[Pkg-fglrx-devel] Bug#601493: Bug#601493: fglrx 10.9 not working with Savage 2 and Hon
Michael Gilbert
michael.s.gilbert at gmail.com
Tue Oct 26 17:52:32 UTC 2010
On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
> Package: fglrx-glx
> Version: 1:10-9-3
> Severity: normal
>
> Hello,
> i have the same issue as it have been reported in 586102 .
> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
> from console.log you see:
> [....]
> Fragment shader was successfully compiled to run on hardware.
>
> Loading VertexShader 'mesh_depth'
> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
> Vertex shader was successfully compiled to run on hardware.
> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
> Shutting down CSoundManager...
>
> and crash.log :
>
> Signal: Segmentation Fault
>
> Backtrace:
> ./savage2.bin() [0x40b1d5]
> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
> [...]
>
> From a search on google i've found it looks like it's an issue with
> ATI 57xx series, they still haven't fixed it since 10-4 .
> Downgrading it's impossible since the changes in xorg.
>
> I'm reporting to you mainly to send a public information about that to
> other users.
> I'll try to fill the bug to ATI hoping for a fix.
you may also want to send a message to the game developer. who knows,
they may be able to provide a rebuild with a workaround. s2games seems
fairly linux-friendly, so they may be proactive about this.
best of luck,
mike
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