[Pkg-fglrx-devel] Bug#601493: Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

Samuele Giovanni Tonon samu at linuxasylum.net
Tue Oct 26 18:25:32 UTC 2010


On 10/26/10 19:52, Michael Gilbert wrote:
> On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
>> Package: fglrx-glx
>> Version: 1:10-9-3
>> Severity: normal
>>
>> Hello,
>> i have the same issue as it have been reported in  586102 .
>> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
>> from console.log you see:
>> [....]
>> Fragment shader was successfully compiled to run on hardware.
>>
>> Loading VertexShader 'mesh_depth'
>> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
>> Vertex shader was successfully compiled to run on hardware.
>> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
>> Shutting down CSoundManager...
>>
>> and crash.log :
>>
>> Signal: Segmentation Fault
>>
>> Backtrace:
>> ./savage2.bin() [0x40b1d5]
>> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
>> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
>> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
>> [...]
>>
>> From a search on google i've found it looks like it's an issue with
>> ATI 57xx series, they still haven't fixed it since 10-4 .
>> Downgrading it's impossible since the changes in xorg. 
>>
>> I'm reporting to you mainly to send a public information about that to
>> other users.
>> I'll try to fill the bug to ATI hoping for a fix.
> 
> you may also want to send a message to the game developer.  who knows,
> they may be able to provide a rebuild with a workaround.  s2games seems
> fairly linux-friendly, so they may be proactive about this.

hello mike
there isn't a "client" workaround: i already asked heroes of newerth
developers and they replied me the only way is to switch back to 10.4 ;
i think Savage 2 falls in the same category.

Btw i saw newer ati catalist is out with 10.10, before opening a bug
with them i'll test both games with it, hoping. :-D

Regards
Samuele





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