[Tux4kids-commits] r1725 - tuxmath/trunk/src
David Bruce
dbruce-guest at alioth.debian.org
Sat Jan 16 22:48:28 UTC 2010
Author: dbruce-guest
Date: 2010-01-16 22:48:28 +0000 (Sat, 16 Jan 2010)
New Revision: 1725
Added:
tuxmath/trunk/src/tags
Log:
Ran ctags on source files
Added: tuxmath/trunk/src/tags
===================================================================
--- tuxmath/trunk/src/tags (rev 0)
+++ tuxmath/trunk/src/tags 2010-01-16 22:48:28 UTC (rev 1725)
@@ -0,0 +1,948 @@
+!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
+!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
+!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert at users.sourceforge.net/
+!_TAG_PROGRAM_NAME Exuberant Ctags //
+!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
+!_TAG_PROGRAM_VERSION 5.8 //
+ADMINVERSION tuxmathadmin.c 56;" d file:
+ANIM_FRAME_START game.c 59;" d file:
+AsteroidColl factoroids.c /^int AsteroidColl(int astW,int astH,int astX,int astY,$/;" f
+BASE_RES_X factoroids.c 45;" d file:
+BlackOutline SDL_extras.c /^SDL_Surface* BlackOutline(const char* t, int size, SDL_Color* c)$/;" f
+Blend SDL_extras.c /^SDL_Surface* Blend(SDL_Surface *S1, SDL_Surface *S2, float gamma)$/;" f
+CITY_EXPL_START game.c 58;" d file:
+CLICK menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+ChangeWindowSize SDL_extras.c /^void ChangeWindowSize(int new_res_x, int new_res_y)$/;" f
+Cleanup_SDL_Text SDL_extras.c /^void Cleanup_SDL_Text(void)$/;" f
+ColorRGBA_type factoroids.c /^} ColorRGBA_type;$/;" t typeref:struct:colorRGBA_type file:
+ConvertFromUTF8 convert_utf.c /^int ConvertFromUTF8(wchar_t* wide_word, const char* UTF8_word, int max_length)$/;" f
+ConvertToUTF8 convert_utf.c /^int ConvertToUTF8(const wchar_t* wide_word, char* UTF8_word, int max_length)$/;" f
+CreateButton SDL_extras.c /^SDL_Surface* CreateButton(int w, int h, int radius,$/;" f
+DATADIR scandir.c 151;" d file:
+DEFAULT_CARD mathcards.c /^const MC_FlashCard DEFAULT_CARD = {{'\\0'}, {'\\0'}, 0, 0, 0}; \/\/empty card to signal error$/;" v
+DEFAULT_GLOBAL_OPTS options.c /^const int DEFAULT_GLOBAL_OPTS[NUM_GLOBAL_OPTS] = {$/;" v
+DEG_PER_ROTATION factoroids.c 52;" d file:
+DEG_TO_RAD factoroids.c 56;" d file:
+DIRSIZ scandir.c 36;" d file:
+DIRSIZ scandir.c 38;" d file:
+DarkenScreen SDL_extras.c /^void DarkenScreen(Uint8 bits)$/;" f
+DisplayHighScores highscore.c /^void DisplayHighScores(int level)$/;" f
+DrawButton SDL_extras.c /^void DrawButton(SDL_Rect* target_rect,$/;" f
+DrawTitleScreen titlescreen.c /^void DrawTitleScreen(void)$/;" f
+EVAPORATING_COUNTER_START game.c 68;" d file:
+FACTOROIDS_GAME factoroids.c /^ FACTOROIDS_GAME,$/;" e enum:__anon1 file:
+FF_ShowMessage factoroids.c /^void FF_ShowMessage(char* str1, char* str2, char* str3, char* str4)$/;" f
+FF_add_asteroid factoroids.c /^static int FF_add_asteroid(int x, int y, int xspeed, int yspeed, int size, int angle, int angle_speed, int fact_number, int a, int b, int new_wave)$/;" f file:
+FF_add_laser factoroids.c /^int FF_add_laser(void)$/;" f
+FF_add_level factoroids.c /^static void FF_add_level(void)$/;" f file:
+FF_destroy_asteroid factoroids.c /^int FF_destroy_asteroid(int i, float xspeed, float yspeed)$/;" f
+FF_draw factoroids.c /^static void FF_draw(void){$/;" f file:
+FF_draw_bkgr factoroids.c /^static void FF_draw_bkgr(void)$/;" f file:
+FF_draw_led_console factoroids.c /^void FF_draw_led_console(void)$/;" f
+FF_exit_free factoroids.c /^static void FF_exit_free()$/;" f file:
+FF_game factoroids.c /^static int FF_game;$/;" v file:
+FF_handle_answer factoroids.c /^static void FF_handle_answer(void)$/;" f file:
+FF_handle_asteroids factoroids.c /^static void FF_handle_asteroids(void){$/;" f file:
+FF_handle_ship factoroids.c /^static void FF_handle_ship(void)$/;" f file:
+FF_init factoroids.c /^static int FF_init(void)$/;" f file:
+FF_intro factoroids.c /^static void FF_intro(void)$/;" f file:
+FF_laser_type factoroids.c /^typedef struct FF_laser_type{$/;" s file:
+FF_laser_type factoroids.c /^} FF_laser_type;$/;" t typeref:struct:FF_laser_type file:
+FF_over factoroids.c /^static int FF_over(int game_status)$/;" f file:
+FLAPPING_INTERVAL game.c 64;" d file:
+FLAPPING_START game.c 63;" d file:
+FPS factoroids.c 43;" d file:
+FPS game.c 55;" d file:
+FRACTIONS_GAME factoroids.c /^ FRACTIONS_GAME$/;" e enum:__anon1 file:
+Flip SDL_extras.c /^SDL_Surface* Flip( SDL_Surface *in, int x, int y ) {$/;" f
+FlipSprite loaders.c /^sprite* FlipSprite(sprite* in, int X, int Y)$/;" f
+FreeSprite loaders.c /^void FreeSprite(sprite* gfx)$/;" f
+FreeSurfaceArray SDL_extras.c /^void FreeSurfaceArray(SDL_Surface** surfs, int length)$/;" f
+GAMEOVER_COUNTER_START game.c 60;" d file:
+GOLDSTAR_FILENAME fileops.c 191;" d file:
+GOLDSTAR_FILENAME fileops.c 200;" d file:
+GOLDSTAR_FILENAME tuxmathadmin.c 47;" d file:
+GOLDSTAR_FILENAME tuxmathadmin.c 51;" d file:
+GetDefaultSaveDir fileops.c /^char *GetDefaultSaveDir(const char *suffix)$/;" f
+HIGHSCORE_FILENAME fileops.c 190;" d file:
+HIGHSCORE_FILENAME fileops.c 199;" d file:
+HIGHSCORE_FILENAME tuxmathadmin.c 46;" d file:
+HIGHSCORE_FILENAME tuxmathadmin.c 50;" d file:
+HS_Name highscore.c /^char* HS_Name(int diff_level, int place)$/;" f
+HS_Score highscore.c /^int HS_Score(int diff_level, int place)$/;" f
+HandleTitleScreenAnimations titlescreen.c /^void HandleTitleScreenAnimations()$/;" f
+HandleTitleScreenEvents titlescreen.c /^int HandleTitleScreenEvents(const SDL_Event* evt)$/;" f
+HighScoreNameEntry highscore.c /^void HighScoreNameEntry(char* pl_name)$/;" f
+IGLOO_SWITCH_START game.c 66;" d file:
+IMG_CITY_NONE game.c /^const int IMG_CITY_NONE = 0;$/;" v
+IMG_asteroids1 factoroids.c /^static SDL_Surface* IMG_asteroids1[NUM_OF_ROTO_IMGS];$/;" v file:
+IMG_asteroids2 factoroids.c /^static SDL_Surface* IMG_asteroids2[NUM_OF_ROTO_IMGS];$/;" v file:
+IMG_tuxship factoroids.c /^static SDL_Surface* IMG_tuxship[NUM_OF_ROTO_IMGS];$/;" v file:
+LAN_AnsweredCorrectly network.c /^int LAN_AnsweredCorrectly(int id, float t)$/;" f
+LAN_AutoSetup network.c /^int LAN_AutoSetup(int i)$/;" f
+LAN_Cleanup network.c /^void LAN_Cleanup(void)$/;" f
+LAN_ConnectedServerName network.c /^char* LAN_ConnectedServerName(void)$/;" f
+LAN_DetectServers network.c /^int LAN_DetectServers(void)$/;" f
+LAN_LeaveGame network.c /^int LAN_LeaveGame(void)$/;" f
+LAN_NextMsg network.c /^int LAN_NextMsg(char* buf)$/;" f
+LAN_NotAnsweredCorrectly network.c /^int LAN_NotAnsweredCorrectly(int id)$/;" f
+LAN_ServerName network.c /^char* LAN_ServerName(int i)$/;" f
+LAN_SetName network.c /^int LAN_SetName(char* name)$/;" f
+LAN_StartGame network.c /^int LAN_StartGame(void)$/;" f
+LASER_START game.c 62;" d file:
+LEVEL_START_WAIT_START game.c 61;" d file:
+LoadBkgd loaders.c /^SDL_Surface* LoadBkgd(const char* file_name, int width, int height)$/;" f
+LoadBothBkgds loaders.c /^void LoadBothBkgds(const char* file_name, SDL_Surface** fs_bkgd, SDL_Surface** win_bkgd)$/;" f
+LoadImage loaders.c /^SDL_Surface* LoadImage(const char* file_name, int mode)$/;" f
+LoadImageOfBoundingBox loaders.c /^SDL_Surface* LoadImageOfBoundingBox(const char* file_name, int mode, int max_width, int max_height)$/;" f
+LoadMenus menu.c /^void LoadMenus(void)$/;" f
+LoadMusic loaders.c /^Mix_Music* LoadMusic(char *datafile )$/;" f
+LoadScaledImage loaders.c /^SDL_Surface* LoadScaledImage(const char* file_name, int mode, int width, int height)$/;" f
+LoadScaledSprite loaders.c /^sprite* LoadScaledSprite(const char* name, int mode, int width, int height)$/;" f
+LoadSound loaders.c /^Mix_Chunk* LoadSound( char *datafile )$/;" f
+LoadSprite loaders.c /^sprite* LoadSprite(const char* name, int mode)$/;" f
+LoadSpriteOfBoundingBox loaders.c /^sprite* LoadSpriteOfBoundingBox(const char* name, int mode, int max_width, int max_height)$/;" f
+MAX SDL_rotozoom.c 22;" d file:
+MAX factoroids.c 57;" d file:
+MAX_ARGS server.c 42;" d file:
+MAX_ASTEROIDS factoroids.c 48;" d file:
+MAX_FONT_SIZE SDL_extras.c 656;" d file:
+MAX_LASER factoroids.c 47;" d file:
+MAX_USERS tuxmathadmin.c 55;" d file:
+MC_AddTimeToList mathcards.c /^int MC_AddTimeToList(float t)$/;" f
+MC_AllocateFlashcard mathcards.c /^MC_FlashCard MC_AllocateFlashcard(void)$/;" f
+MC_AnsweredCorrectly mathcards.c /^int MC_AnsweredCorrectly(int id, float t)$/;" f
+MC_CopyCard mathcards.c /^void MC_CopyCard(const MC_FlashCard* src, MC_FlashCard* dest)$/;" f
+MC_DEFAULTS mathcards.c /^const int MC_DEFAULTS[] = {$/;" v
+MC_EndGame mathcards.c /^void MC_EndGame(void)$/;" f
+MC_FlashCardGood mathcards.c /^int MC_FlashCardGood(const MC_FlashCard* fc)$/;" f
+MC_FreeFlashcard mathcards.c /^void MC_FreeFlashcard(MC_FlashCard* fc)$/;" f
+MC_GetOp mathcards.c /^int MC_GetOp(const char* param)$/;" f
+MC_GetOpt mathcards.c /^int MC_GetOpt(unsigned int index)$/;" f
+MC_Initialize mathcards.c /^int MC_Initialize(void)$/;" f
+MC_ListQuestionsLeft mathcards.c /^int MC_ListQuestionsLeft(void)$/;" f
+MC_MapTextToIndex mathcards.c /^unsigned int MC_MapTextToIndex(const char* text)$/;" f
+MC_MaxAnswerSize mathcards.c /^int MC_MaxAnswerSize(void)$/;" f
+MC_MaxFormulaSize mathcards.c /^int MC_MaxFormulaSize(void)$/;" f
+MC_MedianTimePerQuestion mathcards.c /^float MC_MedianTimePerQuestion(void)$/;" f
+MC_MissionAccomplished mathcards.c /^int MC_MissionAccomplished(void)$/;" f
+MC_NextQuestion mathcards.c /^int MC_NextQuestion(MC_FlashCard* fc)$/;" f
+MC_NotAnsweredCorrectly mathcards.c /^int MC_NotAnsweredCorrectly(int id)$/;" f
+MC_NumAnsweredCorrectly mathcards.c /^int MC_NumAnsweredCorrectly(void)$/;" f
+MC_NumNotAnsweredCorrectly mathcards.c /^int MC_NumNotAnsweredCorrectly(void)$/;" f
+MC_OPTION_TEXT mathcards.c /^const char* const MC_OPTION_TEXT[NOPTS+1] = {$/;" v
+MC_PrintMathOptions mathcards.c /^void MC_PrintMathOptions(FILE* fp, int verbose)$/;" f
+MC_PrintQuestionList mathcards.c /^int MC_PrintQuestionList(FILE* fp)$/;" f
+MC_PrintWrongList mathcards.c /^int MC_PrintWrongList(FILE* fp)$/;" f
+MC_ResetFlashCard mathcards.c /^void MC_ResetFlashCard(MC_FlashCard* fc)$/;" f
+MC_SetOp mathcards.c /^void MC_SetOp(const char* param, int val)$/;" f
+MC_SetOpt mathcards.c /^void MC_SetOpt(unsigned int index, int val)$/;" f
+MC_StartGame mathcards.c /^int MC_StartGame(void)$/;" f
+MC_StartGameUsingWrongs mathcards.c /^int MC_StartGameUsingWrongs(void)$/;" f
+MC_StartingListLength mathcards.c /^int MC_StartingListLength(void)$/;" f
+MC_TotalQuestionsLeft mathcards.c /^int MC_TotalQuestionsLeft(void)$/;" f
+MC_VerifyOptionListSane mathcards.c /^int MC_VerifyOptionListSane(void)$/;" f
+MC_WrongListLength mathcards.c /^int MC_WrongListLength(void)$/;" f
+MENU_DIFFICULTY menu.c /^ MENU_DIFFICULTY,$/;" e enum:__anon4 file:
+MENU_LESSONS menu.c /^ MENU_LESSONS,$/;" e enum:__anon4 file:
+MENU_LOGIN menu.c /^ MENU_LOGIN,$/;" e enum:__anon4 file:
+MENU_MAIN menu.c /^ MENU_MAIN,$/;" e enum:__anon4 file:
+MS_PER_FRAME factoroids.c 44;" d file:
+MS_PER_FRAME game.c 56;" d file:
+Make_Flashcard network.c /^int Make_Flashcard(char* buf, MC_FlashCard* fc)$/;" f
+MenuType menu.c /^} MenuType;$/;" t typeref:enum:__anon4 file:
+NONE menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+NPRIMES mathcards.c 181;" d file:
+NUM_ASTEROIDS factoroids.c /^static int NUM_ASTEROIDS;$/;" v file:
+NUM_FLIPPED_IMAGES setup.c 75;" d file:
+NUM_OF_ROTO_IMGS factoroids.c 53;" d file:
+NUM_SPRITES factoroids.c 50;" d file:
+NUM_TUXSHIPS factoroids.c 49;" d file:
+N_OF_MENUS menu.c /^ N_OF_MENUS$/;" e enum:__anon4 file:
+NameEntry highscore.c /^void NameEntry(char* pl_name, const char* heading, const char* sub)$/;" f
+NextFrame loaders.c /^void NextFrame(sprite* s)$/;" f
+NotImplemented titlescreen.c /^void NotImplemented(void)$/;" f
+OPTIONS_FILENAME fileops.c 189;" d file:
+OPTIONS_FILENAME fileops.c 198;" d file:
+OPTIONS_SUBDIR fileops.c 188;" d file:
+OPTIONS_SUBDIR fileops.c 197;" d file:
+OPTION_TEXT options.c /^const char* const OPTION_TEXT[NUM_GLOBAL_OPTS+1] = {$/;" v
+Opts_AllowPause options.c /^int Opts_AllowPause(void)$/;" f
+Opts_AllowSpeedup options.c /^int Opts_AllowSpeedup(void)$/;" f
+Opts_BonusCometInterval options.c /^int Opts_BonusCometInterval(void)$/;" f
+Opts_BonusSpeedRatio options.c /^float Opts_BonusSpeedRatio(void)$/;" f
+Opts_CityExplHandicap options.c /^float Opts_CityExplHandicap(void)$/;" f
+Opts_Cleanup options.c /^void Opts_Cleanup(void)$/;" f
+Opts_DangerLevel options.c /^float Opts_DangerLevel(void)$/;" f
+Opts_DangerLevelMax options.c /^float Opts_DangerLevelMax(void)$/;" f
+Opts_DangerLevelSpeedup options.c /^float Opts_DangerLevelSpeedup(void)$/;" f
+Opts_DemoMode options.c /^int Opts_DemoMode(void)$/;" f
+Opts_ExtraCometsPerWave options.c /^int Opts_ExtraCometsPerWave(void)$/;" f
+Opts_FontName options.c /^const char* Opts_FontName(void)$/;" f
+Opts_GetGlobalOp options.c /^int Opts_GetGlobalOp(const char* text)$/;" f
+Opts_GetGlobalOpt options.c /^int Opts_GetGlobalOpt(unsigned int index)$/;" f
+Opts_HelpMode options.c /^int Opts_HelpMode(void)$/;" f
+Opts_Initialize options.c /^int Opts_Initialize(void)$/;" f
+Opts_KeepScore options.c /^int Opts_KeepScore(void)$/;" f
+Opts_LanMode options.c /^int Opts_LanMode(void)$/;" f
+Opts_LastScore options.c /^int Opts_LastScore(void)$/;" f
+Opts_MapTextToIndex options.c /^unsigned int Opts_MapTextToIndex(const char* text)$/;" f
+Opts_MaxComets options.c /^int Opts_MaxComets(void)$/;" f
+Opts_MaxSpeed options.c /^float Opts_MaxSpeed(void)$/;" f
+Opts_NextMission options.c /^char* Opts_NextMission(void)$/;" f
+Opts_OperOverride options.c /^int Opts_OperOverride(void)$/;" f
+Opts_SaveSummary options.c /^int Opts_SaveSummary(void)$/;" f
+Opts_SetAllowPause options.c /^void Opts_SetAllowPause(int val)$/;" f
+Opts_SetAllowSpeedup options.c /^void Opts_SetAllowSpeedup(int val)$/;" f
+Opts_SetBonusCometInterval options.c /^void Opts_SetBonusCometInterval(int val)$/;" f
+Opts_SetBonusSpeedRatio options.c /^void Opts_SetBonusSpeedRatio(float val)$/;" f
+Opts_SetCityExplHandicap options.c /^void Opts_SetCityExplHandicap(float val)$/;" f
+Opts_SetDangerLevel options.c /^void Opts_SetDangerLevel(float val)$/;" f
+Opts_SetDangerLevelMax options.c /^void Opts_SetDangerLevelMax(float val)$/;" f
+Opts_SetDangerLevelSpeedup options.c /^void Opts_SetDangerLevelSpeedup(float val)$/;" f
+Opts_SetDemoMode options.c /^void Opts_SetDemoMode(int val)$/;" f
+Opts_SetExtraCometsPerWave options.c /^void Opts_SetExtraCometsPerWave(int val)$/;" f
+Opts_SetFontName options.c /^void Opts_SetFontName(char* font_name)$/;" f
+Opts_SetGlobalOp options.c /^void Opts_SetGlobalOp(const char* text, int val)$/;" f
+Opts_SetGlobalOpt options.c /^void Opts_SetGlobalOpt(unsigned int index, int val)$/;" f
+Opts_SetHelpMode options.c /^void Opts_SetHelpMode(int val)$/;" f
+Opts_SetKeepScore options.c /^void Opts_SetKeepScore(int val)$/;" f
+Opts_SetLanMode options.c /^void Opts_SetLanMode(int val)$/;" f
+Opts_SetLastScore options.c /^void Opts_SetLastScore(int val)$/;" f
+Opts_SetMaxComets options.c /^void Opts_SetMaxComets(int val)$/;" f
+Opts_SetMaxSpeed options.c /^void Opts_SetMaxSpeed(float val)$/;" f
+Opts_SetNextMission options.c /^void Opts_SetNextMission(char* str)$/;" f
+Opts_SetOperOverride options.c /^void Opts_SetOperOverride(int val)$/;" f
+Opts_SetSaveSummary options.c /^void Opts_SetSaveSummary(int val)$/;" f
+Opts_SetSlowAfterWrong options.c /^void Opts_SetSlowAfterWrong(int val)$/;" f
+Opts_SetSoundHWAvailable options.c /^void Opts_SetSoundHWAvailable(int val)$/;" f
+Opts_SetSpeed options.c /^void Opts_SetSpeed(float val)$/;" f
+Opts_SetSpeedupFactor options.c /^void Opts_SetSpeedupFactor(float val)$/;" f
+Opts_SetStartingComets options.c /^void Opts_SetStartingComets(int val)$/;" f
+Opts_SetUseBkgd options.c /^void Opts_SetUseBkgd(int val)$/;" f
+Opts_SetUseFeedback options.c /^void Opts_SetUseFeedback(int val)$/;" f
+Opts_SlowAfterWrong options.c /^int Opts_SlowAfterWrong(void)$/;" f
+Opts_SoundHWAvailable options.c /^int Opts_SoundHWAvailable(void)$/;" f
+Opts_Speed options.c /^float Opts_Speed(void)$/;" f
+Opts_SpeedupFactor options.c /^float Opts_SpeedupFactor(void)$/;" f
+Opts_StartingComets options.c /^int Opts_StartingComets(void)$/;" f
+Opts_UseBkgd options.c /^int Opts_UseBkgd(void)$/;" f
+Opts_UseFeedback options.c /^int Opts_UseFeedback(void)$/;" f
+Opts_UsingSound options.c /^int Opts_UsingSound(void)$/;" f
+PAGEDOWN menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+PAGEUP menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+PATH_MAX tuxmathadmin.c 54;" d file:
+PENGUIN_WALK_SPEED game.c 70;" d file:
+PI_VAL mathcards.c 180;" d file:
+RESIZED menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+ReadRegistry fileops.c /^static HRESULT ReadRegistry(const char *key, const char *option, char *value, int size)$/;" f file:
+Ready highscore.c /^int Ready(const char* heading)$/;" f
+RenderTitleScreen titlescreen.c /^int RenderTitleScreen(void)$/;" f
+RoundCorners SDL_extras.c /^void RoundCorners(SDL_Surface* s, Uint16 radius)$/;" f
+RunLoginMenu menu.c /^int RunLoginMenu(void)$/;" f
+RunMainMenu menu.c /^void RunMainMenu(void)$/;" f
+RunServer server.c /^int RunServer(int argc, char* argv[])$/;" f
+RunServer_prog server.c /^int RunServer_prog(int argc, char* argv[])$/;" f
+RunServer_pthread server.c /^int RunServer_pthread(int argc, char* argv[])$/;" f
+SDL_Colour_to_SDLPango_Matrix SDL_extras.c /^SDLPango_Matrix* SDL_Colour_to_SDLPango_Matrix(const SDL_Color *cl)$/;" f
+SDL_quit_received factoroids.c /^static int SDL_quit_received;$/;" v file:
+SND_IGLOO_SIZZLE game.c /^const int SND_IGLOO_SIZZLE = SND_SIZZLE;$/;" v
+SNOWFLAKE_SEPARATION game.c 72;" d file:
+SNOWFLAKE_SPEED game.c 71;" d file:
+STANDING_COUNTER_START game.c 67;" d file:
+STEAM_START game.c 65;" d file:
+STOP_ESC menu.c /^enum { NONE, CLICK, PAGEUP, PAGEDOWN, STOP_ESC, RESIZED };$/;" e enum:__anon5 file:
+SUMMARY_EXTENSION fileops.c 61;" d file:
+SUMMARY_EXTENSION fileops.c 63;" d file:
+ScanDir_rcsid scandir.c /^const char ScanDir_rcsid[] = "Hatari $Id: scandir.c,v 1.3 2007\/01\/16 18:42:59 thothy Exp $";$/;" v
+ServerRunning server.c /^int ServerRunning(void)$/;" f
+SetRect SDL_extras.c /^void SetRect(SDL_Rect* rect, const float* pos)$/;" f
+Set_SDL_Pango_Font_Size SDL_extras.c /^static int Set_SDL_Pango_Font_Size(int size)$/;" f file:
+Setup_SDL_Text SDL_extras.c /^int Setup_SDL_Text(void)$/;" f
+ShowMessage titlescreen.c /^void ShowMessage(int font_size, const char* str1, const char* str2,$/;" f
+SimpleText SDL_extras.c /^SDL_Surface* SimpleText(const char *t, int size, SDL_Color* col)$/;" f
+SimpleTextWithOffset SDL_extras.c /^SDL_Surface* SimpleTextWithOffset(const char *t, int size, SDL_Color* col, int *glyph_offset)$/;" f
+Standby highscore.c /^int Standby(const char* heading, const char* sub)$/;" f
+SwitchScreenMode SDL_extras.c /^void SwitchScreenMode(void)$/;" f
+TUXLOCALE tuxmath.c 32;" d file:
+TUXLOCALE tuxmath.c 34;" d file:
+TUXSHIP_DECEL factoroids.c 55;" d file:
+TUXSHIP_LIVES factoroids.c 51;" d file:
+Throttle throttle.c /^void Throttle(int loop_msec, Uint32* last_t)$/;" f
+TitleScreen titlescreen.c /^void TitleScreen(void)$/;" f
+Tux titlescreen.c /^sprite* Tux = NULL;$/;" v
+USER_LOGIN_QUESTIONS_FILENAME fileops.c 193;" d file:
+USER_LOGIN_QUESTIONS_FILENAME fileops.c 202;" d file:
+USER_MENU_ENTRIES_FILENAME fileops.c 192;" d file:
+USER_MENU_ENTRIES_FILENAME fileops.c 201;" d file:
+USER_MENU_ENTRIES_FILENAME tuxmathadmin.c 45;" d file:
+USER_MENU_ENTRIES_FILENAME tuxmathadmin.c 49;" d file:
+UTF_BUF_LENGTH convert_utf.c 29;" d file:
+UnloadMenus menu.c /^void UnloadMenus(void)$/;" f
+UpdateRect SDL_extras.c /^void UpdateRect(SDL_Surface* surf, SDL_Rect* rect)$/;" f
+VALUE_LIMIT SDL_rotozoom.c 1103;" d file:
+VALUE_LIMIT SDL_rotozoom.c 807;" d file:
+WaitForEvent SDL_extras.c /^SDL_EventType WaitForEvent(SDL_EventMask events)$/;" f
+X menu.c 43;" d file:
+X menu.c 45;" d file:
+a factoroids.c /^ Uint8 a;$/;" m struct:colorRGBA_type file:
+a factoroids.c /^ int a, b; \/* a \/ b *\/$/;" m struct:asteroid_type file:
+active_quests mathcards.c /^MC_MathQuestion* active_quests = NULL;$/;" v
+activities menu.c /^char* activities[] = { ACTIVITIES };$/;" v
+add_all_valid mathcards.c /^MC_MathQuestion* add_all_valid(MC_ProblemType pt,$/;" f
+add_comet game.c /^int add_comet(void)$/;" f
+add_quest_recvd game.c /^int add_quest_recvd(char* buf)$/;" f
+add_quest_recvd testclient.c /^int add_quest_recvd(char* buf)$/;" f
+add_question server.c /^int add_question(MC_FlashCard* fc)$/;" f
+add_rect titlescreen.c /^void add_rect(SDL_Rect* src, SDL_Rect* dst) {$/;" f
+add_score game.c /^void add_score(int inc)$/;" f
+add_subdir fileops.c /^static int add_subdir = 1;$/;" v file:
+add_to_server_list network.c /^int add_to_server_list(UDPpacket* pkt)$/;" f
+alive factoroids.c /^ int alive, size;$/;" m struct:asteroid_type file:
+alive factoroids.c /^ int alive;$/;" m struct:FF_laser_type file:
+alive game.c /^ int alive;$/;" m struct:comet_type file:
+allocate_node mathcards.c /^MC_MathQuestion* allocate_node()$/;" f
+alphasort scandir.c /^int alphasort(const void *d1, const void *d2)$/;" f
+already_in_list mathcards.c /^int already_in_list(MC_MathQuestion* list, MC_MathQuestion* ptr)$/;" f
+angle factoroids.c /^ int angle, angle_speed;$/;" m struct:asteroid_type file:
+angle factoroids.c /^ int angle;$/;" m struct:FF_laser_type file:
+angle factoroids.c /^ int angle;$/;" m struct:tuxship_type file:
+angle_speed factoroids.c /^ int angle, angle_speed;$/;" m struct:asteroid_type file:
+answer game.c /^ int answer;$/;" m struct:comet_type file:
+answered_correctly mathcards.c /^int answered_correctly = 0;$/;" v
+answered_wrong mathcards.c /^int answered_wrong = 0;$/;" v
+append_high_score fileops.c /^int append_high_score(int tableid,int score,char *player_name)$/;" f
+append_node mathcards.c /^MC_MathQuestion* append_node(MC_MathQuestion* list, MC_MathQuestion* new_node)$/;" f
+asteroid factoroids.c /^static asteroid_type* asteroid = NULL;$/;" v file:
+asteroid_type factoroids.c /^typedef struct asteroid_type {$/;" s file:
+asteroid_type factoroids.c /^} asteroid_type;$/;" t typeref:struct:asteroid_type file:
+audioMusicLoad audio.c /^void audioMusicLoad(char *musicFilename, int loops)$/;" f
+audioMusicPlay audio.c /^void audioMusicPlay( Mix_Music *musicData, int loops ) { $/;" f
+audioMusicUnload audio.c /^void audioMusicUnload( void ) {$/;" f
+b factoroids.c /^ Uint8 b;$/;" m struct:colorRGBA_type file:
+b factoroids.c /^ int a, b; \/* a \/ b *\/$/;" m struct:asteroid_type file:
+b factoroids.c /^ int r, g, b;$/;" m struct:FF_laser_type file:
+beak titlescreen.c /^ beak;$/;" v
+beak_pos titlescreen.c /^const float beak_pos[4] = {0.36, 0.21, 0.27, 0.14};$/;" v
+bkg_path titlescreen.c /^const char* bkg_path = "title\/menu_bkg.jpg";$/;" v
+bkg_rect titlescreen.c /^SDL_Rect bkg_rect,$/;" v
+bkgd factoroids.c /^static SDL_Surface* bkgd = NULL; \/\/640x480 background (windowed)$/;" v file:
+bkgd game.c /^static SDL_Surface* bkgd = NULL; \/\/640x480 background (windowed)$/;" v file:
+black titlescreen.c /^SDL_Color black;$/;" v
+blended_igloos setup.c /^SDL_Surface* blended_igloos[NUM_BLENDED_IGLOOS];$/;" v
+blit titlescreen.c /^struct blit {$/;" s file:
+blits titlescreen.c /^} blits[MAX_UPDATES];$/;" v typeref:struct:blit
+bonus game.c /^ int bonus;$/;" m struct:comet_type file:
+bonus_comet_counter game.c /^static int bonus_comet_counter;$/;" v file:
+briefPlayer campaign.c /^void briefPlayer(int stage)$/;" f
+broadcast_msg server.c /^void broadcast_msg(char* msg)$/;" f
+buf_size menu.c /^const int buf_size = 128;$/;" v
+button_gap menu.c /^const float button_gap = 0.2, text_h_gap = 0.4, text_w_gap = 0.5, button_radius = 0.27;$/;" v
+button_radius menu.c /^const float button_gap = 0.2, text_h_gap = 0.4, text_w_gap = 0.5, button_radius = 0.27;$/;" v
+calc_num_valid_questions mathcards.c /^static int calc_num_valid_questions(void)$/;" f file:
+calc_score mathcards.c /^static int calc_score(int difficulty, float t)$/;" f file:
+centerx factoroids.c /^ int centerx, centery;$/;" m struct:asteroid_type file:
+centerx factoroids.c /^ int centerx, centery;$/;" m struct:tuxship_type file:
+centery factoroids.c /^ int centerx, centery;$/;" m struct:asteroid_type file:
+centery factoroids.c /^ int centerx, centery;$/;" m struct:tuxship_type file:
+chars credits.c /^char chars[39][5][5] = {$/;" v
+check_UDP server.c /^void check_UDP(void)$/;" f
+check_answer testclient.c /^MC_FlashCard* check_answer(int ans)$/;" f
+check_exit_conditions factoroids.c /^static int check_exit_conditions(void)$/;" f file:
+check_exit_conditions game.c /^int check_exit_conditions(void)$/;" f
+check_extra_life game.c /^int check_extra_life(void)$/;" f
+check_file loaders.c /^int check_file(const char* file)$/;" f
+check_game_clients server.c /^void check_game_clients(void)$/;" f
+check_messages network.c /^int check_messages(char buf[NET_BUF_LEN])$/;" f
+check_score_place highscore.c /^int check_score_place(int diff_level, int new_score)$/;" f
+cities game.c /^static city_type* cities = NULL;$/;" v file:
+city game.c /^ int city;$/;" m struct:comet_type file:
+city_expl_height game.c /^static int city_expl_height;$/;" v file:
+cleanup setup.c /^void cleanup(void)$/;" f
+cleanupMP multiplayer.c /^void cleanupMP()$/;" f
+cleanup_memory setup.c /^void cleanup_memory(void)$/;" f
+cleanup_on_error setup.c /^void cleanup_on_error(void)$/;" f
+cleanup_server server.c /^void cleanup_server(void)$/;" f
+clear_file tuxmathadmin.c /^void clear_file(const char *path,const char *filename,const char *invoke_name)$/;" f
+clear_goldstars tuxmathadmin.c /^void clear_goldstars(const char *path)$/;" f
+clear_highscores tuxmathadmin.c /^void clear_highscores(const char *path)$/;" f
+clear_logs tuxmathadmin.c /^void clear_logs(const char *path)$/;" f
+clear_negatives mathcards.c /^void clear_negatives(void)$/;" f
+client server.c /^static client_type client[MAX_CLIENTS];$/;" v file:
+client_set server.c /^SDLNet_SocketSet client_set = NULL, temp_set = NULL;$/;" v
+cloud game.c /^static cloud_type cloud;$/;" v file:
+colorRGBA_type factoroids.c /^typedef struct colorRGBA_type {$/;" s file:
+comet_counter game.c /^static int comet_counter = 0;$/;" v file:
+comet_feedback_height game.c /^static float comet_feedback_height;$/;" v file:
+comet_feedback_number game.c /^static int comet_feedback_number;$/;" v file:
+comet_type game.c /^typedef struct comet_type {$/;" s file:
+comet_type game.c /^} comet_type;$/;" t typeref:struct:comet_type file:
+comets game.c /^static comet_type* comets = NULL;$/;" v file:
+comets testclient.c /^MC_FlashCard comets[QUEST_QUEUE_SIZE]; \/\/current questions$/;" v
+comp_randomizer mathcards.c /^int comp_randomizer (const void* a, const void* b)$/;" f
+compare_card mathcards.c /^static int compare_card(const MC_FlashCard* a, const MC_FlashCard* b)$/;" f file:
+compare_node mathcards.c /^int compare_node(MC_MathQuestion* first, MC_MathQuestion* other)$/;" f
+config_highscores tuxmathadmin.c /^void config_highscores(const char *path,int level)$/;" f
+connected_players_recvd game.c /^int connected_players_recvd(char* buf)$/;" f
+connected_server network.c /^static int connected_server = -1;$/;" v file:
+consolidate_logs tuxmathadmin.c /^void consolidate_logs(const char *path)$/;" f
+context SDL_extras.c /^SDLPango_Context* context = NULL;$/;" v
+count factoroids.c /^ int count;$/;" m struct:FF_laser_type file:
+count factoroids.c /^ int count;$/;" m struct:asteroid_type file:
+count factoroids.c /^ int count;$/;" m struct:tuxship_type file:
+countdead factoroids.c /^static int xdead, ydead, isdead, countdead;$/;" v file:
+counter factoroids.c /^static int counter;$/;" v file:
+create_empty_node menu.c /^MenuNode* create_empty_node()$/;" f
+create_homedirs tuxmathadmin.c /^void create_homedirs(const char *path,const char *file)$/;" f
+create_node_copy mathcards.c /^MC_MathQuestion* create_node_copy(MC_MathQuestion* other)$/;" f
+create_one_level_menu menu.c /^MenuNode* create_one_level_menu(int items, char** item_names, char* title, char* trailer)$/;" f
+credit_text credits.c /^const char credit_text[MAX_LINES][MAX_LINEWIDTH] = {$/;" v
+credits credits.c /^int credits(void)$/;" f
+curr_font_size menu.c /^int curr_font_size;$/;" v
+curr_res_x titlescreen.c /^int curr_res_x = -1;$/;" v
+curr_res_y titlescreen.c /^int curr_res_y = -1;$/;" v
+current_bkg titlescreen.c /^SDL_Surface* current_bkg()$/;" f
+current_bkgd factoroids.c /^static SDL_Surface* current_bkgd()$/;" f file:
+current_bkgd game.c /^static SDL_Surface* current_bkgd()$/;" f file:
+cursor titlescreen.c /^ cursor,$/;" v
+danger_level game.c /^static float danger_level;$/;" v file:
+dark_blue titlescreen.c /^SDL_Color dark_blue;$/;" v
+debug_all options.c /^const int debug_all = ~0;$/;" v
+debug_convert_utf options.c /^const int debug_convert_utf = 1 << 14;$/;" v
+debug_factoroids options.c /^const int debug_factoroids = 1 << 7;$/;" v
+debug_fileops options.c /^const int debug_fileops = 1 << 1;$/;" v
+debug_game options.c /^const int debug_game = 1 << 6;$/;" v
+debug_highscore options.c /^const int debug_highscore = 1 << 12;$/;" v
+debug_lan options.c /^const int debug_lan = 1 << 8;$/;" v
+debug_lessons options.c /^const int debug_lessons = 1 << 11;$/;" v
+debug_loaders options.c /^const int debug_loaders = 1 << 2;$/;" v
+debug_mathcards options.c /^const int debug_mathcards = 1 << 9;$/;" v
+debug_menu options.c /^const int debug_menu = 1 << 4;$/;" v
+debug_menu_parser options.c /^const int debug_menu_parser = 1 << 5;$/;" v
+debug_multiplayer options.c /^const int debug_multiplayer = 1 << 15;$/;" v
+debug_options options.c /^const int debug_options = 1 << 13;$/;" v
+debug_sdl options.c /^const int debug_sdl = 1 << 10;$/;" v
+debug_setup options.c /^const int debug_setup = 1 << 0;$/;" v
+debug_status options.c /^int debug_status;$/;" v
+debug_titlescreen options.c /^const int debug_titlescreen = 1 << 3;$/;" v
+defaultMusic audio.c /^Mix_Music *defaultMusic = NULL; \/\/ holds music for audioMusicLoad\/unload$/;" v
+default_font_size menu.c /^const int min_font_size = 8, default_font_size = 20, max_font_size = 40;$/;" v
+delete_list mathcards.c /^MC_MathQuestion* delete_list(MC_MathQuestion* list)$/;" f
+demo_countdown game.c /^static int demo_countdown;$/;" v file:
+destx factoroids.c /^ int destx,desty;$/;" m struct:FF_laser_type file:
+desty factoroids.c /^ int destx,desty;$/;" m struct:FF_laser_type file:
+detecting_servers highscore.c /^int detecting_servers(const char* heading, const char* sub)$/;" f
+digits factoroids.c /^static int digits[3];$/;" v file:
+digits game.c /^static int digits[MC_MAX_DIGITS];$/;" v file:
+directory tuxmathadmin.c /^char *directory[MAX_USERS];$/;" v
+directory_crawl tuxmathadmin.c /^int directory_crawl(const char *path)$/;" f
+directory_level tuxmathadmin.c /^int directory_level[MAX_USERS];$/;" v
+dirfd scandir.c 43;" d file:
+dirfd scandir.c 47;" d file:
+dirname_up fileops.c /^static void dirname_up(char *dirname)$/;" f file:
+display_help tuxmathadmin.c /^void display_help(void)$/;" f
+doing_answer factoroids.c /^static int doing_answer;$/;" v file:
+doing_answer game.c /^static int doing_answer;$/;" v file:
+draw_console_image factoroids.c /^void draw_console_image(int i)$/;" f
+draw_console_image game.c /^void draw_console_image(int i)$/;" f
+draw_led_console game.c /^void draw_led_console(void)$/;" f
+draw_line game.c /^void draw_line(int x1, int y1, int x2, int y2, int red, int grn, int blu)$/;" f
+draw_numbers game.c /^void draw_numbers(const char* str, int x, int y)$/;" f
+draw_nums game.c /^void draw_nums(const char* str, int x, int y)$/;" f
+draw_question_counter game.c /^void draw_question_counter(void)$/;" f
+draw_text credits.c /^void draw_text(char* str, SDL_Rect dest)$/;" f
+dstrect titlescreen.c /^ SDL_Rect *dstrect;$/;" m struct:blit file:
+dstupdate titlescreen.c /^SDL_Rect dstupdate[MAX_UPDATES];$/;" v
+eatwhite tuxmathadmin.c /^char* eatwhite(char *buf)$/;" f
+egg titlescreen.c /^SDL_Surface* egg = NULL;$/;" v
+egg_active titlescreen.c /^int egg_active = 0; \/\/are we currently using the egg cursor?$/;" v
+egg_path titlescreen.c /^const char* egg_path = "title\/egg.svg";$/;" v
+erase_comet_on_screen game.c /^int erase_comet_on_screen(comet_type* comet)$/;" f
+erase_flashcard testclient.c /^int erase_flashcard(MC_FlashCard* fc)$/;" f
+error tuxmathadmin.c 29;" d file:
+escape_received factoroids.c /^static int escape_received;$/;" v file:
+event titlescreen.c /^SDL_Event event;$/;" v
+expl game.c /^ int expl;$/;" m struct:comet_type file:
+extra_life_earned game.c /^static int extra_life_earned;$/;" v file:
+extra_life_is_blinking factoroids.c /^ int extra_life_is_blinking;$/;" m struct:__anon2 file:
+extra_life_is_blinking game.c /^ int extra_life_is_blinking;$/;" m struct:__anon3 file:
+extract_variable tuxmathadmin.c /^int extract_variable(FILE *fp, const char *varname, char** value)$/;" f
+fact_number factoroids.c /^ int fact_number;$/;" m struct:asteroid_type file:
+factors factoroids.c /^void factors(void)$/;" f
+fast_cos factoroids.c /^int fast_cos(int angle)$/;" f
+fast_sin factoroids.c /^int fast_sin(int angle)$/;" f
+filename_comp lessons.c /^static int filename_comp(const char* s1, const char* s2)$/;" f file:
+find_comet_by_id testclient.c /^MC_FlashCard* find_comet_by_id(int id)$/;" f
+find_divisor mathcards.c /^int find_divisor(int a)$/;" f
+find_longest_text menu.c /^char* find_longest_text(MenuNode* menu, int* length)$/;" f
+find_node mathcards.c /^MC_MathQuestion* find_node(MC_MathQuestion* list, int num)$/;" f
+find_tuxmath_dir fileops.c /^static int find_tuxmath_dir(void)$/;" f file:
+find_vacant_client server.c /^int find_vacant_client(void)$/;" f
+fit_in_rectangle loaders.c /^void fit_in_rectangle(int* width, int* height, int max_width, int max_height)$/;" f
+flash server.c /^MC_FlashCard flash;$/;" v
+flashcard game.c /^ MC_FlashCard flashcard;$/;" m struct:comet_type file:
+flipped_images setup.c /^SDL_Surface* flipped_images[NUM_FLIPPED_IMAGES];$/;" v
+flipped_img setup.c /^const int flipped_img[] = {$/;" v
+flipped_img_lookup setup.c /^int flipped_img_lookup[NUM_IMAGES];$/;" v
+floatCompare mathcards.c /^int floatCompare(const void *v1,const void *v2)$/;" f
+font_list SDL_extras.c /^TTF_Font* font_list[MAX_FONT_SIZE + 1] = {NULL};$/;" v
+fractions factoroids.c /^void fractions(void)$/;" f
+frame game.c /^static int frame;$/;" v file:
+free_directories tuxmathadmin.c /^void free_directories(int n)$/;" f
+free_font_list SDL_extras.c /^static void free_font_list(void)$/;" f file:
+free_menu menu.c /^void free_menu(MenuNode* menu)$/;" f
+free_node mathcards.c /^void free_node(MC_MathQuestion* mq) \/\/no, not that freenode.$/;" f
+free_on_exit game.c /^void free_on_exit(void)$/;" f
+free_titlescreen titlescreen.c /^void free_titlescreen(void)$/;" f
+fs_bkg titlescreen.c /^SDL_Surface* fs_bkg = NULL;$/;" v
+fs_res_x setup.c /^int fs_res_x = 0;$/;" v
+fs_res_y setup.c /^int fs_res_y = 0;$/;" v
+g factoroids.c /^ Uint8 g;$/;" m struct:colorRGBA_type file:
+g factoroids.c /^ int r, g, b;$/;" m struct:FF_laser_type file:
+game game.c /^int game(void)$/;" f
+game_check_msgs testclient.c /^int game_check_msgs(void)$/;" f
+game_cleanup game.c /^void game_cleanup(void)$/;" f
+game_clear_message game.c /^void game_clear_message(game_message *msg)$/;" f
+game_clear_messages game.c /^void game_clear_messages()$/;" f
+game_countdown game.c /^void game_countdown(void)$/;" f
+game_draw game.c /^void game_draw(void)$/;" f
+game_draw_background game.c /^void game_draw_background(void)$/;" f
+game_draw_cities game.c /^void game_draw_cities(void)$/;" f
+game_draw_comets game.c /^void game_draw_comets(void)$/;" f
+game_draw_misc game.c /^void game_draw_misc(void)$/;" f
+game_handle_answer game.c /^void game_handle_answer(void)$/;" f
+game_handle_cities game.c /^void game_handle_cities(void)$/;" f
+game_handle_comets game.c /^void game_handle_comets(void)$/;" f
+game_handle_demo game.c /^void game_handle_demo(void)$/;" f
+game_handle_extra_life game.c /^void game_handle_extra_life(void)$/;" f
+game_handle_help game.c /^void game_handle_help(void)$/;" f
+game_handle_net_messages game.c /^void game_handle_net_messages(void)$/;" f
+game_handle_net_msg game.c /^void game_handle_net_msg(char* buf)$/;" f
+game_handle_penguins game.c /^void game_handle_penguins(void)$/;" f
+game_handle_steam game.c /^void game_handle_steam(void)$/;" f
+game_handle_tux game.c /^void game_handle_tux(void)$/;" f
+game_handle_user_events factoroids.c /^void game_handle_user_events(void)$/;" f
+game_handle_user_events game.c /^void game_handle_user_events(void)$/;" f
+game_in_progress server.c /^static int game_in_progress = 0;$/;" v file:
+game_initialize game.c /^int game_initialize(void)$/;" f
+game_key_event game.c /^void game_key_event(SDLKey key, SDLMod mod)$/;" f
+game_mouse_event factoroids.c /^static int game_mouse_event(SDL_Event event)$/;" f file:
+game_mouse_event game.c /^void game_mouse_event(SDL_Event event)$/;" f
+game_msg_correct_answer server.c /^void game_msg_correct_answer(int i, char* inbuf)$/;" f
+game_msg_exit server.c /^void game_msg_exit(int i)$/;" f
+game_msg_next_question server.c /^void game_msg_next_question(void)$/;" f
+game_msg_quit server.c /^void game_msg_quit(int i)$/;" f
+game_msg_wrong_answer server.c /^void game_msg_wrong_answer(int i, char* inbuf)$/;" f
+game_options options.c /^static game_option_type* game_options;$/;" v file:
+game_over_other game.c /^static int game_over_other;$/;" v file:
+game_over_won game.c /^static int game_over_won;$/;" v file:
+game_recalc_positions game.c /^void game_recalc_positions(void)$/;" f
+game_set_message game.c /^void game_set_message(game_message *msg,const char *txt,int x,int y)$/;" f
+game_set_start_message game.c /^void game_set_start_message(const char* m1, const char* m2, $/;" f
+game_status factoroids.c /^static int game_status;$/;" v file:
+game_status game.c /^static int game_status;$/;" v file:
+game_status testclient.c /^int game_status = GAME_NOT_STARTED;$/;" v
+game_write_message game.c /^void game_write_message(const game_message *msg)$/;" f
+game_write_messages game.c /^void game_write_messages(void)$/;" f
+gameover_counter game.c /^static int gameover_counter;$/;" v file:
+generate_blended_images setup.c /^void generate_blended_images(void)$/;" f
+generate_flipped_images setup.c /^void generate_flipped_images(void)$/;" f
+generate_list mathcards.c /^MC_MathQuestion* generate_list(void)$/;" f
+generate_random_flashcard mathcards.c /^MC_FlashCard generate_random_flashcard(void)$/;" f
+generate_random_ooo_card_of_length mathcards.c /^MC_FlashCard generate_random_ooo_card_of_length(int length, int reformat)$/;" f
+get_asteroid_image factoroids.c /^static SDL_Surface* get_asteroid_image(int size,int angle)$/;" f file:
+get_file_name fileops.c /^static char* get_file_name(char *fullpath)$/;" f file:
+get_font SDL_extras.c /^static TTF_Font* get_font(int size)$/;" f file:
+get_home fileops.c 196;" d file:
+get_svg_dimensions loaders.c /^void get_svg_dimensions(const char* file_name, int* width, int* height)$/;" f
+get_user_data_dir fileops.c /^char *get_user_data_dir ()$/;" f
+get_user_data_dir_with_subdir fileops.c /^void get_user_data_dir_with_subdir(char *opt_path)$/;" f
+get_user_name fileops.c /^static char* get_user_name(void)$/;" f file:
+getpixel16 pixels.c /^Uint32 getpixel16(SDL_Surface * surface, int x, int y)$/;" f
+getpixel24 pixels.c /^Uint32 getpixel24(SDL_Surface * surface, int x, int y)$/;" f
+getpixel32 pixels.c /^Uint32 getpixel32(SDL_Surface * surface, int x, int y)$/;" f
+getpixel8 pixels.c /^Uint32 getpixel8(SDL_Surface * surface, int x, int y)$/;" f
+getpixels pixels.c /^Uint32(*getpixels[])(SDL_Surface *, int, int) =$/;" v
+global_options options.c /^static global_option_type* global_options;$/;" v file:
+glyph_offset fileops_media.c /^int glyph_offset;$/;" v
+gray titlescreen.c /^SDL_Color gray;$/;" v
+handle_activity menu.c /^int handle_activity(int act, int param)$/;" f
+handle_client_game_msg server.c /^int handle_client_game_msg(int i , char* buffer)$/;" f
+handle_client_nongame_msg server.c /^void handle_client_nongame_msg(int i, char* buffer)$/;" f
+handle_command_args setup.c /^void handle_command_args(int argc, char* argv[])$/;" f
+handle_easter_egg titlescreen.c /^int handle_easter_egg(const SDL_Event* evt)$/;" f
+help_add_comet game.c /^void help_add_comet(const char* formula_str, const char* ans_str)$/;" f
+help_controls game.c /^static help_controls_type help_controls;$/;" v file:
+help_controls_type factoroids.c /^} help_controls_type;$/;" t typeref:struct:__anon2 file:
+help_controls_type game.c /^} help_controls_type;$/;" t typeref:struct:__anon3 file:
+help_renderframe_exit game.c /^int help_renderframe_exit(void)$/;" f
+high_score_entry highscore.c /^typedef struct high_score_entry {$/;" s file:
+high_score_entry highscore.c /^} high_score_entry;$/;" t typeref:struct:high_score_entry file:
+high_scores highscore.c /^high_score_entry high_scores[NUM_HIGH_SCORE_LEVELS][HIGH_SCORES_SAVED];$/;" v
+high_scores_file_path fileops.c /^static char* high_scores_file_path = NULL;$/;" v file:
+high_scores_found_in_user_dir fileops.c /^int high_scores_found_in_user_dir(void)$/;" f
+hurt factoroids.c /^ int hurt, hurt_count;$/;" m struct:tuxship_type file:
+hurt_count factoroids.c /^ int hurt, hurt_count;$/;" m struct:tuxship_type file:
+id mathcards.c /^static int id = 0;$/;" v file:
+igloo_vertical_offset game.c /^static int igloo_vertical_offset;$/;" v file:
+images setup.c /^SDL_Surface* images[NUM_IMAGES];$/;" v
+inRect SDL_extras.c /^int inRect( SDL_Rect r, int x, int y) {$/;" f
+initMP multiplayer.c /^int initMP()$/;" f
+init_blits titlescreen.c /^void init_blits(void) {$/;" f
+initialize_SDL setup.c /^void initialize_SDL(void)$/;" f
+initialize_options setup.c /^void initialize_options(void)$/;" f
+initialize_options_user setup.c /^void initialize_options_user(void)$/;" f
+initialize_scores generate_lesson.c /^void initialize_scores(void)$/;" f
+initialize_scores highscore.c /^void initialize_scores(void)$/;" f
+initialized mathcards.c /^int initialized = 0;$/;" v
+inprogress multiplayer.c /^int inprogress = 0;$/;" v
+insert_node mathcards.c /^MC_MathQuestion* insert_node(MC_MathQuestion* first,$/;" f
+insert_score highscore.c /^int insert_score(char* playername, int diff_level, int new_score)$/;" f
+int_to_bool options.c /^int int_to_bool(int i)$/;" f
+ip server.c /^IPaddress ip;$/;" v
+is_lesson_file fileops.c /^static int is_lesson_file(const struct dirent *lfdirent)$/;" f file:
+is_prime factoroids.c /^int is_prime(int num)$/;" f
+is_simplified factoroids.c /^int is_simplified(int a, int b)$/;" f
+isdead factoroids.c /^static int xdead, ydead, isdead, countdead;$/;" v file:
+isprime factoroids.c /^ int isprime;$/;" m struct:asteroid_type file:
+key_pressed game.c /^static int key_pressed;$/;" v file:
+lan_players game.c /^static int lan_players = 0;$/;" v file:
+lan_pnames game.c /^char lan_pnames[MAX_CLIENTS][NAME_SIZE];$/;" v
+lan_pscores game.c /^int lan_pscores[MAX_CLIENTS];$/;" v
+laser factoroids.c /^static FF_laser_type laser[MAX_LASER];$/;" v file:
+laser game.c /^static laser_type laser;$/;" v file:
+laser_enabled factoroids.c /^ int laser_enabled;$/;" m struct:__anon2 file:
+laser_enabled game.c /^ int laser_enabled;$/;" m struct:__anon3 file:
+last_bkgd game.c /^static int last_bkgd;$/;" v file:
+last_config_file_name fileops.c /^static char* last_config_file_name = NULL;$/;" v file:
+left_pressed factoroids.c /^static int left_pressed;$/;" v file:
+length_alloc_time_per_question_list mathcards.c /^int length_alloc_time_per_question_list = 0;$/;" v
+length_time_per_question_list mathcards.c /^int length_time_per_question_list = 0;$/;" v
+lesson_list_filenames generate_lesson.c /^char **lesson_list_filenames = NULL;$/;" v
+lesson_list_filenames titlescreen.c /^char **lesson_list_filenames = NULL;$/;" v
+lesson_list_goldstars lessons.c /^int* lesson_list_goldstars = NULL;$/;" v
+lesson_list_titles generate_lesson.c /^char **lesson_list_titles = NULL;$/;" v
+lesson_list_titles titlescreen.c /^char **lesson_list_titles = NULL;$/;" v
+level_start_wait factoroids.c /^static int level_start_wait;$/;" v file:
+level_start_wait game.c /^static int level_start_wait;$/;" v file:
+line credits.c /^int line;$/;" v
+linewrap linewrap.c /^int linewrap(const char *input, char str_list[MAX_LINES][MAX_LINEWIDTH],$/;" f
+linewrap_list linewrap.c /^void linewrap_list(const char input[MAX_LINES][MAX_LINEWIDTH],$/;" f
+list_length mathcards.c /^int list_length(MC_MathQuestion* list)$/;" f
+lives factoroids.c /^ int lives, size;$/;" m struct:tuxship_type file:
+load_data_files setup.c /^void load_data_files(void)$/;" f
+load_font SDL_extras.c /^static TTF_Font* load_font(const char* font_name, int font_size)$/;" f file:
+load_image loaders.c /^SDL_Surface* load_image(const char* file_name, int mode, int w, int h, bool proportional)$/;" f
+load_image_data fileops_media.c /^int load_image_data()$/;" f
+load_menu_from_file menu.c /^MenuNode* load_menu_from_file(FILE* xml_file, MenuNode* parent)$/;" f
+load_sound_data fileops_media.c /^int load_sound_data(void)$/;" f
+load_sprite loaders.c /^sprite* load_sprite(const char* name, int mode, int w, int h, bool proportional)$/;" f
+load_svg loaders.c /^SDL_Surface* load_svg(const char* file_name, int width, int height, const char* layer_name)$/;" f
+load_svg_sprite loaders.c /^sprite* load_svg_sprite(const char* file_name, int width, int height)$/;" f
+local_argc server.c /^int local_argc;$/;" v
+local_argv server.c /^char* local_argv[MAX_ARGS];$/;" v
+localtime_r fileops.c 97;" d file:
+logo titlescreen.c /^SDL_Surface* logo = NULL;$/;" v
+logo_rect titlescreen.c /^ logo_rect,$/;" v
+m factoroids.c /^ int m;$/;" m struct:FF_laser_type file:
+main exercise_mathcards.c /^int main()$/;" f
+main generate_lesson.c /^int main(int argc,char *argv[])$/;" f
+main servermain.c /^int main(int argc, char** argv)$/;" f
+main testclient.c /^int main(int argc, char **argv)$/;" f
+main tuxmath.c /^int main(int argc, char* argv[])$/;" f
+main tuxmathadmin.c /^int main(int argc, char *argv[])$/;" f
+math_opts mathcards.c /^MC_Options* math_opts = NULL;$/;" v
+max_font_size menu.c /^const int min_font_size = 8, default_font_size = 20, max_font_size = 40;$/;" v
+menu_pos menu.c /^const float menu_pos[4] = {0.38, 0.23, 0.55, 0.72};$/;" v
+menu_rect menu.c /^SDL_Rect menu_rect, stop_rect, prev_rect, next_rect;$/;" v
+menu_title_rect menu.c /^SDL_Rect menu_title_rect;$/;" v
+menus menu.c /^MenuNode* menus[N_OF_MENUS];$/;" v
+min_font_size menu.c /^const int min_font_size = 8, default_font_size = 20, max_font_size = 40;$/;" v
+modwrap factoroids.c /^static int modwrap(int x,int w)$/;" f file:
+mp_get_parameter multiplayer.c /^int mp_get_parameter(unsigned int param)$/;" f
+mp_get_player_name multiplayer.c /^const char* mp_get_player_name(int playernum)$/;" f
+mp_get_player_score multiplayer.c /^int mp_get_player_score(int playernum)$/;" f
+mp_run_multiplayer multiplayer.c /^void mp_run_multiplayer()$/;" f
+mp_set_parameter multiplayer.c /^void mp_set_parameter(unsigned int param, int value)$/;" f
+msg_set_name server.c /^int msg_set_name(int i, char* buf)$/;" f
+music audio.c /^Mix_Music *music;$/;" v
+musics setup.c /^Mix_Music* musics[NUM_MUSICS];$/;" v
+name highscore.c /^ char name[HIGH_SCORE_NAME_LENGTH];$/;" m struct:high_score_entry file:
+need_server_name server.c /^int need_server_name = 1;$/;" v
+neg_answer_picked factoroids.c /^static int neg_answer_picked;$/;" v file:
+neg_answer_picked game.c /^static int neg_answer_picked;$/;" v file:
+next_arrow menu.c /^SDL_Surface *stop_button, *prev_arrow, *next_arrow, *prev_gray, *next_gray;$/;" v
+next_gray menu.c /^SDL_Surface *stop_button, *prev_arrow, *next_arrow, *prev_gray, *next_gray;$/;" v
+next_gray_path menu.c /^const char* next_gray_path = "status\/right_gray.svg";$/;" v
+next_path menu.c /^const char* next_path = "status\/right.svg";$/;" v
+next_pos menu.c /^const float next_pos[4] = {0.94, 0.93, 0.06, 0.06};$/;" v
+next_rect menu.c /^SDL_Rect menu_rect, stop_rect, prev_rect, next_rect;$/;" v
+next_wrong_quest mathcards.c /^MC_MathQuestion* next_wrong_quest = NULL;$/;" v
+num factoroids.c /^static int num;$/;" v file:
+num_attackers game.c /^static int num_attackers;$/;" v file:
+num_cities_alive game.c /^static int num_cities_alive;$/;" v file:
+num_clients server.c /^static int num_clients = 0;$/;" v file:
+num_comets_alive game.c /^static int num_comets_alive()$/;" f file:
+num_lessons generate_lesson.c /^int num_lessons = 0;$/;" v
+num_lessons titlescreen.c /^int num_lessons = 0;$/;" v
+numupdates titlescreen.c /^int numupdates = 0; \/\/ tracks how many blits to be done$/;" v
+old_tux_img game.c /^static int old_tux_img;$/;" v file:
+operchars mathcards.c /^const char operchars[4] = "+-*\/";$/;" v
+params multiplayer.c /^int params[NUM_PARAMS] = {0, 0, 0, 0};$/;" v
+parse_lesson_file_directory fileops.c /^int parse_lesson_file_directory(void)$/;" f
+parse_option fileops.c /^static int parse_option(const char* name, int val, int file_type)$/;" f file:
+pause_game game.c /^int pause_game(void)$/;" f
+paused factoroids.c /^static int paused;$/;" v file:
+paused game.c /^static int paused;$/;" v file:
+penguins game.c /^static penguin_type* penguins = NULL;$/;" v file:
+pick_random mathcards.c /^MC_MathQuestion* pick_random(int length, MC_MathQuestion* list)$/;" f
+player_msg server.c /^int player_msg(int i, char* msg)$/;" f
+player_msg_recvd testclient.c /^int player_msg_recvd(char* buf)$/;" f
+playgame testclient.c /^int playgame(void)$/;" f
+playsound audio.c /^void playsound(int snd)$/;" f
+pnames multiplayer.c /^char* pnames[MAX_PLAYERS];$/;" v
+pre_wave_score game.c /^static int pre_wave_score;$/;" v file:
+prerender_all menu.c /^void prerender_all()$/;" f
+prerender_menu menu.c /^void prerender_menu(MenuNode* menu)$/;" f
+prev_arrow menu.c /^SDL_Surface *stop_button, *prev_arrow, *next_arrow, *prev_gray, *next_gray;$/;" v
+prev_gray menu.c /^SDL_Surface *stop_button, *prev_arrow, *next_arrow, *prev_gray, *next_gray;$/;" v
+prev_gray_path menu.c /^const char* prev_gray_path = "status\/left_gray.svg";$/;" v
+prev_path menu.c /^const char* prev_path = "status\/left.svg";$/;" v
+prev_pos menu.c /^const float prev_pos[4] = {0.87, 0.93, 0.06, 0.06};$/;" v
+prev_rect menu.c /^SDL_Rect menu_rect, stop_rect, prev_rect, next_rect;$/;" v
+prev_wave_comets game.c /^static int prev_wave_comets;$/;" v file:
+print_card mathcards.c /^void print_card(MC_FlashCard card)$/;" f
+print_counters mathcards.c /^void print_counters(void)$/;" f
+print_current_quests game.c /^void print_current_quests(void)$/;" f
+print_current_quests testclient.c /^void print_current_quests(void)$/;" f
+print_exit_conditions game.c /^void print_exit_conditions(void)$/;" f
+print_game_options options.c /^void print_game_options(FILE* fp, int verbose)$/;" f
+print_high_scores highscore.c /^void print_high_scores(FILE* fp)$/;" f
+print_list mathcards.c /^void print_list(FILE* fp, MC_MathQuestion* list)$/;" f
+print_server_list network.c /^void print_server_list(void)$/;" f
+print_status game.c /^void print_status(void)$/;" f
+print_vect_list mathcards.c /^void print_vect_list(FILE* fp, MC_MathQuestion** vect, int length)$/;" f
+pscores multiplayer.c /^int pscores[MAX_PLAYERS];$/;" v
+putpixel game.c /^void putpixel(SDL_Surface* surface, int x, int y, Uint32 pixel)$/;" f
+putpixel16 pixels.c /^void putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel)$/;" f
+putpixel24 pixels.c /^void putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel)$/;" f
+putpixel32 pixels.c /^void putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel)$/;" f
+putpixel8 pixels.c /^void putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel)$/;" f
+putpixels pixels.c /^void (*putpixels[]) (SDL_Surface *, int, int, Uint32) =$/;" v
+quest_list_length mathcards.c /^int quest_list_length = 0;$/;" v
+quest_queue game.c /^MC_FlashCard quest_queue[QUEST_QUEUE_SIZE]; \/\/current questions$/;" v
+question_list mathcards.c /^MC_MathQuestion* question_list = NULL;$/;" v
+questions_pending mathcards.c /^int questions_pending = 0;$/;" v
+quit factoroids.c /^static int quit;$/;" v file:
+quit server.c /^static int quit = 0;$/;" v file:
+quit testclient.c /^int quit = 0;$/;" v
+r factoroids.c /^ Uint8 r;$/;" m struct:colorRGBA_type file:
+r factoroids.c /^ int r, g, b;$/;" m struct:FF_laser_type file:
+radius factoroids.c /^ int radius;$/;" m struct:asteroid_type file:
+radius factoroids.c /^ int radius;$/;" m struct:tuxship_type file:
+randomize_list mathcards.c /^static int randomize_list(MC_MathQuestion** old_list)$/;" f file:
+readRoundSettings campaign.c /^void readRoundSettings(int stage, int round)$/;" f
+readStageSettings campaign.c /^void readStageSettings(int stage)$/;" f
+read_attributes menu.c /^void read_attributes(FILE* xml_file, MenuNode* node)$/;" f
+read_config_file fileops.c /^int read_config_file(FILE *fp, int file_type)$/;" f
+read_global_config_file fileops.c /^int read_global_config_file(void)$/;" f
+read_goldstars fileops.c /^int read_goldstars(void)$/;" f
+read_goldstars_fp lessons.c /^int read_goldstars_fp(FILE* fp)$/;" f
+read_high_scores fileops.c /^int read_high_scores(void)$/;" f
+read_high_scores_fp generate_lesson.c /^int read_high_scores_fp(FILE* fp)$/;" f
+read_high_scores_fp highscore.c /^int read_high_scores_fp(FILE* fp)$/;" f
+read_lines_from_file fileops.c /^static int read_lines_from_file(FILE *fp,char ***lines)$/;" f file:
+read_named_config_file fileops.c /^int read_named_config_file(const char* fn)$/;" f
+read_stdin_nonblock server.c /^int read_stdin_nonblock(char* buf, size_t max_length)$/;" f
+read_stdin_nonblock testclient.c /^int read_stdin_nonblock(char* buf, size_t max_length)$/;" f
+read_user_config_file fileops.c /^int read_user_config_file(void)$/;" f
+read_user_login_questions fileops.c /^int read_user_login_questions(char ***user_login_questions)$/;" f
+read_user_menu_entries fileops.c /^int read_user_menu_entries(char ***user_names)$/;" f
+red titlescreen.c /^SDL_Color red;$/;" v
+reformat_arithmetic mathcards.c /^void reformat_arithmetic(MC_FlashCard* card, MC_Format f)$/;" f
+remaining_quests game.c /^int remaining_quests = 0;$/;" v
+remaining_quests testclient.c /^int remaining_quests = 0;$/;" v
+remove_client server.c /^void remove_client(int i)$/;" f
+remove_node mathcards.c /^MC_MathQuestion* remove_node(MC_MathQuestion* first, MC_MathQuestion* n)$/;" f
+remove_quest_recvd game.c /^int remove_quest_recvd(char* buf)$/;" f
+remove_quest_recvd testclient.c /^int remove_quest_recvd(char* buf)$/;" f
+remove_question server.c /^int remove_question(int id)$/;" f
+remove_slash fileops.c /^static char *remove_slash(char *path)$/;" f file:
+render_buttons menu.c /^SDL_Surface** render_buttons(MenuNode* menu, bool selected)$/;" f
+render_svg_from_handle loaders.c /^SDL_Surface* render_svg_from_handle(RsvgHandle* file_handle, int width, int height, const char* layer_name)$/;" f
+reset_comets game.c /^void reset_comets(void)$/;" f
+reset_level game.c /^void reset_level(void)$/;" f
+right_pressed factoroids.c /^static int right_pressed;$/;" v file:
+rotateSurface90Degrees SDL_rotozoom.c /^SDL_Surface* rotateSurface90Degrees(SDL_Surface* pSurf, int numClockwiseTurns) $/;" f
+roto_speed factoroids.c /^static int roto_speed;$/;" v file:
+rotozoomSurface SDL_rotozoom.c /^SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth)$/;" f
+rotozoomSurfaceSize SDL_rotozoom.c /^void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight)$/;" f
+rotozoomSurfaceSizeTrig SDL_rotozoom.c /^void rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight, $/;" f
+rotozoomSurfaceSizeXY SDL_rotozoom.c /^void rotozoomSurfaceSizeXY(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight)$/;" f
+rotozoomSurfaceXY SDL_rotozoom.c /^SDL_Surface *rotozoomSurfaceXY(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth)$/;" f
+run_academy menu.c /^int run_academy(void)$/;" f
+run_arcade menu.c /^int run_arcade(int choice)$/;" f
+run_custom_game menu.c /^int run_custom_game(void)$/;" f
+run_factoroids menu.c /^int run_factoroids(int choice)$/;" f
+run_lan_host menu.c /^int run_lan_host(void)$/;" f
+run_lan_join menu.c /^int run_lan_join(void)$/;" f
+run_menu menu.c /^int run_menu(MenuNode* root, bool return_choice)$/;" f
+run_multiplayer menu.c /^void run_multiplayer(int mode, int difficulty)$/;" f
+run_server_local_args server.c /^void* run_server_local_args(void)$/;" f
+rx factoroids.c /^ int rx, ry;$/;" m struct:asteroid_type file:
+rx factoroids.c /^ int rx, ry;$/;" m struct:tuxship_type file:
+ry factoroids.c /^ int rx, ry;$/;" m struct:asteroid_type file:
+ry factoroids.c /^ int rx, ry;$/;" m struct:tuxship_type file:
+s1 game.c /^static game_message s1, s2, s3, s4, s5;$/;" v file:
+s2 game.c /^static game_message s1, s2, s3, s4, s5;$/;" v file:
+s3 game.c /^static game_message s1, s2, s3, s4, s5;$/;" v file:
+s4 game.c /^static game_message s1, s2, s3, s4, s5;$/;" v file:
+s5 game.c /^static game_message s1, s2, s3, s4, s5;$/;" v file:
+say_to_server network.c /^int say_to_server(char* statement)$/;" f
+scaled_bkgd factoroids.c /^static SDL_Surface* scaled_bkgd = NULL; \/\/native resolution (fullscreen)$/;" v file:
+scaled_bkgd game.c /^static SDL_Surface* scaled_bkgd = NULL; \/\/native resolution (fullscreen)$/;" v file:
+scandir scandir.c /^int scandir(const char *dirname, struct dirent ***namelist, int (*sdfilter)(struct dirent *), int (*dcomp)(const void *, const void *))$/;" f
+score factoroids.c /^static int score;$/;" v file:
+score game.c /^static int score;$/;" v file:
+score highscore.c /^ int score;$/;" m struct:high_score_entry file:
+screen setup.c /^SDL_Surface* screen;$/;" v
+scroll_text credits.c /^int scroll_text(char text[MAX_LINES][MAX_LINEWIDTH], SDL_Rect subscreen, int speed)$/;" f
+sd network.c /^TCPsocket sd; \/* Server socket descriptor *\/$/;" v
+search_comets_by_id game.c /^comet_type* search_comets_by_id(int id)$/;" f
+search_queue_by_id game.c /^MC_FlashCard* search_queue_by_id(int id)$/;" f
+send_counter_updates server.c /^int send_counter_updates(void)$/;" f
+send_score_updates server.c /^int send_score_updates(void)$/;" f
+serv_ip network.c /^IPaddress serv_ip;$/;" v
+server_check_messages server.c /^int server_check_messages(void)$/;" f
+server_handle_command_args server.c /^void server_handle_command_args(int argc, char* argv[])$/;" f
+server_name server.c /^char server_name[NAME_SIZE]; \/* User-visible name for server selection *\/$/;" v
+server_running server.c /^static int server_running = 0;$/;" v file:
+server_sock server.c /^TCPsocket server_sock = NULL; \/* Socket descriptor for server to accept client TCP sockets. *\/$/;" v
+servers network.c /^ServerEntry servers[MAX_SERVERS];$/;" v
+set network.c /^SDLNet_SocketSet set;$/;" v
+set_current_bkg titlescreen.c /^void set_current_bkg(SDL_Surface* new_bkg)$/;" f
+set_font_size menu.c /^void set_font_size()$/;" f
+set_format loaders.c /^SDL_Surface* set_format(SDL_Surface* img, int mode)$/;" f
+set_high_score_path fileops.c /^void set_high_score_path(void)$/;" f
+set_user_data_dir fileops.c /^void set_user_data_dir(const char *dirname)$/;" f
+seticon setup.c /^void seticon(void)$/;" f
+setup setup.c /^void setup(int argc, char * argv[])$/;" f
+setup_server server.c /^int setup_server(void)$/;" f
+shift_pressed factoroids.c /^static int shift_pressed;$/;" v file:
+shoot_pressed factoroids.c /^static int shoot_pressed;$/;" v file:
+showGameOver campaign.c /^void showGameOver()$/;" f
+showGameWon campaign.c /^void showGameWon()$/;" f
+showWinners multiplayer.c /^void showWinners(int* winners, int num)$/;" f
+shrinkSurface SDL_rotozoom.c /^SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory)$/;" f
+shrinkSurfaceRGBA SDL_rotozoom.c /^int shrinkSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)$/;" f
+shrinkSurfaceY SDL_rotozoom.c /^int shrinkSurfaceY(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)$/;" f
+size factoroids.c /^ int alive, size;$/;" m struct:asteroid_type file:
+size factoroids.c /^ int lives, size;$/;" m struct:tuxship_type file:
+slowdown game.c /^static int slowdown;$/;" v file:
+smallprimes mathcards.c /^const int smallprimes[NPRIMES] = {2, 3, 5 ,7, 11, 13, 17, 19, 23};$/;" v
+sounds setup.c /^Mix_Chunk* sounds[NUM_SOUNDS];$/;" v
+speed game.c /^static float speed;$/;" v file:
+sprites setup.c /^sprite* sprites[NUM_SPRITES];$/;" v
+src titlescreen.c /^ SDL_Surface *src;$/;" m struct:blit file:
+srcrect titlescreen.c /^ SDL_Rect *srcrect;$/;" m struct:blit file:
+srcupdate titlescreen.c /^SDL_Rect srcupdate[MAX_UPDATES];$/;" v
+stagenames campaign.c /^char* stagenames[NUM_STAGES] = {"cadet", "scout", "ranger", "ace", "commando"};$/;" v
+standby_path titlescreen.c /^const char* standby_path = "status\/standby.svg";$/;" v
+start_campaign campaign.c /^int start_campaign()$/;" f
+start_game server.c /^void start_game(void)$/;" f
+start_message_chosen game.c /^static int start_message_chosen = 0;$/;" v file:
+starting_length mathcards.c /^int starting_length = 0;$/;" v
+steam game.c /^static steam_type* steam = NULL;$/;" v file:
+stop_button menu.c /^SDL_Surface *stop_button, *prev_arrow, *next_arrow, *prev_gray, *next_gray;$/;" v
+stop_path menu.c /^const char* stop_path = "status\/stop.svg";$/;" v
+stop_pos menu.c /^const float stop_pos[4] = {0.94, 0.0, 0.06, 0.06};$/;" v
+stop_rect menu.c /^SDL_Rect menu_rect, stop_rect, prev_rect, next_rect;$/;" v
+str_to_bool fileops.c /^static int str_to_bool(const char* val)$/;" f file:
+summary_filenames fileops.c /^static char* summary_filenames[NUM_SUMMARIES] = {$/;" v file:
+temp_set server.c /^SDLNet_SocketSet client_set = NULL, temp_set = NULL;$/;" v
+text_h_gap menu.c /^const float button_gap = 0.2, text_h_gap = 0.4, text_w_gap = 0.5, button_radius = 0.27;$/;" v
+text_w_gap menu.c /^const float button_gap = 0.2, text_h_gap = 0.4, text_w_gap = 0.5, button_radius = 0.27;$/;" v
+time_per_question_list mathcards.c /^float* time_per_question_list = NULL;$/;" v
+time_started game.c /^ Uint32 time_started;$/;" m struct:comet_type file:
+title titlescreen.c /^SDL_Surface* title = NULL;$/;" v
+title_path titlescreen.c /^const char* title_path = "title\/title1.svg";$/;" v
+title_pos titlescreen.c /^const float title_pos[4] = {0.0, 0.0, 0.3, 0.25};$/;" v
+title_rect titlescreen.c /^ title_rect,$/;" v
+total_questions_left game.c /^static int total_questions_left;$/;" v file:
+total_quests_recvd testclient.c /^int total_quests_recvd(char* buf)$/;" f
+trans_wipe titlescreen.c /^void trans_wipe(SDL_Surface* newbkg, int type, int var1, int var2)$/;" f
+transformSurfaceRGBA SDL_rotozoom.c /^void transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)$/;" f
+transformSurfaceY SDL_rotozoom.c /^void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos)$/;" f
+transmit server.c /^int transmit(int i, char* msg)$/;" f
+transmit_all server.c /^int transmit_all(char* msg)$/;" f
+trig factoroids.c /^static int trig[12] = {$/;" v file:
+tux_anim game.c /^static int tux_anim;$/;" v file:
+tux_anim_frame game.c /^static int tux_anim_frame;$/;" v file:
+tux_img factoroids.c /^static int tux_img;$/;" v file:
+tux_img game.c /^static int tux_img;$/;" v file:
+tux_path titlescreen.c /^const char* tux_path = "tux\/bigtux";$/;" v
+tux_pos titlescreen.c /^const float tux_pos[4] = {0.0, 0.6, 0.3, 0.4};$/;" v
+tux_pressing factoroids.c /^static int tux_pressing;$/;" v file:
+tux_pressing game.c /^static int tux_pressing;$/;" v file:
+tux_rect titlescreen.c /^ tux_rect,$/;" v
+tuxship factoroids.c /^static tuxship_type tuxship;$/;" v file:
+tuxship_type factoroids.c /^typedef struct tuxship_type {$/;" s file:
+tuxship_type factoroids.c /^} tuxship_type;$/;" t typeref:struct:tuxship_type file:
+type titlescreen.c /^ unsigned char type;$/;" m struct:blit file:
+udpsock server.c /^UDPsocket udpsock = NULL; \/* Used to listen for client's server autodetection *\/$/;" v
+unanswered mathcards.c /^int unanswered = 0;$/;" v
+unconfig_highscores tuxmathadmin.c /^void unconfig_highscores(const char *path)$/;" f
+up_pressed factoroids.c /^static int up_pressed;$/;" v file:
+update_clients server.c /^void update_clients(void)$/;" f
+update_score_recvd game.c /^int update_score_recvd(char* buf)$/;" f
+update_screen titlescreen.c /^void update_screen(int *frame) {$/;" f
+usage setup.c /^void usage(int err, char * cmd)$/;" f
+usage tuxmathadmin.c /^void usage(int err, char * cmd)$/;" f
+user_data_dir fileops.c /^static char* user_data_dir = NULL;$/;" v file:
+user_data_dirname_down fileops.c /^void user_data_dirname_down(char *subdir)$/;" f
+user_data_dirname_up fileops.c /^void user_data_dirname_up(void)$/;" f
+user_quit_received game.c /^static int user_quit_received;$/;" v file:
+wave factoroids.c /^static int wave;$/;" v file:
+wave game.c /^static int wave;$/;" v file:
+white titlescreen.c /^SDL_Color white;$/;" v
+win_bkg titlescreen.c /^SDL_Surface* win_bkg = NULL;$/;" v
+win_res_x setup.c /^int win_res_x = 640;$/;" v
+win_res_y setup.c /^int win_res_y = 480;$/;" v
+wrapped_lines linewrap.c /^char wrapped_lines[MAX_LINES][MAX_LINEWIDTH]; \/\/ publicly available!$/;" v
+wrapped_lines0 linewrap.c /^static char wrapped_lines0[MAX_LINES][MAX_LINEWIDTH]; \/\/ for internal storage$/;" v file:
+write_config_file fileops.c /^int write_config_file(FILE *fp, int verbose)$/;" f
+write_goldstars fileops.c /^int write_goldstars(void)$/;" f
+write_goldstars_fp lessons.c /^void write_goldstars_fp(FILE* fp)$/;" f
+write_postgame_summary fileops.c /^int write_postgame_summary(void)$/;" f
+write_pregame_summary fileops.c /^int write_pregame_summary(void)$/;" f
+write_user_config_file fileops.c /^int write_user_config_file(void)$/;" f
+wrong_quests mathcards.c /^MC_MathQuestion* wrong_quests = NULL;$/;" v
+x factoroids.c /^ int x, y;$/;" m struct:FF_laser_type file:
+x factoroids.c /^ int x, y;$/;" m struct:asteroid_type file:
+x factoroids.c /^ int x, y;$/;" m struct:tuxship_type file:
+x game.c /^ float x, y;$/;" m struct:comet_type file:
+x1 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+x2 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+x3 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+x_is_blinking factoroids.c /^ int x_is_blinking;$/;" m struct:__anon2 file:
+x_is_blinking game.c /^ int x_is_blinking;$/;" m struct:__anon3 file:
+xdead factoroids.c /^static int xdead, ydead, isdead, countdead;$/;" v file:
+xspeed factoroids.c /^ int xspeed, yspeed;$/;" m struct:asteroid_type file:
+xspeed factoroids.c /^ int xspeed, yspeed;$/;" m struct:tuxship_type file:
+y factoroids.c /^ int x, y;$/;" m struct:FF_laser_type file:
+y factoroids.c /^ int x, y;$/;" m struct:asteroid_type file:
+y factoroids.c /^ int x, y;$/;" m struct:tuxship_type file:
+y game.c /^ float x, y;$/;" m struct:comet_type file:
+y1 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+y2 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+y3 factoroids.c /^ int x1,y1,x2,y2,x3,y3;$/;" m struct:tuxship_type file:
+ydead factoroids.c /^static int xdead, ydead, isdead, countdead;$/;" v file:
+yellow titlescreen.c /^SDL_Color yellow;$/;" v
+yspeed factoroids.c /^ int xspeed, yspeed;$/;" m struct:asteroid_type file:
+yspeed factoroids.c /^ int xspeed, yspeed;$/;" m struct:tuxship_type file:
+zapped game.c /^ int zapped;$/;" m struct:comet_type file:
+zoom SDL_extras.c /^SDL_Surface* zoom(SDL_Surface* src, int new_w, int new_h)$/;" f
+zoomSurface SDL_rotozoom.c /^SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth)$/;" f
+zoomSurfaceRGBA SDL_rotozoom.c /^int zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy, int smooth)$/;" f
+zoomSurfaceSize SDL_rotozoom.c /^void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight)$/;" f
+zoomSurfaceY SDL_rotozoom.c /^int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy)$/;" f
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