Creating a community of game designers

Miriam Ruiz little_miry at yahoo.es
Tue Mar 7 23:43:21 UTC 2006


As I commented some mails ago, I have some plans for trying to attract game
designers (maps, models, texture designers, musics or whatever). The project
is its first stages (design), so I don't expect resuts very soon.

The project, parallel to this, probably won't be exclusive around Debian, so I
don't think it fits in here (we're not going to design quake maps, are we?).
In fact I'm trying to get another person into leading the project. I'll keep
you informed. It's obvious that its members won't probably come from the
Debian community, but from the Gaming community.

On our side, the first steps I feel that need to be done is maybe deciding
which engines might be best suited, and package them and the tools and
toolchains around them, so that they could be ready, and probably start to
think about licenses. A friend of mine defends that models and maps should be
better licensed under GPL (as the "source code" is clear, and it is needed to
create and modify those components from scratch), and textures, photos, sounds
and so might be better distributed under a BSD-like license, because it might
not be that clear what the source code of a photo or a texture is, and the
image or video might be considered the source in itself. Any thoughts about
this? I'd probably take it to debian-legal too before reaching a conclusion,
but I wanted to know what you thought.

About concrete projects:

* Shall we mind about packaging cube engine? Is it worth it? Anybody
interested? I guess we should have to ask d-legal about its license first.

* Any interest in ID Software's GtkRadiant GPL'ed level editor?
http://www.qeradiant.com/

* What's the status of Q3 package? Do you need some help?

Greetings,
Miry


		
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