[Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

Samuele Giovanni Tonon samu at linuxasylum.net
Mon Oct 25 20:27:39 UTC 2010


Package: fglrx-glx
Version: 1:10-9-3
Severity: normal

Hello,
i have the same issue as it have been reported in  586102 .
Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
from console.log you see:
[....]
Fragment shader was successfully compiled to run on hardware.

Loading VertexShader 'mesh_depth'
Compiling vertex shader: mesh_depth.vsh (vs_glsl)
Vertex shader was successfully compiled to run on hardware.
Compiling vertex shader: mesh_depth.vsh (vs_glsl)
Shutting down CSoundManager...

and crash.log :

Signal: Segmentation Fault

Backtrace:
./savage2.bin() [0x40b1d5]
/lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
/usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
/usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
[...]



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