Bug#404826: prboom.wad contains material from doom and wolfenstein 3d

Jon Dowland bugs at alcopop.org
Sun Dec 31 15:27:19 CET 2006


On Thu, Dec 28, 2006 at 01:07:26PM +0000, Jon Dowland wrote:
> It has been brought bto my attention that prboom's
> prboom.wad contains sprites taken from the commercial ID
> software game Wolfenstein 3D (the dog sprites, DOGS*)

These have been dealt with: there's a configure option --disable-dogs 
that can be used, and then the resources removed from prboom.wad. I've 
got this part done.

> and
> resources derived from copyright material taken from the
> commercial ID software game Doom or Doom 2 (many of the M_*
> graphic resources which describe menu entries are based on
> the typeface used in the commercial graphics)

I've attached "output.txt" which identifies which graphics are 
problematic. first column is graphic lump (+.gif suffix); second column 
is lump width; third is lump height; fourth is the text of the lump.

I'm now going to try and generate alternatives.
-------------- next part --------------
hu_frags.gif	77	45	frags
m_about.gif	71	12	about
m_auto.gif	102	15	automap
m_chat.gif	154	15	chat strings
m_compat.gif	219	15	doom compatibility
m_demos.gif	74	12	demos
m_enem.gif	91	15	enemies
m_feat.gif	108	15	features
m_generl.gif	96	15	generael
m_horsen.gif	256	16	horizontal
m_hud.gif	205	12	heads up display
m_keybnd.gif	152	15	key bindings
m_mess.gif	113	15	messages
m_mouse.gif	176	12	mouse options
m_multi.gif	136	12	multiplayer
m_setup.gif	67	15	setup
m_sound.gif	173	12	sound options
m_stat.gif	202	15	status bar / hud
m_versen.gif	128	16	vertical
m_video.gif	165	12	video options
m_wad.gif	103	12	load wad
m_weap.gif	101	15	weapons


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