#define LOCALE_ALIAS_PATH _nlos2_localealiaspath
+extern char *_nlos2_localealiaspath;
+
+#endif
+
+#undef HAVE_STRCASECMP
+#define HAVE_STRCASECMP 1
+#define strcasecmp stricmp
+#define strncasecmp strnicmp
+
+/* We have our own getenv() which works even if library is compiled as DLL */
+#define getenv _nl_getenv
+
+/* Older versions of gettext used -1 as the value of LC_MESSAGES */
+#define LC_MESSAGES_COMPAT (-1)
Added: tuxmath/trunk/intl/osdep.c
===================================================================
--- tuxmath/trunk/intl/osdep.c (rev 0)
+++ tuxmath/trunk/intl/osdep.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,26 @@
+/* OS dependent parts of libintl.
+ Copyright (C) 2001-2002, 2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#if defined __CYGWIN__
+# include "intl-exports.c"
+#elif defined __EMX__
+# include "os2compat.c"
+#else
+/* Avoid AIX compiler warning. */
+typedef int dummy;
+#endif
Added: tuxmath/trunk/intl/plural-exp.c
===================================================================
--- tuxmath/trunk/intl/plural-exp.c (rev 0)
+++ tuxmath/trunk/intl/plural-exp.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,155 @@
+/* Expression parsing for plural form selection.
+ Copyright (C) 2000-2001, 2003, 2005-2007 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at cygnus.com>, 2000.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "plural-exp.h"
+
+#if (defined __GNUC__ && !(__APPLE_CC__ > 1) && !defined __cplusplus) \
+ || (defined __STDC_VERSION__ && __STDC_VERSION__ >= 199901L)
+
+/* These structs are the constant expression for the germanic plural
+ form determination. It represents the expression "n != 1". */
+static const struct expression plvar =
+{
+ .nargs = 0,
+ .operation = var,
+};
+static const struct expression plone =
+{
+ .nargs = 0,
+ .operation = num,
+ .val =
+ {
+ .num = 1
+ }
+};
+struct expression GERMANIC_PLURAL =
+{
+ .nargs = 2,
+ .operation = not_equal,
+ .val =
+ {
+ .args =
+ {
+ [0] = (struct expression *) &plvar,
+ [1] = (struct expression *) &plone
+ }
+ }
+};
+
+# define INIT_GERMANIC_PLURAL()
+
+#else
+
+/* For compilers without support for ISO C 99 struct/union initializers:
+ Initialization at run-time. */
+
+static struct expression plvar;
+static struct expression plone;
+struct expression GERMANIC_PLURAL;
+
+static void
+init_germanic_plural ()
+{
+ if (plone.val.num == 0)
+ {
+ plvar.nargs = 0;
+ plvar.operation = var;
+
+ plone.nargs = 0;
+ plone.operation = num;
+ plone.val.num = 1;
+
+ GERMANIC_PLURAL.nargs = 2;
+ GERMANIC_PLURAL.operation = not_equal;
+ GERMANIC_PLURAL.val.args[0] = &plvar;
+ GERMANIC_PLURAL.val.args[1] = &plone;
+ }
+}
+
+# define INIT_GERMANIC_PLURAL() init_germanic_plural ()
+
+#endif
+
+void
+internal_function
+EXTRACT_PLURAL_EXPRESSION (const char *nullentry,
+ const struct expression **pluralp,
+ unsigned long int *npluralsp)
+{
+ if (nullentry != NULL)
+ {
+ const char *plural;
+ const char *nplurals;
+
+ plural = strstr (nullentry, "plural=");
+ nplurals = strstr (nullentry, "nplurals=");
+ if (plural == NULL || nplurals == NULL)
+ goto no_plural;
+ else
+ {
+ char *endp;
+ unsigned long int n;
+ struct parse_args args;
+
+ /* First get the number. */
+ nplurals += 9;
+ while (*nplurals != '\0' && isspace ((unsigned char) *nplurals))
+ ++nplurals;
+ if (!(*nplurals >= '0' && *nplurals <= '9'))
+ goto no_plural;
+#if defined HAVE_STRTOUL || defined _LIBC
+ n = strtoul (nplurals, &endp, 10);
+#else
+ for (endp = nplurals, n = 0; *endp >= '0' && *endp <= '9'; endp++)
+ n = n * 10 + (*endp - '0');
+#endif
+ if (nplurals == endp)
+ goto no_plural;
+ *npluralsp = n;
+
+ /* Due to the restrictions bison imposes onto the interface of the
+ scanner function we have to put the input string and the result
+ passed up from the parser into the same structure which address
+ is passed down to the parser. */
+ plural += 7;
+ args.cp = plural;
+ if (PLURAL_PARSE (&args) != 0)
+ goto no_plural;
+ *pluralp = args.res;
+ }
+ }
+ else
+ {
+ /* By default we are using the Germanic form: singular form only
+ for `one', the plural form otherwise. Yes, this is also what
+ English is using since English is a Germanic language. */
+ no_plural:
+ INIT_GERMANIC_PLURAL ();
+ *pluralp = &GERMANIC_PLURAL;
+ *npluralsp = 2;
+ }
+}
Added: tuxmath/trunk/intl/plural-exp.h
===================================================================
--- tuxmath/trunk/intl/plural-exp.h (rev 0)
+++ tuxmath/trunk/intl/plural-exp.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,129 @@
+/* Expression parsing and evaluation for plural form selection.
+ Copyright (C) 2000-2003, 2005-2007 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at cygnus.com>, 2000.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _PLURAL_EXP_H
+#define _PLURAL_EXP_H
+
+#ifndef internal_function
+# define internal_function
+#endif
+
+#ifndef attribute_hidden
+# define attribute_hidden
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+enum expression_operator
+{
+ /* Without arguments: */
+ var, /* The variable "n". */
+ num, /* Decimal number. */
+ /* Unary operators: */
+ lnot, /* Logical NOT. */
+ /* Binary operators: */
+ mult, /* Multiplication. */
+ divide, /* Division. */
+ module, /* Modulo operation. */
+ plus, /* Addition. */
+ minus, /* Subtraction. */
+ less_than, /* Comparison. */
+ greater_than, /* Comparison. */
+ less_or_equal, /* Comparison. */
+ greater_or_equal, /* Comparison. */
+ equal, /* Comparison for equality. */
+ not_equal, /* Comparison for inequality. */
+ land, /* Logical AND. */
+ lor, /* Logical OR. */
+ /* Ternary operators: */
+ qmop /* Question mark operator. */
+};
+
+/* This is the representation of the expressions to determine the
+ plural form. */
+struct expression
+{
+ int nargs; /* Number of arguments. */
+ enum expression_operator operation;
+ union
+ {
+ unsigned long int num; /* Number value for `num'. */
+ struct expression *args[3]; /* Up to three arguments. */
+ } val;
+};
+
+/* This is the data structure to pass information to the parser and get
+ the result in a thread-safe way. */
+struct parse_args
+{
+ const char *cp;
+ struct expression *res;
+};
+
+
+/* Names for the libintl functions are a problem. This source code is used
+ 1. in the GNU C Library library,
+ 2. in the GNU libintl library,
+ 3. in the GNU gettext tools.
+ The function names in each situation must be different, to allow for
+ binary incompatible changes in 'struct expression'. Furthermore,
+ 1. in the GNU C Library library, the names have a __ prefix,
+ 2.+3. in the GNU libintl library and in the GNU gettext tools, the names
+ must follow ANSI C and not start with __.
+ So we have to distinguish the three cases. */
+#ifdef _LIBC
+# define FREE_EXPRESSION __gettext_free_exp
+# define PLURAL_PARSE __gettextparse
+# define GERMANIC_PLURAL __gettext_germanic_plural
+# define EXTRACT_PLURAL_EXPRESSION __gettext_extract_plural
+#elif defined (IN_LIBINTL)
+# define FREE_EXPRESSION libintl_gettext_free_exp
+# define PLURAL_PARSE libintl_gettextparse
+# define GERMANIC_PLURAL libintl_gettext_germanic_plural
+# define EXTRACT_PLURAL_EXPRESSION libintl_gettext_extract_plural
+#else
+# define FREE_EXPRESSION free_plural_expression
+# define PLURAL_PARSE parse_plural_expression
+# define GERMANIC_PLURAL germanic_plural
+# define EXTRACT_PLURAL_EXPRESSION extract_plural_expression
+#endif
+
+extern void FREE_EXPRESSION (struct expression *exp)
+ internal_function;
+extern int PLURAL_PARSE (void *arg);
+extern struct expression GERMANIC_PLURAL attribute_hidden;
+extern void EXTRACT_PLURAL_EXPRESSION (const char *nullentry,
+ const struct expression **pluralp,
+ unsigned long int *npluralsp)
+ internal_function;
+
+#if !defined (_LIBC) && !defined (IN_LIBINTL) && !defined (IN_LIBGLOCALE)
+extern unsigned long int plural_eval (const struct expression *pexp,
+ unsigned long int n);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _PLURAL_EXP_H */
Added: tuxmath/trunk/intl/plural.c
===================================================================
--- tuxmath/trunk/intl/plural.c (rev 0)
+++ tuxmath/trunk/intl/plural.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,1961 @@
+/* A Bison parser, made by GNU Bison 2.3a. */
+
+/* Skeleton implementation for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006
+ Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "2.3a"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 1
+
+/* Using locations. */
+#define YYLSP_NEEDED 0
+
+/* Substitute the variable and function names. */
+#define yyparse __gettextparse
+#define yylex __gettextlex
+#define yyerror __gettexterror
+#define yylval __gettextlval
+#define yychar __gettextchar
+#define yydebug __gettextdebug
+#define yynerrs __gettextnerrs
+
+
+/* Copy the first part of user declarations. */
+/* Line 164 of yacc.c. */
+#line 1 "plural.y"
+
+/* Expression parsing for plural form selection.
+ Copyright (C) 2000-2001, 2003, 2005-2006 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at cygnus.com>, 2000.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* For bison < 2.0, the bison generated parser uses alloca. AIX 3 forces us
+ to put this declaration at the beginning of the file. The declaration in
+ bison's skeleton file comes too late. This must come before <config.h>
+ because <config.h> may include arbitrary system headers.
+ This can go away once the AM_INTL_SUBDIR macro requires bison >= 2.0. */
+#if defined _AIX && !defined __GNUC__
+ #pragma alloca
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+#include "plural-exp.h"
+
+/* The main function generated by the parser is called __gettextparse,
+ but we want it to be called PLURAL_PARSE. */
+#ifndef _LIBC
+# define __gettextparse PLURAL_PARSE
+#endif
+
+#define YYLEX_PARAM &((struct parse_args *) arg)->cp
+#define YYPARSE_PARAM arg
+
+
+/* Enabling traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 0
+#endif
+
+/* Enabling the token table. */
+#ifndef YYTOKEN_TABLE
+# define YYTOKEN_TABLE 0
+#endif
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ EQUOP2 = 258,
+ CMPOP2 = 259,
+ ADDOP2 = 260,
+ MULOP2 = 261,
+ NUMBER = 262
+ };
+#endif
+/* Tokens. */
+#define EQUOP2 258
+#define CMPOP2 259
+#define ADDOP2 260
+#define MULOP2 261
+#define NUMBER 262
+
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef union YYSTYPE
+{/* Line 191 of yacc.c. */
+#line 51 "plural.y"
+
+ unsigned long int num;
+ enum expression_operator op;
+ struct expression *exp;
+}
+/* Line 191 of yacc.c. */
+#line 175 "plural.c"
+ YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+
+
+
+/* Copy the second part of user declarations. */
+/* Line 221 of yacc.c. */
+#line 57 "plural.y"
+
+/* Prototypes for local functions. */
+static int yylex (YYSTYPE *lval, const char **pexp);
+static void yyerror (const char *str);
+
+/* Allocation of expressions. */
+
+static struct expression *
+new_exp (int nargs, enum expression_operator op,
+ struct expression * const *args)
+{
+ int i;
+ struct expression *newp;
+
+ /* If any of the argument could not be malloc'ed, just return NULL. */
+ for (i = nargs - 1; i >= 0; i--)
+ if (args[i] == NULL)
+ goto fail;
+
+ /* Allocate a new expression. */
+ newp = (struct expression *) malloc (sizeof (*newp));
+ if (newp != NULL)
+ {
+ newp->nargs = nargs;
+ newp->operation = op;
+ for (i = nargs - 1; i >= 0; i--)
+ newp->val.args[i] = args[i];
+ return newp;
+ }
+
+ fail:
+ for (i = nargs - 1; i >= 0; i--)
+ FREE_EXPRESSION (args[i]);
+
+ return NULL;
+}
+
+static inline struct expression *
+new_exp_0 (enum expression_operator op)
+{
+ return new_exp (0, op, NULL);
+}
+
+static inline struct expression *
+new_exp_1 (enum expression_operator op, struct expression *right)
+{
+ struct expression *args[1];
+
+ args[0] = right;
+ return new_exp (1, op, args);
+}
+
+static struct expression *
+new_exp_2 (enum expression_operator op, struct expression *left,
+ struct expression *right)
+{
+ struct expression *args[2];
+
+ args[0] = left;
+ args[1] = right;
+ return new_exp (2, op, args);
+}
+
+static inline struct expression *
+new_exp_3 (enum expression_operator op, struct expression *bexp,
+ struct expression *tbranch, struct expression *fbranch)
+{
+ struct expression *args[3];
+
+ args[0] = bexp;
+ args[1] = tbranch;
+ args[2] = fbranch;
+ return new_exp (3, op, args);
+}
+
+
+/* Line 221 of yacc.c. */
+#line 265 "plural.c"
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#elif (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+typedef signed char yytype_int8;
+#else
+typedef short int yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(msgid) dgettext ("bison-runtime", msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(msgid) msgid
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(e) ((void) (e))
+#else
+# define YYUSE(e) /* empty */
+#endif
+
+/* Identity function, used to suppress warnings about constant conditions. */
+#ifndef lint
+# define YYID(n) (n)
+#else
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static int
+YYID (int yyi)
+#else
+static int
+YYID (yyi)
+ int yyi;
+#endif
+{
+ return yyi;
+}
+#endif
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's `empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined _STDLIB_H \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss;
+ YYSTYPE yyvs;
+ };
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE)) \
+ + YYSTACK_GAP_MAXIMUM)
+
+/* Copy COUNT objects from FROM to TO. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(To, From, Count) \
+ __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
+# else
+# define YYCOPY(To, From, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (To)[yyi] = (From)[yyi]; \
+ } \
+ while (YYID (0))
+# endif
+# endif
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack, Stack, yysize); \
+ Stack = &yyptr->Stack; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (YYID (0))
+
+#endif
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 9
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 54
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 16
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 3
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 13
+/* YYNRULES -- Number of states. */
+#define YYNSTATES 27
+
+/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 262
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 10, 2, 2, 2, 2, 5, 2,
+ 14, 15, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 12, 2,
+ 2, 2, 2, 3, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 13, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 4, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 6, 7,
+ 8, 9, 11
+};
+
+#if YYDEBUG
+/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
+ YYRHS. */
+static const yytype_uint8 yyprhs[] =
+{
+ 0, 0, 3, 5, 11, 15, 19, 23, 27, 31,
+ 35, 38, 40, 42
+};
+
+/* YYRHS -- A `-1'-separated list of the rules' RHS. */
+static const yytype_int8 yyrhs[] =
+{
+ 17, 0, -1, 18, -1, 18, 3, 18, 12, 18,
+ -1, 18, 4, 18, -1, 18, 5, 18, -1, 18,
+ 6, 18, -1, 18, 7, 18, -1, 18, 8, 18,
+ -1, 18, 9, 18, -1, 10, 18, -1, 13, -1,
+ 11, -1, 14, 18, 15, -1
+};
+
+/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
+static const yytype_uint8 yyrline[] =
+{
+ 0, 154, 154, 162, 166, 170, 174, 178, 182, 186,
+ 190, 194, 198, 203
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "'?'", "'|'", "'&'", "EQUOP2", "CMPOP2",
+ "ADDOP2", "MULOP2", "'!'", "NUMBER", "':'", "'n'", "'('", "')'",
+ "$accept", "start", "exp", 0
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
+ token YYLEX-NUM. */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 63, 124, 38, 258, 259, 260, 261,
+ 33, 262, 58, 110, 40, 41
+};
+# endif
+
+/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint8 yyr1[] =
+{
+ 0, 16, 17, 18, 18, 18, 18, 18, 18, 18,
+ 18, 18, 18, 18
+};
+
+/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 1, 5, 3, 3, 3, 3, 3, 3,
+ 2, 1, 1, 3
+};
+
+/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
+ STATE-NUM when YYTABLE doesn't specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint8 yydefact[] =
+{
+ 0, 0, 12, 11, 0, 0, 2, 10, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 13, 0, 4,
+ 5, 6, 7, 8, 9, 0, 3
+};
+
+/* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int8 yydefgoto[] =
+{
+ -1, 5, 6
+};
+
+/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+#define YYPACT_NINF -10
+static const yytype_int8 yypact[] =
+{
+ -9, -9, -10, -10, -9, 8, 36, -10, 13, -10,
+ -9, -9, -9, -9, -9, -9, -9, -10, 26, 41,
+ 45, 18, -2, 14, -10, -9, 36
+};
+
+/* YYPGOTO[NTERM-NUM]. */
+static const yytype_int8 yypgoto[] =
+{
+ -10, -10, -1
+};
+
+/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule which
+ number is the opposite. If zero, do what YYDEFACT says.
+ If YYTABLE_NINF, syntax error. */
+#define YYTABLE_NINF -1
+static const yytype_uint8 yytable[] =
+{
+ 7, 1, 2, 8, 3, 4, 15, 16, 9, 18,
+ 19, 20, 21, 22, 23, 24, 10, 11, 12, 13,
+ 14, 15, 16, 16, 26, 14, 15, 16, 17, 10,
+ 11, 12, 13, 14, 15, 16, 0, 0, 25, 10,
+ 11, 12, 13, 14, 15, 16, 12, 13, 14, 15,
+ 16, 13, 14, 15, 16
+};
+
+static const yytype_int8 yycheck[] =
+{
+ 1, 10, 11, 4, 13, 14, 8, 9, 0, 10,
+ 11, 12, 13, 14, 15, 16, 3, 4, 5, 6,
+ 7, 8, 9, 9, 25, 7, 8, 9, 15, 3,
+ 4, 5, 6, 7, 8, 9, -1, -1, 12, 3,
+ 4, 5, 6, 7, 8, 9, 5, 6, 7, 8,
+ 9, 6, 7, 8, 9
+};
+
+/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint8 yystos[] =
+{
+ 0, 10, 11, 13, 14, 17, 18, 18, 18, 0,
+ 3, 4, 5, 6, 7, 8, 9, 15, 18, 18,
+ 18, 18, 18, 18, 18, 12, 18
+};
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+/* Like YYERROR except do call yyerror. This remains here temporarily
+ to ease the transition to the new meaning of YYERROR, for GCC.
+ Once GCC version 2 has supplanted version 1, this can go. */
+
+#define YYFAIL goto yyerrlab
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY && yylen == 1) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ yytoken = YYTRANSLATE (yychar); \
+ YYPOPSTACK (1); \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (YYID (0))
+
+
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
+ If N is 0, then set CURRENT to the empty location which ends
+ the previous symbol: RHS[0] (always defined). */
+
+#define YYRHSLOC(Rhs, K) ((Rhs)[K])
+#ifndef YYLLOC_DEFAULT
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do \
+ if (YYID (N)) \
+ { \
+ (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC (Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC (Rhs, 0).last_column; \
+ } \
+ while (YYID (0))
+#endif
+
+
+/* YY_LOCATION_PRINT -- Print the location on the stream.
+ This macro was not mandated originally: define only if we know
+ we won't break user code: when these are the locations we know. */
+
+#ifndef YY_LOCATION_PRINT
+# if YYLTYPE_IS_TRIVIAL
+# define YY_LOCATION_PRINT(File, Loc) \
+ fprintf (File, "%d.%d-%d.%d", \
+ (Loc).first_line, (Loc).first_column, \
+ (Loc).last_line, (Loc).last_column)
+# else
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+# endif
+#endif
+
+
+/* YYLEX -- calling `yylex' with the right arguments. */
+
+#ifdef YYLEX_PARAM
+# define YYLEX yylex (&yylval, YYLEX_PARAM)
+#else
+# define YYLEX yylex (&yylval)
+#endif
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (YYID (0))
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (YYID (0))
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep)
+#else
+static void
+yy_symbol_value_print (yyoutput, yytype, yyvaluep)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+#endif
+{
+ if (!yyvaluep)
+ return;
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# else
+ YYUSE (yyoutput);
+# endif
+ switch (yytype)
+ {
+ default:
+ break;
+ }
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep)
+#else
+static void
+yy_symbol_print (yyoutput, yytype, yyvaluep)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+#endif
+{
+ if (yytype < YYNTOKENS)
+ YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
+ else
+ YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
+
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+#else
+static void
+yy_stack_print (yybottom, yytop)
+ yytype_int16 *yybottom;
+ yytype_int16 *yytop;
+#endif
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (YYID (0))
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_reduce_print (YYSTYPE *yyvsp, int yyrule)
+#else
+static void
+yy_reduce_print (yyvsp, yyrule)
+ YYSTYPE *yyvsp;
+ int yyrule;
+#endif
+{
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ unsigned long int yylno = yyrline[yyrule];
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ fprintf (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ );
+ fprintf (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyvsp, Rule); \
+} while (YYID (0))
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static YYSIZE_T
+yystrlen (const char *yystr)
+#else
+static YYSIZE_T
+yystrlen (yystr)
+ const char *yystr;
+#endif
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+#else
+static char *
+yystpcpy (yydest, yysrc)
+ char *yydest;
+ const char *yysrc;
+#endif
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into YYRESULT an error message about the unexpected token
+ YYCHAR while in state YYSTATE. Return the number of bytes copied,
+ including the terminating null byte. If YYRESULT is null, do not
+ copy anything; just return the number of bytes that would be
+ copied. As a special case, return 0 if an ordinary "syntax error"
+ message will do. Return YYSIZE_MAXIMUM if overflow occurs during
+ size calculation. */
+static YYSIZE_T
+yysyntax_error (char *yyresult, int yystate, int yychar)
+{
+ int yyn = yypact[yystate];
+
+ if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
+ return 0;
+ else
+ {
+ int yytype = YYTRANSLATE (yychar);
+ YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
+ YYSIZE_T yysize = yysize0;
+ YYSIZE_T yysize1;
+ int yysize_overflow = 0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ int yyx;
+
+# if 0
+ /* This is so xgettext sees the translatable formats that are
+ constructed on the fly. */
+ YY_("syntax error, unexpected %s");
+ YY_("syntax error, unexpected %s, expecting %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
+# endif
+ char *yyfmt;
+ char const *yyf;
+ static char const yyunexpected[] = "syntax error, unexpected %s";
+ static char const yyexpecting[] = ", expecting %s";
+ static char const yyor[] = " or %s";
+ char yyformat[sizeof yyunexpected
+ + sizeof yyexpecting - 1
+ + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
+ * (sizeof yyor - 1))];
+ char const *yyprefix = yyexpecting;
+
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yycount = 1;
+
+ yyarg[0] = yytname[yytype];
+ yyfmt = yystpcpy (yyformat, yyunexpected);
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ yyformat[sizeof yyunexpected - 1] = '\0';
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ yysize1 = yysize + yytnamerr (0, yytname[yyx]);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+ yyfmt = yystpcpy (yyfmt, yyprefix);
+ yyprefix = yyor;
+ }
+
+ yyf = YY_(yyformat);
+ yysize1 = yysize + yystrlen (yyf);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+
+ if (yysize_overflow)
+ return YYSIZE_MAXIMUM;
+
+ if (yyresult)
+ {
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ char *yyp = yyresult;
+ int yyi = 0;
+ while ((*yyp = *yyf) != '\0')
+ {
+ if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyf += 2;
+ }
+ else
+ {
+ yyp++;
+ yyf++;
+ }
+ }
+ }
+ return yysize;
+ }
+}
+#endif /* YYERROR_VERBOSE */
+
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep)
+#else
+static void
+yydestruct (yymsg, yytype, yyvaluep)
+ const char *yymsg;
+ int yytype;
+ YYSTYPE *yyvaluep;
+#endif
+{
+ YYUSE (yyvaluep);
+
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ switch (yytype)
+ {
+
+ default:
+ break;
+ }
+}
+
+
+/* Prevent warnings from -Wmissing-prototypes. */
+
+#ifdef YYPARSE_PARAM
+#if defined __STDC__ || defined __cplusplus
+int yyparse (void *YYPARSE_PARAM);
+#else
+int yyparse ();
+#endif
+#else /* ! YYPARSE_PARAM */
+#if defined __STDC__ || defined __cplusplus
+int yyparse (void);
+#else
+int yyparse ();
+#endif
+#endif /* ! YYPARSE_PARAM */
+
+
+
+
+
+
+/*----------.
+| yyparse. |
+`----------*/
+
+#ifdef YYPARSE_PARAM
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (void *YYPARSE_PARAM)
+#else
+int
+yyparse (YYPARSE_PARAM)
+ void *YYPARSE_PARAM;
+#endif
+#else /* ! YYPARSE_PARAM */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (void)
+#else
+int
+yyparse ()
+
+#endif
+#endif
+{
+ /* The lookahead symbol. */
+int yychar;
+
+/* The semantic value of the lookahead symbol. */
+YYSTYPE yylval;
+
+/* Number of syntax errors so far. */
+int yynerrs;
+
+ int yystate;
+ int yyn;
+ int yyresult;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken = 0;
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+ /* Three stacks and their tools:
+ `yyss': related to states,
+ `yyvs': related to semantic values,
+ `yyls': related to locations.
+
+ Refer to the stacks thru separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss = yyssa;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs = yyvsa;
+ YYSTYPE *yyvsp;
+
+
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N))
+
+ YYSIZE_T yystacksize = YYINITDEPTH;
+
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+
+ /* Initialize stack pointers.
+ Waste one element of value and location stack
+ so that they stay on the same level as the state stack.
+ The wasted elements are never initialized. */
+
+ yyssp = yyss;
+ yyvsp = yyvs;
+
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+
+ &yystacksize);
+
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss);
+ YYSTACK_RELOCATE (yyvs);
+
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yyn == YYPACT_NINF)
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = YYLEX;
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yyn == 0 || yyn == YYTABLE_NINF)
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ *++yyvsp = yylval;
+
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ `$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 2:
+/* Line 1269 of yacc.c. */
+#line 155 "plural.y"
+ {
+ if ((yyvsp[(1) - (1)].exp) == NULL)
+ YYABORT;
+ ((struct parse_args *) arg)->res = (yyvsp[(1) - (1)].exp);
+ }
+ break;
+
+ case 3:
+/* Line 1269 of yacc.c. */
+#line 163 "plural.y"
+ {
+ (yyval.exp) = new_exp_3 (qmop, (yyvsp[(1) - (5)].exp), (yyvsp[(3) - (5)].exp), (yyvsp[(5) - (5)].exp));
+ }
+ break;
+
+ case 4:
+/* Line 1269 of yacc.c. */
+#line 167 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 (lor, (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 5:
+/* Line 1269 of yacc.c. */
+#line 171 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 (land, (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 6:
+/* Line 1269 of yacc.c. */
+#line 175 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 ((yyvsp[(2) - (3)].op), (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 7:
+/* Line 1269 of yacc.c. */
+#line 179 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 ((yyvsp[(2) - (3)].op), (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 8:
+/* Line 1269 of yacc.c. */
+#line 183 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 ((yyvsp[(2) - (3)].op), (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 9:
+/* Line 1269 of yacc.c. */
+#line 187 "plural.y"
+ {
+ (yyval.exp) = new_exp_2 ((yyvsp[(2) - (3)].op), (yyvsp[(1) - (3)].exp), (yyvsp[(3) - (3)].exp));
+ }
+ break;
+
+ case 10:
+/* Line 1269 of yacc.c. */
+#line 191 "plural.y"
+ {
+ (yyval.exp) = new_exp_1 (lnot, (yyvsp[(2) - (2)].exp));
+ }
+ break;
+
+ case 11:
+/* Line 1269 of yacc.c. */
+#line 195 "plural.y"
+ {
+ (yyval.exp) = new_exp_0 (var);
+ }
+ break;
+
+ case 12:
+/* Line 1269 of yacc.c. */
+#line 199 "plural.y"
+ {
+ if (((yyval.exp) = new_exp_0 (num)) != NULL)
+ (yyval.exp)->val.num = (yyvsp[(1) - (1)].num);
+ }
+ break;
+
+ case 13:
+/* Line 1269 of yacc.c. */
+#line 204 "plural.y"
+ {
+ (yyval.exp) = (yyvsp[(2) - (3)].exp);
+ }
+ break;
+
+
+/* Line 1269 of yacc.c. */
+#line 1572 "plural.c"
+ default: break;
+ }
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+
+
+ /* Now `shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*------------------------------------.
+| yyerrlab -- here on detecting error |
+`------------------------------------*/
+yyerrlab:
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (YY_("syntax error"));
+#else
+ {
+ YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
+ if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
+ {
+ YYSIZE_T yyalloc = 2 * yysize;
+ if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
+ yyalloc = YYSTACK_ALLOC_MAXIMUM;
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yyalloc);
+ if (yymsg)
+ yymsg_alloc = yyalloc;
+ else
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ }
+ }
+
+ if (0 < yysize && yysize <= yymsg_alloc)
+ {
+ (void) yysyntax_error (yymsg, yystate, yychar);
+ yyerror (yymsg);
+ }
+ else
+ {
+ yyerror (YY_("syntax error"));
+ if (yysize != 0)
+ goto yyexhaustedlab;
+ }
+ }
+#endif
+ }
+
+
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (yyn != YYPACT_NINF)
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ *++yyvsp = yylval;
+
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#ifndef yyoverflow
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval);
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ /* Make sure YYID is used. */
+ return YYID (yyresult);
+}
+
+
+/* Line 1486 of yacc.c. */
+#line 209 "plural.y"
+
+
+void
+internal_function
+FREE_EXPRESSION (struct expression *exp)
+{
+ if (exp == NULL)
+ return;
+
+ /* Handle the recursive case. */
+ switch (exp->nargs)
+ {
+ case 3:
+ FREE_EXPRESSION (exp->val.args[2]);
+ /* FALLTHROUGH */
+ case 2:
+ FREE_EXPRESSION (exp->val.args[1]);
+ /* FALLTHROUGH */
+ case 1:
+ FREE_EXPRESSION (exp->val.args[0]);
+ /* FALLTHROUGH */
+ default:
+ break;
+ }
+
+ free (exp);
+}
+
+
+static int
+yylex (YYSTYPE *lval, const char **pexp)
+{
+ const char *exp = *pexp;
+ int result;
+
+ while (1)
+ {
+ if (exp[0] == '\0')
+ {
+ *pexp = exp;
+ return YYEOF;
+ }
+
+ if (exp[0] != ' ' && exp[0] != '\t')
+ break;
+
+ ++exp;
+ }
+
+ result = *exp++;
+ switch (result)
+ {
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9':
+ {
+ unsigned long int n = result - '0';
+ while (exp[0] >= '0' && exp[0] <= '9')
+ {
+ n *= 10;
+ n += exp[0] - '0';
+ ++exp;
+ }
+ lval->num = n;
+ result = NUMBER;
+ }
+ break;
+
+ case '=':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = equal;
+ result = EQUOP2;
+ }
+ else
+ result = YYERRCODE;
+ break;
+
+ case '!':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = not_equal;
+ result = EQUOP2;
+ }
+ break;
+
+ case '&':
+ case '|':
+ if (exp[0] == result)
+ ++exp;
+ else
+ result = YYERRCODE;
+ break;
+
+ case '<':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = less_or_equal;
+ }
+ else
+ lval->op = less_than;
+ result = CMPOP2;
+ break;
+
+ case '>':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = greater_or_equal;
+ }
+ else
+ lval->op = greater_than;
+ result = CMPOP2;
+ break;
+
+ case '*':
+ lval->op = mult;
+ result = MULOP2;
+ break;
+
+ case '/':
+ lval->op = divide;
+ result = MULOP2;
+ break;
+
+ case '%':
+ lval->op = module;
+ result = MULOP2;
+ break;
+
+ case '+':
+ lval->op = plus;
+ result = ADDOP2;
+ break;
+
+ case '-':
+ lval->op = minus;
+ result = ADDOP2;
+ break;
+
+ case 'n':
+ case '?':
+ case ':':
+ case '(':
+ case ')':
+ /* Nothing, just return the character. */
+ break;
+
+ case ';':
+ case '\n':
+ case '\0':
+ /* Be safe and let the user call this function again. */
+ --exp;
+ result = YYEOF;
+ break;
+
+ default:
+ result = YYERRCODE;
+#if YYDEBUG != 0
+ --exp;
+#endif
+ break;
+ }
+
+ *pexp = exp;
+
+ return result;
+}
+
+
+static void
+yyerror (const char *str)
+{
+ /* Do nothing. We don't print error messages here. */
+}
+
Added: tuxmath/trunk/intl/plural.y
===================================================================
--- tuxmath/trunk/intl/plural.y (rev 0)
+++ tuxmath/trunk/intl/plural.y 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,385 @@
+%{
+/* Expression parsing for plural form selection.
+ Copyright (C) 2000-2001, 2003, 2005-2006 Free Software Foundation, Inc.
+ Written by Ulrich Drepper <drepper at cygnus.com>, 2000.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* For bison < 2.0, the bison generated parser uses alloca. AIX 3 forces us
+ to put this declaration at the beginning of the file. The declaration in
+ bison's skeleton file comes too late. This must come before <config.h>
+ because <config.h> may include arbitrary system headers.
+ This can go away once the AM_INTL_SUBDIR macro requires bison >= 2.0. */
+#if defined _AIX && !defined __GNUC__
+ #pragma alloca
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+#include "plural-exp.h"
+
+/* The main function generated by the parser is called __gettextparse,
+ but we want it to be called PLURAL_PARSE. */
+#ifndef _LIBC
+# define __gettextparse PLURAL_PARSE
+#endif
+
+#define YYLEX_PARAM &((struct parse_args *) arg)->cp
+#define YYPARSE_PARAM arg
+%}
+%pure_parser
+%expect 7
+
+%union {
+ unsigned long int num;
+ enum expression_operator op;
+ struct expression *exp;
+}
+
+%{
+/* Prototypes for local functions. */
+static int yylex (YYSTYPE *lval, const char **pexp);
+static void yyerror (const char *str);
+
+/* Allocation of expressions. */
+
+static struct expression *
+new_exp (int nargs, enum expression_operator op,
+ struct expression * const *args)
+{
+ int i;
+ struct expression *newp;
+
+ /* If any of the argument could not be malloc'ed, just return NULL. */
+ for (i = nargs - 1; i >= 0; i--)
+ if (args[i] == NULL)
+ goto fail;
+
+ /* Allocate a new expression. */
+ newp = (struct expression *) malloc (sizeof (*newp));
+ if (newp != NULL)
+ {
+ newp->nargs = nargs;
+ newp->operation = op;
+ for (i = nargs - 1; i >= 0; i--)
+ newp->val.args[i] = args[i];
+ return newp;
+ }
+
+ fail:
+ for (i = nargs - 1; i >= 0; i--)
+ FREE_EXPRESSION (args[i]);
+
+ return NULL;
+}
+
+static inline struct expression *
+new_exp_0 (enum expression_operator op)
+{
+ return new_exp (0, op, NULL);
+}
+
+static inline struct expression *
+new_exp_1 (enum expression_operator op, struct expression *right)
+{
+ struct expression *args[1];
+
+ args[0] = right;
+ return new_exp (1, op, args);
+}
+
+static struct expression *
+new_exp_2 (enum expression_operator op, struct expression *left,
+ struct expression *right)
+{
+ struct expression *args[2];
+
+ args[0] = left;
+ args[1] = right;
+ return new_exp (2, op, args);
+}
+
+static inline struct expression *
+new_exp_3 (enum expression_operator op, struct expression *bexp,
+ struct expression *tbranch, struct expression *fbranch)
+{
+ struct expression *args[3];
+
+ args[0] = bexp;
+ args[1] = tbranch;
+ args[2] = fbranch;
+ return new_exp (3, op, args);
+}
+
+%}
+
+/* This declares that all operators have the same associativity and the
+ precedence order as in C. See [Harbison, Steele: C, A Reference Manual].
+ There is no unary minus and no bitwise operators.
+ Operators with the same syntactic behaviour have been merged into a single
+ token, to save space in the array generated by bison. */
+%right '?' /* ? */
+%left '|' /* || */
+%left '&' /* && */
+%left EQUOP2 /* == != */
+%left CMPOP2 /* < > <= >= */
+%left ADDOP2 /* + - */
+%left MULOP2 /* * / % */
+%right '!' /* ! */
+
+%token <op> EQUOP2 CMPOP2 ADDOP2 MULOP2
+%token <num> NUMBER
+%type <exp> exp
+
+%%
+
+start: exp
+ {
+ if ($1 == NULL)
+ YYABORT;
+ ((struct parse_args *) arg)->res = $1;
+ }
+ ;
+
+exp: exp '?' exp ':' exp
+ {
+ $$ = new_exp_3 (qmop, $1, $3, $5);
+ }
+ | exp '|' exp
+ {
+ $$ = new_exp_2 (lor, $1, $3);
+ }
+ | exp '&' exp
+ {
+ $$ = new_exp_2 (land, $1, $3);
+ }
+ | exp EQUOP2 exp
+ {
+ $$ = new_exp_2 ($2, $1, $3);
+ }
+ | exp CMPOP2 exp
+ {
+ $$ = new_exp_2 ($2, $1, $3);
+ }
+ | exp ADDOP2 exp
+ {
+ $$ = new_exp_2 ($2, $1, $3);
+ }
+ | exp MULOP2 exp
+ {
+ $$ = new_exp_2 ($2, $1, $3);
+ }
+ | '!' exp
+ {
+ $$ = new_exp_1 (lnot, $2);
+ }
+ | 'n'
+ {
+ $$ = new_exp_0 (var);
+ }
+ | NUMBER
+ {
+ if (($$ = new_exp_0 (num)) != NULL)
+ $$->val.num = $1;
+ }
+ | '(' exp ')'
+ {
+ $$ = $2;
+ }
+ ;
+
+%%
+
+void
+internal_function
+FREE_EXPRESSION (struct expression *exp)
+{
+ if (exp == NULL)
+ return;
+
+ /* Handle the recursive case. */
+ switch (exp->nargs)
+ {
+ case 3:
+ FREE_EXPRESSION (exp->val.args[2]);
+ /* FALLTHROUGH */
+ case 2:
+ FREE_EXPRESSION (exp->val.args[1]);
+ /* FALLTHROUGH */
+ case 1:
+ FREE_EXPRESSION (exp->val.args[0]);
+ /* FALLTHROUGH */
+ default:
+ break;
+ }
+
+ free (exp);
+}
+
+
+static int
+yylex (YYSTYPE *lval, const char **pexp)
+{
+ const char *exp = *pexp;
+ int result;
+
+ while (1)
+ {
+ if (exp[0] == '\0')
+ {
+ *pexp = exp;
+ return YYEOF;
+ }
+
+ if (exp[0] != ' ' && exp[0] != '\t')
+ break;
+
+ ++exp;
+ }
+
+ result = *exp++;
+ switch (result)
+ {
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9':
+ {
+ unsigned long int n = result - '0';
+ while (exp[0] >= '0' && exp[0] <= '9')
+ {
+ n *= 10;
+ n += exp[0] - '0';
+ ++exp;
+ }
+ lval->num = n;
+ result = NUMBER;
+ }
+ break;
+
+ case '=':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = equal;
+ result = EQUOP2;
+ }
+ else
+ result = YYERRCODE;
+ break;
+
+ case '!':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = not_equal;
+ result = EQUOP2;
+ }
+ break;
+
+ case '&':
+ case '|':
+ if (exp[0] == result)
+ ++exp;
+ else
+ result = YYERRCODE;
+ break;
+
+ case '<':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = less_or_equal;
+ }
+ else
+ lval->op = less_than;
+ result = CMPOP2;
+ break;
+
+ case '>':
+ if (exp[0] == '=')
+ {
+ ++exp;
+ lval->op = greater_or_equal;
+ }
+ else
+ lval->op = greater_than;
+ result = CMPOP2;
+ break;
+
+ case '*':
+ lval->op = mult;
+ result = MULOP2;
+ break;
+
+ case '/':
+ lval->op = divide;
+ result = MULOP2;
+ break;
+
+ case '%':
+ lval->op = module;
+ result = MULOP2;
+ break;
+
+ case '+':
+ lval->op = plus;
+ result = ADDOP2;
+ break;
+
+ case '-':
+ lval->op = minus;
+ result = ADDOP2;
+ break;
+
+ case 'n':
+ case '?':
+ case ':':
+ case '(':
+ case ')':
+ /* Nothing, just return the character. */
+ break;
+
+ case ';':
+ case '\n':
+ case '\0':
+ /* Be safe and let the user call this function again. */
+ --exp;
+ result = YYEOF;
+ break;
+
+ default:
+ result = YYERRCODE;
+#if YYDEBUG != 0
+ --exp;
+#endif
+ break;
+ }
+
+ *pexp = exp;
+
+ return result;
+}
+
+
+static void
+yyerror (const char *str)
+{
+ /* Do nothing. We don't print error messages here. */
+}
Added: tuxmath/trunk/intl/printf-args.c
===================================================================
--- tuxmath/trunk/intl/printf-args.c (rev 0)
+++ tuxmath/trunk/intl/printf-args.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,188 @@
+/* Decomposed printf argument list.
+ Copyright (C) 1999, 2002-2003, 2005-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* This file can be parametrized with the following macros:
+ ENABLE_UNISTDIO Set to 1 to enable the unistdio extensions.
+ PRINTF_FETCHARGS Name of the function to be defined.
+ STATIC Set to 'static' to declare the function static. */
+
+#ifndef PRINTF_FETCHARGS
+# include <config.h>
+#endif
+
+/* Specification. */
+#ifndef PRINTF_FETCHARGS
+# include "printf-args.h"
+#endif
+
+#ifdef STATIC
+STATIC
+#endif
+int
+PRINTF_FETCHARGS (va_list args, arguments *a)
+{
+ size_t i;
+ argument *ap;
+
+ for (i = 0, ap = &a->arg[0]; i < a->count; i++, ap++)
+ switch (ap->type)
+ {
+ case TYPE_SCHAR:
+ ap->a.a_schar = va_arg (args, /*signed char*/ int);
+ break;
+ case TYPE_UCHAR:
+ ap->a.a_uchar = va_arg (args, /*unsigned char*/ int);
+ break;
+ case TYPE_SHORT:
+ ap->a.a_short = va_arg (args, /*short*/ int);
+ break;
+ case TYPE_USHORT:
+ ap->a.a_ushort = va_arg (args, /*unsigned short*/ int);
+ break;
+ case TYPE_INT:
+ ap->a.a_int = va_arg (args, int);
+ break;
+ case TYPE_UINT:
+ ap->a.a_uint = va_arg (args, unsigned int);
+ break;
+ case TYPE_LONGINT:
+ ap->a.a_longint = va_arg (args, long int);
+ break;
+ case TYPE_ULONGINT:
+ ap->a.a_ulongint = va_arg (args, unsigned long int);
+ break;
+#if HAVE_LONG_LONG_INT
+ case TYPE_LONGLONGINT:
+ ap->a.a_longlongint = va_arg (args, long long int);
+ break;
+ case TYPE_ULONGLONGINT:
+ ap->a.a_ulonglongint = va_arg (args, unsigned long long int);
+ break;
+#endif
+ case TYPE_DOUBLE:
+ ap->a.a_double = va_arg (args, double);
+ break;
+ case TYPE_LONGDOUBLE:
+ ap->a.a_longdouble = va_arg (args, long double);
+ break;
+ case TYPE_CHAR:
+ ap->a.a_char = va_arg (args, int);
+ break;
+#if HAVE_WINT_T
+ case TYPE_WIDE_CHAR:
+ /* Although ISO C 99 7.24.1.(2) says that wint_t is "unchanged by
+ default argument promotions", this is not the case in mingw32,
+ where wint_t is 'unsigned short'. */
+ ap->a.a_wide_char =
+ (sizeof (wint_t) < sizeof (int)
+ ? va_arg (args, int)
+ : va_arg (args, wint_t));
+ break;
+#endif
+ case TYPE_STRING:
+ ap->a.a_string = va_arg (args, const char *);
+ /* A null pointer is an invalid argument for "%s", but in practice
+ it occurs quite frequently in printf statements that produce
+ debug output. Use a fallback in this case. */
+ if (ap->a.a_string == NULL)
+ ap->a.a_string = "(NULL)";
+ break;
+#if HAVE_WCHAR_T
+ case TYPE_WIDE_STRING:
+ ap->a.a_wide_string = va_arg (args, const wchar_t *);
+ /* A null pointer is an invalid argument for "%ls", but in practice
+ it occurs quite frequently in printf statements that produce
+ debug output. Use a fallback in this case. */
+ if (ap->a.a_wide_string == NULL)
+ {
+ static const wchar_t wide_null_string[] =
+ {
+ (wchar_t)'(',
+ (wchar_t)'N', (wchar_t)'U', (wchar_t)'L', (wchar_t)'L',
+ (wchar_t)')',
+ (wchar_t)0
+ };
+ ap->a.a_wide_string = wide_null_string;
+ }
+ break;
+#endif
+ case TYPE_POINTER:
+ ap->a.a_pointer = va_arg (args, void *);
+ break;
+ case TYPE_COUNT_SCHAR_POINTER:
+ ap->a.a_count_schar_pointer = va_arg (args, signed char *);
+ break;
+ case TYPE_COUNT_SHORT_POINTER:
+ ap->a.a_count_short_pointer = va_arg (args, short *);
+ break;
+ case TYPE_COUNT_INT_POINTER:
+ ap->a.a_count_int_pointer = va_arg (args, int *);
+ break;
+ case TYPE_COUNT_LONGINT_POINTER:
+ ap->a.a_count_longint_pointer = va_arg (args, long int *);
+ break;
+#if HAVE_LONG_LONG_INT
+ case TYPE_COUNT_LONGLONGINT_POINTER:
+ ap->a.a_count_longlongint_pointer = va_arg (args, long long int *);
+ break;
+#endif
+#if ENABLE_UNISTDIO
+ /* The unistdio extensions. */
+ case TYPE_U8_STRING:
+ ap->a.a_u8_string = va_arg (args, const uint8_t *);
+ /* A null pointer is an invalid argument for "%U", but in practice
+ it occurs quite frequently in printf statements that produce
+ debug output. Use a fallback in this case. */
+ if (ap->a.a_u8_string == NULL)
+ {
+ static const uint8_t u8_null_string[] =
+ { '(', 'N', 'U', 'L', 'L', ')', 0 };
+ ap->a.a_u8_string = u8_null_string;
+ }
+ break;
+ case TYPE_U16_STRING:
+ ap->a.a_u16_string = va_arg (args, const uint16_t *);
+ /* A null pointer is an invalid argument for "%lU", but in practice
+ it occurs quite frequently in printf statements that produce
+ debug output. Use a fallback in this case. */
+ if (ap->a.a_u16_string == NULL)
+ {
+ static const uint16_t u16_null_string[] =
+ { '(', 'N', 'U', 'L', 'L', ')', 0 };
+ ap->a.a_u16_string = u16_null_string;
+ }
+ break;
+ case TYPE_U32_STRING:
+ ap->a.a_u32_string = va_arg (args, const uint32_t *);
+ /* A null pointer is an invalid argument for "%llU", but in practice
+ it occurs quite frequently in printf statements that produce
+ debug output. Use a fallback in this case. */
+ if (ap->a.a_u32_string == NULL)
+ {
+ static const uint32_t u32_null_string[] =
+ { '(', 'N', 'U', 'L', 'L', ')', 0 };
+ ap->a.a_u32_string = u32_null_string;
+ }
+ break;
+#endif
+ default:
+ /* Unknown type. */
+ return -1;
+ }
+ return 0;
+}
Added: tuxmath/trunk/intl/printf-args.h
===================================================================
--- tuxmath/trunk/intl/printf-args.h (rev 0)
+++ tuxmath/trunk/intl/printf-args.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,155 @@
+/* Decomposed printf argument list.
+ Copyright (C) 1999, 2002-2003, 2006-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _PRINTF_ARGS_H
+#define _PRINTF_ARGS_H
+
+/* This file can be parametrized with the following macros:
+ ENABLE_UNISTDIO Set to 1 to enable the unistdio extensions.
+ PRINTF_FETCHARGS Name of the function to be declared.
+ STATIC Set to 'static' to declare the function static. */
+
+/* Default parameters. */
+#ifndef PRINTF_FETCHARGS
+# define PRINTF_FETCHARGS printf_fetchargs
+#endif
+
+/* Get size_t. */
+#include <stddef.h>
+
+/* Get wchar_t. */
+#if HAVE_WCHAR_T
+# include <stddef.h>
+#endif
+
+/* Get wint_t. */
+#if HAVE_WINT_T
+# include <wchar.h>
+#endif
+
+/* Get va_list. */
+#include <stdarg.h>
+
+
+/* Argument types */
+typedef enum
+{
+ TYPE_NONE,
+ TYPE_SCHAR,
+ TYPE_UCHAR,
+ TYPE_SHORT,
+ TYPE_USHORT,
+ TYPE_INT,
+ TYPE_UINT,
+ TYPE_LONGINT,
+ TYPE_ULONGINT,
+#if HAVE_LONG_LONG_INT
+ TYPE_LONGLONGINT,
+ TYPE_ULONGLONGINT,
+#endif
+ TYPE_DOUBLE,
+ TYPE_LONGDOUBLE,
+ TYPE_CHAR,
+#if HAVE_WINT_T
+ TYPE_WIDE_CHAR,
+#endif
+ TYPE_STRING,
+#if HAVE_WCHAR_T
+ TYPE_WIDE_STRING,
+#endif
+ TYPE_POINTER,
+ TYPE_COUNT_SCHAR_POINTER,
+ TYPE_COUNT_SHORT_POINTER,
+ TYPE_COUNT_INT_POINTER,
+ TYPE_COUNT_LONGINT_POINTER
+#if HAVE_LONG_LONG_INT
+, TYPE_COUNT_LONGLONGINT_POINTER
+#endif
+#if ENABLE_UNISTDIO
+ /* The unistdio extensions. */
+, TYPE_U8_STRING
+, TYPE_U16_STRING
+, TYPE_U32_STRING
+#endif
+} arg_type;
+
+/* Polymorphic argument */
+typedef struct
+{
+ arg_type type;
+ union
+ {
+ signed char a_schar;
+ unsigned char a_uchar;
+ short a_short;
+ unsigned short a_ushort;
+ int a_int;
+ unsigned int a_uint;
+ long int a_longint;
+ unsigned long int a_ulongint;
+#if HAVE_LONG_LONG_INT
+ long long int a_longlongint;
+ unsigned long long int a_ulonglongint;
+#endif
+ float a_float;
+ double a_double;
+ long double a_longdouble;
+ int a_char;
+#if HAVE_WINT_T
+ wint_t a_wide_char;
+#endif
+ const char* a_string;
+#if HAVE_WCHAR_T
+ const wchar_t* a_wide_string;
+#endif
+ void* a_pointer;
+ signed char * a_count_schar_pointer;
+ short * a_count_short_pointer;
+ int * a_count_int_pointer;
+ long int * a_count_longint_pointer;
+#if HAVE_LONG_LONG_INT
+ long long int * a_count_longlongint_pointer;
+#endif
+#if ENABLE_UNISTDIO
+ /* The unistdio extensions. */
+ const uint8_t * a_u8_string;
+ const uint16_t * a_u16_string;
+ const uint32_t * a_u32_string;
+#endif
+ }
+ a;
+}
+argument;
+
+typedef struct
+{
+ size_t count;
+ argument *arg;
+}
+arguments;
+
+
+/* Fetch the arguments, putting them into a. */
+#ifdef STATIC
+STATIC
+#else
+extern
+#endif
+int PRINTF_FETCHARGS (va_list args, arguments *a);
+
+#endif /* _PRINTF_ARGS_H */
Added: tuxmath/trunk/intl/printf-parse.c
===================================================================
--- tuxmath/trunk/intl/printf-parse.c (rev 0)
+++ tuxmath/trunk/intl/printf-parse.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,590 @@
+/* Formatted output to strings.
+ Copyright (C) 1999-2000, 2002-2003, 2006-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* This file can be parametrized with the following macros:
+ CHAR_T The element type of the format string.
+ CHAR_T_ONLY_ASCII Set to 1 to enable verification that all characters
+ in the format string are ASCII.
+ DIRECTIVE Structure denoting a format directive.
+ Depends on CHAR_T.
+ DIRECTIVES Structure denoting the set of format directives of a
+ format string. Depends on CHAR_T.
+ PRINTF_PARSE Function that parses a format string.
+ Depends on CHAR_T.
+ STATIC Set to 'static' to declare the function static.
+ ENABLE_UNISTDIO Set to 1 to enable the unistdio extensions. */
+
+#ifndef PRINTF_PARSE
+# include <config.h>
+#endif
+
+/* Specification. */
+#ifndef PRINTF_PARSE
+# include "printf-parse.h"
+#endif
+
+/* Default parameters. */
+#ifndef PRINTF_PARSE
+# define PRINTF_PARSE printf_parse
+# define CHAR_T char
+# define DIRECTIVE char_directive
+# define DIRECTIVES char_directives
+#endif
+
+/* Get size_t, NULL. */
+#include <stddef.h>
+
+/* Get intmax_t. */
+#if defined IN_LIBINTL || defined IN_LIBASPRINTF
+# if HAVE_STDINT_H_WITH_UINTMAX
+# include <stdint.h>
+# endif
+# if HAVE_INTTYPES_H_WITH_UINTMAX
+# include <inttypes.h>
+# endif
+#else
+# include <stdint.h>
+#endif
+
+/* malloc(), realloc(), free(). */
+#include <stdlib.h>
+
+/* errno. */
+#include <errno.h>
+
+/* Checked size_t computations. */
+#include "xsize.h"
+
+#if CHAR_T_ONLY_ASCII
+/* c_isascii(). */
+# include "c-ctype.h"
+#endif
+
+#ifdef STATIC
+STATIC
+#endif
+int
+PRINTF_PARSE (const CHAR_T *format, DIRECTIVES *d, arguments *a)
+{
+ const CHAR_T *cp = format; /* pointer into format */
+ size_t arg_posn = 0; /* number of regular arguments consumed */
+ size_t d_allocated; /* allocated elements of d->dir */
+ size_t a_allocated; /* allocated elements of a->arg */
+ size_t max_width_length = 0;
+ size_t max_precision_length = 0;
+
+ d->count = 0;
+ d_allocated = 1;
+ d->dir = (DIRECTIVE *) malloc (d_allocated * sizeof (DIRECTIVE));
+ if (d->dir == NULL)
+ /* Out of memory. */
+ goto out_of_memory_1;
+
+ a->count = 0;
+ a_allocated = 0;
+ a->arg = NULL;
+
+#define REGISTER_ARG(_index_,_type_) \
+ { \
+ size_t n = (_index_); \
+ if (n >= a_allocated) \
+ { \
+ size_t memory_size; \
+ argument *memory; \
+ \
+ a_allocated = xtimes (a_allocated, 2); \
+ if (a_allocated <= n) \
+ a_allocated = xsum (n, 1); \
+ memory_size = xtimes (a_allocated, sizeof (argument)); \
+ if (size_overflow_p (memory_size)) \
+ /* Overflow, would lead to out of memory. */ \
+ goto out_of_memory; \
+ memory = (argument *) (a->arg \
+ ? realloc (a->arg, memory_size) \
+ : malloc (memory_size)); \
+ if (memory == NULL) \
+ /* Out of memory. */ \
+ goto out_of_memory; \
+ a->arg = memory; \
+ } \
+ while (a->count <= n) \
+ a->arg[a->count++].type = TYPE_NONE; \
+ if (a->arg[n].type == TYPE_NONE) \
+ a->arg[n].type = (_type_); \
+ else if (a->arg[n].type != (_type_)) \
+ /* Ambiguous type for positional argument. */ \
+ goto error; \
+ }
+
+ while (*cp != '\0')
+ {
+ CHAR_T c = *cp++;
+ if (c == '%')
+ {
+ size_t arg_index = ARG_NONE;
+ DIRECTIVE *dp = &d->dir[d->count]; /* pointer to next directive */
+
+ /* Initialize the next directive. */
+ dp->dir_start = cp - 1;
+ dp->flags = 0;
+ dp->width_start = NULL;
+ dp->width_end = NULL;
+ dp->width_arg_index = ARG_NONE;
+ dp->precision_start = NULL;
+ dp->precision_end = NULL;
+ dp->precision_arg_index = ARG_NONE;
+ dp->arg_index = ARG_NONE;
+
+ /* Test for positional argument. */
+ if (*cp >= '0' && *cp <= '9')
+ {
+ const CHAR_T *np;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ ;
+ if (*np == '$')
+ {
+ size_t n = 0;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ n = xsum (xtimes (n, 10), *np - '0');
+ if (n == 0)
+ /* Positional argument 0. */
+ goto error;
+ if (size_overflow_p (n))
+ /* n too large, would lead to out of memory later. */
+ goto error;
+ arg_index = n - 1;
+ cp = np + 1;
+ }
+ }
+
+ /* Read the flags. */
+ for (;;)
+ {
+ if (*cp == '\'')
+ {
+ dp->flags |= FLAG_GROUP;
+ cp++;
+ }
+ else if (*cp == '-')
+ {
+ dp->flags |= FLAG_LEFT;
+ cp++;
+ }
+ else if (*cp == '+')
+ {
+ dp->flags |= FLAG_SHOWSIGN;
+ cp++;
+ }
+ else if (*cp == ' ')
+ {
+ dp->flags |= FLAG_SPACE;
+ cp++;
+ }
+ else if (*cp == '#')
+ {
+ dp->flags |= FLAG_ALT;
+ cp++;
+ }
+ else if (*cp == '0')
+ {
+ dp->flags |= FLAG_ZERO;
+ cp++;
+ }
+ else
+ break;
+ }
+
+ /* Parse the field width. */
+ if (*cp == '*')
+ {
+ dp->width_start = cp;
+ cp++;
+ dp->width_end = cp;
+ if (max_width_length < 1)
+ max_width_length = 1;
+
+ /* Test for positional argument. */
+ if (*cp >= '0' && *cp <= '9')
+ {
+ const CHAR_T *np;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ ;
+ if (*np == '$')
+ {
+ size_t n = 0;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ n = xsum (xtimes (n, 10), *np - '0');
+ if (n == 0)
+ /* Positional argument 0. */
+ goto error;
+ if (size_overflow_p (n))
+ /* n too large, would lead to out of memory later. */
+ goto error;
+ dp->width_arg_index = n - 1;
+ cp = np + 1;
+ }
+ }
+ if (dp->width_arg_index == ARG_NONE)
+ {
+ dp->width_arg_index = arg_posn++;
+ if (dp->width_arg_index == ARG_NONE)
+ /* arg_posn wrapped around. */
+ goto error;
+ }
+ REGISTER_ARG (dp->width_arg_index, TYPE_INT);
+ }
+ else if (*cp >= '0' && *cp <= '9')
+ {
+ size_t width_length;
+
+ dp->width_start = cp;
+ for (; *cp >= '0' && *cp <= '9'; cp++)
+ ;
+ dp->width_end = cp;
+ width_length = dp->width_end - dp->width_start;
+ if (max_width_length < width_length)
+ max_width_length = width_length;
+ }
+
+ /* Parse the precision. */
+ if (*cp == '.')
+ {
+ cp++;
+ if (*cp == '*')
+ {
+ dp->precision_start = cp - 1;
+ cp++;
+ dp->precision_end = cp;
+ if (max_precision_length < 2)
+ max_precision_length = 2;
+
+ /* Test for positional argument. */
+ if (*cp >= '0' && *cp <= '9')
+ {
+ const CHAR_T *np;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ ;
+ if (*np == '$')
+ {
+ size_t n = 0;
+
+ for (np = cp; *np >= '0' && *np <= '9'; np++)
+ n = xsum (xtimes (n, 10), *np - '0');
+ if (n == 0)
+ /* Positional argument 0. */
+ goto error;
+ if (size_overflow_p (n))
+ /* n too large, would lead to out of memory
+ later. */
+ goto error;
+ dp->precision_arg_index = n - 1;
+ cp = np + 1;
+ }
+ }
+ if (dp->precision_arg_index == ARG_NONE)
+ {
+ dp->precision_arg_index = arg_posn++;
+ if (dp->precision_arg_index == ARG_NONE)
+ /* arg_posn wrapped around. */
+ goto error;
+ }
+ REGISTER_ARG (dp->precision_arg_index, TYPE_INT);
+ }
+ else
+ {
+ size_t precision_length;
+
+ dp->precision_start = cp - 1;
+ for (; *cp >= '0' && *cp <= '9'; cp++)
+ ;
+ dp->precision_end = cp;
+ precision_length = dp->precision_end - dp->precision_start;
+ if (max_precision_length < precision_length)
+ max_precision_length = precision_length;
+ }
+ }
+
+ {
+ arg_type type;
+
+ /* Parse argument type/size specifiers. */
+ {
+ int flags = 0;
+
+ for (;;)
+ {
+ if (*cp == 'h')
+ {
+ flags |= (1 << (flags & 1));
+ cp++;
+ }
+ else if (*cp == 'L')
+ {
+ flags |= 4;
+ cp++;
+ }
+ else if (*cp == 'l')
+ {
+ flags += 8;
+ cp++;
+ }
+ else if (*cp == 'j')
+ {
+ if (sizeof (intmax_t) > sizeof (long))
+ {
+ /* intmax_t = long long */
+ flags += 16;
+ }
+ else if (sizeof (intmax_t) > sizeof (int))
+ {
+ /* intmax_t = long */
+ flags += 8;
+ }
+ cp++;
+ }
+ else if (*cp == 'z' || *cp == 'Z')
+ {
+ /* 'z' is standardized in ISO C 99, but glibc uses 'Z'
+ because the warning facility in gcc-2.95.2 understands
+ only 'Z' (see gcc-2.95.2/gcc/c-common.c:1784). */
+ if (sizeof (size_t) > sizeof (long))
+ {
+ /* size_t = long long */
+ flags += 16;
+ }
+ else if (sizeof (size_t) > sizeof (int))
+ {
+ /* size_t = long */
+ flags += 8;
+ }
+ cp++;
+ }
+ else if (*cp == 't')
+ {
+ if (sizeof (ptrdiff_t) > sizeof (long))
+ {
+ /* ptrdiff_t = long long */
+ flags += 16;
+ }
+ else if (sizeof (ptrdiff_t) > sizeof (int))
+ {
+ /* ptrdiff_t = long */
+ flags += 8;
+ }
+ cp++;
+ }
+ else
+ break;
+ }
+
+ /* Read the conversion character. */
+ c = *cp++;
+ switch (c)
+ {
+ case 'd': case 'i':
+#if HAVE_LONG_LONG_INT
+ /* If 'long long' exists and is larger than 'long': */
+ if (flags >= 16 || (flags & 4))
+ type = TYPE_LONGLONGINT;
+ else
+#endif
+ /* If 'long long' exists and is the same as 'long', we parse
+ "lld" into TYPE_LONGINT. */
+ if (flags >= 8)
+ type = TYPE_LONGINT;
+ else if (flags & 2)
+ type = TYPE_SCHAR;
+ else if (flags & 1)
+ type = TYPE_SHORT;
+ else
+ type = TYPE_INT;
+ break;
+ case 'o': case 'u': case 'x': case 'X':
+#if HAVE_LONG_LONG_INT
+ /* If 'long long' exists and is larger than 'long': */
+ if (flags >= 16 || (flags & 4))
+ type = TYPE_ULONGLONGINT;
+ else
+#endif
+ /* If 'unsigned long long' exists and is the same as
+ 'unsigned long', we parse "llu" into TYPE_ULONGINT. */
+ if (flags >= 8)
+ type = TYPE_ULONGINT;
+ else if (flags & 2)
+ type = TYPE_UCHAR;
+ else if (flags & 1)
+ type = TYPE_USHORT;
+ else
+ type = TYPE_UINT;
+ break;
+ case 'f': case 'F': case 'e': case 'E': case 'g': case 'G':
+ case 'a': case 'A':
+ if (flags >= 16 || (flags & 4))
+ type = TYPE_LONGDOUBLE;
+ else
+ type = TYPE_DOUBLE;
+ break;
+ case 'c':
+ if (flags >= 8)
+#if HAVE_WINT_T
+ type = TYPE_WIDE_CHAR;
+#else
+ goto error;
+#endif
+ else
+ type = TYPE_CHAR;
+ break;
+#if HAVE_WINT_T
+ case 'C':
+ type = TYPE_WIDE_CHAR;
+ c = 'c';
+ break;
+#endif
+ case 's':
+ if (flags >= 8)
+#if HAVE_WCHAR_T
+ type = TYPE_WIDE_STRING;
+#else
+ goto error;
+#endif
+ else
+ type = TYPE_STRING;
+ break;
+#if HAVE_WCHAR_T
+ case 'S':
+ type = TYPE_WIDE_STRING;
+ c = 's';
+ break;
+#endif
+ case 'p':
+ type = TYPE_POINTER;
+ break;
+ case 'n':
+#if HAVE_LONG_LONG_INT
+ /* If 'long long' exists and is larger than 'long': */
+ if (flags >= 16 || (flags & 4))
+ type = TYPE_COUNT_LONGLONGINT_POINTER;
+ else
+#endif
+ /* If 'long long' exists and is the same as 'long', we parse
+ "lln" into TYPE_COUNT_LONGINT_POINTER. */
+ if (flags >= 8)
+ type = TYPE_COUNT_LONGINT_POINTER;
+ else if (flags & 2)
+ type = TYPE_COUNT_SCHAR_POINTER;
+ else if (flags & 1)
+ type = TYPE_COUNT_SHORT_POINTER;
+ else
+ type = TYPE_COUNT_INT_POINTER;
+ break;
+#if ENABLE_UNISTDIO
+ /* The unistdio extensions. */
+ case 'U':
+ if (flags >= 16)
+ type = TYPE_U32_STRING;
+ else if (flags >= 8)
+ type = TYPE_U16_STRING;
+ else
+ type = TYPE_U8_STRING;
+ break;
+#endif
+ case '%':
+ type = TYPE_NONE;
+ break;
+ default:
+ /* Unknown conversion character. */
+ goto error;
+ }
+ }
+
+ if (type != TYPE_NONE)
+ {
+ dp->arg_index = arg_index;
+ if (dp->arg_index == ARG_NONE)
+ {
+ dp->arg_index = arg_posn++;
+ if (dp->arg_index == ARG_NONE)
+ /* arg_posn wrapped around. */
+ goto error;
+ }
+ REGISTER_ARG (dp->arg_index, type);
+ }
+ dp->conversion = c;
+ dp->dir_end = cp;
+ }
+
+ d->count++;
+ if (d->count >= d_allocated)
+ {
+ size_t memory_size;
+ DIRECTIVE *memory;
+
+ d_allocated = xtimes (d_allocated, 2);
+ memory_size = xtimes (d_allocated, sizeof (DIRECTIVE));
+ if (size_overflow_p (memory_size))
+ /* Overflow, would lead to out of memory. */
+ goto out_of_memory;
+ memory = (DIRECTIVE *) realloc (d->dir, memory_size);
+ if (memory == NULL)
+ /* Out of memory. */
+ goto out_of_memory;
+ d->dir = memory;
+ }
+ }
+#if CHAR_T_ONLY_ASCII
+ else if (!c_isascii (c))
+ {
+ /* Non-ASCII character. Not supported. */
+ goto error;
+ }
+#endif
+ }
+ d->dir[d->count].dir_start = cp;
+
+ d->max_width_length = max_width_length;
+ d->max_precision_length = max_precision_length;
+ return 0;
+
+error:
+ if (a->arg)
+ free (a->arg);
+ if (d->dir)
+ free (d->dir);
+ errno = EINVAL;
+ return -1;
+
+out_of_memory:
+ if (a->arg)
+ free (a->arg);
+ if (d->dir)
+ free (d->dir);
+out_of_memory_1:
+ errno = ENOMEM;
+ return -1;
+}
+
+#undef PRINTF_PARSE
+#undef DIRECTIVES
+#undef DIRECTIVE
+#undef CHAR_T_ONLY_ASCII
+#undef CHAR_T
Added: tuxmath/trunk/intl/printf-parse.h
===================================================================
--- tuxmath/trunk/intl/printf-parse.h (rev 0)
+++ tuxmath/trunk/intl/printf-parse.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,75 @@
+/* Parse printf format string.
+ Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _PRINTF_PARSE_H
+#define _PRINTF_PARSE_H
+
+#include "printf-args.h"
+
+
+/* Flags */
+#define FLAG_GROUP 1 /* ' flag */
+#define FLAG_LEFT 2 /* - flag */
+#define FLAG_SHOWSIGN 4 /* + flag */
+#define FLAG_SPACE 8 /* space flag */
+#define FLAG_ALT 16 /* # flag */
+#define FLAG_ZERO 32
+
+/* arg_index value indicating that no argument is consumed. */
+#define ARG_NONE (~(size_t)0)
+
+/* A parsed directive. */
+typedef struct
+{
+ const char* dir_start;
+ const char* dir_end;
+ int flags;
+ const char* width_start;
+ const char* width_end;
+ size_t width_arg_index;
+ const char* precision_start;
+ const char* precision_end;
+ size_t precision_arg_index;
+ char conversion; /* d i o u x X f e E g G c s p n U % but not C S */
+ size_t arg_index;
+}
+char_directive;
+
+/* A parsed format string. */
+typedef struct
+{
+ size_t count;
+ char_directive *dir;
+ size_t max_width_length;
+ size_t max_precision_length;
+}
+char_directives;
+
+
+/* Parses the format string. Fills in the number N of directives, and fills
+ in directives[0], ..., directives[N-1], and sets directives[N].dir_start
+ to the end of the format string. Also fills in the arg_type fields of the
+ arguments and the needed count of arguments. */
+#ifdef STATIC
+STATIC
+#else
+extern
+#endif
+int printf_parse (const char *format, char_directives *d, arguments *a);
+
+#endif /* _PRINTF_PARSE_H */
Added: tuxmath/trunk/intl/printf.c
===================================================================
--- tuxmath/trunk/intl/printf.c (rev 0)
+++ tuxmath/trunk/intl/printf.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,427 @@
+/* Formatted output to strings, using POSIX/XSI format strings with positions.
+ Copyright (C) 2003, 2006-2007 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno at clisp.org>, 2003.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef __GNUC__
+# define alloca __builtin_alloca
+# define HAVE_ALLOCA 1
+#else
+# ifdef _MSC_VER
+# include <malloc.h>
+# define alloca _alloca
+# else
+# if defined HAVE_ALLOCA_H || defined _LIBC
+# include <alloca.h>
+# else
+# ifdef _AIX
+ #pragma alloca
+# else
+# ifndef alloca
+char *alloca ();
+# endif
+# endif
+# endif
+# endif
+#endif
+
+#include <stdio.h>
+
+#if !HAVE_POSIX_PRINTF
+
+#include <errno.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* Some systems, like OSF/1 4.0 and Woe32, don't have EOVERFLOW. */
+#ifndef EOVERFLOW
+# define EOVERFLOW E2BIG
+#endif
+
+/* When building a DLL, we must export some functions. Note that because
+ the functions are only defined for binary backward compatibility, we
+ don't need to use __declspec(dllimport) in any case. */
+#if defined _MSC_VER && BUILDING_DLL
+# define DLL_EXPORTED __declspec(dllexport)
+#else
+# define DLL_EXPORTED
+#endif
+
+#define STATIC static
+
+/* This needs to be consistent with libgnuintl.h.in. */
+#if defined __NetBSD__ || defined __BEOS__ || defined __CYGWIN__ || defined __MINGW32__
+/* Don't break __attribute__((format(printf,M,N))).
+ This redefinition is only possible because the libc in NetBSD, Cygwin,
+ mingw does not have a function __printf__. */
+# define libintl_printf __printf__
+#endif
+
+/* Define auxiliary functions declared in "printf-args.h". */
+#include "printf-args.c"
+
+/* Define auxiliary functions declared in "printf-parse.h". */
+#include "printf-parse.c"
+
+/* Define functions declared in "vasnprintf.h". */
+#define vasnprintf libintl_vasnprintf
+#include "vasnprintf.c"
+#if 0 /* not needed */
+#define asnprintf libintl_asnprintf
+#include "asnprintf.c"
+#endif
+
+DLL_EXPORTED
+int
+libintl_vfprintf (FILE *stream, const char *format, va_list args)
+{
+ if (strchr (format, '$') == NULL)
+ return vfprintf (stream, format, args);
+ else
+ {
+ size_t length;
+ char *result = libintl_vasnprintf (NULL, &length, format, args);
+ int retval = -1;
+ if (result != NULL)
+ {
+ size_t written = fwrite (result, 1, length, stream);
+ free (result);
+ if (written == length)
+ {
+ if (length > INT_MAX)
+ errno = EOVERFLOW;
+ else
+ retval = length;
+ }
+ }
+ return retval;
+ }
+}
+
+DLL_EXPORTED
+int
+libintl_fprintf (FILE *stream, const char *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vfprintf (stream, format, args);
+ va_end (args);
+ return retval;
+}
+
+DLL_EXPORTED
+int
+libintl_vprintf (const char *format, va_list args)
+{
+ return libintl_vfprintf (stdout, format, args);
+}
+
+DLL_EXPORTED
+int
+libintl_printf (const char *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vprintf (format, args);
+ va_end (args);
+ return retval;
+}
+
+DLL_EXPORTED
+int
+libintl_vsprintf (char *resultbuf, const char *format, va_list args)
+{
+ if (strchr (format, '$') == NULL)
+ return vsprintf (resultbuf, format, args);
+ else
+ {
+ size_t length = (size_t) ~0 / (4 * sizeof (char));
+ char *result = libintl_vasnprintf (resultbuf, &length, format, args);
+ if (result != resultbuf)
+ {
+ free (result);
+ return -1;
+ }
+ if (length > INT_MAX)
+ {
+ errno = EOVERFLOW;
+ return -1;
+ }
+ else
+ return length;
+ }
+}
+
+DLL_EXPORTED
+int
+libintl_sprintf (char *resultbuf, const char *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vsprintf (resultbuf, format, args);
+ va_end (args);
+ return retval;
+}
+
+#if HAVE_SNPRINTF
+
+# if HAVE_DECL__SNPRINTF
+ /* Windows. */
+# define system_vsnprintf _vsnprintf
+# else
+ /* Unix. */
+# define system_vsnprintf vsnprintf
+# endif
+
+DLL_EXPORTED
+int
+libintl_vsnprintf (char *resultbuf, size_t length, const char *format, va_list args)
+{
+ if (strchr (format, '$') == NULL)
+ return system_vsnprintf (resultbuf, length, format, args);
+ else
+ {
+ size_t maxlength = length;
+ char *result = libintl_vasnprintf (resultbuf, &length, format, args);
+ if (result != resultbuf)
+ {
+ if (maxlength > 0)
+ {
+ size_t pruned_length =
+ (length < maxlength ? length : maxlength - 1);
+ memcpy (resultbuf, result, pruned_length);
+ resultbuf[pruned_length] = '\0';
+ }
+ free (result);
+ }
+ if (length > INT_MAX)
+ {
+ errno = EOVERFLOW;
+ return -1;
+ }
+ else
+ return length;
+ }
+}
+
+DLL_EXPORTED
+int
+libintl_snprintf (char *resultbuf, size_t length, const char *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vsnprintf (resultbuf, length, format, args);
+ va_end (args);
+ return retval;
+}
+
+#endif
+
+#if HAVE_ASPRINTF
+
+DLL_EXPORTED
+int
+libintl_vasprintf (char **resultp, const char *format, va_list args)
+{
+ size_t length;
+ char *result = libintl_vasnprintf (NULL, &length, format, args);
+ if (result == NULL)
+ return -1;
+ if (length > INT_MAX)
+ {
+ free (result);
+ errno = EOVERFLOW;
+ return -1;
+ }
+ *resultp = result;
+ return length;
+}
+
+DLL_EXPORTED
+int
+libintl_asprintf (char **resultp, const char *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vasprintf (resultp, format, args);
+ va_end (args);
+ return retval;
+}
+
+#endif
+
+#if HAVE_FWPRINTF
+
+#include <wchar.h>
+
+#define WIDE_CHAR_VERSION 1
+
+#include "wprintf-parse.h"
+/* Define auxiliary functions declared in "wprintf-parse.h". */
+#define CHAR_T wchar_t
+#define DIRECTIVE wchar_t_directive
+#define DIRECTIVES wchar_t_directives
+#define PRINTF_PARSE wprintf_parse
+#include "printf-parse.c"
+
+/* Define functions declared in "vasnprintf.h". */
+#define vasnwprintf libintl_vasnwprintf
+#include "vasnprintf.c"
+#if 0 /* not needed */
+#define asnwprintf libintl_asnwprintf
+#include "asnprintf.c"
+#endif
+
+# if HAVE_DECL__SNWPRINTF
+ /* Windows. */
+# define system_vswprintf _vsnwprintf
+# else
+ /* Unix. */
+# define system_vswprintf vswprintf
+# endif
+
+DLL_EXPORTED
+int
+libintl_vfwprintf (FILE *stream, const wchar_t *format, va_list args)
+{
+ if (wcschr (format, '$') == NULL)
+ return vfwprintf (stream, format, args);
+ else
+ {
+ size_t length;
+ wchar_t *result = libintl_vasnwprintf (NULL, &length, format, args);
+ int retval = -1;
+ if (result != NULL)
+ {
+ size_t i;
+ for (i = 0; i < length; i++)
+ if (fputwc (result[i], stream) == WEOF)
+ break;
+ free (result);
+ if (i == length)
+ {
+ if (length > INT_MAX)
+ errno = EOVERFLOW;
+ else
+ retval = length;
+ }
+ }
+ return retval;
+ }
+}
+
+DLL_EXPORTED
+int
+libintl_fwprintf (FILE *stream, const wchar_t *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vfwprintf (stream, format, args);
+ va_end (args);
+ return retval;
+}
+
+DLL_EXPORTED
+int
+libintl_vwprintf (const wchar_t *format, va_list args)
+{
+ return libintl_vfwprintf (stdout, format, args);
+}
+
+DLL_EXPORTED
+int
+libintl_wprintf (const wchar_t *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vwprintf (format, args);
+ va_end (args);
+ return retval;
+}
+
+DLL_EXPORTED
+int
+libintl_vswprintf (wchar_t *resultbuf, size_t length, const wchar_t *format, va_list args)
+{
+ if (wcschr (format, '$') == NULL)
+ return system_vswprintf (resultbuf, length, format, args);
+ else
+ {
+ size_t maxlength = length;
+ wchar_t *result = libintl_vasnwprintf (resultbuf, &length, format, args);
+ if (result != resultbuf)
+ {
+ if (maxlength > 0)
+ {
+ size_t pruned_length =
+ (length < maxlength ? length : maxlength - 1);
+ memcpy (resultbuf, result, pruned_length * sizeof (wchar_t));
+ resultbuf[pruned_length] = 0;
+ }
+ free (result);
+ /* Unlike vsnprintf, which has to return the number of character that
+ would have been produced if the resultbuf had been sufficiently
+ large, the vswprintf function has to return a negative value if
+ the resultbuf was not sufficiently large. */
+ if (length >= maxlength)
+ return -1;
+ }
+ if (length > INT_MAX)
+ {
+ errno = EOVERFLOW;
+ return -1;
+ }
+ else
+ return length;
+ }
+}
+
+DLL_EXPORTED
+int
+libintl_swprintf (wchar_t *resultbuf, size_t length, const wchar_t *format, ...)
+{
+ va_list args;
+ int retval;
+
+ va_start (args, format);
+ retval = libintl_vswprintf (resultbuf, length, format, args);
+ va_end (args);
+ return retval;
+}
+
+#endif
+
+#endif
Added: tuxmath/trunk/intl/ref-add.sin
===================================================================
--- tuxmath/trunk/intl/ref-add.sin (rev 0)
+++ tuxmath/trunk/intl/ref-add.sin 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,31 @@
+# Add this package to a list of references stored in a text file.
+#
+# Copyright (C) 2000 Free Software Foundation, Inc.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the GNU Library General Public License as published
+# by the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+# USA.
+#
+# Written by Bruno Haible <haible at clisp.cons.org>.
+#
+/^# Packages using this file: / {
+ s/# Packages using this file://
+ ta
+ :a
+ s/ @PACKAGE@ / @PACKAGE@ /
+ tb
+ s/ $/ @PACKAGE@ /
+ :b
+ s/^/# Packages using this file:/
+}
Added: tuxmath/trunk/intl/ref-del.sin
===================================================================
--- tuxmath/trunk/intl/ref-del.sin (rev 0)
+++ tuxmath/trunk/intl/ref-del.sin 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,26 @@
+# Remove this package from a list of references stored in a text file.
+#
+# Copyright (C) 2000 Free Software Foundation, Inc.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the GNU Library General Public License as published
+# by the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+# USA.
+#
+# Written by Bruno Haible <haible at clisp.cons.org>.
+#
+/^# Packages using this file: / {
+ s/# Packages using this file://
+ s/ @PACKAGE@ / /
+ s/^/# Packages using this file:/
+}
Added: tuxmath/trunk/intl/relocatable.c
===================================================================
--- tuxmath/trunk/intl/relocatable.c (rev 0)
+++ tuxmath/trunk/intl/relocatable.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,468 @@
+/* Provide relocatable packages.
+ Copyright (C) 2003-2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno at clisp.org>, 2003.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+
+/* Tell glibc's <stdio.h> to provide a prototype for getline().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#include <config.h>
+
+/* Specification. */
+#include "relocatable.h"
+
+#if ENABLE_RELOCATABLE
+
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef NO_XMALLOC
+# define xmalloc malloc
+#else
+# include "xalloc.h"
+#endif
+
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+#endif
+
+#if DEPENDS_ON_LIBCHARSET
+# include <libcharset.h>
+#endif
+#if DEPENDS_ON_LIBICONV && HAVE_ICONV
+# include <iconv.h>
+#endif
+#if DEPENDS_ON_LIBINTL && ENABLE_NLS
+# include <libintl.h>
+#endif
+
+/* Faked cheap 'bool'. */
+#undef bool
+#undef false
+#undef true
+#define bool int
+#define false 0
+#define true 1
+
+/* Pathname support.
+ ISSLASH(C) tests whether C is a directory separator character.
+ IS_PATH_WITH_DIR(P) tests whether P contains a directory specification.
+ */
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__ || defined __EMX__ || defined __DJGPP__
+ /* Win32, Cygwin, OS/2, DOS */
+# define ISSLASH(C) ((C) == '/' || (C) == '\\')
+# define HAS_DEVICE(P) \
+ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \
+ && (P)[1] == ':')
+# define IS_PATH_WITH_DIR(P) \
+ (strchr (P, '/') != NULL || strchr (P, '\\') != NULL || HAS_DEVICE (P))
+# define FILE_SYSTEM_PREFIX_LEN(P) (HAS_DEVICE (P) ? 2 : 0)
+#else
+ /* Unix */
+# define ISSLASH(C) ((C) == '/')
+# define IS_PATH_WITH_DIR(P) (strchr (P, '/') != NULL)
+# define FILE_SYSTEM_PREFIX_LEN(P) 0
+#endif
+
+/* Original installation prefix. */
+static char *orig_prefix;
+static size_t orig_prefix_len;
+/* Current installation prefix. */
+static char *curr_prefix;
+static size_t curr_prefix_len;
+/* These prefixes do not end in a slash. Anything that will be concatenated
+ to them must start with a slash. */
+
+/* Sets the original and the current installation prefix of this module.
+ Relocation simply replaces a pathname starting with the original prefix
+ by the corresponding pathname with the current prefix instead. Both
+ prefixes should be directory names without trailing slash (i.e. use ""
+ instead of "/"). */
+static void
+set_this_relocation_prefix (const char *orig_prefix_arg,
+ const char *curr_prefix_arg)
+{
+ if (orig_prefix_arg != NULL && curr_prefix_arg != NULL
+ /* Optimization: if orig_prefix and curr_prefix are equal, the
+ relocation is a nop. */
+ && strcmp (orig_prefix_arg, curr_prefix_arg) != 0)
+ {
+ /* Duplicate the argument strings. */
+ char *memory;
+
+ orig_prefix_len = strlen (orig_prefix_arg);
+ curr_prefix_len = strlen (curr_prefix_arg);
+ memory = (char *) xmalloc (orig_prefix_len + 1 + curr_prefix_len + 1);
+#ifdef NO_XMALLOC
+ if (memory != NULL)
+#endif
+ {
+ memcpy (memory, orig_prefix_arg, orig_prefix_len + 1);
+ orig_prefix = memory;
+ memory += orig_prefix_len + 1;
+ memcpy (memory, curr_prefix_arg, curr_prefix_len + 1);
+ curr_prefix = memory;
+ return;
+ }
+ }
+ orig_prefix = NULL;
+ curr_prefix = NULL;
+ /* Don't worry about wasted memory here - this function is usually only
+ called once. */
+}
+
+/* Sets the original and the current installation prefix of the package.
+ Relocation simply replaces a pathname starting with the original prefix
+ by the corresponding pathname with the current prefix instead. Both
+ prefixes should be directory names without trailing slash (i.e. use ""
+ instead of "/"). */
+void
+set_relocation_prefix (const char *orig_prefix_arg, const char *curr_prefix_arg)
+{
+ set_this_relocation_prefix (orig_prefix_arg, curr_prefix_arg);
+
+ /* Now notify all dependent libraries. */
+#if DEPENDS_ON_LIBCHARSET
+ libcharset_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg);
+#endif
+#if DEPENDS_ON_LIBICONV && HAVE_ICONV && _LIBICONV_VERSION >= 0x0109
+ libiconv_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg);
+#endif
+#if DEPENDS_ON_LIBINTL && ENABLE_NLS && defined libintl_set_relocation_prefix
+ libintl_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg);
+#endif
+}
+
+#if !defined IN_LIBRARY || (defined PIC && defined INSTALLDIR)
+
+/* Convenience function:
+ Computes the current installation prefix, based on the original
+ installation prefix, the original installation directory of a particular
+ file, and the current pathname of this file. Returns NULL upon failure. */
+#ifdef IN_LIBRARY
+#define compute_curr_prefix local_compute_curr_prefix
+static
+#endif
+const char *
+compute_curr_prefix (const char *orig_installprefix,
+ const char *orig_installdir,
+ const char *curr_pathname)
+{
+ const char *curr_installdir;
+ const char *rel_installdir;
+
+ if (curr_pathname == NULL)
+ return NULL;
+
+ /* Determine the relative installation directory, relative to the prefix.
+ This is simply the difference between orig_installprefix and
+ orig_installdir. */
+ if (strncmp (orig_installprefix, orig_installdir, strlen (orig_installprefix))
+ != 0)
+ /* Shouldn't happen - nothing should be installed outside $(prefix). */
+ return NULL;
+ rel_installdir = orig_installdir + strlen (orig_installprefix);
+
+ /* Determine the current installation directory. */
+ {
+ const char *p_base = curr_pathname + FILE_SYSTEM_PREFIX_LEN (curr_pathname);
+ const char *p = curr_pathname + strlen (curr_pathname);
+ char *q;
+
+ while (p > p_base)
+ {
+ p--;
+ if (ISSLASH (*p))
+ break;
+ }
+
+ q = (char *) xmalloc (p - curr_pathname + 1);
+#ifdef NO_XMALLOC
+ if (q == NULL)
+ return NULL;
+#endif
+ memcpy (q, curr_pathname, p - curr_pathname);
+ q[p - curr_pathname] = '\0';
+ curr_installdir = q;
+ }
+
+ /* Compute the current installation prefix by removing the trailing
+ rel_installdir from it. */
+ {
+ const char *rp = rel_installdir + strlen (rel_installdir);
+ const char *cp = curr_installdir + strlen (curr_installdir);
+ const char *cp_base =
+ curr_installdir + FILE_SYSTEM_PREFIX_LEN (curr_installdir);
+
+ while (rp > rel_installdir && cp > cp_base)
+ {
+ bool same = false;
+ const char *rpi = rp;
+ const char *cpi = cp;
+
+ while (rpi > rel_installdir && cpi > cp_base)
+ {
+ rpi--;
+ cpi--;
+ if (ISSLASH (*rpi) || ISSLASH (*cpi))
+ {
+ if (ISSLASH (*rpi) && ISSLASH (*cpi))
+ same = true;
+ break;
+ }
+ /* Do case-insensitive comparison if the filesystem is always or
+ often case-insensitive. It's better to accept the comparison
+ if the difference is only in case, rather than to fail. */
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__ || defined __EMX__ || defined __DJGPP__
+ /* Win32, Cygwin, OS/2, DOS - case insignificant filesystem */
+ if ((*rpi >= 'a' && *rpi <= 'z' ? *rpi - 'a' + 'A' : *rpi)
+ != (*cpi >= 'a' && *cpi <= 'z' ? *cpi - 'a' + 'A' : *cpi))
+ break;
+#else
+ if (*rpi != *cpi)
+ break;
+#endif
+ }
+ if (!same)
+ break;
+ /* The last pathname component was the same. opi and cpi now point
+ to the slash before it. */
+ rp = rpi;
+ cp = cpi;
+ }
+
+ if (rp > rel_installdir)
+ /* Unexpected: The curr_installdir does not end with rel_installdir. */
+ return NULL;
+
+ {
+ size_t curr_prefix_len = cp - curr_installdir;
+ char *curr_prefix;
+
+ curr_prefix = (char *) xmalloc (curr_prefix_len + 1);
+#ifdef NO_XMALLOC
+ if (curr_prefix == NULL)
+ return NULL;
+#endif
+ memcpy (curr_prefix, curr_installdir, curr_prefix_len);
+ curr_prefix[curr_prefix_len] = '\0';
+
+ return curr_prefix;
+ }
+ }
+}
+
+#endif /* !IN_LIBRARY || PIC */
+
+#if defined PIC && defined INSTALLDIR
+
+/* Full pathname of shared library, or NULL. */
+static char *shared_library_fullname;
+
+#if defined _WIN32 || defined __WIN32__ || defined __CYGWIN__
+
+/* Determine the full pathname of the shared library when it is loaded. */
+
+BOOL WINAPI
+DllMain (HINSTANCE module_handle, DWORD event, LPVOID reserved)
+{
+ (void) reserved;
+
+ if (event == DLL_PROCESS_ATTACH)
+ {
+ /* The DLL is being loaded into an application's address range. */
+ static char location[MAX_PATH];
+
+ if (!GetModuleFileName (module_handle, location, sizeof (location)))
+ /* Shouldn't happen. */
+ return FALSE;
+
+ if (!IS_PATH_WITH_DIR (location))
+ /* Shouldn't happen. */
+ return FALSE;
+
+ {
+#if defined __CYGWIN__
+ /* On Cygwin, we need to convert paths coming from Win32 system calls
+ to the Unix-like slashified notation. */
+ static char location_as_posix_path[2 * MAX_PATH];
+ /* There's no error return defined for cygwin_conv_to_posix_path.
+ See cygwin-api/func-cygwin-conv-to-posix-path.html.
+ Does it overflow the buffer of expected size MAX_PATH or does it
+ truncate the path? I don't know. Let's catch both. */
+ cygwin_conv_to_posix_path (location, location_as_posix_path);
+ location_as_posix_path[MAX_PATH - 1] = '\0';
+ if (strlen (location_as_posix_path) >= MAX_PATH - 1)
+ /* A sign of buffer overflow or path truncation. */
+ return FALSE;
+ shared_library_fullname = strdup (location_as_posix_path);
+#else
+ shared_library_fullname = strdup (location);
+#endif
+ }
+ }
+
+ return TRUE;
+}
+
+#else /* Unix except Cygwin */
+
+static void
+find_shared_library_fullname ()
+{
+#if defined __linux__ && __GLIBC__ >= 2
+ /* Linux has /proc/self/maps. glibc 2 has the getline() function. */
+ FILE *fp;
+
+ /* Open the current process' maps file. It describes one VMA per line. */
+ fp = fopen ("/proc/self/maps", "r");
+ if (fp)
+ {
+ unsigned long address = (unsigned long) &find_shared_library_fullname;
+ for (;;)
+ {
+ unsigned long start, end;
+ int c;
+
+ if (fscanf (fp, "%lx-%lx", &start, &end) != 2)
+ break;
+ if (address >= start && address <= end - 1)
+ {
+ /* Found it. Now see if this line contains a filename. */
+ while (c = getc (fp), c != EOF && c != '\n' && c != '/')
+ continue;
+ if (c == '/')
+ {
+ size_t size;
+ int len;
+
+ ungetc (c, fp);
+ shared_library_fullname = NULL; size = 0;
+ len = getline (&shared_library_fullname, &size, fp);
+ if (len >= 0)
+ {
+ /* Success: filled shared_library_fullname. */
+ if (len > 0 && shared_library_fullname[len - 1] == '\n')
+ shared_library_fullname[len - 1] = '\0';
+ }
+ }
+ break;
+ }
+ while (c = getc (fp), c != EOF && c != '\n')
+ continue;
+ }
+ fclose (fp);
+ }
+#endif
+}
+
+#endif /* (WIN32 or Cygwin) / (Unix except Cygwin) */
+
+/* Return the full pathname of the current shared library.
+ Return NULL if unknown.
+ Guaranteed to work only on Linux, Cygwin and Woe32. */
+static char *
+get_shared_library_fullname ()
+{
+#if !(defined _WIN32 || defined __WIN32__ || defined __CYGWIN__)
+ static bool tried_find_shared_library_fullname;
+ if (!tried_find_shared_library_fullname)
+ {
+ find_shared_library_fullname ();
+ tried_find_shared_library_fullname = true;
+ }
+#endif
+ return shared_library_fullname;
+}
+
+#endif /* PIC */
+
+/* Returns the pathname, relocated according to the current installation
+ directory. */
+const char *
+relocate (const char *pathname)
+{
+#if defined PIC && defined INSTALLDIR
+ static int initialized;
+
+ /* Initialization code for a shared library. */
+ if (!initialized)
+ {
+ /* At this point, orig_prefix and curr_prefix likely have already been
+ set through the main program's set_program_name_and_installdir
+ function. This is sufficient in the case that the library has
+ initially been installed in the same orig_prefix. But we can do
+ better, to also cover the cases that 1. it has been installed
+ in a different prefix before being moved to orig_prefix and (later)
+ to curr_prefix, 2. unlike the program, it has not moved away from
+ orig_prefix. */
+ const char *orig_installprefix = INSTALLPREFIX;
+ const char *orig_installdir = INSTALLDIR;
+ const char *curr_prefix_better;
+
+ curr_prefix_better =
+ compute_curr_prefix (orig_installprefix, orig_installdir,
+ get_shared_library_fullname ());
+ if (curr_prefix_better == NULL)
+ curr_prefix_better = curr_prefix;
+
+ set_relocation_prefix (orig_installprefix, curr_prefix_better);
+
+ initialized = 1;
+ }
+#endif
+
+ /* Note: It is not necessary to perform case insensitive comparison here,
+ even for DOS-like filesystems, because the pathname argument was
+ typically created from the same Makefile variable as orig_prefix came
+ from. */
+ if (orig_prefix != NULL && curr_prefix != NULL
+ && strncmp (pathname, orig_prefix, orig_prefix_len) == 0)
+ {
+ if (pathname[orig_prefix_len] == '\0')
+ /* pathname equals orig_prefix. */
+ return curr_prefix;
+ if (ISSLASH (pathname[orig_prefix_len]))
+ {
+ /* pathname starts with orig_prefix. */
+ const char *pathname_tail = &pathname[orig_prefix_len];
+ char *result =
+ (char *) xmalloc (curr_prefix_len + strlen (pathname_tail) + 1);
+
+#ifdef NO_XMALLOC
+ if (result != NULL)
+#endif
+ {
+ memcpy (result, curr_prefix, curr_prefix_len);
+ strcpy (result + curr_prefix_len, pathname_tail);
+ return result;
+ }
+ }
+ }
+ /* Nothing to relocate. */
+ return pathname;
+}
+
+#endif
Added: tuxmath/trunk/intl/relocatable.h
===================================================================
--- tuxmath/trunk/intl/relocatable.h (rev 0)
+++ tuxmath/trunk/intl/relocatable.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,79 @@
+/* Provide relocatable packages.
+ Copyright (C) 2003, 2005 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno at clisp.org>, 2003.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _RELOCATABLE_H
+#define _RELOCATABLE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* This can be enabled through the configure --enable-relocatable option. */
+#if ENABLE_RELOCATABLE
+
+/* When building a DLL, we must export some functions. Note that because
+ this is a private .h file, we don't need to use __declspec(dllimport)
+ in any case. */
+#if HAVE_VISIBILITY && BUILDING_DLL
+# define RELOCATABLE_DLL_EXPORTED __attribute__((__visibility__("default")))
+#elif defined _MSC_VER && BUILDING_DLL
+# define RELOCATABLE_DLL_EXPORTED __declspec(dllexport)
+#else
+# define RELOCATABLE_DLL_EXPORTED
+#endif
+
+/* Sets the original and the current installation prefix of the package.
+ Relocation simply replaces a pathname starting with the original prefix
+ by the corresponding pathname with the current prefix instead. Both
+ prefixes should be directory names without trailing slash (i.e. use ""
+ instead of "/"). */
+extern RELOCATABLE_DLL_EXPORTED void
+ set_relocation_prefix (const char *orig_prefix,
+ const char *curr_prefix);
+
+/* Returns the pathname, relocated according to the current installation
+ directory. */
+extern const char * relocate (const char *pathname);
+
+/* Memory management: relocate() leaks memory, because it has to construct
+ a fresh pathname. If this is a problem because your program calls
+ relocate() frequently, think about caching the result. */
+
+/* Convenience function:
+ Computes the current installation prefix, based on the original
+ installation prefix, the original installation directory of a particular
+ file, and the current pathname of this file. Returns NULL upon failure. */
+extern const char * compute_curr_prefix (const char *orig_installprefix,
+ const char *orig_installdir,
+ const char *curr_pathname);
+
+#else
+
+/* By default, we use the hardwired pathnames. */
+#define relocate(pathname) (pathname)
+
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _RELOCATABLE_H */
Added: tuxmath/trunk/intl/textdomain.c
===================================================================
--- tuxmath/trunk/intl/textdomain.c (rev 0)
+++ tuxmath/trunk/intl/textdomain.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,127 @@
+/* Implementation of the textdomain(3) function.
+ Copyright (C) 1995-1998, 2000-2003, 2005-2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "gettextP.h"
+#ifdef _LIBC
+# include <libintl.h>
+#else
+# include "libgnuintl.h"
+#endif
+
+/* Handle multi-threaded applications. */
+#ifdef _LIBC
+# include <bits/libc-lock.h>
+# define gl_rwlock_define __libc_rwlock_define
+# define gl_rwlock_wrlock __libc_rwlock_wrlock
+# define gl_rwlock_unlock __libc_rwlock_unlock
+#else
+# include "lock.h"
+#endif
+
+/* @@ end of prolog @@ */
+
+
+/* Names for the libintl functions are a problem. They must not clash
+ with existing names and they should follow ANSI C. But this source
+ code is also used in GNU C Library where the names have a __
+ prefix. So we have to make a difference here. */
+#ifdef _LIBC
+# define TEXTDOMAIN __textdomain
+# ifndef strdup
+# define strdup(str) __strdup (str)
+# endif
+#else
+# define TEXTDOMAIN libintl_textdomain
+#endif
+
+/* Lock variable to protect the global data in the gettext implementation. */
+gl_rwlock_define (extern, _nl_state_lock attribute_hidden)
+
+/* Set the current default message catalog to DOMAINNAME.
+ If DOMAINNAME is null, return the current default.
+ If DOMAINNAME is "", reset to the default of "messages". */
+char *
+TEXTDOMAIN (const char *domainname)
+{
+ char *new_domain;
+ char *old_domain;
+
+ /* A NULL pointer requests the current setting. */
+ if (domainname == NULL)
+ return (char *) _nl_current_default_domain;
+
+ gl_rwlock_wrlock (_nl_state_lock);
+
+ old_domain = (char *) _nl_current_default_domain;
+
+ /* If domain name is the null string set to default domain "messages". */
+ if (domainname[0] == '\0'
+ || strcmp (domainname, _nl_default_default_domain) == 0)
+ {
+ _nl_current_default_domain = _nl_default_default_domain;
+ new_domain = (char *) _nl_current_default_domain;
+ }
+ else if (strcmp (domainname, old_domain) == 0)
+ /* This can happen and people will use it to signal that some
+ environment variable changed. */
+ new_domain = old_domain;
+ else
+ {
+ /* If the following malloc fails `_nl_current_default_domain'
+ will be NULL. This value will be returned and so signals we
+ are out of core. */
+#if defined _LIBC || defined HAVE_STRDUP
+ new_domain = strdup (domainname);
+#else
+ size_t len = strlen (domainname) + 1;
+ new_domain = (char *) malloc (len);
+ if (new_domain != NULL)
+ memcpy (new_domain, domainname, len);
+#endif
+
+ if (new_domain != NULL)
+ _nl_current_default_domain = new_domain;
+ }
+
+ /* We use this possibility to signal a change of the loaded catalogs
+ since this is most likely the case and there is no other easy we
+ to do it. Do it only when the call was successful. */
+ if (new_domain != NULL)
+ {
+ ++_nl_msg_cat_cntr;
+
+ if (old_domain != new_domain && old_domain != _nl_default_default_domain)
+ free (old_domain);
+ }
+
+ gl_rwlock_unlock (_nl_state_lock);
+
+ return new_domain;
+}
+
+#ifdef _LIBC
+/* Alias for function name in GNU C Library. */
+weak_alias (__textdomain, textdomain);
+#endif
Added: tuxmath/trunk/intl/tsearch.c
===================================================================
--- tuxmath/trunk/intl/tsearch.c (rev 0)
+++ tuxmath/trunk/intl/tsearch.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,684 @@
+/* Copyright (C) 1995, 1996, 1997, 2000, 2006 Free Software Foundation, Inc.
+ Contributed by Bernd Schmidt <crux at Pool.Informatik.RWTH-Aachen.DE>, 1997.
+
+ NOTE: The canonical source of this file is maintained with the GNU C
+ Library. Bugs can be reported to bug-glibc at gnu.org.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* Tree search for red/black trees.
+ The algorithm for adding nodes is taken from one of the many "Algorithms"
+ books by Robert Sedgewick, although the implementation differs.
+ The algorithm for deleting nodes can probably be found in a book named
+ "Introduction to Algorithms" by Cormen/Leiserson/Rivest. At least that's
+ the book that my professor took most algorithms from during the "Data
+ Structures" course...
+
+ Totally public domain. */
+
+/* Red/black trees are binary trees in which the edges are colored either red
+ or black. They have the following properties:
+ 1. The number of black edges on every path from the root to a leaf is
+ constant.
+ 2. No two red edges are adjacent.
+ Therefore there is an upper bound on the length of every path, it's
+ O(log n) where n is the number of nodes in the tree. No path can be longer
+ than 1+2*P where P is the length of the shortest path in the tree.
+ Useful for the implementation:
+ 3. If one of the children of a node is NULL, then the other one is red
+ (if it exists).
+
+ In the implementation, not the edges are colored, but the nodes. The color
+ interpreted as the color of the edge leading to this node. The color is
+ meaningless for the root node, but we color the root node black for
+ convenience. All added nodes are red initially.
+
+ Adding to a red/black tree is rather easy. The right place is searched
+ with a usual binary tree search. Additionally, whenever a node N is
+ reached that has two red successors, the successors are colored black and
+ the node itself colored red. This moves red edges up the tree where they
+ pose less of a problem once we get to really insert the new node. Changing
+ N's color to red may violate rule 2, however, so rotations may become
+ necessary to restore the invariants. Adding a new red leaf may violate
+ the same rule, so afterwards an additional check is run and the tree
+ possibly rotated.
+
+ Deleting is hairy. There are mainly two nodes involved: the node to be
+ deleted (n1), and another node that is to be unchained from the tree (n2).
+ If n1 has a successor (the node with a smallest key that is larger than
+ n1), then the successor becomes n2 and its contents are copied into n1,
+ otherwise n1 becomes n2.
+ Unchaining a node may violate rule 1: if n2 is black, one subtree is
+ missing one black edge afterwards. The algorithm must try to move this
+ error upwards towards the root, so that the subtree that does not have
+ enough black edges becomes the whole tree. Once that happens, the error
+ has disappeared. It may not be necessary to go all the way up, since it
+ is possible that rotations and recoloring can fix the error before that.
+
+ Although the deletion algorithm must walk upwards through the tree, we
+ do not store parent pointers in the nodes. Instead, delete allocates a
+ small array of parent pointers and fills it while descending the tree.
+ Since we know that the length of a path is O(log n), where n is the number
+ of nodes, this is likely to use less memory. */
+
+/* Tree rotations look like this:
+ A C
+ / \ / \
+ B C A G
+ / \ / \ --> / \
+ D E F G B F
+ / \
+ D E
+
+ In this case, A has been rotated left. This preserves the ordering of the
+ binary tree. */
+
+#include <config.h>
+
+/* Specification. */
+#ifdef IN_LIBINTL
+# include "tsearch.h"
+#else
+# include <search.h>
+#endif
+
+#include <stdlib.h>
+
+typedef int (*__compar_fn_t) (const void *, const void *);
+typedef void (*__action_fn_t) (const void *, VISIT, int);
+
+#ifndef weak_alias
+# define __tsearch tsearch
+# define __tfind tfind
+# define __tdelete tdelete
+# define __twalk twalk
+#endif
+
+#ifndef internal_function
+/* Inside GNU libc we mark some function in a special way. In other
+ environments simply ignore the marking. */
+# define internal_function
+#endif
+
+typedef struct node_t
+{
+ /* Callers expect this to be the first element in the structure - do not
+ move! */
+ const void *key;
+ struct node_t *left;
+ struct node_t *right;
+ unsigned int red:1;
+} *node;
+typedef const struct node_t *const_node;
+
+#undef DEBUGGING
+
+#ifdef DEBUGGING
+
+/* Routines to check tree invariants. */
+
+#include <assert.h>
+
+#define CHECK_TREE(a) check_tree(a)
+
+static void
+check_tree_recurse (node p, int d_sofar, int d_total)
+{
+ if (p == NULL)
+ {
+ assert (d_sofar == d_total);
+ return;
+ }
+
+ check_tree_recurse (p->left, d_sofar + (p->left && !p->left->red), d_total);
+ check_tree_recurse (p->right, d_sofar + (p->right && !p->right->red), d_total);
+ if (p->left)
+ assert (!(p->left->red && p->red));
+ if (p->right)
+ assert (!(p->right->red && p->red));
+}
+
+static void
+check_tree (node root)
+{
+ int cnt = 0;
+ node p;
+ if (root == NULL)
+ return;
+ root->red = 0;
+ for(p = root->left; p; p = p->left)
+ cnt += !p->red;
+ check_tree_recurse (root, 0, cnt);
+}
+
+
+#else
+
+#define CHECK_TREE(a)
+
+#endif
+
+/* Possibly "split" a node with two red successors, and/or fix up two red
+ edges in a row. ROOTP is a pointer to the lowest node we visited, PARENTP
+ and GPARENTP pointers to its parent/grandparent. P_R and GP_R contain the
+ comparison values that determined which way was taken in the tree to reach
+ ROOTP. MODE is 1 if we need not do the split, but must check for two red
+ edges between GPARENTP and ROOTP. */
+static void
+maybe_split_for_insert (node *rootp, node *parentp, node *gparentp,
+ int p_r, int gp_r, int mode)
+{
+ node root = *rootp;
+ node *rp, *lp;
+ rp = &(*rootp)->right;
+ lp = &(*rootp)->left;
+
+ /* See if we have to split this node (both successors red). */
+ if (mode == 1
+ || ((*rp) != NULL && (*lp) != NULL && (*rp)->red && (*lp)->red))
+ {
+ /* This node becomes red, its successors black. */
+ root->red = 1;
+ if (*rp)
+ (*rp)->red = 0;
+ if (*lp)
+ (*lp)->red = 0;
+
+ /* If the parent of this node is also red, we have to do
+ rotations. */
+ if (parentp != NULL && (*parentp)->red)
+ {
+ node gp = *gparentp;
+ node p = *parentp;
+ /* There are two main cases:
+ 1. The edge types (left or right) of the two red edges differ.
+ 2. Both red edges are of the same type.
+ There exist two symmetries of each case, so there is a total of
+ 4 cases. */
+ if ((p_r > 0) != (gp_r > 0))
+ {
+ /* Put the child at the top of the tree, with its parent
+ and grandparent as successors. */
+ p->red = 1;
+ gp->red = 1;
+ root->red = 0;
+ if (p_r < 0)
+ {
+ /* Child is left of parent. */
+ p->left = *rp;
+ *rp = p;
+ gp->right = *lp;
+ *lp = gp;
+ }
+ else
+ {
+ /* Child is right of parent. */
+ p->right = *lp;
+ *lp = p;
+ gp->left = *rp;
+ *rp = gp;
+ }
+ *gparentp = root;
+ }
+ else
+ {
+ *gparentp = *parentp;
+ /* Parent becomes the top of the tree, grandparent and
+ child are its successors. */
+ p->red = 0;
+ gp->red = 1;
+ if (p_r < 0)
+ {
+ /* Left edges. */
+ gp->left = p->right;
+ p->right = gp;
+ }
+ else
+ {
+ /* Right edges. */
+ gp->right = p->left;
+ p->left = gp;
+ }
+ }
+ }
+ }
+}
+
+/* Find or insert datum into search tree.
+ KEY is the key to be located, ROOTP is the address of tree root,
+ COMPAR the ordering function. */
+void *
+__tsearch (const void *key, void **vrootp, __compar_fn_t compar)
+{
+ node q;
+ node *parentp = NULL, *gparentp = NULL;
+ node *rootp = (node *) vrootp;
+ node *nextp;
+ int r = 0, p_r = 0, gp_r = 0; /* No they might not, Mr Compiler. */
+
+ if (rootp == NULL)
+ return NULL;
+
+ /* This saves some additional tests below. */
+ if (*rootp != NULL)
+ (*rootp)->red = 0;
+
+ CHECK_TREE (*rootp);
+
+ nextp = rootp;
+ while (*nextp != NULL)
+ {
+ node root = *rootp;
+ r = (*compar) (key, root->key);
+ if (r == 0)
+ return root;
+
+ maybe_split_for_insert (rootp, parentp, gparentp, p_r, gp_r, 0);
+ /* If that did any rotations, parentp and gparentp are now garbage.
+ That doesn't matter, because the values they contain are never
+ used again in that case. */
+
+ nextp = r < 0 ? &root->left : &root->right;
+ if (*nextp == NULL)
+ break;
+
+ gparentp = parentp;
+ parentp = rootp;
+ rootp = nextp;
+
+ gp_r = p_r;
+ p_r = r;
+ }
+
+ q = (struct node_t *) malloc (sizeof (struct node_t));
+ if (q != NULL)
+ {
+ *nextp = q; /* link new node to old */
+ q->key = key; /* initialize new node */
+ q->red = 1;
+ q->left = q->right = NULL;
+
+ if (nextp != rootp)
+ /* There may be two red edges in a row now, which we must avoid by
+ rotating the tree. */
+ maybe_split_for_insert (nextp, rootp, parentp, r, p_r, 1);
+ }
+
+ return q;
+}
+#ifdef weak_alias
+weak_alias (__tsearch, tsearch)
+#endif
+
+
+/* Find datum in search tree.
+ KEY is the key to be located, ROOTP is the address of tree root,
+ COMPAR the ordering function. */
+void *
+__tfind (key, vrootp, compar)
+ const void *key;
+ void *const *vrootp;
+ __compar_fn_t compar;
+{
+ node *rootp = (node *) vrootp;
+
+ if (rootp == NULL)
+ return NULL;
+
+ CHECK_TREE (*rootp);
+
+ while (*rootp != NULL)
+ {
+ node root = *rootp;
+ int r;
+
+ r = (*compar) (key, root->key);
+ if (r == 0)
+ return root;
+
+ rootp = r < 0 ? &root->left : &root->right;
+ }
+ return NULL;
+}
+#ifdef weak_alias
+weak_alias (__tfind, tfind)
+#endif
+
+
+/* Delete node with given key.
+ KEY is the key to be deleted, ROOTP is the address of the root of tree,
+ COMPAR the comparison function. */
+void *
+__tdelete (const void *key, void **vrootp, __compar_fn_t compar)
+{
+ node p, q, r, retval;
+ int cmp;
+ node *rootp = (node *) vrootp;
+ node root, unchained;
+ /* Stack of nodes so we remember the parents without recursion. It's
+ _very_ unlikely that there are paths longer than 40 nodes. The tree
+ would need to have around 250.000 nodes. */
+ int stacksize = 100;
+ int sp = 0;
+ node *nodestack[100];
+
+ if (rootp == NULL)
+ return NULL;
+ p = *rootp;
+ if (p == NULL)
+ return NULL;
+
+ CHECK_TREE (p);
+
+ while ((cmp = (*compar) (key, (*rootp)->key)) != 0)
+ {
+ if (sp == stacksize)
+ abort ();
+
+ nodestack[sp++] = rootp;
+ p = *rootp;
+ rootp = ((cmp < 0)
+ ? &(*rootp)->left
+ : &(*rootp)->right);
+ if (*rootp == NULL)
+ return NULL;
+ }
+
+ /* This is bogus if the node to be deleted is the root... this routine
+ really should return an integer with 0 for success, -1 for failure
+ and errno = ESRCH or something. */
+ retval = p;
+
+ /* We don't unchain the node we want to delete. Instead, we overwrite
+ it with its successor and unchain the successor. If there is no
+ successor, we really unchain the node to be deleted. */
+
+ root = *rootp;
+
+ r = root->right;
+ q = root->left;
+
+ if (q == NULL || r == NULL)
+ unchained = root;
+ else
+ {
+ node *parent = rootp, *up = &root->right;
+ for (;;)
+ {
+ if (sp == stacksize)
+ abort ();
+ nodestack[sp++] = parent;
+ parent = up;
+ if ((*up)->left == NULL)
+ break;
+ up = &(*up)->left;
+ }
+ unchained = *up;
+ }
+
+ /* We know that either the left or right successor of UNCHAINED is NULL.
+ R becomes the other one, it is chained into the parent of UNCHAINED. */
+ r = unchained->left;
+ if (r == NULL)
+ r = unchained->right;
+ if (sp == 0)
+ *rootp = r;
+ else
+ {
+ q = *nodestack[sp-1];
+ if (unchained == q->right)
+ q->right = r;
+ else
+ q->left = r;
+ }
+
+ if (unchained != root)
+ root->key = unchained->key;
+ if (!unchained->red)
+ {
+ /* Now we lost a black edge, which means that the number of black
+ edges on every path is no longer constant. We must balance the
+ tree. */
+ /* NODESTACK now contains all parents of R. R is likely to be NULL
+ in the first iteration. */
+ /* NULL nodes are considered black throughout - this is necessary for
+ correctness. */
+ while (sp > 0 && (r == NULL || !r->red))
+ {
+ node *pp = nodestack[sp - 1];
+ p = *pp;
+ /* Two symmetric cases. */
+ if (r == p->left)
+ {
+ /* Q is R's brother, P is R's parent. The subtree with root
+ R has one black edge less than the subtree with root Q. */
+ q = p->right;
+ if (q->red)
+ {
+ /* If Q is red, we know that P is black. We rotate P left
+ so that Q becomes the top node in the tree, with P below
+ it. P is colored red, Q is colored black.
+ This action does not change the black edge count for any
+ leaf in the tree, but we will be able to recognize one
+ of the following situations, which all require that Q
+ is black. */
+ q->red = 0;
+ p->red = 1;
+ /* Left rotate p. */
+ p->right = q->left;
+ q->left = p;
+ *pp = q;
+ /* Make sure pp is right if the case below tries to use
+ it. */
+ nodestack[sp++] = pp = &q->left;
+ q = p->right;
+ }
+ /* We know that Q can't be NULL here. We also know that Q is
+ black. */
+ if ((q->left == NULL || !q->left->red)
+ && (q->right == NULL || !q->right->red))
+ {
+ /* Q has two black successors. We can simply color Q red.
+ The whole subtree with root P is now missing one black
+ edge. Note that this action can temporarily make the
+ tree invalid (if P is red). But we will exit the loop
+ in that case and set P black, which both makes the tree
+ valid and also makes the black edge count come out
+ right. If P is black, we are at least one step closer
+ to the root and we'll try again the next iteration. */
+ q->red = 1;
+ r = p;
+ }
+ else
+ {
+ /* Q is black, one of Q's successors is red. We can
+ repair the tree with one operation and will exit the
+ loop afterwards. */
+ if (q->right == NULL || !q->right->red)
+ {
+ /* The left one is red. We perform the same action as
+ in maybe_split_for_insert where two red edges are
+ adjacent but point in different directions:
+ Q's left successor (let's call it Q2) becomes the
+ top of the subtree we are looking at, its parent (Q)
+ and grandparent (P) become its successors. The former
+ successors of Q2 are placed below P and Q.
+ P becomes black, and Q2 gets the color that P had.
+ This changes the black edge count only for node R and
+ its successors. */
+ node q2 = q->left;
+ q2->red = p->red;
+ p->right = q2->left;
+ q->left = q2->right;
+ q2->right = q;
+ q2->left = p;
+ *pp = q2;
+ p->red = 0;
+ }
+ else
+ {
+ /* It's the right one. Rotate P left. P becomes black,
+ and Q gets the color that P had. Q's right successor
+ also becomes black. This changes the black edge
+ count only for node R and its successors. */
+ q->red = p->red;
+ p->red = 0;
+
+ q->right->red = 0;
+
+ /* left rotate p */
+ p->right = q->left;
+ q->left = p;
+ *pp = q;
+ }
+
+ /* We're done. */
+ sp = 1;
+ r = NULL;
+ }
+ }
+ else
+ {
+ /* Comments: see above. */
+ q = p->left;
+ if (q->red)
+ {
+ q->red = 0;
+ p->red = 1;
+ p->left = q->right;
+ q->right = p;
+ *pp = q;
+ nodestack[sp++] = pp = &q->right;
+ q = p->left;
+ }
+ if ((q->right == NULL || !q->right->red)
+ && (q->left == NULL || !q->left->red))
+ {
+ q->red = 1;
+ r = p;
+ }
+ else
+ {
+ if (q->left == NULL || !q->left->red)
+ {
+ node q2 = q->right;
+ q2->red = p->red;
+ p->left = q2->right;
+ q->right = q2->left;
+ q2->left = q;
+ q2->right = p;
+ *pp = q2;
+ p->red = 0;
+ }
+ else
+ {
+ q->red = p->red;
+ p->red = 0;
+ q->left->red = 0;
+ p->left = q->right;
+ q->right = p;
+ *pp = q;
+ }
+ sp = 1;
+ r = NULL;
+ }
+ }
+ --sp;
+ }
+ if (r != NULL)
+ r->red = 0;
+ }
+
+ free (unchained);
+ return retval;
+}
+#ifdef weak_alias
+weak_alias (__tdelete, tdelete)
+#endif
+
+
+/* Walk the nodes of a tree.
+ ROOT is the root of the tree to be walked, ACTION the function to be
+ called at each node. LEVEL is the level of ROOT in the whole tree. */
+static void
+internal_function
+trecurse (const void *vroot, __action_fn_t action, int level)
+{
+ const_node root = (const_node) vroot;
+
+ if (root->left == NULL && root->right == NULL)
+ (*action) (root, leaf, level);
+ else
+ {
+ (*action) (root, preorder, level);
+ if (root->left != NULL)
+ trecurse (root->left, action, level + 1);
+ (*action) (root, postorder, level);
+ if (root->right != NULL)
+ trecurse (root->right, action, level + 1);
+ (*action) (root, endorder, level);
+ }
+}
+
+
+/* Walk the nodes of a tree.
+ ROOT is the root of the tree to be walked, ACTION the function to be
+ called at each node. */
+void
+__twalk (const void *vroot, __action_fn_t action)
+{
+ const_node root = (const_node) vroot;
+
+ CHECK_TREE (root);
+
+ if (root != NULL && action != NULL)
+ trecurse (root, action, 0);
+}
+#ifdef weak_alias
+weak_alias (__twalk, twalk)
+#endif
+
+
+#ifdef _LIBC
+
+/* The standardized functions miss an important functionality: the
+ tree cannot be removed easily. We provide a function to do this. */
+static void
+internal_function
+tdestroy_recurse (node root, __free_fn_t freefct)
+{
+ if (root->left != NULL)
+ tdestroy_recurse (root->left, freefct);
+ if (root->right != NULL)
+ tdestroy_recurse (root->right, freefct);
+ (*freefct) ((void *) root->key);
+ /* Free the node itself. */
+ free (root);
+}
+
+void
+__tdestroy (void *vroot, __free_fn_t freefct)
+{
+ node root = (node) vroot;
+
+ CHECK_TREE (root);
+
+ if (root != NULL)
+ tdestroy_recurse (root, freefct);
+}
+weak_alias (__tdestroy, tdestroy)
+
+#endif /* _LIBC */
Added: tuxmath/trunk/intl/tsearch.h
===================================================================
--- tuxmath/trunk/intl/tsearch.h (rev 0)
+++ tuxmath/trunk/intl/tsearch.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,83 @@
+/* Binary tree data structure.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _TSEARCH_H
+#define _TSEARCH_H
+
+#if HAVE_TSEARCH
+
+/* Get tseach(), tfind(), tdelete(), twalk() declarations. */
+#include <search.h>
+
+#else
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* See <http://www.opengroup.org/susv3xbd/search.h.html>,
+ <http://www.opengroup.org/susv3xsh/tsearch.html>
+ for details. */
+
+typedef enum
+{
+ preorder,
+ postorder,
+ endorder,
+ leaf
+}
+VISIT;
+
+/* Searches an element in the tree *VROOTP that compares equal to KEY.
+ If one is found, it is returned. Otherwise, a new element equal to KEY
+ is inserted in the tree and is returned. */
+extern void * tsearch (const void *key, void **vrootp,
+ int (*compar) (const void *, const void *));
+
+/* Searches an element in the tree *VROOTP that compares equal to KEY.
+ If one is found, it is returned. Otherwise, NULL is returned. */
+extern void * tfind (const void *key, void *const *vrootp,
+ int (*compar) (const void *, const void *));
+
+/* Searches an element in the tree *VROOTP that compares equal to KEY.
+ If one is found, it is removed from the tree, and its parent node is
+ returned. Otherwise, NULL is returned. */
+extern void * tdelete (const void *key, void **vrootp,
+ int (*compar) (const void *, const void *));
+
+/* Perform a depth-first, left-to-right traversal of the tree VROOT.
+ The ACTION function is called:
+ - for non-leaf nodes: 3 times, before the left subtree traversal,
+ after the left subtree traversal but before the right subtree traversal,
+ and after the right subtree traversal,
+ - for leaf nodes: once.
+ The arguments passed to ACTION are:
+ 1. the node; it can be casted to a 'const void * const *', i.e. into a
+ pointer to the key,
+ 2. an indicator which visit of the node this is,
+ 3. the level of the node in the tree (0 for the root). */
+extern void twalk (const void *vroot,
+ void (*action) (const void *, VISIT, int));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+#endif /* _TSEARCH_H */
Added: tuxmath/trunk/intl/vasnprintf.c
===================================================================
--- tuxmath/trunk/intl/vasnprintf.c (rev 0)
+++ tuxmath/trunk/intl/vasnprintf.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,4677 @@
+/* vsprintf with automatic memory allocation.
+ Copyright (C) 1999, 2002-2007 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+/* This file can be parametrized with the following macros:
+ VASNPRINTF The name of the function being defined.
+ FCHAR_T The element type of the format string.
+ DCHAR_T The element type of the destination (result) string.
+ FCHAR_T_ONLY_ASCII Set to 1 to enable verification that all characters
+ in the format string are ASCII. MUST be set if
+ FCHAR_T and DCHAR_T are not the same type.
+ DIRECTIVE Structure denoting a format directive.
+ Depends on FCHAR_T.
+ DIRECTIVES Structure denoting the set of format directives of a
+ format string. Depends on FCHAR_T.
+ PRINTF_PARSE Function that parses a format string.
+ Depends on FCHAR_T.
+ DCHAR_CPY memcpy like function for DCHAR_T[] arrays.
+ DCHAR_SET memset like function for DCHAR_T[] arrays.
+ DCHAR_MBSNLEN mbsnlen like function for DCHAR_T[] arrays.
+ SNPRINTF The system's snprintf (or similar) function.
+ This may be either snprintf or swprintf.
+ TCHAR_T The element type of the argument and result string
+ of the said SNPRINTF function. This may be either
+ char or wchar_t. The code exploits that
+ sizeof (TCHAR_T) | sizeof (DCHAR_T) and
+ alignof (TCHAR_T) <= alignof (DCHAR_T).
+ DCHAR_IS_TCHAR Set to 1 if DCHAR_T and TCHAR_T are the same type.
+ DCHAR_CONV_FROM_ENCODING A function to convert from char[] to DCHAR[].
+ DCHAR_IS_UINT8_T Set to 1 if DCHAR_T is uint8_t.
+ DCHAR_IS_UINT16_T Set to 1 if DCHAR_T is uint16_t.
+ DCHAR_IS_UINT32_T Set to 1 if DCHAR_T is uint32_t. */
+
+/* Tell glibc's <stdio.h> to provide a prototype for snprintf().
+ This must come before <config.h> because <config.h> may include
+ <features.h>, and once <features.h> has been included, it's too late. */
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+
+#ifndef VASNPRINTF
+# include <config.h>
+#endif
+#ifndef IN_LIBINTL
+# include <alloca.h>
+#endif
+
+/* Specification. */
+#ifndef VASNPRINTF
+# if WIDE_CHAR_VERSION
+# include "vasnwprintf.h"
+# else
+# include "vasnprintf.h"
+# endif
+#endif
+
+#include <locale.h> /* localeconv() */
+#include <stdio.h> /* snprintf(), sprintf() */
+#include <stdlib.h> /* abort(), malloc(), realloc(), free() */
+#include <string.h> /* memcpy(), strlen() */
+#include <errno.h> /* errno */
+#include <limits.h> /* CHAR_BIT */
+#include <float.h> /* DBL_MAX_EXP, LDBL_MAX_EXP */
+#if HAVE_NL_LANGINFO
+# include <langinfo.h>
+#endif
+#ifndef VASNPRINTF
+# if WIDE_CHAR_VERSION
+# include "wprintf-parse.h"
+# else
+# include "printf-parse.h"
+# endif
+#endif
+
+/* Checked size_t computations. */
+#include "xsize.h"
+
+#if (NEED_PRINTF_DOUBLE || NEED_PRINTF_LONG_DOUBLE) && !defined IN_LIBINTL
+# include <math.h>
+# include "float+.h"
+#endif
+
+#if (NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE) && !defined IN_LIBINTL
+# include <math.h>
+# include "isnan.h"
+#endif
+
+#if (NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_INFINITE_LONG_DOUBLE) && !defined IN_LIBINTL
+# include <math.h>
+# include "isnanl-nolibm.h"
+# include "fpucw.h"
+#endif
+
+#if (NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_DOUBLE) && !defined IN_LIBINTL
+# include <math.h>
+# include "isnan.h"
+# include "printf-frexp.h"
+#endif
+
+#if (NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_LONG_DOUBLE) && !defined IN_LIBINTL
+# include <math.h>
+# include "isnanl-nolibm.h"
+# include "printf-frexpl.h"
+# include "fpucw.h"
+#endif
+
+/* Some systems, like OSF/1 4.0 and Woe32, don't have EOVERFLOW. */
+#ifndef EOVERFLOW
+# define EOVERFLOW E2BIG
+#endif
+
+#if HAVE_WCHAR_T
+# if HAVE_WCSLEN
+# define local_wcslen wcslen
+# else
+ /* Solaris 2.5.1 has wcslen() in a separate library libw.so. To avoid
+ a dependency towards this library, here is a local substitute.
+ Define this substitute only once, even if this file is included
+ twice in the same compilation unit. */
+# ifndef local_wcslen_defined
+# define local_wcslen_defined 1
+static size_t
+local_wcslen (const wchar_t *s)
+{
+ const wchar_t *ptr;
+
+ for (ptr = s; *ptr != (wchar_t) 0; ptr++)
+ ;
+ return ptr - s;
+}
+# endif
+# endif
+#endif
+
+/* Default parameters. */
+#ifndef VASNPRINTF
+# if WIDE_CHAR_VERSION
+# define VASNPRINTF vasnwprintf
+# define FCHAR_T wchar_t
+# define DCHAR_T wchar_t
+# define TCHAR_T wchar_t
+# define DCHAR_IS_TCHAR 1
+# define DIRECTIVE wchar_t_directive
+# define DIRECTIVES wchar_t_directives
+# define PRINTF_PARSE wprintf_parse
+# define DCHAR_CPY wmemcpy
+# else
+# define VASNPRINTF vasnprintf
+# define FCHAR_T char
+# define DCHAR_T char
+# define TCHAR_T char
+# define DCHAR_IS_TCHAR 1
+# define DIRECTIVE char_directive
+# define DIRECTIVES char_directives
+# define PRINTF_PARSE printf_parse
+# define DCHAR_CPY memcpy
+# endif
+#endif
+#if WIDE_CHAR_VERSION
+ /* TCHAR_T is wchar_t. */
+# define USE_SNPRINTF 1
+# if HAVE_DECL__SNWPRINTF
+ /* On Windows, the function swprintf() has a different signature than
+ on Unix; we use the _snwprintf() function instead. */
+# define SNPRINTF _snwprintf
+# else
+ /* Unix. */
+# define SNPRINTF swprintf
+# endif
+#else
+ /* TCHAR_T is char. */
+# /* Use snprintf if it exists under the name 'snprintf' or '_snprintf'.
+ But don't use it on BeOS, since BeOS snprintf produces no output if the
+ size argument is >= 0x3000000. */
+# if (HAVE_DECL__SNPRINTF || HAVE_SNPRINTF) && !defined __BEOS__
+# define USE_SNPRINTF 1
+# else
+# define USE_SNPRINTF 0
+# endif
+# if HAVE_DECL__SNPRINTF
+ /* Windows. */
+# define SNPRINTF _snprintf
+# else
+ /* Unix. */
+# define SNPRINTF snprintf
+ /* Here we need to call the native snprintf, not rpl_snprintf. */
+# undef snprintf
+# endif
+#endif
+/* Here we need to call the native sprintf, not rpl_sprintf. */
+#undef sprintf
+
+#if (NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE) && !defined IN_LIBINTL
+/* Determine the decimal-point character according to the current locale. */
+# ifndef decimal_point_char_defined
+# define decimal_point_char_defined 1
+static char
+decimal_point_char ()
+{
+ const char *point;
+ /* Determine it in a multithread-safe way. We know nl_langinfo is
+ multithread-safe on glibc systems, but is not required to be multithread-
+ safe by POSIX. sprintf(), however, is multithread-safe. localeconv()
+ is rarely multithread-safe. */
+# if HAVE_NL_LANGINFO && __GLIBC__
+ point = nl_langinfo (RADIXCHAR);
+# elif 1
+ char pointbuf[5];
+ sprintf (pointbuf, "%#.0f", 1.0);
+ point = &pointbuf[1];
+# else
+ point = localeconv () -> decimal_point;
+# endif
+ /* The decimal point is always a single byte: either '.' or ','. */
+ return (point[0] != '\0' ? point[0] : '.');
+}
+# endif
+#endif
+
+#if NEED_PRINTF_INFINITE_DOUBLE && !NEED_PRINTF_DOUBLE && !defined IN_LIBINTL
+
+/* Equivalent to !isfinite(x) || x == 0, but does not require libm. */
+static int
+is_infinite_or_zero (double x)
+{
+ return isnan (x) || x + x == x;
+}
+
+#endif
+
+#if NEED_PRINTF_INFINITE_LONG_DOUBLE && !NEED_PRINTF_LONG_DOUBLE && !defined IN_LIBINTL
+
+/* Equivalent to !isfinite(x), but does not require libm. */
+static int
+is_infinitel (long double x)
+{
+ return isnanl (x) || (x + x == x && x != 0.0L);
+}
+
+#endif
+
+#if (NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_DOUBLE) && !defined IN_LIBINTL
+
+/* Converting 'long double' to decimal without rare rounding bugs requires
+ real bignums. We use the naming conventions of GNU gmp, but vastly simpler
+ (and slower) algorithms. */
+
+typedef unsigned int mp_limb_t;
+# define GMP_LIMB_BITS 32
+typedef int mp_limb_verify[2 * (sizeof (mp_limb_t) * CHAR_BIT == GMP_LIMB_BITS) - 1];
+
+typedef unsigned long long mp_twolimb_t;
+# define GMP_TWOLIMB_BITS 64
+typedef int mp_twolimb_verify[2 * (sizeof (mp_twolimb_t) * CHAR_BIT == GMP_TWOLIMB_BITS) - 1];
+
+/* Representation of a bignum >= 0. */
+typedef struct
+{
+ size_t nlimbs;
+ mp_limb_t *limbs; /* Bits in little-endian order, allocated with malloc(). */
+} mpn_t;
+
+/* Compute the product of two bignums >= 0.
+ Return the allocated memory in case of success, NULL in case of memory
+ allocation failure. */
+static void *
+multiply (mpn_t src1, mpn_t src2, mpn_t *dest)
+{
+ const mp_limb_t *p1;
+ const mp_limb_t *p2;
+ size_t len1;
+ size_t len2;
+
+ if (src1.nlimbs <= src2.nlimbs)
+ {
+ len1 = src1.nlimbs;
+ p1 = src1.limbs;
+ len2 = src2.nlimbs;
+ p2 = src2.limbs;
+ }
+ else
+ {
+ len1 = src2.nlimbs;
+ p1 = src2.limbs;
+ len2 = src1.nlimbs;
+ p2 = src1.limbs;
+ }
+ /* Now 0 <= len1 <= len2. */
+ if (len1 == 0)
+ {
+ /* src1 or src2 is zero. */
+ dest->nlimbs = 0;
+ dest->limbs = (mp_limb_t *) malloc (1);
+ }
+ else
+ {
+ /* Here 1 <= len1 <= len2. */
+ size_t dlen;
+ mp_limb_t *dp;
+ size_t k, i, j;
+
+ dlen = len1 + len2;
+ dp = (mp_limb_t *) malloc (dlen * sizeof (mp_limb_t));
+ if (dp == NULL)
+ return NULL;
+ for (k = len2; k > 0; )
+ dp[--k] = 0;
+ for (i = 0; i < len1; i++)
+ {
+ mp_limb_t digit1 = p1[i];
+ mp_twolimb_t carry = 0;
+ for (j = 0; j < len2; j++)
+ {
+ mp_limb_t digit2 = p2[j];
+ carry += (mp_twolimb_t) digit1 * (mp_twolimb_t) digit2;
+ carry += dp[i + j];
+ dp[i + j] = (mp_limb_t) carry;
+ carry = carry >> GMP_LIMB_BITS;
+ }
+ dp[i + len2] = (mp_limb_t) carry;
+ }
+ /* Normalise. */
+ while (dlen > 0 && dp[dlen - 1] == 0)
+ dlen--;
+ dest->nlimbs = dlen;
+ dest->limbs = dp;
+ }
+ return dest->limbs;
+}
+
+/* Compute the quotient of a bignum a >= 0 and a bignum b > 0.
+ a is written as a = q * b + r with 0 <= r < b. q is the quotient, r
+ the remainder.
+ Finally, round-to-even is performed: If r > b/2 or if r = b/2 and q is odd,
+ q is incremented.
+ Return the allocated memory in case of success, NULL in case of memory
+ allocation failure. */
+static void *
+divide (mpn_t a, mpn_t b, mpn_t *q)
+{
+ /* Algorithm:
+ First normalise a and b: a=[a[m-1],...,a[0]], b=[b[n-1],...,b[0]]
+ with m>=0 and n>0 (in base beta = 2^GMP_LIMB_BITS).
+ If m<n, then q:=0 and r:=a.
+ If m>=n=1, perform a single-precision division:
+ r:=0, j:=m,
+ while j>0 do
+ {Here (q[m-1]*beta^(m-1)+...+q[j]*beta^j) * b[0] + r*beta^j =
+ = a[m-1]*beta^(m-1)+...+a[j]*beta^j und 0<=r<b[0]<beta}
+ j:=j-1, r:=r*beta+a[j], q[j]:=floor(r/b[0]), r:=r-b[0]*q[j].
+ Normalise [q[m-1],...,q[0]], yields q.
+ If m>=n>1, perform a multiple-precision division:
+ We have a/b < beta^(m-n+1).
+ s:=intDsize-1-(hightest bit in b[n-1]), 0<=s<intDsize.
+ Shift a and b left by s bits, copying them. r:=a.
+ r=[r[m],...,r[0]], b=[b[n-1],...,b[0]] with b[n-1]>=beta/2.
+ For j=m-n,...,0: {Here 0 <= r < b*beta^(j+1).}
+ Compute q* :
+ q* := floor((r[j+n]*beta+r[j+n-1])/b[n-1]).
+ In case of overflow (q* >= beta) set q* := beta-1.
+ Compute c2 := ((r[j+n]*beta+r[j+n-1]) - q* * b[n-1])*beta + r[j+n-2]
+ and c3 := b[n-2] * q*.
+ {We have 0 <= c2 < 2*beta^2, even 0 <= c2 < beta^2 if no overflow
+ occurred. Furthermore 0 <= c3 < beta^2.
+ If there was overflow and
+ r[j+n]*beta+r[j+n-1] - q* * b[n-1] >= beta, i.e. c2 >= beta^2,
+ the next test can be skipped.}
+ While c3 > c2, {Here 0 <= c2 < c3 < beta^2}
+ Put q* := q* - 1, c2 := c2 + b[n-1]*beta, c3 := c3 - b[n-2].
+ If q* > 0:
+ Put r := r - b * q* * beta^j. In detail:
+ [r[n+j],...,r[j]] := [r[n+j],...,r[j]] - q* * [b[n-1],...,b[0]].
+ hence: u:=0, for i:=0 to n-1 do
+ u := u + q* * b[i],
+ r[j+i]:=r[j+i]-(u mod beta) (+ beta, if carry),
+ u:=u div beta (+ 1, if carry in subtraction)
+ r[n+j]:=r[n+j]-u.
+ {Since always u = (q* * [b[i-1],...,b[0]] div beta^i) + 1
+ < q* + 1 <= beta,
+ the carry u does not overflow.}
+ If a negative carry occurs, put q* := q* - 1
+ and [r[n+j],...,r[j]] := [r[n+j],...,r[j]] + [0,b[n-1],...,b[0]].
+ Set q[j] := q*.
+ Normalise [q[m-n],..,q[0]]; this yields the quotient q.
+ Shift [r[n-1],...,r[0]] right by s bits and normalise; this yields the
+ rest r.
+ The room for q[j] can be allocated at the memory location of r[n+j].
+ Finally, round-to-even:
+ Shift r left by 1 bit.
+ If r > b or if r = b and q[0] is odd, q := q+1.
+ */
+ const mp_limb_t *a_ptr = a.limbs;
+ size_t a_len = a.nlimbs;
+ const mp_limb_t *b_ptr = b.limbs;
+ size_t b_len = b.nlimbs;
+ mp_limb_t *roomptr;
+ mp_limb_t *tmp_roomptr = NULL;
+ mp_limb_t *q_ptr;
+ size_t q_len;
+ mp_limb_t *r_ptr;
+ size_t r_len;
+
+ /* Allocate room for a_len+2 digits.
+ (Need a_len+1 digits for the real division and 1 more digit for the
+ final rounding of q.) */
+ roomptr = (mp_limb_t *) malloc ((a_len + 2) * sizeof (mp_limb_t));
+ if (roomptr == NULL)
+ return NULL;
+
+ /* Normalise a. */
+ while (a_len > 0 && a_ptr[a_len - 1] == 0)
+ a_len--;
+
+ /* Normalise b. */
+ for (;;)
+ {
+ if (b_len == 0)
+ /* Division by zero. */
+ abort ();
+ if (b_ptr[b_len - 1] == 0)
+ b_len--;
+ else
+ break;
+ }
+
+ /* Here m = a_len >= 0 and n = b_len > 0. */
+
+ if (a_len < b_len)
+ {
+ /* m<n: trivial case. q=0, r := copy of a. */
+ r_ptr = roomptr;
+ r_len = a_len;
+ memcpy (r_ptr, a_ptr, a_len * sizeof (mp_limb_t));
+ q_ptr = roomptr + a_len;
+ q_len = 0;
+ }
+ else if (b_len == 1)
+ {
+ /* n=1: single precision division.
+ beta^(m-1) <= a < beta^m ==> beta^(m-2) <= a/b < beta^m */
+ r_ptr = roomptr;
+ q_ptr = roomptr + 1;
+ {
+ mp_limb_t den = b_ptr[0];
+ mp_limb_t remainder = 0;
+ const mp_limb_t *sourceptr = a_ptr + a_len;
+ mp_limb_t *destptr = q_ptr + a_len;
+ size_t count;
+ for (count = a_len; count > 0; count--)
+ {
+ mp_twolimb_t num =
+ ((mp_twolimb_t) remainder << GMP_LIMB_BITS) | *--sourceptr;
+ *--destptr = num / den;
+ remainder = num % den;
+ }
+ /* Normalise and store r. */
+ if (remainder > 0)
+ {
+ r_ptr[0] = remainder;
+ r_len = 1;
+ }
+ else
+ r_len = 0;
+ /* Normalise q. */
+ q_len = a_len;
+ if (q_ptr[q_len - 1] == 0)
+ q_len--;
+ }
+ }
+ else
+ {
+ /* n>1: multiple precision division.
+ beta^(m-1) <= a < beta^m, beta^(n-1) <= b < beta^n ==>
+ beta^(m-n-1) <= a/b < beta^(m-n+1). */
+ /* Determine s. */
+ size_t s;
+ {
+ mp_limb_t msd = b_ptr[b_len - 1]; /* = b[n-1], > 0 */
+ s = 31;
+ if (msd >= 0x10000)
+ {
+ msd = msd >> 16;
+ s -= 16;
+ }
+ if (msd >= 0x100)
+ {
+ msd = msd >> 8;
+ s -= 8;
+ }
+ if (msd >= 0x10)
+ {
+ msd = msd >> 4;
+ s -= 4;
+ }
+ if (msd >= 0x4)
+ {
+ msd = msd >> 2;
+ s -= 2;
+ }
+ if (msd >= 0x2)
+ {
+ msd = msd >> 1;
+ s -= 1;
+ }
+ }
+ /* 0 <= s < GMP_LIMB_BITS.
+ Copy b, shifting it left by s bits. */
+ if (s > 0)
+ {
+ tmp_roomptr = (mp_limb_t *) malloc (b_len * sizeof (mp_limb_t));
+ if (tmp_roomptr == NULL)
+ {
+ free (roomptr);
+ return NULL;
+ }
+ {
+ const mp_limb_t *sourceptr = b_ptr;
+ mp_limb_t *destptr = tmp_roomptr;
+ mp_twolimb_t accu = 0;
+ size_t count;
+ for (count = b_len; count > 0; count--)
+ {
+ accu += (mp_twolimb_t) *sourceptr++ << s;
+ *destptr++ = (mp_limb_t) accu;
+ accu = accu >> GMP_LIMB_BITS;
+ }
+ /* accu must be zero, since that was how s was determined. */
+ if (accu != 0)
+ abort ();
+ }
+ b_ptr = tmp_roomptr;
+ }
+ /* Copy a, shifting it left by s bits, yields r.
+ Memory layout:
+ At the beginning: r = roomptr[0..a_len],
+ at the end: r = roomptr[0..b_len-1], q = roomptr[b_len..a_len] */
+ r_ptr = roomptr;
+ if (s == 0)
+ {
+ memcpy (r_ptr, a_ptr, a_len * sizeof (mp_limb_t));
+ r_ptr[a_len] = 0;
+ }
+ else
+ {
+ const mp_limb_t *sourceptr = a_ptr;
+ mp_limb_t *destptr = r_ptr;
+ mp_twolimb_t accu = 0;
+ size_t count;
+ for (count = a_len; count > 0; count--)
+ {
+ accu += (mp_twolimb_t) *sourceptr++ << s;
+ *destptr++ = (mp_limb_t) accu;
+ accu = accu >> GMP_LIMB_BITS;
+ }
+ *destptr++ = (mp_limb_t) accu;
+ }
+ q_ptr = roomptr + b_len;
+ q_len = a_len - b_len + 1; /* q will have m-n+1 limbs */
+ {
+ size_t j = a_len - b_len; /* m-n */
+ mp_limb_t b_msd = b_ptr[b_len - 1]; /* b[n-1] */
+ mp_limb_t b_2msd = b_ptr[b_len - 2]; /* b[n-2] */
+ mp_twolimb_t b_msdd = /* b[n-1]*beta+b[n-2] */
+ ((mp_twolimb_t) b_msd << GMP_LIMB_BITS) | b_2msd;
+ /* Division loop, traversed m-n+1 times.
+ j counts down, b is unchanged, beta/2 <= b[n-1] < beta. */
+ for (;;)
+ {
+ mp_limb_t q_star;
+ mp_limb_t c1;
+ if (r_ptr[j + b_len] < b_msd) /* r[j+n] < b[n-1] ? */
+ {
+ /* Divide r[j+n]*beta+r[j+n-1] by b[n-1], no overflow. */
+ mp_twolimb_t num =
+ ((mp_twolimb_t) r_ptr[j + b_len] << GMP_LIMB_BITS)
+ | r_ptr[j + b_len - 1];
+ q_star = num / b_msd;
+ c1 = num % b_msd;
+ }
+ else
+ {
+ /* Overflow, hence r[j+n]*beta+r[j+n-1] >= beta*b[n-1]. */
+ q_star = (mp_limb_t)~(mp_limb_t)0; /* q* = beta-1 */
+ /* Test whether r[j+n]*beta+r[j+n-1] - (beta-1)*b[n-1] >= beta
+ <==> r[j+n]*beta+r[j+n-1] + b[n-1] >= beta*b[n-1]+beta
+ <==> b[n-1] < floor((r[j+n]*beta+r[j+n-1]+b[n-1])/beta)
+ {<= beta !}.
+ If yes, jump directly to the subtraction loop.
+ (Otherwise, r[j+n]*beta+r[j+n-1] - (beta-1)*b[n-1] < beta
+ <==> floor((r[j+n]*beta+r[j+n-1]+b[n-1])/beta) = b[n-1] ) */
+ if (r_ptr[j + b_len] > b_msd
+ || (c1 = r_ptr[j + b_len - 1] + b_msd) < b_msd)
+ /* r[j+n] >= b[n-1]+1 or
+ r[j+n] = b[n-1] and the addition r[j+n-1]+b[n-1] gives a
+ carry. */
+ goto subtract;
+ }
+ /* q_star = q*,
+ c1 = (r[j+n]*beta+r[j+n-1]) - q* * b[n-1] (>=0, <beta). */
+ {
+ mp_twolimb_t c2 = /* c1*beta+r[j+n-2] */
+ ((mp_twolimb_t) c1 << GMP_LIMB_BITS) | r_ptr[j + b_len - 2];
+ mp_twolimb_t c3 = /* b[n-2] * q* */
+ (mp_twolimb_t) b_2msd * (mp_twolimb_t) q_star;
+ /* While c2 < c3, increase c2 and decrease c3.
+ Consider c3-c2. While it is > 0, decrease it by
+ b[n-1]*beta+b[n-2]. Because of b[n-1]*beta+b[n-2] >= beta^2/2
+ this can happen only twice. */
+ if (c3 > c2)
+ {
+ q_star = q_star - 1; /* q* := q* - 1 */
+ if (c3 - c2 > b_msdd)
+ q_star = q_star - 1; /* q* := q* - 1 */
+ }
+ }
+ if (q_star > 0)
+ subtract:
+ {
+ /* Subtract r := r - b * q* * beta^j. */
+ mp_limb_t cr;
+ {
+ const mp_limb_t *sourceptr = b_ptr;
+ mp_limb_t *destptr = r_ptr + j;
+ mp_twolimb_t carry = 0;
+ size_t count;
+ for (count = b_len; count > 0; count--)
+ {
+ /* Here 0 <= carry <= q*. */
+ carry =
+ carry
+ + (mp_twolimb_t) q_star * (mp_twolimb_t) *sourceptr++
+ + (mp_limb_t) ~(*destptr);
+ /* Here 0 <= carry <= beta*q* + beta-1. */
+ *destptr++ = ~(mp_limb_t) carry;
+ carry = carry >> GMP_LIMB_BITS; /* <= q* */
+ }
+ cr = (mp_limb_t) carry;
+ }
+ /* Subtract cr from r_ptr[j + b_len], then forget about
+ r_ptr[j + b_len]. */
+ if (cr > r_ptr[j + b_len])
+ {
+ /* Subtraction gave a carry. */
+ q_star = q_star - 1; /* q* := q* - 1 */
+ /* Add b back. */
+ {
+ const mp_limb_t *sourceptr = b_ptr;
+ mp_limb_t *destptr = r_ptr + j;
+ mp_limb_t carry = 0;
+ size_t count;
+ for (count = b_len; count > 0; count--)
+ {
+ mp_limb_t source1 = *sourceptr++;
+ mp_limb_t source2 = *destptr;
+ *destptr++ = source1 + source2 + carry;
+ carry =
+ (carry
+ ? source1 >= (mp_limb_t) ~source2
+ : source1 > (mp_limb_t) ~source2);
+ }
+ }
+ /* Forget about the carry and about r[j+n]. */
+ }
+ }
+ /* q* is determined. Store it as q[j]. */
+ q_ptr[j] = q_star;
+ if (j == 0)
+ break;
+ j--;
+ }
+ }
+ r_len = b_len;
+ /* Normalise q. */
+ if (q_ptr[q_len - 1] == 0)
+ q_len--;
+# if 0 /* Not needed here, since we need r only to compare it with b/2, and
+ b is shifted left by s bits. */
+ /* Shift r right by s bits. */
+ if (s > 0)
+ {
+ mp_limb_t ptr = r_ptr + r_len;
+ mp_twolimb_t accu = 0;
+ size_t count;
+ for (count = r_len; count > 0; count--)
+ {
+ accu = (mp_twolimb_t) (mp_limb_t) accu << GMP_LIMB_BITS;
+ accu += (mp_twolimb_t) *--ptr << (GMP_LIMB_BITS - s);
+ *ptr = (mp_limb_t) (accu >> GMP_LIMB_BITS);
+ }
+ }
+# endif
+ /* Normalise r. */
+ while (r_len > 0 && r_ptr[r_len - 1] == 0)
+ r_len--;
+ }
+ /* Compare r << 1 with b. */
+ if (r_len > b_len)
+ goto increment_q;
+ {
+ size_t i;
+ for (i = b_len;;)
+ {
+ mp_limb_t r_i =
+ (i <= r_len && i > 0 ? r_ptr[i - 1] >> (GMP_LIMB_BITS - 1) : 0)
+ | (i < r_len ? r_ptr[i] << 1 : 0);
+ mp_limb_t b_i = (i < b_len ? b_ptr[i] : 0);
+ if (r_i > b_i)
+ goto increment_q;
+ if (r_i < b_i)
+ goto keep_q;
+ if (i == 0)
+ break;
+ i--;
+ }
+ }
+ if (q_len > 0 && ((q_ptr[0] & 1) != 0))
+ /* q is odd. */
+ increment_q:
+ {
+ size_t i;
+ for (i = 0; i < q_len; i++)
+ if (++(q_ptr[i]) != 0)
+ goto keep_q;
+ q_ptr[q_len++] = 1;
+ }
+ keep_q:
+ if (tmp_roomptr != NULL)
+ free (tmp_roomptr);
+ q->limbs = q_ptr;
+ q->nlimbs = q_len;
+ return roomptr;
+}
+
+/* Convert a bignum a >= 0, multiplied with 10^extra_zeroes, to decimal
+ representation.
+ Destroys the contents of a.
+ Return the allocated memory - containing the decimal digits in low-to-high
+ order, terminated with a NUL character - in case of success, NULL in case
+ of memory allocation failure. */
+static char *
+convert_to_decimal (mpn_t a, size_t extra_zeroes)
+{
+ mp_limb_t *a_ptr = a.limbs;
+ size_t a_len = a.nlimbs;
+ /* 0.03345 is slightly larger than log(2)/(9*log(10)). */
+ size_t c_len = 9 * ((size_t)(a_len * (GMP_LIMB_BITS * 0.03345f)) + 1);
+ char *c_ptr = (char *) malloc (xsum (c_len, extra_zeroes));
+ if (c_ptr != NULL)
+ {
+ char *d_ptr = c_ptr;
+ for (; extra_zeroes > 0; extra_zeroes--)
+ *d_ptr++ = '0';
+ while (a_len > 0)
+ {
+ /* Divide a by 10^9, in-place. */
+ mp_limb_t remainder = 0;
+ mp_limb_t *ptr = a_ptr + a_len;
+ size_t count;
+ for (count = a_len; count > 0; count--)
+ {
+ mp_twolimb_t num =
+ ((mp_twolimb_t) remainder << GMP_LIMB_BITS) | *--ptr;
+ *ptr = num / 1000000000;
+ remainder = num % 1000000000;
+ }
+ /* Store the remainder as 9 decimal digits. */
+ for (count = 9; count > 0; count--)
+ {
+ *d_ptr++ = '0' + (remainder % 10);
+ remainder = remainder / 10;
+ }
+ /* Normalize a. */
+ if (a_ptr[a_len - 1] == 0)
+ a_len--;
+ }
+ /* Remove leading zeroes. */
+ while (d_ptr > c_ptr && d_ptr[-1] == '0')
+ d_ptr--;
+ /* But keep at least one zero. */
+ if (d_ptr == c_ptr)
+ *d_ptr++ = '0';
+ /* Terminate the string. */
+ *d_ptr = '\0';
+ }
+ return c_ptr;
+}
+
+# if NEED_PRINTF_LONG_DOUBLE
+
+/* Assuming x is finite and >= 0:
+ write x as x = 2^e * m, where m is a bignum.
+ Return the allocated memory in case of success, NULL in case of memory
+ allocation failure. */
+static void *
+decode_long_double (long double x, int *ep, mpn_t *mp)
+{
+ mpn_t m;
+ int exp;
+ long double y;
+ size_t i;
+
+ /* Allocate memory for result. */
+ m.nlimbs = (LDBL_MANT_BIT + GMP_LIMB_BITS - 1) / GMP_LIMB_BITS;
+ m.limbs = (mp_limb_t *) malloc (m.nlimbs * sizeof (mp_limb_t));
+ if (m.limbs == NULL)
+ return NULL;
+ /* Split into exponential part and mantissa. */
+ y = frexpl (x, &exp);
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ /* x = 2^exp * y = 2^(exp - LDBL_MANT_BIT) * (y * LDBL_MANT_BIT), and the
+ latter is an integer. */
+ /* Convert the mantissa (y * LDBL_MANT_BIT) to a sequence of limbs.
+ I'm not sure whether it's safe to cast a 'long double' value between
+ 2^31 and 2^32 to 'unsigned int', therefore play safe and cast only
+ 'long double' values between 0 and 2^16 (to 'unsigned int' or 'int',
+ doesn't matter). */
+# if (LDBL_MANT_BIT % GMP_LIMB_BITS) != 0
+# if (LDBL_MANT_BIT % GMP_LIMB_BITS) > GMP_LIMB_BITS / 2
+ {
+ mp_limb_t hi, lo;
+ y *= (mp_limb_t) 1 << (LDBL_MANT_BIT % (GMP_LIMB_BITS / 2));
+ hi = (int) y;
+ y -= hi;
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ lo = (int) y;
+ y -= lo;
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ m.limbs[LDBL_MANT_BIT / GMP_LIMB_BITS] = (hi << (GMP_LIMB_BITS / 2)) | lo;
+ }
+# else
+ {
+ mp_limb_t d;
+ y *= (mp_limb_t) 1 << (LDBL_MANT_BIT % GMP_LIMB_BITS);
+ d = (int) y;
+ y -= d;
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ m.limbs[LDBL_MANT_BIT / GMP_LIMB_BITS] = d;
+ }
+# endif
+# endif
+ for (i = LDBL_MANT_BIT / GMP_LIMB_BITS; i > 0; )
+ {
+ mp_limb_t hi, lo;
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ hi = (int) y;
+ y -= hi;
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ lo = (int) y;
+ y -= lo;
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ m.limbs[--i] = (hi << (GMP_LIMB_BITS / 2)) | lo;
+ }
+ if (!(y == 0.0L))
+ abort ();
+ /* Normalise. */
+ while (m.nlimbs > 0 && m.limbs[m.nlimbs - 1] == 0)
+ m.nlimbs--;
+ *mp = m;
+ *ep = exp - LDBL_MANT_BIT;
+ return m.limbs;
+}
+
+# endif
+
+# if NEED_PRINTF_DOUBLE
+
+/* Assuming x is finite and >= 0:
+ write x as x = 2^e * m, where m is a bignum.
+ Return the allocated memory in case of success, NULL in case of memory
+ allocation failure. */
+static void *
+decode_double (double x, int *ep, mpn_t *mp)
+{
+ mpn_t m;
+ int exp;
+ double y;
+ size_t i;
+
+ /* Allocate memory for result. */
+ m.nlimbs = (DBL_MANT_BIT + GMP_LIMB_BITS - 1) / GMP_LIMB_BITS;
+ m.limbs = (mp_limb_t *) malloc (m.nlimbs * sizeof (mp_limb_t));
+ if (m.limbs == NULL)
+ return NULL;
+ /* Split into exponential part and mantissa. */
+ y = frexp (x, &exp);
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ /* x = 2^exp * y = 2^(exp - DBL_MANT_BIT) * (y * DBL_MANT_BIT), and the
+ latter is an integer. */
+ /* Convert the mantissa (y * DBL_MANT_BIT) to a sequence of limbs.
+ I'm not sure whether it's safe to cast a 'double' value between
+ 2^31 and 2^32 to 'unsigned int', therefore play safe and cast only
+ 'double' values between 0 and 2^16 (to 'unsigned int' or 'int',
+ doesn't matter). */
+# if (DBL_MANT_BIT % GMP_LIMB_BITS) != 0
+# if (DBL_MANT_BIT % GMP_LIMB_BITS) > GMP_LIMB_BITS / 2
+ {
+ mp_limb_t hi, lo;
+ y *= (mp_limb_t) 1 << (DBL_MANT_BIT % (GMP_LIMB_BITS / 2));
+ hi = (int) y;
+ y -= hi;
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ lo = (int) y;
+ y -= lo;
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ m.limbs[DBL_MANT_BIT / GMP_LIMB_BITS] = (hi << (GMP_LIMB_BITS / 2)) | lo;
+ }
+# else
+ {
+ mp_limb_t d;
+ y *= (mp_limb_t) 1 << (DBL_MANT_BIT % GMP_LIMB_BITS);
+ d = (int) y;
+ y -= d;
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ m.limbs[DBL_MANT_BIT / GMP_LIMB_BITS] = d;
+ }
+# endif
+# endif
+ for (i = DBL_MANT_BIT / GMP_LIMB_BITS; i > 0; )
+ {
+ mp_limb_t hi, lo;
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ hi = (int) y;
+ y -= hi;
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ y *= (mp_limb_t) 1 << (GMP_LIMB_BITS / 2);
+ lo = (int) y;
+ y -= lo;
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ m.limbs[--i] = (hi << (GMP_LIMB_BITS / 2)) | lo;
+ }
+ if (!(y == 0.0))
+ abort ();
+ /* Normalise. */
+ while (m.nlimbs > 0 && m.limbs[m.nlimbs - 1] == 0)
+ m.nlimbs--;
+ *mp = m;
+ *ep = exp - DBL_MANT_BIT;
+ return m.limbs;
+}
+
+# endif
+
+/* Assuming x = 2^e * m is finite and >= 0, and n is an integer:
+ Returns the decimal representation of round (x * 10^n).
+ Return the allocated memory - containing the decimal digits in low-to-high
+ order, terminated with a NUL character - in case of success, NULL in case
+ of memory allocation failure. */
+static char *
+scale10_round_decimal_decoded (int e, mpn_t m, void *memory, int n)
+{
+ int s;
+ size_t extra_zeroes;
+ unsigned int abs_n;
+ unsigned int abs_s;
+ mp_limb_t *pow5_ptr;
+ size_t pow5_len;
+ unsigned int s_limbs;
+ unsigned int s_bits;
+ mpn_t pow5;
+ mpn_t z;
+ void *z_memory;
+ char *digits;
+
+ if (memory == NULL)
+ return NULL;
+ /* x = 2^e * m, hence
+ y = round (2^e * 10^n * m) = round (2^(e+n) * 5^n * m)
+ = round (2^s * 5^n * m). */
+ s = e + n;
+ extra_zeroes = 0;
+ /* Factor out a common power of 10 if possible. */
+ if (s > 0 && n > 0)
+ {
+ extra_zeroes = (s < n ? s : n);
+ s -= extra_zeroes;
+ n -= extra_zeroes;
+ }
+ /* Here y = round (2^s * 5^n * m) * 10^extra_zeroes.
+ Before converting to decimal, we need to compute
+ z = round (2^s * 5^n * m). */
+ /* Compute 5^|n|, possibly shifted by |s| bits if n and s have the same
+ sign. 2.322 is slightly larger than log(5)/log(2). */
+ abs_n = (n >= 0 ? n : -n);
+ abs_s = (s >= 0 ? s : -s);
+ pow5_ptr = (mp_limb_t *) malloc (((int)(abs_n * (2.322f / GMP_LIMB_BITS)) + 1
+ + abs_s / GMP_LIMB_BITS + 1)
+ * sizeof (mp_limb_t));
+ if (pow5_ptr == NULL)
+ {
+ free (memory);
+ return NULL;
+ }
+ /* Initialize with 1. */
+ pow5_ptr[0] = 1;
+ pow5_len = 1;
+ /* Multiply with 5^|n|. */
+ if (abs_n > 0)
+ {
+ static mp_limb_t const small_pow5[13 + 1] =
+ {
+ 1, 5, 25, 125, 625, 3125, 15625, 78125, 390625, 1953125, 9765625,
+ 48828125, 244140625, 1220703125
+ };
+ unsigned int n13;
+ for (n13 = 0; n13 <= abs_n; n13 += 13)
+ {
+ mp_limb_t digit1 = small_pow5[n13 + 13 <= abs_n ? 13 : abs_n - n13];
+ size_t j;
+ mp_twolimb_t carry = 0;
+ for (j = 0; j < pow5_len; j++)
+ {
+ mp_limb_t digit2 = pow5_ptr[j];
+ carry += (mp_twolimb_t) digit1 * (mp_twolimb_t) digit2;
+ pow5_ptr[j] = (mp_limb_t) carry;
+ carry = carry >> GMP_LIMB_BITS;
+ }
+ if (carry > 0)
+ pow5_ptr[pow5_len++] = (mp_limb_t) carry;
+ }
+ }
+ s_limbs = abs_s / GMP_LIMB_BITS;
+ s_bits = abs_s % GMP_LIMB_BITS;
+ if (n >= 0 ? s >= 0 : s <= 0)
+ {
+ /* Multiply with 2^|s|. */
+ if (s_bits > 0)
+ {
+ mp_limb_t *ptr = pow5_ptr;
+ mp_twolimb_t accu = 0;
+ size_t count;
+ for (count = pow5_len; count > 0; count--)
+ {
+ accu += (mp_twolimb_t) *ptr << s_bits;
+ *ptr++ = (mp_limb_t) accu;
+ accu = accu >> GMP_LIMB_BITS;
+ }
+ if (accu > 0)
+ {
+ *ptr = (mp_limb_t) accu;
+ pow5_len++;
+ }
+ }
+ if (s_limbs > 0)
+ {
+ size_t count;
+ for (count = pow5_len; count > 0;)
+ {
+ count--;
+ pow5_ptr[s_limbs + count] = pow5_ptr[count];
+ }
+ for (count = s_limbs; count > 0;)
+ {
+ count--;
+ pow5_ptr[count] = 0;
+ }
+ pow5_len += s_limbs;
+ }
+ pow5.limbs = pow5_ptr;
+ pow5.nlimbs = pow5_len;
+ if (n >= 0)
+ {
+ /* Multiply m with pow5. No division needed. */
+ z_memory = multiply (m, pow5, &z);
+ }
+ else
+ {
+ /* Divide m by pow5 and round. */
+ z_memory = divide (m, pow5, &z);
+ }
+ }
+ else
+ {
+ pow5.limbs = pow5_ptr;
+ pow5.nlimbs = pow5_len;
+ if (n >= 0)
+ {
+ /* n >= 0, s < 0.
+ Multiply m with pow5, then divide by 2^|s|. */
+ mpn_t numerator;
+ mpn_t denominator;
+ void *tmp_memory;
+ tmp_memory = multiply (m, pow5, &numerator);
+ if (tmp_memory == NULL)
+ {
+ free (pow5_ptr);
+ free (memory);
+ return NULL;
+ }
+ /* Construct 2^|s|. */
+ {
+ mp_limb_t *ptr = pow5_ptr + pow5_len;
+ size_t i;
+ for (i = 0; i < s_limbs; i++)
+ ptr[i] = 0;
+ ptr[s_limbs] = (mp_limb_t) 1 << s_bits;
+ denominator.limbs = ptr;
+ denominator.nlimbs = s_limbs + 1;
+ }
+ z_memory = divide (numerator, denominator, &z);
+ free (tmp_memory);
+ }
+ else
+ {
+ /* n < 0, s > 0.
+ Multiply m with 2^s, then divide by pow5. */
+ mpn_t numerator;
+ mp_limb_t *num_ptr;
+ num_ptr = (mp_limb_t *) malloc ((m.nlimbs + s_limbs + 1)
+ * sizeof (mp_limb_t));
+ if (num_ptr == NULL)
+ {
+ free (pow5_ptr);
+ free (memory);
+ return NULL;
+ }
+ {
+ mp_limb_t *destptr = num_ptr;
+ {
+ size_t i;
+ for (i = 0; i < s_limbs; i++)
+ *destptr++ = 0;
+ }
+ if (s_bits > 0)
+ {
+ const mp_limb_t *sourceptr = m.limbs;
+ mp_twolimb_t accu = 0;
+ size_t count;
+ for (count = m.nlimbs; count > 0; count--)
+ {
+ accu += (mp_twolimb_t) *sourceptr++ << s_bits;
+ *destptr++ = (mp_limb_t) accu;
+ accu = accu >> GMP_LIMB_BITS;
+ }
+ if (accu > 0)
+ *destptr++ = (mp_limb_t) accu;
+ }
+ else
+ {
+ const mp_limb_t *sourceptr = m.limbs;
+ size_t count;
+ for (count = m.nlimbs; count > 0; count--)
+ *destptr++ = *sourceptr++;
+ }
+ numerator.limbs = num_ptr;
+ numerator.nlimbs = destptr - num_ptr;
+ }
+ z_memory = divide (numerator, pow5, &z);
+ free (num_ptr);
+ }
+ }
+ free (pow5_ptr);
+ free (memory);
+
+ /* Here y = round (x * 10^n) = z * 10^extra_zeroes. */
+
+ if (z_memory == NULL)
+ return NULL;
+ digits = convert_to_decimal (z, extra_zeroes);
+ free (z_memory);
+ return digits;
+}
+
+# if NEED_PRINTF_LONG_DOUBLE
+
+/* Assuming x is finite and >= 0, and n is an integer:
+ Returns the decimal representation of round (x * 10^n).
+ Return the allocated memory - containing the decimal digits in low-to-high
+ order, terminated with a NUL character - in case of success, NULL in case
+ of memory allocation failure. */
+static char *
+scale10_round_decimal_long_double (long double x, int n)
+{
+ int e;
+ mpn_t m;
+ void *memory = decode_long_double (x, &e, &m);
+ return scale10_round_decimal_decoded (e, m, memory, n);
+}
+
+# endif
+
+# if NEED_PRINTF_DOUBLE
+
+/* Assuming x is finite and >= 0, and n is an integer:
+ Returns the decimal representation of round (x * 10^n).
+ Return the allocated memory - containing the decimal digits in low-to-high
+ order, terminated with a NUL character - in case of success, NULL in case
+ of memory allocation failure. */
+static char *
+scale10_round_decimal_double (double x, int n)
+{
+ int e;
+ mpn_t m;
+ void *memory = decode_double (x, &e, &m);
+ return scale10_round_decimal_decoded (e, m, memory, n);
+}
+
+# endif
+
+# if NEED_PRINTF_LONG_DOUBLE
+
+/* Assuming x is finite and > 0:
+ Return an approximation for n with 10^n <= x < 10^(n+1).
+ The approximation is usually the right n, but may be off by 1 sometimes. */
+static int
+floorlog10l (long double x)
+{
+ int exp;
+ long double y;
+ double z;
+ double l;
+
+ /* Split into exponential part and mantissa. */
+ y = frexpl (x, &exp);
+ if (!(y >= 0.0L && y < 1.0L))
+ abort ();
+ if (y == 0.0L)
+ return INT_MIN;
+ if (y < 0.5L)
+ {
+ while (y < (1.0L / (1 << (GMP_LIMB_BITS / 2)) / (1 << (GMP_LIMB_BITS / 2))))
+ {
+ y *= 1.0L * (1 << (GMP_LIMB_BITS / 2)) * (1 << (GMP_LIMB_BITS / 2));
+ exp -= GMP_LIMB_BITS;
+ }
+ if (y < (1.0L / (1 << 16)))
+ {
+ y *= 1.0L * (1 << 16);
+ exp -= 16;
+ }
+ if (y < (1.0L / (1 << 8)))
+ {
+ y *= 1.0L * (1 << 8);
+ exp -= 8;
+ }
+ if (y < (1.0L / (1 << 4)))
+ {
+ y *= 1.0L * (1 << 4);
+ exp -= 4;
+ }
+ if (y < (1.0L / (1 << 2)))
+ {
+ y *= 1.0L * (1 << 2);
+ exp -= 2;
+ }
+ if (y < (1.0L / (1 << 1)))
+ {
+ y *= 1.0L * (1 << 1);
+ exp -= 1;
+ }
+ }
+ if (!(y >= 0.5L && y < 1.0L))
+ abort ();
+ /* Compute an approximation for l = log2(x) = exp + log2(y). */
+ l = exp;
+ z = y;
+ if (z < 0.70710678118654752444)
+ {
+ z *= 1.4142135623730950488;
+ l -= 0.5;
+ }
+ if (z < 0.8408964152537145431)
+ {
+ z *= 1.1892071150027210667;
+ l -= 0.25;
+ }
+ if (z < 0.91700404320467123175)
+ {
+ z *= 1.0905077326652576592;
+ l -= 0.125;
+ }
+ if (z < 0.9576032806985736469)
+ {
+ z *= 1.0442737824274138403;
+ l -= 0.0625;
+ }
+ /* Now 0.95 <= z <= 1.01. */
+ z = 1 - z;
+ /* log(1-z) = - z - z^2/2 - z^3/3 - z^4/4 - ...
+ Four terms are enough to get an approximation with error < 10^-7. */
+ l -= z * (1.0 + z * (0.5 + z * ((1.0 / 3) + z * 0.25)));
+ /* Finally multiply with log(2)/log(10), yields an approximation for
+ log10(x). */
+ l *= 0.30102999566398119523;
+ /* Round down to the next integer. */
+ return (int) l + (l < 0 ? -1 : 0);
+}
+
+# endif
+
+# if NEED_PRINTF_DOUBLE
+
+/* Assuming x is finite and > 0:
+ Return an approximation for n with 10^n <= x < 10^(n+1).
+ The approximation is usually the right n, but may be off by 1 sometimes. */
+static int
+floorlog10 (double x)
+{
+ int exp;
+ double y;
+ double z;
+ double l;
+
+ /* Split into exponential part and mantissa. */
+ y = frexp (x, &exp);
+ if (!(y >= 0.0 && y < 1.0))
+ abort ();
+ if (y == 0.0)
+ return INT_MIN;
+ if (y < 0.5)
+ {
+ while (y < (1.0 / (1 << (GMP_LIMB_BITS / 2)) / (1 << (GMP_LIMB_BITS / 2))))
+ {
+ y *= 1.0 * (1 << (GMP_LIMB_BITS / 2)) * (1 << (GMP_LIMB_BITS / 2));
+ exp -= GMP_LIMB_BITS;
+ }
+ if (y < (1.0 / (1 << 16)))
+ {
+ y *= 1.0 * (1 << 16);
+ exp -= 16;
+ }
+ if (y < (1.0 / (1 << 8)))
+ {
+ y *= 1.0 * (1 << 8);
+ exp -= 8;
+ }
+ if (y < (1.0 / (1 << 4)))
+ {
+ y *= 1.0 * (1 << 4);
+ exp -= 4;
+ }
+ if (y < (1.0 / (1 << 2)))
+ {
+ y *= 1.0 * (1 << 2);
+ exp -= 2;
+ }
+ if (y < (1.0 / (1 << 1)))
+ {
+ y *= 1.0 * (1 << 1);
+ exp -= 1;
+ }
+ }
+ if (!(y >= 0.5 && y < 1.0))
+ abort ();
+ /* Compute an approximation for l = log2(x) = exp + log2(y). */
+ l = exp;
+ z = y;
+ if (z < 0.70710678118654752444)
+ {
+ z *= 1.4142135623730950488;
+ l -= 0.5;
+ }
+ if (z < 0.8408964152537145431)
+ {
+ z *= 1.1892071150027210667;
+ l -= 0.25;
+ }
+ if (z < 0.91700404320467123175)
+ {
+ z *= 1.0905077326652576592;
+ l -= 0.125;
+ }
+ if (z < 0.9576032806985736469)
+ {
+ z *= 1.0442737824274138403;
+ l -= 0.0625;
+ }
+ /* Now 0.95 <= z <= 1.01. */
+ z = 1 - z;
+ /* log(1-z) = - z - z^2/2 - z^3/3 - z^4/4 - ...
+ Four terms are enough to get an approximation with error < 10^-7. */
+ l -= z * (1.0 + z * (0.5 + z * ((1.0 / 3) + z * 0.25)));
+ /* Finally multiply with log(2)/log(10), yields an approximation for
+ log10(x). */
+ l *= 0.30102999566398119523;
+ /* Round down to the next integer. */
+ return (int) l + (l < 0 ? -1 : 0);
+}
+
+# endif
+
+#endif
+
+DCHAR_T *
+VASNPRINTF (DCHAR_T *resultbuf, size_t *lengthp,
+ const FCHAR_T *format, va_list args)
+{
+ DIRECTIVES d;
+ arguments a;
+
+ if (PRINTF_PARSE (format, &d, &a) < 0)
+ /* errno is already set. */
+ return NULL;
+
+#define CLEANUP() \
+ free (d.dir); \
+ if (a.arg) \
+ free (a.arg);
+
+ if (PRINTF_FETCHARGS (args, &a) < 0)
+ {
+ CLEANUP ();
+ errno = EINVAL;
+ return NULL;
+ }
+
+ {
+ size_t buf_neededlength;
+ TCHAR_T *buf;
+ TCHAR_T *buf_malloced;
+ const FCHAR_T *cp;
+ size_t i;
+ DIRECTIVE *dp;
+ /* Output string accumulator. */
+ DCHAR_T *result;
+ size_t allocated;
+ size_t length;
+
+ /* Allocate a small buffer that will hold a directive passed to
+ sprintf or snprintf. */
+ buf_neededlength =
+ xsum4 (7, d.max_width_length, d.max_precision_length, 6);
+#if HAVE_ALLOCA
+ if (buf_neededlength < 4000 / sizeof (TCHAR_T))
+ {
+ buf = (TCHAR_T *) alloca (buf_neededlength * sizeof (TCHAR_T));
+ buf_malloced = NULL;
+ }
+ else
+#endif
+ {
+ size_t buf_memsize = xtimes (buf_neededlength, sizeof (TCHAR_T));
+ if (size_overflow_p (buf_memsize))
+ goto out_of_memory_1;
+ buf = (TCHAR_T *) malloc (buf_memsize);
+ if (buf == NULL)
+ goto out_of_memory_1;
+ buf_malloced = buf;
+ }
+
+ if (resultbuf != NULL)
+ {
+ result = resultbuf;
+ allocated = *lengthp;
+ }
+ else
+ {
+ result = NULL;
+ allocated = 0;
+ }
+ length = 0;
+ /* Invariants:
+ result is either == resultbuf or == NULL or malloc-allocated.
+ If length > 0, then result != NULL. */
+
+ /* Ensures that allocated >= needed. Aborts through a jump to
+ out_of_memory if needed is SIZE_MAX or otherwise too big. */
+#define ENSURE_ALLOCATION(needed) \
+ if ((needed) > allocated) \
+ { \
+ size_t memory_size; \
+ DCHAR_T *memory; \
+ \
+ allocated = (allocated > 0 ? xtimes (allocated, 2) : 12); \
+ if ((needed) > allocated) \
+ allocated = (needed); \
+ memory_size = xtimes (allocated, sizeof (DCHAR_T)); \
+ if (size_overflow_p (memory_size)) \
+ goto out_of_memory; \
+ if (result == resultbuf || result == NULL) \
+ memory = (DCHAR_T *) malloc (memory_size); \
+ else \
+ memory = (DCHAR_T *) realloc (result, memory_size); \
+ if (memory == NULL) \
+ goto out_of_memory; \
+ if (result == resultbuf && length > 0) \
+ DCHAR_CPY (memory, result, length); \
+ result = memory; \
+ }
+
+ for (cp = format, i = 0, dp = &d.dir[0]; ; cp = dp->dir_end, i++, dp++)
+ {
+ if (cp != dp->dir_start)
+ {
+ size_t n = dp->dir_start - cp;
+ size_t augmented_length = xsum (length, n);
+
+ ENSURE_ALLOCATION (augmented_length);
+ /* This copies a piece of FCHAR_T[] into a DCHAR_T[]. Here we
+ need that the format string contains only ASCII characters
+ if FCHAR_T and DCHAR_T are not the same type. */
+ if (sizeof (FCHAR_T) == sizeof (DCHAR_T))
+ {
+ DCHAR_CPY (result + length, (const DCHAR_T *) cp, n);
+ length = augmented_length;
+ }
+ else
+ {
+ do
+ result[length++] = (unsigned char) *cp++;
+ while (--n > 0);
+ }
+ }
+ if (i == d.count)
+ break;
+
+ /* Execute a single directive. */
+ if (dp->conversion == '%')
+ {
+ size_t augmented_length;
+
+ if (!(dp->arg_index == ARG_NONE))
+ abort ();
+ augmented_length = xsum (length, 1);
+ ENSURE_ALLOCATION (augmented_length);
+ result[length] = '%';
+ length = augmented_length;
+ }
+ else
+ {
+ if (!(dp->arg_index != ARG_NONE))
+ abort ();
+
+ if (dp->conversion == 'n')
+ {
+ switch (a.arg[dp->arg_index].type)
+ {
+ case TYPE_COUNT_SCHAR_POINTER:
+ *a.arg[dp->arg_index].a.a_count_schar_pointer = length;
+ break;
+ case TYPE_COUNT_SHORT_POINTER:
+ *a.arg[dp->arg_index].a.a_count_short_pointer = length;
+ break;
+ case TYPE_COUNT_INT_POINTER:
+ *a.arg[dp->arg_index].a.a_count_int_pointer = length;
+ break;
+ case TYPE_COUNT_LONGINT_POINTER:
+ *a.arg[dp->arg_index].a.a_count_longint_pointer = length;
+ break;
+#if HAVE_LONG_LONG_INT
+ case TYPE_COUNT_LONGLONGINT_POINTER:
+ *a.arg[dp->arg_index].a.a_count_longlongint_pointer = length;
+ break;
+#endif
+ default:
+ abort ();
+ }
+ }
+#if ENABLE_UNISTDIO
+ /* The unistdio extensions. */
+ else if (dp->conversion == 'U')
+ {
+ arg_type type = a.arg[dp->arg_index].type;
+ int flags = dp->flags;
+ int has_width;
+ size_t width;
+ int has_precision;
+ size_t precision;
+
+ has_width = 0;
+ width = 0;
+ if (dp->width_start != dp->width_end)
+ {
+ if (dp->width_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->width_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->width_arg_index].a.a_int;
+ if (arg < 0)
+ {
+ /* "A negative field width is taken as a '-' flag
+ followed by a positive field width." */
+ flags |= FLAG_LEFT;
+ width = (unsigned int) (-arg);
+ }
+ else
+ width = arg;
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->width_start;
+
+ do
+ width = xsum (xtimes (width, 10), *digitp++ - '0');
+ while (digitp != dp->width_end);
+ }
+ has_width = 1;
+ }
+
+ has_precision = 0;
+ precision = 0;
+ if (dp->precision_start != dp->precision_end)
+ {
+ if (dp->precision_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->precision_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->precision_arg_index].a.a_int;
+ /* "A negative precision is taken as if the precision
+ were omitted." */
+ if (arg >= 0)
+ {
+ precision = arg;
+ has_precision = 1;
+ }
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->precision_start + 1;
+
+ precision = 0;
+ while (digitp != dp->precision_end)
+ precision = xsum (xtimes (precision, 10), *digitp++ - '0');
+ has_precision = 1;
+ }
+ }
+
+ switch (type)
+ {
+ case TYPE_U8_STRING:
+ {
+ const uint8_t *arg = a.arg[dp->arg_index].a.a_u8_string;
+ const uint8_t *arg_end;
+ size_t characters;
+
+ if (has_precision)
+ {
+ /* Use only PRECISION characters, from the left. */
+ arg_end = arg;
+ characters = 0;
+ for (; precision > 0; precision--)
+ {
+ int count = u8_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else if (has_width)
+ {
+ /* Use the entire string, and count the number of
+ characters. */
+ arg_end = arg;
+ characters = 0;
+ for (;;)
+ {
+ int count = u8_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else
+ {
+ /* Use the entire string. */
+ arg_end = arg + u8_strlen (arg);
+ /* The number of characters doesn't matter. */
+ characters = 0;
+ }
+
+ if (has_width && width > characters
+ && !(dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+
+# if DCHAR_IS_UINT8_T
+ {
+ size_t n = arg_end - arg;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_CPY (result + length, arg, n);
+ length += n;
+ }
+# else
+ { /* Convert. */
+ DCHAR_T *converted = result + length;
+ size_t converted_len = allocated - length;
+# if DCHAR_IS_TCHAR
+ /* Convert from UTF-8 to locale encoding. */
+ if (u8_conv_to_encoding (locale_charset (),
+ iconveh_question_mark,
+ arg, arg_end - arg, NULL,
+ &converted, &converted_len)
+ < 0)
+# else
+ /* Convert from UTF-8 to UTF-16/UTF-32. */
+ converted =
+ U8_TO_DCHAR (arg, arg_end - arg,
+ converted, &converted_len);
+ if (converted == NULL)
+# endif
+ {
+ int saved_errno = errno;
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = saved_errno;
+ return NULL;
+ }
+ if (converted != result + length)
+ {
+ ENSURE_ALLOCATION (xsum (length, converted_len));
+ DCHAR_CPY (result + length, converted, converted_len);
+ free (converted);
+ }
+ length += converted_len;
+ }
+# endif
+
+ if (has_width && width > characters
+ && (dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+ }
+ break;
+
+ case TYPE_U16_STRING:
+ {
+ const uint16_t *arg = a.arg[dp->arg_index].a.a_u16_string;
+ const uint16_t *arg_end;
+ size_t characters;
+
+ if (has_precision)
+ {
+ /* Use only PRECISION characters, from the left. */
+ arg_end = arg;
+ characters = 0;
+ for (; precision > 0; precision--)
+ {
+ int count = u16_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else if (has_width)
+ {
+ /* Use the entire string, and count the number of
+ characters. */
+ arg_end = arg;
+ characters = 0;
+ for (;;)
+ {
+ int count = u16_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else
+ {
+ /* Use the entire string. */
+ arg_end = arg + u16_strlen (arg);
+ /* The number of characters doesn't matter. */
+ characters = 0;
+ }
+
+ if (has_width && width > characters
+ && !(dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+
+# if DCHAR_IS_UINT16_T
+ {
+ size_t n = arg_end - arg;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_CPY (result + length, arg, n);
+ length += n;
+ }
+# else
+ { /* Convert. */
+ DCHAR_T *converted = result + length;
+ size_t converted_len = allocated - length;
+# if DCHAR_IS_TCHAR
+ /* Convert from UTF-16 to locale encoding. */
+ if (u16_conv_to_encoding (locale_charset (),
+ iconveh_question_mark,
+ arg, arg_end - arg, NULL,
+ &converted, &converted_len)
+ < 0)
+# else
+ /* Convert from UTF-16 to UTF-8/UTF-32. */
+ converted =
+ U16_TO_DCHAR (arg, arg_end - arg,
+ converted, &converted_len);
+ if (converted == NULL)
+# endif
+ {
+ int saved_errno = errno;
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = saved_errno;
+ return NULL;
+ }
+ if (converted != result + length)
+ {
+ ENSURE_ALLOCATION (xsum (length, converted_len));
+ DCHAR_CPY (result + length, converted, converted_len);
+ free (converted);
+ }
+ length += converted_len;
+ }
+# endif
+
+ if (has_width && width > characters
+ && (dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+ }
+ break;
+
+ case TYPE_U32_STRING:
+ {
+ const uint32_t *arg = a.arg[dp->arg_index].a.a_u32_string;
+ const uint32_t *arg_end;
+ size_t characters;
+
+ if (has_precision)
+ {
+ /* Use only PRECISION characters, from the left. */
+ arg_end = arg;
+ characters = 0;
+ for (; precision > 0; precision--)
+ {
+ int count = u32_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else if (has_width)
+ {
+ /* Use the entire string, and count the number of
+ characters. */
+ arg_end = arg;
+ characters = 0;
+ for (;;)
+ {
+ int count = u32_strmblen (arg_end);
+ if (count == 0)
+ break;
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EILSEQ;
+ return NULL;
+ }
+ arg_end += count;
+ characters++;
+ }
+ }
+ else
+ {
+ /* Use the entire string. */
+ arg_end = arg + u32_strlen (arg);
+ /* The number of characters doesn't matter. */
+ characters = 0;
+ }
+
+ if (has_width && width > characters
+ && !(dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+
+# if DCHAR_IS_UINT32_T
+ {
+ size_t n = arg_end - arg;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_CPY (result + length, arg, n);
+ length += n;
+ }
+# else
+ { /* Convert. */
+ DCHAR_T *converted = result + length;
+ size_t converted_len = allocated - length;
+# if DCHAR_IS_TCHAR
+ /* Convert from UTF-32 to locale encoding. */
+ if (u32_conv_to_encoding (locale_charset (),
+ iconveh_question_mark,
+ arg, arg_end - arg, NULL,
+ &converted, &converted_len)
+ < 0)
+# else
+ /* Convert from UTF-32 to UTF-8/UTF-16. */
+ converted =
+ U32_TO_DCHAR (arg, arg_end - arg,
+ converted, &converted_len);
+ if (converted == NULL)
+# endif
+ {
+ int saved_errno = errno;
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = saved_errno;
+ return NULL;
+ }
+ if (converted != result + length)
+ {
+ ENSURE_ALLOCATION (xsum (length, converted_len));
+ DCHAR_CPY (result + length, converted, converted_len);
+ free (converted);
+ }
+ length += converted_len;
+ }
+# endif
+
+ if (has_width && width > characters
+ && (dp->flags & FLAG_LEFT))
+ {
+ size_t n = width - characters;
+ ENSURE_ALLOCATION (xsum (length, n));
+ DCHAR_SET (result + length, ' ', n);
+ length += n;
+ }
+ }
+ break;
+
+ default:
+ abort ();
+ }
+ }
+#endif
+#if (NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_DOUBLE) && !defined IN_LIBINTL
+ else if ((dp->conversion == 'a' || dp->conversion == 'A')
+# if !(NEED_PRINTF_DIRECTIVE_A || (NEED_PRINTF_LONG_DOUBLE && NEED_PRINTF_DOUBLE))
+ && (0
+# if NEED_PRINTF_DOUBLE
+ || a.arg[dp->arg_index].type == TYPE_DOUBLE
+# endif
+# if NEED_PRINTF_LONG_DOUBLE
+ || a.arg[dp->arg_index].type == TYPE_LONGDOUBLE
+# endif
+ )
+# endif
+ )
+ {
+ arg_type type = a.arg[dp->arg_index].type;
+ int flags = dp->flags;
+ int has_width;
+ size_t width;
+ int has_precision;
+ size_t precision;
+ size_t tmp_length;
+ DCHAR_T tmpbuf[700];
+ DCHAR_T *tmp;
+ DCHAR_T *pad_ptr;
+ DCHAR_T *p;
+
+ has_width = 0;
+ width = 0;
+ if (dp->width_start != dp->width_end)
+ {
+ if (dp->width_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->width_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->width_arg_index].a.a_int;
+ if (arg < 0)
+ {
+ /* "A negative field width is taken as a '-' flag
+ followed by a positive field width." */
+ flags |= FLAG_LEFT;
+ width = (unsigned int) (-arg);
+ }
+ else
+ width = arg;
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->width_start;
+
+ do
+ width = xsum (xtimes (width, 10), *digitp++ - '0');
+ while (digitp != dp->width_end);
+ }
+ has_width = 1;
+ }
+
+ has_precision = 0;
+ precision = 0;
+ if (dp->precision_start != dp->precision_end)
+ {
+ if (dp->precision_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->precision_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->precision_arg_index].a.a_int;
+ /* "A negative precision is taken as if the precision
+ were omitted." */
+ if (arg >= 0)
+ {
+ precision = arg;
+ has_precision = 1;
+ }
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->precision_start + 1;
+
+ precision = 0;
+ while (digitp != dp->precision_end)
+ precision = xsum (xtimes (precision, 10), *digitp++ - '0');
+ has_precision = 1;
+ }
+ }
+
+ /* Allocate a temporary buffer of sufficient size. */
+ if (type == TYPE_LONGDOUBLE)
+ tmp_length =
+ (unsigned int) ((LDBL_DIG + 1)
+ * 0.831 /* decimal -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+ tmp_length =
+ (unsigned int) ((DBL_DIG + 1)
+ * 0.831 /* decimal -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ if (tmp_length < precision)
+ tmp_length = precision;
+ /* Account for sign, decimal point etc. */
+ tmp_length = xsum (tmp_length, 12);
+
+ if (tmp_length < width)
+ tmp_length = width;
+
+ tmp_length = xsum (tmp_length, 1); /* account for trailing NUL */
+
+ if (tmp_length <= sizeof (tmpbuf) / sizeof (DCHAR_T))
+ tmp = tmpbuf;
+ else
+ {
+ size_t tmp_memsize = xtimes (tmp_length, sizeof (DCHAR_T));
+
+ if (size_overflow_p (tmp_memsize))
+ /* Overflow, would lead to out of memory. */
+ goto out_of_memory;
+ tmp = (DCHAR_T *) malloc (tmp_memsize);
+ if (tmp == NULL)
+ /* Out of memory. */
+ goto out_of_memory;
+ }
+
+ pad_ptr = NULL;
+ p = tmp;
+ if (type == TYPE_LONGDOUBLE)
+ {
+# if NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_LONG_DOUBLE
+ long double arg = a.arg[dp->arg_index].a.a_longdouble;
+
+ if (isnanl (arg))
+ {
+ if (dp->conversion == 'A')
+ {
+ *p++ = 'N'; *p++ = 'A'; *p++ = 'N';
+ }
+ else
+ {
+ *p++ = 'n'; *p++ = 'a'; *p++ = 'n';
+ }
+ }
+ else
+ {
+ int sign = 0;
+ DECL_LONG_DOUBLE_ROUNDING
+
+ BEGIN_LONG_DOUBLE_ROUNDING ();
+
+ if (signbit (arg)) /* arg < 0.0L or negative zero */
+ {
+ sign = -1;
+ arg = -arg;
+ }
+
+ if (sign < 0)
+ *p++ = '-';
+ else if (flags & FLAG_SHOWSIGN)
+ *p++ = '+';
+ else if (flags & FLAG_SPACE)
+ *p++ = ' ';
+
+ if (arg > 0.0L && arg + arg == arg)
+ {
+ if (dp->conversion == 'A')
+ {
+ *p++ = 'I'; *p++ = 'N'; *p++ = 'F';
+ }
+ else
+ {
+ *p++ = 'i'; *p++ = 'n'; *p++ = 'f';
+ }
+ }
+ else
+ {
+ int exponent;
+ long double mantissa;
+
+ if (arg > 0.0L)
+ mantissa = printf_frexpl (arg, &exponent);
+ else
+ {
+ exponent = 0;
+ mantissa = 0.0L;
+ }
+
+ if (has_precision
+ && precision < (unsigned int) ((LDBL_DIG + 1) * 0.831) + 1)
+ {
+ /* Round the mantissa. */
+ long double tail = mantissa;
+ size_t q;
+
+ for (q = precision; ; q--)
+ {
+ int digit = (int) tail;
+ tail -= digit;
+ if (q == 0)
+ {
+ if (digit & 1 ? tail >= 0.5L : tail > 0.5L)
+ tail = 1 - tail;
+ else
+ tail = - tail;
+ break;
+ }
+ tail *= 16.0L;
+ }
+ if (tail != 0.0L)
+ for (q = precision; q > 0; q--)
+ tail *= 0.0625L;
+ mantissa += tail;
+ }
+
+ *p++ = '0';
+ *p++ = dp->conversion - 'A' + 'X';
+ pad_ptr = p;
+ {
+ int digit;
+
+ digit = (int) mantissa;
+ mantissa -= digit;
+ *p++ = '0' + digit;
+ if ((flags & FLAG_ALT)
+ || mantissa > 0.0L || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ /* This loop terminates because we assume
+ that FLT_RADIX is a power of 2. */
+ while (mantissa > 0.0L)
+ {
+ mantissa *= 16.0L;
+ digit = (int) mantissa;
+ mantissa -= digit;
+ *p++ = digit
+ + (digit < 10
+ ? '0'
+ : dp->conversion - 10);
+ if (precision > 0)
+ precision--;
+ }
+ while (precision > 0)
+ {
+ *p++ = '0';
+ precision--;
+ }
+ }
+ }
+ *p++ = dp->conversion - 'A' + 'P';
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ { '%', '+', 'd', '\0' };
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, "%+d", exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, "%+d", exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+# endif
+ }
+
+ END_LONG_DOUBLE_ROUNDING ();
+ }
+# else
+ abort ();
+# endif
+ }
+ else
+ {
+# if NEED_PRINTF_DIRECTIVE_A || NEED_PRINTF_DOUBLE
+ double arg = a.arg[dp->arg_index].a.a_double;
+
+ if (isnan (arg))
+ {
+ if (dp->conversion == 'A')
+ {
+ *p++ = 'N'; *p++ = 'A'; *p++ = 'N';
+ }
+ else
+ {
+ *p++ = 'n'; *p++ = 'a'; *p++ = 'n';
+ }
+ }
+ else
+ {
+ int sign = 0;
+
+ if (signbit (arg)) /* arg < 0.0 or negative zero */
+ {
+ sign = -1;
+ arg = -arg;
+ }
+
+ if (sign < 0)
+ *p++ = '-';
+ else if (flags & FLAG_SHOWSIGN)
+ *p++ = '+';
+ else if (flags & FLAG_SPACE)
+ *p++ = ' ';
+
+ if (arg > 0.0 && arg + arg == arg)
+ {
+ if (dp->conversion == 'A')
+ {
+ *p++ = 'I'; *p++ = 'N'; *p++ = 'F';
+ }
+ else
+ {
+ *p++ = 'i'; *p++ = 'n'; *p++ = 'f';
+ }
+ }
+ else
+ {
+ int exponent;
+ double mantissa;
+
+ if (arg > 0.0)
+ mantissa = printf_frexp (arg, &exponent);
+ else
+ {
+ exponent = 0;
+ mantissa = 0.0;
+ }
+
+ if (has_precision
+ && precision < (unsigned int) ((DBL_DIG + 1) * 0.831) + 1)
+ {
+ /* Round the mantissa. */
+ double tail = mantissa;
+ size_t q;
+
+ for (q = precision; ; q--)
+ {
+ int digit = (int) tail;
+ tail -= digit;
+ if (q == 0)
+ {
+ if (digit & 1 ? tail >= 0.5 : tail > 0.5)
+ tail = 1 - tail;
+ else
+ tail = - tail;
+ break;
+ }
+ tail *= 16.0;
+ }
+ if (tail != 0.0)
+ for (q = precision; q > 0; q--)
+ tail *= 0.0625;
+ mantissa += tail;
+ }
+
+ *p++ = '0';
+ *p++ = dp->conversion - 'A' + 'X';
+ pad_ptr = p;
+ {
+ int digit;
+
+ digit = (int) mantissa;
+ mantissa -= digit;
+ *p++ = '0' + digit;
+ if ((flags & FLAG_ALT)
+ || mantissa > 0.0 || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ /* This loop terminates because we assume
+ that FLT_RADIX is a power of 2. */
+ while (mantissa > 0.0)
+ {
+ mantissa *= 16.0;
+ digit = (int) mantissa;
+ mantissa -= digit;
+ *p++ = digit
+ + (digit < 10
+ ? '0'
+ : dp->conversion - 10);
+ if (precision > 0)
+ precision--;
+ }
+ while (precision > 0)
+ {
+ *p++ = '0';
+ precision--;
+ }
+ }
+ }
+ *p++ = dp->conversion - 'A' + 'P';
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ { '%', '+', 'd', '\0' };
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, "%+d", exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, "%+d", exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+# endif
+ }
+ }
+# else
+ abort ();
+# endif
+ }
+ /* The generated string now extends from tmp to p, with the
+ zero padding insertion point being at pad_ptr. */
+ if (has_width && p - tmp < width)
+ {
+ size_t pad = width - (p - tmp);
+ DCHAR_T *end = p + pad;
+
+ if (flags & FLAG_LEFT)
+ {
+ /* Pad with spaces on the right. */
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+ else if ((flags & FLAG_ZERO) && pad_ptr != NULL)
+ {
+ /* Pad with zeroes. */
+ DCHAR_T *q = end;
+
+ while (p > pad_ptr)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = '0';
+ }
+ else
+ {
+ /* Pad with spaces on the left. */
+ DCHAR_T *q = end;
+
+ while (p > tmp)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+
+ p = end;
+ }
+
+ {
+ size_t count = p - tmp;
+
+ if (count >= tmp_length)
+ /* tmp_length was incorrectly calculated - fix the
+ code above! */
+ abort ();
+
+ /* Make room for the result. */
+ if (count >= allocated - length)
+ {
+ size_t n = xsum (length, count);
+
+ ENSURE_ALLOCATION (n);
+ }
+
+ /* Append the result. */
+ memcpy (result + length, tmp, count * sizeof (DCHAR_T));
+ if (tmp != tmpbuf)
+ free (tmp);
+ length += count;
+ }
+ }
+#endif
+#if (NEED_PRINTF_INFINITE_DOUBLE || NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_LONG_DOUBLE || NEED_PRINTF_LONG_DOUBLE) && !defined IN_LIBINTL
+ else if ((dp->conversion == 'f' || dp->conversion == 'F'
+ || dp->conversion == 'e' || dp->conversion == 'E'
+ || dp->conversion == 'g' || dp->conversion == 'G'
+ || dp->conversion == 'a' || dp->conversion == 'A')
+ && (0
+# if NEED_PRINTF_DOUBLE
+ || a.arg[dp->arg_index].type == TYPE_DOUBLE
+# elif NEED_PRINTF_INFINITE_DOUBLE
+ || (a.arg[dp->arg_index].type == TYPE_DOUBLE
+ /* The systems (mingw) which produce wrong output
+ for Inf, -Inf, and NaN also do so for -0.0.
+ Therefore we treat this case here as well. */
+ && is_infinite_or_zero (a.arg[dp->arg_index].a.a_double))
+# endif
+# if NEED_PRINTF_LONG_DOUBLE
+ || a.arg[dp->arg_index].type == TYPE_LONGDOUBLE
+# elif NEED_PRINTF_INFINITE_LONG_DOUBLE
+ || (a.arg[dp->arg_index].type == TYPE_LONGDOUBLE
+ /* Some systems produce wrong output for Inf,
+ -Inf, and NaN. */
+ && is_infinitel (a.arg[dp->arg_index].a.a_longdouble))
+# endif
+ ))
+ {
+# if (NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE) && (NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_INFINITE_LONG_DOUBLE)
+ arg_type type = a.arg[dp->arg_index].type;
+# endif
+ int flags = dp->flags;
+ int has_width;
+ size_t width;
+ int has_precision;
+ size_t precision;
+ size_t tmp_length;
+ DCHAR_T tmpbuf[700];
+ DCHAR_T *tmp;
+ DCHAR_T *pad_ptr;
+ DCHAR_T *p;
+
+ has_width = 0;
+ width = 0;
+ if (dp->width_start != dp->width_end)
+ {
+ if (dp->width_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->width_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->width_arg_index].a.a_int;
+ if (arg < 0)
+ {
+ /* "A negative field width is taken as a '-' flag
+ followed by a positive field width." */
+ flags |= FLAG_LEFT;
+ width = (unsigned int) (-arg);
+ }
+ else
+ width = arg;
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->width_start;
+
+ do
+ width = xsum (xtimes (width, 10), *digitp++ - '0');
+ while (digitp != dp->width_end);
+ }
+ has_width = 1;
+ }
+
+ has_precision = 0;
+ precision = 0;
+ if (dp->precision_start != dp->precision_end)
+ {
+ if (dp->precision_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->precision_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->precision_arg_index].a.a_int;
+ /* "A negative precision is taken as if the precision
+ were omitted." */
+ if (arg >= 0)
+ {
+ precision = arg;
+ has_precision = 1;
+ }
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->precision_start + 1;
+
+ precision = 0;
+ while (digitp != dp->precision_end)
+ precision = xsum (xtimes (precision, 10), *digitp++ - '0');
+ has_precision = 1;
+ }
+ }
+
+ /* POSIX specifies the default precision to be 6 for %f, %F,
+ %e, %E, but not for %g, %G. Implementations appear to use
+ the same default precision also for %g, %G. */
+ if (!has_precision)
+ precision = 6;
+
+ /* Allocate a temporary buffer of sufficient size. */
+# if NEED_PRINTF_DOUBLE && NEED_PRINTF_LONG_DOUBLE
+ tmp_length = (type == TYPE_LONGDOUBLE ? LDBL_DIG + 1 : DBL_DIG + 1);
+# elif NEED_PRINTF_INFINITE_DOUBLE && NEED_PRINTF_LONG_DOUBLE
+ tmp_length = (type == TYPE_LONGDOUBLE ? LDBL_DIG + 1 : 0);
+# elif NEED_PRINTF_LONG_DOUBLE
+ tmp_length = LDBL_DIG + 1;
+# elif NEED_PRINTF_DOUBLE
+ tmp_length = DBL_DIG + 1;
+# else
+ tmp_length = 0;
+# endif
+ if (tmp_length < precision)
+ tmp_length = precision;
+# if NEED_PRINTF_LONG_DOUBLE
+# if NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE
+ if (type == TYPE_LONGDOUBLE)
+# endif
+ if (dp->conversion == 'f' || dp->conversion == 'F')
+ {
+ long double arg = a.arg[dp->arg_index].a.a_longdouble;
+ if (!(isnanl (arg) || arg + arg == arg))
+ {
+ /* arg is finite and nonzero. */
+ int exponent = floorlog10l (arg < 0 ? -arg : arg);
+ if (exponent >= 0 && tmp_length < exponent + precision)
+ tmp_length = exponent + precision;
+ }
+ }
+# endif
+# if NEED_PRINTF_DOUBLE
+# if NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_INFINITE_LONG_DOUBLE
+ if (type == TYPE_DOUBLE)
+# endif
+ if (dp->conversion == 'f' || dp->conversion == 'F')
+ {
+ double arg = a.arg[dp->arg_index].a.a_double;
+ if (!(isnan (arg) || arg + arg == arg))
+ {
+ /* arg is finite and nonzero. */
+ int exponent = floorlog10 (arg < 0 ? -arg : arg);
+ if (exponent >= 0 && tmp_length < exponent + precision)
+ tmp_length = exponent + precision;
+ }
+ }
+# endif
+ /* Account for sign, decimal point etc. */
+ tmp_length = xsum (tmp_length, 12);
+
+ if (tmp_length < width)
+ tmp_length = width;
+
+ tmp_length = xsum (tmp_length, 1); /* account for trailing NUL */
+
+ if (tmp_length <= sizeof (tmpbuf) / sizeof (DCHAR_T))
+ tmp = tmpbuf;
+ else
+ {
+ size_t tmp_memsize = xtimes (tmp_length, sizeof (DCHAR_T));
+
+ if (size_overflow_p (tmp_memsize))
+ /* Overflow, would lead to out of memory. */
+ goto out_of_memory;
+ tmp = (DCHAR_T *) malloc (tmp_memsize);
+ if (tmp == NULL)
+ /* Out of memory. */
+ goto out_of_memory;
+ }
+
+ pad_ptr = NULL;
+ p = tmp;
+
+# if NEED_PRINTF_LONG_DOUBLE || NEED_PRINTF_INFINITE_LONG_DOUBLE
+# if NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE
+ if (type == TYPE_LONGDOUBLE)
+# endif
+ {
+ long double arg = a.arg[dp->arg_index].a.a_longdouble;
+
+ if (isnanl (arg))
+ {
+ if (dp->conversion >= 'A' && dp->conversion <= 'Z')
+ {
+ *p++ = 'N'; *p++ = 'A'; *p++ = 'N';
+ }
+ else
+ {
+ *p++ = 'n'; *p++ = 'a'; *p++ = 'n';
+ }
+ }
+ else
+ {
+ int sign = 0;
+ DECL_LONG_DOUBLE_ROUNDING
+
+ BEGIN_LONG_DOUBLE_ROUNDING ();
+
+ if (signbit (arg)) /* arg < 0.0L or negative zero */
+ {
+ sign = -1;
+ arg = -arg;
+ }
+
+ if (sign < 0)
+ *p++ = '-';
+ else if (flags & FLAG_SHOWSIGN)
+ *p++ = '+';
+ else if (flags & FLAG_SPACE)
+ *p++ = ' ';
+
+ if (arg > 0.0L && arg + arg == arg)
+ {
+ if (dp->conversion >= 'A' && dp->conversion <= 'Z')
+ {
+ *p++ = 'I'; *p++ = 'N'; *p++ = 'F';
+ }
+ else
+ {
+ *p++ = 'i'; *p++ = 'n'; *p++ = 'f';
+ }
+ }
+ else
+ {
+# if NEED_PRINTF_LONG_DOUBLE
+ pad_ptr = p;
+
+ if (dp->conversion == 'f' || dp->conversion == 'F')
+ {
+ char *digits;
+ size_t ndigits;
+
+ digits =
+ scale10_round_decimal_long_double (arg, precision);
+ if (digits == NULL)
+ {
+ END_LONG_DOUBLE_ROUNDING ();
+ goto out_of_memory;
+ }
+ ndigits = strlen (digits);
+
+ if (ndigits > precision)
+ do
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ while (ndigits > precision);
+ else
+ *p++ = '0';
+ /* Here ndigits <= precision. */
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > ndigits; precision--)
+ *p++ = '0';
+ while (ndigits > 0)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+
+ free (digits);
+ }
+ else if (dp->conversion == 'e' || dp->conversion == 'E')
+ {
+ int exponent;
+
+ if (arg == 0.0L)
+ {
+ exponent = 0;
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > 0; precision--)
+ *p++ = '0';
+ }
+ }
+ else
+ {
+ /* arg > 0.0L. */
+ int adjusted;
+ char *digits;
+ size_t ndigits;
+
+ exponent = floorlog10l (arg);
+ adjusted = 0;
+ for (;;)
+ {
+ digits =
+ scale10_round_decimal_long_double (arg,
+ (int)precision - exponent);
+ if (digits == NULL)
+ {
+ END_LONG_DOUBLE_ROUNDING ();
+ goto out_of_memory;
+ }
+ ndigits = strlen (digits);
+
+ if (ndigits == precision + 1)
+ break;
+ if (ndigits < precision
+ || ndigits > precision + 2)
+ /* The exponent was not guessed
+ precisely enough. */
+ abort ();
+ if (adjusted)
+ /* None of two values of exponent is
+ the right one. Prevent an endless
+ loop. */
+ abort ();
+ free (digits);
+ if (ndigits == precision)
+ exponent -= 1;
+ else
+ exponent += 1;
+ adjusted = 1;
+ }
+
+ /* Here ndigits = precision+1. */
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > 0)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+
+ free (digits);
+ }
+
+ *p++ = dp->conversion; /* 'e' or 'E' */
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ { '%', '+', '.', '2', 'd', '\0' };
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, "%+.2d", exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, "%+.2d", exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+# endif
+ }
+ else if (dp->conversion == 'g' || dp->conversion == 'G')
+ {
+ if (precision == 0)
+ precision = 1;
+ /* precision >= 1. */
+
+ if (arg == 0.0L)
+ /* The exponent is 0, >= -4, < precision.
+ Use fixed-point notation. */
+ {
+ size_t ndigits = precision;
+ /* Number of trailing zeroes that have to be
+ dropped. */
+ size_t nzeroes =
+ (flags & FLAG_ALT ? 0 : precision - 1);
+
+ --ndigits;
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = '0';
+ }
+ }
+ }
+ else
+ {
+ /* arg > 0.0L. */
+ int exponent;
+ int adjusted;
+ char *digits;
+ size_t ndigits;
+ size_t nzeroes;
+
+ exponent = floorlog10l (arg);
+ adjusted = 0;
+ for (;;)
+ {
+ digits =
+ scale10_round_decimal_long_double (arg,
+ (int)(precision - 1) - exponent);
+ if (digits == NULL)
+ {
+ END_LONG_DOUBLE_ROUNDING ();
+ goto out_of_memory;
+ }
+ ndigits = strlen (digits);
+
+ if (ndigits == precision)
+ break;
+ if (ndigits < precision - 1
+ || ndigits > precision + 1)
+ /* The exponent was not guessed
+ precisely enough. */
+ abort ();
+ if (adjusted)
+ /* None of two values of exponent is
+ the right one. Prevent an endless
+ loop. */
+ abort ();
+ free (digits);
+ if (ndigits < precision)
+ exponent -= 1;
+ else
+ exponent += 1;
+ adjusted = 1;
+ }
+ /* Here ndigits = precision. */
+
+ /* Determine the number of trailing zeroes
+ that have to be dropped. */
+ nzeroes = 0;
+ if ((flags & FLAG_ALT) == 0)
+ while (nzeroes < ndigits
+ && digits[nzeroes] == '0')
+ nzeroes++;
+
+ /* The exponent is now determined. */
+ if (exponent >= -4
+ && exponent < (long)precision)
+ {
+ /* Fixed-point notation:
+ max(exponent,0)+1 digits, then the
+ decimal point, then the remaining
+ digits without trailing zeroes. */
+ if (exponent >= 0)
+ {
+ size_t count = exponent + 1;
+ /* Note: count <= precision = ndigits. */
+ for (; count > 0; count--)
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ }
+ else
+ {
+ size_t count = -exponent - 1;
+ *p++ = '0';
+ *p++ = decimal_point_char ();
+ for (; count > 0; count--)
+ *p++ = '0';
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ }
+ else
+ {
+ /* Exponential notation. */
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ *p++ = dp->conversion - 'G' + 'E'; /* 'e' or 'E' */
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ { '%', '+', '.', '2', 'd', '\0' };
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, "%+.2d", exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, "%+.2d", exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+# endif
+ }
+
+ free (digits);
+ }
+ }
+ else
+ abort ();
+# else
+ /* arg is finite. */
+ abort ();
+# endif
+ }
+
+ END_LONG_DOUBLE_ROUNDING ();
+ }
+ }
+# if NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE
+ else
+# endif
+# endif
+# if NEED_PRINTF_DOUBLE || NEED_PRINTF_INFINITE_DOUBLE
+ {
+ double arg = a.arg[dp->arg_index].a.a_double;
+
+ if (isnan (arg))
+ {
+ if (dp->conversion >= 'A' && dp->conversion <= 'Z')
+ {
+ *p++ = 'N'; *p++ = 'A'; *p++ = 'N';
+ }
+ else
+ {
+ *p++ = 'n'; *p++ = 'a'; *p++ = 'n';
+ }
+ }
+ else
+ {
+ int sign = 0;
+
+ if (signbit (arg)) /* arg < 0.0 or negative zero */
+ {
+ sign = -1;
+ arg = -arg;
+ }
+
+ if (sign < 0)
+ *p++ = '-';
+ else if (flags & FLAG_SHOWSIGN)
+ *p++ = '+';
+ else if (flags & FLAG_SPACE)
+ *p++ = ' ';
+
+ if (arg > 0.0 && arg + arg == arg)
+ {
+ if (dp->conversion >= 'A' && dp->conversion <= 'Z')
+ {
+ *p++ = 'I'; *p++ = 'N'; *p++ = 'F';
+ }
+ else
+ {
+ *p++ = 'i'; *p++ = 'n'; *p++ = 'f';
+ }
+ }
+ else
+ {
+# if NEED_PRINTF_DOUBLE
+ pad_ptr = p;
+
+ if (dp->conversion == 'f' || dp->conversion == 'F')
+ {
+ char *digits;
+ size_t ndigits;
+
+ digits =
+ scale10_round_decimal_double (arg, precision);
+ if (digits == NULL)
+ goto out_of_memory;
+ ndigits = strlen (digits);
+
+ if (ndigits > precision)
+ do
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ while (ndigits > precision);
+ else
+ *p++ = '0';
+ /* Here ndigits <= precision. */
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > ndigits; precision--)
+ *p++ = '0';
+ while (ndigits > 0)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+
+ free (digits);
+ }
+ else if (dp->conversion == 'e' || dp->conversion == 'E')
+ {
+ int exponent;
+
+ if (arg == 0.0)
+ {
+ exponent = 0;
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > 0; precision--)
+ *p++ = '0';
+ }
+ }
+ else
+ {
+ /* arg > 0.0. */
+ int adjusted;
+ char *digits;
+ size_t ndigits;
+
+ exponent = floorlog10 (arg);
+ adjusted = 0;
+ for (;;)
+ {
+ digits =
+ scale10_round_decimal_double (arg,
+ (int)precision - exponent);
+ if (digits == NULL)
+ goto out_of_memory;
+ ndigits = strlen (digits);
+
+ if (ndigits == precision + 1)
+ break;
+ if (ndigits < precision
+ || ndigits > precision + 2)
+ /* The exponent was not guessed
+ precisely enough. */
+ abort ();
+ if (adjusted)
+ /* None of two values of exponent is
+ the right one. Prevent an endless
+ loop. */
+ abort ();
+ free (digits);
+ if (ndigits == precision)
+ exponent -= 1;
+ else
+ exponent += 1;
+ adjusted = 1;
+ }
+
+ /* Here ndigits = precision+1. */
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > 0)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+
+ free (digits);
+ }
+
+ *p++ = dp->conversion; /* 'e' or 'E' */
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ /* Produce the same number of exponent digits
+ as the native printf implementation. */
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ { '%', '+', '.', '3', 'd', '\0' };
+# else
+ { '%', '+', '.', '2', 'd', '\0' };
+# endif
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ {
+ static const char decimal_format[] =
+ /* Produce the same number of exponent digits
+ as the native printf implementation. */
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ "%+.3d";
+# else
+ "%+.2d";
+# endif
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, decimal_format, exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, decimal_format, exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+ }
+# endif
+ }
+ else if (dp->conversion == 'g' || dp->conversion == 'G')
+ {
+ if (precision == 0)
+ precision = 1;
+ /* precision >= 1. */
+
+ if (arg == 0.0)
+ /* The exponent is 0, >= -4, < precision.
+ Use fixed-point notation. */
+ {
+ size_t ndigits = precision;
+ /* Number of trailing zeroes that have to be
+ dropped. */
+ size_t nzeroes =
+ (flags & FLAG_ALT ? 0 : precision - 1);
+
+ --ndigits;
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = '0';
+ }
+ }
+ }
+ else
+ {
+ /* arg > 0.0. */
+ int exponent;
+ int adjusted;
+ char *digits;
+ size_t ndigits;
+ size_t nzeroes;
+
+ exponent = floorlog10 (arg);
+ adjusted = 0;
+ for (;;)
+ {
+ digits =
+ scale10_round_decimal_double (arg,
+ (int)(precision - 1) - exponent);
+ if (digits == NULL)
+ goto out_of_memory;
+ ndigits = strlen (digits);
+
+ if (ndigits == precision)
+ break;
+ if (ndigits < precision - 1
+ || ndigits > precision + 1)
+ /* The exponent was not guessed
+ precisely enough. */
+ abort ();
+ if (adjusted)
+ /* None of two values of exponent is
+ the right one. Prevent an endless
+ loop. */
+ abort ();
+ free (digits);
+ if (ndigits < precision)
+ exponent -= 1;
+ else
+ exponent += 1;
+ adjusted = 1;
+ }
+ /* Here ndigits = precision. */
+
+ /* Determine the number of trailing zeroes
+ that have to be dropped. */
+ nzeroes = 0;
+ if ((flags & FLAG_ALT) == 0)
+ while (nzeroes < ndigits
+ && digits[nzeroes] == '0')
+ nzeroes++;
+
+ /* The exponent is now determined. */
+ if (exponent >= -4
+ && exponent < (long)precision)
+ {
+ /* Fixed-point notation:
+ max(exponent,0)+1 digits, then the
+ decimal point, then the remaining
+ digits without trailing zeroes. */
+ if (exponent >= 0)
+ {
+ size_t count = exponent + 1;
+ /* Note: count <= precision = ndigits. */
+ for (; count > 0; count--)
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ }
+ else
+ {
+ size_t count = -exponent - 1;
+ *p++ = '0';
+ *p++ = decimal_point_char ();
+ for (; count > 0; count--)
+ *p++ = '0';
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ }
+ else
+ {
+ /* Exponential notation. */
+ *p++ = digits[--ndigits];
+ if ((flags & FLAG_ALT) || ndigits > nzeroes)
+ {
+ *p++ = decimal_point_char ();
+ while (ndigits > nzeroes)
+ {
+ --ndigits;
+ *p++ = digits[ndigits];
+ }
+ }
+ *p++ = dp->conversion - 'G' + 'E'; /* 'e' or 'E' */
+# if WIDE_CHAR_VERSION
+ {
+ static const wchar_t decimal_format[] =
+ /* Produce the same number of exponent digits
+ as the native printf implementation. */
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ { '%', '+', '.', '3', 'd', '\0' };
+# else
+ { '%', '+', '.', '2', 'd', '\0' };
+# endif
+ SNPRINTF (p, 6 + 1, decimal_format, exponent);
+ }
+ while (*p != '\0')
+ p++;
+# else
+ {
+ static const char decimal_format[] =
+ /* Produce the same number of exponent digits
+ as the native printf implementation. */
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ "%+.3d";
+# else
+ "%+.2d";
+# endif
+ if (sizeof (DCHAR_T) == 1)
+ {
+ sprintf ((char *) p, decimal_format, exponent);
+ while (*p != '\0')
+ p++;
+ }
+ else
+ {
+ char expbuf[6 + 1];
+ const char *ep;
+ sprintf (expbuf, decimal_format, exponent);
+ for (ep = expbuf; (*p = *ep) != '\0'; ep++)
+ p++;
+ }
+ }
+# endif
+ }
+
+ free (digits);
+ }
+ }
+ else
+ abort ();
+# else
+ /* arg is finite. */
+ if (!(arg == 0.0))
+ abort ();
+
+ pad_ptr = p;
+
+ if (dp->conversion == 'f' || dp->conversion == 'F')
+ {
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > 0; precision--)
+ *p++ = '0';
+ }
+ }
+ else if (dp->conversion == 'e' || dp->conversion == 'E')
+ {
+ *p++ = '0';
+ if ((flags & FLAG_ALT) || precision > 0)
+ {
+ *p++ = decimal_point_char ();
+ for (; precision > 0; precision--)
+ *p++ = '0';
+ }
+ *p++ = dp->conversion; /* 'e' or 'E' */
+ *p++ = '+';
+ /* Produce the same number of exponent digits as
+ the native printf implementation. */
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ *p++ = '0';
+# endif
+ *p++ = '0';
+ *p++ = '0';
+ }
+ else if (dp->conversion == 'g' || dp->conversion == 'G')
+ {
+ *p++ = '0';
+ if (flags & FLAG_ALT)
+ {
+ size_t ndigits =
+ (precision > 0 ? precision - 1 : 0);
+ *p++ = decimal_point_char ();
+ for (; ndigits > 0; --ndigits)
+ *p++ = '0';
+ }
+ }
+ else
+ abort ();
+# endif
+ }
+ }
+ }
+# endif
+
+ /* The generated string now extends from tmp to p, with the
+ zero padding insertion point being at pad_ptr. */
+ if (has_width && p - tmp < width)
+ {
+ size_t pad = width - (p - tmp);
+ DCHAR_T *end = p + pad;
+
+ if (flags & FLAG_LEFT)
+ {
+ /* Pad with spaces on the right. */
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+ else if ((flags & FLAG_ZERO) && pad_ptr != NULL)
+ {
+ /* Pad with zeroes. */
+ DCHAR_T *q = end;
+
+ while (p > pad_ptr)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = '0';
+ }
+ else
+ {
+ /* Pad with spaces on the left. */
+ DCHAR_T *q = end;
+
+ while (p > tmp)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+
+ p = end;
+ }
+
+ {
+ size_t count = p - tmp;
+
+ if (count >= tmp_length)
+ /* tmp_length was incorrectly calculated - fix the
+ code above! */
+ abort ();
+
+ /* Make room for the result. */
+ if (count >= allocated - length)
+ {
+ size_t n = xsum (length, count);
+
+ ENSURE_ALLOCATION (n);
+ }
+
+ /* Append the result. */
+ memcpy (result + length, tmp, count * sizeof (DCHAR_T));
+ if (tmp != tmpbuf)
+ free (tmp);
+ length += count;
+ }
+ }
+#endif
+ else
+ {
+ arg_type type = a.arg[dp->arg_index].type;
+ int flags = dp->flags;
+#if !USE_SNPRINTF || !DCHAR_IS_TCHAR || ENABLE_UNISTDIO || NEED_PRINTF_FLAG_ZERO || NEED_PRINTF_UNBOUNDED_PRECISION
+ int has_width;
+ size_t width;
+#endif
+#if !USE_SNPRINTF || NEED_PRINTF_UNBOUNDED_PRECISION
+ int has_precision;
+ size_t precision;
+#endif
+#if NEED_PRINTF_UNBOUNDED_PRECISION
+ int prec_ourselves;
+#else
+# define prec_ourselves 0
+#endif
+#if !DCHAR_IS_TCHAR || ENABLE_UNISTDIO || NEED_PRINTF_FLAG_ZERO || NEED_PRINTF_UNBOUNDED_PRECISION
+ int pad_ourselves;
+#else
+# define pad_ourselves 0
+#endif
+ TCHAR_T *fbp;
+ unsigned int prefix_count;
+ int prefixes[2];
+#if !USE_SNPRINTF
+ size_t tmp_length;
+ TCHAR_T tmpbuf[700];
+ TCHAR_T *tmp;
+#endif
+
+#if !USE_SNPRINTF || !DCHAR_IS_TCHAR || ENABLE_UNISTDIO || NEED_PRINTF_FLAG_ZERO || NEED_PRINTF_UNBOUNDED_PRECISION
+ has_width = 0;
+ width = 0;
+ if (dp->width_start != dp->width_end)
+ {
+ if (dp->width_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->width_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->width_arg_index].a.a_int;
+ if (arg < 0)
+ {
+ /* "A negative field width is taken as a '-' flag
+ followed by a positive field width." */
+ flags |= FLAG_LEFT;
+ width = (unsigned int) (-arg);
+ }
+ else
+ width = arg;
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->width_start;
+
+ do
+ width = xsum (xtimes (width, 10), *digitp++ - '0');
+ while (digitp != dp->width_end);
+ }
+ has_width = 1;
+ }
+#endif
+
+#if !USE_SNPRINTF || NEED_PRINTF_UNBOUNDED_PRECISION
+ has_precision = 0;
+ precision = 6;
+ if (dp->precision_start != dp->precision_end)
+ {
+ if (dp->precision_arg_index != ARG_NONE)
+ {
+ int arg;
+
+ if (!(a.arg[dp->precision_arg_index].type == TYPE_INT))
+ abort ();
+ arg = a.arg[dp->precision_arg_index].a.a_int;
+ /* "A negative precision is taken as if the precision
+ were omitted." */
+ if (arg >= 0)
+ {
+ precision = arg;
+ has_precision = 1;
+ }
+ }
+ else
+ {
+ const FCHAR_T *digitp = dp->precision_start + 1;
+
+ precision = 0;
+ while (digitp != dp->precision_end)
+ precision = xsum (xtimes (precision, 10), *digitp++ - '0');
+ has_precision = 1;
+ }
+ }
+#endif
+
+#if !USE_SNPRINTF
+ /* Allocate a temporary buffer of sufficient size for calling
+ sprintf. */
+ {
+ switch (dp->conversion)
+ {
+
+ case 'd': case 'i': case 'u':
+# if HAVE_LONG_LONG_INT
+ if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long long) * CHAR_BIT
+ * 0.30103 /* binary -> decimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+# endif
+ if (type == TYPE_LONGINT || type == TYPE_ULONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long) * CHAR_BIT
+ * 0.30103 /* binary -> decimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+ tmp_length =
+ (unsigned int) (sizeof (unsigned int) * CHAR_BIT
+ * 0.30103 /* binary -> decimal */
+ )
+ + 1; /* turn floor into ceil */
+ if (tmp_length < precision)
+ tmp_length = precision;
+ /* Multiply by 2, as an estimate for FLAG_GROUP. */
+ tmp_length = xsum (tmp_length, tmp_length);
+ /* Add 1, to account for a leading sign. */
+ tmp_length = xsum (tmp_length, 1);
+ break;
+
+ case 'o':
+# if HAVE_LONG_LONG_INT
+ if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long long) * CHAR_BIT
+ * 0.333334 /* binary -> octal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+# endif
+ if (type == TYPE_LONGINT || type == TYPE_ULONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long) * CHAR_BIT
+ * 0.333334 /* binary -> octal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+ tmp_length =
+ (unsigned int) (sizeof (unsigned int) * CHAR_BIT
+ * 0.333334 /* binary -> octal */
+ )
+ + 1; /* turn floor into ceil */
+ if (tmp_length < precision)
+ tmp_length = precision;
+ /* Add 1, to account for a leading sign. */
+ tmp_length = xsum (tmp_length, 1);
+ break;
+
+ case 'x': case 'X':
+# if HAVE_LONG_LONG_INT
+ if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long long) * CHAR_BIT
+ * 0.25 /* binary -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+# endif
+ if (type == TYPE_LONGINT || type == TYPE_ULONGINT)
+ tmp_length =
+ (unsigned int) (sizeof (unsigned long) * CHAR_BIT
+ * 0.25 /* binary -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+ tmp_length =
+ (unsigned int) (sizeof (unsigned int) * CHAR_BIT
+ * 0.25 /* binary -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ if (tmp_length < precision)
+ tmp_length = precision;
+ /* Add 2, to account for a leading sign or alternate form. */
+ tmp_length = xsum (tmp_length, 2);
+ break;
+
+ case 'f': case 'F':
+ if (type == TYPE_LONGDOUBLE)
+ tmp_length =
+ (unsigned int) (LDBL_MAX_EXP
+ * 0.30103 /* binary -> decimal */
+ * 2 /* estimate for FLAG_GROUP */
+ )
+ + 1 /* turn floor into ceil */
+ + 10; /* sign, decimal point etc. */
+ else
+ tmp_length =
+ (unsigned int) (DBL_MAX_EXP
+ * 0.30103 /* binary -> decimal */
+ * 2 /* estimate for FLAG_GROUP */
+ )
+ + 1 /* turn floor into ceil */
+ + 10; /* sign, decimal point etc. */
+ tmp_length = xsum (tmp_length, precision);
+ break;
+
+ case 'e': case 'E': case 'g': case 'G':
+ tmp_length =
+ 12; /* sign, decimal point, exponent etc. */
+ tmp_length = xsum (tmp_length, precision);
+ break;
+
+ case 'a': case 'A':
+ if (type == TYPE_LONGDOUBLE)
+ tmp_length =
+ (unsigned int) (LDBL_DIG
+ * 0.831 /* decimal -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ else
+ tmp_length =
+ (unsigned int) (DBL_DIG
+ * 0.831 /* decimal -> hexadecimal */
+ )
+ + 1; /* turn floor into ceil */
+ if (tmp_length < precision)
+ tmp_length = precision;
+ /* Account for sign, decimal point etc. */
+ tmp_length = xsum (tmp_length, 12);
+ break;
+
+ case 'c':
+# if HAVE_WINT_T && !WIDE_CHAR_VERSION
+ if (type == TYPE_WIDE_CHAR)
+ tmp_length = MB_CUR_MAX;
+ else
+# endif
+ tmp_length = 1;
+ break;
+
+ case 's':
+# if HAVE_WCHAR_T
+ if (type == TYPE_WIDE_STRING)
+ {
+ tmp_length =
+ local_wcslen (a.arg[dp->arg_index].a.a_wide_string);
+
+# if !WIDE_CHAR_VERSION
+ tmp_length = xtimes (tmp_length, MB_CUR_MAX);
+# endif
+ }
+ else
+# endif
+ tmp_length = strlen (a.arg[dp->arg_index].a.a_string);
+ break;
+
+ case 'p':
+ tmp_length =
+ (unsigned int) (sizeof (void *) * CHAR_BIT
+ * 0.25 /* binary -> hexadecimal */
+ )
+ + 1 /* turn floor into ceil */
+ + 2; /* account for leading 0x */
+ break;
+
+ default:
+ abort ();
+ }
+
+# if ENABLE_UNISTDIO
+ /* Padding considers the number of characters, therefore the
+ number of elements after padding may be
+ > max (tmp_length, width)
+ but is certainly
+ <= tmp_length + width. */
+ tmp_length = xsum (tmp_length, width);
+# else
+ /* Padding considers the number of elements, says POSIX. */
+ if (tmp_length < width)
+ tmp_length = width;
+# endif
+
+ tmp_length = xsum (tmp_length, 1); /* account for trailing NUL */
+ }
+
+ if (tmp_length <= sizeof (tmpbuf) / sizeof (TCHAR_T))
+ tmp = tmpbuf;
+ else
+ {
+ size_t tmp_memsize = xtimes (tmp_length, sizeof (TCHAR_T));
+
+ if (size_overflow_p (tmp_memsize))
+ /* Overflow, would lead to out of memory. */
+ goto out_of_memory;
+ tmp = (TCHAR_T *) malloc (tmp_memsize);
+ if (tmp == NULL)
+ /* Out of memory. */
+ goto out_of_memory;
+ }
+#endif
+
+ /* Decide whether to handle the precision ourselves. */
+#if NEED_PRINTF_UNBOUNDED_PRECISION
+ switch (dp->conversion)
+ {
+ case 'd': case 'i': case 'u':
+ case 'o':
+ case 'x': case 'X': case 'p':
+ prec_ourselves = has_precision && (precision > 0);
+ break;
+ default:
+ prec_ourselves = 0;
+ break;
+ }
+#endif
+
+ /* Decide whether to perform the padding ourselves. */
+#if !DCHAR_IS_TCHAR || ENABLE_UNISTDIO || NEED_PRINTF_FLAG_ZERO || NEED_PRINTF_UNBOUNDED_PRECISION
+ switch (dp->conversion)
+ {
+# if !DCHAR_IS_TCHAR || ENABLE_UNISTDIO
+ /* If we need conversion from TCHAR_T[] to DCHAR_T[], we need
+ to perform the padding after this conversion. Functions
+ with unistdio extensions perform the padding based on
+ character count rather than element count. */
+ case 'c': case 's':
+# endif
+# if NEED_PRINTF_FLAG_ZERO
+ case 'f': case 'F': case 'e': case 'E': case 'g': case 'G':
+ case 'a': case 'A':
+# endif
+ pad_ourselves = 1;
+ break;
+ default:
+ pad_ourselves = prec_ourselves;
+ break;
+ }
+#endif
+
+ /* Construct the format string for calling snprintf or
+ sprintf. */
+ fbp = buf;
+ *fbp++ = '%';
+#if NEED_PRINTF_FLAG_GROUPING
+ /* The underlying implementation doesn't support the ' flag.
+ Produce no grouping characters in this case; this is
+ acceptable because the grouping is locale dependent. */
+#else
+ if (flags & FLAG_GROUP)
+ *fbp++ = '\'';
+#endif
+ if (flags & FLAG_LEFT)
+ *fbp++ = '-';
+ if (flags & FLAG_SHOWSIGN)
+ *fbp++ = '+';
+ if (flags & FLAG_SPACE)
+ *fbp++ = ' ';
+ if (flags & FLAG_ALT)
+ *fbp++ = '#';
+ if (!pad_ourselves)
+ {
+ if (flags & FLAG_ZERO)
+ *fbp++ = '0';
+ if (dp->width_start != dp->width_end)
+ {
+ size_t n = dp->width_end - dp->width_start;
+ /* The width specification is known to consist only
+ of standard ASCII characters. */
+ if (sizeof (FCHAR_T) == sizeof (TCHAR_T))
+ {
+ memcpy (fbp, dp->width_start, n * sizeof (TCHAR_T));
+ fbp += n;
+ }
+ else
+ {
+ const FCHAR_T *mp = dp->width_start;
+ do
+ *fbp++ = (unsigned char) *mp++;
+ while (--n > 0);
+ }
+ }
+ }
+ if (!prec_ourselves)
+ {
+ if (dp->precision_start != dp->precision_end)
+ {
+ size_t n = dp->precision_end - dp->precision_start;
+ /* The precision specification is known to consist only
+ of standard ASCII characters. */
+ if (sizeof (FCHAR_T) == sizeof (TCHAR_T))
+ {
+ memcpy (fbp, dp->precision_start, n * sizeof (TCHAR_T));
+ fbp += n;
+ }
+ else
+ {
+ const FCHAR_T *mp = dp->precision_start;
+ do
+ *fbp++ = (unsigned char) *mp++;
+ while (--n > 0);
+ }
+ }
+ }
+
+ switch (type)
+ {
+#if HAVE_LONG_LONG_INT
+ case TYPE_LONGLONGINT:
+ case TYPE_ULONGLONGINT:
+# if (defined _WIN32 || defined __WIN32__) && ! defined __CYGWIN__
+ *fbp++ = 'I';
+ *fbp++ = '6';
+ *fbp++ = '4';
+ break;
+# else
+ *fbp++ = 'l';
+ /*FALLTHROUGH*/
+# endif
+#endif
+ case TYPE_LONGINT:
+ case TYPE_ULONGINT:
+#if HAVE_WINT_T
+ case TYPE_WIDE_CHAR:
+#endif
+#if HAVE_WCHAR_T
+ case TYPE_WIDE_STRING:
+#endif
+ *fbp++ = 'l';
+ break;
+ case TYPE_LONGDOUBLE:
+ *fbp++ = 'L';
+ break;
+ default:
+ break;
+ }
+#if NEED_PRINTF_DIRECTIVE_F
+ if (dp->conversion == 'F')
+ *fbp = 'f';
+ else
+#endif
+ *fbp = dp->conversion;
+#if USE_SNPRINTF
+# if !(__GLIBC__ > 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 3))
+ fbp[1] = '%';
+ fbp[2] = 'n';
+ fbp[3] = '\0';
+# else
+ /* On glibc2 systems from glibc >= 2.3 - probably also older
+ ones - we know that snprintf's returns value conforms to
+ ISO C 99: the gl_SNPRINTF_DIRECTIVE_N test passes.
+ Therefore we can avoid using %n in this situation.
+ On glibc2 systems from 2004-10-18 or newer, the use of %n
+ in format strings in writable memory may crash the program
+ (if compiled with _FORTIFY_SOURCE=2), so we should avoid it
+ in this situation. */
+ fbp[1] = '\0';
+# endif
+#else
+ fbp[1] = '\0';
+#endif
+
+ /* Construct the arguments for calling snprintf or sprintf. */
+ prefix_count = 0;
+ if (!pad_ourselves && dp->width_arg_index != ARG_NONE)
+ {
+ if (!(a.arg[dp->width_arg_index].type == TYPE_INT))
+ abort ();
+ prefixes[prefix_count++] = a.arg[dp->width_arg_index].a.a_int;
+ }
+ if (dp->precision_arg_index != ARG_NONE)
+ {
+ if (!(a.arg[dp->precision_arg_index].type == TYPE_INT))
+ abort ();
+ prefixes[prefix_count++] = a.arg[dp->precision_arg_index].a.a_int;
+ }
+
+#if USE_SNPRINTF
+ /* The SNPRINTF result is appended after result[0..length].
+ The latter is an array of DCHAR_T; SNPRINTF appends an
+ array of TCHAR_T to it. This is possible because
+ sizeof (TCHAR_T) divides sizeof (DCHAR_T) and
+ alignof (TCHAR_T) <= alignof (DCHAR_T). */
+# define TCHARS_PER_DCHAR (sizeof (DCHAR_T) / sizeof (TCHAR_T))
+ /* Prepare checking whether snprintf returns the count
+ via %n. */
+ ENSURE_ALLOCATION (xsum (length, 1));
+ *(TCHAR_T *) (result + length) = '\0';
+#endif
+
+ for (;;)
+ {
+ int count = -1;
+
+#if USE_SNPRINTF
+ int retcount = 0;
+ size_t maxlen = allocated - length;
+ /* SNPRINTF can fail if its second argument is
+ > INT_MAX. */
+ if (maxlen > INT_MAX / TCHARS_PER_DCHAR)
+ maxlen = INT_MAX / TCHARS_PER_DCHAR;
+ maxlen = maxlen * TCHARS_PER_DCHAR;
+# define SNPRINTF_BUF(arg) \
+ switch (prefix_count) \
+ { \
+ case 0: \
+ retcount = SNPRINTF ((TCHAR_T *) (result + length), \
+ maxlen, buf, \
+ arg, &count); \
+ break; \
+ case 1: \
+ retcount = SNPRINTF ((TCHAR_T *) (result + length), \
+ maxlen, buf, \
+ prefixes[0], arg, &count); \
+ break; \
+ case 2: \
+ retcount = SNPRINTF ((TCHAR_T *) (result + length), \
+ maxlen, buf, \
+ prefixes[0], prefixes[1], arg, \
+ &count); \
+ break; \
+ default: \
+ abort (); \
+ }
+#else
+# define SNPRINTF_BUF(arg) \
+ switch (prefix_count) \
+ { \
+ case 0: \
+ count = sprintf (tmp, buf, arg); \
+ break; \
+ case 1: \
+ count = sprintf (tmp, buf, prefixes[0], arg); \
+ break; \
+ case 2: \
+ count = sprintf (tmp, buf, prefixes[0], prefixes[1],\
+ arg); \
+ break; \
+ default: \
+ abort (); \
+ }
+#endif
+
+ switch (type)
+ {
+ case TYPE_SCHAR:
+ {
+ int arg = a.arg[dp->arg_index].a.a_schar;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_UCHAR:
+ {
+ unsigned int arg = a.arg[dp->arg_index].a.a_uchar;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_SHORT:
+ {
+ int arg = a.arg[dp->arg_index].a.a_short;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_USHORT:
+ {
+ unsigned int arg = a.arg[dp->arg_index].a.a_ushort;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_INT:
+ {
+ int arg = a.arg[dp->arg_index].a.a_int;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_UINT:
+ {
+ unsigned int arg = a.arg[dp->arg_index].a.a_uint;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_LONGINT:
+ {
+ long int arg = a.arg[dp->arg_index].a.a_longint;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_ULONGINT:
+ {
+ unsigned long int arg = a.arg[dp->arg_index].a.a_ulongint;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#if HAVE_LONG_LONG_INT
+ case TYPE_LONGLONGINT:
+ {
+ long long int arg = a.arg[dp->arg_index].a.a_longlongint;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_ULONGLONGINT:
+ {
+ unsigned long long int arg = a.arg[dp->arg_index].a.a_ulonglongint;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#endif
+ case TYPE_DOUBLE:
+ {
+ double arg = a.arg[dp->arg_index].a.a_double;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_LONGDOUBLE:
+ {
+ long double arg = a.arg[dp->arg_index].a.a_longdouble;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ case TYPE_CHAR:
+ {
+ int arg = a.arg[dp->arg_index].a.a_char;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#if HAVE_WINT_T
+ case TYPE_WIDE_CHAR:
+ {
+ wint_t arg = a.arg[dp->arg_index].a.a_wide_char;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#endif
+ case TYPE_STRING:
+ {
+ const char *arg = a.arg[dp->arg_index].a.a_string;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#if HAVE_WCHAR_T
+ case TYPE_WIDE_STRING:
+ {
+ const wchar_t *arg = a.arg[dp->arg_index].a.a_wide_string;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+#endif
+ case TYPE_POINTER:
+ {
+ void *arg = a.arg[dp->arg_index].a.a_pointer;
+ SNPRINTF_BUF (arg);
+ }
+ break;
+ default:
+ abort ();
+ }
+
+#if USE_SNPRINTF
+ /* Portability: Not all implementations of snprintf()
+ are ISO C 99 compliant. Determine the number of
+ bytes that snprintf() has produced or would have
+ produced. */
+ if (count >= 0)
+ {
+ /* Verify that snprintf() has NUL-terminated its
+ result. */
+ if (count < maxlen
+ && ((TCHAR_T *) (result + length)) [count] != '\0')
+ abort ();
+ /* Portability hack. */
+ if (retcount > count)
+ count = retcount;
+ }
+ else
+ {
+ /* snprintf() doesn't understand the '%n'
+ directive. */
+ if (fbp[1] != '\0')
+ {
+ /* Don't use the '%n' directive; instead, look
+ at the snprintf() return value. */
+ fbp[1] = '\0';
+ continue;
+ }
+ else
+ {
+ /* Look at the snprintf() return value. */
+ if (retcount < 0)
+ {
+ /* HP-UX 10.20 snprintf() is doubly deficient:
+ It doesn't understand the '%n' directive,
+ *and* it returns -1 (rather than the length
+ that would have been required) when the
+ buffer is too small. */
+ size_t bigger_need =
+ xsum (xtimes (allocated, 2), 12);
+ ENSURE_ALLOCATION (bigger_need);
+ continue;
+ }
+ else
+ count = retcount;
+ }
+ }
+#endif
+
+ /* Attempt to handle failure. */
+ if (count < 0)
+ {
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EINVAL;
+ return NULL;
+ }
+
+#if USE_SNPRINTF
+ /* Handle overflow of the allocated buffer.
+ If such an overflow occurs, a C99 compliant snprintf()
+ returns a count >= maxlen. However, a non-compliant
+ snprintf() function returns only count = maxlen - 1. To
+ cover both cases, test whether count >= maxlen - 1. */
+ if ((unsigned int) count + 1 >= maxlen)
+ {
+ /* If maxlen already has attained its allowed maximum,
+ allocating more memory will not increase maxlen.
+ Instead of looping, bail out. */
+ if (maxlen == INT_MAX / TCHARS_PER_DCHAR)
+ goto overflow;
+ else
+ {
+ /* Need at least count * sizeof (TCHAR_T) bytes.
+ But allocate proportionally, to avoid looping
+ eternally if snprintf() reports a too small
+ count. */
+ size_t n =
+ xmax (xsum (length,
+ (count + TCHARS_PER_DCHAR - 1)
+ / TCHARS_PER_DCHAR),
+ xtimes (allocated, 2));
+
+ ENSURE_ALLOCATION (n);
+ continue;
+ }
+ }
+#endif
+
+#if NEED_PRINTF_UNBOUNDED_PRECISION
+ if (prec_ourselves)
+ {
+ /* Handle the precision. */
+ TCHAR_T *prec_ptr =
+# if USE_SNPRINTF
+ (TCHAR_T *) (result + length);
+# else
+ tmp;
+# endif
+ size_t prefix_count;
+ size_t move;
+
+ prefix_count = 0;
+ /* Put the additional zeroes after the sign. */
+ if (count >= 1
+ && (*prec_ptr == '-' || *prec_ptr == '+'
+ || *prec_ptr == ' '))
+ prefix_count = 1;
+ /* Put the additional zeroes after the 0x prefix if
+ (flags & FLAG_ALT) || (dp->conversion == 'p'). */
+ else if (count >= 2
+ && prec_ptr[0] == '0'
+ && (prec_ptr[1] == 'x' || prec_ptr[1] == 'X'))
+ prefix_count = 2;
+
+ move = count - prefix_count;
+ if (precision > move)
+ {
+ /* Insert zeroes. */
+ size_t insert = precision - move;
+ TCHAR_T *prec_end;
+
+# if USE_SNPRINTF
+ size_t n =
+ xsum (length,
+ (count + insert + TCHARS_PER_DCHAR - 1)
+ / TCHARS_PER_DCHAR);
+ length += (count + TCHARS_PER_DCHAR - 1) / TCHARS_PER_DCHAR;
+ ENSURE_ALLOCATION (n);
+ length -= (count + TCHARS_PER_DCHAR - 1) / TCHARS_PER_DCHAR;
+ prec_ptr = (TCHAR_T *) (result + length);
+# endif
+
+ prec_end = prec_ptr + count;
+ prec_ptr += prefix_count;
+
+ while (prec_end > prec_ptr)
+ {
+ prec_end--;
+ prec_end[insert] = prec_end[0];
+ }
+
+ prec_end += insert;
+ do
+ *--prec_end = '0';
+ while (prec_end > prec_ptr);
+
+ count += insert;
+ }
+ }
+#endif
+
+#if !DCHAR_IS_TCHAR
+# if !USE_SNPRINTF
+ if (count >= tmp_length)
+ /* tmp_length was incorrectly calculated - fix the
+ code above! */
+ abort ();
+# endif
+
+ /* Convert from TCHAR_T[] to DCHAR_T[]. */
+ if (dp->conversion == 'c' || dp->conversion == 's')
+ {
+ /* type = TYPE_CHAR or TYPE_WIDE_CHAR or TYPE_STRING
+ TYPE_WIDE_STRING.
+ The result string is not certainly ASCII. */
+ const TCHAR_T *tmpsrc;
+ DCHAR_T *tmpdst;
+ size_t tmpdst_len;
+ /* This code assumes that TCHAR_T is 'char'. */
+ typedef int TCHAR_T_verify
+ [2 * (sizeof (TCHAR_T) == 1) - 1];
+# if USE_SNPRINTF
+ tmpsrc = (TCHAR_T *) (result + length);
+# else
+ tmpsrc = tmp;
+# endif
+ tmpdst = NULL;
+ tmpdst_len = 0;
+ if (DCHAR_CONV_FROM_ENCODING (locale_charset (),
+ iconveh_question_mark,
+ tmpsrc, count,
+ NULL,
+ &tmpdst, &tmpdst_len)
+ < 0)
+ {
+ int saved_errno = errno;
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = saved_errno;
+ return NULL;
+ }
+ ENSURE_ALLOCATION (xsum (length, tmpdst_len));
+ DCHAR_CPY (result + length, tmpdst, tmpdst_len);
+ free (tmpdst);
+ count = tmpdst_len;
+ }
+ else
+ {
+ /* The result string is ASCII.
+ Simple 1:1 conversion. */
+# if USE_SNPRINTF
+ /* If sizeof (DCHAR_T) == sizeof (TCHAR_T), it's a
+ no-op conversion, in-place on the array starting
+ at (result + length). */
+ if (sizeof (DCHAR_T) != sizeof (TCHAR_T))
+# endif
+ {
+ const TCHAR_T *tmpsrc;
+ DCHAR_T *tmpdst;
+ size_t n;
+
+# if USE_SNPRINTF
+ if (result == resultbuf)
+ {
+ tmpsrc = (TCHAR_T *) (result + length);
+ /* ENSURE_ALLOCATION will not move tmpsrc
+ (because it's part of resultbuf). */
+ ENSURE_ALLOCATION (xsum (length, count));
+ }
+ else
+ {
+ /* ENSURE_ALLOCATION will move the array
+ (because it uses realloc(). */
+ ENSURE_ALLOCATION (xsum (length, count));
+ tmpsrc = (TCHAR_T *) (result + length);
+ }
+# else
+ tmpsrc = tmp;
+ ENSURE_ALLOCATION (xsum (length, count));
+# endif
+ tmpdst = result + length;
+ /* Copy backwards, because of overlapping. */
+ tmpsrc += count;
+ tmpdst += count;
+ for (n = count; n > 0; n--)
+ *--tmpdst = (unsigned char) *--tmpsrc;
+ }
+ }
+#endif
+
+#if DCHAR_IS_TCHAR && !USE_SNPRINTF
+ /* Make room for the result. */
+ if (count > allocated - length)
+ {
+ /* Need at least count elements. But allocate
+ proportionally. */
+ size_t n =
+ xmax (xsum (length, count), xtimes (allocated, 2));
+
+ ENSURE_ALLOCATION (n);
+ }
+#endif
+
+ /* Here count <= allocated - length. */
+
+ /* Perform padding. */
+#if !DCHAR_IS_TCHAR || ENABLE_UNISTDIO || NEED_PRINTF_FLAG_ZERO || NEED_PRINTF_UNBOUNDED_PRECISION
+ if (pad_ourselves && has_width)
+ {
+ size_t w;
+# if ENABLE_UNISTDIO
+ /* Outside POSIX, it's preferrable to compare the width
+ against the number of _characters_ of the converted
+ value. */
+ w = DCHAR_MBSNLEN (result + length, count);
+# else
+ /* The width is compared against the number of _bytes_
+ of the converted value, says POSIX. */
+ w = count;
+# endif
+ if (w < width)
+ {
+ size_t pad = width - w;
+# if USE_SNPRINTF
+ /* Make room for the result. */
+ if (xsum (count, pad) > allocated - length)
+ {
+ /* Need at least count + pad elements. But
+ allocate proportionally. */
+ size_t n =
+ xmax (xsum3 (length, count, pad),
+ xtimes (allocated, 2));
+
+ length += count;
+ ENSURE_ALLOCATION (n);
+ length -= count;
+ }
+ /* Here count + pad <= allocated - length. */
+# endif
+ {
+# if !DCHAR_IS_TCHAR || USE_SNPRINTF
+ DCHAR_T * const rp = result + length;
+# else
+ DCHAR_T * const rp = tmp;
+# endif
+ DCHAR_T *p = rp + count;
+ DCHAR_T *end = p + pad;
+# if NEED_PRINTF_FLAG_ZERO
+ DCHAR_T *pad_ptr;
+# if !DCHAR_IS_TCHAR
+ if (dp->conversion == 'c'
+ || dp->conversion == 's')
+ /* No zero-padding for string directives. */
+ pad_ptr = NULL;
+ else
+# endif
+ {
+ pad_ptr = (*rp == '-' ? rp + 1 : rp);
+ /* No zero-padding of "inf" and "nan". */
+ if ((*pad_ptr >= 'A' && *pad_ptr <= 'Z')
+ || (*pad_ptr >= 'a' && *pad_ptr <= 'z'))
+ pad_ptr = NULL;
+ }
+# endif
+ /* The generated string now extends from rp to p,
+ with the zero padding insertion point being at
+ pad_ptr. */
+
+ count = count + pad; /* = end - rp */
+
+ if (flags & FLAG_LEFT)
+ {
+ /* Pad with spaces on the right. */
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+# if NEED_PRINTF_FLAG_ZERO
+ else if ((flags & FLAG_ZERO) && pad_ptr != NULL)
+ {
+ /* Pad with zeroes. */
+ DCHAR_T *q = end;
+
+ while (p > pad_ptr)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = '0';
+ }
+# endif
+ else
+ {
+ /* Pad with spaces on the left. */
+ DCHAR_T *q = end;
+
+ while (p > rp)
+ *--q = *--p;
+ for (; pad > 0; pad--)
+ *p++ = ' ';
+ }
+ }
+ }
+ }
+#endif
+
+#if DCHAR_IS_TCHAR && !USE_SNPRINTF
+ if (count >= tmp_length)
+ /* tmp_length was incorrectly calculated - fix the
+ code above! */
+ abort ();
+#endif
+
+ /* Here still count <= allocated - length. */
+
+#if !DCHAR_IS_TCHAR || USE_SNPRINTF
+ /* The snprintf() result did fit. */
+#else
+ /* Append the sprintf() result. */
+ memcpy (result + length, tmp, count * sizeof (DCHAR_T));
+#endif
+#if !USE_SNPRINTF
+ if (tmp != tmpbuf)
+ free (tmp);
+#endif
+
+#if NEED_PRINTF_DIRECTIVE_F
+ if (dp->conversion == 'F')
+ {
+ /* Convert the %f result to upper case for %F. */
+ DCHAR_T *rp = result + length;
+ size_t rc;
+ for (rc = count; rc > 0; rc--, rp++)
+ if (*rp >= 'a' && *rp <= 'z')
+ *rp = *rp - 'a' + 'A';
+ }
+#endif
+
+ length += count;
+ break;
+ }
+ }
+ }
+ }
+
+ /* Add the final NUL. */
+ ENSURE_ALLOCATION (xsum (length, 1));
+ result[length] = '\0';
+
+ if (result != resultbuf && length + 1 < allocated)
+ {
+ /* Shrink the allocated memory if possible. */
+ DCHAR_T *memory;
+
+ memory = (DCHAR_T *) realloc (result, (length + 1) * sizeof (DCHAR_T));
+ if (memory != NULL)
+ result = memory;
+ }
+
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ *lengthp = length;
+ /* Note that we can produce a big string of a length > INT_MAX. POSIX
+ says that snprintf() fails with errno = EOVERFLOW in this case, but
+ that's only because snprintf() returns an 'int'. This function does
+ not have this limitation. */
+ return result;
+
+ overflow:
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ CLEANUP ();
+ errno = EOVERFLOW;
+ return NULL;
+
+ out_of_memory:
+ if (!(result == resultbuf || result == NULL))
+ free (result);
+ if (buf_malloced != NULL)
+ free (buf_malloced);
+ out_of_memory_1:
+ CLEANUP ();
+ errno = ENOMEM;
+ return NULL;
+ }
+}
+
+#undef TCHARS_PER_DCHAR
+#undef SNPRINTF
+#undef USE_SNPRINTF
+#undef DCHAR_CPY
+#undef PRINTF_PARSE
+#undef DIRECTIVES
+#undef DIRECTIVE
+#undef DCHAR_IS_TCHAR
+#undef TCHAR_T
+#undef DCHAR_T
+#undef FCHAR_T
+#undef VASNPRINTF
Added: tuxmath/trunk/intl/vasnprintf.h
===================================================================
--- tuxmath/trunk/intl/vasnprintf.h (rev 0)
+++ tuxmath/trunk/intl/vasnprintf.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,78 @@
+/* vsprintf with automatic memory allocation.
+ Copyright (C) 2002-2004 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _VASNPRINTF_H
+#define _VASNPRINTF_H
+
+/* Get va_list. */
+#include <stdarg.h>
+
+/* Get size_t. */
+#include <stddef.h>
+
+#ifndef __attribute__
+/* This feature is available in gcc versions 2.5 and later. */
+# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5) || __STRICT_ANSI__
+# define __attribute__(Spec) /* empty */
+# endif
+/* The __-protected variants of `format' and `printf' attributes
+ are accepted by gcc versions 2.6.4 (effectively 2.7) and later. */
+# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 7)
+# define __format__ format
+# define __printf__ printf
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Write formatted output to a string dynamically allocated with malloc().
+ You can pass a preallocated buffer for the result in RESULTBUF and its
+ size in *LENGTHP; otherwise you pass RESULTBUF = NULL.
+ If successful, return the address of the string (this may be = RESULTBUF
+ if no dynamic memory allocation was necessary) and set *LENGTHP to the
+ number of resulting bytes, excluding the trailing NUL. Upon error, set
+ errno and return NULL.
+
+ When dynamic memory allocation occurs, the preallocated buffer is left
+ alone (with possibly modified contents). This makes it possible to use
+ a statically allocated or stack-allocated buffer, like this:
+
+ char buf[100];
+ size_t len = sizeof (buf);
+ char *output = vasnprintf (buf, &len, format, args);
+ if (output == NULL)
+ ... error handling ...;
+ else
+ {
+ ... use the output string ...;
+ if (output != buf)
+ free (output);
+ }
+ */
+extern char * asnprintf (char *resultbuf, size_t *lengthp, const char *format, ...)
+ __attribute__ ((__format__ (__printf__, 3, 4)));
+extern char * vasnprintf (char *resultbuf, size_t *lengthp, const char *format, va_list args)
+ __attribute__ ((__format__ (__printf__, 3, 0)));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _VASNPRINTF_H */
Added: tuxmath/trunk/intl/vasnwprintf.h
===================================================================
--- tuxmath/trunk/intl/vasnwprintf.h (rev 0)
+++ tuxmath/trunk/intl/vasnwprintf.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,46 @@
+/* vswprintf with automatic memory allocation.
+ Copyright (C) 2002-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _VASNWPRINTF_H
+#define _VASNWPRINTF_H
+
+/* Get va_list. */
+#include <stdarg.h>
+
+/* Get wchar_t, size_t. */
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Write formatted output to a string dynamically allocated with malloc().
+ You can pass a preallocated buffer for the result in RESULTBUF and its
+ size in *LENGTHP; otherwise you pass RESULTBUF = NULL.
+ If successful, return the address of the string (this may be = RESULTBUF
+ if no dynamic memory allocation was necessary) and set *LENGTHP to the
+ number of resulting bytes, excluding the trailing NUL. Upon error, set
+ errno and return NULL. */
+extern wchar_t * asnwprintf (wchar_t *resultbuf, size_t *lengthp, const wchar_t *format, ...);
+extern wchar_t * vasnwprintf (wchar_t *resultbuf, size_t *lengthp, const wchar_t *format, va_list args);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _VASNWPRINTF_H */
Added: tuxmath/trunk/intl/version.c
===================================================================
--- tuxmath/trunk/intl/version.c (rev 0)
+++ tuxmath/trunk/intl/version.c 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,26 @@
+/* libintl library version.
+ Copyright (C) 2005 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "libgnuintl.h"
+
+/* Version number: (major<<16) + (minor<<8) + subminor */
+int libintl_version = LIBINTL_VERSION;
Added: tuxmath/trunk/intl/wprintf-parse.h
===================================================================
--- tuxmath/trunk/intl/wprintf-parse.h (rev 0)
+++ tuxmath/trunk/intl/wprintf-parse.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,75 @@
+/* Parse printf format string.
+ Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _WPRINTF_PARSE_H
+#define _WPRINTF_PARSE_H
+
+#include "printf-args.h"
+
+
+/* Flags */
+#define FLAG_GROUP 1 /* ' flag */
+#define FLAG_LEFT 2 /* - flag */
+#define FLAG_SHOWSIGN 4 /* + flag */
+#define FLAG_SPACE 8 /* space flag */
+#define FLAG_ALT 16 /* # flag */
+#define FLAG_ZERO 32
+
+/* arg_index value indicating that no argument is consumed. */
+#define ARG_NONE (~(size_t)0)
+
+/* A parsed directive. */
+typedef struct
+{
+ const wchar_t* dir_start;
+ const wchar_t* dir_end;
+ int flags;
+ const wchar_t* width_start;
+ const wchar_t* width_end;
+ size_t width_arg_index;
+ const wchar_t* precision_start;
+ const wchar_t* precision_end;
+ size_t precision_arg_index;
+ wchar_t conversion; /* d i o u x X f e E g G c s p n U % but not C S */
+ size_t arg_index;
+}
+wchar_t_directive;
+
+/* A parsed format string. */
+typedef struct
+{
+ size_t count;
+ wchar_t_directive *dir;
+ size_t max_width_length;
+ size_t max_precision_length;
+}
+wchar_t_directives;
+
+
+/* Parses the format string. Fills in the number N of directives, and fills
+ in directives[0], ..., directives[N-1], and sets directives[N].dir_start
+ to the end of the format string. Also fills in the arg_type fields of the
+ arguments and the needed count of arguments. */
+#ifdef STATIC
+STATIC
+#else
+extern
+#endif
+int wprintf_parse (const wchar_t *format, wchar_t_directives *d, arguments *a);
+
+#endif /* _WPRINTF_PARSE_H */
Added: tuxmath/trunk/intl/xsize.h
===================================================================
--- tuxmath/trunk/intl/xsize.h (rev 0)
+++ tuxmath/trunk/intl/xsize.h 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,109 @@
+/* xsize.h -- Checked size_t computations.
+
+ Copyright (C) 2003 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published
+ by the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ USA. */
+
+#ifndef _XSIZE_H
+#define _XSIZE_H
+
+/* Get size_t. */
+#include <stddef.h>
+
+/* Get SIZE_MAX. */
+#include <limits.h>
+#if HAVE_STDINT_H
+# include <stdint.h>
+#endif
+
+/* The size of memory objects is often computed through expressions of
+ type size_t. Example:
+ void* p = malloc (header_size + n * element_size).
+ These computations can lead to overflow. When this happens, malloc()
+ returns a piece of memory that is way too small, and the program then
+ crashes while attempting to fill the memory.
+ To avoid this, the functions and macros in this file check for overflow.
+ The convention is that SIZE_MAX represents overflow.
+ malloc (SIZE_MAX) is not guaranteed to fail -- think of a malloc
+ implementation that uses mmap --, it's recommended to use size_overflow_p()
+ or size_in_bounds_p() before invoking malloc().
+ The example thus becomes:
+ size_t size = xsum (header_size, xtimes (n, element_size));
+ void *p = (size_in_bounds_p (size) ? malloc (size) : NULL);
+*/
+
+/* Convert an arbitrary value >= 0 to type size_t. */
+#define xcast_size_t(N) \
+ ((N) <= SIZE_MAX ? (size_t) (N) : SIZE_MAX)
+
+/* Sum of two sizes, with overflow check. */
+static inline size_t
+#if __GNUC__ >= 3
+__attribute__ ((__pure__))
+#endif
+xsum (size_t size1, size_t size2)
+{
+ size_t sum = size1 + size2;
+ return (sum >= size1 ? sum : SIZE_MAX);
+}
+
+/* Sum of three sizes, with overflow check. */
+static inline size_t
+#if __GNUC__ >= 3
+__attribute__ ((__pure__))
+#endif
+xsum3 (size_t size1, size_t size2, size_t size3)
+{
+ return xsum (xsum (size1, size2), size3);
+}
+
+/* Sum of four sizes, with overflow check. */
+static inline size_t
+#if __GNUC__ >= 3
+__attribute__ ((__pure__))
+#endif
+xsum4 (size_t size1, size_t size2, size_t size3, size_t size4)
+{
+ return xsum (xsum (xsum (size1, size2), size3), size4);
+}
+
+/* Maximum of two sizes, with overflow check. */
+static inline size_t
+#if __GNUC__ >= 3
+__attribute__ ((__pure__))
+#endif
+xmax (size_t size1, size_t size2)
+{
+ /* No explicit check is needed here, because for any n:
+ max (SIZE_MAX, n) == SIZE_MAX and max (n, SIZE_MAX) == SIZE_MAX. */
+ return (size1 >= size2 ? size1 : size2);
+}
+
+/* Multiplication of a count with an element size, with overflow check.
+ The count must be >= 0 and the element size must be > 0.
+ This is a macro, not an inline function, so that it works correctly even
+ when N is of a wider tupe and N > SIZE_MAX. */
+#define xtimes(N, ELSIZE) \
+ ((N) <= SIZE_MAX / (ELSIZE) ? (size_t) (N) * (ELSIZE) : SIZE_MAX)
+
+/* Check for overflow. */
+#define size_overflow_p(SIZE) \
+ ((SIZE) == SIZE_MAX)
+/* Check against overflow. */
+#define size_in_bounds_p(SIZE) \
+ ((SIZE) != SIZE_MAX)
+
+#endif /* _XSIZE_H */
Added: tuxmath/trunk/po/CMakeLists.txt
===================================================================
--- tuxmath/trunk/po/CMakeLists.txt (rev 0)
+++ tuxmath/trunk/po/CMakeLists.txt 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,28 @@
+# The following lists the translations that require SDL_Pango to
+# display properly; if we don't have SDL_Pango support, the text is
+# blank, which is worse than displaying the English. So if we don't
+# have Pango, we want to exclude those translations.
+set(TUXMATH_PO_REQUIRES_PANGO
+ ar.po
+ he.po
+ zh*.po
+ ru.po
+ ja.po
+)
+
+# Some translations may be so complete that they should be excluded
+# for now. List them here.
+set (TUXMATH_EXCLUDE_PO
+ fi.po
+)
+
+file (GLOB PO_FILES *.po)
+file (GLOB PANGO_FILES ${TUXMATH_PO_REQUIRES_PANGO})
+file (GLOB EXCLUDE_FILES ${TUXMATH_EXCLUDE_PO})
+
+list(REMOVE_ITEM PO_FILES ${EXCLUDE_FILES})
+if(NOT SDLPANGO_FOUND)
+ list(REMOVE_ITEM PO_FILES ${PANGO_FILES})
+endif(NOT SDLPANGO_FOUND)
+
+add_translations (tuxmath ${PO_FILES})
Added: tuxmath/trunk/po/ChangeLog
===================================================================
--- tuxmath/trunk/po/ChangeLog (rev 0)
+++ tuxmath/trunk/po/ChangeLog 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,12 @@
+2007-10-15 gettextize <bug-gnu-gettext at gnu.org>
+
+ * Makefile.in.in: New file, from gettext-0.16.1.
+ * boldquot.sed: New file, from gettext-0.16.1.
+ * en at boldquot.header: New file, from gettext-0.16.1.
+ * en at quot.header: New file, from gettext-0.16.1.
+ * insert-header.sin: New file, from gettext-0.16.1.
+ * quot.sed: New file, from gettext-0.16.1.
+ * remove-potcdate.sin: New file, from gettext-0.16.1.
+ * Rules-quot: New file, from gettext-0.16.1.
+ * POTFILES.in: New file.
+
Added: tuxmath/trunk/po/LINGUAS
===================================================================
--- tuxmath/trunk/po/LINGUAS (rev 0)
+++ tuxmath/trunk/po/LINGUAS 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,27 @@
+# Set of available languages.
+ar
+cs
+de
+en at quot
+en at boldquot
+en_GB
+es
+fi
+fr
+ga
+he
+hu
+it
+ja
+nb
+nl
+nn
+oc
+pl
+pt
+pt_BR
+ru
+sk
+sv
+tr
+zh_CN
Added: tuxmath/trunk/po/Makefile.in.in
===================================================================
--- tuxmath/trunk/po/Makefile.in.in (rev 0)
+++ tuxmath/trunk/po/Makefile.in.in 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,429 @@
+# Makefile for PO directory in any package using GNU gettext.
+# Copyright (C) 1995-1997, 2000-2007 by Ulrich Drepper <drepper at gnu.ai.mit.edu>
+#
+# This file can be copied and used freely without restrictions. It can
+# be used in projects which are not available under the GNU General Public
+# License but which still want to provide support for the GNU gettext
+# functionality.
+# Please note that the actual code of GNU gettext is covered by the GNU
+# General Public License and is *not* in the public domain.
+#
+# Origin: gettext-0.17
+GETTEXT_MACRO_VERSION = 0.17
+
+PACKAGE = @PACKAGE@
+VERSION = @VERSION@
+PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
+
+SHELL = /bin/sh
+ at SET_MAKE@
+
+srcdir = @srcdir@
+top_srcdir = @top_srcdir@
+VPATH = @srcdir@
+
+prefix = @prefix@
+exec_prefix = @exec_prefix@
+datarootdir = @datarootdir@
+datadir = @datadir@
+localedir = @localedir@
+gettextsrcdir = $(datadir)/gettext/po
+
+INSTALL = @INSTALL@
+INSTALL_DATA = @INSTALL_DATA@
+
+# We use $(mkdir_p).
+# In automake <= 1.9.x, $(mkdir_p) is defined either as "mkdir -p --" or as
+# "$(mkinstalldirs)" or as "$(install_sh) -d". For these automake versions,
+# @install_sh@ does not start with $(SHELL), so we add it.
+# In automake >= 1.10, @mkdir_p@ is derived from ${MKDIR_P}, which is defined
+# either as "/path/to/mkdir -p" or ".../install-sh -c -d". For these automake
+# versions, $(mkinstalldirs) and $(install_sh) are unused.
+mkinstalldirs = $(SHELL) @install_sh@ -d
+install_sh = $(SHELL) @install_sh@
+MKDIR_P = @MKDIR_P@
+mkdir_p = @mkdir_p@
+
+GMSGFMT_ = @GMSGFMT@
+GMSGFMT_no = @GMSGFMT@
+GMSGFMT_yes = @GMSGFMT_015@
+GMSGFMT = $(GMSGFMT_$(USE_MSGCTXT))
+MSGFMT_ = @MSGFMT@
+MSGFMT_no = @MSGFMT@
+MSGFMT_yes = @MSGFMT_015@
+MSGFMT = $(MSGFMT_$(USE_MSGCTXT))
+XGETTEXT_ = @XGETTEXT@
+XGETTEXT_no = @XGETTEXT@
+XGETTEXT_yes = @XGETTEXT_015@
+XGETTEXT = $(XGETTEXT_$(USE_MSGCTXT))
+MSGMERGE = msgmerge
+MSGMERGE_UPDATE = @MSGMERGE@ --update
+MSGINIT = msginit
+MSGCONV = msgconv
+MSGFILTER = msgfilter
+
+POFILES = @POFILES@
+GMOFILES = @GMOFILES@
+UPDATEPOFILES = @UPDATEPOFILES@
+DUMMYPOFILES = @DUMMYPOFILES@
+DISTFILES.common = Makefile.in.in remove-potcdate.sin \
+$(DISTFILES.common.extra1) $(DISTFILES.common.extra2) $(DISTFILES.common.extra3)
+DISTFILES = $(DISTFILES.common) Makevars POTFILES.in \
+$(POFILES) $(GMOFILES) \
+$(DISTFILES.extra1) $(DISTFILES.extra2) $(DISTFILES.extra3)
+
+POTFILES = \
+
+CATALOGS = @CATALOGS@
+
+# Makevars gets inserted here. (Don't remove this line!)
+
+.SUFFIXES:
+.SUFFIXES: .po .gmo .mo .sed .sin .nop .po-create .po-update
+
+.po.mo:
+ @echo "$(MSGFMT) -c -o $@ $<"; \
+ $(MSGFMT) -c -o t-$@ $< && mv t-$@ $@
+
+.po.gmo:
+ @lang=`echo $* | sed -e 's,.*/,,'`; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o $${lang}.gmo $${lang}.po"; \
+ cd $(srcdir) && rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o t-$${lang}.gmo $${lang}.po && mv t-$${lang}.gmo $${lang}.gmo
+
+.sin.sed:
+ sed -e '/^#/d' $< > t-$@
+ mv t-$@ $@
+
+
+all: check-macro-version all- at USE_NLS@
+
+all-yes: stamp-po
+all-no:
+
+# Ensure that the gettext macros and this Makefile.in.in are in sync.
+check-macro-version:
+ @test "$(GETTEXT_MACRO_VERSION)" = "@GETTEXT_MACRO_VERSION@" \
+ || { echo "*** error: gettext infrastructure mismatch: using a Makefile.in.in from gettext version $(GETTEXT_MACRO_VERSION) but the autoconf macros are from gettext version @GETTEXT_MACRO_VERSION@" 1>&2; \
+ exit 1; \
+ }
+
+# $(srcdir)/$(DOMAIN).pot is only created when needed. When xgettext finds no
+# internationalized messages, no $(srcdir)/$(DOMAIN).pot is created (because
+# we don't want to bother translators with empty POT files). We assume that
+# LINGUAS is empty in this case, i.e. $(POFILES) and $(GMOFILES) are empty.
+# In this case, stamp-po is a nop (i.e. a phony target).
+
+# stamp-po is a timestamp denoting the last time at which the CATALOGS have
+# been loosely updated. Its purpose is that when a developer or translator
+# checks out the package via CVS, and the $(DOMAIN).pot file is not in CVS,
+# "make" will update the $(DOMAIN).pot and the $(CATALOGS), but subsequent
+# invocations of "make" will do nothing. This timestamp would not be necessary
+# if updating the $(CATALOGS) would always touch them; however, the rule for
+# $(POFILES) has been designed to not touch files that don't need to be
+# changed.
+stamp-po: $(srcdir)/$(DOMAIN).pot
+ test ! -f $(srcdir)/$(DOMAIN).pot || \
+ test -z "$(GMOFILES)" || $(MAKE) $(GMOFILES)
+ @test ! -f $(srcdir)/$(DOMAIN).pot || { \
+ echo "touch stamp-po" && \
+ echo timestamp > stamp-poT && \
+ mv stamp-poT stamp-po; \
+ }
+
+# Note: Target 'all' must not depend on target '$(DOMAIN).pot-update',
+# otherwise packages like GCC can not be built if only parts of the source
+# have been downloaded.
+
+# This target rebuilds $(DOMAIN).pot; it is an expensive operation.
+# Note that $(DOMAIN).pot is not touched if it doesn't need to be changed.
+$(DOMAIN).pot-update: $(POTFILES) $(srcdir)/POTFILES.in remove-potcdate.sed
+ if LC_ALL=C grep 'GNU @PACKAGE@' $(top_srcdir)/* 2>/dev/null | grep -v 'libtool:' >/dev/null; then \
+ package_gnu='GNU '; \
+ else \
+ package_gnu=''; \
+ fi; \
+ if test -n '$(MSGID_BUGS_ADDRESS)' || test '$(PACKAGE_BUGREPORT)' = '@'PACKAGE_BUGREPORT'@'; then \
+ msgid_bugs_address='$(MSGID_BUGS_ADDRESS)'; \
+ else \
+ msgid_bugs_address='$(PACKAGE_BUGREPORT)'; \
+ fi; \
+ case `$(XGETTEXT) --version | sed 1q | sed -e 's,^[^0-9]*,,'` in \
+ '' | 0.[0-9] | 0.[0-9].* | 0.1[0-5] | 0.1[0-5].* | 0.16 | 0.16.[0-1]*) \
+ $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \
+ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) @XGETTEXT_EXTRA_OPTIONS@ \
+ --files-from=$(srcdir)/POTFILES.in \
+ --copyright-holder='$(COPYRIGHT_HOLDER)' \
+ --msgid-bugs-address="$$msgid_bugs_address" \
+ ;; \
+ *) \
+ $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \
+ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) @XGETTEXT_EXTRA_OPTIONS@ \
+ --files-from=$(srcdir)/POTFILES.in \
+ --copyright-holder='$(COPYRIGHT_HOLDER)' \
+ --package-name="$${package_gnu}@PACKAGE@" \
+ --package-version='@VERSION@' \
+ --msgid-bugs-address="$$msgid_bugs_address" \
+ ;; \
+ esac
+ test ! -f $(DOMAIN).po || { \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ sed -f remove-potcdate.sed < $(srcdir)/$(DOMAIN).pot > $(DOMAIN).1po && \
+ sed -f remove-potcdate.sed < $(DOMAIN).po > $(DOMAIN).2po && \
+ if cmp $(DOMAIN).1po $(DOMAIN).2po >/dev/null 2>&1; then \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(DOMAIN).po; \
+ else \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(srcdir)/$(DOMAIN).pot && \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ else \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ }
+
+# This rule has no dependencies: we don't need to update $(DOMAIN).pot at
+# every "make" invocation, only create it when it is missing.
+# Only "make $(DOMAIN).pot-update" or "make dist" will force an update.
+$(srcdir)/$(DOMAIN).pot:
+ $(MAKE) $(DOMAIN).pot-update
+
+# This target rebuilds a PO file if $(DOMAIN).pot has changed.
+# Note that a PO file is not touched if it doesn't need to be changed.
+$(POFILES): $(srcdir)/$(DOMAIN).pot
+ @lang=`echo $@ | sed -e 's,.*/,,' -e 's/\.po$$//'`; \
+ if test -f "$(srcdir)/$${lang}.po"; then \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot"; \
+ cd $(srcdir) && $(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot; \
+ else \
+ $(MAKE) $${lang}.po-create; \
+ fi
+
+
+install: install-exec install-data
+install-exec:
+install-data: install-data- at USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkdir_p) $(DESTDIR)$(gettextsrcdir); \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ $(INSTALL_DATA) $(srcdir)/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ for file in Makevars; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+install-data-no: all
+install-data-yes: all
+ $(mkdir_p) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkdir_p) $(DESTDIR)$$dir; \
+ if test -r $$cat; then realcat=$$cat; else realcat=$(srcdir)/$$cat; fi; \
+ $(INSTALL_DATA) $$realcat $(DESTDIR)$$dir/$(DOMAIN).mo; \
+ echo "installing $$realcat as $(DESTDIR)$$dir/$(DOMAIN).mo"; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ ln -s ../LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ ln $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ cp -p $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ echo "installing $$realcat link as $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo"; \
+ fi; \
+ done; \
+ done
+
+install-strip: install
+
+installdirs: installdirs-exec installdirs-data
+installdirs-exec:
+installdirs-data: installdirs-data- at USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkdir_p) $(DESTDIR)$(gettextsrcdir); \
+ else \
+ : ; \
+ fi
+installdirs-data-no:
+installdirs-data-yes:
+ $(mkdir_p) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkdir_p) $(DESTDIR)$$dir; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ fi; \
+ done; \
+ done
+
+# Define this as empty until I found a useful application.
+installcheck:
+
+uninstall: uninstall-exec uninstall-data
+uninstall-exec:
+uninstall-data: uninstall-data- at USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+uninstall-data-no:
+uninstall-data-yes:
+ catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ for lc in LC_MESSAGES $(EXTRA_LOCALE_CATEGORIES); do \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ done; \
+ done
+
+check: all
+
+info dvi ps pdf html tags TAGS ctags CTAGS ID:
+
+mostlyclean:
+ rm -f remove-potcdate.sed
+ rm -f stamp-poT
+ rm -f core core.* $(DOMAIN).po $(DOMAIN).1po $(DOMAIN).2po *.new.po
+ rm -fr *.o
+
+clean: mostlyclean
+
+distclean: clean
+ rm -f Makefile Makefile.in POTFILES *.mo
+
+maintainer-clean: distclean
+ @echo "This command is intended for maintainers to use;"
+ @echo "it deletes files that may require special tools to rebuild."
+ rm -f stamp-po $(GMOFILES)
+
+distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
+dist distdir:
+ $(MAKE) update-po
+ @$(MAKE) dist2
+# This is a separate target because 'update-po' must be executed before.
+dist2: stamp-po $(DISTFILES)
+ dists="$(DISTFILES)"; \
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ dists="$$dists Makevars.template"; \
+ fi; \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ dists="$$dists $(DOMAIN).pot stamp-po"; \
+ fi; \
+ if test -f $(srcdir)/ChangeLog; then \
+ dists="$$dists ChangeLog"; \
+ fi; \
+ for i in 0 1 2 3 4 5 6 7 8 9; do \
+ if test -f $(srcdir)/ChangeLog.$$i; then \
+ dists="$$dists ChangeLog.$$i"; \
+ fi; \
+ done; \
+ if test -f $(srcdir)/LINGUAS; then dists="$$dists LINGUAS"; fi; \
+ for file in $$dists; do \
+ if test -f $$file; then \
+ cp -p $$file $(distdir) || exit 1; \
+ else \
+ cp -p $(srcdir)/$$file $(distdir) || exit 1; \
+ fi; \
+ done
+
+update-po: Makefile
+ $(MAKE) $(DOMAIN).pot-update
+ test -z "$(UPDATEPOFILES)" || $(MAKE) $(UPDATEPOFILES)
+ $(MAKE) update-gmo
+
+# General rule for creating PO files.
+
+.nop.po-create:
+ @lang=`echo $@ | sed -e 's/\.po-create$$//'`; \
+ echo "File $$lang.po does not exist. If you are a translator, you can create it through 'msginit'." 1>&2; \
+ exit 1
+
+# General rule for updating PO files.
+
+.nop.po-update:
+ @lang=`echo $@ | sed -e 's/\.po-update$$//'`; \
+ if test "$(PACKAGE)" = "gettext-tools"; then PATH=`pwd`/../src:$$PATH; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$lang.new.po"; \
+ cd $(srcdir); \
+ if $(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "msgmerge for $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "msgmerge for $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+$(DUMMYPOFILES):
+
+update-gmo: Makefile $(GMOFILES)
+ @:
+
+Makefile: Makefile.in.in Makevars $(top_builddir)/config.status @POMAKEFILEDEPS@
+ cd $(top_builddir) \
+ && $(SHELL) ./config.status $(subdir)/$@.in po-directories
+
+force:
+
+# Tell versions [3.59,3.63) of GNU make not to export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
Added: tuxmath/trunk/po/Makevars
===================================================================
--- tuxmath/trunk/po/Makevars (rev 0)
+++ tuxmath/trunk/po/Makevars 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,41 @@
+# Makefile variables for PO directory in any package using GNU gettext.
+
+# Usually the message domain is the same as the package name.
+DOMAIN = $(PACKAGE)
+
+# These two variables depend on the location of this directory.
+subdir = po
+top_builddir = ..
+
+# These options get passed to xgettext.
+XGETTEXT_OPTIONS = --keyword=_ --keyword=N_
+
+# This is the copyright holder that gets inserted into the header of the
+# $(DOMAIN).pot file. Set this to the copyright holder of the surrounding
+# package. (Note that the msgstr strings, extracted from the package's
+# sources, belong to the copyright holder of the package.) Translators are
+# expected to transfer the copyright for their translations to this person
+# or entity, or to disclaim their copyright. The empty string stands for
+# the public domain; in this case the translators are expected to disclaim
+# their copyright.
+COPYRIGHT_HOLDER =
+
+# This is the email address or URL to which the translators shall report
+# bugs in the untranslated strings:
+# - Strings which are not entire sentences, see the maintainer guidelines
+# in the GNU gettext documentation, section 'Preparing Strings'.
+# - Strings which use unclear terms or require additional context to be
+# understood.
+# - Strings which make invalid assumptions about notation of date, time or
+# money.
+# - Pluralisation problems.
+# - Incorrect English spelling.
+# - Incorrect formatting.
+# It can be your email address, or a mailing list address where translators
+# can write to without being subscribed, or the URL of a web page through
+# which the translators can contact you.
+MSGID_BUGS_ADDRESS = tuxmath-devel at lists.sourceforge.net
+
+# This is the list of locale categories, beyond LC_MESSAGES, for which the
+# message catalogs shall be used. It is usually empty.
+EXTRA_LOCALE_CATEGORIES =
Added: tuxmath/trunk/po/Makevars.template
===================================================================
--- tuxmath/trunk/po/Makevars.template (rev 0)
+++ tuxmath/trunk/po/Makevars.template 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,41 @@
+# Makefile variables for PO directory in any package using GNU gettext.
+
+# Usually the message domain is the same as the package name.
+DOMAIN = $(PACKAGE)
+
+# These two variables depend on the location of this directory.
+subdir = po
+top_builddir = ..
+
+# These options get passed to xgettext.
+XGETTEXT_OPTIONS = --keyword=_ --keyword=N_
+
+# This is the copyright holder that gets inserted into the header of the
+# $(DOMAIN).pot file. Set this to the copyright holder of the surrounding
+# package. (Note that the msgstr strings, extracted from the package's
+# sources, belong to the copyright holder of the package.) Translators are
+# expected to transfer the copyright for their translations to this person
+# or entity, or to disclaim their copyright. The empty string stands for
+# the public domain; in this case the translators are expected to disclaim
+# their copyright.
+COPYRIGHT_HOLDER = Free Software Foundation, Inc.
+
+# This is the email address or URL to which the translators shall report
+# bugs in the untranslated strings:
+# - Strings which are not entire sentences, see the maintainer guidelines
+# in the GNU gettext documentation, section 'Preparing Strings'.
+# - Strings which use unclear terms or require additional context to be
+# understood.
+# - Strings which make invalid assumptions about notation of date, time or
+# money.
+# - Pluralisation problems.
+# - Incorrect English spelling.
+# - Incorrect formatting.
+# It can be your email address, or a mailing list address where translators
+# can write to without being subscribed, or the URL of a web page through
+# which the translators can contact you.
+MSGID_BUGS_ADDRESS =
+
+# This is the list of locale categories, beyond LC_MESSAGES, for which the
+# message catalogs shall be used. It is usually empty.
+EXTRA_LOCALE_CATEGORIES =
Added: tuxmath/trunk/po/POTFILES.in
===================================================================
--- tuxmath/trunk/po/POTFILES.in (rev 0)
+++ tuxmath/trunk/po/POTFILES.in 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,9 @@
+# List of source files which contain translatable strings.
+src/campaign.h
+src/campaign.c
+src/factoroids.c
+src/game.c
+src/highscore.c
+src/titlescreen.c
+src/campaign.h
+data/missions/lessons/descr_lessons
Added: tuxmath/trunk/po/Rules-quot
===================================================================
--- tuxmath/trunk/po/Rules-quot (rev 0)
+++ tuxmath/trunk/po/Rules-quot 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,47 @@
+# Special Makefile rules for English message catalogs with quotation marks.
+
+DISTFILES.common.extra1 = quot.sed boldquot.sed en at quot.header en at boldquot.header insert-header.sin Rules-quot
+
+.SUFFIXES: .insert-header .po-update-en
+
+en at quot.po-create:
+ $(MAKE) en at quot.po-update
+en at boldquot.po-create:
+ $(MAKE) en at boldquot.po-update
+
+en at quot.po-update: en at quot.po-update-en
+en at boldquot.po-update: en at boldquot.po-update-en
+
+.insert-header.po-update-en:
+ @lang=`echo $@ | sed -e 's/\.po-update-en$$//'`; \
+ if test "$(PACKAGE)" = "gettext"; then PATH=`pwd`/../src:$$PATH; GETTEXTLIBDIR=`cd $(top_srcdir)/src && pwd`; export GETTEXTLIBDIR; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ ll=`echo $$lang | sed -e 's/@.*//'`; \
+ LC_ALL=C; export LC_ALL; \
+ cd $(srcdir); \
+ if $(MSGINIT) -i $(DOMAIN).pot --no-translator -l $$ll -o - 2>/dev/null | sed -f $$tmpdir/$$lang.insert-header | $(MSGCONV) -t UTF-8 | $(MSGFILTER) sed -f `echo $$lang | sed -e 's/.*@//'`.sed 2>/dev/null > $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "creation of $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "creation of $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+en at quot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en at quot.header/g' $(srcdir)/insert-header.sin > en at quot.insert-header
+
+en at boldquot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en at boldquot.header/g' $(srcdir)/insert-header.sin > en at boldquot.insert-header
+
+mostlyclean: mostlyclean-quot
+mostlyclean-quot:
+ rm -f *.insert-header
Added: tuxmath/trunk/po/ar.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/ar.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/ar.po
===================================================================
--- tuxmath/trunk/po/ar.po (rev 0)
+++ tuxmath/trunk/po/ar.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,668 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: \n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-02-15 03:00+0100\n"
+"Last-Translator: Caroline Ford <caroline.ford.work at googlemail.com>\n"
+"Language-Team: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: Arabic\n"
+"X-Poedit-Country: UNITED KINGDOM\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Ù
Ø±ØØ¨Ø§ بÙÙ
ÙÙ tuxmath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Ù
ÙÙ
تÙÙ
Ù٠اÙÙØ§Ø°"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "اÙÙØ§Ø® Ø§ÙØ¨Ø·Ø§Ø±ÙÙ Ù
Ù"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "اÙÙ
Ø°ÙØ¨Ø§Øª اÙÙ
ØªØ³Ø§ÙØ·Ø©."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Ø£ÙÙ٠اÙÙ
Ø°ÙØ¨ Ø¨ÙØªØ§Ø¨Ø©"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "Ø§ÙØ¬Ùاب عÙÙ Ù
Ø´ÙÙØ© Ø§ÙØ±ÙØ§Ø¶ÙØ§Øª"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "ÙØ§Ùضغط عÙ٠زر اﻷدخا٠ا٠اÙÙ
Ø³Ø§ÙØ©"
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Ø¬Ø±Ø¨ÙØ§ Ø§ÙØ¢Ù!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "رÙ
ÙÙ Ø¬ÙØ¯Ù!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "اذا Ø§ØµÙØ¨ ÙÙØ® اﻷسÙÙÙ
Ù"
+
+#: src/game.c:777
+#, fuzzy
+msgid "it melts. But don't worry: the"
+msgstr "ÙØ³Ùذاب ÙÙÙÙ ÙØ§ تÙÙÙ"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "Ø§ÙØ¨Ø·Ø±ÙÙ Ø¨Ø®ÙØ±!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Ø§ï»·Ù Ø´Ø§ÙØ¯ Ù
ا ÙØØ¯Ø« :"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Ø§ÙØµØØ§ÙØ© Ù
ÙØªØ§Ø Ø§ÙØ¨Ø¯Ø£)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "اشعار Ø§ÙØ§Ø¬Ø§Ø¨Ù"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "اÙ
ا اذا صدÙ
Ù
رة أخرÙ"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "ÙØ£Ù Ø§ÙØ¨Ø·Ø±ÙÙ Ø³ÙØºØ§Ø¯Ø±."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(اضغط ا٠Ù
ÙØªØ§Ø Ø¹ÙØ¯Ù
ا تستعد)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "ÙÙ
ÙÙÙ Ø§ØµÙØ§Ø اÙÙØ§Ø® Ø§ÙØ§Ø³ÙÙÙ
Ù"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "بÙÙÙ Ù
ÙØ§Ùا٠اÙÙ
Ø°ÙØ¨Ø§Øª."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Ø§ÙØ·ÙÙ Ø§ÙØ¢Ù!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "رائع!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "ÙÙ
ÙÙÙ Ø§ÙØ®Ø±Ùج ا٠ÙÙØª Ø¨Ø§ÙØ¶ØºØ· عÙÙ"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "'ESC' أ٠'X'"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "ÙÙ Ø§ÙØ±ÙÙ Ø§ÙØ§ÙÙ
Ù Ø§ÙØ¹ÙÙÙ."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Ø§ÙØ¹ÙÙØ§ اﻷÙ, Ø«Ù
ابدأ اÙÙØ¹Ø¨ !"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "ÙØ§Ø¹Ø© Ø§ÙØ´ÙرÙ"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Ù
بتدئ"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "اÙÙØ´ÙÙÙ"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "ØØ§Ø±Ø³"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "اس"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "! Ø§ÙØ¹Ù
Ù ÙØªÙدÙ
"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "ÙØ°Ù Ø§ÙØ®Ø§ØµÙØ© ÙÙØ³Øª Ø¬Ø§ÙØ²Ø© ØØªÙ Ø§ÙØ¢Ù"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "ÙØ§ÙØ´ Ù
Ø³ØªÙØ¨Ù اÙÙØ¹Ø¨Ø© ÙÙ"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "Tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Ù
ساعدة"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Ù
Ø²ÙØ¯ Ù
Ù Ø§ÙØ®Ùارات"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Ø®Ø±ÙØ¬"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Ø§ÙØ§Ø¯ÙÙ
ÙÙ Ø§ÙØªØ¯Ø±Ùب"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "ÙØ¹Ø¨Ù تÙÙÙØ¯ÙØ©"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "ÙØ¹Ø¨Ø© Ù
خصصة"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "اÙÙØ§Ø¦Ù
Ø© Ø§ÙØ±Ø¦ÙØ³ÙØ©"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "ØØ±Ø± Ù
ÙÙ 'Ø§ÙØ®Ùارات' ÙÙ Ù
Ø¬ÙØ¯Ù Ø§ÙØ§ÙتراضÙ"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "ÙØ¥Ùشاء ÙØ¹Ø¨Ø© Ù
خصصة"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "اضغط ÙÙÙ Ù
ÙØªØ§Ø أ٠اÙÙØ± اÙÙ
Ø§ÙØ³ ÙØ¨Ø¯Ø¡ اÙÙØ¹Ø¨Ø©."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Readme.txt Ø§ÙØ¸Ø± ÙÙ
Ø²ÙØ¯ Ù
٠اÙÙ
عÙÙÙ
ات"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "دÙÙ
Ù"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Ù
عÙÙÙ
ات اÙÙ
Ø´Ø±ÙØ¹"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "ÙØ±ÙÙ Ø§ÙØ¹Ù
Ù"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "اÙÙØ§Ø¦Ù
Ø© Ø§ÙØ±Ø¦ÙØ³ÙØ©"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath Ø¨Ø±ÙØ§Ù
ج ØØ± Ù
ÙØªÙØ Ø§ÙÙ
صدر"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "ÙÙ
ÙÙ٠اÙÙ
ساعدة بجعÙÙØ§ Ø§ÙØ¶Ù بإرسا٠ا٠Ù
شاÙÙ ØªÙØ§Ø¬Ùا,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "أ٠ا٠Ù
ÙØªØ±ØØ§Øª Ø£Ù ÙØªØ§Ø¨Ø© Ø£ÙÙØ§Ø¯"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net ÙØ§ÙØ´ اÙÙ
Ø³ØªÙØ¨Ù عÙÙ "
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "عدد Ø§ÙØ·Ø¨Ø§Ø¹Ù"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "جÙ
ع : Ù
Ù 1 اÙÙ 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "ØÙ
ع: Ù
Ù 1 اÙÙ 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "جÙ
ع : اÙÙ
Ø¨Ø§ÙØº اÙÙ 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "ØÙ
ع : اÙÙ
Ø¨Ø§ÙØº اÙÙ 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "جÙ
ع : اÙÙ
Ø¨Ø§ÙØº اÙÙ 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "جÙ
ع : رÙÙ
Ù
ÙÙÙ Ù
٠رÙÙ
ÙÙ "
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "جÙ
ع : رÙÙ
Ù
ÙÙÙØ¯"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "طرØ: Ø§Ø±ÙØ§Ù
Ù
Ù 0 اÙÙ 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "طرØ: Ø§Ø±ÙØ§Ù
Ù
Ù 0 اÙÙ 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Ø§ÙØ·Ø±Ø : رÙÙ
Ù
ÙÙÙ Ù
٠رÙÙ
ÙÙ"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Ù
راجعة عÙÙ Ø§ÙØ¬Ù
ع ÙÙØ·Ø±Ø"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "ضرب : 0 اÙÙ 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Ù
Ù 3 إضعاÙ"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ¹Ø¯Ø¯ 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ¹Ø¯Ø¯ 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Ø§ÙØ¶Ø±Ø¨: 0 اÙÙ 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Ø§ÙØ¶Ø±Ø¨ : 0 اÙÙ 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ¹Ø¯Ø¯ 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ¹Ø¯Ø¯ 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ¹Ø¯Ø¯ 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "ضرب: 0 اÙÙ 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª اﻷعداد 11 Ù 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "ضرب : Ù
Ù 0 اÙÙ 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Ù
Ø¶Ø§Ø¹ÙØ§Øª Ø§ÙØ£Ø¹Ø¯Ø§Ø¯ 13Ù 14Ù 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "ضرب: Ù
Ù 0 اÙÙ 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "ضرب : اعداد Ù
ÙÙÙØ¯Ø©"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "ÙØ³Ù
Ø© عÙÙ 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "3 ÙØ³Ù
Ø© عÙÙ"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "ÙØ³Ù
Ø© عÙÙ 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "ÙØ³Ù
Ø© عÙÙ 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "ÙØ³Ù
Ø©: 1 اÙÙ 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "ÙØ³Ù
Ø© عÙÙ 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "ÙØ³Ù
Ø© عÙÙ 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "ÙØ³Ù
Ø© عÙÙ 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "9 ÙØ³Ù
Ø© عÙÙ"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "ÙØ³Ù
Ø© عÙÙ 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "ÙØ³Ù
Ø© : Ù
Ù 1 اÙÙ 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "ÙØ³Ù
Ø© عÙÙ 11 Ù 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "ÙØ³Ù
Ø© : Ù
Ù 1 اÙÙ 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "ÙØ³Ù
Ø© عÙÙ 12 Ù 13 Ù 14 Ù 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "ÙØ³Ù
Ø© : Ù
Ù 1 اÙÙ 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Ù
راجعة Ø§ÙØ¶Ø±Ø¨ ÙØ§ÙÙØ³Ù
Ø©"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "ÙØªØ§Ø¨Ø© Ø§ÙØ£Ø±ÙاÙ
Ø§ÙØ³ÙبÙÙ"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Ø§ÙØ·Ø±Ø : Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Ø§Ø¶Ø§ÙØ© Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨Ø© اÙÙ Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨Ø©"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Ø§Ø¶Ø§ÙØ© Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨ اÙÙ Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Ø·Ø±Ø Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨ Ù
Ù Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Ø·Ø±Ø Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨ Ù
Ù Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Ø§Ø¶Ø§ÙØ© Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨ اÙÙ Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Ø·Ø±Ø Ø§Ø±ÙØ§Ù
Ø³Ø§ÙØ¨ Ù
Ù Ø§Ø±ÙØ§Ù
Ù
ÙØ¬Ø¨"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Ù
راجعة Ø§ÙØ§Ø±ÙاÙ
Ø§ÙØ³Ø§Ùبة ÙØ§ÙÙ
ÙØ¬Ø¨Ø©"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "ضرب ÙÙØ³Ù
Ø© Ø§ï»·Ø±ÙØ§Ù
Ø§ÙØ³Ø§Ùبة"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "ضرب Ø§ÙØ£Ø±ÙاÙ
اÙÙ
ÙØ¬ÙØ© ÙØ§ÙØ³Ø§ÙØ¨Ø© "
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "ÙØ³Ù
Ø© Ø§ÙØ£Ø±ÙاÙ
اÙÙ
ÙØ¬ÙØ© ÙØ§ÙØ³Ø§ÙØ¨Ø©"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "اÙÙØ§Ø® Ø§ÙØ¨Ø·Ø§Ø±ÙÙ Ù
Ù"
Added: tuxmath/trunk/po/boldquot.sed
===================================================================
--- tuxmath/trunk/po/boldquot.sed (rev 0)
+++ tuxmath/trunk/po/boldquot.sed 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,10 @@
+s/"\([^"]*\)"/â\1â/g
+s/`\([^`']*\)'/â\1â/g
+s/ '\([^`']*\)' / â\1â /g
+s/ '\([^`']*\)'$/ â\1â/g
+s/^'\([^`']*\)' /â\1â /g
+s/ââ/""/g
+s/â/â[1m/g
+s/â/[0mâ/g
+s/â/â[1m/g
+s/â/[0mâ/g
Added: tuxmath/trunk/po/cs.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/cs.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/cs.po
===================================================================
--- tuxmath/trunk/po/cs.po (rev 0)
+++ tuxmath/trunk/po/cs.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,668 @@
+# translation of tuxmath.po to czech
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+#
+# JardaK <krejci at zstenis.com>, 2007.
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2007-11-12 20:54+0100\n"
+"Last-Translator: JardaK <krejci at zstenis.com>\n"
+"Language-Team: czech <cs at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.11.4\n"
+"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "SÃÅ slávy"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "NováÄek"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "PrůzkumnÃk"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "StÅelec"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Borec"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Ve výstavbÄ!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Tato vlastnost jeÅ¡tÄ nefunguje"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskutuj o budoucnosti TuxMath na"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "NápovÄda"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "VÃce možnostÃ"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "UkonÄit"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Akademie vesmÃrné matematiky"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Hra"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Vlastnà hra"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hlavnà menu"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Uprav soubor «options » ve své domovské složce,"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "abys mohl vytvoÅit vlastnà hru!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "ZmáÄkni klávesu nebo klikni tlaÄÃtkem myÅ¡i, abys zaÄal hru"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Pokud chceÅ¡ vÃce informacÃ, podÃvej se na README.txt"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Info o projektu"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "PodÄkovánÃ"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hlavnà menu"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath je svobodný software!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "I ty ho můžeÅ¡ vylepÅ¡it, když oznámÃÅ¡ chyby, "
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "navrhneÅ¡ vylepÅ¡enà nebo pÅidáš svůj kód"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Diskutuj o budoucnosti na tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Psanà ÄÃslic"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "SÄÃtánÃ: Od 1 do 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "SÄÃtánÃ: Od 0 do 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "SÄÃtánÃ: SouÄty do 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "SÄÃtánÃ: SouÄty do 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "SÄÃtánÃ: SouÄty do 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "SÄÃtánÃ: Dvouciferná ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "SÄÃtánÃ: Vynechaná ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "OdÄÃtánÃ: Od 0 do 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "OdÄÃtánÃ: Od 0 do 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "OdÄÃtánÃ: Dvojciferná ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "SÄÃtánà a odÄÃtánÃ: OpakovánÃ"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "NásobenÃ: Od 0 do 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Násobilka 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Násobilka 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Násobilka 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Násobilka 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "NásobenÃ: Od 0 do 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Násobilka 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Násobilka 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "NásobenÃ: od 0 do 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Násobilka 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Násobilka 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Násobilka 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "NásobenÃ: Od 0 do 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Násobilka 10 a 11"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "NásobenÃ: Od 0 do 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Násobilka 13, 14 a 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "NásobenÃ: Od 0 do 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "NásobenÃ: Vynechaná ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "DÄlenà 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "DÄlenà 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "DÄlenà 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "DÄlenà 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "DÄlenà 1 až 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "DÄlenà 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "DÄlenà 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "DÄlenà 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "DÄlenà 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "DÄlenà 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "DÄlenà 1 až 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "DÄlenà 11 a 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "DÄlenà 1 až 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "DÄlenà 13, 14 a 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "DÄlenà 1 až 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Násobenà a dÄlenÃ: OpakovánÃ"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Psanà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "OdÄÃtánÃ: VÄetnÄ záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "SÄÃtánà a odÄÃtánà kladných a záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "SÄÃtánà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "OdÄÃtánà záporných od kladných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "OdÄÃtánà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "SÄÃtánà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "OdÄÃtánà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Kladná a záporná ÄÃsla: OpakovánÃ"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Násobenà a dÄlenà záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Násobenà kladných a záporných ÄÃsel"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "DÄlenà kladných a záporných ÄÃsel"
Added: tuxmath/trunk/po/de.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/de.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/de.po
===================================================================
--- tuxmath/trunk/po/de.po (rev 0)
+++ tuxmath/trunk/po/de.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,671 @@
+# translation of TuxMath to Deutsch
+# This file is put in the public domain.
+#
+# Lars Vogdt <lars at linux-schulserver.de>, 2008.
+msgid ""
+msgstr ""
+"Project-Id-Version: de\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-05-02 16:08+0200\n"
+"Last-Translator: Lars Vogdt <lars at linux-schulserver.de>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.11.4\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Willkommen bei TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Deine Mission besteht darin, "
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "die Iglus der Pinguine vor den "
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "herabfallenden Kometen zu schützen."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stoppe einen Kometen, indem du "
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "die Antwort auf das mathematische Problem"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "eingibst und die \"Leertaste\" oder \"Enter\" drückst. "
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Versuch es jetzt!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Guter SchuÃ!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Wenn ein Iglu von einem Kometen getroffen wird, "
+
+#: src/game.c:777
+#, fuzzy
+msgid "it melts. But don't worry: the"
+msgstr "schmilzt es. Aber keine Angst, dem "
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "Pingiun geht es gut!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Sie einfach zu was passiert "
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Eine Taste zum starten drücken)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Beachte die Antwort"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "wenn es noch einmal getroffen wird, "
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "wird der Pinguin verschwinden."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Wenn fertig, bitte Taste drücken)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Du kannst die kaputten Iglus reparieren"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "wenn du Bonus-Kometen aufhälst."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Knall ihn jetzt ab!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Super Arbeit!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Beende das Spiel zu jeder Zeit durch Drücken von "
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "'Esc' oder durch klicken auf das 'X'"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "in der oberen rechten Ecke."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Tu es jetzt - und dann spiele!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Ruhmeshalle"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Raumkadett"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Aufklärer"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Jäger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ass"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "In Arbeit!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Dieser Bereich ist noch nicht fertig."
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskutiere über die Zukunft von TuxMath auf "
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Hilfe"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Weitere Optionen"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Ende"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Math Command Trainings-Akademie"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Spiele Arcade Spiel"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Spiele angepasstes Spiel"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hauptmenü"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Editiere die 'options' Datei in deinem Benutzerverzeichnis"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "um ein angepasstes Spiel zu erzeugen."
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Drücke eine Taste oder klicke mit der Maus um ein Spiel zu starten"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Lies die README.txt Datei für weitere Infrormationen"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstration"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Projekt Information"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Abspann"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hauptmenü"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath ist frei und OpenSource!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Du kannst bei der Verbesserung helfen, wenn du Probleme "
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "meldest, Wünsche auÃerst oder Programmcode beisteuerst."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+"Diskutiere die Zukunft von TuxMath auf tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Zahlen eingeben"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition: 1 bis 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition: 0 bis 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Summen bis 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Summen bis 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: SUmmen bis 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Zweistellige Zahlen"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Fehlende Zahlen"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraktion: 0 bis 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraktion: 0 bis 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraktion: Zweistellige Zahlen"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Bericht Addition und Subtraktion"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplikation 0 bis 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Vielfache von 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Vielfache von 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Vielfache von 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Vielfache von 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplikation: 0 bis 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Vielfache von 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Vielfache von 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplikation: 0 bis 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Vielfache von 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Vielfache von 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Vielfache von 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplikation: 0 bis 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Vielfache von 11 und 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplikation: 0 bis 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Vielfache von 13, 14 und 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplikation: 0 bis 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplikation: fehlende Zahlen"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division durch 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division durch 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division durch 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division durch 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 bis 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division durch 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division durch 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division durch 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division durch 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division durch 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 bis 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division durch 11 und 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 bis 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division durch 13, 14 und 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 bis 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Bericht Multiplikation und Division"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Negative Zahlen eingeben"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraktion: Negative Ergebnisse"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Negative Zahlen zu positiven hinzufügen"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Negative Zahlen zu negativen hinzufügen"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Negative Zahlen von positven subtrahieren"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Negative Zahlen von negativen abziehen"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Negative Zahlen zu negativen hinzufügen"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Negative Zahlen von negativen abziehen"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Bericht: Negative und positive Zahlen"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplikation und Division von negativen Zahlen"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplikation von positiven und negativen Zahlen"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division von positiven und negativen Zahlen"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "die Iglus der Pinguine vor den "
Added: tuxmath/trunk/po/en at boldquot.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/en at boldquot.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/en at boldquot.header
===================================================================
--- tuxmath/trunk/po/en at boldquot.header (rev 0)
+++ tuxmath/trunk/po/en at boldquot.header 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,25 @@
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
+# This catalog furthermore displays the text between the quotation marks in
+# bold face, assuming the VT100/XTerm escape sequences.
+#
Added: tuxmath/trunk/po/en at boldquot.po
===================================================================
--- tuxmath/trunk/po/en at boldquot.po (rev 0)
+++ tuxmath/trunk/po/en at boldquot.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,712 @@
+# English translations for Tux Of Math Command package.
+# This file is put in the public domain.
+# Automatically generated, 2009.
+#
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
+# This catalog furthermore displays the text between the quotation marks in
+# bold face, assuming the VT100/XTerm escape sequences.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath 1.7.1\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2009-02-14 16:59-0600\n"
+"Last-Translator: Automatically generated\n"
+"Language-Team: none\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "-[Esc] to skip"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "Mission One: Careful Cadet"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "I'm so glad you've come!"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "Do your best!"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "Mission Two: Smart Scout"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "But you can save them!"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "Mission Three: Royal Ranger"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "Mission Four: Imperial Ace"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "Now is no time for resting; the city needs your help!"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "Final Mission: Computing Commando"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "I hope that hint helps!"
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "This is it! You can stop these attacks forever, Commando!"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "Congratulations! You win!"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "Round"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "Sorry, try again!"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "Mission accomplished. The galaxy is safe!"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr "FACTOROIDS: to win, you need destroy all the asteroids."
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "type one of its factors, and press space or return"
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr "to split it into its factors. Rocks with prime numbers are destroyed!"
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "FRACTIONS: to win, you need destroy all the asteroids"
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+"type a number that can simplify the fraction, and press space or return"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Welcome to TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Your mission is to save your"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "penguins' igloos from the"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "falling comets."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stop a comet by typing"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "the answer to the math problem"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "and hitting â[1mspace[0mâ or 'enter'."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Try it now!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Good shot!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "If an igloo gets hit by a comet,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "it melts. But don't worry: the"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "penguin is OK!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Just watch what happens:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Press a key to start)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Notice the answer"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "If it gets hit again, the"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "penguin leaves."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Press a key when ready)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "You can fix the igloos"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "by stopping bonus comets."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Zap it now!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Great job!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Quit at any time by pressing"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "â[1mEsc[0mâ or clicking the â[1mX[0mâ"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "in the upper right corner."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Do it now, and then play!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Hall Of Fame"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Space Cadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ace"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Commando"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Factors"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Fractions"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr "You Are In The Hall of Fame!"
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr "Enter Your Name:"
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Work In Progress!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "This feature is not ready yet"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discuss the future of TuxMath at"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Play Alone"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "Play With Friends"
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr "Factoroids!"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Help"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "More Options"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Quit"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Math Command Training Academy"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Math Command Fleet Missions"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Play Arcade Game"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Play Custom Game"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Main menu"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr "Score Sweep"
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr "Elimination"
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr "How many kids are playing?"
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr "(Between 2 and 4 players)"
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Edit â[1moptions[0mâ file in your home directory"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "to create customized game!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Press a key or click your mouse to start game."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "See README.txt for more information"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Project Info"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Credits"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Main Menu"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath is free and open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "You can help make it better by reporting problems,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "suggesting improvements, or adding code."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Number Typing"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition: 1 to 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Sums to 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Sums to 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: Sums to 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraction: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraction: 0 to 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraction: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Addition and Subtraction Review"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplication: 0 to 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiples of 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiples of 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiples of 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiples of 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplication: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiples of 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiples of 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplication: 0 to 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiples of 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiples of 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiples of 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplication: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiples of 11 and 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplication: 0 to 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiples of 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplication: 0 to 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplication: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division by 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division by 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division by 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division by 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 to 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division by 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division by 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division by 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division by 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division by 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 to 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division by 11 and 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 to 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division by 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 to 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Multiplication and Division Review"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Typing Negative Numbers"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraction: Negative Answers"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Adding Negatives to Positives"
+
+#: data/missions/lessons/descr_lessons:50
+msgid "Adding Positives to Negatives"
+msgstr "Adding Positives to Negatives"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtracting Negatives From Positives"
+
+#: data/missions/lessons/descr_lessons:52
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtracting Positives From Negatives"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Adding Negatives to Negatives"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtracting Negatives From Negatives"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Negative and Positive Numbers Review"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplication and Division of Negatives"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplication of Positives and Negatives"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division of Positives and Negatives"
Added: tuxmath/trunk/po/en at quot.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/en at quot.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/en at quot.header
===================================================================
--- tuxmath/trunk/po/en at quot.header (rev 0)
+++ tuxmath/trunk/po/en at quot.header 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,22 @@
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
Added: tuxmath/trunk/po/en at quot.po
===================================================================
--- tuxmath/trunk/po/en at quot.po (rev 0)
+++ tuxmath/trunk/po/en at quot.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,709 @@
+# English translations for Tux Of Math Command package.
+# This file is put in the public domain.
+# Automatically generated, 2009.
+#
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath 1.7.1\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2009-02-14 16:59-0600\n"
+"Last-Translator: Automatically generated\n"
+"Language-Team: none\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "-[Esc] to skip"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "Mission One: Careful Cadet"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "I'm so glad you've come!"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "Do your best!"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "Mission Two: Smart Scout"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "But you can save them!"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "Mission Three: Royal Ranger"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "Mission Four: Imperial Ace"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "Now is no time for resting; the city needs your help!"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "Final Mission: Computing Commando"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "I hope that hint helps!"
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "This is it! You can stop these attacks forever, Commando!"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "Congratulations! You win!"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "Round"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "Sorry, try again!"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "Mission accomplished. The galaxy is safe!"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr "FACTOROIDS: to win, you need destroy all the asteroids."
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "type one of its factors, and press space or return"
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr "to split it into its factors. Rocks with prime numbers are destroyed!"
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "FRACTIONS: to win, you need destroy all the asteroids"
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+"type a number that can simplify the fraction, and press space or return"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Welcome to TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Your mission is to save your"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "penguins' igloos from the"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "falling comets."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stop a comet by typing"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "the answer to the math problem"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "and hitting âspaceâ or 'enter'."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Try it now!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Good shot!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "If an igloo gets hit by a comet,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "it melts. But don't worry: the"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "penguin is OK!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Just watch what happens:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Press a key to start)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Notice the answer"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "If it gets hit again, the"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "penguin leaves."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Press a key when ready)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "You can fix the igloos"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "by stopping bonus comets."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Zap it now!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Great job!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Quit at any time by pressing"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "âEscâ or clicking the âXâ"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "in the upper right corner."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Do it now, and then play!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Hall Of Fame"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Space Cadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ace"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Commando"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Factors"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Fractions"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr "You Are In The Hall of Fame!"
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr "Enter Your Name:"
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Work In Progress!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "This feature is not ready yet"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discuss the future of TuxMath at"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Play Alone"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "Play With Friends"
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr "Factoroids!"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Help"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "More Options"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Quit"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Math Command Training Academy"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Math Command Fleet Missions"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Play Arcade Game"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Play Custom Game"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Main menu"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr "Score Sweep"
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr "Elimination"
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr "How many kids are playing?"
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr "(Between 2 and 4 players)"
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Edit âoptionsâ file in your home directory"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "to create customized game!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Press a key or click your mouse to start game."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "See README.txt for more information"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Project Info"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Credits"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Main Menu"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath is free and open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "You can help make it better by reporting problems,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "suggesting improvements, or adding code."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Number Typing"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition: 1 to 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Sums to 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Sums to 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: Sums to 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraction: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraction: 0 to 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraction: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Addition and Subtraction Review"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplication: 0 to 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiples of 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiples of 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiples of 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiples of 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplication: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiples of 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiples of 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplication: 0 to 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiples of 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiples of 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiples of 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplication: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiples of 11 and 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplication: 0 to 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiples of 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplication: 0 to 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplication: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division by 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division by 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division by 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division by 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 to 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division by 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division by 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division by 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division by 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division by 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 to 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division by 11 and 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 to 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division by 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 to 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Multiplication and Division Review"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Typing Negative Numbers"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraction: Negative Answers"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Adding Negatives to Positives"
+
+#: data/missions/lessons/descr_lessons:50
+msgid "Adding Positives to Negatives"
+msgstr "Adding Positives to Negatives"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtracting Negatives From Positives"
+
+#: data/missions/lessons/descr_lessons:52
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtracting Positives From Negatives"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Adding Negatives to Negatives"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtracting Negatives From Negatives"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Negative and Positive Numbers Review"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplication and Division of Negatives"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplication of Positives and Negatives"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division of Positives and Negatives"
Added: tuxmath/trunk/po/en_GB.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/en_GB.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/en_GB.po
===================================================================
--- tuxmath/trunk/po/en_GB.po (rev 0)
+++ tuxmath/trunk/po/en_GB.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,671 @@
+# Translation of en_GB to Norwegian Nynorsk
+# Karl Ove Hufthammer <karl at huftis.org>, 2008.
+msgid ""
+msgstr ""
+"Project-Id-Version: \n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-05-09 21:05+0200\n"
+"Last-Translator: Karl Ove Hufthammer <karl at huftis.org>\n"
+"Language-Team: Norwegian Nynorsk <i18n-nn at lister.ping.uio.no>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: English\n"
+"X-Poedit-Country: UNITED KINGDOM\n"
+"X-Generator: KBabel 1.11.4\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Welcome to TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Your mission is to save your"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "penguinsâ igloos from the"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "falling comets."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stop a comet by typing"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "the answer to the maths problem"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "and hitting âspaceâ or âenterâ."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Try it now!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Good shot!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "If an igloo gets hit by a comet,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "it melts. But donât worry: the"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "penguin is OK!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Just watch what happens:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Press a key to start)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Notice the answer"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "If it gets hit again, the"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "penguin leaves."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Press a key when ready)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "You can fix the igloos"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "by stopping bonus comets."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Zap it now!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Great job!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Quit at any time by pressing"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "âEscâ or clicking the âXâ"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "in the upper right corner."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Do it now, and then play!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Hall Of Fame"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Space Cadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ace"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Work In Progress!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "This feature is not ready yet"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discuss the future of TuxMath at"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Help"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "More Options"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Quit"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Math Command Training Academy"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Play Arcade Game"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Play Custom Game"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Main menu"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Edit âoptionsâ file in your home directory"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "to create customised game!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Press a key or click your mouse to start game."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "See README.txt for more information"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Project Info"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Credits"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Main Menu"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath is free and open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "You can help make it better by reporting problems,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "suggesting improvements, or adding code."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Number Typing"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition: 1 to 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Sums to 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Sums to 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: Sums to 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraction: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraction: 0 to 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraction: Two Digit Numbers"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Addition and Subtraction Review"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplication: 0 to 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiples of 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiples of 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiples of 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiples of 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplication: 0 to 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiples of 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiples of 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplication: 0 to 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiples of 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiples of 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiples of 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplication: 0 to 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiples of 11 and 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplication: 0 to 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiples of 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplication: 0 to 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplication: Missing Numbers"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division by 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division by 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division by 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division by 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 to 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division by 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division by 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division by 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division by 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division by 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 to 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division by 11 and 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 to 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division by 13, 14, and 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 to 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Multiplication and Division Review"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Typing Negative Numbers"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraction: Negative Answers"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Adding Negatives to Positives"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Adding Negatives to Negatives"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtracting Negatives From Positives"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtracting Negatives From Negatives"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Adding Negatives to Negatives"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtracting Negatives From Negatives"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Negative and Positive Numbers Review"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplication and Division of Negatives"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplication of Positives and Negatives"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division of Positives and Negatives"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "penguinsâ igloos from the"
Added: tuxmath/trunk/po/es.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/es.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/es.po
===================================================================
--- tuxmath/trunk/po/es.po (rev 0)
+++ tuxmath/trunk/po/es.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,673 @@
+# Spanish translation for Tux, Of Math Command.
+# This file is put in the public domain.
+# Angela Ruiz <angieruiz211 at hotmail.com>
+#
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: 1.6.2\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-04-26\n"
+"Last-Translator: Angela Ruiz <angieruiz211 at hotmail.com>\n"
+"Language-Team: espanol <LL at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "bien benido a tuxmath"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "tu mision es salvar"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "los igloos de tus pinguinos"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "de los cometas que caen"
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "para parar el cometa"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "debes teclar la respuesta correcta al problema matematico"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "y oprimir la decla de espacio"
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "tratalo ahora"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "buen tiro"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "si uno de los igloos es derramado por el cometa"
+
+#: src/game.c:777
+#, fuzzy
+msgid "it melts. But don't worry: the"
+msgstr "se derritira, pero no te preocupes"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "que el pinguino estara asalvo"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "observa lo que sucede"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "aprieta una tecla para empezar"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "nota la respuesta"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "si el igloo es pegado por el cometa de nuevo "
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "el pinguino se va"
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "aprieta una tecla cuando estes listo "
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr " tu puedes areglar los igloos"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr " si logras parrar a los cometas de bono"
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "disparale ahora"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "bien hecho"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "si quieres parrarel juego en cualquier momento"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "lo puedes hacer oprimiendo la tecla de ESC or la x en la pantalla"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "en la equinq derecha"
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "haclo ahora y luego juega"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "sala de fama"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "cadete espacial"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "escout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "guardador"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "ace"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr " trabajo bajo progresso"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "esta opcion no funciona todavia"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "para discutir el futuro de TuxMath puedes ir a"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "ayda"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "mas opciones"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "terminar"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Academia de entrenamiento de matematicas"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Juega el juego de arcade"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "juega el juego hecho especialmente"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "menu principal"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "editar opciones del archivo del directorio principal"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "para crear un juego especialmente"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "aprieta un tecla y con tu mouse oprime la opcion de empesar el juego"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "ver README.txt para mas informacion"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "demostracion"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "informacion del projecto"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "creditos"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "menu principal"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath es gratis y es una opcion abierta"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr ""
+"puedes hacer que el programa funcione mejor si reportas problems con el "
+"programa"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "sugestiones para mejorar el programa o para anadir un codigo"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "discute el futuro en tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "tegldo del numero"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "sumando: 1 a 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "sumando: 0 a 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "sumando: hasta 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "sumando hasta 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "sumando hasta 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "sumando: numeros de dos dijitos"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "sumando :con nuemors que faltan"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "resta: de 0 a 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "resta: de 0 a 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "resta: numeros de dos dijitos"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "repaso de suma y resta"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "multiplicacion: de 0 a 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "mulipos de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "multipos de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "multipos de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "multipos de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "multiplicacion de 0 a 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "multipos de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "multipos de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "multiplicacion de 0 a 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "multipos de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "multipos de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "multipos de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "multiplicacion de 0 a 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "multipos de 11 y 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "multiplicacion de 0 a 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "multipos de 13, 14, 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "multiplicacion de 0 a 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "multiplicacion con un numero que falta"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "division de 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "division de 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "divicion de 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "division de 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "division de 1 a 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "division de 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "division de 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "division de 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "division de 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "division de 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "division de 1 a 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "division de 11 a 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "division de 1 a 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "division de 13,14 y 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "division de 1 a 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "repaSO de multiplicacion y division"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "teclando numeros negativos"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "resta de numeros negativos"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "sumando numeros negativos a numeros positivos"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "sumando numeros negativos a numeros negativos"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "restando numeros negativos de numeros positivos"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "restando numeros negativos de negativos"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "sumando numeros negativos a numeros negativos"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "restando numeros negativos de negativos"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "repaso de numeros negativos y positivos"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "multiplicacion de numeros positivos y negativos"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "division de numeros positivos y negativos"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "los igloos de tus pinguinos"
Added: tuxmath/trunk/po/fi.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/fi.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/fi.po
===================================================================
--- tuxmath/trunk/po/fi.po (rev 0)
+++ tuxmath/trunk/po/fi.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,673 @@
+# Finnish translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Marten
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-22 06:59+0000\n"
+"Last-Translator: Miika Metsälä <Unknown>\n"
+"Language-Team: Finnish <fi at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Parhaat tulokset"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Astronautti"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Tiedustelija"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Jousimies"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr ""
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Työn alla!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Tämä ominaisuus ei ole vielä valmis"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr ""
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "O_hje"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Lisää asetuksia"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Lopeta"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr ""
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Pelaa arcade-peliä"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr ""
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Päävalikko"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Muokkaa 'options' tiedostoa kotikansiossasi"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "tehdäksesi kustomoidun pelin!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr ""
+"Paina mitä tahansa näppäintä tai napsauta hiirellä aloittaaksesi pelin."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Katso README.txt saadaksesi lisätietoja"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr ""
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Tietoa projektista"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Tekijät"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Päävalikko"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath on vapaa ja avointa koodia!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Voit auttaa meitä tekemään sen paremmaksi ilmoittamalla ongelmista,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "ehdottamalla parannuksista, tai lisäämällä koodia."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+"Keskustele tuxmathin tulevaisuudesta osoitteesta tuxmath-devel at lists."
+"sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Numeroiden kirjoitus"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Yhteenlasku: Puuttuvat numerot"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Kertominen: 0 kertaa 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Kertominen luvulla 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Kertominen: 0 kertaa 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Kertominen luvulla 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Kertominen luvulla 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Kertominen: 0 kertaa 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Kertominen luvulla 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Kertominen luvulla 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Kertominen luvulla 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Kertominen: 0 kertaa 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Kertominen luvuilla 11 ja 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Kertominen: 0 kertaa 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Kertominen luvuilla 13, 14 ja 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Kertominen: 0 kertaa 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Kertominen: Puuttuvat numerot"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Jakaminen luvulla 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Jakaminen luvulla 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Jakaminen luvulla 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Jakaminen luvulla 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Jakaminen: 5 jaettuna 1"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Jakaminen luvulla 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Jakaminen luvulla 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Jakaminen luvulla 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Jakaminen luvulla 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Jakaminen luvulla 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Jakaminen: 10 jaettuna 1"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Negatiivisten lukujen yhteenlasku"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Negatiivisten lukujen vähennyslasku"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Negatiivisten lukujen yhteenlasku"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Negatiivisten lukujen vähennyslasku"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Negatiivisten lukujen kerto- ja jakolasku"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Positiivisten ja negatiivisten lukujen kertolasku"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Positiivisten ja negatiivisten lukujen jakolasku"
Added: tuxmath/trunk/po/fr.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/fr.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/fr.po
===================================================================
--- tuxmath/trunk/po/fr.po (rev 0)
+++ tuxmath/trunk/po/fr.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,666 @@
+# French translation of tuxmath.pot for TuxMath
+# This file is put in the public domain.
+# Grumeau Rémi <remi at beosfrance.com>, 2007.
+#
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: 1.5.8\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2007-11-15 09:00+0100\n"
+"Last-Translator: Grumeau Rémi <remi at beosfrance.com>\n"
+"Language-Team: Dutch <LL at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Tableau des scores"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Cadet de l'espace"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "As"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Chargement"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Cette option n'est pas encore disponible"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Participer au futur de TuxMath au"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Aide"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Plus d'options"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Quitter"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Ecole d'entrainement au Math"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Jouer en mode arcade"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Jouer en mode personnalisé"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menu principal"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Editer le fichier 'option' dans le dossier home"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "pour créer une partie personnalisée !"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Appuyez sur une touche ou cliquez pour commencer"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Lisez README.txt pour plus d'informations"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "A propos"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Crédits"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menu principal"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath est gratuit et open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Participez à l'amélioration du jeu en nous signalant des problemes,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "vos suggestions, ou en développement."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Parlons-en sur tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Taper un nombre"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition 1 Ã 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition 1 Ã 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Somme de 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Somme de 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: Somme de 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Nombres à deux chiffres"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Nombre manquant"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Addition: 0 Ã 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Soustraction: 0 Ã 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Soustraction: Nombre à deux chiffres"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Rapport d'addition et soustraction"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplication: 0 Ã 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiples de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiples de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiples de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiples de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplication: 0 Ã 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiples de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiples de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplication: 0 Ã 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiples de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiples de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiples de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplication: 0 Ã 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiples de 11 et 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplication: 0 Ã 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiples de 13, 14 et 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplication: 0 Ã 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplication: Nombres manquants"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division par 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division par 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division par 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division par 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 Ã 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division par 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division par 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division par 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division par 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division par 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 Ã 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division par 11 et 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 Ã 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division par 13, 14 et 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 Ã 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Rapport de multiplication et division"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Nombres négatifs entrés"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Soustraction: fausses réponses"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Addition: négatifs aux positifs"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Ajout de négatifs aux positifs"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Soustraction de négatifs au positifs"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Soustraction de négatifs aux négatifs"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Ajout de négatifs aux positifs"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Soustraction de négatifs aux négatifs"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Rapport des nombres négatifs au positifs"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplication et division de négatifs"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplication de positifs et négatifs"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division de positifs et négatifs"
Added: tuxmath/trunk/po/ga.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/ga.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/ga.po
===================================================================
--- tuxmath/trunk/po/ga.po (rev 0)
+++ tuxmath/trunk/po/ga.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,669 @@
+# SOME DESCRIPTIVE TITLE.
+# This file is put in the public domain.
+# FIRST AUTHOR <EMAIL at ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-07-13 23:16-0000\n"
+"Last-Translator: Seanán à CoistÃÂn <seananoc at gmail.com>\n"
+"Language-Team: LANGUAGE <LL at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=utf-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Fáilte go TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "An cúram atá agat ná"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "ÃÂoglúanna do phiongain a chosaint"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "ó na réalta mhongach atá ag titim anuas."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stad réalt mhongach tràan"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "freagra don ceist mata a chlóscrÃÂobh"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "agus brúigh 'bearna' nó 'isteach'."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Imir anois é!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Amas iontach!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Má bhuaileann réalt mhongach ÃÂoglú,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "leáitear é. Ach ná bàbuartha:"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "tá an phiogain togha!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Féach cad a tharlaÃÂonn:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Brúigh cnaipe chun tosú)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Tabhair faoi deara an freagra"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "Má bhuailfàarÃÂs é,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "fágann an piongain."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Brúigh cnaipe ar bith nuair atá tú réidh)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Is fédir na hioglúanna a dheisiú"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "tràréalta mhongach breise a stadadh."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Buail anois é!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Maith thú!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Scoir ag am ar bith tràbrúigh"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "'Esc' nó brúigh an 'X'"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "sa chúinne uachtarach ar dheis."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Déan anois é, agus ansin imir!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Réim na gCuradh"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Glasearcach"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Gasóg"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "RánaÃÂ"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Curadh"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Obair Idir Lámha!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "NÃÂl an ghné seo réidh fós"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Plé todhchaàTuzMath ag"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Cabhair"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Tuilleadh Roghanna"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Scoir"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Lárionad Oiliúna an Cheannais Mata"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Imir an Gnáthchluiche"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Imir Cluiche Saincheaptha"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "An PrÃÂomh Roghchlár"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Cuir in eagar an comhad 'roghanna' i do chomhadlann baile"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "chun cluiche saincheaptha a chruthú!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Brúigh cnaipe nó brúigh do luchóg chun an cluiche a thosú."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Féach ar README.txt le haghaidh breis eolas"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Taispeántas"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Faisnéis an Tionscadail"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "BuÃÂochas le"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "An PrÃÂomh Roghchlár"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "Tá TuxMath ar fáil saor in aisce agus le foinse oscailte!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Is féidir leat cuidiú é a fheabhsú tràfadhbanna a fhógrú,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "feabhsaithe a mholadh, nó tràcód a chur leis."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Plé an todhchaàag tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "ClóscrÃÂobh Uimhreacha"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Suimiú: 1 go dtàa 13"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Suimiú: 1 go dtàa 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Suimiú: Suimeanna go dtàa 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Suimiú: Suimeanna go dtàa 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Suimiú: Suimeanna go dtàa 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Suimiú: Uimhreacha Dhá Dhigit"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Suimiú: Uimhreacha In Easnamh"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Dealú: 0 go dtàa 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Dealú: 0 go dtàa 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Dealú: Uimhreacha Dhá Dhigit"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Súil Siar ar Suimiú agus Dealú"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Iolrú: 0 go dtàa 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Iolraithe de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Iolraithe de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Iolracha de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Iolracha de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Iolrú: 0 go dtàa 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Iolracha de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Iolracha de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Iolrú: 0 go dtàa 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Iolracha de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Iolracha de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Iolracha de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Iolrú: 0 go dtàa 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Iolraithe de a 11 agus a 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Iolrú: 0 go dtàa 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Iolraithe de a 13, a 14, agus a 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Iolrú: 0 go dtàa 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Iolrú: Uimhreacha In Easnamh"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Roinnt faoi na a 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Roinnt faoi na a 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Roinnt faoi na a 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Roinnt faoi na a 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Roinnt: 1 go dtÃÂ a 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Roinnt faoi na a 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Roinnt faoi na a 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Roinnt faoi na a 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Roinnt faoi na a 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Roinnt faoi na a 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Roinnt: 1 go dtÃÂ a 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Roinnt faoi na a 11 agus a 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Roinnt: 1 go dtÃÂ a 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Roinnt faoi na a 13, a 14, agus a 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Roinnt: 1 go dtÃÂ a 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Súil Siar ar Iolrú agus Roinnt"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Ag ClóscrÃÂobh Uimhreacha Diúltacha"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Dealú: FreagraàDiúltacha"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Ag Suimiú Diúltacha le Deimhneacha"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Ag Suimiú Diúltacha le Diúltacha"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Ag Dealú Diúltacha ó Deimhneacha"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Ag Dealú Diúltacha ó Diúltacha"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Ag Suimiú Diúltacha le Diúltacha"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Ag Dealú Diúltacha ó Diúltacha"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Súil Siar ar Uimhreacha Dhiúltacha agus Dheimhneacha"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Iolrú agus Roinnt Diúltacha"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Iolrú Deimhneacha agus Diúltacha"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Roinnt Deimhneacha agus Diúltacha"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "ÃÂoglúanna do phiongain a chosaint"
Added: tuxmath/trunk/po/he.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/he.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/he.po
===================================================================
--- tuxmath/trunk/po/he.po (rev 0)
+++ tuxmath/trunk/po/he.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,678 @@
+# Hebrew translation for tuxmath
+# Copyright (c) 2008 Tux4Kids
+# This file is distributed under the same license as the tuxmath package.
+# Yaron Shahrbani <sh.yaron at gmail.com>, 2008.
+#
+# Contributors:
+# Yaron Shahrabani
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2009-01-17 10:32+0200\n"
+"Last-Translator: Yaron Shahrabani <sh.yaron at gmail.com>\n"
+"Language-Team: Hebrew <sh.yaron at gmail.com>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=utf-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2009-01-17 08:28+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+"Plural-Forms: n!=1\n"
+"X-Poedit-Language: Hebrew\n"
+"X-Poedit-Country: ISRAEL\n"
+"X-Poedit-SourceCharset: utf-8\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "×ר×××× ××××× ×××קס××××§×!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "×××¨×ª× ××× ××צ×× ×ת"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "×פ×× ××××× ×× ×©×× ××¤× ×"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "××××××× ×× ×פ×××."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "ת××× ×××××£ ×××× ×¢× ×××"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "××§××ת ×תש××× ×××¢×× ××ת×××ת"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "×××××¦× ×¢× 'ר×××' ×× 'Enter'."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "× ×¡× ××ת ×עת!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "פ×××¢× ×פ×!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "×× ×¤×××¢ ×××× ××××××,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "×××××× × ×ס. ×× ×× ××××:"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "×פ×× ××××× ×× ×ס×ר ×××ר!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "פש×× ×©×× ×× ×× ×§×ר×:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(×××¥ ×¢× ×קש ××ת×××)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "ש×× ×× ×תש×××"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "×× ×××××× × ×¤××¢ ש××,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "×פ×× ××××× ×¢×××."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(×××¥ ×¢× ×קש ×ש××ª× ××××)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "ת×××× ××ª×§× ×ת ×××××××××"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "×¢× ××× ×××פת ××××× ××× ×ס."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "ת××¨× ×× ×עת!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "×¢×××× ×פ×!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "ת××× ×צ×ת ××× ×¢× ×¢× ×××"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "××××¦× ×¢× 'Esc' ×× ×¢× ×Ö¾'X'"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "×פ×× × ×ש××××ת ××¢×××× ×."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "×¢×©× ××ת ×עת, ש××§ ×××ר ×××!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "×××× ×ת××××"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "××ר××"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "ת××××"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "×ת×צ×"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "ת×ת×"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "×¢×××× ×ת××××××!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "ת××× × ×× ××× × ×××× × ×¢××××"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "××× ×עת××× ×©× ××קס×ת××§× ××§××צת ×××××"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "×¢×ר×"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "×פשר×××ת × ×ספ×ת"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "×צ×××"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "×××§×××× ×××××× ×¤×¢×××ת ×ת××××ת"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "ש××§ ×ש××§ ×רק×××"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "ש××§ ×ש××§ ××ת××"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "תפר×× ×¨×ש×"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "ער×× ×ת ×§×××¥ ××פשר×××ת ('options') ×ת××§××ת ×××ת ש××"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "××× ××צ×ר ×ש××§ ××ת×× ××ש×ת!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "×××¥ ×¢× ×קש ×××§××ת ×× ××¢××ר ××× ××ת××× ××ש××§."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "×¢××× ××§×××¥ README.TXT ×××××¢ × ×סף"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "×××××"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "××××¢ ×¢× ×××××"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "ת×××ת"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "תפר×× ×¨×ש×"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "××קס××××§× ××× × ××פש×ת ×××¢×ת ×§×× ×¤×ª××!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "ת××× ××¢××ר ×× × ×שפר ×××ª× ×¢× ××× ××××× ×ª×§××ת,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "×צעת ש×פ×ר×× ×× ××ספת ×§××."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "××× ×עת×× ××קס××××§× ×רש××ת ×××××ר tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "××§××ת ×ספר××"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "××××ר: 1 ×¢× 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "××××ר: 0 ×¢× 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "××××ר: ס××××× ×¢× 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "××××ר: ס××××× ×¢× 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "××××ר: ס××××× ×¢× 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "××××ר: ×ספר×× ××-ספרת×××"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "××××ר: ×ספר×× ×סר××"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "××ס×ר: 0 ×¢× 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "××ס×ר: 0 ×¢× 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "××ס×ר: ×ספר×× ××-ספרת×××"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "סק×רת ××××ר ×××ס×ר"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "×פ×: 0 ×¢× 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "×פ×××ת ×©× 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "×פ×××ת ×©× 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "×פ×××ת ×©× 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "×פ×××ת ×©× 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "×פ×: 0 ×¢× 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "×פ×××ת ×©× 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "×פ×××ת ×©× 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "×פ×: 0 ×¢× 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "×פ×××ת ×©× 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "×פ×××ת ×©× 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "×פ×××ת ×©× 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "×פ×××ת: 0 ×¢× 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "×פ×××ת ×©× 11 ×-12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "×פ×: 0 ×¢× 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "×פ×××ת ×©× 13, 14 ×-15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "×פ×: 0 ×¢× 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "×פ×: ×ספר×× ×סר××"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "×××××§ ×-2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "×××××§ ×-3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "×××××§ ×-4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "×××××§ ×-5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "×××××§: 1×¢× 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "×××××§ ×-6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "×××××§ ×-7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "×××××§ ×-8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "×××××§ ×-9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "×××××§ ×-10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "×××××§: 1 ×¢× 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "×××××§ ×-11 ×-12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "×××××§: 1 ×¢× 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "×××××§ ×-13, 14 ×-15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "×××××§: 1 ×¢× 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "סק×רת ××¤× ××××××§"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "××§××ת ×ספר×× ×©××××××"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "××ס×ר: ת×צ××ת ש×××××ת"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "××ספת ×ספר×× ×©×××××× ××××××××"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "××ספת ש×××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "××ס×ר ×ספר×× ×©×××××× ××××××××"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "××ס×ר ש×××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "××ספת ש×××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "××ס×ר ש×××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "סק×רת ×ספר×× ××××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "××¤× ××××××§ ×©× ×ספר×× ×©××××××"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "××פ×ת ×ספר×× ××××××× ×ש××××××"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "×××קת ×ספר×× ××××××× ×ש××××××"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "×פ×× ××××× ×× ×©×× ××¤× ×"
Added: tuxmath/trunk/po/hu.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/hu.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/hu.po
===================================================================
--- tuxmath/trunk/po/hu.po (rev 0)
+++ tuxmath/trunk/po/hu.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,670 @@
+# SOME DESCRIPTIVE TITLE.
+# This file is put in the public domain.
+# FIRST AUTHOR <EMAIL at ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-02-11 21:56+0100\n"
+"Last-Translator: Miklos Merenyi <mermik at freemail.hu>\n"
+"Language-Team: LANGUAGE <HU at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=utf-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Ãdvözöllek a TuxMath-ban!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Küldetésed a pingvinek"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "jégkunyhóinak megvédése"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "az aláhulló meteoritoktól."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Gépeld be a matematikai feladat "
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "eredményét, és üss Enter-t"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "a meteor megállÃtásához!"
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Próbáld meg most!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Szép lövés!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Ha egy jégkunyhót eltalál"
+
+#: src/game.c:777
+#, fuzzy
+msgid "it melts. But don't worry: the"
+msgstr "egy meteor, megolvad, de a"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "pingvinnek még nem lesz baja!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Nézd, mi történik:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Nyomj meg egy gombot!)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Látod a választ?"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "A második találat után"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "a pingvin elmenekül."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Nyomj meg egy gombot!)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "A jégkunyhókat a bónusz meteorok"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "szétlövésével javÃthatod meg."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Adj neki!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Szép munka!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Akármikor kiléphetsz az 'ESC'"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "gomb megnyomásával, vagy "
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "az 'X'-re való kattintással."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Lépj ki, és kezdd a játékot!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "DicsÅséglista"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Ãjonc"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "FelderÃtÅ"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "JárÅrparancsnok"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Mesterpilóta"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Fejlesztés alatt."
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Ez a funkció még nem működik"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "A TuxMath jövÅjét itt vitathatod meg:"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "SegÃtség"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Egyebek"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Kilépés"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Matek-Parancsnok KépzŠAkadémia"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "BeépÃtett játékok"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Testreszabott játékok"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "FÅmenü"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "A home-könyvtáradban levŠ'options' fájl "
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "szerkesztésével készÃthetsz testreszabott játékot."
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Nyomj le egy billentyűt vagy egy egérgombot a kezdéshez!"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "További részletek a README.txt fájlban."
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Projekt információ"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "KöszönetnyilvánÃtás"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "FÅmenü"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "A TuxMath ingyenes és nyÃlt forráskódú!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Te is segÃthetsz még jobbá tenni az észlelt hibák bejelentésével,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "továbbfejlesztési ötletekkel, vagy programkóddal."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "LevelezÅlista (angol nyelvű): tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Számok gépelése"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Ãsszeadás: 1 - 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Ãsszeadás: 0 - 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Ãsszeadás: az összeg max. 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Ãsszeadás: az összeg max. 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Ãsszeadás: az összeg max. 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Ãsszeadás: kétjegyű számok"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Ãsszeadás: hiányzó számok"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Kivonás: 0 - 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Kivonás: 0 - 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Kivonás: kétjegyű számok"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Ãsszeadás és kivonás összefoglaló"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Szorzás: 0-3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "2 többszörösei"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "3 többszörösei"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "4 többszörösei"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "5 többszörösei"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Szorzás: 0 - 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "6 többszörösei"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "7 többszörösei"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Szorzás: 0 - 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "8 többszörösei"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "9 többszörösei"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "10 többszörösei"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Szorzás: 0 - 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "11 és 12 többszörösei"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Szorzás: 0 - 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "13, 14 és 15 többszörösei"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Szorzás: 0 - 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Szorzás: hiányzó számok"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Osztás kettÅvel"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Osztás 3-mal"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Osztás 4-gyel"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Osztás 5-tel"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Osztás: 1 - 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Osztás 6-tal"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Osztás 7-tel"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Osztás 8-cal"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Osztás 9-cel"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Osztás 10-zel"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Osztás: 1 - 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Osztás 11-gyel és 12-vel"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Osztás: 1 - 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Osztás 13-mal, 14-gyel és 15-tel"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Osztás: 1 - 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Szorzás és osztás összefoglaló"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "NegatÃv számok gépelése"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Kivonás: negatÃv eredmény"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "NegatÃv és pozitÃv számok összeadása"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "NegatÃv számok összeadása"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "NegatÃv számok kivonása pozitÃvakból"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "NegatÃv számok kivonása negatÃvokból"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "NegatÃv számok összeadása"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "NegatÃv számok kivonása negatÃvokból"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "PozitÃv és negatÃv számok összefoglaló"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "NegatÃv számok szorzása és osztása"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "PozitÃv és negatÃv számok szorzása"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "PozitÃv és negatÃv számok osztása"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "jégkunyhóinak megvédése"
Added: tuxmath/trunk/po/insert-header.sin
===================================================================
--- tuxmath/trunk/po/insert-header.sin (rev 0)
+++ tuxmath/trunk/po/insert-header.sin 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,23 @@
+# Sed script that inserts the file called HEADER before the header entry.
+#
+# At each occurrence of a line starting with "msgid ", we execute the following
+# commands. At the first occurrence, insert the file. At the following
+# occurrences, do nothing. The distinction between the first and the following
+# occurrences is achieved by looking at the hold space.
+/^msgid /{
+x
+# Test if the hold space is empty.
+s/m/m/
+ta
+# Yes it was empty. First occurrence. Read the file.
+r HEADER
+# Output the file's contents by reading the next line. But don't lose the
+# current line while doing this.
+g
+N
+bb
+:a
+# The hold space was nonempty. Following occurrences. Do nothing.
+x
+:b
+}
Added: tuxmath/trunk/po/it.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/it.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/it.po
===================================================================
--- tuxmath/trunk/po/it.po (rev 0)
+++ tuxmath/trunk/po/it.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,676 @@
+# Italian translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Giovanni Condello <condellog at gmail.com>
+# Sergio Zanchetta
+# cenoura
+# lucabaffa
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-01 11:49+0000\n"
+"Last-Translator: Giovanni Condello <condellog at gmail.com>\n"
+"Language-Team: Italian <it at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Galleria dei campioni"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Cadetto spaziale"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Asso"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Lavori in corso!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Questa caratteristica non è ancora pronta."
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discuti del futuro di TuxMatch su"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Aiuto"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Altre opzioni"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Esci"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr ""
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr ""
+
+#: src/titlescreen.c:744
+#, fuzzy
+msgid "Play Custom Game"
+msgstr "Gioca una partita personalizzata"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menu principale"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Modifica il file 'options' nella tua cartella home"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "per creare una partita personalizzata!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Premi un tasto o fai click con il mouse per iniziare il gioco."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Vedi il file README.txt per maggiori informazioni"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Informazioni sul progetto"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Ringraziamenti"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menu principale"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath è gratuito ed open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Puoi aiutare a migliorarlo riportando i problemi,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "proponendo miglioramenti o con l'aggiunta di codice."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discuti del futuro su tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addizione: da 1 a 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addizione: da 0 a 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addizione: somme fino a 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addizione: somme fino a 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addizione: somme fino a 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addizione: numeri a due cifre"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addizione: numeri mancanti"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Sottrazione: da 0 a 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Sottrazione: da 0 a 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Sottrazione: numeri a due cifre"
+
+#: data/missions/lessons/descr_lessons:12
+#, fuzzy
+msgid "Addition and Subtraction Review"
+msgstr "Ripasso su addizioni e sottrazioni"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Moltiplicazione: da 0 a 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multipli di 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multipli di 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multipli di 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multipli di 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Moltiplicazione: da 0 a 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multipli di 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multipli di 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Moltiplicazione: da 0 a 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multipli di 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multipli di 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multipli di 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Moltiplicazione: da 0 a 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multipli di 11 e 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Moltiplicazione: da 0 a 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multipli di 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Moltiplicazione: da 0 a 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Moltiplicazione: numeri mancanti"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Divisione per 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Divisione per 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Divisione per 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Divisione per 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Divisione: da 1 a 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Divisione per 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Divisione per 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Divisione per 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Divisione per 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Divisione per 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Divisione: da 1 a 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Divisione per 11 e 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Divisione: da 1 a 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Divisione per 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Divisione: da 1 a 15"
+
+#: data/missions/lessons/descr_lessons:46
+#, fuzzy
+msgid "Multiplication and Division Review"
+msgstr "Ripasso su moltiplicazioni e divisioni"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Scrittura di numeri negativi"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Sottrazione: risultati negativi"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Sommare numeri negativi a positivi"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Sommare numeri negativi a negativi"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Sottrarre numeri negativi da positivi"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Sottrarre numeri negativi da negativi"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Sommare numeri negativi a negativi"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Sottrarre numeri negativi da negativi"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Ripasso sui numeri positivi e negativi"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Moltiplicazione e divisione di numeri negativi"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Moltiplicazione di numeri positivi e negativi"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Divisione di numeri positivi e negativi"
Added: tuxmath/trunk/po/ja.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/ja.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/ja.po
===================================================================
--- tuxmath/trunk/po/ja.po (rev 0)
+++ tuxmath/trunk/po/ja.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,671 @@
+# Japanese translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# CMasami
+# Yuji Kaneko
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-05 15:29+0000\n"
+"Last-Translator: CMasami <Unknown>\n"
+"Language-Team: Japanese <ja at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "殿å å
¥ã"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "è¨ç·´ç"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "ä¸çå
µ"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "ç¹æ®é¨é"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "è¶
è½åè
"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "使¥ä¸!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "ãã®æ©è½ã¯ã¾ã ããã¾ãã"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "TuxMathã«ã¤ãã¦ã®è¦æã¯"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "ãã«ã"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "ä»ã®ãªãã·ã§ã³"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "çµäº"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "è¨ç®æ¦éè¨ç·´å¦æ ¡"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "ä¸è¬è¨ç·´éå§"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "ç¹æ®è¨ç·´éå§"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "ã¡ã¤ã³ã¡ãã¥ã¼"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "ãã¼ã ã»ãã£ã¬ã¯ããªã®'optoins'ãã¡ã¤ã«ãç·¨éãã¦"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "ãªãªã¸ãã«ã®ã²ã¼ã ãä½ãã!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "ãã¼ãæ¼ããã¯ãªãã¯ãã¦ã²ã¼ã éå§"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "詳ãã説æã¯README.txtãè¦ã¦ãã ãã"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "ãã¢"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "ããã¸ã§ã¯ãæ
å ±"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "ã¯ã¬ã¸ãã"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "ã¡ã¤ã³ã¡ãã¥ã¼"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath ã¯èªç±ã§ãªã¼ãã³ã½ã¼ã¹ã§ã!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "åé¡ç¹ãå ±åãã¦ã²ã¼ã ãæ¹åãããã¨ãã§ãã¾ãã"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "æ°æ©è½ã®ææ¡ããã³ã¼ãã®è¿½å ãæè¿ãã¾ãã"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "é£çµ¡å
ã¯ãã¡ã tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "æ°åãå
¥åãã"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "è¶³ãç®: 1 ãã 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "è¶³ãç®: 0 ãã 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "è¶³ãç®: åè¨ã 10 ã«ãã"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "è¶³ãç®: åè¨ã 15 ã«ãã"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "è¶³ãç®: åè¨ã 20 ã«ãã"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "è¶³ãç®: ï¼æ¡ã®æ°"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "è¶³ãç®: æ°åã®ç©´åã"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "å¼ãç®: 0 ãã 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "å¼ãç®: 0 ãã 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "å¼ãç®: 2æ¡ã®æ°"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "è¶³ãç®ã¨å¼ãç®ã®ã¾ã¨ã"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "æãç®: 0 ãã 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "2ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "3ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "4ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "5ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "æãç®: 0 ãã 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "6ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "7ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "æãç®: 0 ãã 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "8ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "9ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "10ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "æãç®: 0 ãã 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "11 ã¨12ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "æãç®: 0 ãã 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "13ãã15ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "æãç®: 0 ãã15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "æãç®: ç©´åã"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "2ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "3ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "4ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "5ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "å²ãç®: 1 ãã 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "6ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "7ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "8ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "9ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "10ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "å²ãç®: 1 ãã 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "11ã¨12ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "å²ãç®: 1 ãã 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "13ãã15ã®å²ãç®"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "å²ãç®: 1 ãã 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "æãç®ã¨å²ãç®ã®ã¾ã¨ã"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "è² ã®æ°ã®å
¥å"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "å¼ãç®: è² ã®æ°ã®çã"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "è² ã®æ°ã¨æ£ã®æ°ã®è¶³ãç®"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "è² ã®æ°ã¨è² ã®æ°ã®è¶³ãç®"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "æ£ã®æ°ããè² ã®æ°ãå¼ã"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "è² ã®æ°ããè² ã®æ°ãå¼ã"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "è² ã®æ°ã¨è² ã®æ°ã®è¶³ãç®"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "è² ã®æ°ããè² ã®æ°ãå¼ã"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "è² ã®æ°ã¨æ£ã®æ°ã®ã¾ã¨ã"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "è² ã®æ°ã®æãç®ã¨å²ãç®"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "æ£ã®æ°ã¨è² ã®æ°ã®æãç®"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "æ£ã®æ°ã¨è² ã®æ°ã®å²ãç®"
Added: tuxmath/trunk/po/nb.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/nb.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/nb.po
===================================================================
--- tuxmath/trunk/po/nb.po (rev 0)
+++ tuxmath/trunk/po/nb.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,680 @@
+# Translation of nb to Norwegian Nynorsk
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+#
+# Karl Ove Hufthammer <karl at huftis.org>, 2007, 2008.
+msgid ""
+msgstr ""
+"Project-Id-Version: nb\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-09-21 19:08+0200\n"
+"Last-Translator: Karl Ove Hufthammer <karl at huftis.org>\n"
+"Language-Team: Norwegian Nynorsk <i18n-nn at lister.ping.uio.no>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Lokalize 0.2\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Velkommen til TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Oppdraget ditt er å redde"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "igloene til pingvinene fra"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "kometer fra verdensrommet."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Du kan stoppe en komet ved"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "å skrive inn svaret, og så"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "«Mellomrom» eller «Enter»."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Prøv det nå!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Bra skudd!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Hvis en iglo blir truffet av en"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "komet, smelter den. Men ta det"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "med ro: pingvinen klarer seg!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Berre se hva som skjer."
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Trykk en tast for å se.)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Legg merke til rett svar."
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "Hvis igloen blir truffet på nytt,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "vandrer pingvinen bort."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Trykk en tast når du er klar.)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Du kan bygge opp igjen igloene"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "ved å stoppe bonuskometer."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Skyt kometen nå!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Kjempebra!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Du kan når som helst gi deg,"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "ved å trykke «Escape» eller"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "klikke på X-en oppe til høyre."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Prøv det nå, og start spillet!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Rekordar"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Romkadett"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Romlærling"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Romvokter"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Romsjef"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Romkommandør"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Faktorer"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Brøker"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Uferdig!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Denne funksjonen er ikke klar ennå."
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskuter fremtiden til TuxMath på"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Spill alene"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "Spill med venner"
+
+#: src/titlescreen.c:664
+#, fuzzy
+msgid "Factoroids!"
+msgstr "Faktorer"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Hjelp"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Flere valg"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Avslutt"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Kadettskole"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Oppdrag"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Arkadespill"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Selvlaget spill"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hovedmeny"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Rediger «options»-fila i hjemmemappa di"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "for å lage ditt eget spill."
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Trykk en tast eller med musen for å starte spillet."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Se «README.txt» for mer informasjon."
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstrasjon"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Prosjektinfo"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Bidragsytere"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hovedmeny"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath er fri programvare!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Du kan være med på å gjøre spillet bedre, ved å melde fra"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "om feil, foreslå forbedringer eller bidra med programkode."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Diskuter framtiden på tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Tallskriving"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addisjon: 1 til 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addisjon: 0 til 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addisjon: Summer til 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addisjon: Summer til 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addisjon: Summer til 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addisjon: Tosifrede tall"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addisjon: Manglende tall"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraksjon: 0 til 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraksjon: 0 til 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraksjon: Tosifrede tall"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Gjennomgang: Addisjon og subtraksjon"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplikasjon: 0 til 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiplum av 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiplum av 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiplum av 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiplum av 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplikasjon: 0 til 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiplum av 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiplum av 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplikasjon: 0 til 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiplum av 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiplum av 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiplum av 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplikasjon: 0 til 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiplum av 11 og 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplikasjon: 0 til 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiplum av 13, 14 og 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplikasjon: 0 til 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplikasjon: Manglende tall"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Divisjon med 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Divisjon med 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Divisjon med 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Divisjon med 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Divisjon: 1 til 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Divisjon med 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Divisjon med 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Divisjon med 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Divisjon med 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Divisjon med 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Divisjon: 1 til 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Divisjon med 11 og 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Divisjon: 1 til 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Divisjon med 13, 14 og 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Divisjon: 1 til 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Gjennomgang: Multiplikasjon og divisjon"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Negative tall"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraksjon: Negative svar"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Addisjon av negative til positive tall"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Addisjon av negative til negative tall"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtraksjon av negative fra positive tall"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtraksjon av negative fra negative tall"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Addisjon av negative til negative tall"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtraksjon av negative fra negative tall"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Gjennomgang: Negative og positive tall"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplikasjon og divisjon av negative tall"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplikasjon av positive og negative tall"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Divisjon av positive og negative tall"
+
+#, fuzzy
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "igloene til pingvinene fra"
+
+#, fuzzy
+#~ msgid "forever, Commando!"
+#~ msgstr "Romkommandør"
+
+#~ msgid "Other Math Command Activities"
+#~ msgstr "Andre aktiviteter"
Added: tuxmath/trunk/po/nl.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/nl.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/nl.po
===================================================================
--- tuxmath/trunk/po/nl.po (rev 0)
+++ tuxmath/trunk/po/nl.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,666 @@
+# Dutch translation of tuxmath.pot for TuxMath
+# This file is put in the public domain.
+# Schrijvers Luc <Begasus at skynet.be>, 2007.
+#
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2007-11-15 09:00+0100\n"
+"Last-Translator: Schrijvers Luc <Begasus at skynet.be>\n"
+"Language-Team: Dutch <LL at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Hoogste scores"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Ruimte kadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Ranger"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ace"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Werk in uitvoering"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Deze functie is nog niet beschikbaar"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Praat over de toekomst van TuxMath op"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Help"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Meer opties"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Afsluiten"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Reken commando training academie"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Speel Arcade spel"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Speel je eigen spel"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hoofdmenu"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Bewerk 'options' bestand in je home folder"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "voor een eigen spel!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Druk op een toets of de muis om het spel te starten."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Lees README.txt voor meer informatie"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Projekt info"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Kredieten"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hoofdmenu"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath is gratis en open-source!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Je kan helpen met het verbeteren door problemen te melden,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "suggesties verbeteringen, of code toevoegen."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Praat over de toekomst via tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Nummers typen"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Optellen 1 tot 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Optellen 1 tot 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Optellen: sommen tot 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Optellen: sommen tot 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Optellen: sommen tot 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Optellen: dubbele getallen"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Optellen: missende getallen"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Aftellen: 0 tot 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Aftellen: 0 tot 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Aftellen: dubbele getallen"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Optellen en aftellen test"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Vermenigvuldigen: 0 tot 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Vermenigvuldigingen van 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Vermenigvuldigingen van 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Vermenigvuldigingen van 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Vermenigvuldigingen van 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Vermenigvuldig: 0 tot 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Vermenigvuldigingen van 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Vermenigvuldigingen van 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Vermenigvuldig: 0 tot 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Vermenigvuldigingen van 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Vermenigvuldigingen van 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Vermenigvuldigingen van 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Vermenigvuldig: 0 tot 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Vermenigvuldigingen van 11 en 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Vermenigvuldig: 0 tot 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Vermenigvuldigingen van 13, 14 en 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Vermenigvuldig: 0 tot 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Vermenigvuldig: missende getallen"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Delen door 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Delen door 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Delen door 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Delen door 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Delen: 1 tot 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Delen door 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Delen door 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Delen door 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Delen door 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Delen door 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Delen: 1 tot 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Delen door 11 en 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Delen: 1 tot 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Delen door 13, 14 en 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Delen: 1 tot 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Vermenigvuldigen en delen test"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Typ negatieve getallen"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Aftellen: negatieve antwoorden"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Optellen: negatief naar positief"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Optellen: negatief naar negatief"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Aftellen: negatief van positief"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Aftellen: negatief van negatief"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Optellen: negatief naar negatief"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Aftellen: negatief van negatief"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Negatieve en positieve getallen test"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Vermenigvuldigen en delen van negatieven"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Vermenigvuldigen van positieven en negatieven"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Delen van positieven en negatieven"
Added: tuxmath/trunk/po/nn.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/nn.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/nn.po
===================================================================
--- tuxmath/trunk/po/nn.po (rev 0)
+++ tuxmath/trunk/po/nn.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,774 @@
+# Translation of nn to Norwegian Nynorsk
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+#
+# Karl Ove Hufthammer <karl at huftis.org>, 2007, 2008, 2009.
+msgid ""
+msgstr ""
+"Project-Id-Version: nn\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2009-01-13 23:58+0100\n"
+"Last-Translator: Karl Ove Hufthammer <karl at huftis.org>\n"
+"Language-Team: Norwegian Nynorsk <i18n-nn at lister.ping.uio.no>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Lokalize 0.3\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "(Trykk «Escape» for å hoppa over.)"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "Oppdrag 1: Kampklare kadett"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "Eg er så glad du endeleg er her!"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "Gjer ditt beste!"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "Oppdrag 2: Listige læring"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "Men du kan redda dei!"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "Oppdrag 3: Vaktsam vaktar"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "Oppdrag fire: Supersjef"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+#, fuzzy
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr "kjem det eit angrep frå deleland!"
+
+#: src/campaign.h:68
+#, fuzzy
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "Inga tid til å kvila på laurbæra; byen"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "Siste oppdrag: Kodeknekkingskommandør"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "HÃ¥par tipset er til hjelp!"
+
+#: src/campaign.h:79
+#, fuzzy
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "Endeleg! No kan du klara å stoppa angrepa"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "Gratulerer! Du vann!"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "Runde"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "Prøv på nytt!"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "Oppdrag utførd. Galaksen er no trygg!"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr "FAKTOROIDAR: For å vinna må du øydeleggja elle asteroidane."
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr "Bruk piltastane til å dreia rundt eller fly framover. Sikt på ein"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "asteroide, skriv inn éin av faktorane og trykk «Enter»"
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+"eller «Mellomrom» for å dela han opp. Primtalsasteroidar vert øydelagde."
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "BRÃKAR: For Ã¥ vinna mÃ¥ du øydeleggja elle asteroidane."
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr "Skriv inn eit tal som kan forenkla brøken, og trykk «Enter»"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+"eller «Mellomrom» for Ã¥ dela han. Ãydelegg brøkar som ikkje kan forenklast "
+"med eit enkeltskot."
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Velkommen til TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Oppdraget ditt er å redda"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "igloane til pingvinane frå"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "kometar frå verdsrommet."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Du kan stoppa ein komet ved"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "å skriva inn svaret, og så"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "«Mellomrom» eller «Enter»."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Prøv det no!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Bra skot!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Viss ein iglo vert treft av ein"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "komet, smeltar han. Men ta det"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "med ro: pingvinen klarer seg!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Berre sjå kva som skjer."
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Trykk ein tast for å sjå.)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Legg merke til rett svar."
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "Viss igloen vert treft på nytt,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "vandrar pingvinen vekk."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Trykk ein tast når du er klar.)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Du kan byggja opp att igloane"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "ved å stoppa bonuskometar."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Skyt kometen no!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Kjempebra!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Du kan når som helst gje deg,"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "ved å trykkja «Escape» eller"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "klikka på X-en oppe til høgre."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Prøv det no, og start spelet!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Rekordar"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Romkadett"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Romlærling"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Romvaktar"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Romsjef"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Romkommandør"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Faktorar"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Brøkar"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Uferdig!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Denne funksjonen er ikkje klar enno."
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskuter framtida til TuxMath på"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Spel åleine"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "Spel med venner"
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr "Faktoroidar!"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Hjelp"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Fleire val"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Avslutt"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Kadettskule"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Oppdrag"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Arkadespel"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Sjølvlaga spel"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hovudmeny"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr "Poengsamling"
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr "Eliminering"
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr "Kor mange spelar?"
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr "(2 til 4 spelarar)"
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Rediger «options»-fila i heimemappa di"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "for å laga ditt eige spel."
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Trykk ein tast eller med musa for å starta spelet."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Sjå «README.txt» for meir informasjon."
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstrasjon"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Prosjektinfo"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Bidragsytarar"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hovudmeny"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath er fri programvare!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Du kan vera med på å gjera spelet betre, ved å melda frå"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "om feil, foreslå forbetringar eller bidra med programkode."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Diskuter framtida på tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Talskriving"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addisjon: 1 til 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addisjon: 0 til 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addisjon: Summar til 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addisjon: Summar til 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addisjon: Summar til 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addisjon: Tosifra tal"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addisjon: Manglande tal"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraksjon: 0 til 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraksjon: 0 til 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraksjon: Tosifra tal"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Gjennomgang: Addisjon og subtraksjon"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplikasjon: 0 til 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiplum av 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiplum av 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiplum av 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiplum av 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplikasjon: 0 til 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiplum av 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiplum av 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplikasjon: 0 til 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiplum av 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiplum av 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiplum av 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplikasjon: 0 til 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiplum av 11 og 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplikasjon: 0 til 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiplum av 13, 14 og 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplikasjon: 0 til 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplikasjon: Manglande tal"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Divisjon med 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Divisjon med 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Divisjon med 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Divisjon med 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Divisjon: 1 til 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Divisjon med 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Divisjon med 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Divisjon med 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Divisjon med 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Divisjon med 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Divisjon: 1 til 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Divisjon med 11 og 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Divisjon: 1 til 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Divisjon med 13, 14 og 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Divisjon: 1 til 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Gjennomgang: Multiplikasjon og divisjon"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Negative tal"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraksjon: Negative svar"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Addisjon av negative til positive tal"
+
+#: data/missions/lessons/descr_lessons:50
+msgid "Adding Positives to Negatives"
+msgstr "Addisjon av positive til negative tal"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtraksjon av negative frå positive tal"
+
+#: data/missions/lessons/descr_lessons:52
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtraksjon av positive frå negative tal"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Addisjon av negative til negative tal"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtraksjon av negative frå negative tal"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Gjennomgang: Negative og positive tal"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplikasjon og divisjon av negative tal"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplikasjon av positive og negative tal"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Divisjon av positive og negative tal"
+
+#~ msgid "The penguins need your help! Comets"
+#~ msgstr "Pingvinane treng hjelp frå deg! Det fell"
+
+#~ msgid "are falling from the sky, and are melting"
+#~ msgstr "kometar frå himmelen, og dei smeltar"
+
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "igloane til pingvinane. For å redda heimane"
+
+#~ msgid "we need you to find the secret code that"
+#~ msgstr "deira, må du finna dei hemmelege kodane"
+
+#~ msgid " will zap each comet."
+#~ msgstr "som øydeleggjer kometane."
+
+#~ msgid "Great job! Since you saved the penguins' homes,"
+#~ msgstr "Bra jobba! Sidan du klarte å redda heimane til"
+
+#~ msgid "we are promoting you to Scout. Scouts are good"
+#~ msgstr "pingvinane, forfremjar me deg til romlærling."
+
+#~ msgid "for keeping an eye out for trouble..."
+#~ msgstr "HÃ¥par du har lært Ã¥ hanska vanskar â¦"
+
+#~ msgid "...like what's happening right now!"
+#~ msgstr "⦠for no får du nokon rett i hendene!"
+
+#~ msgid "The TakeAways have come, and they're sending"
+#~ msgstr "TaVekk-arane kjem, og dei sender nye og"
+
+#~ msgid "new, trickier comets against the penguins!"
+#~ msgstr "endå skumlare kometar mot pingvinane!"
+
+#~ msgid "You've done it again! The Penguin Emperor has"
+#~ msgstr "Du klarte det igjen! Keisarpingvinen har valt"
+
+#~ msgid "chosen you to join his team of Rangers that"
+#~ msgstr "deg til å delta i den offisielle romvaktargruppa"
+
+#~ msgid "help protect the city. We're sending you"
+#~ msgstr "som vernar om byen. Me sender deg"
+
+#~ msgid "there now..."
+#~ msgstr "der no â¦"
+
+#~ msgid "...oh no! Now the Emperor himself is under attack,"
+#~ msgstr "Ã
nei, å nei! Keisarpingvinen sjølv vert no angripen,"
+
+#~ msgid "from new types of comets: these problems are"
+#~ msgstr "av dei nye gongekometane. Desse er endå"
+
+#~ msgid "multiplying! To fight these, you need great"
+#~ msgstr "vanskelegare, og for å øydeleggja dei må du"
+
+#~ msgid "skill. We think you can do it. Join the"
+#~ msgstr "vera dugande dyktig. Men me trur du vil"
+
+#~ msgid "Rangers and help save the city!"
+#~ msgstr "klara det. Vert med romvaktarane og redd byen!"
+
+#~ msgid "You did it! The Emperor wants to thank you"
+#~ msgstr "Du klarte det! Keisaren ønskjer å takka deg"
+
+#~ msgid "in person. We are taking you to his ice palace"
+#~ msgstr "personleg. Me tek deg med til ispalasset hans,"
+
+#~ msgid "for a great honor: you will become"
+#~ msgstr "der du får æra av å verta utnemnd"
+
+#~ msgid "the Imperial Ace!"
+#~ msgstr "til keisarleg romsjef!"
+
+#~ msgid "But right in the middle of the ceremony,"
+#~ msgstr "Men midt under seremonien"
+
+#~ msgid "needs your help!"
+#~ msgstr "treng di hjelp!"
+
+#~ msgid "Penguin scientists have learned that all"
+#~ msgstr "Forskarpingvinane har funne ut alle"
+
+#~ msgid "these attacks are coming from a secret"
+#~ msgstr "angrepa kjem frå ein hemmeleg base,"
+
+#~ msgid "base, and they need you to go fight"
+#~ msgstr "og dei treng hjelp frå deg til å"
+
+#~ msgid "the final battle. They also give you"
+#~ msgstr "øydeleggja basen. Dei har òg eit"
+
+#~ msgid "this clue: first do multiplication and"
+#~ msgstr "lite tips: Gonga først, dela så, og"
+
+#~ msgid "division, and then do addition and subtraction."
+#~ msgstr "avslutt med å leggja til og trekkja frå."
+
+#~ msgid "forever, Commando!"
+#~ msgstr "for alltid, romkommandør!"
+
+#~ msgid "Other Math Command Activities"
+#~ msgstr "Andre aktivitetar"
Added: tuxmath/trunk/po/oc.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/oc.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/oc.po
===================================================================
--- tuxmath/trunk/po/oc.po (rev 0)
+++ tuxmath/trunk/po/oc.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,668 @@
+# Occitan (post 1500) translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Yannig MARCHEGAY (Kokoyaya) <yannig at marchegay.org>
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-02-25 16:55+0000\n"
+"Last-Translator: Yannig MARCHEGAY (Kokoyaya) <yannig at marchegay.org>\n"
+"Language-Team: Occitan (post 1500) <oc at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr ""
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr ""
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr ""
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr ""
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr ""
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr ""
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr ""
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr ""
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Ajuda"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Mai d'opcions"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Sortir"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr ""
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr ""
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr ""
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menut principal"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr ""
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr ""
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr ""
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr ""
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr ""
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr ""
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Mercejaments"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menut principal"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr ""
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr ""
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr ""
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Adicion : de 1 a 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Adicion : de 0 a 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Adicion : sumas fins a 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Adicion : sumas fins a 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Adicion : sumas fins a 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Sostraccion : de 0 a 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Sostraccion : de 0 a 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Sostraccions : nombres de doas chifras"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplicacion : de 0 a 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multiples de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multiples de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multiples de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multiples de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplicacion : de 0 a 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multiples de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multiples de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplicacion : de 0 a 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multiples de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multiples de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multiples de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplicacion : de 0 a 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multiples de 11 e 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplicacion : de 0 a 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multiples de 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplicacion : de 0 a 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division per 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division per 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division per 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division per 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division : de 1 a 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division per 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division per 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division per 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division per 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division per 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division : de 1 a 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division per 11 e 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division : de 1 a 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division per 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division : de 1 a 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:50
+msgid "Adding Positives to Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:52
+msgid "Subtracting Positives From Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr ""
Added: tuxmath/trunk/po/pl.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/pl.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/pl.po
===================================================================
--- tuxmath/trunk/po/pl.po (rev 0)
+++ tuxmath/trunk/po/pl.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,679 @@
+# Polish translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Mateusz Tybura <wujciol at gmail.com>
+# Mateusz Owczarek
+# Mr G.
+# wojtusm
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-02-25 18:43+0000\n"
+"Last-Translator: Mateusz Tybura <wujciol at gmail.com>\n"
+"Language-Team: Polish <pl at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Lista najlepszych"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Kosmiczny Kadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Strzelec"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Strażnik"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "As"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Prace trwajÄ
!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Ta cecha jeszcze nie jest gotowa"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Dyskusje na temat przyszÅoÅci Tuxmath na"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Pomoc"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "WiÄcej opcji"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Wyjdź"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Akademia Treningowa PoleceÅ Math"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Zagraj w grÄ zrÄcznoÅciowÄ
"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Zagraj w wybranÄ
grÄ"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menu gÅówne"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Edytuj pik 'options' w swoim katalogu domowym"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr ""
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "NaciÅnij klawisz albo kliknij myszkÄ
aby uruchomiÄ grÄ."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Przeczytaj README.txt, żeby uzyskaÄ wiÄcej informacji"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstracja"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Informacja o projekcie"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Twórcy"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menu gÅówne"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath jest wolny i ma otwarte źródÅa"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Możesz pomóc uczyniÄ go lepszym zgÅaszajÄ
c bÅÄdy."
+
+#: src/titlescreen.c:1130
+#, fuzzy
+msgid "suggesting improvements, or adding code."
+msgstr "Zasugeruj ulepszenia lub dodaj kod"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Dyskutuj na temat przyszÅoÅci na tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+#, fuzzy
+msgid "Number Typing"
+msgstr "Wpisywanie numerów"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Dodawanie: 1 do 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Dodawanie: 0 do 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Dodawanie: Sumy do 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Dodawanie: Sumy do 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Dodawanie: Sumy do 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Dodawanie: Dwucyfrowe liczby"
+
+#: data/missions/lessons/descr_lessons:8
+#, fuzzy
+msgid "Addition: Missing Numbers"
+msgstr "Dodawanie: z niewiadomÄ
"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Odejmowanie: 0 do 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Odejmowanie: 0 do 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Odejmowanie: dwucyfrowe liczby"
+
+#: data/missions/lessons/descr_lessons:12
+#, fuzzy
+msgid "Addition and Subtraction Review"
+msgstr "Powtórka z dodawania i odejmowania"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Mnożenie: 0 do 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "WielokrotnoÅci liczby 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "WielokrotnoÅci liczby 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "WielokrotnoÅci liczby 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "WielokrotnoÅci liczby 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Mnożenie: 0 do 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "WielokrotnoÅci liczby 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "WielokrotnoÅci liczby 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Mnożenie: 0 do 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "WielokrotnoÅci liczby 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "WielokrotnoÅci liczby 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "WielokrotnoÅci liczby 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Mnożenie: 0 do 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "WielokrotnoÅci liczb 11 i 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Mnożenie: 0 do 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "WielokrotnoÅci liczb 13,14 i 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Mnożenie: 0 do 15"
+
+#: data/missions/lessons/descr_lessons:30
+#, fuzzy
+msgid "Multiplication: Missing Numbers"
+msgstr "Mnożenie: z niewiadomÄ
"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Dzielenie przez 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Dzielenie przez 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Dzielenie przez 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Dzielenie przez 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Dzielenie: 1 do 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Dzielenie przez 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Dzielenie przez 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Dzielenie przez 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Dzielenie przez 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Dzielenie przez 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Dzielenie: 1 do 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Dzielenie przez 11 i 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Dzielenie: 1 do 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Dzielenie przez 13,14 i 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Dzielenie: 1 do 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Powtórka z mnożenia i dzielenia"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Pisanie liczb ujemnych"
+
+#: data/missions/lessons/descr_lessons:48
+#, fuzzy
+msgid "Subtraction: Negative Answers"
+msgstr "Odejmowanie: ujemne odpowiedzi"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Dodawanie liczb ujemnych do dodatnich"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Dodawanie liczb ujemnych do ujemnych"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Odejmowanie liczb ujemnych od dodatnich"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Odejmowanie liczb ujemnych od dodatnich"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Dodawanie liczb ujemnych do ujemnych"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Odejmowanie liczb ujemnych od dodatnich"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Powtórka z liczb dodatnich i ujemnych"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Mnożenie i dzielenie liczb ujemnych"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Mnożenie liczb dodatnich i ujemnych"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Dzielenie liczb dodatnich i ujemnych"
Added: tuxmath/trunk/po/pt.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/pt.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/pt.po
===================================================================
--- tuxmath/trunk/po/pt.po (rev 0)
+++ tuxmath/trunk/po/pt.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,672 @@
+# Portuguese translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Mykas0 <Mykas0 at gmail.com>
+# Tiago Silva
+# sandro
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-04-12 04:12+0000\n"
+"Last-Translator: Mykas0 <Mykas0 at gmail.com>\n"
+"Language-Team: Portuguese <pt at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Corredor da Fama"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Cadete Espacial"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Batedor"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr ""
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Ãs"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Trabalho em Progresso!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr ""
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discuta o futuro do TuxMath em"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Ajuda"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Mais Opções"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Sair"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr ""
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr ""
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr ""
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menu principal"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr ""
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr ""
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Pressione uma tecla ou clique o rato para começar o jogo."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Veja o README.txt para mais informações!"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstração"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Informação do Projecto"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Créditos"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menu Principal"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath é livre e com código aberto!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Você pode ajudar o TuxMath ao reportar problemas,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "sugerindo melhorias, ou adicionando código."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discuta o futuro em tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Adição: 1 até 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Adição: 0 até 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Adição: Somas até 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Adição: Somas até 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Adição: Somas até 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Adição: Números com Dois DÃgitos"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtracção: 0 até 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtracção: 0 até 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtracção: Números com Dois DÃgitos"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplicação: 0 até 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Múltiplos de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Múltiplos de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Múltiplos de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Múltiplos de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplicação: 0 até 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Múltiplos de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Múltiplos de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplicação: 0 até 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Múltiplos de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Múltiplos de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Múltiplos de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplicação: 0 até 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Múltiplos de 11 e 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplicação: 0 até 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Múltiplos de 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplicação: 0 até 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Divisão por 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Divisão por 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Divisão por 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Divisão por 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Divisão: 1 até 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Divisão por 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Divisão por 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Divisão por 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Divisão por 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Divisão por 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Divisão: 1 até 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Divisão por 11 e 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Divisão: 1 até 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Divisão por 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Divisão: 1 até 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Substracção: Respostas Negativas"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Divisão de Positivos e Negativos"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Multiplicação de Positivos e Negativos"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplicação e Divisão de Negativos"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplicação de Positivos e Negativos"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Divisão de Positivos e Negativos"
Added: tuxmath/trunk/po/pt_BR.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/pt_BR.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/pt_BR.po
===================================================================
--- tuxmath/trunk/po/pt_BR.po (rev 0)
+++ tuxmath/trunk/po/pt_BR.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,674 @@
+# Brazilian Portuguese translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Laudeci Oliveira <laudeci at gmail.com>
+# Andrews Medina
+# André Gondim
+# Julio
+# daniellibanori
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-03 21:35+0000\n"
+"Last-Translator: Laudeci Oliveira <laudeci at gmail.com>\n"
+"Language-Team: Brazilian Portuguese <pt_BR at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Hall da Fama"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Cadete Espacial"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Sentinela"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Defensor"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Especialista"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Trabalho em curso"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Esta função ainda não está disponÃvel"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Discutir o futuro do TuxMath em"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Ajuda"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Mais Opções"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Sair"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Comando de Treinamento Matemático Acadêmico"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Jogar jogo de Arcade"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Jogar um Jogo Personalizado"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Menu Principal"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Edite o arquivo 'options\" no seu diretório home"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "criar jogo personalizado!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Pressione uma tecla ou clique com seu mouse para iniciar o jogo."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Leia o README.txt para mais informações"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstração"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Informação do Projeto"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Créditos"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Menu Principal"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath é gratuÃto e software livre!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Você pode ajudar a torná-lo melhor reportando problemas."
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "sugerindo melhorias, ou programando."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Discutir o futuro em tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Digitar Número"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Adição: 1 até 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Adição: 0 até 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Adição: Somar até 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Adição: Somar até 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Adição: Somar até 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Adição: Números de Dois DÃgitos"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Adição: Números Perdidos"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtração: 0 até 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtração: 0 até 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtração: Números de Dois Digitos"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Revisão de Adição e Subtração"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplicação: 0 até 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Múltiplos de 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Múltiplos de 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Múltiplos de 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Múltiplos de 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplicação: 0 até 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Múltiplos de 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Múltiplos de 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplicação: 0 a 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Múltiplos de 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Múltiplos de 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Múltiplos de 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplicação: 0 até 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Múltiplos de 11 e 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplicação: 0 até 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Múltiplos de 13, 14 e 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplicação: 0 até 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplicação: Números Perdidos"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Divisão por 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Divisão por 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Divisão por 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Divisão por 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Divisão: 1 até 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Divisão por 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Divisão por 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Divisão por 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Divisão por 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Divisão por 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Divisão: 1 até 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Divisão por 11 e 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Divisão: 1 até 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Divisão por 13, 14, e 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Divisão: 1 até 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Revisar Multiplicação e Divisão"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Entre com um Número Negativo"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtração: Respostas Negativas"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Adicionando Negativos para Positivos"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Adicionando Negativos para Negativos"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtrair Negativos de Positivos"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtrair Negativos de Negativos"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Adicionando Negativos para Negativos"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtrair Negativos de Negativos"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Revisar Números Negativos e Positivos"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplicação e Divisão de Negativos"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplicação de Positivos e Negativos"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Divisão de Positivos e Negativos"
Added: tuxmath/trunk/po/quot.sed
===================================================================
--- tuxmath/trunk/po/quot.sed (rev 0)
+++ tuxmath/trunk/po/quot.sed 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,6 @@
+s/"\([^"]*\)"/â\1â/g
+s/`\([^`']*\)'/â\1â/g
+s/ '\([^`']*\)' / â\1â /g
+s/ '\([^`']*\)'$/ â\1â/g
+s/^'\([^`']*\)' /â\1â /g
+s/ââ/""/g
Added: tuxmath/trunk/po/remove-potcdate.sin
===================================================================
--- tuxmath/trunk/po/remove-potcdate.sin (rev 0)
+++ tuxmath/trunk/po/remove-potcdate.sin 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,19 @@
+# Sed script that remove the POT-Creation-Date line in the header entry
+# from a POT file.
+#
+# The distinction between the first and the following occurrences of the
+# pattern is achieved by looking at the hold space.
+/^"POT-Creation-Date: .*"$/{
+x
+# Test if the hold space is empty.
+s/P/P/
+ta
+# Yes it was empty. First occurrence. Remove the line.
+g
+d
+bb
+:a
+# The hold space was nonempty. Following occurrences. Do nothing.
+x
+:b
+}
Added: tuxmath/trunk/po/ru.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/ru.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/ru.po
===================================================================
--- tuxmath/trunk/po/ru.po (rev 0)
+++ tuxmath/trunk/po/ru.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,671 @@
+# Russian translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# Ivan Kliouchenkov
+# ¡ÝÖÜãÑßÕâ AldeX ¬âíÝàÓ
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-01 06:56+0000\n"
+"Last-Translator: ÐлекÑÐ°Ð½Ð´Ñ AldeX ÐÑÑлов <Unknown>\n"
+"Language-Team: Russian <ru at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Ðал ÑлавÑ"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "ÐоÑмиÑеÑкий кÑÑÑанÑ"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "РазведÑик"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "РейнджеÑ"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "ÐÑ"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "РабоÑа пÑодолжаеÑÑÑ!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "ÐÑа ÑÑнкÑÐ¸Ñ Ð¿Ð¾ÐºÐ° не гоÑова"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "ÐбÑÑдиÑÑ Ð±ÑдÑÑее TuxMath на"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "ÐомоÑÑ"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "ÐополниÑелÑнÑе наÑÑÑойки"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "ÐÑÑ
од"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "УÑÐµÐ±Ð½Ð°Ñ Ð°ÐºÐ°Ð´ÐµÐ¼Ð¸Ñ Ð¿Ð¾ аÑиÑмеÑике"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "ÐгÑаÑÑ Ð² аÑкаднÑÑ Ð¸Ð³ÑÑ"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "ÐгÑаÑÑ Ð² полÑзоваÑелÑÑкÑÑ Ð¸Ð³ÑÑ"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Ðлавное менÑ"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "РедакÑиÑоваÑÑ Ñайл паÑамеÑÑов в ваÑей домаÑней диÑекÑоÑии"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»ÑзоваÑелÑÑкой игÑÑ!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "ÐажмиÑе клавиÑÑ Ð¸Ð»Ð¸ кликниÑе мÑÑÑÑ Ð´Ð»Ñ Ð·Ð°Ð¿ÑÑка игÑÑ."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "СмоÑÑиÑе README.txt Ð´Ð»Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½Ð¸ÑелÑной инÑоÑмаÑии"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "ÐемонÑÑÑаÑиÑ"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "ÐнÑоÑмаÑÐ¸Ñ Ð¾ пÑоекÑе"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "РазÑабоÑÑики"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Ðлавное менÑ"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath ÑвободнÑй и оÑкÑÑÑÑй!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "ÐÑ Ð¼Ð¾Ð¶ÐµÑе ÑлÑÑÑиÑÑ ÑÑÐ¾Ñ Ð¿ÑодÑкÑ, ÑообÑив о пÑоблеме,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "пÑедложив ÑлÑÑÑение или добавив код."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "ÐбÑÑдиÑе бÑдÑÑее пÑогÑÐ°Ð¼Ð¼Ñ Ð½Ð° tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "ЧиÑловой ввод"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Сложение: Ð¾Ñ 1 до 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Сложение: Ð¾Ñ 0 до 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Сложение: СÑÐ¼Ð¼Ñ Ð´Ð¾ 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Сложение: СÑÐ¼Ð¼Ñ Ð´Ð¾ 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Сложение: СÑÐ¼Ð¼Ñ Ð´Ð¾ 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Сложение: ÐвÑзнаÑнÑе ÑиÑла"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Сложение: ÐÑопÑÑеннÑе ÑиÑла"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "ÐÑÑиÑание: Ð¾Ñ 0 до 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "ÐÑÑиÑание: Ð¾Ñ 0 до 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "ÐÑÑиÑание: ÐвÑзнаÑнÑе ÑиÑла"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "ÐÐ±Ð·Ð¾Ñ ÑÐ»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¸ вÑÑиÑаниÑ"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Умножение: Ð¾Ñ 0 до 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Умножение на 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Умножение на 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Умножение на 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Умножение на 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Умножение: Ð¾Ñ 0 до 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Умножение на 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Умножение на 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Умножение: Ð¾Ñ 0 до 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Умножение на 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Умножение на 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Умножение на 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Умножение: Ð¾Ñ 0 до 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Умножение на 11 и 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Умножение: Ð¾Ñ 0 до 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Умножение на 13, 14 и 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Умножение: Ð¾Ñ 0 до 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Умножение: ÐÑопÑÑеннÑе ÑиÑла"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Ðеление на 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Ðеление на 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Ðеление на 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Ðеление на 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Ðеление: Ð¾Ñ 1 до 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Ðеление на 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Ðеление на 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Ðеление на 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Ðеление на 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Ðеление на 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Ðеление: Ð¾Ñ 1 до 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Ðеление на 11 и 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Ðеление: Ð¾Ñ 1 до 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Ðеление на 13, 14 и 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Ðеление: Ð¾Ñ 1 до 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "ÐÐ±Ð·Ð¾Ñ ÑÐ¼Ð½Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¸ делениÑ"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Ðвод оÑÑиÑаÑелÑнÑÑ
ÑиÑел"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "ÐÑÑиÑание: ÐÑÑиÑаÑелÑнÑй ÑезÑлÑÑаÑ"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Сложение оÑÑиÑаÑелÑнÑÑ
и положиÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Сложение оÑÑиÑаÑелÑнÑÑ
Ñ Ð¾ÑÑиÑаÑелÑнÑми"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "ÐÑÑиÑание оÑÑиÑаÑелÑнÑÑ
из положиÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "ÐÑÑиÑание оÑÑиÑаÑелÑнÑÑ
из оÑÑиÑаÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Сложение оÑÑиÑаÑелÑнÑÑ
Ñ Ð¾ÑÑиÑаÑелÑнÑми"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "ÐÑÑиÑание оÑÑиÑаÑелÑнÑÑ
из оÑÑиÑаÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "ÐÐ±Ð·Ð¾Ñ Ð¾ÑÑиÑаÑелÑнÑÑ
и положиÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Умножение и деление оÑÑиÑаÑелÑнÑÑ
"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Умножение положиÑелÑнÑÑ
на оÑÑиÑаÑелÑнÑе"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Ðеление положиÑелÑнÑÑ
и оÑÑиÑаÑелÑнÑÑ
"
Added: tuxmath/trunk/po/sk.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/sk.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/sk.po
===================================================================
--- tuxmath/trunk/po/sk.po (rev 0)
+++ tuxmath/trunk/po/sk.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,671 @@
+# Slovak translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# salwator
+# %GÅ %@tefan Lu%GÄ%@ivjanský
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-03-16 09:41+0000\n"
+"Last-Translator: Å tefan LuÄivjanský <lucorp at azet.sk>\n"
+"Language-Team: Slovak <sk at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "SieŠslávy"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "VesmÃrny kadet"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Skaut"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "PoruÄÃk"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Eso"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Spracováva sa!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Táto vlastnosť ešte nie je pripravená"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskutuj o budúcnosti TuxMath na"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "PomocnÃk"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Viac možnostÃ"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Koniec"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "CviÄná akadémia matematického ovládania"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Hrať arkádovú hru"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Hrať vlastnú hru"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Hlavná ponuka"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Uprav súbor «options » vo svojom domovskom prieÄinku,"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "aby si mohol vytvoriť svoju vlastnú hru!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Pre spustenie hry stlaÄte ľubovoľnú klávesu, alebo kliknite myÅ¡ou."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Pre viac informácià pozrite README.txt"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demo"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Informácie o projekte"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Tvorcovia"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Hlavná ponuka"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath je slobodný software!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "MôžeÅ¡ ho vylepÅ¡iÅ¥ aj ty oznamovanÃm problémov,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "navrhovanÃm vylepÅ¡enÃ, alebo pridanÃm kódu"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Diskutuj o budúcnosti na tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "PÃsanie ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "SÄÃtanie: od 1 do 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "SÄÃtanie: Od 0 do 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "SÄÃtanie: SúÄty do 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "SÄÃtanie: SúÄty do 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "SÄÃtanie: SúÄty do 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "SÄÃtanie: Dvojciferné ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "SÄÃtanie: Vynechané ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "OdÄÃtanie: Od 0 do 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "OdÄÃtanie: Od 0 do 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "OdÄÃtanie: Dvojciferné ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "SÄÃtanie a odÄÃtanie: Opakovanie"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Násobenie: Od 0 do 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Násobky 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Násobky 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Násobky 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Násobky 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Násobenie: Od 0 do 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Násobky 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Násobky 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Násobenie: Od 0 do 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Násobky 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Násobky 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Násobky 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Násobenie: Od 0 do 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Násobky 10 a 11"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Násobenie: Od 0 do 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Násobky 13, 14 a 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Násobenie: Od 0 do 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Násobenie: Vynechané ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Delenie 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Delenie 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Delenie 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Delenie 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Delenie 1 až 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Delenie 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Delenie 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Delenie 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Delenie 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Delenie 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Delenie 1 až 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Delenie 11 a 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Delenie 1 až 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Delenie 13, 14 a 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Delenie 1 až 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Násobanie a delenie: Opakovanie"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "PÃsanie záporných Äisiel"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "OdÄÃtavanie: Záporné ÄÃsla"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "SÄÃtavanie a odÄÃtavanie kladných a záporných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "SÄÃtanie záporných ÄÃsiel so zápornými ÄÃslami"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "OdÄÃtavanie záporných od kladných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "OdÄÃtanie záporných ÄÃsiel od záporných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "SÄÃtanie záporných ÄÃsiel so zápornými ÄÃslami"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "OdÄÃtanie záporných ÄÃsiel od záporných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Kladné a záporné ÄÃsla: Opakovanie"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Násobenie a delenie záporných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Násobenie kladných a záporných ÄÃsiel"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Delenie kladných a záporných ÄÃsiel"
Added: tuxmath/trunk/po/sv.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/sv.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/sv.po
===================================================================
--- tuxmath/trunk/po/sv.po (rev 0)
+++ tuxmath/trunk/po/sv.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,776 @@
+# Swedish translation for tuxmath.
+# This file is put in the public domain.
+# Daniel Nylander <po at danielnylander.se>, 2008.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: \n"
+"Last-Translator: Daniel Nylander <po at danielnylander.se>\n"
+"Language-Team: Swedish <tp-sv at listor.tp-sv.se>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=utf-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Poedit-Language: Swedish\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "-[Esc] för att hoppa över"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "Uppdrag 1: Försiktig kadett"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "Jag är så glad att du kom!"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "Gör ditt yttersta!"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "Uppdrag 2: Smart scout"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "Du kan rädda dem!"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "Uppdrag 3: Kunglig jägare"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "Uppdrag 4: Empirisk mästare"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+#, fuzzy
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr "en ny attack från Divisionslandet!"
+
+#: src/campaign.h:68
+#, fuzzy
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "Det finns ingen tid att förlora. Staden"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "Sista uppdraget: Beräknande kommandosoldat"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "Jag hoppas att tipset hjälper!"
+
+#: src/campaign.h:79
+#, fuzzy
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "Nu gäller det! Du kan stoppa dessa"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "Gratulerar! Du vann!"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "Omgång"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "Tyvärr, försök igen!"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "Uppdraget slutfört! Galaxen är säker!"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr "NÃMNARE: för att vinna behöver du förstöra alla asteroider."
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+"Använd piltangenterna för att svänga eller gå framåt. Sikta på en asteroid,"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "skriv in en av dess nämnare och tryck på Blanksteg eller Return"
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr "för att dela den i sina nämnare. Stenar med primtal förstörs!"
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "BRÃ
K: för att vinna behöver du förstöra alla asteroider"
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+"skriv in ett tal som kan förenkla bråket och tryck på Blanksteg eller Return"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+"för att dela det. Förstör bråken som inte kan förenklas mer i ett enda skott!"
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "Välkommen till TuxMath!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Ditt uppdrag är att rädda dina"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "pingviners igloos från"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "fallande kometer."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Stoppa en komet genom att"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "skriva in svaret på matteproblemet,"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "trycka på \"blanksteg\" eller \"Enter\"."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Prova det nu!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "Bra skjutet!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "Om en igloo träffas av en komet,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "så smälter den. Men var lugn,"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "pingvinen är OK!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Se vad som händer:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(Tryck på en tangent)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Observera svaret"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "Om den blir träffad igen,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "kommer pingvinen att gå."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Tryck på en tangent)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Du kan bygga nya igloos"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "genom att stoppa bonuskometer."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Skjut den nu!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "Bra jobbat!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Avsluta när du vill genom att"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "trycka \"Esc\" eller klicka på \"X\""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "i övre högra hörnet."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Gör det nu och spela sedan!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Poänglistan"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Rymdkadett"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "Scout"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Jägare"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "Mästare"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Kommandosoldat"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Nämnare"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Bråk"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr "Du kom med på poänglistan!"
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr "Skriv ditt namn:"
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "Arbete pågår!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Denna funktion är inte färdig ännu"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Diskutera framtiden för TuxMath på"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Spela ensam"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "Spela med vänner"
+
+#: src/titlescreen.c:664
+#, fuzzy
+msgid "Factoroids!"
+msgstr "Nämnare"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Hjälp"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Fler alternativ"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "Avsluta"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Akademin för matematikträning"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Uppdrag för matematikflottan"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "Spela arkadspel"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Spela anpassat spel"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Huvudmeny"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "Redigera filen \"options\" i din hemkatalog"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "för att skapa anpassade spel!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Tryck på en tangent eller klicka med musen för att starta spelet."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Se README.txt för mer information"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Demonstration"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Projektinformation"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Tack till"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Huvudmeny"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath är gratis och öppen källkod!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Du kan hjälpa oss att göra det bättre genom att rapportera problem,"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "föreslå förbättringar eller bidra med programkod."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "Diskutera framtiden på tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Skriv in tal"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Addition: 1 till 3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Addition: 0 till 5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Addition: Summor upp till 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Addition: Summor upp till 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Addition: Summor upp till 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Addition: Tal med två siffror"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Addition: Saknade tal"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Subtraktion: 0 till 10"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Subtraktion: 0 till 20"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Subtraktion: Tal med två siffror"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Mer addition och subtraktion"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Multiplikation: 0 till 3"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "Multipler av 2"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "Multipler av 3"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "Multipler av 4"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "Multipler av 5"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Multiplikation: 0 till 5"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "Multipler av 6"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "Multipler av 7"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Multiplikation: 0 till 7"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "Multipler av 8"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "Multipler av 9"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "Multipler av 10"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Multiplikation: 0 till 10"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "Multipler av 11 och 12"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Multiplikation: 0 till 12"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "Multipler av 13, 14 och 15"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Multiplikation: 0 till 15"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Multiplikation: Saknade tal"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "Division med 2"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "Division med 3"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "Division med 4"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "Division med 5"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Division: 1 till 5"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "Division med 6"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "Division med 7"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "Division med 8"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "Division med 9"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "Division med 10"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Division: 1 till 10"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "Division med 11 och 12"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Division: 1 till 12"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "Division med 13, 14 och 15"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Division: 1 till 15"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Mer multiplikation och division"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Skriv in negativa tal"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Subtraktion: Negativa svar"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Addera negativa till positiva tal"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Addera negativa med negativa tal"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Subtrahera negativa från positiva tal"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Subtrahera negativa från negativa tal"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Addera negativa med negativa tal"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Subtrahera negativa från negativa tal"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Fler negativa och positiva tal"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Multiplikation och division med negativa tal"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Multiplikation med positiva och negativa tal"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Division med positiva och negativa tal"
+
+#~ msgid "The penguins need your help! Comets"
+#~ msgstr "Pingvinerna behöver din hjälp! Kometer"
+
+#~ msgid "are falling from the sky, and are melting"
+#~ msgstr "faller från himlen och smälter"
+
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "pingvinernas igloos. Vi behöver dig"
+
+#~ msgid "we need you to find the secret code that"
+#~ msgstr "för att hitta hemliga koden som kan"
+
+#~ msgid " will zap each comet."
+#~ msgstr "förstöra varje komet för att rädda dem."
+
+#~ msgid "Great job! Since you saved the penguins' homes,"
+#~ msgstr "Bra jobbat! Eftersom du räddat pingvinernas hem"
+
+#~ msgid "we are promoting you to Scout. Scouts are good"
+#~ msgstr "så befordrar vi dig till Scout. Scoter är bra"
+
+#~ msgid "for keeping an eye out for trouble..."
+#~ msgstr "på att se upp för problem..."
+
+#~ msgid "...like what's happening right now!"
+#~ msgstr "... precis det som händer just nu!"
+
+#~ msgid "The TakeAways have come, and they're sending"
+#~ msgstr "Bortförarna har kommit och de skickar nya"
+
+#~ msgid "new, trickier comets against the penguins!"
+#~ msgstr "svårare kometer mot pingvinerna!"
+
+#~ msgid "You've done it again! The Penguin Emperor has"
+#~ msgstr "Du har lyckats igen! Pingvinernas kejsare har"
+
+#~ msgid "chosen you to join his team of Rangers that"
+#~ msgstr "valt dig till sin grupp av jägare som ska"
+
+#~ msgid "help protect the city. We're sending you"
+#~ msgstr "hjälpa till att skydda staden. Vi skickar dit"
+
+#~ msgid "there now..."
+#~ msgstr "dig nu..."
+
+#~ msgid "...oh no! Now the Emperor himself is under attack,"
+#~ msgstr "... Ã
h nej! Nu är själva kejsaren under attack"
+
+#~ msgid "from new types of comets: these problems are"
+#~ msgstr "från nya typer av kometer. Problemen bara"
+
+#~ msgid "multiplying! To fight these, you need great"
+#~ msgstr "förökar sig! Du behöver erfarenhet för"
+
+#~ msgid "skill. We think you can do it. Join the"
+#~ msgstr "att bekämpa dessa. Vi tror att du kan göra"
+
+#~ msgid "Rangers and help save the city!"
+#~ msgstr "det. Gå med jägarna och rädda staden!"
+
+#~ msgid "You did it! The Emperor wants to thank you"
+#~ msgstr "Du klarade det! Kejsaren vill tacka dig"
+
+#~ msgid "in person. We are taking you to his ice palace"
+#~ msgstr "personligen. Vi tar dig till hans ispalats"
+
+#~ msgid "for a great honor: you will become"
+#~ msgstr "för att ge dig ära. Du kommer att"
+
+#~ msgid "the Imperial Ace!"
+#~ msgstr "bli en Empirisk mästare!"
+
+#~ msgid "But right in the middle of the ceremony,"
+#~ msgstr "Men just i mitten av ceremonin så inleds"
+
+#~ msgid "needs your help!"
+#~ msgstr "behöver din hjälp!"
+
+#~ msgid "Penguin scientists have learned that all"
+#~ msgstr "Pingvinvetenskapsmännen har upptäckt att"
+
+#~ msgid "these attacks are coming from a secret"
+#~ msgstr "alla dessa attacker kommer från en hemlig"
+
+#~ msgid "base, and they need you to go fight"
+#~ msgstr "bas och de behöver dig för att utkämpa"
+
+#~ msgid "the final battle. They also give you"
+#~ msgstr "den sista striden. De har även gett dig"
+
+#~ msgid "this clue: first do multiplication and"
+#~ msgstr "denna ledtråd: multiplicera och dividera"
+
+#~ msgid "division, and then do addition and subtraction."
+#~ msgstr "först, gör sedan addition och subtraktion."
+
+#~ msgid "forever, Commando!"
+#~ msgstr "attacker för alltid, Kommandosoldat!"
+
+#~ msgid "Other Math Command Activities"
+#~ msgstr "Andra matematikaktiviteter"
Added: tuxmath/trunk/po/tr.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/tr.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/tr.po
===================================================================
--- tuxmath/trunk/po/tr.po (rev 0)
+++ tuxmath/trunk/po/tr.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,776 @@
+# translation of tr2.po to Turkish
+# This file is put in the public domain.
+#
+# Doruk Fisek <dfisek at fisek.com.tr>, 2008.
+msgid ""
+msgstr ""
+"Project-Id-Version: tr2\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2008-12-07 15:54+0200\n"
+"Last-Translator: Doruk Fisek <dfisek at fisek.com.tr>\n"
+"Language-Team: Turkish <gnu-tr-u12a at lists.sourceforge.net>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.11.4\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "-Atlamak için [Esc]"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "Görev Bir : Dikkatli Tertip"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "GeldiÄine çok sevindim!"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "En iyisini yap!"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "Görev İki: Akıllı İzci"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "Ama sen onları kurtarabilirsin!"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "Görev Ãç: Asil Korucu"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "Görev Dört: İmparatorluk Ası"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+#, fuzzy
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr "yeni bir saldırı baÅlar!"
+
+#: src/campaign.h:68
+#, fuzzy
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "Åimdi dinlenmek için zaman yok; Åehrin"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "Son Görev: Hesaplama Komandosu"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "Umarım bu ipucu iÅine yarar!"
+
+#: src/campaign.h:79
+#, fuzzy
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "Hepsi bu! Bu saldırıları sonsuza dek"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "Tebrikler! Kazandın!"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "Tur"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "Ãzgünüm, tekrar dene!"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "Görev baÅarıyla tamamlandı. Galaksi güvenli!"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr "Ok tuÅlarını kullanarak dön ya da ileri git. Bir asteroidi hedef al,"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "çarpanlarından birini yaz ve boÅluk ya da enter'e "
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr "basarak çarpanlarına ayır. Asal sayılar olan kayalar yok oluyor!"
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "KESİRLER: Kazanmak için tüm asteroitleri yok etmen gerekiyor."
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+"Kesiri basitleÅtirebilecek bir sayıyı yazıp boÅluk ya da enter'e basarak onu"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+"parçalayın. Daha fazla basitleÅtirilemeyen kesirleri tek bir atıÅta yok et!"
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "TuxMath'e HoÅ Geldin!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "Görevin penguenlerin evlerini"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "düÅen kuyruklu yıldızlardan"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "korumak."
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "Kuyruklu yıldızı durdurmak için"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "matematik probleminin yanıtını yaz"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "ve 'boÅluk' ya da 'enter' tuÅuna bas."
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "Åimdi dene!"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "İyi atıÅ!"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "EÄer bir ev kuyruklu yıldız tarafından"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "vurulursa erir. Ama merak etme :"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "içindeki penguene zarar gelmez!"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "Yalnız ne olduÄunu izle:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(BaÅlamak için bir tuÅa bas)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "Yanıta dikkat et"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "EÄer ev tekrar vurulursa,"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "içindeki penguen evi terk eder."
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(Hazır olunca herhangi bir tuÅa basın)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "Ek kuyruklu yıldızları durdurarak"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "evlerini tamir edebilirsin."
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "Hemen vur onu!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "İyi iÅ!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "Her an 'Esc'e basarak ya da"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "saÄ Ã¼st köÅedeki 'X'e"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "tıklayarak çıkabilirsin."
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "Hemen Åimdi yap ve sonra oyna!"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "Gurur Tablosu"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "Uzay Tertibi"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "İzci"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "Korucu"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "As"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "Komando"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "Ãarpanlar"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "Kesirler"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "ÃalıÅmalar Sürüyor!"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "Bu özellik henüz hazır deÄil"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "Tuxmath'in geleceÄini tartıÅıldıÄı liste :"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "Yalnız Oyna"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "ArkadaÅlarla Oyna"
+
+#: src/titlescreen.c:664
+#, fuzzy
+msgid "Factoroids!"
+msgstr "Ãarpanlar"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "Yardım"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "Daha Ãok Seçenek"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "ÃıkıÅ"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "Matematik KomutanlıÄı EÄitim Akademisi"
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "Matematik KomutanlıÄı Donanması Görevleri"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "EÄlence Oyunu Oyna"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "Ãzel Oyun Oyna"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "Ana menü"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "ÃzelleÅtirilmiÅ oyun yaratmak için"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "ev dizinindeki 'options' dosyasını düzenle!"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "Oyuna baÅlamak için bir tuÅa basın ya da fareye tıklayın."
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "Daha fazla bilgi için README.txt dosyasına bakın"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "Gösteri (Demo)"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "Proje Bilgisi"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "Hazırlayanlar"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "Ana Menü"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath özgür ve açık kaynak kodlu!"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "Sorunları bildirerek, iyileÅtirmeler önererek ya da kod yazarak"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "daha iyi olmasına yardımcı olabilirsin."
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+"tuxmath-devel at lists.sourceforge.net e-posta listesinde TuxMath'in geleceÄini "
+"tartıÅabilirsin"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "Sayı Yazmak"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "Toplama: 1'den 3'e"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "Toplama: 0'dan 5'e"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "Toplama: Toplamı 10"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "Toplama: Toplamı 15"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "Toplama: Toplamı 20"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "Toplama : İki Basamaklı Sayılar"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "Toplama : Eksik Sayılar"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "Ãıkarma: 0'dan 10'a"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "Ãıkarma: 0'dan 20'ye"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "Ãıkarma: İki Basamaklı Sayılar"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "Toplama ve Ãıkarma DeÄerlendirmesi"
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "Ãarpma: 0'dan 3'e"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "2'nin Katları"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "3'ün Katları"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "4'ün Katları"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "5'in Katları"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "Ãarpma: 0'dan 5'e"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "6'nın Katları"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "7'nin Katları"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "Ãarpma: 0'dan 7'ye"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "8'in Katları"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "9'un Katları"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "10'un Katları"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "Ãarpma: 0'dan 10'a"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "11 ve 12'nin Katları"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "Ãarpma: 0'dan 12'ye"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "13, 14 ve 15'in Katları"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "Ãarpma: 0'dan 15'e"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "Ãarpma: Eksik Sayılar"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "2'ye Bölme"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "3'e Bölme"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "4'e Bölme"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "5'e Bölme"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "Bölme: 1'den 5'e"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "6'ya Bölme"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "7'ye Bölme"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "8'e Bölme"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "9'a Bölme"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "10'a Bölme"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "Bölme: 1'den 10'a"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "11 ve 12'ye Bölme"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "Bölme: 1'den 12'ye"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "13, 14 ve 15'e Bölme"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "Bölme: 1'den 15'e"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "Ãarpım ve Bölme DeÄerlendirmesi"
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "Negatif Sayıların Yazımı"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "Ãıkartma: Negatif Sonuçlar"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "Negatiflerle Pozitiflerin Toplanması"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "Negatiflerin Negatiflerle Toplanması"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "Pozitiflerden Negatiflerin Ãıkartılması"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "Negatiflerin Negatiflerden Ãıkartılması"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "Negatiflerin Negatiflerle Toplanması"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "Negatiflerin Negatiflerden Ãıkartılması"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "Negatif ve Pozitif Sayıların DeÄerlendirmesi"
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "Negatif Sayıların Ãarpma ve Bölmesi"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "Pozitiflerle Negatiflerin Ãarpılması"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "Pozitif ve Negatiflerin Bölünmesi"
+
+#~ msgid "The penguins need your help! Comets"
+#~ msgstr "Penguenlerin yardımına ihtiyacı var!"
+
+#~ msgid "are falling from the sky, and are melting"
+#~ msgstr "Kuyruklu yıldızlar gökten düÅüyor ve"
+
+#~ msgid "the penguins' igloos. To save their homes,"
+#~ msgstr "penguenlerin evlerini eritiyor. Evlerini kurtarmak için,"
+
+#~ msgid "we need you to find the secret code that"
+#~ msgstr "her kuyruklu yıldızı düÅürecek"
+
+#~ msgid " will zap each comet."
+#~ msgstr "gizli kodu bulmanı istiyoruz"
+
+#~ msgid "Great job! Since you saved the penguins' homes,"
+#~ msgstr "İyi iŠçıkardın! Penguenlerin evlerini kurtardıÄın için,"
+
+#~ msgid "we are promoting you to Scout. Scouts are good"
+#~ msgstr "seni \"İzci\"liÄe yükseltiyoruz. İzciler"
+
+#~ msgid "for keeping an eye out for trouble..."
+#~ msgstr "olası bir soruna karÅı tetikte olurlar"
+
+#~ msgid "...like what's happening right now!"
+#~ msgstr "... tıpkı Åimdi olan gibi!"
+
+#~ msgid "The TakeAways have come, and they're sending"
+#~ msgstr "Paket servisleri geldi ve penguenlere yeni daha becerikli"
+
+#~ msgid "new, trickier comets against the penguins!"
+#~ msgstr "kuyruklu yıldızlar gönderiyorlar!"
+
+#~ msgid "You've done it again! The Penguin Emperor has"
+#~ msgstr "Tekrar baÅardın! İmparator Penguen seni"
+
+#~ msgid "chosen you to join his team of Rangers that"
+#~ msgstr "Åehri korumaya yardımcı olan kendi korucular"
+
+#~ msgid "help protect the city. We're sending you"
+#~ msgstr "takımına katılman için seçti. Åimdi seni"
+
+#~ msgid "there now..."
+#~ msgstr "oraya gönderiyoruz..."
+
+#~ msgid "...oh no! Now the Emperor himself is under attack,"
+#~ msgstr "... oo hayır! Åimdi İmparator'un kendisine saldırılıyor,"
+
+#~ msgid "from new types of comets: these problems are"
+#~ msgstr "hem de yeni tip kuyruklu yıldızlarla : problemler"
+
+#~ msgid "multiplying! To fight these, you need great"
+#~ msgstr "katlanıyor! Bunlarla savaÅmak için, harika yeteneklere"
+
+#~ msgid "skill. We think you can do it. Join the"
+#~ msgstr "gereksinim var. YapabileceÄini düÅünüyoruz."
+
+#~ msgid "Rangers and help save the city!"
+#~ msgstr "Koruculara katıl ve Åehri kurtarmaya yardım et!"
+
+#~ msgid "You did it! The Emperor wants to thank you"
+#~ msgstr "BaÅardın! İmparator sana bizzat kendisi teÅekkür"
+
+#~ msgid "in person. We are taking you to his ice palace"
+#~ msgstr "etmek istiyor. Seni büyük bir onur kazanman için"
+
+#~ msgid "for a great honor: you will become"
+#~ msgstr "buzdan kalesine götürüyoruz :"
+
+#~ msgid "the Imperial Ace!"
+#~ msgstr "İmparatorluk Ası olacaksın!"
+
+#~ msgid "But right in the middle of the ceremony,"
+#~ msgstr "Törenin tam ortasında Bölme Ãlkesi'nden"
+
+#~ msgid "needs your help!"
+#~ msgstr "yardımında gereksinimi var!"
+
+#~ msgid "Penguin scientists have learned that all"
+#~ msgstr "Penguen bilim adamları tüm bu saldırıların"
+
+#~ msgid "these attacks are coming from a secret"
+#~ msgstr "gizli bir üsten geldiÄini öÄrendi ve senin"
+
+#~ msgid "base, and they need you to go fight"
+#~ msgstr "gidip bu iÅi sona erdirecek savaÅı"
+
+#~ msgid "the final battle. They also give you"
+#~ msgstr "kazanmana ihtiyaçları var. Sana bir de ipuuc"
+
+#~ msgid "this clue: first do multiplication and"
+#~ msgstr "verdiler: Ãnce çarpma ve bölmeyi, ondan"
+
+#~ msgid "division, and then do addition and subtraction."
+#~ msgstr "sonra toplama ve çıkarmayı yap."
+
+#~ msgid "forever, Commando!"
+#~ msgstr "durdurabilirsin Komando!"
+
+#~ msgid "Other Math Command Activities"
+#~ msgstr "DiÄer Matematik KomutanlıÄı Etkinlikleri"
Added: tuxmath/trunk/po/tuxmath.pot
===================================================================
--- tuxmath/trunk/po/tuxmath.pot (rev 0)
+++ tuxmath/trunk/po/tuxmath.pot 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,664 @@
+# SOME DESCRIPTIVE TITLE.
+# This file is put in the public domain.
+# FIRST AUTHOR <EMAIL at ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath 1.7.1\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
+"Language-Team: LANGUAGE <LL at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr ""
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr ""
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr ""
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr ""
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr ""
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr ""
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr ""
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr ""
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr ""
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr ""
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr ""
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr ""
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr ""
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr ""
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr ""
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr ""
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr ""
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr ""
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr ""
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr ""
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr ""
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr ""
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr ""
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr ""
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr ""
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr ""
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr ""
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr ""
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr ""
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr ""
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr ""
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr ""
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr ""
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr ""
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr ""
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr ""
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr ""
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr ""
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr ""
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr ""
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr ""
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr ""
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr ""
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr ""
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr ""
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr ""
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr ""
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr ""
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr ""
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr ""
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr ""
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr ""
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr ""
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr ""
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr ""
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr ""
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr ""
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr ""
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr ""
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr ""
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr ""
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr ""
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr ""
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr ""
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr ""
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr ""
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr ""
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr ""
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr ""
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr ""
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr ""
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr ""
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr ""
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr ""
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr ""
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr ""
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr ""
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr ""
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr ""
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr ""
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr ""
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr ""
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr ""
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr ""
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr ""
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr ""
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:50
+msgid "Adding Positives to Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:52
+msgid "Subtracting Positives From Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr ""
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr ""
Added: tuxmath/trunk/po/zh_CN.gmo
===================================================================
(Binary files differ)
Property changes on: tuxmath/trunk/po/zh_CN.gmo
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: tuxmath/trunk/po/zh_CN.po
===================================================================
--- tuxmath/trunk/po/zh_CN.po (rev 0)
+++ tuxmath/trunk/po/zh_CN.po 2009-02-15 16:47:57 UTC (rev 888)
@@ -0,0 +1,680 @@
+# Simplified Chinese translation for tuxmath
+# Copyright (c) 2008 Rosetta Contributors and Canonical Ltd 2008
+# This file is distributed under the same license as the tuxmath package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, 2008.
+#
+# Contributors:
+# TeliuTe <teliute at 163.com>
+msgid ""
+msgstr ""
+"Project-Id-Version: tuxmath\n"
+"Report-Msgid-Bugs-To: tuxmath-devel at lists.sourceforge.net\n"
+"POT-Creation-Date: 2009-02-14 16:59-0600\n"
+"PO-Revision-Date: 2009-02-07 18:04+0800\n"
+"Last-Translator: Xavier <XavierXavierye at gmail.com>\n"
+"Language-Team: Simplified Chinese <zh_CN at li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Launchpad-Export-Date: 2008-05-06 22:24+0000\n"
+"X-Generator: Launchpad (build Unknown)\n"
+
+#: src/campaign.h:29
+msgid "-[Esc] to skip"
+msgstr "æEscé®è·³è¿"
+
+#: src/campaign.h:30
+msgid "Mission One: Careful Cadet"
+msgstr "第ä¸ä¸ªä»»å¡:认ççåæ ¡å¦å"
+
+#: src/campaign.h:32
+msgid "I'm so glad you've come!"
+msgstr "å¾é«å
´ä½ æ¥äº"
+
+#: src/campaign.h:34
+msgid ""
+"The penguins need your help! Comets are falling from the sky, and are "
+"melting the penguins' igloos. To save their homes, we need you to find the "
+"secret code that will zap each comet."
+msgstr ""
+"ä¼é¹
éè¦ä½ ç帮å©ï¼å½æä»å¤©èéï¼æ£å¨èåä¼é¹
çå°å±ã为äºä¿æ¤å®ä»¬çæ¿åï¼éè¦"
+"ä½ æ¾å°å¯ç æè´¥"
+
+#: src/campaign.h:36
+msgid "Do your best!"
+msgstr "å°½ä½ æè½ï¼"
+
+#: src/campaign.h:42
+msgid "Mission Two: Smart Scout"
+msgstr "第äºä¸ªä»»å¡ï¼èªæç侦å¯å"
+
+#: src/campaign.h:44
+msgid ""
+"Great job! Since you saved the penguins' homes, we are promoting you to "
+"Scout. Scouts are good for keeping an eye out for trouble..."
+msgstr "å¹²ç好ï¼å ä¸ºä½ ä¿æ¤äºä¼é¹
çå°å±ï¼æåä½ ä¸ºä¾¦å¯åï¼çæ§å¯è½ç麻ç¦..."
+
+#: src/campaign.h:46
+msgid ""
+"...like what's happening right now! The TakeAways have come, and they're "
+"sending new, trickier comets against the penguins!"
+msgstr ""
+"...就象æ£å¨åçç!æ 夺è
æ¥äºï¼ä»ä»¬æ£å¨åå°æ°çï¼æ´ç¡ç¾çå½ææ¥æ»å»ä¼é¹
ï¼"
+
+#: src/campaign.h:47
+msgid "But you can save them!"
+msgstr "使¯ä½ å¯ä»¥ä¿æ¤ä»ä»¬ï¼"
+
+#: src/campaign.h:53
+msgid "Mission Three: Royal Ranger"
+msgstr "第ä¸ä¸ªä»»å¡ï¼çå®¶çªå»é"
+
+#: src/campaign.h:55
+msgid ""
+"You've done it again! The Penguin Emperor has chosen you to join his team of "
+"Rangers that help protect the city. We're sending you there now..."
+msgstr ""
+"ä½ ååå°äºï¼ä¼é¹
å½çæéä½ åå ä»ççªå»éï¼ä¿å«åå¸ãæä»¬ç°å¨å°±éä½ å°é£å¿å»..."
+
+#: src/campaign.h:57
+msgid ""
+"...oh no! Now the Emperor himself is under attack, from new types of comets: "
+"these problems are multiplying! To fight these, you need great skill. We "
+"think you can do it. Join the Rangers and help save the city!"
+msgstr ""
+"...å¦ä¸ï¼ç°å¨å½çèªå·±åå°æ¥èªæ°ç彿æ»å»äºï¼è¿äºæ¯ä¹æ³é®é¢ï¼ä½ éè¦æ´å¼ºçæè½"
+"å»è´¥æ»å»ãæä»¬ç¸ä¿¡ä½ è½åå°ãå å
¥çªå»éä¿å«åå¸å§ï¼"
+
+#: src/campaign.h:63
+msgid "Mission Four: Imperial Ace"
+msgstr "第å个任å¡ï¼çå®¶ççé£è¡å"
+
+#: src/campaign.h:65
+msgid ""
+"You did it! The Emperor wants to thank you in person. We are taking you to "
+"his ice palace for a great honor: you will become the Imperial Ace!"
+msgstr ""
+"ä½ åå°äºï¼å½å¤æ³äº²èªæè°¢ä½ ãæä»¬é常è£å¹¸å°å¸¦ä½ å°ä»çå°åç宫殿å»ï¼ä½ å°æä¸ºç"
+"å®¶ççé£è¡åï¼"
+
+#: src/campaign.h:67
+msgid ""
+"But right in the middle of the ceremony, a new attack from the land of "
+"Division starts!"
+msgstr "ä½å°±å¨åºå
¸æ¶ï¼ä¸ä¸ªæ¥èªé¤æ³ä¹å°çæ°æ»å»å¼å§äºï¼"
+
+#: src/campaign.h:68
+msgid "Now is no time for resting; the city needs your help!"
+msgstr "ç°å¨æ²¡ææ¶é´è®©ä½ 伿¯ï¼åå¸éè¦ä½ ç帮å©ï¼"
+
+#: src/campaign.h:74
+msgid "Final Mission: Computing Commando"
+msgstr "æåä»»å¡ï¼è®¡ç®çªå»é"
+
+#: src/campaign.h:76
+msgid ""
+"Penguin scientists have learned that all these attacks are coming from a "
+"secret base, and they need you to go fight the final battle. They also give "
+"you this clue: first do multiplication and division, and then do addition "
+"and subtraction."
+msgstr ""
+"ä¼é¹
ç§å¦å®¶ç ç©¶ååæ¾ï¼ææçæ»å»é½æ¥èªä¸ä¸ªç§å¯åºå°ï¼ä»ä»¬éè¦ä½ å»æèµ¢è¿æåç"
+"ææãç§å¦å®¶ä»¬è¿ç»ä½ ä¸ä¸ªçº¿ç´¢ï¼å
å乿³åå餿³ï¼ç¶ååå æ³ååæ³ã"
+
+#: src/campaign.h:77
+msgid "I hope that hint helps!"
+msgstr "叿æç¤ºè½å¸®å°ä½ ï¼"
+
+#: src/campaign.h:79
+msgid "This is it! You can stop these attacks forever, Commando!"
+msgstr "å°±æ¯è¿æ ·ï¼ä½ æ¯çªå»éåï¼ä½ å¯ä»¥æ°¸è¿å¶æ¢è¿äºæ»å»ï¼"
+
+#: src/campaign.c:31
+msgid "Congratulations! You win!"
+msgstr "æåï¼ä½ èµ¢äºï¼"
+
+#: src/campaign.c:49
+msgid "Round"
+msgstr "åå"
+
+#: src/campaign.c:159
+msgid "Sorry, try again!"
+msgstr "对ä¸èµ·ï¼è¯·åè¯ä¸æ¬¡ï¼"
+
+#: src/campaign.c:166
+msgid "Mission accomplished. The galaxy is safe!"
+msgstr "ä»»å¡å®æãé¶æ²³ç³»å®å
¨äºï¼"
+
+#: src/factoroids.c:558
+msgid "FACTOROIDS: to win, you need destroy all the asteroids."
+msgstr "å æ°å解游æï¼è¦èµ¢çè¯ï¼ä½ å¾å»æ¯ææçå°è¡æã"
+
+#: src/factoroids.c:559 src/factoroids.c:570
+msgid "Use the arrow keys to turn or go forward. Aim at an asteroid,"
+msgstr "ç¨é®çä¸çæ¹åé®è½¬å¨æåè¿ãçåä¸ä¸ªå°è¡æï¼"
+
+#: src/factoroids.c:560
+msgid "type one of its factors, and press space or return"
+msgstr "è¾å
¥å
¶ä¸ä¸ä¸ªçç³»æ°ï¼ç¶åæç©ºæ ¼æå车"
+
+#: src/factoroids.c:561
+msgid "to split it into its factors. Rocks with prime numbers are destroyed!"
+msgstr "åè§£æç³»æ°ã带æè´¨æ°ç岩ç³ä¼è¢«æ§æ¯"
+
+#: src/factoroids.c:569
+msgid "FRACTIONS: to win, you need destroy all the asteroids"
+msgstr "åæ°:è¦èµ¢çè¯ï¼ä½ 徿¶çææçå°è¡æ"
+
+#: src/factoroids.c:571
+msgid "type a number that can simplify the fraction, and press space or return"
+msgstr "è¾å
¥å¯ä»¥ç®ååæ°çæ°ï¼ç¶åæç©ºæ ¼æå车é®"
+
+#: src/factoroids.c:572
+msgid ""
+"to split it. Destroy fractions that can not be further simplified in a "
+"single shot!"
+msgstr "åè§£å®ã"
+
+#: src/game.c:717
+msgid "Welcome to TuxMath!"
+msgstr "æ¬¢è¿æ¥å°TuxMax!"
+
+#: src/game.c:734
+msgid "Your mission is to save your"
+msgstr "ä½ ç任塿¯ä¿æ¤ä½ ç"
+
+#: src/game.c:735
+msgid "penguins' igloos from the"
+msgstr "ä¼é¹
çå°å±"
+
+#: src/game.c:736
+msgid "falling comets."
+msgstr "æ£å¨éè½ç彿ã"
+
+#: src/game.c:755
+msgid "Stop a comet by typing"
+msgstr "è¦å¶æ¢å½æçè¯ï¼æ"
+
+#: src/game.c:756
+msgid "the answer to the math problem"
+msgstr "æ°å¦é®é¢ççæ¡"
+
+#: src/game.c:757
+msgid "and hitting 'space' or 'enter'."
+msgstr "æç©ºæ ¼æå车é®"
+
+#: src/game.c:758
+msgid "Try it now!"
+msgstr "ç°å¨å°±è¯ä¸è¯å§ï¼"
+
+#: src/game.c:766
+msgid "Good shot!"
+msgstr "æç好ï¼"
+
+#: src/game.c:776
+msgid "If an igloo gets hit by a comet,"
+msgstr "妿ä¸ä¸ªå°å±è¢«å½æå»ä¸çè¯,"
+
+#: src/game.c:777
+msgid "it melts. But don't worry: the"
+msgstr "妿èåçè¯ï¼å«æ
å¿:"
+
+#: src/game.c:778
+msgid "penguin is OK!"
+msgstr "ä¼é¹
æ£å¸¸ï¼"
+
+#: src/game.c:779
+msgid "Just watch what happens:"
+msgstr "åªè¦è§å¯åçäºä»ä¹:"
+
+#: src/game.c:780
+msgid "(Press a key to start)"
+msgstr "(æä»»æé®å¼å§)"
+
+#: src/game.c:793
+msgid "Notice the answer"
+msgstr "注æçæ¡"
+
+#: src/game.c:803
+msgid "If it gets hit again, the"
+msgstr "妿忬¡è¢«å»ä¸çè¯ï¼"
+
+#: src/game.c:804
+msgid "penguin leaves."
+msgstr "ä¼é¹
离å¼äºã"
+
+#: src/game.c:805
+msgid "(Press a key when ready)"
+msgstr "(åå¤å¥½åæä»»æé®)"
+
+#: src/game.c:824
+msgid "You can fix the igloos"
+msgstr "ä½ å¯ä»¥ä¿®å¤å°å±"
+
+#: src/game.c:825
+msgid "by stopping bonus comets."
+msgstr "éè¿åæ¢å¥å±ç彿"
+
+#: src/game.c:834
+msgid "Zap it now!"
+msgstr "ç°å¨æ»å»!"
+
+#: src/game.c:838
+msgid "Great job!"
+msgstr "å¹²ç好!"
+
+#: src/game.c:852
+msgid "Quit at any time by pressing"
+msgstr "任使¶é´éåºï¼æ"
+
+#: src/game.c:853
+msgid "'Esc' or clicking the 'X'"
+msgstr "æ'Esc'鮿ç¹å»'X'"
+
+#: src/game.c:854
+msgid "in the upper right corner."
+msgstr "å¨å³ä¸è§"
+
+#: src/game.c:855
+msgid "Do it now, and then play!"
+msgstr "ç°å¨å°±åï¼å¼å§å§ï¼"
+
+#: src/highscore.c:213 src/titlescreen.c:864
+msgid "Hall Of Fame"
+msgstr "æè¡æ¦"
+
+#: src/highscore.c:235 src/highscore.c:256 src/titlescreen.c:800
+#: src/titlescreen.c:859
+msgid "Space Cadet"
+msgstr "太空è¦"
+
+#: src/highscore.c:238 src/titlescreen.c:801 src/titlescreen.c:860
+msgid "Scout"
+msgstr "ç«¥åå"
+
+#: src/highscore.c:241 src/titlescreen.c:802 src/titlescreen.c:861
+msgid "Ranger"
+msgstr "å·¡é»å
µ"
+
+#: src/highscore.c:244 src/titlescreen.c:803 src/titlescreen.c:862
+msgid "Ace"
+msgstr "ççé£è¡å"
+
+#: src/highscore.c:247 src/titlescreen.c:804 src/titlescreen.c:863
+msgid "Commando"
+msgstr "çªå»é"
+
+#: src/highscore.c:250 src/titlescreen.c:983
+msgid "Factors"
+msgstr "ç³»æ°"
+
+#: src/highscore.c:253 src/titlescreen.c:984
+msgid "Fractions"
+msgstr "åæ°"
+
+#: src/highscore.c:359
+msgid "You Are In The Hall of Fame!"
+msgstr ""
+
+#: src/highscore.c:359
+msgid "Enter Your Name:"
+msgstr ""
+
+#: src/titlescreen.c:486
+msgid "Work In Progress!"
+msgstr "è¿è¡ä¸"
+
+#: src/titlescreen.c:487
+msgid "This feature is not ready yet"
+msgstr "è§è²è¿æ²¡åå¤å¥½"
+
+#: src/titlescreen.c:488
+msgid "Discuss the future of TuxMath at"
+msgstr "讨论TuxMathï¼"
+
+#: src/titlescreen.c:489
+msgid "tuxmath-devel at lists.sourceforge.net"
+msgstr "tuxmath-devel at lists.sourceforge.net"
+
+#: src/titlescreen.c:662
+msgid "Play Alone"
+msgstr "èªå·±ç©"
+
+#: src/titlescreen.c:663
+msgid "Play With Friends"
+msgstr "åæåä¸èµ·ç©"
+
+#: src/titlescreen.c:664
+msgid "Factoroids!"
+msgstr "å æ°åè§£ï¼"
+
+#: src/titlescreen.c:665
+msgid "Help"
+msgstr "帮å©"
+
+#: src/titlescreen.c:666
+msgid "More Options"
+msgstr "æ´å¤é项"
+
+#: src/titlescreen.c:667
+msgid "Quit"
+msgstr "éåº"
+
+#: src/titlescreen.c:741
+msgid "Math Command Training Academy"
+msgstr "æ°å¦è¿ç®ç»ä¹ "
+
+#: src/titlescreen.c:742
+msgid "Math Command Fleet Missions"
+msgstr "æ°å¦å½ä»¤è°éä»»å¡"
+
+#: src/titlescreen.c:743
+msgid "Play Arcade Game"
+msgstr "è¡æºæ¸¸æ"
+
+#: src/titlescreen.c:744
+msgid "Play Custom Game"
+msgstr "èªå®ä¹æ¸¸æ"
+
+#: src/titlescreen.c:745 src/titlescreen.c:796 src/titlescreen.c:805
+#: src/titlescreen.c:865 src/titlescreen.c:985
+msgid "Main menu"
+msgstr "主èå"
+
+#: src/titlescreen.c:794
+msgid "Score Sweep"
+msgstr "æ¶é¤å¾å"
+
+#: src/titlescreen.c:795
+msgid "Elimination"
+msgstr "æ¶å"
+
+#: src/titlescreen.c:839
+msgid "How many kids are playing?"
+msgstr "åå æ¸¸æçå°æåæ°éï¼"
+
+#: src/titlescreen.c:840
+msgid "(Between 2 and 4 players)"
+msgstr "(ï¼å°ï¼ä¸ªç©å®¶)"
+
+#: src/titlescreen.c:959
+msgid "Edit 'options' file in your home directory"
+msgstr "å¨ä½ ç主æä»¶å¤¹ç¼è¾'options' é项æä»¶"
+
+#: src/titlescreen.c:960
+msgid "to create customized game!"
+msgstr "å建èªå®ä¹æ¸¸æï¼"
+
+#: src/titlescreen.c:961
+msgid "Press a key or click your mouse to start game."
+msgstr "æä»»æé®æç¹å»é¼ æ å¼å§æ¸¸æã"
+
+#: src/titlescreen.c:962
+msgid "See README.txt for more information"
+msgstr "æ¥ç README.txt æä»¶ä»¥è·å¾æ´å¤ä¿¡æ¯"
+
+#: src/titlescreen.c:1077
+msgid "Demo"
+msgstr "æ¼ç¤º"
+
+#: src/titlescreen.c:1078
+msgid "Project Info"
+msgstr "å·¥ç¨ä¿¡æ¯"
+
+#: src/titlescreen.c:1079
+msgid "Credits"
+msgstr "è´¡ç®è
"
+
+#: src/titlescreen.c:1080
+msgid "Main Menu"
+msgstr "主èå"
+
+#: src/titlescreen.c:1128
+msgid "TuxMath is free and open-source!"
+msgstr "TuxMath æ¯èªç±è½¯ä»¶è䏿¯å¼æ¾æºä»£ç çï¼"
+
+#: src/titlescreen.c:1129
+msgid "You can help make it better by reporting problems,"
+msgstr "ä½ å¯ä»¥æ¹è¿å®ææ¥åç¨åºé误ï¼"
+
+#: src/titlescreen.c:1130
+msgid "suggesting improvements, or adding code."
+msgstr "æåºæ¹è¿å»ºè®®æå¢å 代ç ã"
+
+#: src/titlescreen.c:1131
+msgid "Discuss the future at tuxmath-devel at lists.sourceforge.net"
+msgstr "讨论TuxMathï¼ tuxmath-devel at lists.sourceforge.net"
+
+#: data/missions/lessons/descr_lessons:1
+msgid "Number Typing"
+msgstr "è¾å
¥æ°å"
+
+#: data/missions/lessons/descr_lessons:2
+msgid "Addition: 1 to 3"
+msgstr "å æ³ï¼1ï¼3"
+
+#: data/missions/lessons/descr_lessons:3
+msgid "Addition: 0 to 5"
+msgstr "å æ³ï¼0ï¼5"
+
+#: data/missions/lessons/descr_lessons:4
+msgid "Addition: Sums to 10"
+msgstr "å æ³ï¼10以å
"
+
+#: data/missions/lessons/descr_lessons:5
+msgid "Addition: Sums to 15"
+msgstr "å æ³ï¼15以å
"
+
+#: data/missions/lessons/descr_lessons:6
+msgid "Addition: Sums to 20"
+msgstr "å æ³ï¼20以å
"
+
+#: data/missions/lessons/descr_lessons:7
+msgid "Addition: Two Digit Numbers"
+msgstr "å æ³ï¼ä¸¤ä½æ°å æ³"
+
+#: data/missions/lessons/descr_lessons:8
+msgid "Addition: Missing Numbers"
+msgstr "å æ³ï¼ç¼ºå°çæ°å"
+
+#: data/missions/lessons/descr_lessons:9
+msgid "Subtraction: 0 to 10"
+msgstr "åæ³ï¼10以å
"
+
+#: data/missions/lessons/descr_lessons:10
+msgid "Subtraction: 0 to 20"
+msgstr "åæ³ï¼20以å
"
+
+#: data/missions/lessons/descr_lessons:11
+msgid "Subtraction: Two Digit Numbers"
+msgstr "åæ³ï¼ä¸¤ä½æ°"
+
+#: data/missions/lessons/descr_lessons:12
+msgid "Addition and Subtraction Review"
+msgstr "å åæ³å¤ä¹ "
+
+#: data/missions/lessons/descr_lessons:13
+msgid "Multiplication: 0 to 3"
+msgstr "乿³ï¼3以å
"
+
+#: data/missions/lessons/descr_lessons:14
+msgid "Multiples of 2"
+msgstr "2çåæ°"
+
+#: data/missions/lessons/descr_lessons:15
+msgid "Multiples of 3"
+msgstr "3çåæ°"
+
+#: data/missions/lessons/descr_lessons:16
+msgid "Multiples of 4"
+msgstr "4çåæ°"
+
+#: data/missions/lessons/descr_lessons:17
+msgid "Multiples of 5"
+msgstr "5çåæ°"
+
+#: data/missions/lessons/descr_lessons:18
+msgid "Multiplication: 0 to 5"
+msgstr "乿³ï¼5以å
"
+
+#: data/missions/lessons/descr_lessons:19
+msgid "Multiples of 6"
+msgstr "6çåæ°"
+
+#: data/missions/lessons/descr_lessons:20
+msgid "Multiples of 7"
+msgstr "7çåæ°"
+
+#: data/missions/lessons/descr_lessons:21
+msgid "Multiplication: 0 to 7"
+msgstr "乿³ï¼7以å
"
+
+#: data/missions/lessons/descr_lessons:22
+msgid "Multiples of 8"
+msgstr "8çåæ°"
+
+#: data/missions/lessons/descr_lessons:23
+msgid "Multiples of 9"
+msgstr "9çåæ°"
+
+#: data/missions/lessons/descr_lessons:24
+msgid "Multiples of 10"
+msgstr "10çåæ°"
+
+#: data/missions/lessons/descr_lessons:25
+msgid "Multiplication: 0 to 10"
+msgstr "乿³ï¼10以å
"
+
+#: data/missions/lessons/descr_lessons:26
+msgid "Multiples of 11 and 12"
+msgstr "11å12çåæ°"
+
+#: data/missions/lessons/descr_lessons:27
+msgid "Multiplication: 0 to 12"
+msgstr "乿³ï¼12以å
"
+
+#: data/missions/lessons/descr_lessons:28
+msgid "Multiples of 13, 14, and 15"
+msgstr "13ï¼14å15çåæ°"
+
+#: data/missions/lessons/descr_lessons:29
+msgid "Multiplication: 0 to 15"
+msgstr "乿³ï¼15以å
"
+
+#: data/missions/lessons/descr_lessons:30
+msgid "Multiplication: Missing Numbers"
+msgstr "乿³ï¼ç¼ºå°çæ°å"
+
+#: data/missions/lessons/descr_lessons:31
+msgid "Division by 2"
+msgstr "2ç餿³"
+
+#: data/missions/lessons/descr_lessons:32
+msgid "Division by 3"
+msgstr "3ç餿³"
+
+#: data/missions/lessons/descr_lessons:33
+msgid "Division by 4"
+msgstr "4ç餿³"
+
+#: data/missions/lessons/descr_lessons:34
+msgid "Division by 5"
+msgstr "5ç餿³"
+
+#: data/missions/lessons/descr_lessons:35
+msgid "Division: 1 to 5"
+msgstr "餿³ï¼5以å
"
+
+#: data/missions/lessons/descr_lessons:36
+msgid "Division by 6"
+msgstr "6ç餿³"
+
+#: data/missions/lessons/descr_lessons:37
+msgid "Division by 7"
+msgstr "7ç餿³"
+
+#: data/missions/lessons/descr_lessons:38
+msgid "Division by 8"
+msgstr "8ç餿³"
+
+#: data/missions/lessons/descr_lessons:39
+msgid "Division by 9"
+msgstr "9ç餿³"
+
+#: data/missions/lessons/descr_lessons:40
+msgid "Division by 10"
+msgstr "10ç餿³"
+
+#: data/missions/lessons/descr_lessons:41
+msgid "Division: 1 to 10"
+msgstr "餿³ï¼10以å
"
+
+#: data/missions/lessons/descr_lessons:42
+msgid "Division by 11 and 12"
+msgstr "11å12ç餿³"
+
+#: data/missions/lessons/descr_lessons:43
+msgid "Division: 1 to 12"
+msgstr "餿³ï¼12以å
"
+
+#: data/missions/lessons/descr_lessons:44
+msgid "Division by 13, 14, and 15"
+msgstr "13ï¼14ï¼15ç餿³"
+
+#: data/missions/lessons/descr_lessons:45
+msgid "Division: 1 to 15"
+msgstr "餿³ï¼15以å
"
+
+#: data/missions/lessons/descr_lessons:46
+msgid "Multiplication and Division Review"
+msgstr "ä¹é¤æ³å¤ä¹ "
+
+#: data/missions/lessons/descr_lessons:47
+msgid "Typing Negative Numbers"
+msgstr "è¾å
¥è´æ°"
+
+#: data/missions/lessons/descr_lessons:48
+msgid "Subtraction: Negative Answers"
+msgstr "åæ³ï¼è´æ°"
+
+#: data/missions/lessons/descr_lessons:49
+msgid "Adding Negatives to Positives"
+msgstr "æ£è´æ°å æ³"
+
+#: data/missions/lessons/descr_lessons:50
+#, fuzzy
+msgid "Adding Positives to Negatives"
+msgstr "è´æ°çå æ³"
+
+#: data/missions/lessons/descr_lessons:51
+msgid "Subtracting Negatives From Positives"
+msgstr "æ£è´æ°åæ³"
+
+#: data/missions/lessons/descr_lessons:52
+#, fuzzy
+msgid "Subtracting Positives From Negatives"
+msgstr "è´æ°çåæ³"
+
+#: data/missions/lessons/descr_lessons:53
+msgid "Adding Negatives to Negatives"
+msgstr "è´æ°çå æ³"
+
+#: data/missions/lessons/descr_lessons:54
+msgid "Subtracting Negatives From Negatives"
+msgstr "è´æ°çåæ³"
+
+#: data/missions/lessons/descr_lessons:55
+msgid "Negative and Positive Numbers Review"
+msgstr "æ£è´æ°è¿ç®å¤ä¹ "
+
+#: data/missions/lessons/descr_lessons:56
+msgid "Multiplication and Division of Negatives"
+msgstr "è´æ°çä¹é¤"
+
+#: data/missions/lessons/descr_lessons:57
+msgid "Multiplication of Positives and Negatives"
+msgstr "æ£è´æ°ä¹æ³"
+
+#: data/missions/lessons/descr_lessons:58
+msgid "Division of Positives and Negatives"
+msgstr "æ£è´æ°é¤æ³"
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