wormsofprey needs to be packaged

Eddy Petrișor eddy.petrisor at gmail.com
Fri Dec 15 11:25:44 CET 2006


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Linas Žvirblis wrote:
> Eddy Petrior wrote:
> 
>> And I mean skins (the worms are identical, AFAICT), not the whole graphics....
> 
> Unless there is some game in Worms series that I am not aware of, these
> are quite different. I had a hard time locating decent screenshots, but
> http://worms.team17.com/ has their worm all over the place. Different.

The older series (see the image there):
http://www.worms2.com/main.html?page=home&area=welc

>> Hmm, maybe that free content database might help us WRT sounds. I have looked at the short clips and
>> the sounds are very similar to the ones I heard in Quake3 or maybe Unreal Tournament.
> 
> And using Wormux sounds is also an option.

That is a good idea. Excellent.

>> I wouldn't want to cripple the game, but I was wondering if nosound would be an option to start with
>> and we could focus on the graphics for the moment.
> 
> I guess we have a lot of options, but I am not very comfortable with the
> idea that they took the sounds just like that. Does not seem to be a
> very trustworthy project.

I guess they have almost the same attitude like all free game enthusiasts:

- - let's do our game...
- - but we miss data files and we can't do it ourselves since we are coders...
- - oh wait, there are so many games there, we could use those sounds...
- - good, now how do call the game? and what's the plot?
....

You can guess the rest ;-) .

> P.S. I am (still) subscribed, no need to mail me in private.
That was a mistake, sorry.

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- --
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
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