Hello,<br><br>I'm really interested in implementing SVG support for TuxMath as a GSoC project but I have a few questions.<br><br>First of all, just to be sure, "native" SVG support means implementing everything from scratch including an XML parser, doesn't it ? <br>
What is the main purpose of using SVG graphics in TuxMath ? Do you plan to remove all PNG images and use vector graphics instead or maybe use it for only some specific parts of the game ? I assume that scalable images will enable the user to change game resolution without any loss in quality but is it the main reason for this project ?<br>
Finally, do you expect the student to implement full support of all SVG 1.1 features including animation, scripting etc. ? If so, it will be quite challenging to make it perfectly right during two months of coding, in my opinion.<br>
Do you have some particular requirements as for the proposal? If you expect something specific in there, please let me know.<br><br>Thank you for answering,<br>kind regard,<br>Bolesław Kulbabiński <br>