Bug#404826: prboom.wad contains material from doom and wolfenstein
3d
Jon Dowland
bugs at alcopop.org
Sun Dec 31 15:27:19 CET 2006
On Thu, Dec 28, 2006 at 01:07:26PM +0000, Jon Dowland wrote:
> It has been brought bto my attention that prboom's
> prboom.wad contains sprites taken from the commercial ID
> software game Wolfenstein 3D (the dog sprites, DOGS*)
These have been dealt with: there's a configure option --disable-dogs
that can be used, and then the resources removed from prboom.wad. I've
got this part done.
> and
> resources derived from copyright material taken from the
> commercial ID software game Doom or Doom 2 (many of the M_*
> graphic resources which describe menu entries are based on
> the typeface used in the commercial graphics)
I've attached "output.txt" which identifies which graphics are
problematic. first column is graphic lump (+.gif suffix); second column
is lump width; third is lump height; fourth is the text of the lump.
I'm now going to try and generate alternatives.
-------------- next part --------------
hu_frags.gif 77 45 frags
m_about.gif 71 12 about
m_auto.gif 102 15 automap
m_chat.gif 154 15 chat strings
m_compat.gif 219 15 doom compatibility
m_demos.gif 74 12 demos
m_enem.gif 91 15 enemies
m_feat.gif 108 15 features
m_generl.gif 96 15 generael
m_horsen.gif 256 16 horizontal
m_hud.gif 205 12 heads up display
m_keybnd.gif 152 15 key bindings
m_mess.gif 113 15 messages
m_mouse.gif 176 12 mouse options
m_multi.gif 136 12 multiplayer
m_setup.gif 67 15 setup
m_sound.gif 173 12 sound options
m_stat.gif 202 15 status bar / hud
m_versen.gif 128 16 vertical
m_video.gif 165 12 video options
m_wad.gif 103 12 load wad
m_weap.gif 101 15 weapons
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