[Tux4kids-discuss] GSOC 2012 Tux4Kids Mobile

Marius Constantinescu constantinescu.marius at gmail.com
Sat Mar 31 16:27:00 UTC 2012


Hello,

I have submitted my application for Tux4kids mobile. Some feedback would be
great.

Thank you,

Marius



On 25 March 2012 14:56, Marius Constantinescu <
constantinescu.marius at gmail.com> wrote:

> Hello,
>
> When I first thought of this idea, I thought of it only as an iOS
> solution. I want to use the Cocos-2D engine for 2D games. I had worked with
> it a bit before, and nice things can be done with it :). In my application
> I will link to a demo game I created. I just have to tweak it a bit.
>
> I've researched and there also is Cocos-2D for Android. I haven't worked
> with it, but I hope it will be easy to port an application from iOS to
> Android, if we use the same graphics engine.
>
> I would like to know what you want to focus on: porting the existing games
> (TuxMath, TuxPaint and TuxTyping) on mobile platforms or creating new
> educational mobile games with Tux? As I've already said, TuxTyping for
> mobile may not be a very good idea, and TuxPaint should be targeted on
> tablets, because the screen of a phone is too small. Is the point of this
> project to create a game that gives the user the same experience as the
> desktop version? Or to create new mobile games, with educational purpose?
> (and, of course, with Tux).
>
> Thanks,
>
> Marius
>
>
>
> On 25 March 2012 05:30, Brendan Luchen <cheezmeister at gmail.com> wrote:
>
>> Hi Marius,
>>
>>
>>> I'm Marius Constantinescu, final year student from Romania. I'm
>>> interested in creating applications for iOS with Tux. I have a bit of iOS
>>> game development experience, gained by learning on my own.
>>>
>>
>> You've just said the magic words of FOSS ;)
>>
>>
>>>
>>> I think it's useless to create Tux Typing for mobile, because the
>>> keyboard is different, it takes almost half of the screen. Moreover, typing
>>> is not the main way to interact with mobile devices. Tux Paint should only
>>> be targeted on iPads (the display on iPods and iPhones is too small to be
>>> used as a canvas). That's why, I would like to create Tux Math for iOS, and
>>> later, other educational games with Tux.
>>>
>>
>> Cool. Keep in mind that while it's fine to focus on iOS, it should be
>> easily portable to (at least) Android, and preferably many other devices.
>> So rather than a plain old iOS app, you'll want to use a cross-platform
>> framework such as Phonegap, Appcelerator, or Sencha Touch (those are the
>> ones that have been discussed so far).
>>
>> Taking into account that the main factor that decides if a game is
>>> successful or not is its graphics,
>>>
>>
>> You haven't heard of Minecraft, I take it!
>>
>>
>>> I am curious whether there will be a graphics designer who can help us
>>> with the visual images. I'm confident that I can handle the programming
>>> part, but a game for kids should also look good. I have some experience
>>> with photoshop, but I'm far from being a good game graphics designer, and I
>>> will need some images. I saw that there are some pictures with Tux on git
>>> repos, and I will use free images from the web, but it would still be nice
>>> if a graphics designer could help.
>>>
>>
>> AFAIK, there are no dedicated artists or graphic designers with Tux4Kids.
>> The typical approach to getting graphics is to fire up the GIMP and hope
>> for the best. There have been a few people who can wrangle graphics better
>> than the code monkeys, but these people come and go, and we take what we
>> can get. That said, if you can convince somebody you know to spend some
>> time putting together high-quality graphics for an iOS version, so much the
>> better.
>>
>> Cheers,
>> Brendan
>>
>>
>>> Marius
>>>
>>>
>>> _______________________________________________
>>> Tux4kids-discuss mailing list
>>> Tux4kids-discuss at lists.alioth.debian.org
>>> http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/tux4kids-discuss
>>>
>>
>>
>
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