[Tux4kids-discuss] TuxPaint Ideas
Bill Kendrick
nbs at sonic.net
Mon Apr 29 18:14:28 UTC 2013
Hi Ioana, unfortunately, I think I'd be the person who would need to
mentor a GSOC student to work on Tux's Turtle, and I do not have the time
right now. (Also, the code isn't in a particularly usable state.)
As for an Android port of Tux Paint, I would definitely want a _port_,
rather than a rewrite. In other words, like with the ports to
Windows, BeOS, and Mac OS X (and, once we integrate it, iOS (iPad)),
I'd want the Android stuff to be part of the main codebase, and not
a separate program that would need to be maintained separately.
I'm not very familiar with Android development, so I don't know how
much that would involve, but I'm pretty certain that other libSDL-based
games have been ported to Android in that way, so it should be possible.
(Part of the problem is that Tux Paint depends on a _lot_ of various
SDL-based libraries, and other libraries (FreeType, SVG and PNG libs, etc.))
-bill!
On Mon, Apr 29, 2013 at 08:22:15PM +0300, Ioana Culic wrote:
> Hi,
> Thank you for your response. I would like to contribute to Tux's Turtle,
> especially if you think of writing it for mobile platforms too, as this is
> the area I have the most experience in.
> Could I submit a proposal for the GSoC program regarding writing Tux's
> Turtle for Android or iOS, or I should stick to the projects that are
> already released?
> If the second choice is better, do you think that writing the Tux Paint
> for Android is a good proposal? This would also involve implementing the
> new features you mentioned.
> Ioana
>
> On Mon, Apr 29, 2013 at 8:01 PM, Bill Kendrick <nbs at sonic.net> wrote:
>
> Hi Ioana, thanks for the suggestion. I have actually already started
> a separate project that is a turtle-graphics based drawing system,
> "Tux's Turtle."
>
> Unlike Logo, it's fully interactive, and not based on programming
> individual commands; e.g., you press [D] to draw a line, [R] to rotate
> N degrees, [M] to move forward without drawing, etc. -- as you do
> this, the turtle draws and moves, and at the same time, 'behind the
> scenes', the "program" is being recorded so that it can be edited,
> played back, saved, etc.. (It is based on "Delta Drawing", an old
> program
> for early 1980s mirocomputers (Atari, Apple II, etc.))
>
> http://tuxsturtle.sourceforge.net/
>
> At this point, I don't think I'd like to add much in the way of
> programming functionality to Tux Paint. (I WOULD like to completely
> change how plug-ins (Magic tools) are developed, and emphasize how older
> children (say, high school) can create their own, to extend Tux Paint.)
>
> -bill!
> On Mon, Apr 29, 2013 at 07:47:48PM +0300, Ioana Culic wrote:
> > Hello,
> > I am really interested in working with you within the Google Summer
> of
> > Code programm.
> > I would like to submit a proposal regarding the TuxPaint
> application. I
> > thought of extending it so that it could also help children learn
> > programming.
> > The idea would be to use the Logo programming language. We could
> use Tux
> > as the character which should be moved on the screen. There sould
> be two
> > play modes: one which allows you to draw whatever you like,and
> another
> > which gives you some drawings you must reproduce.
> > I have thought of implementing the application for mobile
> devices(Android
> > or iOS).
> > I would deeply appreciate if you could give me some feedback on my
> idea.
> > Ioana Culic
>
> > _______________________________________________
> > Tux4kids-discuss mailing list
> > Tux4kids-discuss at lists.alioth.debian.org
> >
> http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/tux4kids-discuss
> --
> -bill!
> Sent from my computer
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--
-bill!
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