Bug#404826: prboom.wad contains material from doom and wolfenstein
3d
Jon Dowland
bugs at alcopop.org
Thu Dec 28 14:07:26 CET 2006
Package: prboom
Version: 2:2.4.6-1
Severity: serious
Justification: Policy 2.1
It has been brought bto my attention that prboom's
prboom.wad contains sprites taken from the commercial ID
software game Wolfenstein 3D (the dog sprites, DOGS*) and
resources derived from copyright material taken from the
commercial ID software game Doom or Doom 2 (many of the M_*
graphic resources which describe menu entries are based on
the typeface used in the commercial graphics).
I intend to fix this problem within the next few days by
substituting in resources taken from Freedoom.
-- System Information:
Debian Release: 4.0
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Shell: /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-3-686
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Versions of packages prboom depends on:
ii freedoom [doom-wad] 0.5-1 free game files for the 3D game DO
ii libc6 2.3.6.ds1-8 GNU C Library: Shared libraries
ii libgl1-mesa-glx [libgl1] 6.5.1-0.4 A free implementation of the OpenG
ii libglu1-mesa [libglu1] 6.5.1-0.4 The OpenGL utility library (GLU)
ii libsdl-mixer1.2 1.2.6-1.1+b2 mixer library for Simple DirectMed
ii libsdl-net1.2 1.2.5-7+b1 network library for Simple DirectM
ii libsdl1.2debian 1.2.11-7 Simple DirectMedia Layer
prboom recommends no packages.
-- no debconf information
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